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- Add $client->CountItem(item_id) to Perl. - Add $client->RemoveItem(item_id, quantity) to Perl. - Add client:CountItem(item_id) to Lua. - Add client:RemoveItem(item_id, quantity) to Lua.
2540 lines
83 KiB
C++
2540 lines
83 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "client.h"
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#include "dynamic_zone.h"
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#include "expedition_request.h"
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#include "lua_client.h"
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#include "lua_expedition.h"
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#include "lua_npc.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_inventory.h"
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#include "lua_group.h"
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#include "lua_raid.h"
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#include "lua_packet.h"
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#include "../common/expedition_lockout_timer.h"
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struct InventoryWhere { };
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void Lua_Client::SendSound() {
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Lua_Safe_Call_Void();
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self->SendSound();
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}
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void Lua_Client::Save() {
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Lua_Safe_Call_Void();
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self->Save();
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}
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void Lua_Client::Save(int commit_now) {
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Lua_Safe_Call_Void();
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self->Save(commit_now);
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}
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void Lua_Client::SaveBackup() {
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Lua_Safe_Call_Void();
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self->SaveBackup();
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}
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bool Lua_Client::Connected() {
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Lua_Safe_Call_Bool();
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return self->Connected();
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}
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bool Lua_Client::InZone() {
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Lua_Safe_Call_Bool();
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return self->InZone();
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}
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void Lua_Client::Kick() {
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Lua_Safe_Call_Void();
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self->Kick("Lua Quest");
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}
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void Lua_Client::Disconnect() {
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Lua_Safe_Call_Void();
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self->Disconnect();
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}
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bool Lua_Client::IsLD() {
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Lua_Safe_Call_Bool();
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return self->IsLD();
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}
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void Lua_Client::WorldKick() {
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Lua_Safe_Call_Void();
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self->WorldKick();
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}
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int Lua_Client::GetAFK() {
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Lua_Safe_Call_Int();
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return self->GetAFK();
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}
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void Lua_Client::SetAFK(uint8 afk_flag) {
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Lua_Safe_Call_Void();
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self->SetAFK(afk_flag);
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}
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int Lua_Client::GetAnon() {
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Lua_Safe_Call_Int();
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return self->GetAnon();
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}
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void Lua_Client::SetAnon(uint8 anon_flag) {
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Lua_Safe_Call_Void();
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self->SetAnon(anon_flag);
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}
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void Lua_Client::Duck() {
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Lua_Safe_Call_Void();
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self->Duck();
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}
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void Lua_Client::DyeArmorBySlot(uint8 slot, uint8 red, uint8 green, uint8 blue) {
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Lua_Safe_Call_Void();
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self->DyeArmorBySlot(slot, red, green, blue);
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}
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void Lua_Client::DyeArmorBySlot(uint8 slot, uint8 red, uint8 green, uint8 blue, uint8 use_tint) {
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Lua_Safe_Call_Void();
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self->DyeArmorBySlot(slot, red, green, blue, use_tint);
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}
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void Lua_Client::Stand() {
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Lua_Safe_Call_Void();
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self->Stand();
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}
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void Lua_Client::SetGM(bool v) {
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Lua_Safe_Call_Void();
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self->SetGM(v);
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}
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void Lua_Client::SetPVP(bool v) {
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Lua_Safe_Call_Void();
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self->SetPVP(v);
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}
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void Lua_Client::SendToGuildHall() {
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Lua_Safe_Call_Void();
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self->SendToGuildHall();
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}
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bool Lua_Client::GetPVP() {
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Lua_Safe_Call_Bool();
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return self->GetPVP();
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}
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bool Lua_Client::GetGM() {
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Lua_Safe_Call_Bool();
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return self->GetGM();
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}
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void Lua_Client::SetBaseClass(int v) {
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Lua_Safe_Call_Void();
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self->SetBaseClass(v);
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}
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void Lua_Client::SetBaseRace(int v) {
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Lua_Safe_Call_Void();
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self->SetBaseRace(v);
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}
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void Lua_Client::SetBaseGender(int v) {
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Lua_Safe_Call_Void();
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self->SetBaseGender(v);
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}
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int Lua_Client::GetClassBitmask() {
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Lua_Safe_Call_Int();
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return GetPlayerClassBit(self->GetClass());
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}
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int Lua_Client::GetRaceBitmask() {
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Lua_Safe_Call_Int();
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return GetPlayerRaceBit(self->GetBaseRace());
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}
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int Lua_Client::GetBaseFace() {
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Lua_Safe_Call_Int();
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return self->GetBaseFace();
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}
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int Lua_Client::GetLanguageSkill(int skill_id) {
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Lua_Safe_Call_Int();
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return self->GetLanguageSkill(skill_id);
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}
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int Lua_Client::GetLDoNPointsTheme(int theme) {
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Lua_Safe_Call_Int();
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return self->GetLDoNPointsTheme(theme);
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}
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int Lua_Client::GetBaseSTR() {
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Lua_Safe_Call_Int();
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return self->GetBaseSTR();
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}
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int Lua_Client::GetBaseSTA() {
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Lua_Safe_Call_Int();
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return self->GetBaseSTA();
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}
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int Lua_Client::GetBaseCHA() {
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Lua_Safe_Call_Int();
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return self->GetBaseCHA();
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}
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int Lua_Client::GetBaseDEX() {
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Lua_Safe_Call_Int();
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return self->GetBaseDEX();
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}
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int Lua_Client::GetBaseINT() {
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Lua_Safe_Call_Int();
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return self->GetBaseINT();
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}
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int Lua_Client::GetBaseAGI() {
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Lua_Safe_Call_Int();
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return self->GetBaseAGI();
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}
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int Lua_Client::GetBaseWIS() {
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Lua_Safe_Call_Int();
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return self->GetBaseWIS();
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}
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int Lua_Client::GetWeight() {
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Lua_Safe_Call_Int();
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return self->GetWeight();
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}
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uint32 Lua_Client::GetEXP() {
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Lua_Safe_Call_Int();
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return self->GetEXP();
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}
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uint32 Lua_Client::GetAAExp() {
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Lua_Safe_Call_Int();
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return self->GetAAXP();
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}
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uint32 Lua_Client::GetAAPercent() {
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Lua_Safe_Call_Int();
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return self->GetAAPercent();
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}
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uint32 Lua_Client::GetTotalSecondsPlayed() {
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Lua_Safe_Call_Int();
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return self->GetTotalSecondsPlayed();
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}
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void Lua_Client::UpdateLDoNPoints(uint32 theme_id, int points) {
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Lua_Safe_Call_Void();
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self->UpdateLDoNPoints(theme_id, points);
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}
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void Lua_Client::SetDeity(int v) {
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Lua_Safe_Call_Void();
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self->SetDeity(v);
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}
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void Lua_Client::AddEXP(uint32 add_exp) {
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Lua_Safe_Call_Void();
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self->AddEXP(add_exp);
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}
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void Lua_Client::AddEXP(uint32 add_exp, int conlevel) {
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Lua_Safe_Call_Void();
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self->AddEXP(add_exp, conlevel);
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}
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void Lua_Client::AddEXP(uint32 add_exp, int conlevel, bool resexp) {
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Lua_Safe_Call_Void();
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self->AddEXP(add_exp, conlevel, resexp);
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}
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void Lua_Client::SetEXP(uint32 set_exp, uint32 set_aaxp) {
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Lua_Safe_Call_Void();
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self->SetEXP(set_exp, set_aaxp);
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}
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void Lua_Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp) {
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Lua_Safe_Call_Void();
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self->SetEXP(set_exp, set_aaxp, resexp);
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}
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void Lua_Client::SetBindPoint() {
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Lua_Safe_Call_Void();
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self->SetBindPoint();
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}
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void Lua_Client::SetBindPoint(int to_zone) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone);
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone, to_instance);
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x,0.0f,0.0f));
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x, new_y, 0.0f));
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x, new_y, new_z));
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z, float new_heading) {
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Lua_Safe_Call_Void();
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self->SetBindPoint2(0, to_zone, to_instance, glm::vec4(new_x, new_y, new_z, new_heading));
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}
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float Lua_Client::GetBindX() {
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Lua_Safe_Call_Real();
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return self->GetBindX();
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}
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float Lua_Client::GetBindX(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindX(index);
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}
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float Lua_Client::GetBindY() {
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Lua_Safe_Call_Real();
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return self->GetBindY();
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}
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float Lua_Client::GetBindY(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindY(index);
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}
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float Lua_Client::GetBindZ() {
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Lua_Safe_Call_Real();
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return self->GetBindZ();
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}
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float Lua_Client::GetBindZ(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindZ(index);
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}
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float Lua_Client::GetBindHeading() {
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Lua_Safe_Call_Real();
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return self->GetBindHeading();
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}
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float Lua_Client::GetBindHeading(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindHeading(index);
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}
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uint32 Lua_Client::GetBindZoneID() {
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Lua_Safe_Call_Int();
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return self->GetBindZoneID();
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}
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uint32 Lua_Client::GetBindZoneID(int index) {
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Lua_Safe_Call_Int();
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return self->GetBindZoneID(index);
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}
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float Lua_Client::GetTargetRingX() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingX();
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}
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float Lua_Client::GetTargetRingY() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingY();
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}
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float Lua_Client::GetTargetRingZ() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingZ();
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}
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void Lua_Client::MovePC(int zone, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->MovePC(zone, x, y, z, heading);
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}
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void Lua_Client::MovePCInstance(int zone, int instance, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->MovePC(zone, instance, x, y, z, heading);
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}
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void Lua_Client::MoveZone(const char *zone_short_name) {
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Lua_Safe_Call_Void();
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self->MoveZone(zone_short_name);
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}
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void Lua_Client::MoveZoneGroup(const char *zone_short_name) {
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Lua_Safe_Call_Void();
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self->MoveZoneGroup(zone_short_name);
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}
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void Lua_Client::MoveZoneRaid(const char *zone_short_name) {
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Lua_Safe_Call_Void();
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self->MoveZoneRaid(zone_short_name);
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}
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void Lua_Client::MoveZoneInstance(uint16 instance_id) {
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Lua_Safe_Call_Void();
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self->MoveZoneInstance(instance_id);
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}
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void Lua_Client::MoveZoneInstanceGroup(uint16 instance_id) {
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Lua_Safe_Call_Void();
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self->MoveZoneInstanceGroup(instance_id);
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}
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void Lua_Client::MoveZoneInstanceRaid(uint16 instance_id) {
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Lua_Safe_Call_Void();
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self->MoveZoneInstanceRaid(instance_id);
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}
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void Lua_Client::ChangeLastName(const char *in) {
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Lua_Safe_Call_Void();
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self->ChangeLastName(in);
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}
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int Lua_Client::GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc) {
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Lua_Safe_Call_Int();
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return static_cast<int>(self->GetFactionLevel(char_id, npc_id, race, class_, deity, faction, npc));
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}
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void Lua_Client::SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity) {
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Lua_Safe_Call_Void();
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self->SetFactionLevel(char_id, npc_id, char_class, char_race, char_deity);
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}
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void Lua_Client::SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp) {
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Lua_Safe_Call_Void();
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self->SetFactionLevel2(char_id, faction_id, char_class, char_race, char_deity, value, temp);
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}
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int Lua_Client::GetRawItemAC() {
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Lua_Safe_Call_Int();
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return self->GetRawItemAC();
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}
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uint32 Lua_Client::AccountID() {
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Lua_Safe_Call_Int();
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return self->AccountID();
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}
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const char *Lua_Client::AccountName() {
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Lua_Safe_Call_String();
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return self->AccountName();
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}
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int Lua_Client::GetAccountAge() {
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Lua_Safe_Call_Int();
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return time(nullptr) - self->GetAccountCreation();
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}
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int Lua_Client::Admin() {
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Lua_Safe_Call_Bool();
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return self->Admin();
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}
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uint32 Lua_Client::CharacterID() {
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Lua_Safe_Call_Int();
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return self->CharacterID();
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}
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int Lua_Client::GuildRank() {
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Lua_Safe_Call_Int();
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return self->GuildRank();
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}
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uint32 Lua_Client::GuildID() {
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Lua_Safe_Call_Int();
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return self->GuildID();
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}
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int Lua_Client::GetFace() {
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Lua_Safe_Call_Int();
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return self->GetFace();
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}
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bool Lua_Client::TakeMoneyFromPP(uint64 copper) {
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Lua_Safe_Call_Bool();
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return self->TakeMoneyFromPP(copper);
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}
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bool Lua_Client::TakeMoneyFromPP(uint64 copper, bool update_client) {
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Lua_Safe_Call_Bool();
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return self->TakeMoneyFromPP(copper, update_client);
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}
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void Lua_Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client) {
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Lua_Safe_Call_Void();
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self->AddMoneyToPP(copper, silver, gold, platinum, update_client);
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}
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bool Lua_Client::TGB() {
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Lua_Safe_Call_Bool();
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return self->TGB();
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}
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int Lua_Client::GetSkillPoints() {
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Lua_Safe_Call_Int();
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return self->GetSkillPoints();
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}
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void Lua_Client::SetSkillPoints(int skill) {
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Lua_Safe_Call_Void();
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self->SetSkillPoints(skill);
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}
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void Lua_Client::IncreaseSkill(int skill_id) {
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Lua_Safe_Call_Void();
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self->IncreaseSkill(skill_id);
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}
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void Lua_Client::IncreaseSkill(int skill_id, int value) {
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Lua_Safe_Call_Void();
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self->IncreaseSkill(skill_id, value);
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}
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void Lua_Client::IncreaseLanguageSkill(int skill_id) {
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Lua_Safe_Call_Void();
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self->IncreaseLanguageSkill(skill_id);
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}
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void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) {
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Lua_Safe_Call_Void();
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self->IncreaseLanguageSkill(skill_id, value);
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}
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int Lua_Client::GetRawSkill(int skill_id) {
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Lua_Safe_Call_Int();
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return self->GetRawSkill(static_cast<EQ::skills::SkillType>(skill_id));
|
|
}
|
|
|
|
bool Lua_Client::HasSkill(int skill_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasSkill(static_cast<EQ::skills::SkillType>(skill_id));
|
|
}
|
|
|
|
bool Lua_Client::CanHaveSkill(int skill_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanHaveSkill(static_cast<EQ::skills::SkillType>(skill_id));
|
|
}
|
|
|
|
void Lua_Client::SetSkill(int skill_id, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSkill(static_cast<EQ::skills::SkillType>(skill_id), value);
|
|
}
|
|
|
|
void Lua_Client::AddSkill(int skill_id, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddSkill(static_cast<EQ::skills::SkillType>(skill_id), value);
|
|
}
|
|
|
|
void Lua_Client::CheckSpecializeIncrease(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->CheckSpecializeIncrease(spell_id);
|
|
}
|
|
|
|
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) {
|
|
Lua_Safe_Call_Void();
|
|
self->CheckIncreaseSkill(static_cast<EQ::skills::SkillType>(skill_id), target);
|
|
}
|
|
|
|
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->CheckIncreaseSkill(static_cast<EQ::skills::SkillType>(skill_id), target, chance_mod);
|
|
}
|
|
|
|
void Lua_Client::SetLanguageSkill(int language, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetLanguageSkill(language, value);
|
|
}
|
|
|
|
int Lua_Client::MaxSkill(int skill_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->MaxSkill(static_cast<EQ::skills::SkillType>(skill_id));
|
|
}
|
|
|
|
bool Lua_Client::IsMedding() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsMedding();
|
|
}
|
|
|
|
int Lua_Client::GetDuelTarget() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDuelTarget();
|
|
}
|
|
|
|
bool Lua_Client::IsDueling() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsDueling();
|
|
}
|
|
|
|
void Lua_Client::SetDuelTarget(int c) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDuelTarget(c);
|
|
}
|
|
|
|
void Lua_Client::SetDueling(bool v) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDueling(v);
|
|
}
|
|
|
|
void Lua_Client::ResetAA() {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetAA();
|
|
}
|
|
|
|
void Lua_Client::MemSpell(int spell_id, int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->MemSpell(spell_id, slot);
|
|
}
|
|
|
|
void Lua_Client::MemSpell(int spell_id, int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->MemSpell(spell_id, slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UnmemSpell(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpell(slot);
|
|
}
|
|
|
|
void Lua_Client::UnmemSpell(int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpell(slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UnmemSpellBySpellID(int32 spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpellBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UnmemSpellAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpellAll();
|
|
}
|
|
|
|
void Lua_Client::UnmemSpellAll(bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpellAll(update_client);
|
|
}
|
|
|
|
uint16 Lua_Client::FindMemmedSpellBySlot(int slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->FindMemmedSpellBySlot(slot);
|
|
}
|
|
|
|
int Lua_Client::MemmedCount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->MemmedCount();
|
|
}
|
|
|
|
luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto learnable_disciplines = self->GetLearnableDisciplines();
|
|
int index = 0;
|
|
for (auto spell_id : learnable_disciplines) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L, uint8 min_level) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto learnable_disciplines = self->GetLearnableDisciplines(min_level);
|
|
int index = 0;
|
|
for (auto spell_id : learnable_disciplines) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L, uint8 min_level, uint8 max_level) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto learnable_disciplines = self->GetLearnableDisciplines(min_level, max_level);
|
|
int index = 0;
|
|
for (auto spell_id : learnable_disciplines) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetLearnedDisciplines(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto learned_disciplines = self->GetLearnedDisciplines();
|
|
int index = 0;
|
|
for (auto spell_id : learned_disciplines) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetMemmedSpells(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto memmed_spells = self->GetMemmedSpells();
|
|
int index = 0;
|
|
for (auto spell_id : memmed_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetScribeableSpells(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto scribeable_spells = self->GetScribeableSpells();
|
|
int index = 0;
|
|
for (auto spell_id : scribeable_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetScribeableSpells(lua_State* L, uint8 min_level) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto scribeable_spells = self->GetScribeableSpells(min_level);
|
|
int index = 0;
|
|
for (auto spell_id : scribeable_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetScribeableSpells(lua_State* L, uint8 min_level, uint8 max_level) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto scribeable_spells = self->GetScribeableSpells(min_level, max_level);
|
|
int index = 0;
|
|
for (auto spell_id : scribeable_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetScribedSpells(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto scribed_spells = self->GetScribedSpells();
|
|
int index = 0;
|
|
for (auto spell_id : scribed_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
void Lua_Client::ScribeSpell(int spell_id, int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->ScribeSpell(spell_id, slot);
|
|
}
|
|
|
|
void Lua_Client::ScribeSpell(int spell_id, int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->ScribeSpell(spell_id, slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpell(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpell(slot);
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpell(int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpell(slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpellAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpellAll();
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpellAll(bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpellAll(update_client);
|
|
}
|
|
|
|
void Lua_Client::TrainDisc(int itemid) {
|
|
Lua_Safe_Call_Void();
|
|
self->TrainDiscipline(itemid);
|
|
}
|
|
|
|
void Lua_Client::TrainDiscBySpellID(int32 spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->TrainDiscBySpellID(spell_id);
|
|
}
|
|
|
|
int Lua_Client::GetDiscSlotBySpellID(int32 spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDiscSlotBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UntrainDisc(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDisc(slot);
|
|
}
|
|
|
|
void Lua_Client::UntrainDisc(int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDisc(slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UntrainDiscAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDiscAll();
|
|
}
|
|
|
|
void Lua_Client::UntrainDiscAll(bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDiscAll(update_client);
|
|
}
|
|
|
|
bool Lua_Client::IsStanding() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsStanding();
|
|
}
|
|
|
|
bool Lua_Client::IsSitting() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSitting();
|
|
}
|
|
|
|
bool Lua_Client::IsCrouching() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsCrouching();
|
|
}
|
|
|
|
void Lua_Client::SetFeigned(bool v) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFeigned(v);
|
|
}
|
|
|
|
bool Lua_Client::GetFeigned() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetFeigned();
|
|
}
|
|
|
|
bool Lua_Client::AutoSplitEnabled() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->AutoSplitEnabled();
|
|
}
|
|
|
|
void Lua_Client::SetHorseId(int id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHorseId(id);
|
|
}
|
|
|
|
int Lua_Client::GetHorseId() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHorseId();
|
|
}
|
|
|
|
void Lua_Client::NukeItem(uint32 item_num) {
|
|
Lua_Safe_Call_Void();
|
|
self->NukeItem(item_num, 0xFF);
|
|
}
|
|
|
|
void Lua_Client::NukeItem(uint32 item_num, int where_to_check) {
|
|
Lua_Safe_Call_Void();
|
|
self->NukeItem(item_num, where_to_check);
|
|
}
|
|
|
|
void Lua_Client::SetTint(int slot_id, uint32 color) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetTint(slot_id, color);
|
|
}
|
|
|
|
void Lua_Client::SetMaterial(int slot_id, uint32 item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetMaterial(slot_id, item_id);
|
|
}
|
|
|
|
void Lua_Client::Undye() {
|
|
Lua_Safe_Call_Void();
|
|
self->Undye();
|
|
}
|
|
|
|
int Lua_Client::GetItemIDAt(int slot_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetItemIDAt(slot_id);
|
|
}
|
|
|
|
int Lua_Client::GetAugmentIDAt(int slot_id, int aug_slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAugmentIDAt(slot_id, aug_slot);
|
|
}
|
|
|
|
void Lua_Client::DeleteItemInInventory(int slot_id, int quantity) {
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteItemInInventory(slot_id, quantity);
|
|
}
|
|
|
|
void Lua_Client::DeleteItemInInventory(int slot_id, int quantity, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteItemInInventory(slot_id, quantity, update_client);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, int to_slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned, to_slot);
|
|
}
|
|
|
|
void Lua_Client::SetStats(int type, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStats(type, value);
|
|
}
|
|
|
|
void Lua_Client::IncStats(int type, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->IncStats(type, value);
|
|
}
|
|
|
|
void Lua_Client::DropItem(int slot_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->DropItem(slot_id);
|
|
}
|
|
|
|
void Lua_Client::BreakInvis() {
|
|
Lua_Safe_Call_Void();
|
|
self->BreakInvis();
|
|
}
|
|
|
|
void Lua_Client::LeaveGroup() {
|
|
Lua_Safe_Call_Void();
|
|
self->LeaveGroup();
|
|
}
|
|
|
|
bool Lua_Client::IsGrouped() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsGrouped();
|
|
}
|
|
|
|
bool Lua_Client::IsRaidGrouped() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRaidGrouped();
|
|
}
|
|
|
|
bool Lua_Client::Hungry() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->Hungry();
|
|
}
|
|
|
|
bool Lua_Client::Thirsty() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->Thirsty();
|
|
}
|
|
|
|
int Lua_Client::GetInstrumentMod(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetInstrumentMod(spell_id);
|
|
}
|
|
|
|
bool Lua_Client::DecreaseByID(uint32 type, int amt) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->DecreaseByID(type, amt);
|
|
}
|
|
|
|
void Lua_Client::Escape() {
|
|
Lua_Safe_Call_Void();
|
|
self->Escape();
|
|
}
|
|
|
|
void Lua_Client::GoFish() {
|
|
Lua_Safe_Call_Void();
|
|
self->GoFish();
|
|
}
|
|
|
|
void Lua_Client::ForageItem() {
|
|
Lua_Safe_Call_Void();
|
|
self->ForageItem();
|
|
}
|
|
|
|
void Lua_Client::ForageItem(bool guarantee) {
|
|
Lua_Safe_Call_Void();
|
|
self->ForageItem(guarantee);
|
|
}
|
|
|
|
float Lua_Client::CalcPriceMod(Lua_Mob other, bool reverse) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalcPriceMod(other, reverse);
|
|
}
|
|
|
|
void Lua_Client::ResetTrade() {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetTrade();
|
|
}
|
|
|
|
uint32 Lua_Client::GetDisciplineTimer(uint32 timer_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDisciplineTimer(timer_id);
|
|
}
|
|
|
|
void Lua_Client::ResetDisciplineTimer(uint32 timer_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetDisciplineTimer(timer_id);
|
|
}
|
|
|
|
bool Lua_Client::UseDiscipline(int spell_id, int target_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->UseDiscipline(spell_id, target_id);
|
|
}
|
|
|
|
bool Lua_Client::HasDisciplineLearned(uint16 spell_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasDisciplineLearned(spell_id);
|
|
}
|
|
|
|
int Lua_Client::GetCharacterFactionLevel(int faction_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCharacterFactionLevel(faction_id);
|
|
}
|
|
|
|
void Lua_Client::SetZoneFlag(int zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetZoneFlag(zone_id);
|
|
}
|
|
|
|
void Lua_Client::ClearZoneFlag(int zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ClearZoneFlag(zone_id);
|
|
}
|
|
|
|
bool Lua_Client::HasZoneFlag(int zone_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasZoneFlag(zone_id);
|
|
}
|
|
|
|
void Lua_Client::SendZoneFlagInfo(Lua_Client to) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendZoneFlagInfo(to);
|
|
}
|
|
|
|
void Lua_Client::SetAATitle(const char *title) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAATitle(title);
|
|
}
|
|
|
|
int Lua_Client::GetClientVersion() {
|
|
Lua_Safe_Call_Int();
|
|
return static_cast<unsigned int>(self->ClientVersion());
|
|
}
|
|
|
|
uint32 Lua_Client::GetClientVersionBit() {
|
|
Lua_Safe_Call_Int();
|
|
return self->ClientVersionBit();
|
|
}
|
|
|
|
void Lua_Client::SetTitleSuffix(const char *text) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetTitleSuffix(text);
|
|
}
|
|
|
|
void Lua_Client::SetAAPoints(int points) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAPoints(points);
|
|
}
|
|
|
|
int Lua_Client::GetAAPoints() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAAPoints();
|
|
}
|
|
|
|
int Lua_Client::GetSpentAA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpentAA();
|
|
}
|
|
|
|
void Lua_Client::AddAAPoints(int points) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddAAPoints(points);
|
|
}
|
|
|
|
void Lua_Client::RefundAA() {
|
|
Lua_Safe_Call_Void();
|
|
self->RefundAA();
|
|
}
|
|
|
|
int Lua_Client::GetModCharacterFactionLevel(int faction) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModCharacterFactionLevel(faction);
|
|
}
|
|
|
|
int Lua_Client::GetLDoNWins() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLDoNWins();
|
|
}
|
|
|
|
int Lua_Client::GetLDoNLosses() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLDoNLosses();
|
|
}
|
|
|
|
int Lua_Client::GetLDoNWinsTheme(int theme) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLDoNWinsTheme(theme);
|
|
}
|
|
|
|
int Lua_Client::GetLDoNLossesTheme(int theme) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLDoNLossesTheme(theme);
|
|
}
|
|
|
|
int Lua_Client::GetStartZone() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetStartZone();
|
|
}
|
|
|
|
void Lua_Client::SetStartZone(int zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStartZone(zone_id);
|
|
}
|
|
|
|
void Lua_Client::SetStartZone(int zone_id, float x) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStartZone(zone_id, x);
|
|
}
|
|
|
|
void Lua_Client::SetStartZone(int zone_id, float x, float y) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStartZone(zone_id, x, y);
|
|
}
|
|
|
|
void Lua_Client::SetStartZone(int zone_id, float x, float y, float z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStartZone(zone_id, x, y, z);
|
|
}
|
|
|
|
void Lua_Client::KeyRingAdd(uint32 item) {
|
|
Lua_Safe_Call_Void();
|
|
self->KeyRingAdd(item);
|
|
}
|
|
|
|
bool Lua_Client::KeyRingCheck(uint32 item) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->KeyRingCheck(item);
|
|
}
|
|
|
|
void Lua_Client::AddPVPPoints(uint32 points) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddPVPPoints(points);
|
|
}
|
|
|
|
void Lua_Client::AddCrystals(uint32 radiant, uint32 ebon) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddCrystals(radiant, ebon);
|
|
}
|
|
|
|
void Lua_Client::SetEbonCrystals(uint32 value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEbonCrystals(value);
|
|
}
|
|
|
|
void Lua_Client::SetRadiantCrystals(uint32 value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetRadiantCrystals(value);
|
|
}
|
|
|
|
uint32 Lua_Client::GetPVPPoints() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPVPPoints();
|
|
}
|
|
|
|
uint32 Lua_Client::GetRadiantCrystals() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetRadiantCrystals();
|
|
}
|
|
|
|
uint32 Lua_Client::GetEbonCrystals() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEbonCrystals();
|
|
}
|
|
|
|
void Lua_Client::QuestReadBook(const char *text, int type) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReadBook(text, type);
|
|
}
|
|
|
|
void Lua_Client::UpdateGroupAAs(int points, uint32 type) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateGroupAAs(points, type);
|
|
}
|
|
|
|
uint32 Lua_Client::GetGroupPoints() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetGroupPoints();
|
|
}
|
|
|
|
uint32 Lua_Client::GetRaidPoints() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetRaidPoints();
|
|
}
|
|
|
|
void Lua_Client::LearnRecipe(uint32 recipe) {
|
|
Lua_Safe_Call_Void();
|
|
self->LearnRecipe(recipe);
|
|
}
|
|
|
|
int Lua_Client::GetEndurance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEndurance();
|
|
}
|
|
|
|
int Lua_Client::GetMaxEndurance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxEndurance();
|
|
}
|
|
|
|
int Lua_Client::GetEndurancePercent() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEndurancePercent();
|
|
}
|
|
|
|
void Lua_Client::SetEndurance(int endur) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEndurance(endur);
|
|
}
|
|
|
|
void Lua_Client::SendOPTranslocateConfirm(Lua_Mob caster, int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendOPTranslocateConfirm(caster, spell_id);
|
|
}
|
|
|
|
uint32 Lua_Client::GetIP() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetIP();
|
|
}
|
|
|
|
void Lua_Client::AddLevelBasedExp(int exp_pct) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddLevelBasedExp(exp_pct);
|
|
}
|
|
|
|
void Lua_Client::AddLevelBasedExp(int exp_pct, int max_level) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddLevelBasedExp(exp_pct, max_level);
|
|
}
|
|
|
|
void Lua_Client::AddLevelBasedExp(int exp_pct, int max_level, bool ignore_mods) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddLevelBasedExp(exp_pct, max_level, ignore_mods);
|
|
}
|
|
|
|
void Lua_Client::IncrementAA(int aa) {
|
|
Lua_Safe_Call_Void();
|
|
self->IncrementAlternateAdvancementRank(aa);
|
|
}
|
|
|
|
bool Lua_Client::GrantAlternateAdvancementAbility(int aa_id, int points) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GrantAlternateAdvancementAbility(aa_id, points);
|
|
}
|
|
|
|
bool Lua_Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GrantAlternateAdvancementAbility(aa_id, points, ignore_cost);
|
|
}
|
|
|
|
void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z) {
|
|
Lua_Safe_Call_Void();
|
|
self->MarkSingleCompassLoc(in_x, in_y, in_z);
|
|
}
|
|
|
|
void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count) {
|
|
Lua_Safe_Call_Void();
|
|
self->MarkSingleCompassLoc(in_x, in_y, in_z, count);
|
|
}
|
|
|
|
void Lua_Client::ClearCompassMark() {
|
|
Lua_Safe_Call_Void();
|
|
self->MarkSingleCompassLoc(0,0,0,0);
|
|
}
|
|
|
|
int Lua_Client::GetNextAvailableSpellBookSlot() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNextAvailableSpellBookSlot();
|
|
}
|
|
|
|
uint32 Lua_Client::GetSpellIDByBookSlot(int slot_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpellIDByBookSlot(slot_id);
|
|
}
|
|
|
|
int Lua_Client::GetNextAvailableSpellBookSlot(int start) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNextAvailableSpellBookSlot(start);
|
|
}
|
|
|
|
int Lua_Client::FindSpellBookSlotBySpellID(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->FindSpellBookSlotBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UpdateTaskActivity(int task, int activity, int count) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateTaskActivity(task, activity, count);
|
|
}
|
|
|
|
void Lua_Client::AssignTask(int task, int npc_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->AssignTask(task, npc_id);
|
|
}
|
|
|
|
void Lua_Client::AssignTask(int task, int npc_id, bool enforce_level_requirement) {
|
|
Lua_Safe_Call_Void();
|
|
self->AssignTask(task, npc_id, enforce_level_requirement);
|
|
}
|
|
|
|
void Lua_Client::FailTask(int task) {
|
|
Lua_Safe_Call_Void();
|
|
self->FailTask(task);
|
|
}
|
|
|
|
bool Lua_Client::IsTaskCompleted(int task) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTaskCompleted(task) != 0;
|
|
}
|
|
|
|
bool Lua_Client::IsTaskActive(int task) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTaskActive(task);
|
|
}
|
|
|
|
bool Lua_Client::IsTaskActivityActive(int task, int activity) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTaskActivityActive(task, activity);
|
|
}
|
|
|
|
int Lua_Client::GetCorpseCount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorpseCount();
|
|
}
|
|
|
|
int Lua_Client::GetCorpseID(int corpse) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorpseID(corpse);
|
|
}
|
|
|
|
int Lua_Client::GetCorpseItemAt(int corpse, int slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorpseItemAt(corpse, slot);
|
|
}
|
|
|
|
void Lua_Client::AssignToInstance(int instance_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->AssignToInstance(instance_id);
|
|
}
|
|
|
|
void Lua_Client::Freeze() {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearancePacket(AT_Anim, ANIM_FREEZE);
|
|
}
|
|
|
|
void Lua_Client::UnFreeze() {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearancePacket(AT_Anim, ANIM_STAND);
|
|
}
|
|
|
|
int Lua_Client::GetAggroCount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAggroCount();
|
|
}
|
|
|
|
uint64 Lua_Client::GetCarriedMoney() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCarriedMoney();
|
|
}
|
|
|
|
uint64 Lua_Client::GetAllMoney() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAllMoney();
|
|
}
|
|
|
|
uint32 Lua_Client::GetMoney(uint8 type, uint8 subtype) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMoney(type, subtype);
|
|
}
|
|
|
|
void Lua_Client::OpenLFGuildWindow() {
|
|
Lua_Safe_Call_Void();
|
|
self->OpenLFGuildWindow();
|
|
}
|
|
|
|
void Lua_Client::NotifyNewTitlesAvailable() {
|
|
Lua_Safe_Call_Void();
|
|
self->NotifyNewTitlesAvailable();
|
|
}
|
|
|
|
void Lua_Client::Signal(uint32 id) {
|
|
Lua_Safe_Call_Void();
|
|
self->Signal(id);
|
|
}
|
|
|
|
void Lua_Client::AddAlternateCurrencyValue(uint32 currency, int amount) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddAlternateCurrencyValue(currency, amount, 1);
|
|
}
|
|
|
|
void Lua_Client::SetAlternateCurrencyValue(uint32 currency, int amount) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAlternateCurrencyValue(currency, amount);
|
|
}
|
|
|
|
int Lua_Client::GetAlternateCurrencyValue(uint32 currency) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAlternateCurrencyValue(currency);
|
|
}
|
|
|
|
void Lua_Client::SendWebLink(const char *site) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendWebLink(site);
|
|
}
|
|
|
|
bool Lua_Client::HasSpellScribed(int spell_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasSpellScribed(spell_id);
|
|
}
|
|
|
|
void Lua_Client::SetAccountFlag(std::string flag, std::string val) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAccountFlag(flag, val);
|
|
}
|
|
|
|
std::string Lua_Client::GetAccountFlag(std::string flag) {
|
|
Lua_Safe_Call_String();
|
|
return self->GetAccountFlag(flag);
|
|
}
|
|
|
|
Lua_Group Lua_Client::GetGroup() {
|
|
Lua_Safe_Call_Class(Lua_Group);
|
|
return self->GetGroup();
|
|
}
|
|
|
|
Lua_Raid Lua_Client::GetRaid() {
|
|
Lua_Safe_Call_Class(Lua_Raid);
|
|
return self->GetRaid();
|
|
}
|
|
|
|
bool Lua_Client::PutItemInInventory(int slot_id, Lua_ItemInst inst) {
|
|
Lua_Safe_Call_Bool();
|
|
EQ::ItemInstance *rinst = inst;
|
|
return self->PutItemInInventory(slot_id, *rinst, true);
|
|
}
|
|
|
|
bool Lua_Client::PushItemOnCursor(Lua_ItemInst inst) {
|
|
Lua_Safe_Call_Bool();
|
|
EQ::ItemInstance *rinst = inst;
|
|
return self->PushItemOnCursor(*rinst, true);
|
|
}
|
|
|
|
Lua_Inventory Lua_Client::GetInventory() {
|
|
Lua_Safe_Call_Class(Lua_Inventory);
|
|
return &self->GetInv();
|
|
}
|
|
|
|
void Lua_Client::SendItemScale(Lua_ItemInst inst) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendItemScale(inst);
|
|
}
|
|
|
|
void Lua_Client::QueuePacket(Lua_Packet app) {
|
|
Lua_Safe_Call_Void();
|
|
self->QueuePacket(app);
|
|
}
|
|
|
|
void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req) {
|
|
Lua_Safe_Call_Void();
|
|
self->QueuePacket(app, ack_req);
|
|
}
|
|
|
|
void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status) {
|
|
Lua_Safe_Call_Void();
|
|
self->QueuePacket(app, ack_req, static_cast<Mob::CLIENT_CONN_STATUS>(client_connection_status));
|
|
}
|
|
|
|
void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status, int filter) {
|
|
Lua_Safe_Call_Void();
|
|
self->QueuePacket(app, ack_req, static_cast<Mob::CLIENT_CONN_STATUS>(client_connection_status), static_cast<eqFilterType>(filter));
|
|
}
|
|
|
|
int Lua_Client::GetHunger() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHunger();
|
|
}
|
|
|
|
int Lua_Client::GetThirst() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetThirst();
|
|
}
|
|
|
|
void Lua_Client::SetHunger(int in_hunger) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHunger(in_hunger);
|
|
}
|
|
|
|
void Lua_Client::SetThirst(int in_thirst) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetThirst(in_thirst);
|
|
}
|
|
|
|
void Lua_Client::SetConsumption(int in_hunger, int in_thirst) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetConsumption(in_hunger, in_thirst);
|
|
}
|
|
|
|
void Lua_Client::SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string msg) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, msg);
|
|
}
|
|
|
|
void Lua_Client::SendColoredText(uint32 type, std::string msg) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendColoredText(type, msg);
|
|
}
|
|
|
|
void Lua_Client::PlayMP3(std::string file)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->PlayMP3(file.c_str());
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold, platinum);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold, platinum, itemid);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold, platinum, itemid, exp);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if (luabind::type(reward) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
QuestReward_Struct quest_reward;
|
|
quest_reward.mob_id = 0;
|
|
quest_reward.target_id = self->GetID();
|
|
quest_reward.copper = 0;
|
|
quest_reward.silver = 0;
|
|
quest_reward.gold = 0;
|
|
quest_reward.platinum = 0;
|
|
quest_reward.exp_reward = 0;
|
|
quest_reward.faction = 0;
|
|
quest_reward.faction_mod = 0;
|
|
bool faction = false;
|
|
std::fill(std::begin(quest_reward.item_id), std::end(quest_reward.item_id), -1);
|
|
|
|
auto cur = reward["copper"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
quest_reward.copper = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = reward["silver"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
quest_reward.silver = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = reward["gold"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
quest_reward.gold = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = reward["platinum"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
quest_reward.platinum = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = reward["itemid"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
quest_reward.item_id[0] = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
// if you define both an itemid and items table, the itemid is thrown away
|
|
// should we error?
|
|
cur = reward["items"];
|
|
if (luabind::type(cur) == LUA_TTABLE) {
|
|
try {
|
|
// assume they defined a compatible table
|
|
for (int i = 1; i <= QUESTREWARD_COUNT; ++i) {
|
|
auto item = cur[i];
|
|
int cur_value = -1;
|
|
if (luabind::type(item) != LUA_TNIL) {
|
|
try {
|
|
cur_value = luabind::object_cast<uint32>(item);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
quest_reward.item_id[i - 1] = cur_value;
|
|
}
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = reward["exp"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
quest_reward.exp_reward = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = reward["faction"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
faction = luabind::object_cast<bool>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
self->QuestReward(target, quest_reward, faction);
|
|
}
|
|
|
|
bool Lua_Client::IsDead() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsDead();
|
|
}
|
|
|
|
int Lua_Client::CalcCurrentWeight() {
|
|
Lua_Safe_Call_Int();
|
|
return self->CalcCurrentWeight();
|
|
}
|
|
|
|
int Lua_Client::CalcATK() {
|
|
Lua_Safe_Call_Int();
|
|
return self->CalcATK();
|
|
}
|
|
|
|
void Lua_Client::FilteredMessage(Mob *sender, uint32 type, int filter, const char *message)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->FilteredMessage(sender, type, (eqFilterType)filter, message);
|
|
}
|
|
|
|
void Lua_Client::EnableAreaHPRegen(int value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->EnableAreaHPRegen(value);
|
|
}
|
|
|
|
void Lua_Client::DisableAreaHPRegen()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DisableAreaHPRegen();
|
|
}
|
|
|
|
void Lua_Client::EnableAreaManaRegen(int value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->EnableAreaManaRegen(value);
|
|
}
|
|
|
|
void Lua_Client::DisableAreaManaRegen()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DisableAreaManaRegen();
|
|
}
|
|
|
|
void Lua_Client::EnableAreaEndRegen(int value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->EnableAreaEndRegen(value);
|
|
}
|
|
|
|
void Lua_Client::DisableAreaEndRegen()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DisableAreaEndRegen();
|
|
}
|
|
|
|
void Lua_Client::EnableAreaRegens(int value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->EnableAreaRegens(value);
|
|
}
|
|
|
|
void Lua_Client::DisableAreaRegens()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DisableAreaRegens();
|
|
}
|
|
|
|
void Lua_Client::SetPrimaryWeaponOrnamentation(uint32 model_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPrimaryWeaponOrnamentation(model_id);
|
|
}
|
|
|
|
void Lua_Client::SetSecondaryWeaponOrnamentation(uint32 model_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSecondaryWeaponOrnamentation(model_id);
|
|
}
|
|
|
|
void Lua_Client::SetClientMaxLevel(int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetClientMaxLevel(value);
|
|
}
|
|
|
|
int Lua_Client::GetClientMaxLevel() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetClientMaxLevel();
|
|
}
|
|
|
|
DynamicZoneLocation GetDynamicZoneLocationFromTable(const luabind::object& lua_table)
|
|
{
|
|
DynamicZoneLocation zone_location;
|
|
|
|
if (luabind::type(lua_table) == LUA_TTABLE)
|
|
{
|
|
luabind::object lua_zone = lua_table["zone"];
|
|
|
|
// default invalid/missing args to 0
|
|
uint32_t zone_id = 0;
|
|
if (luabind::type(lua_zone) == LUA_TSTRING)
|
|
{
|
|
zone_id = ZoneID(luabind::object_cast<std::string>(lua_zone));
|
|
}
|
|
else if (luabind::type(lua_zone) == LUA_TNUMBER)
|
|
{
|
|
zone_id = luabind::object_cast<uint32_t>(lua_zone);
|
|
}
|
|
|
|
float x = (luabind::type(lua_table["x"]) != LUA_TNIL) ? luabind::object_cast<float>(lua_table["x"]) : 0.0f;
|
|
float y = (luabind::type(lua_table["y"]) != LUA_TNIL) ? luabind::object_cast<float>(lua_table["y"]) : 0.0f;
|
|
float z = (luabind::type(lua_table["z"]) != LUA_TNIL) ? luabind::object_cast<float>(lua_table["z"]) : 0.0f;
|
|
float h = (luabind::type(lua_table["h"]) != LUA_TNIL) ? luabind::object_cast<float>(lua_table["h"]) : 0.0f;
|
|
|
|
zone_location = { zone_id, x, y, z, h };
|
|
}
|
|
|
|
return zone_location;
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::CreateExpedition(luabind::object expedition_table) {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
|
|
if (luabind::type(expedition_table) != LUA_TTABLE)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
// luabind will catch thrown cast_failed exceptions for invalid/missing args
|
|
luabind::object instance_info = expedition_table["instance"];
|
|
luabind::object zone = instance_info["zone"];
|
|
|
|
uint32_t zone_id = 0;
|
|
if (luabind::type(zone) == LUA_TSTRING)
|
|
{
|
|
zone_id = ZoneID(luabind::object_cast<std::string>(zone));
|
|
}
|
|
else if (luabind::type(zone) == LUA_TNUMBER)
|
|
{
|
|
zone_id = luabind::object_cast<uint32_t>(zone);
|
|
}
|
|
|
|
uint32_t zone_version = luabind::object_cast<uint32_t>(instance_info["version"]);
|
|
uint32_t zone_duration = luabind::object_cast<uint32_t>(instance_info["duration"]);
|
|
|
|
DynamicZone dz{ zone_id, zone_version, zone_duration, DynamicZoneType::Expedition };
|
|
|
|
// the dz_info table supports optional hash entries for 'compass', 'safereturn', and 'zonein' data
|
|
if (luabind::type(expedition_table["compass"]) == LUA_TTABLE)
|
|
{
|
|
auto compass_loc = GetDynamicZoneLocationFromTable(expedition_table["compass"]);
|
|
dz.SetCompass(compass_loc);
|
|
}
|
|
|
|
if (luabind::type(expedition_table["safereturn"]) == LUA_TTABLE)
|
|
{
|
|
auto safereturn_loc = GetDynamicZoneLocationFromTable(expedition_table["safereturn"]);
|
|
dz.SetSafeReturn(safereturn_loc);
|
|
}
|
|
|
|
if (luabind::type(expedition_table["zonein"]) == LUA_TTABLE)
|
|
{
|
|
auto zonein_loc = GetDynamicZoneLocationFromTable(expedition_table["zonein"]);
|
|
dz.SetZoneInLocation(zonein_loc);
|
|
}
|
|
|
|
luabind::object expedition_info = expedition_table["expedition"];
|
|
|
|
std::string expedition_name = luabind::object_cast<std::string>(expedition_info["name"]);
|
|
uint32_t min_players = luabind::object_cast<uint32_t>(expedition_info["min_players"]);
|
|
uint32_t max_players = luabind::object_cast<uint32_t>(expedition_info["max_players"]);
|
|
bool disable_messages = false;
|
|
|
|
if (luabind::type(expedition_info["disable_messages"]) == LUA_TBOOLEAN)
|
|
{
|
|
disable_messages = luabind::object_cast<bool>(expedition_info["disable_messages"]);
|
|
}
|
|
|
|
ExpeditionRequest request{ expedition_name, min_players, max_players, disable_messages };
|
|
|
|
return self->CreateExpedition(dz, request);
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players) {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players);
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool disable_messages) {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players, disable_messages);
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::GetExpedition() {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
return self->GetExpedition();
|
|
}
|
|
|
|
luabind::object Lua_Client::GetExpeditionLockouts(lua_State* L)
|
|
{
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_)
|
|
{
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto lockouts = self->GetExpeditionLockouts();
|
|
|
|
for (const auto& lockout : lockouts)
|
|
{
|
|
auto lockout_table = lua_table[lockout.GetExpeditionName()];
|
|
if (luabind::type(lockout_table) != LUA_TTABLE)
|
|
{
|
|
lockout_table = luabind::newtable(L);
|
|
}
|
|
lockout_table[lockout.GetEventName()] = lockout.GetSecondsRemaining();
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetExpeditionLockouts(lua_State* L, std::string expedition_name)
|
|
{
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_)
|
|
{
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto lockouts = self->GetExpeditionLockouts();
|
|
|
|
for (const auto& lockout : lockouts)
|
|
{
|
|
if (lockout.GetExpeditionName() == expedition_name)
|
|
{
|
|
lua_table[lockout.GetEventName()] = lockout.GetSecondsRemaining();
|
|
}
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
std::string Lua_Client::GetLockoutExpeditionUUID(std::string expedition_name, std::string event_name) {
|
|
Lua_Safe_Call_String();
|
|
std::string uuid;
|
|
auto lockout = self->GetExpeditionLockout(expedition_name, event_name);
|
|
if (lockout)
|
|
{
|
|
uuid = lockout->GetExpeditionUUID();
|
|
}
|
|
return uuid;
|
|
}
|
|
|
|
void Lua_Client::AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddNewExpeditionLockout(expedition_name, event_name, seconds);
|
|
}
|
|
|
|
void Lua_Client::AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds, std::string uuid) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddNewExpeditionLockout(expedition_name, event_name, seconds, uuid);
|
|
}
|
|
|
|
void Lua_Client::AddExpeditionLockoutDuration(std::string expedition_name, std::string event_name, int seconds) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddExpeditionLockoutDuration(expedition_name, event_name, seconds, {}, true);
|
|
}
|
|
|
|
void Lua_Client::AddExpeditionLockoutDuration(std::string expedition_name, std::string event_name, int seconds, std::string uuid) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddExpeditionLockoutDuration(expedition_name, event_name, seconds, uuid, true);
|
|
}
|
|
|
|
void Lua_Client::RemoveAllExpeditionLockouts() {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveAllExpeditionLockouts({}, true);
|
|
}
|
|
|
|
void Lua_Client::RemoveAllExpeditionLockouts(std::string expedition_name) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveAllExpeditionLockouts(expedition_name, true);
|
|
}
|
|
|
|
void Lua_Client::RemoveExpeditionLockout(std::string expedition_name, std::string event_name) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveExpeditionLockout(expedition_name, event_name, true);
|
|
}
|
|
|
|
bool Lua_Client::HasExpeditionLockout(std::string expedition_name, std::string event_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasExpeditionLockout(expedition_name, event_name);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(uint32 zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_id);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(uint32 zone_id, int zone_version) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_id, zone_version);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(uint32 zone_id, int zone_version, bool msg_if_invalid) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_id, zone_version, msg_if_invalid);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(std::string zone_name) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_name);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(std::string zone_name, int zone_version) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_name, zone_version);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(std::string zone_name, int zone_version, bool msg_if_invalid) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_name, zone_version, msg_if_invalid);
|
|
}
|
|
|
|
void Lua_Client::Fling(float value, float target_x, float target_y, float target_z) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(value, target_x, target_y, target_z);
|
|
}
|
|
|
|
void Lua_Client::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(value, target_x, target_y, target_z, ignore_los);
|
|
}
|
|
|
|
void Lua_Client::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los, bool clipping) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(value, target_x, target_y, target_z, ignore_los, clipping);
|
|
}
|
|
|
|
double Lua_Client::GetAAEXPModifier(uint32 zone_id) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAAEXPModifier(zone_id);
|
|
}
|
|
|
|
double Lua_Client::GetEXPModifier(uint32 zone_id) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetEXPModifier(zone_id);
|
|
}
|
|
|
|
void Lua_Client::SetAAEXPModifier(uint32 zone_id, double aa_modifier) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifier(zone_id, aa_modifier);
|
|
}
|
|
|
|
void Lua_Client::SetEXPModifier(uint32 zone_id, double exp_modifier) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEXPModifier(zone_id, exp_modifier);
|
|
}
|
|
|
|
void Lua_Client::AddLDoNLoss(uint32 theme_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddLDoNLoss(theme_id);
|
|
}
|
|
|
|
void Lua_Client::AddLDoNWin(uint32 theme_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddLDoNWin(theme_id);
|
|
}
|
|
|
|
void Lua_Client::SetHideMe(bool hide_me_state) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHideMe(hide_me_state);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id, button_type);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls);
|
|
}
|
|
|
|
void Lua_Client::ResetAllDisciplineTimers() {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetAllDisciplineTimers();
|
|
}
|
|
|
|
int Lua_Client::CountItem(uint32 item_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CountItem(item_id);
|
|
}
|
|
|
|
void Lua_Client::RemoveItem(uint32 item_id) {
|
|
Lua_Safe_Call_Void();
|
|
return self->RemoveItem(item_id);
|
|
}
|
|
|
|
void Lua_Client::RemoveItem(uint32 item_id, uint32 quantity) {
|
|
Lua_Safe_Call_Void();
|
|
return self->RemoveItem(item_id, quantity);
|
|
}
|
|
|
|
luabind::scope lua_register_client() {
|
|
return luabind::class_<Lua_Client, Lua_Mob>("Client")
|
|
.def(luabind::constructor<>())
|
|
.def("SendSound", (void(Lua_Client::*)(void))&Lua_Client::SendSound)
|
|
.def("Save", (void(Lua_Client::*)(void))&Lua_Client::Save)
|
|
.def("Save", (void(Lua_Client::*)(int))&Lua_Client::Save)
|
|
.def("SaveBackup", (void(Lua_Client::*)(void))&Lua_Client::SaveBackup)
|
|
.def("Connected", (bool(Lua_Client::*)(void))&Lua_Client::Connected)
|
|
.def("InZone", (bool(Lua_Client::*)(void))&Lua_Client::InZone)
|
|
.def("Kick", (void(Lua_Client::*)(void))&Lua_Client::Kick)
|
|
.def("Disconnect", (void(Lua_Client::*)(void))&Lua_Client::Disconnect)
|
|
.def("IsLD", (bool(Lua_Client::*)(void))&Lua_Client::IsLD)
|
|
.def("WorldKick", (void(Lua_Client::*)(void))&Lua_Client::WorldKick)
|
|
.def("SendToGuildHall", (void(Lua_Client::*)(void))&Lua_Client::SendToGuildHall)
|
|
.def("GetAFK", (int(Lua_Client::*)(void))&Lua_Client::GetAFK)
|
|
.def("SetAFK", (void(Lua_Client::*)(uint8))&Lua_Client::SetAFK)
|
|
.def("GetAnon", (int(Lua_Client::*)(void))&Lua_Client::GetAnon)
|
|
.def("SetAnon", (void(Lua_Client::*)(uint8))&Lua_Client::SetAnon)
|
|
.def("Duck", (void(Lua_Client::*)(void))&Lua_Client::Duck)
|
|
.def("DyeArmorBySlot", (void(Lua_Client::*)(uint8,uint8,uint8,uint8))&Lua_Client::DyeArmorBySlot)
|
|
.def("DyeArmorBySlot", (void(Lua_Client::*)(uint8,uint8,uint8,uint8,uint8))&Lua_Client::DyeArmorBySlot)
|
|
.def("Stand", (void(Lua_Client::*)(void))&Lua_Client::Stand)
|
|
.def("SetGM", (void(Lua_Client::*)(bool))&Lua_Client::SetGM)
|
|
.def("SetPVP", (void(Lua_Client::*)(bool))&Lua_Client::SetPVP)
|
|
.def("GetPVP", (bool(Lua_Client::*)(void))&Lua_Client::GetPVP)
|
|
.def("GetGM", (bool(Lua_Client::*)(void))&Lua_Client::GetGM)
|
|
.def("SetBaseClass", (void(Lua_Client::*)(int))&Lua_Client::SetBaseClass)
|
|
.def("SetBaseRace", (void(Lua_Client::*)(int))&Lua_Client::SetBaseRace)
|
|
.def("SetBaseGender", (void(Lua_Client::*)(int))&Lua_Client::SetBaseGender)
|
|
.def("GetClassBitmask", (int(Lua_Client::*)(void))&Lua_Client::GetClassBitmask)
|
|
.def("GetRaceBitmask", (int(Lua_Client::*)(void))&Lua_Client::GetRaceBitmask)
|
|
.def("GetBaseFace", (int(Lua_Client::*)(void))&Lua_Client::GetBaseFace)
|
|
.def("GetLanguageSkill", (int(Lua_Client::*)(int))&Lua_Client::GetLanguageSkill)
|
|
.def("GetLDoNPointsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNPointsTheme)
|
|
.def("GetBaseSTR", (int(Lua_Client::*)(void))&Lua_Client::GetBaseSTR)
|
|
.def("GetBaseSTA", (int(Lua_Client::*)(void))&Lua_Client::GetBaseSTA)
|
|
.def("GetBaseCHA", (int(Lua_Client::*)(void))&Lua_Client::GetBaseCHA)
|
|
.def("GetBaseDEX", (int(Lua_Client::*)(void))&Lua_Client::GetBaseDEX)
|
|
.def("GetBaseINT", (int(Lua_Client::*)(void))&Lua_Client::GetBaseINT)
|
|
.def("GetBaseAGI", (int(Lua_Client::*)(void))&Lua_Client::GetBaseAGI)
|
|
.def("GetBaseWIS", (int(Lua_Client::*)(void))&Lua_Client::GetBaseWIS)
|
|
.def("GetWeight", (int(Lua_Client::*)(void))&Lua_Client::GetWeight)
|
|
.def("GetEXP", (uint32(Lua_Client::*)(void))&Lua_Client::GetEXP)
|
|
.def("GetAAExp", (uint32(Lua_Client::*)(void))&Lua_Client::GetAAExp)
|
|
.def("GetAAPercent", (uint32(Lua_Client::*)(void))&Lua_Client::GetAAPercent)
|
|
.def("GetTotalSecondsPlayed", (uint32(Lua_Client::*)(void))&Lua_Client::GetTotalSecondsPlayed)
|
|
.def("UpdateLDoNPoints", (void(Lua_Client::*)(uint32,int))&Lua_Client::UpdateLDoNPoints)
|
|
.def("SetDeity", (void(Lua_Client::*)(int))&Lua_Client::SetDeity)
|
|
.def("AddEXP", (void(Lua_Client::*)(uint32))&Lua_Client::AddEXP)
|
|
.def("AddEXP", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddEXP)
|
|
.def("AddEXP", (void(Lua_Client::*)(uint32,int,bool))&Lua_Client::AddEXP)
|
|
.def("SetEXP", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::SetEXP)
|
|
.def("SetEXP", (void(Lua_Client::*)(uint32,uint32,bool))&Lua_Client::SetEXP)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(void))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float,float))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::SetBindPoint)
|
|
.def("GetBindX", (float(Lua_Client::*)(void))&Lua_Client::GetBindX)
|
|
.def("GetBindX", (float(Lua_Client::*)(int))&Lua_Client::GetBindX)
|
|
.def("GetBindY", (float(Lua_Client::*)(void))&Lua_Client::GetBindY)
|
|
.def("GetBindY", (float(Lua_Client::*)(int))&Lua_Client::GetBindY)
|
|
.def("GetBindZ", (float(Lua_Client::*)(void))&Lua_Client::GetBindZ)
|
|
.def("GetBindZ", (float(Lua_Client::*)(int))&Lua_Client::GetBindZ)
|
|
.def("GetBindHeading", (float(Lua_Client::*)(void))&Lua_Client::GetBindHeading)
|
|
.def("GetBindHeading", (float(Lua_Client::*)(int))&Lua_Client::GetBindHeading)
|
|
.def("GetBindZoneID", (uint32(Lua_Client::*)(void))&Lua_Client::GetBindZoneID)
|
|
.def("GetBindZoneID", (uint32(Lua_Client::*)(int))&Lua_Client::GetBindZoneID)
|
|
.def("GetTargetRingX", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingX)
|
|
.def("GetTargetRingY", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingY)
|
|
.def("GetTargetRingZ", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingZ)
|
|
.def("SetPrimaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetPrimaryWeaponOrnamentation)
|
|
.def("SetSecondaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetSecondaryWeaponOrnamentation)
|
|
.def("MovePC", (void(Lua_Client::*)(int,float,float,float,float))&Lua_Client::MovePC)
|
|
.def("MovePCInstance", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::MovePCInstance)
|
|
.def("MoveZone", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZone)
|
|
.def("MoveZoneGroup", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZoneGroup)
|
|
.def("MoveZoneRaid", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZoneRaid)
|
|
.def("MoveZoneInstance", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstance)
|
|
.def("MoveZoneInstanceGroup", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstanceGroup)
|
|
.def("MoveZoneInstanceRaid", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstanceRaid)
|
|
.def("ChangeLastName", (void(Lua_Client::*)(const char *in))&Lua_Client::ChangeLastName)
|
|
.def("GetFactionLevel", (int(Lua_Client::*)(uint32,uint32,uint32,uint32,uint32,uint32,Lua_NPC))&Lua_Client::GetFactionLevel)
|
|
.def("SetFactionLevel", (void(Lua_Client::*)(uint32,uint32,int,int,int))&Lua_Client::SetFactionLevel)
|
|
.def("SetFactionLevel2", (void(Lua_Client::*)(uint32,int,int,int,int,int,int))&Lua_Client::SetFactionLevel2)
|
|
.def("GetRawItemAC", (int(Lua_Client::*)(void))&Lua_Client::GetRawItemAC)
|
|
.def("AccountID", (uint32(Lua_Client::*)(void))&Lua_Client::AccountID)
|
|
.def("AccountName", (const char *(Lua_Client::*)(void))&Lua_Client::AccountName)
|
|
.def("GetAccountAge", (int(Lua_Client::*)(void))&Lua_Client::GetAccountAge)
|
|
.def("Admin", (int(Lua_Client::*)(void))&Lua_Client::Admin)
|
|
.def("CharacterID", (uint32(Lua_Client::*)(void))&Lua_Client::CharacterID)
|
|
.def("GuildRank", (int(Lua_Client::*)(void))&Lua_Client::GuildRank)
|
|
.def("GuildID", (uint32(Lua_Client::*)(void))&Lua_Client::GuildID)
|
|
.def("GetFace", (int(Lua_Client::*)(void))&Lua_Client::GetFace)
|
|
.def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64))&Lua_Client::TakeMoneyFromPP)
|
|
.def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64,bool))&Lua_Client::TakeMoneyFromPP)
|
|
.def("AddMoneyToPP", (void(Lua_Client::*)(uint32,uint32,uint32,uint32,bool))&Lua_Client::AddMoneyToPP)
|
|
.def("TGB", (bool(Lua_Client::*)(void))&Lua_Client::TGB)
|
|
.def("GetSkillPoints", (int(Lua_Client::*)(void))&Lua_Client::GetSkillPoints)
|
|
.def("SetSkillPoints", (void(Lua_Client::*)(int))&Lua_Client::SetSkillPoints)
|
|
.def("IncreaseSkill", (void(Lua_Client::*)(int))&Lua_Client::IncreaseSkill)
|
|
.def("IncreaseSkill", (void(Lua_Client::*)(int,int))&Lua_Client::IncreaseSkill)
|
|
.def("IncreaseLanguageSkill", (void(Lua_Client::*)(int))&Lua_Client::IncreaseLanguageSkill)
|
|
.def("IncreaseLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::IncreaseLanguageSkill)
|
|
.def("GetRawSkill", (int(Lua_Client::*)(int))&Lua_Client::GetRawSkill)
|
|
.def("HasSkill", (bool(Lua_Client::*)(int))&Lua_Client::HasSkill)
|
|
.def("CanHaveSkill", (bool(Lua_Client::*)(int))&Lua_Client::CanHaveSkill)
|
|
.def("SetSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetSkill)
|
|
.def("AddSkill", (void(Lua_Client::*)(int,int))&Lua_Client::AddSkill)
|
|
.def("CheckSpecializeIncrease", (void(Lua_Client::*)(int))&Lua_Client::CheckSpecializeIncrease)
|
|
.def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob))&Lua_Client::CheckIncreaseSkill)
|
|
.def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob,int))&Lua_Client::CheckIncreaseSkill)
|
|
.def("SetLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetLanguageSkill)
|
|
.def("MaxSkill", (int(Lua_Client::*)(int))&Lua_Client::MaxSkill)
|
|
.def("IsMedding", (bool(Lua_Client::*)(void))&Lua_Client::IsMedding)
|
|
.def("GetDuelTarget", (int(Lua_Client::*)(void))&Lua_Client::GetDuelTarget)
|
|
.def("IsDueling", (bool(Lua_Client::*)(void))&Lua_Client::IsDueling)
|
|
.def("SetDuelTarget", (void(Lua_Client::*)(int))&Lua_Client::SetDuelTarget)
|
|
.def("SetDueling", (void(Lua_Client::*)(bool))&Lua_Client::SetDueling)
|
|
.def("ResetAA", (void(Lua_Client::*)(void))&Lua_Client::ResetAA)
|
|
.def("MemSpell", (void(Lua_Client::*)(int,int))&Lua_Client::MemSpell)
|
|
.def("MemSpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::MemSpell)
|
|
.def("UnmemSpell", (void(Lua_Client::*)(int))&Lua_Client::UnmemSpell)
|
|
.def("UnmemSpell", (void(Lua_Client::*)(int,bool))&Lua_Client::UnmemSpell)
|
|
.def("UnmemSpellBySpellID", (void(Lua_Client::*)(int32))&Lua_Client::UnmemSpellBySpellID)
|
|
.def("UnmemSpellAll", (void(Lua_Client::*)(void))&Lua_Client::UnmemSpellAll)
|
|
.def("UnmemSpellAll", (void(Lua_Client::*)(bool))&Lua_Client::UnmemSpellAll)
|
|
.def("FindMemmedSpellBySlot", (uint16(Lua_Client::*)(int))&Lua_Client::FindMemmedSpellBySlot)
|
|
.def("MemmedCount", (int(Lua_Client::*)(void))&Lua_Client::MemmedCount)
|
|
.def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetLearnableDisciplines)
|
|
.def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L,uint8))&Lua_Client::GetLearnableDisciplines)
|
|
.def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L,uint8,uint8))&Lua_Client::GetLearnableDisciplines)
|
|
.def("GetLearnedDisciplines", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetLearnedDisciplines)
|
|
.def("GetMemmedSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetMemmedSpells)
|
|
.def("GetScribedSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetScribedSpells)
|
|
.def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetScribeableSpells)
|
|
.def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L,uint8))&Lua_Client::GetScribeableSpells)
|
|
.def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L,uint8,uint8))&Lua_Client::GetScribeableSpells)
|
|
.def("ScribeSpell", (void(Lua_Client::*)(int,int))&Lua_Client::ScribeSpell)
|
|
.def("ScribeSpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ScribeSpell)
|
|
.def("UnscribeSpell", (void(Lua_Client::*)(int))&Lua_Client::UnscribeSpell)
|
|
.def("UnscribeSpell", (void(Lua_Client::*)(int,bool))&Lua_Client::UnscribeSpell)
|
|
.def("UnscribeSpellAll", (void(Lua_Client::*)(void))&Lua_Client::UnscribeSpellAll)
|
|
.def("UnscribeSpellAll", (void(Lua_Client::*)(bool))&Lua_Client::UnscribeSpellAll)
|
|
.def("TrainDisc", (void(Lua_Client::*)(int))&Lua_Client::TrainDisc)
|
|
.def("TrainDiscBySpellID", (void(Lua_Client::*)(int32))&Lua_Client::TrainDiscBySpellID)
|
|
.def("GetDiscSlotBySpellID", (int(Lua_Client::*)(int32))&Lua_Client::GetDiscSlotBySpellID)
|
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.def("UntrainDisc", (void(Lua_Client::*)(int))&Lua_Client::UntrainDisc)
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.def("UntrainDisc", (void(Lua_Client::*)(int,bool))&Lua_Client::UntrainDisc)
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.def("UntrainDiscAll", (void(Lua_Client::*)(void))&Lua_Client::UntrainDiscAll)
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.def("UntrainDiscAll", (void(Lua_Client::*)(bool))&Lua_Client::UntrainDiscAll)
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.def("IsStanding", (bool(Lua_Client::*)(void))&Lua_Client::IsStanding)
|
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.def("IsSitting", (bool(Lua_Client::*)(void))&Lua_Client::IsSitting)
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.def("IsCrouching", (bool(Lua_Client::*)(void))&Lua_Client::IsCrouching)
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.def("SetFeigned", (void(Lua_Client::*)(bool))&Lua_Client::SetFeigned)
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.def("GetFeigned", (bool(Lua_Client::*)(void))&Lua_Client::GetFeigned)
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.def("AutoSplitEnabled", (bool(Lua_Client::*)(void))&Lua_Client::AutoSplitEnabled)
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.def("SetHorseId", (void(Lua_Client::*)(int))&Lua_Client::SetHorseId)
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.def("GetHorseId", (int(Lua_Client::*)(void))&Lua_Client::GetHorseId)
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.def("NukeItem", (void(Lua_Client::*)(uint32))&Lua_Client::NukeItem)
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.def("NukeItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::NukeItem)
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.def("SetTint", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetTint)
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|
.def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial)
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.def("Undye", (void(Lua_Client::*)(void))&Lua_Client::Undye)
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.def("GetItemIDAt", (int(Lua_Client::*)(int))&Lua_Client::GetItemIDAt)
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.def("GetAugmentIDAt", (int(Lua_Client::*)(int,int))&Lua_Client::GetAugmentIDAt)
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.def("DeleteItemInInventory", (void(Lua_Client::*)(int,int))&Lua_Client::DeleteItemInInventory)
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.def("DeleteItemInInventory", (void(Lua_Client::*)(int,int,bool))&Lua_Client::DeleteItemInInventory)
|
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.def("SummonItem", (void(Lua_Client::*)(uint32))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::SummonItem)
|
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.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32))&Lua_Client::SummonItem)
|
|
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32))&Lua_Client::SummonItem)
|
|
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32))&Lua_Client::SummonItem)
|
|
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem)
|
|
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem)
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|
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool))&Lua_Client::SummonItem)
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|
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool,int))&Lua_Client::SummonItem)
|
|
.def("SetStats", (void(Lua_Client::*)(int,int))&Lua_Client::SetStats)
|
|
.def("IncStats", (void(Lua_Client::*)(int,int))&Lua_Client::IncStats)
|
|
.def("DropItem", (void(Lua_Client::*)(int))&Lua_Client::DropItem)
|
|
.def("BreakInvis", (void(Lua_Client::*)(void))&Lua_Client::BreakInvis)
|
|
.def("LeaveGroup", (void(Lua_Client::*)(void))&Lua_Client::LeaveGroup)
|
|
.def("IsGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsGrouped)
|
|
.def("IsRaidGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsRaidGrouped)
|
|
.def("Hungry", (bool(Lua_Client::*)(void))&Lua_Client::Hungry)
|
|
.def("Thirsty", (bool(Lua_Client::*)(void))&Lua_Client::Thirsty)
|
|
.def("GetInstrumentMod", (int(Lua_Client::*)(int))&Lua_Client::GetInstrumentMod)
|
|
.def("DecreaseByID", (bool(Lua_Client::*)(uint32,int))&Lua_Client::DecreaseByID)
|
|
.def("Escape", (void(Lua_Client::*)(void))&Lua_Client::Escape)
|
|
.def("GoFish", (void(Lua_Client::*)(void))&Lua_Client::GoFish)
|
|
.def("ForageItem", (void(Lua_Client::*)(void))&Lua_Client::ForageItem)
|
|
.def("ForageItem", (void(Lua_Client::*)(bool))&Lua_Client::ForageItem)
|
|
.def("CalcPriceMod", (float(Lua_Client::*)(Lua_Mob,bool))&Lua_Client::CalcPriceMod)
|
|
.def("ResetTrade", (void(Lua_Client::*)(void))&Lua_Client::ResetTrade)
|
|
.def("GetDisciplineTimer", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetDisciplineTimer)
|
|
.def("ResetDisciplineTimer", (void(Lua_Client::*)(uint32))&Lua_Client::ResetDisciplineTimer)
|
|
.def("UseDiscipline", (bool(Lua_Client::*)(int,int))&Lua_Client::UseDiscipline)
|
|
.def("HasDisciplineLearned", (bool(Lua_Client::*)(uint16))&Lua_Client::HasDisciplineLearned)
|
|
.def("GetCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetCharacterFactionLevel)
|
|
.def("SetZoneFlag", (void(Lua_Client::*)(int))&Lua_Client::SetZoneFlag)
|
|
.def("ClearZoneFlag", (void(Lua_Client::*)(int))&Lua_Client::ClearZoneFlag)
|
|
.def("HasZoneFlag", (bool(Lua_Client::*)(int))&Lua_Client::HasZoneFlag)
|
|
.def("SendZoneFlagInfo", (void(Lua_Client::*)(Lua_Client))&Lua_Client::SendZoneFlagInfo)
|
|
.def("SetAATitle", (void(Lua_Client::*)(const char *))&Lua_Client::SetAATitle)
|
|
.def("GetClientVersion", (int(Lua_Client::*)(void))&Lua_Client::GetClientVersion)
|
|
.def("GetClientVersionBit", (uint32(Lua_Client::*)(void))&Lua_Client::GetClientVersionBit)
|
|
.def("SetTitleSuffix", (void(Lua_Client::*)(const char *))&Lua_Client::SetTitleSuffix)
|
|
.def("SetAAPoints", (void(Lua_Client::*)(int))&Lua_Client::SetAAPoints)
|
|
.def("GetAAPoints", (int(Lua_Client::*)(void))&Lua_Client::GetAAPoints)
|
|
.def("GetSpentAA", (int(Lua_Client::*)(void))&Lua_Client::GetSpentAA)
|
|
.def("AddAAPoints", (void(Lua_Client::*)(int))&Lua_Client::AddAAPoints)
|
|
.def("RefundAA", (void(Lua_Client::*)(void))&Lua_Client::RefundAA)
|
|
.def("GetModCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetModCharacterFactionLevel)
|
|
.def("GetLDoNWins", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNWins)
|
|
.def("GetLDoNLosses", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNLosses)
|
|
.def("GetLDoNWinsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNWinsTheme)
|
|
.def("GetLDoNLossesTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNLossesTheme)
|
|
.def("GetStartZone", (int(Lua_Client::*)(void))&Lua_Client::GetStartZone)
|
|
.def("SetStartZone", (void(Lua_Client::*)(int))&Lua_Client::SetStartZone)
|
|
.def("SetStartZone", (void(Lua_Client::*)(int,float))&Lua_Client::SetStartZone)
|
|
.def("SetStartZone", (void(Lua_Client::*)(int,float,float))&Lua_Client::SetStartZone)
|
|
.def("SetStartZone", (void(Lua_Client::*)(int,float,float,float))&Lua_Client::SetStartZone)
|
|
.def("KeyRingAdd", (void(Lua_Client::*)(uint32))&Lua_Client::KeyRingAdd)
|
|
.def("KeyRingCheck", (bool(Lua_Client::*)(uint32))&Lua_Client::KeyRingCheck)
|
|
.def("AddPVPPoints", (void(Lua_Client::*)(uint32))&Lua_Client::AddPVPPoints)
|
|
.def("AddCrystals", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::AddCrystals)
|
|
.def("SetEbonCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::SetEbonCrystals)
|
|
.def("SetRadiantCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::SetRadiantCrystals)
|
|
.def("GetPVPPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetPVPPoints)
|
|
.def("GetRadiantCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetRadiantCrystals)
|
|
.def("GetEbonCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetEbonCrystals)
|
|
.def("QuestReadBook", (void(Lua_Client::*)(const char *,int))&Lua_Client::QuestReadBook)
|
|
.def("UpdateGroupAAs", (void(Lua_Client::*)(int,uint32))&Lua_Client::UpdateGroupAAs)
|
|
.def("GetGroupPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetGroupPoints)
|
|
.def("GetRaidPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetRaidPoints)
|
|
.def("LearnRecipe", (void(Lua_Client::*)(uint32))&Lua_Client::LearnRecipe)
|
|
.def("GetEndurance", (int(Lua_Client::*)(void))&Lua_Client::GetEndurance)
|
|
.def("GetMaxEndurance", (int(Lua_Client::*)(void))&Lua_Client::GetMaxEndurance)
|
|
.def("GetEndurancePercent", (int(Lua_Client::*)(void))&Lua_Client::GetEndurancePercent)
|
|
.def("SetEndurance", (void(Lua_Client::*)(int))&Lua_Client::SetEndurance)
|
|
.def("SendOPTranslocateConfirm", (void(Lua_Client::*)(Lua_Mob,int))&Lua_Client::SendOPTranslocateConfirm)
|
|
.def("GetIP", (uint32(Lua_Client::*)(void))&Lua_Client::GetIP)
|
|
.def("AddLevelBasedExp", (void(Lua_Client::*)(int))&Lua_Client::AddLevelBasedExp)
|
|
.def("AddLevelBasedExp", (void(Lua_Client::*)(int,int))&Lua_Client::AddLevelBasedExp)
|
|
.def("AddLevelBasedExp", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AddLevelBasedExp)
|
|
.def("IncrementAA", (void(Lua_Client::*)(int))&Lua_Client::IncrementAA)
|
|
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int))&Lua_Client::GrantAlternateAdvancementAbility)
|
|
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int, bool))&Lua_Client::GrantAlternateAdvancementAbility)
|
|
.def("MarkSingleCompassLoc", (void(Lua_Client::*)(float,float,float))&Lua_Client::MarkSingleCompassLoc)
|
|
.def("MarkSingleCompassLoc", (void(Lua_Client::*)(float,float,float,int))&Lua_Client::MarkSingleCompassLoc)
|
|
.def("ClearCompassMark",(void(Lua_Client::*)(void))&Lua_Client::ClearCompassMark)
|
|
.def("GetNextAvailableSpellBookSlot", (int(Lua_Client::*)(void))&Lua_Client::GetNextAvailableSpellBookSlot)
|
|
.def("GetNextAvailableSpellBookSlot", (int(Lua_Client::*)(int))&Lua_Client::GetNextAvailableSpellBookSlot)
|
|
.def("GetSpellIDByBookSlot", (uint32(Lua_Client::*)(int))& Lua_Client::GetSpellIDByBookSlot)
|
|
.def("FindSpellBookSlotBySpellID", (int(Lua_Client::*)(int))&Lua_Client::FindSpellBookSlotBySpellID)
|
|
.def("UpdateTaskActivity", (void(Lua_Client::*)(int,int,int))&Lua_Client::UpdateTaskActivity)
|
|
.def("AssignTask", (void(Lua_Client::*)(int,int))&Lua_Client::AssignTask)
|
|
.def("AssignTask", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AssignTask)
|
|
.def("FailTask", (void(Lua_Client::*)(int))&Lua_Client::FailTask)
|
|
.def("IsTaskCompleted", (bool(Lua_Client::*)(int))&Lua_Client::IsTaskCompleted)
|
|
.def("IsTaskActive", (bool(Lua_Client::*)(int))&Lua_Client::IsTaskActive)
|
|
.def("IsTaskActivityActive", (bool(Lua_Client::*)(int,int))&Lua_Client::IsTaskActivityActive)
|
|
.def("GetCorpseCount", (int(Lua_Client::*)(void))&Lua_Client::GetCorpseCount)
|
|
.def("GetCorpseID", (int(Lua_Client::*)(int))&Lua_Client::GetCorpseID)
|
|
.def("GetCorpseItemAt", (int(Lua_Client::*)(int,int))&Lua_Client::GetCorpseItemAt)
|
|
.def("AssignToInstance", (void(Lua_Client::*)(int))&Lua_Client::AssignToInstance)
|
|
.def("Freeze", (void(Lua_Client::*)(void))&Lua_Client::Freeze)
|
|
.def("UnFreeze", (void(Lua_Client::*)(void))&Lua_Client::UnFreeze)
|
|
.def("GetAggroCount", (int(Lua_Client::*)(void))&Lua_Client::GetAggroCount)
|
|
.def("GetCarriedMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetCarriedMoney)
|
|
.def("GetAllMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetAllMoney)
|
|
.def("GetMoney", (uint32(Lua_Client::*)(uint8, uint8))&Lua_Client::GetMoney)
|
|
.def("OpenLFGuildWindow", (void(Lua_Client::*)(void))&Lua_Client::OpenLFGuildWindow)
|
|
.def("NotifyNewTitlesAvailable", (void(Lua_Client::*)(void))&Lua_Client::NotifyNewTitlesAvailable)
|
|
.def("Signal", (void(Lua_Client::*)(uint32))&Lua_Client::Signal)
|
|
.def("AddAlternateCurrencyValue", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddAlternateCurrencyValue)
|
|
.def("SetAlternateCurrencyValue", (void(Lua_Client::*)(uint32,int))&Lua_Client::SetAlternateCurrencyValue)
|
|
.def("GetAlternateCurrencyValue", (int(Lua_Client::*)(uint32))&Lua_Client::GetAlternateCurrencyValue)
|
|
.def("SendWebLink", (void(Lua_Client::*)(const char *))&Lua_Client::SendWebLink)
|
|
.def("HasSpellScribed", (bool(Lua_Client::*)(int))&Lua_Client::HasSpellScribed)
|
|
.def("SetAccountFlag", (void(Lua_Client::*)(std::string,std::string))&Lua_Client::SetAccountFlag)
|
|
.def("GetAccountFlag", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetAccountFlag)
|
|
.def("GetGroup", (Lua_Group(Lua_Client::*)(void))&Lua_Client::GetGroup)
|
|
.def("GetRaid", (Lua_Raid(Lua_Client::*)(void))&Lua_Client::GetRaid)
|
|
.def("PutItemInInventory", (bool(Lua_Client::*)(int,Lua_ItemInst))&Lua_Client::PutItemInInventory)
|
|
.def("PushItemOnCursor", (bool(Lua_Client::*)(Lua_ItemInst))&Lua_Client::PushItemOnCursor)
|
|
.def("GetInventory", (Lua_Inventory(Lua_Client::*)(void))&Lua_Client::GetInventory)
|
|
.def("SendItemScale", (void(Lua_Client::*)(Lua_ItemInst))&Lua_Client::SendItemScale)
|
|
.def("QueuePacket", (void(Lua_Client::*)(Lua_Packet))&Lua_Client::QueuePacket)
|
|
.def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool))&Lua_Client::QueuePacket)
|
|
.def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool,int))&Lua_Client::QueuePacket)
|
|
.def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool,int,int))&Lua_Client::QueuePacket)
|
|
.def("GetHunger", (int(Lua_Client::*)(void))&Lua_Client::GetHunger)
|
|
.def("GetThirst", (int(Lua_Client::*)(void))&Lua_Client::GetThirst)
|
|
.def("SetHunger", (void(Lua_Client::*)(int))&Lua_Client::SetHunger)
|
|
.def("SetThirst", (void(Lua_Client::*)(int))&Lua_Client::SetThirst)
|
|
.def("SetConsumption", (void(Lua_Client::*)(int, int))&Lua_Client::SetConsumption)
|
|
.def("SendMarqueeMessage", (void(Lua_Client::*)(uint32, uint32, uint32, uint32, uint32, std::string))&Lua_Client::SendMarqueeMessage)
|
|
.def("SendColoredText", (void(Lua_Client::*)(uint32, std::string))&Lua_Client::SendColoredText)
|
|
.def("PlayMP3", (void(Lua_Client::*)(std::string))&Lua_Client::PlayMP3)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32, bool))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, luabind::adl::object))&Lua_Client::QuestReward)
|
|
.def("IsDead", &Lua_Client::IsDead)
|
|
.def("CalcCurrentWeight", &Lua_Client::CalcCurrentWeight)
|
|
.def("CalcATK", &Lua_Client::CalcATK)
|
|
.def("FilteredMessage", &Lua_Client::FilteredMessage)
|
|
.def("EnableAreaHPRegen", &Lua_Client::EnableAreaHPRegen)
|
|
.def("DisableAreaHPRegen", &Lua_Client::DisableAreaHPRegen)
|
|
.def("EnableAreaManaRegen", &Lua_Client::EnableAreaManaRegen)
|
|
.def("DisableAreaManaRegen", &Lua_Client::DisableAreaManaRegen)
|
|
.def("EnableAreaEndRegen", &Lua_Client::EnableAreaEndRegen)
|
|
.def("DisableAreaEndRegen", &Lua_Client::DisableAreaEndRegen)
|
|
.def("EnableAreaRegens", &Lua_Client::EnableAreaRegens)
|
|
.def("DisableAreaRegens", &Lua_Client::DisableAreaRegens)
|
|
.def("SetClientMaxLevel", (void(Lua_Client::*)(int))&Lua_Client::SetClientMaxLevel)
|
|
.def("GetClientMaxLevel", (int(Lua_Client::*)(void))&Lua_Client::GetClientMaxLevel)
|
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(luabind::object))&Lua_Client::CreateExpedition)
|
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32))&Lua_Client::CreateExpedition)
|
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool))&Lua_Client::CreateExpedition)
|
|
.def("GetExpedition", (Lua_Expedition(Lua_Client::*)(void))&Lua_Client::GetExpedition)
|
|
.def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetExpeditionLockouts)
|
|
.def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L, std::string))&Lua_Client::GetExpeditionLockouts)
|
|
.def("GetLockoutExpeditionUUID", (std::string(Lua_Client::*)(std::string, std::string))&Lua_Client::GetLockoutExpeditionUUID)
|
|
.def("AddExpeditionLockout", (void(Lua_Client::*)(std::string, std::string, uint32))&Lua_Client::AddExpeditionLockout)
|
|
.def("AddExpeditionLockout", (void(Lua_Client::*)(std::string, std::string, uint32, std::string))&Lua_Client::AddExpeditionLockout)
|
|
.def("AddExpeditionLockoutDuration", (void(Lua_Client::*)(std::string, std::string, int))&Lua_Client::AddExpeditionLockoutDuration)
|
|
.def("AddExpeditionLockoutDuration", (void(Lua_Client::*)(std::string, std::string, int, std::string))&Lua_Client::AddExpeditionLockoutDuration)
|
|
.def("RemoveAllExpeditionLockouts", (void(Lua_Client::*)(void))&Lua_Client::RemoveAllExpeditionLockouts)
|
|
.def("RemoveAllExpeditionLockouts", (void(Lua_Client::*)(std::string))&Lua_Client::RemoveAllExpeditionLockouts)
|
|
.def("RemoveExpeditionLockout", (void(Lua_Client::*)(std::string, std::string))&Lua_Client::RemoveExpeditionLockout)
|
|
.def("HasExpeditionLockout", (bool(Lua_Client::*)(std::string, std::string))&Lua_Client::HasExpeditionLockout)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(uint32))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(uint32, int))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(uint32, int, bool))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(std::string))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(std::string, int))&Lua_Client::MovePCDynamicZone)
|
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.def("MovePCDynamicZone", (void(Lua_Client::*)(std::string, int, bool))&Lua_Client::MovePCDynamicZone)
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.def("Fling", (void(Lua_Client::*)(float,float,float,float))&Lua_Client::Fling)
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.def("Fling", (void(Lua_Client::*)(float,float,float,float,bool))&Lua_Client::Fling)
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.def("Fling", (void(Lua_Client::*)(float,float,float,float,bool,bool))&Lua_Client::Fling)
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.def("GetAAEXPModifier", (double(Lua_Client::*)(uint32))&Lua_Client::GetAAEXPModifier)
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.def("GetEXPModifier", (double(Lua_Client::*)(uint32))&Lua_Client::GetEXPModifier)
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.def("SetAAEXPModifier", (void(Lua_Client::*)(uint32,double))&Lua_Client::SetAAEXPModifier)
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.def("SetEXPModifier", (void(Lua_Client::*)(uint32,double))&Lua_Client::SetEXPModifier)
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.def("AddLDoNLoss", (void(Lua_Client::*)(uint32))&Lua_Client::AddLDoNLoss)
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.def("AddLDoNWin", (void(Lua_Client::*)(uint32))&Lua_Client::AddLDoNWin)
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.def("SetHideMe", (void(Lua_Client::*)(bool))&Lua_Client::SetHideMe)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32,const char*,const char*))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32,const char*,const char*,uint32))&Lua_Client::Popup)
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.def("ResetAllDisciplineTimers", (void(Lua_Client::*)(void))&Lua_Client::ResetAllDisciplineTimers)
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.def("CountItem", (int(Lua_Client::*)(uint32))&Lua_Client::CountItem)
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.def("RemoveItem", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveItem)
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.def("RemoveItem", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::RemoveItem);
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}
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luabind::scope lua_register_inventory_where() {
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return luabind::class_<InventoryWhere>("InventoryWhere")
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.enum_("constants")
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[
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luabind::value("Personal", static_cast<int>(invWherePersonal)),
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luabind::value("Bank", static_cast<int>(invWhereBank)),
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luabind::value("SharedBank", static_cast<int>(invWhereSharedBank)),
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luabind::value("Trading", static_cast<int>(invWhereTrading)),
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luabind::value("Cursor", static_cast<int>(invWhereCursor))
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];
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}
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#endif
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