eqemu-server/ucs/database.h
2013-02-16 16:14:39 -08:00

74 lines
2.5 KiB
C++

/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CHATSERVER_DATABASE_H
#define CHATSERVER_DATABASE_H
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "../common/debug.h"
#include "../common/types.h"
#include "../common/dbcore.h"
#include "../common/linked_list.h"
#include "clientlist.h"
#include <string>
#include <vector>
#include <map>
using namespace std;
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, NULL, 10)
class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
~Database();
int FindAccount(const char *CharacterName, Client *c);
int FindCharacter(const char *CharacterName);
bool VerifyMailKey(string CharacterName, int IPAddress, string MailKey);
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool LoadChatChannels();
void GetAccountStatus(Client *c);
void SetChannelPassword(string ChannelName, string Password);
void SetChannelOwner(string ChannelName, string Owner);
void SendHeaders(Client *c);
void SendBody(Client *c, int MessageNumber);
bool SendMail(string Recipient, string From, string Subject, string Body, string RecipientsString);
void SetMessageStatus(int MessageNumber, int Status);
void ExpireMail();
void AddFriendOrIgnore(int CharID, int Type, string Name);
void RemoveFriendOrIgnore(int CharID, int Type, string Name);
void GetFriendsAndIgnore(int CharID, vector<string> &Friends, vector<string> &Ignorees);
protected:
void HandleMysqlError(uint32 errnum);
private:
void DBInitVars();
};
#endif