mirror of
https://github.com/EQEmu/Server.git
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138 lines
2.5 KiB
C++
138 lines
2.5 KiB
C++
#ifndef __OPENEQ_WLD_STRUCTS__
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#define __OPENEQ_WLD_STRUCTS__
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#pragma pack(1)
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struct struct_wld_header {
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long magic;
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long version;
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long fragmentCount;
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long header3;
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long header4;
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long stringHashSize;
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long header6;
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} typedef struct_wld_header;
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struct struct_wld_basic_frag {
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long size;
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long id;
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long nameRef;
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} typedef struct_wld_basic_frag;
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struct struct_Data15 {
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uint32 ref, flags, fragment1;
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float trans[3], rot[3];
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float scale[3];
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uint32 fragment2, flags2;
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} typedef struct_Data15;
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struct struct_Data36 {
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long flags;
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long fragment1;
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long fragment2;
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long fragment3;
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long fragment4;
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float centerX;
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float centerY;
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float centerZ;
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long params2[3]; // 48
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float maxDist;
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float minX;
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float minY;
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float minZ;
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float maxX;
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float maxY;
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float maxZ; // 24
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short int vertexCount;
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short int texCoordsCount;
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short int normalsCount;
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short int colorCount;
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short int PolygonsCount;
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short int size6;
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short int PolygonTexCount;
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short int vertexTexCount;
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short int size9;
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short int scale; // 20
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} typedef struct_Data36;
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struct struct_Data10 {
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long flags, size1, fragment;
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} typedef struct_Data10;
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struct struct_Data1B {
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uint32 flags, params1;
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uint32 params3b;
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float color[3];
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} typedef struct_Data1B;
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struct struct_Data21 {
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float normal[3], splitdistance;
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long region, node[2];
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} typedef struct_Data21;
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struct struct_Data22 {
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long flags, fragment1, size1, size2, params1, size3, size4, params2, size5, size6;
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} typedef struct_Data22;
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struct struct_Data28 {
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uint32 flags;
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float x, y, z, rad;
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} typedef struct_Data28;
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typedef struct struct_Data29 {
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long region_count;
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long *region_array;
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long strlen;
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char *str;
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int region_type; // We fill this in with -1 for unknown, 1 for water, 2 for lava
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} struct_Data29;
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struct struct_Data30 {
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uint32 flags, params1, params2;
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float params3[2];
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} typedef struct_Data30;
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typedef struct BSP_Node {
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long node_number;
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float normal[3], splitdistance;
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long region;
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int special;
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long left, right;
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} BSP_Node;
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struct Vert {
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signed short int x, y, z;
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} typedef Vert;
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struct TexCoordsNew {
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float tx, tz;
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} typedef TexCoordsNew;
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struct TexCoordsOld {
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signed short int tx, tz;
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} typedef TexCoordsOld;
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struct VertexNormal {
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signed char nx, ny, nz;
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} typedef VertexNormal;
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struct VertexColor {
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char color[4];
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} typedef VertexColor;
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struct Poly {
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short int flags, v1, v2, v3;
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} typedef Poly;
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struct TexMap {
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uint16 polycount;
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uint16 tex;
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} typedef TexMap;
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#pragma pack()
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#endif
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