eqemu-server/common/inventory.cpp
2015-02-20 20:15:58 -08:00

95 lines
2.5 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inventory.h"
#include "data_verification.h"
#include <map>
struct EQEmu::Inventory::impl
{
std::map<int, ItemContainer> containers_;
};
EQEmu::Inventory::Inventory() {
impl_ = new impl;
}
EQEmu::Inventory::~Inventory() {
delete impl_;
}
std::shared_ptr<EQEmu::ItemInstance> EQEmu::Inventory::Get(const InventorySlot &slot) {
auto iter = impl_->containers_.find(slot.type_);
if(iter != impl_->containers_.end()) {
auto item = iter->second.Get(slot.slot_);
if(item) {
if(slot.bag_index_ > -1) {
auto sub_item = item->Get(slot.bag_index_);
if(sub_item) {
if(slot.aug_index_ > -1) {
return sub_item->Get(slot.aug_index_);
} else {
return sub_item;
}
}
} else {
return item;
}
}
}
return std::shared_ptr<ItemInstance>(nullptr);
}
bool EQEmu::Inventory::Put(const InventorySlot &slot, std::shared_ptr<ItemInstance> inst) {
if(impl_->containers_.count(slot.type_) == 0) {
impl_->containers_.insert(std::pair<int, ItemContainer>(slot.type_, ItemContainer()));
}
auto &container = impl_->containers_[slot.type_];
if(slot.bag_index_ > -1) {
auto item = container.Get(slot.slot_);
if(!item)
return false;
if(slot.aug_index_ > -1) {
auto bag_item = item->Get(slot.bag_index_);
if(!bag_item) {
return false;
}
return bag_item->Put(slot.aug_index_, inst);
} else {
return item->Put(slot.bag_index_, inst);
}
} else {
if(slot.aug_index_ > -1) {
auto item = container.Get(slot.slot_);
if(!item)
return false;
return item->Put(slot.aug_index_, inst);
}
return container.Put(slot.slot_, inst);
}
return false;
}