Alex King c9993fb698
[Commands] Cleanup #list Command (#3714)
* [Commands] Cleanup #list Command

# Notes
- Cleanup messages and logic.
- Introduce a struct so we don't have to duplicate so much code.

* Update list.cpp
2023-11-26 01:12:58 -05:00

276 lines
5.9 KiB
C++
Executable File

#include "../client.h"
#include "../corpse.h"
#include "../object.h"
#include "../doors.h"
struct UniqueEntity {
uint16 entity_id;
std::string entity_name;
uint32 unique_id;
glm::vec4 position;
};
void command_list(Client *c, const Seperator *sep)
{
const int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #list [corpses|doors|npcs|objects|players] [search]");
c->Message(Chat::White, "Example: #list npcs (Blank for all)");
return;
}
const bool is_corpses = !strcasecmp(sep->arg[1], "corpses");
const bool is_doors = !strcasecmp(sep->arg[1], "doors");
const bool is_npcs = !strcasecmp(sep->arg[1], "npcs");
const bool is_objects = !strcasecmp(sep->arg[1], "objects");
const bool is_players = !strcasecmp(sep->arg[1], "players");
if (
!is_corpses &&
!is_doors &&
!is_npcs &&
!is_objects &&
!is_players
) {
c->Message(Chat::White, "Usage: #list [npcs|players|corpses|doors|objects] [search]");
c->Message(Chat::White, "Example: #list npcs (Blank for all)");
return;
}
std::string search_type;
std::string unique_type;
if (is_corpses) {
search_type = "corpse";
unique_type = "Corpse ID";
} else if (is_doors) {
search_type = "door";
unique_type = "Door ID";
} else if (is_npcs) {
search_type = "NPC";
unique_type = "NPC ID";
} else if (is_objects) {
search_type = "object";
unique_type = "Object ID";
} else if (is_players) {
search_type = "player";
unique_type = "Character ID";
}
uint32 entity_count = 0;
uint32 found_count = 0;
const std::string &search_string = sep->arg[2] ? Strings::ToLower(sep->arg[2]) : std::string();
std::vector<UniqueEntity> unique_entities;
if (is_corpses) {
const auto &l = entity_list.GetCorpseList();
for (const auto &e : l) {
Corpse *entity = e.second;
entity_count++;
const std::string &entity_name = Strings::ToLower(entity->GetName());
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
continue;
}
unique_entities.emplace_back(
UniqueEntity{
.entity_id = entity->GetID(),
.entity_name = entity->GetName(),
.unique_id = entity->GetCorpseDBID(),
.position = entity->GetPosition()
}
);
found_count++;
}
} else if (is_doors) {
const auto &l = entity_list.GetDoorsList();
for (const auto &e : l) {
Doors *entity = e.second;
entity_count++;
const std::string &entity_name = Strings::ToLower(entity->GetDoorName());
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
continue;
}
unique_entities.emplace_back(
UniqueEntity{
.entity_id = entity->GetID(),
.entity_name = entity->GetDoorName(),
.unique_id = entity->GetDoorID(),
.position = entity->GetPosition()
}
);
found_count++;
}
} else if (is_npcs) {
const auto &l = entity_list.GetMobList();
for (const auto &e : l) {
Mob *entity = e.second;
if (!entity->IsNPC()) {
continue;
}
entity_count++;
const std::string &entity_name = Strings::ToLower(entity->GetName());
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
continue;
}
unique_entities.emplace_back(
UniqueEntity{
.entity_id = entity->GetID(),
.entity_name = entity->GetName(),
.unique_id = entity->GetNPCTypeID(),
.position = entity->GetPosition()
}
);
found_count++;
}
} else if (is_objects) {
const auto &l = entity_list.GetObjectList();
for (const auto &e : l) {
Object *entity = e.second;
entity_count++;
const std::string &entity_name = Strings::ToLower(entity->GetModelName());
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
continue;
}
unique_entities.emplace_back(
UniqueEntity{
.entity_id = entity->GetID(),
.entity_name = entity->GetModelName(),
.unique_id = entity->GetDBID(),
.position = glm::vec4(entity->GetX(), entity->GetY(), entity->GetZ(), 0.0f)
}
);
found_count++;
}
} else if (is_players) {
const auto &l = entity_list.GetClientList();
for (const auto &e : l) {
Client *entity = e.second;
entity_count++;
const std::string &entity_name = Strings::ToLower(entity->GetName());
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
continue;
}
unique_entities.emplace_back(
UniqueEntity{
.entity_id = entity->GetID(),
.entity_name = entity->GetName(),
.unique_id = entity->CharacterID(),
.position = entity->GetPosition()
}
);
found_count++;
}
}
if (!found_count) {
c->Message(
Chat::White,
fmt::format(
"Could not find any {}{}.",
search_type,
(
!search_string.empty() ?
fmt::format(
" matching '{}'",
search_string
) :
""
)
).c_str()
);
return;
}
std::sort(unique_entities.begin(), unique_entities.end(), [](UniqueEntity a, UniqueEntity b) {
if (a.entity_id && b.entity_id) {
return a.entity_id < b.entity_id;
} else {
return a.unique_id < b.unique_id;
}
});
for (const auto& e : unique_entities) {
const std::string &saylink = Saylink::Silent(
fmt::format(
"#goto {:.2f} {:.2f} {:.2f}",
e.position.x,
e.position.y,
e.position.z
),
"Goto"
);
c->Message(
Chat::White,
fmt::format(
"| {}{}{} | {} |",
saylink,
(
e.entity_id ?
fmt::format(
" | ID {}",
e.entity_id
) :
""
),
(
e.unique_id ?
fmt::format(
" | {} {}",
unique_type,
e.unique_id
) :
""
),
e.entity_name
).c_str()
);
}
c->Message(
Chat::White,
fmt::format(
"Found {} {}{}{}, {} total.",
found_count,
search_type,
found_count != 1 ? "s" : "",
(
!search_string.empty() ?
fmt::format(
" matching '{}'",
search_string
) :
""
),
entity_count
).c_str()
);
}