Michael Cook (mackal) c43d436b1f Fix more windows.h/winsock.h/winsock2.h issues
We want to use winsock2.h rather than winsock.h. This was mostly enforced
from the global_defines.h file, but I wanted to make it consistent.

Most of these includes can be removed since they're included via
global_defines.h, but someone on windows should clean that up
2016-05-25 13:46:47 -04:00

84 lines
1.9 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MYMUTEX_H
#define MYMUTEX_H
#ifdef _WINDOWS
#include <winsock2.h>
#include <windows.h>
#else
#include <pthread.h>
#include "../common/unix.h"
#endif
#include "../common/types.h"
class Mutex {
public:
Mutex();
~Mutex();
void lock();
void unlock();
bool trylock();
protected:
private:
#if defined WIN32 || defined WIN64
CRITICAL_SECTION CSMutex;
#else
pthread_mutex_t CSMutex;
#endif
};
class LockMutex {
public:
LockMutex(Mutex* in_mut, bool iLock = true);
~LockMutex();
void unlock();
void lock();
private:
bool locked;
Mutex* mut;
};
// Somewhat untested...
// Multi-read, single write mutex -Quagmire
class MRMutex {
public:
MRMutex();
~MRMutex();
void ReadLock();
bool TryReadLock();
void UnReadLock();
void WriteLock();
bool TryWriteLock();
void UnWriteLock();
int32 ReadLockCount();
int32 WriteLockCount();
private:
int32 rl; // read locks in effect
int32 wr; // write lock requests pending
int32 wl; // write locks in effect (should never be more than 1)
Mutex MCounters;
};
#endif