221 lines
5.2 KiB
C++

#include <string.h>
#include <zlib.h>
#include "pfs.hpp"
#ifdef WIN32
#include <winsock.h>
#endif
#pragma pack(1)
struct struct_header {
uint32 offset;
char magicCookie[4];
uint32 unknown;
} typedef struct_header;
struct struct_directory_header {
uint32 count;
} typedef struct_directory_header;
struct struct_directory {
uint32 crc, offset, size;
} typedef struct_directory;
struct struct_data_block {
uint32 deflen, inflen;
} typedef struct_data_block;
struct struct_fn_header {
uint32 fncount;
} typedef struct_fn_header;
struct struct_fn_entry {
uint32 fnlen;
} typedef struct_fn_entry;
#pragma pack()
inline void decompress(char *p, char *p2, int len, int uLen) {
int status;
z_stream d_stream;
d_stream.zalloc = (alloc_func)0;
d_stream.zfree = (free_func)0;
d_stream.opaque = (voidpf)0;
d_stream.next_in = (Bytef *) p;
d_stream.avail_in = len;
d_stream.next_out = (Bytef *) p2;
d_stream.avail_out = uLen;
inflateInit(&d_stream);
status = inflate(&d_stream, Z_NO_FLUSH);
inflateEnd(&d_stream);
}
inline void Lower(char *str) {
while(*str) {
if(*str >= 'A' && *str <= 'Z')
*str += 'a' - 'A';
++str;
}
}
PFSLoader::PFSLoader() {
// Set the status of the loader that nothing is loaded.
this->buffer = NULL;
this->buf_len = -1;
this->status = 0;
}
PFSLoader::~PFSLoader() {
this->Close();
}
int PFSLoader::Open(FILE *fp) {
struct_header s3d_header;
struct_directory_header s3d_dir_header;
struct_directory s3d_dir;
struct_data_block s3d_data;
struct_fn_header *s3d_fn_header;
struct_fn_entry *s3d_fn_entry;
uint32 *offsets;
char *temp, *temp2;
int i, j, pos, inf, tmp, running = 0;
fread(&s3d_header, sizeof(struct_header), 1, fp);
if(s3d_header.magicCookie[0] != 'P' || s3d_header.magicCookie[1] != 'F' || s3d_header.magicCookie[2] != 'S' || s3d_header.magicCookie[3] != ' ')
return 0;
this->fp = fp;
fseek(fp, s3d_header.offset, SEEK_SET);
fread(&s3d_dir_header, sizeof(struct_directory_header), 1, fp);
this->count = s3d_dir_header.count - 1;
this->filenames = new char *[s3d_dir_header.count];
this->files = new uint32[s3d_dir_header.count - 1];
offsets = new uint32[s3d_dir_header.count - 1];
for(i = 0; i < (int)s3d_dir_header.count; ++i) {
fread(&s3d_dir, sizeof(struct_directory), 1, fp);
if(s3d_dir.crc == ntohl(0xC90A5861)) {
pos = ftell(fp);
fseek(fp, s3d_dir.offset, SEEK_SET);
temp = new char[s3d_dir.size];
memset(temp, 0, s3d_dir.size);
inf = 0;
while(inf < (int)s3d_dir.size) {
fread(&s3d_data, sizeof(struct_data_block), 1, fp);
temp2 = new char[s3d_data.deflen];
fread(temp2, s3d_data.deflen, 1, fp);
decompress(temp2, temp + inf, s3d_data.deflen, s3d_data.inflen);
delete[] temp2;
inf += s3d_data.inflen;
}
fseek(fp, pos, SEEK_SET);
s3d_fn_header = (struct_fn_header *) temp;
pos = sizeof(struct_fn_header);
for(j = 0; j < (int)s3d_fn_header->fncount; ++j) {
s3d_fn_entry = (struct_fn_entry *) &temp[pos];
this->filenames[j] = new char[s3d_fn_entry->fnlen + 1];
this->filenames[j][s3d_fn_entry->fnlen] = 0;
memcpy(this->filenames[j], &temp[pos + sizeof(struct_fn_entry)], s3d_fn_entry->fnlen);
pos += sizeof(struct_fn_entry) + s3d_fn_entry->fnlen;
}
}
else {
this->files[running] = ftell(fp) - 12;
offsets[running] = s3d_dir.offset;
++running;
}
}
for(i = s3d_dir_header.count - 2; i > 0; i--) {
for(j = 0; j < i; j++) {
if(offsets[j] > offsets[j+1]) {
tmp = offsets[j];
offsets[j] = offsets[j + 1];
offsets[j + 1] = tmp;
tmp = this->files[j];
this->files[j] = this->files[j + 1];
this->files[j + 1] = tmp;
}
}
}
return 1;
}
int PFSLoader::Close() {
if(this->status) {
while(this->count > 0) {
delete this->filenames[this->count - 1];
--this->count;
}
delete[] this->filenames;
delete[] this->files;
}
else
return 0;
this->buffer = NULL;
this->buf_len = -1;
this->status = 0;
return 1;
}
const char *PFSLoader::FindExtension(const char *ext) {
int i;
int elen = strlen(ext);
for(i = 0; i < this->count; ++i) {
int flen = strlen(this->filenames[i]);
if(flen <= elen)
continue;
if(!strcmp(this->filenames[i]+(flen-elen), ext))
return(this->filenames[i]);
}
return(NULL);
}
int PFSLoader::GetFile(char *name, uchar **buf, int *len) {
struct_directory s3d_dir;
struct_data_block s3d_data;
char *temp2;
long inf;
int i;
Lower(name);
for(i = 0; i < this->count; ++i) {
if(!strcmp(this->filenames[i], name)) {
fseek(this->fp, this->files[i], SEEK_SET);
fread(&s3d_dir, sizeof(struct_directory), 1, this->fp);
fseek(this->fp, s3d_dir.offset, SEEK_SET);
*buf = new uchar[s3d_dir.size];
inf = 0;
while(inf < (int)s3d_dir.size) {
fread(&s3d_data, sizeof(struct_data_block), 1, this->fp);
temp2 = new char[s3d_data.deflen];
fread(temp2, s3d_data.deflen, 1, this->fp);
decompress(temp2, (char *) *buf + inf, s3d_data.deflen, s3d_data.inflen);
delete[] temp2;
inf += s3d_data.inflen;
}
*len = inf;
return 1;
}
}
return 0;
}