eqemu-server/zone/perl_raids.cpp
hg 55155ff800
[Expeditions] Move expedition code into DynamicZone (#4672)
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.

This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.

Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.

Main changes:

 - The `expeditions` database table has been removed

 - Expeditions no longer use a separate id, the expedition id is just the dz id

 - Expedition lock state and replay timer option were moved to the
   `dynamic_zones` table

 - Expeditions no longer have a separate cache from dynamic zones

 - Expedition creation no longer has every zone query the database to cache it

 - Expedition internal lockouts are now stored on DynamicZone

 - The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`

 - Fixed a small bug with the UpdateLockoutDuration api where the
   internal lockout would get the time added twice in memory in the
   initiating zone (this api is likely rarely used)

 - Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
   api would query once for every out of zone character.

   - This api now checks all members in the current zone first and only
     performs a single bulk query for out of zone members if that check
     is exhausted

 - Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
   the quest api still exists to avoid api break but a passed arg has no effect
2025-02-15 18:40:35 -06:00

198 lines
6.3 KiB
C++

#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
#include "../common/data_verification.h"
#include "../common/global_define.h"
#include "embperl.h"
#include "raids.h"
#include "client.h"
bool Perl_Raid_IsRaidMember(Raid* self, const char* name) // @categories Raid
{
return self->IsRaidMember(name);
}
bool Perl_Raid_IsRaidMember(Raid* self, Client* c) // @categories Raid
{
return self->IsRaidMember(c);
}
void Perl_Raid_CastGroupSpell(Raid* self, Mob* caster, uint16 spell_id, uint32 group_id) // @categories Group, Raid
{
self->CastGroupSpell(caster, spell_id, group_id);
}
int Perl_Raid_GroupCount(Raid* self, uint32_t group_id) // @categories Group, Raid
{
return self->GroupCount(group_id);
}
int Perl_Raid_RaidCount(Raid* self) // @categories Raid
{
return self->RaidCount();
}
uint32_t Perl_Raid_GetGroup(Raid* self, const char* name) // @categories Group, Raid
{
return self->GetGroup(name);
}
uint32_t Perl_Raid_GetGroup(Raid* self, Client* client) // @categories Group, Raid
{
return self->GetGroup(client);
}
void Perl_Raid_SplitExp(Raid* self, uint32 experience, Mob* other) // @categories Experience and Level, Raid
{
self->SplitExp(ExpSource::Quest, experience, other);
}
uint32_t Perl_Raid_GetTotalRaidDamage(Raid* self, Mob* other) // @categories Raid
{
return self->GetTotalRaidDamage(other);
}
void Perl_Raid_SplitMoney(Raid* self, uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) // @categories Currency and Points, Raid
{
self->SplitMoney(gid, copper, silver, gold, platinum);
}
void Perl_Raid_SplitMoney(Raid* self, uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client* splitter) // @categories Currency and Points, Raid
{
self->SplitMoney(gid, copper, silver, gold, platinum, splitter);
}
void Perl_Raid_BalanceHP(Raid* self, int32_t penalty, uint32_t group_id) // @categories Raid
{
self->BalanceHP(penalty, group_id);
}
bool Perl_Raid_IsLeader(Raid* self, const char* name) // @categories Raid
{
return self->IsLeader(name);
}
bool Perl_Raid_IsLeader(Raid* self, Client* c) // @categories Raid
{
return self->IsLeader(c);
}
Client* Perl_Raid_GetLeader(Raid* self) // @categories Raid
{
return self->GetLeader();
}
std::string Perl_Raid_GetLeaderName(Raid* self) // @categories Raid
{
return self->GetLeaderName();
}
bool Perl_Raid_IsGroupLeader(Raid* self, const char* who) // @categories Group, Raid
{
return self->IsGroupLeader(who);
}
bool Perl_Raid_IsGroupLeader(Raid* self, Client* c) // @categories Group, Raid
{
return self->IsGroupLeader(c);
}
uint32_t Perl_Raid_GetHighestLevel(Raid* self) // @categories Raid
{
return self->GetHighestLevel();
}
uint32_t Perl_Raid_GetLowestLevel(Raid* self) // @categories Raid
{
return self->GetLowestLevel();
}
Client* Perl_Raid_GetClientByIndex(Raid* self, uint16_t member_index) // @categories Raid
{
return self->GetClientByIndex(member_index);
}
void Perl_Raid_TeleportGroup(Raid* self, Mob* sender, uint32 zone_id, float x, float y, float z, float heading, uint32 group_id) // @categories Group, Raid
{
self->TeleportGroup(sender, zone_id, 0, x, y, z, heading, group_id);
}
void Perl_Raid_TeleportRaid(Raid* self, Mob* sender, uint32 zone_id, float x, float y, float z, float heading) // @categories Raid
{
self->TeleportRaid(sender, zone_id, 0, x, y, z, heading);
}
uint32_t Perl_Raid_GetID(Raid* self) // @categories Raid
{
return self->GetID();
}
Client* Perl_Raid_GetMember(Raid* self, int member_index) // @categories Raid
{
if (!EQ::ValueWithin(member_index, 0, (MAX_RAID_MEMBERS - 1))) {
return nullptr;
}
return self->members[member_index].member;
}
bool Perl_Raid_DoesAnyMemberHaveExpeditionLockout(Raid* self, std::string expedition_name, std::string event_name)
{
return self->AnyMemberHasDzLockout(expedition_name, event_name);
}
bool Perl_Raid_DoesAnyMemberHaveExpeditionLockout(Raid* self, std::string expedition_name, std::string event_name, int max_check_count)
{
return self->AnyMemberHasDzLockout(expedition_name, event_name); // max_check_count deprecated
}
int Perl_Raid_GetGroupNumber(Raid* self, int member_index) {
if (
!EQ::ValueWithin(member_index, 0, 71) ||
self->members[member_index].group_number == RAID_GROUPLESS
) {
return -1;
}
return self->members[member_index].group_number;
}
void perl_register_raid()
{
perl::interpreter perl(PERL_GET_THX);
auto package = perl.new_class<Raid>("Raid");
package.add("BalanceHP", &Perl_Raid_BalanceHP);
package.add("CastGroupSpell", &Perl_Raid_CastGroupSpell);
package.add("DoesAnyMemberHaveExpeditionLockout", (bool(*)(Raid*, std::string, std::string))&Perl_Raid_DoesAnyMemberHaveExpeditionLockout);
package.add("DoesAnyMemberHaveExpeditionLockout", (bool(*)(Raid*, std::string, std::string, int))&Perl_Raid_DoesAnyMemberHaveExpeditionLockout);
package.add("GetClientByIndex", &Perl_Raid_GetClientByIndex);
package.add("GetGroup", (uint32(*)(Raid*, const char*))&Perl_Raid_GetGroup);
package.add("GetGroup", (uint32(*)(Raid*, Client*))&Perl_Raid_GetGroup);
package.add("GetGroupNumber", &Perl_Raid_GetGroupNumber);
package.add("GetHighestLevel", &Perl_Raid_GetHighestLevel);
package.add("GetID", &Perl_Raid_GetID);
package.add("GetLowestLevel", &Perl_Raid_GetLowestLevel);
package.add("GetMember", &Perl_Raid_GetMember);
package.add("GetLeader", &Perl_Raid_GetLeader);
package.add("GetLeaderName", &Perl_Raid_GetLeaderName);
package.add("GetTotalRaidDamage", &Perl_Raid_GetTotalRaidDamage);
package.add("GroupCount", &Perl_Raid_GroupCount);
package.add("IsGroupLeader", (bool(*)(Raid*, const char*))&Perl_Raid_IsGroupLeader);
package.add("IsGroupLeader", (bool(*)(Raid*, Client*))&Perl_Raid_IsGroupLeader);
package.add("IsLeader", (bool(*)(Raid*, const char*))&Perl_Raid_IsLeader);
package.add("IsLeader", (bool(*)(Raid*, Client*))&Perl_Raid_IsLeader);
package.add("IsRaidMember", (bool(*)(Raid*, const char*))&Perl_Raid_IsRaidMember);
package.add("IsRaidMember", (bool(*)(Raid*, Client*))&Perl_Raid_IsRaidMember);
package.add("RaidCount", &Perl_Raid_RaidCount);
package.add("SplitExp", &Perl_Raid_SplitExp);
package.add("SplitMoney", (void(*)(Raid*, uint32, uint32, uint32, uint32, uint32))&Perl_Raid_SplitMoney);
package.add("SplitMoney", (void(*)(Raid*, uint32, uint32, uint32, uint32, uint32, Client*))&Perl_Raid_SplitMoney);
package.add("TeleportGroup", &Perl_Raid_TeleportGroup);
package.add("TeleportRaid", &Perl_Raid_TeleportRaid);
}
#endif //EMBPERL_XS_CLASSES