mirror of
https://github.com/EQEmu/Server.git
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221 lines
5.2 KiB
C++
221 lines
5.2 KiB
C++
#include <string.h>
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#include <zlib.h>
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#include "pfs.hpp"
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#ifdef WIN32
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#include <winsock.h>
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#endif
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#pragma pack(1)
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struct struct_header {
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uint32 offset;
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char magicCookie[4];
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uint32 unknown;
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} typedef struct_header;
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struct struct_directory_header {
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uint32 count;
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} typedef struct_directory_header;
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struct struct_directory {
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uint32 crc, offset, size;
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} typedef struct_directory;
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struct struct_data_block {
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uint32 deflen, inflen;
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} typedef struct_data_block;
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struct struct_fn_header {
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uint32 fncount;
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} typedef struct_fn_header;
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struct struct_fn_entry {
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uint32 fnlen;
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} typedef struct_fn_entry;
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#pragma pack()
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inline void decompress(char *p, char *p2, int len, int uLen) {
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int status;
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z_stream d_stream;
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d_stream.zalloc = (alloc_func)0;
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d_stream.zfree = (free_func)0;
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d_stream.opaque = (voidpf)0;
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d_stream.next_in = (Bytef *) p;
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d_stream.avail_in = len;
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d_stream.next_out = (Bytef *) p2;
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d_stream.avail_out = uLen;
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inflateInit(&d_stream);
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status = inflate(&d_stream, Z_NO_FLUSH);
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inflateEnd(&d_stream);
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}
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inline void Lower(char *str) {
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while(*str) {
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if(*str >= 'A' && *str <= 'Z')
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*str += 'a' - 'A';
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++str;
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}
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}
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PFSLoader::PFSLoader() {
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// Set the status of the loader that nothing is loaded.
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this->buffer = NULL;
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this->buf_len = -1;
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this->status = 0;
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}
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PFSLoader::~PFSLoader() {
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this->Close();
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}
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int PFSLoader::Open(FILE *fp) {
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struct_header s3d_header;
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struct_directory_header s3d_dir_header;
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struct_directory s3d_dir;
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struct_data_block s3d_data;
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struct_fn_header *s3d_fn_header;
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struct_fn_entry *s3d_fn_entry;
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uint32 *offsets;
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char *temp, *temp2;
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int i, j, pos, inf, tmp, running = 0;
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fread(&s3d_header, sizeof(struct_header), 1, fp);
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if(s3d_header.magicCookie[0] != 'P' || s3d_header.magicCookie[1] != 'F' || s3d_header.magicCookie[2] != 'S' || s3d_header.magicCookie[3] != ' ')
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return 0;
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this->fp = fp;
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fseek(fp, s3d_header.offset, SEEK_SET);
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fread(&s3d_dir_header, sizeof(struct_directory_header), 1, fp);
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this->count = s3d_dir_header.count - 1;
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this->filenames = new char *[s3d_dir_header.count];
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this->files = new uint32[s3d_dir_header.count - 1];
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offsets = new uint32[s3d_dir_header.count - 1];
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for(i = 0; i < (int)s3d_dir_header.count; ++i) {
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fread(&s3d_dir, sizeof(struct_directory), 1, fp);
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if(s3d_dir.crc == ntohl(0xC90A5861)) {
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pos = ftell(fp);
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fseek(fp, s3d_dir.offset, SEEK_SET);
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temp = new char[s3d_dir.size];
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memset(temp, 0, s3d_dir.size);
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inf = 0;
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while(inf < (int)s3d_dir.size) {
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fread(&s3d_data, sizeof(struct_data_block), 1, fp);
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temp2 = new char[s3d_data.deflen];
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fread(temp2, s3d_data.deflen, 1, fp);
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decompress(temp2, temp + inf, s3d_data.deflen, s3d_data.inflen);
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delete[] temp2;
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inf += s3d_data.inflen;
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}
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fseek(fp, pos, SEEK_SET);
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s3d_fn_header = (struct_fn_header *) temp;
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pos = sizeof(struct_fn_header);
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for(j = 0; j < (int)s3d_fn_header->fncount; ++j) {
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s3d_fn_entry = (struct_fn_entry *) &temp[pos];
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this->filenames[j] = new char[s3d_fn_entry->fnlen + 1];
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this->filenames[j][s3d_fn_entry->fnlen] = 0;
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memcpy(this->filenames[j], &temp[pos + sizeof(struct_fn_entry)], s3d_fn_entry->fnlen);
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pos += sizeof(struct_fn_entry) + s3d_fn_entry->fnlen;
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}
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}
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else {
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this->files[running] = ftell(fp) - 12;
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offsets[running] = s3d_dir.offset;
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++running;
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}
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}
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for(i = s3d_dir_header.count - 2; i > 0; i--) {
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for(j = 0; j < i; j++) {
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if(offsets[j] > offsets[j+1]) {
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tmp = offsets[j];
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offsets[j] = offsets[j + 1];
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offsets[j + 1] = tmp;
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tmp = this->files[j];
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this->files[j] = this->files[j + 1];
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this->files[j + 1] = tmp;
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}
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}
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}
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return 1;
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}
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int PFSLoader::Close() {
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if(this->status) {
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while(this->count > 0) {
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delete this->filenames[this->count - 1];
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--this->count;
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}
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delete[] this->filenames;
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delete[] this->files;
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}
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else
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return 0;
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this->buffer = NULL;
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this->buf_len = -1;
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this->status = 0;
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return 1;
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}
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const char *PFSLoader::FindExtension(const char *ext) {
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int i;
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int elen = strlen(ext);
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for(i = 0; i < this->count; ++i) {
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int flen = strlen(this->filenames[i]);
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if(flen <= elen)
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continue;
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if(!strcmp(this->filenames[i]+(flen-elen), ext))
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return(this->filenames[i]);
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}
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return(NULL);
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}
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int PFSLoader::GetFile(char *name, uchar **buf, int *len) {
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struct_directory s3d_dir;
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struct_data_block s3d_data;
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char *temp2;
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long inf;
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int i;
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Lower(name);
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for(i = 0; i < this->count; ++i) {
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if(!strcmp(this->filenames[i], name)) {
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fseek(this->fp, this->files[i], SEEK_SET);
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fread(&s3d_dir, sizeof(struct_directory), 1, this->fp);
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fseek(this->fp, s3d_dir.offset, SEEK_SET);
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*buf = new uchar[s3d_dir.size];
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inf = 0;
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while(inf < (int)s3d_dir.size) {
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fread(&s3d_data, sizeof(struct_data_block), 1, this->fp);
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temp2 = new char[s3d_data.deflen];
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fread(temp2, s3d_data.deflen, 1, this->fp);
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decompress(temp2, (char *) *buf + inf, s3d_data.deflen, s3d_data.inflen);
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delete[] temp2;
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inf += s3d_data.inflen;
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}
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*len = inf;
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return 1;
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}
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}
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return 0;
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}
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