mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Fixed crash where 'attacker' validation is not being checked Removed petition console spam that does not follow traditional logging and is useless Made fix with SympatheticProcChances where it was checking for TempItem->Focus.Effect instead of TempItemAug->Focus.Effect
6473 lines
165 KiB
C++
6473 lines
165 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "../common/spdat.h"
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#include "masterentity.h"
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#include "../common/packet_dump.h"
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#include "../common/moremath.h"
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#include "../common/Item.h"
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#include "worldserver.h"
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#include "../common/skills.h"
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#include "../common/bodytypes.h"
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#include "../common/classes.h"
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#include "../common/rulesys.h"
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#include <math.h>
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#include <assert.h>
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#ifndef WIN32
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#include <stdlib.h>
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#include "../common/unix.h"
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#endif
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#include "StringIDs.h"
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#include "QuestParserCollection.h"
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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extern WorldServer worldserver;
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// the spell can still fail here, if the buff can't stack
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// in this case false will be returned, true otherwise
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bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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{
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int caster_level, buffslot, effect, effect_value, i;
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ItemInst *SummonedItem=nullptr;
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#ifdef SPELL_EFFECT_SPAM
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#define _EDLEN 200
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char effect_desc[_EDLEN];
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#endif
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if(!IsValidSpell(spell_id))
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return false;
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const SPDat_Spell_Struct &spell = spells[spell_id];
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bool c_override = false;
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if(caster && caster->IsClient() && GetCastedSpellInvSlot() > 0)
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{
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const ItemInst* inst = caster->CastToClient()->GetInv().GetItem(GetCastedSpellInvSlot());
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if(inst)
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{
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if(inst->GetItem()->Click.Level > 0)
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{
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caster_level = inst->GetItem()->Click.Level;
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c_override = true;
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}
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else
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{
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caster_level = caster ? caster->GetCasterLevel(spell_id) : GetCasterLevel(spell_id);
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}
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}
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else
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caster_level = caster ? caster->GetCasterLevel(spell_id) : GetCasterLevel(spell_id);
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}
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else
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caster_level = caster ? caster->GetCasterLevel(spell_id) : GetCasterLevel(spell_id);
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if(c_override)
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{
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int durat = CalcBuffDuration(caster, this, spell_id, caster_level);
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if(durat > 0)
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{
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buffslot = AddBuff(caster, spell_id, durat, caster_level);
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if(buffslot == -1) // stacking failure
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return false;
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}
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else
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{
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buffslot = -2;
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}
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}
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else
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{
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if(IsBuffSpell(spell_id)){
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if(IsEffectInSpell(spell_id, SE_BindSight))
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{
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if(caster)
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{
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buffslot = caster->AddBuff(caster, spell_id);
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}
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else
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buffslot = -1;
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}
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else
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{
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buffslot = AddBuff(caster, spell_id);
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}
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if(buffslot == -1) // stacking failure
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return false;
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} else {
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buffslot = -2; //represents not a buff I guess
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}
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}
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#ifdef SPELL_EFFECT_SPAM
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Message(0, "You are affected by spell '%s' (id %d)", spell.name, spell_id);
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if(buffslot >= 0)
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{
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Message(0, "Buff slot: %d Duration: %d tics", buffslot, buffs[buffslot].ticsremaining);
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}
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#endif
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if(buffslot >= 0)
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{
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buffs[buffslot].melee_rune = 0;
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buffs[buffslot].magic_rune = 0;
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buffs[buffslot].numhits = 0;
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if(IsClient() && CastToClient()->GetClientVersionBit() & BIT_UnderfootAndLater)
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{
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EQApplicationPacket *outapp = MakeBuffsPacket(false);
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CastToClient()->FastQueuePacket(&outapp);
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}
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}
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if(IsNPC())
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{
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std::vector<void*> args;
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args.push_back(&buffslot);
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int i = parse->EventSpell(EVENT_SPELL_EFFECT_NPC, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0, &args);
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if(i != 0){
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CalcBonuses();
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return true;
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}
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}
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else if(IsClient())
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{
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std::vector<void*> args;
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args.push_back(&buffslot);
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int i = parse->EventSpell(EVENT_SPELL_EFFECT_CLIENT, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0, &args);
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if(i != 0){
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CalcBonuses();
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return true;
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}
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}
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if(spells[spell_id].viral_targets > 0) {
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if(!viral_timer.Enabled())
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viral_timer.Start(1000);
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has_virus = true;
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for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2)
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{
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if(!viral_spells[i])
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{
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viral_spells[i] = spell_id;
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viral_spells[i+1] = caster->GetID();
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break;
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}
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}
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}
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if(spells[spell_id].numhits > 0 && buffslot >= 0){
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int numhit = spells[spell_id].numhits;
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if (caster && caster->IsClient()){
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numhit += numhit*caster->CastToClient()->GetFocusEffect(focusFcLimitUse, spell_id)/100;
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numhit += caster->CastToClient()->GetFocusEffect(focusIncreaseNumHits, spell_id);
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}
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buffs[buffslot].numhits = numhit;
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}
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if (!IsPowerDistModSpell(spell_id))
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SetSpellPowerDistanceMod(0);
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// iterate through the effects in the spell
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for (i = 0; i < EFFECT_COUNT; i++)
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{
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if(IsBlankSpellEffect(spell_id, i))
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continue;
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effect = spell.effectid[i];
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effect_value = CalcSpellEffectValue(spell_id, i, caster_level, caster ? caster : this);
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if(spell_id == SPELL_LAY_ON_HANDS && caster && caster->GetAA(aaImprovedLayOnHands))
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effect_value = GetMaxHP();
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if (GetSpellPowerDistanceMod())
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effect_value = effect_value*(GetSpellPowerDistanceMod()/100);
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#ifdef SPELL_EFFECT_SPAM
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effect_desc[0] = 0;
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#endif
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switch(effect)
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{
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case SE_CurrentHP: // nukes, heals; also regen/dot if a buff
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{
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Current Hitpoints: %+i", effect_value);
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#endif
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// SE_CurrentHP is calculated at first tick if its a dot/buff
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if (buffslot >= 0)
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break;
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// for offensive spells check if we have a spell rune on
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int32 dmg = effect_value;
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if(dmg < 0)
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{
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if (!PassCastRestriction(false, spells[spell_id].base2[i], true))
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break;
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// take partial damage into account
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dmg = (int32) (dmg * partial / 100);
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//handles AAs and what not...
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if(caster) {
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dmg = caster->GetActSpellDamage(spell_id, dmg, this);
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caster->ResourceTap(-dmg, spell_id);
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}
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dmg = -dmg;
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Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
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}
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else if(dmg > 0) {
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//healing spell...
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if (!PassCastRestriction(false, spells[spell_id].base2[i], false))
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break;
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if(caster)
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dmg = caster->GetActSpellHealing(spell_id, dmg, this);
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HealDamage(dmg, caster);
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}
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Current Hitpoints: %+i actual: %+i", effect_value, dmg);
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#endif
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break;
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}
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case SE_CurrentHPOnce: // used in buffs usually, see Courage
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{
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Current Hitpoints Once: %+i", effect_value);
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#endif
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int32 dmg = effect_value;
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if (spell_id == 2751 && caster) //Manaburn
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{
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dmg = caster->GetMana()*-3;
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caster->SetMana(0);
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} else if (spell_id == 2755 && caster) //Lifeburn
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{
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dmg = caster->GetHP()*-15/10;
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caster->SetHP(1);
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if(caster->IsClient()){
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caster->CastToClient()->SetFeigned(true);
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caster->SendAppearancePacket(AT_Anim, 115);
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}
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}
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//do any AAs apply to these spells?
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if(dmg < 0) {
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dmg = -dmg;
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Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
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} else {
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HealDamage(dmg, caster);
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}
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break;
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}
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case SE_PercentalHeal:
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{
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Percental Heal: %+i (%d%% max)", spell.max[i], effect_value);
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#endif
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int32 val = GetMaxHP() * spell.base[i] / 100;
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//This effect can also do damage by percent.
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if (val < 0) {
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if (-val > spell.max[i])
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val = -spell.max[i];
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if (caster)
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val = caster->GetActSpellDamage(spell_id, val, this);
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}
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else
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{
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if (val > spell.max[i])
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val = spell.max[i];
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if(caster)
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val = caster->GetActSpellHealing(spell_id, val, this);
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}
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if (val < 0)
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Damage(caster, -val, spell_id, spell.skill, false, buffslot, false);
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else
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HealDamage(val, caster);
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break;
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}
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case SE_CompleteHeal:
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{
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Complete Heal");
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#endif
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//make sure they are not allready affected by this...
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//I think that is the point of making this a buff.
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//this is in the wrong spot, it should be in the immune
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//section so the buff timer does not get refreshed!
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int i;
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bool inuse = false;
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uint32 buff_count = GetMaxTotalSlots();
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for(i = 0; i < buff_count; i++) {
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if(buffs[i].spellid == spell_id && i != buffslot) {
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Message(0, "You must wait before you can be affected by this spell again.");
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inuse = true;
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break;
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}
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}
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if(inuse)
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break;
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int32 val = 0;
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val = 7500*effect_value;
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val = caster->GetActSpellHealing(spell_id, val, this);
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if (val > 0)
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HealDamage(val, caster);
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break;
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}
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case SE_CurrentMana:
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{
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// Bards don't get mana from effects, good or bad.
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if(GetClass() == BARD)
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break;
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if(IsManaTapSpell(spell_id)) {
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if(GetCasterClass() != 'N') {
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Current Mana: %+i", effect_value);
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#endif
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SetMana(GetMana() + effect_value);
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caster->SetMana(caster->GetMana() + abs(effect_value));
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if (effect_value < 0)
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TryTriggerOnValueAmount(false, true);
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#ifdef SPELL_EFFECT_SPAM
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caster->Message(0, "You have gained %+i mana!", effect_value);
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#endif
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}
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}
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else {
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Current Mana: %+i", effect_value);
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#endif
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if (buffslot >= 0)
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break;
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SetMana(GetMana() + effect_value);
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if (effect_value < 0)
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TryTriggerOnValueAmount(false, true);
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}
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break;
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}
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case SE_CurrentManaOnce:
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{
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// Bards don't get mana from effects, good or bad.
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if(GetClass() == BARD)
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break;
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Current Mana Once: %+i", effect_value);
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#endif
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SetMana(GetMana() + effect_value);
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break;
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}
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case SE_Translocate:
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{
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Translocate: %s %d %d %d heading %d",
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spell.teleport_zone, spell.base[1], spell.base[0],
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spell.base[2], spell.base[3]
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);
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#endif
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if(IsClient())
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{
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if(caster)
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CastToClient()->SendOPTranslocateConfirm(caster, spell_id);
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}
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break;
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}
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case SE_Succor:
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{
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float x, y, z, heading;
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const char *target_zone;
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x = spell.base[1];
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y = spell.base[0];
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z = spell.base[2];
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heading = spell.base[3];
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if(!strcmp(spell.teleport_zone, "same"))
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{
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target_zone = 0;
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}
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else
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{
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target_zone = spell.teleport_zone;
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if(IsNPC() && target_zone != zone->GetShortName()){
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if(!GetOwner()){
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CastToNPC()->Depop();
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break;
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}else{
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if(!GetOwner()->IsClient())
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CastToNPC()->Depop();
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break;
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}
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}
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}
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if(IsClient())
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{
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if(MakeRandomInt(0, 99) < RuleI(Spells, SuccorFailChance)) { //2% Fail chance by default
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if(IsClient()) {
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CastToClient()->Message_StringID(MT_SpellFailure,SUCCOR_FAIL);
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}
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break;
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}
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// Below are the spellid's for known evac/succor spells that send player
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// to the current zone's safe points.
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// Succor = 1567
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// Lesser Succor = 2183
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// Evacuate = 1628
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// Lesser Evacuate = 2184
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// Decession = 2558
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// Greater Decession = 3244
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// Egress = 1566
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if(!target_zone) {
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#ifdef SPELL_EFFECT_SPAM
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LogFile->write(EQEMuLog::Debug, "Succor/Evacuation Spell In Same Zone.");
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#endif
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if(IsClient())
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CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x, y, z, heading, 0, EvacToSafeCoords);
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else
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GMMove(x, y, z, heading);
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}
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else {
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#ifdef SPELL_EFFECT_SPAM
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LogFile->write(EQEMuLog::Debug, "Succor/Evacuation Spell To Another Zone.");
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#endif
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if(IsClient())
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CastToClient()->MovePC(target_zone, x, y, z, heading);
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}
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}
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break;
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}
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case SE_GateCastersBindpoint: //Shin: Used on Teleport Bind.
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case SE_Teleport: // gates, rings, circles, etc
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case SE_Teleport2:
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{
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float x, y, z, heading;
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const char *target_zone;
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x = spell.base[1];
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y = spell.base[0];
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z = spell.base[2];
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heading = spell.base[3];
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if(!strcmp(spell.teleport_zone, "same"))
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{
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target_zone = 0;
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}
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else
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{
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target_zone = spell.teleport_zone;
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if(IsNPC() && target_zone != zone->GetShortName()){
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if(!GetOwner()){
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CastToNPC()->Depop();
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break;
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}else{
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if(!GetOwner()->IsClient())
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CastToNPC()->Depop();
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break;
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}
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}
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}
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if (effect == SE_GateCastersBindpoint && caster->IsClient())
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{ //Shin: Teleport Bind uses caster's bind point
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x = caster->CastToClient()->GetBindX();
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y = caster->CastToClient()->GetBindY();
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z = caster->CastToClient()->GetBindZ();
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heading = caster->CastToClient()->GetBindHeading();
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|
//target_zone = caster->CastToClient()->GetBindZoneId(); target_zone doesn't work due to const char
|
|
CastToClient()->MovePC(caster->CastToClient()->GetBindZoneID(), 0, x, y, z, heading);
|
|
break;
|
|
}
|
|
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
const char *efstr = "Teleport";
|
|
if(effect == SE_Teleport)
|
|
efstr = "Teleport v1";
|
|
else if(effect == SE_Teleport2)
|
|
efstr = "Teleport v2";
|
|
else if(effect == SE_Succor)
|
|
efstr = "Succor";
|
|
|
|
snprintf(effect_desc, _EDLEN,
|
|
"%s: %0.2f, %0.2f, %0.2f heading %0.2f in %s",
|
|
efstr, x, y, z, heading, target_zone ? target_zone : "same zone"
|
|
);
|
|
#endif
|
|
if(IsClient())
|
|
{
|
|
if(!target_zone)
|
|
CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x, y, z, heading);
|
|
else
|
|
CastToClient()->MovePC(target_zone, x, y, z, heading);
|
|
}
|
|
else{
|
|
if(!target_zone)
|
|
GMMove(x, y, z, heading);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Invisibility:
|
|
case SE_Invisibility2:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Invisibility");
|
|
#endif
|
|
SetInvisible(spell.base[i]);
|
|
break;
|
|
}
|
|
|
|
case SE_InvisVsAnimals:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Invisibility to Animals");
|
|
#endif
|
|
invisible_animals = true;
|
|
break;
|
|
}
|
|
|
|
case SE_InvisVsUndead2:
|
|
case SE_InvisVsUndead:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Invisibility to Undead");
|
|
#endif
|
|
invisible_undead = true;
|
|
break;
|
|
}
|
|
case SE_SeeInvis:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "See Invisible");
|
|
#endif
|
|
see_invis = spell.base[i];
|
|
break;
|
|
}
|
|
|
|
case SE_FleshToBone:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Flesh To Bone");
|
|
#endif
|
|
if(IsClient()){
|
|
ItemInst* transI = CastToClient()->GetInv().GetItem(MainCursor);
|
|
if(transI && transI->IsType(ItemClassCommon) && transI->IsStackable()){
|
|
uint32 fcharges = transI->GetCharges();
|
|
//Does it sound like meat... maybe should check if it looks like meat too...
|
|
if(strstr(transI->GetItem()->Name, "meat") ||
|
|
strstr(transI->GetItem()->Name, "Meat") ||
|
|
strstr(transI->GetItem()->Name, "flesh") ||
|
|
strstr(transI->GetItem()->Name, "Flesh") ||
|
|
strstr(transI->GetItem()->Name, "parts") ||
|
|
strstr(transI->GetItem()->Name, "Parts")){
|
|
CastToClient()->DeleteItemInInventory(MainCursor, fcharges, true);
|
|
CastToClient()->SummonItem(13073, fcharges);
|
|
}
|
|
else{
|
|
Message(13, "You can only transmute flesh to bone.");
|
|
}
|
|
}
|
|
else{
|
|
Message(13, "You can only transmute flesh to bone.");
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_GroupFearImmunity:{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Group Fear Immunity");
|
|
#endif
|
|
//Added client messages to give some indication this effect is active.
|
|
uint32 group_id_caster = 0;
|
|
uint32 time = spell.base[i]*10;
|
|
if(caster->IsClient())
|
|
{
|
|
if(caster->IsGrouped())
|
|
{
|
|
group_id_caster = GetGroup()->GetID();
|
|
}
|
|
else if(caster->IsRaidGrouped())
|
|
{
|
|
group_id_caster = (GetRaid()->GetGroup(CastToClient()) == 0xFFFF) ? 0 : (GetRaid()->GetGroup(CastToClient()) + 1);
|
|
}
|
|
}
|
|
if(group_id_caster){
|
|
Group *g = entity_list.GetGroupByID(group_id_caster);
|
|
uint32 time = spell.base[i]*10;
|
|
if(g){
|
|
for(int gi=0; gi < 6; gi++){
|
|
if(g->members[gi] && g->members[gi]->IsClient())
|
|
{
|
|
g->members[gi]->CastToClient()->EnableAAEffect(aaEffectWarcry , time);
|
|
if (g->members[gi]->GetID() != caster->GetID())
|
|
g->members[gi]->Message(13, "You hear the war cry.");
|
|
else
|
|
Message(13, "You let loose a fierce war cry.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else{
|
|
CastToClient()->EnableAAEffect(aaEffectWarcry , time);
|
|
Message(13, "You let loose a fierce war cry.");
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_AddFaction:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Faction Mod: %+i", effect_value);
|
|
#endif
|
|
// EverHood
|
|
if(caster && GetPrimaryFaction()>0) {
|
|
caster->AddFactionBonus(GetPrimaryFaction(),effect_value);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Stun:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Stun: %d msec", effect_value);
|
|
#endif
|
|
//Typically we check for immunities else where but since stun immunities are different and only
|
|
//Block the stun part and not the whole spell, we do it here, also do the message here so we wont get the message on a resist
|
|
int max_level = spell.max[i];
|
|
//max_level of 0 means we assume a default of 55.
|
|
if (max_level == 0)
|
|
max_level = RuleI(Spells, BaseImmunityLevel);
|
|
// NPCs get to ignore max_level for their spells.
|
|
// Ignore if spell is beneficial (ex. Harvest)
|
|
if (IsDetrimentalSpell(spell.id) && (GetSpecialAbility(UNSTUNABLE) ||
|
|
((GetLevel() > max_level) && caster && (!caster->IsNPC() ||
|
|
(caster->IsNPC() && !RuleB(Spells, NPCIgnoreBaseImmunity))))))
|
|
{
|
|
caster->Message_StringID(MT_SpellFailure, IMMUNE_STUN);
|
|
} else {
|
|
int stun_resist = itembonuses.StunResist+spellbonuses.StunResist;
|
|
if (IsClient())
|
|
stun_resist += aabonuses.StunResist;
|
|
|
|
if (stun_resist <= 0 || MakeRandomInt(0,99) >= stun_resist) {
|
|
mlog(COMBAT__HITS, "Stunned. We had %d percent resist chance.", stun_resist);
|
|
|
|
if (caster->IsClient())
|
|
effect_value += effect_value*caster->CastToClient()->GetFocusEffect(focusFcStunTimeMod, spell_id)/100;
|
|
|
|
Stun(effect_value);
|
|
} else {
|
|
if (IsClient())
|
|
Message_StringID(MT_Stun, SHAKE_OFF_STUN);
|
|
|
|
mlog(COMBAT__HITS, "Stun Resisted. We had %d percent resist chance.", stun_resist);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Charm:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Charm: %+i (up to lvl %d)", effect_value, spell.max[i]);
|
|
#endif
|
|
|
|
if (!caster) // can't be someone's pet unless we know who that someone is
|
|
break;
|
|
|
|
if(IsNPC())
|
|
{
|
|
CastToNPC()->SaveGuardSpotCharm();
|
|
}
|
|
InterruptSpell();
|
|
entity_list.RemoveDebuffs(this);
|
|
entity_list.RemoveFromTargets(this);
|
|
WipeHateList();
|
|
|
|
if (IsClient() && caster->IsClient()) {
|
|
caster->Message(0, "Unable to cast charm on a fellow player.");
|
|
BuffFadeByEffect(SE_Charm);
|
|
break;
|
|
} else if(IsCorpse()) {
|
|
caster->Message(0, "Unable to cast charm on a corpse.");
|
|
BuffFadeByEffect(SE_Charm);
|
|
break;
|
|
} else if(caster->GetPet() != nullptr && caster->IsClient()) {
|
|
caster->Message(0, "You cannot charm something when you already have a pet.");
|
|
BuffFadeByEffect(SE_Charm);
|
|
break;
|
|
} else if(GetOwner()) {
|
|
caster->Message(0, "You cannot charm someone else's pet!");
|
|
BuffFadeByEffect(SE_Charm);
|
|
break;
|
|
}
|
|
|
|
Mob *my_pet = GetPet();
|
|
if(my_pet)
|
|
{
|
|
my_pet->Kill();
|
|
}
|
|
|
|
caster->SetPet(this);
|
|
SetOwnerID(caster->GetID());
|
|
SetPetOrder(SPO_Follow);
|
|
|
|
if(caster->IsClient()){
|
|
EQApplicationPacket *app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
|
|
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
|
|
ps->owner_id = caster->GetID();
|
|
ps->pet_id = this->GetID();
|
|
ps->command = 1;
|
|
entity_list.QueueClients(this, app);
|
|
safe_delete(app);
|
|
SendPetBuffsToClient();
|
|
SendAppearancePacket(AT_Pet, caster->GetID(), true, true);
|
|
}
|
|
|
|
if (IsClient())
|
|
{
|
|
AI_Start();
|
|
SendAppearancePacket(14, 100, true, true);
|
|
} else if(IsNPC()) {
|
|
CastToNPC()->SetPetSpellID(0); //not a pet spell.
|
|
}
|
|
|
|
bool bBreak = false;
|
|
|
|
// define spells with fixed duration
|
|
// charm spells with -1 in field 209 are all of fixed duration, so lets use that instead of spell_ids
|
|
if(spells[spell_id].powerful_flag == -1)
|
|
bBreak = true;
|
|
|
|
if (!bBreak)
|
|
{
|
|
int resistMod = partial + (GetCHA()/25);
|
|
resistMod = resistMod > 100 ? 100 : resistMod;
|
|
buffs[buffslot].ticsremaining = resistMod * buffs[buffslot].ticsremaining / 100;
|
|
}
|
|
|
|
if(IsClient())
|
|
{
|
|
if(buffs[buffslot].ticsremaining > RuleI(Character, MaxCharmDurationForPlayerCharacter))
|
|
buffs[buffslot].ticsremaining = RuleI(Character, MaxCharmDurationForPlayerCharacter);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
|
|
case SE_SenseDead:
|
|
case SE_SenseSummoned:
|
|
case SE_SenseAnimals:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Sense Target: %+i", effect_value);
|
|
#endif
|
|
if(IsClient())
|
|
{
|
|
CastToClient()->SetSenseExemption(true);
|
|
|
|
if(CastToClient()->GetClientVersionBit() & BIT_SoDAndLater)
|
|
{
|
|
bodyType bt = BT_Undead;
|
|
|
|
int MessageID = SENSE_UNDEAD;
|
|
|
|
if(effect == SE_SenseSummoned)
|
|
{
|
|
bt = BT_Summoned;
|
|
MessageID = SENSE_SUMMONED;
|
|
}
|
|
else if(effect == SE_SenseAnimals)
|
|
{
|
|
bt = BT_Animal;
|
|
MessageID = SENSE_ANIMAL;
|
|
}
|
|
|
|
Mob *ClosestMob = entity_list.GetClosestMobByBodyType(this, bt);
|
|
|
|
if(ClosestMob)
|
|
{
|
|
Message_StringID(MT_Spells, MessageID);
|
|
SetHeading(CalculateHeadingToTarget(ClosestMob->GetX(), ClosestMob->GetY()));
|
|
SetTarget(ClosestMob);
|
|
CastToClient()->SendTargetCommand(ClosestMob->GetID());
|
|
SendPosUpdate(2);
|
|
}
|
|
else
|
|
Message_StringID(clientMessageError, SENSE_NOTHING);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Fear:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Fear: %+i", effect_value);
|
|
#endif
|
|
if(IsClient())
|
|
{
|
|
if(buffs[buffslot].ticsremaining > RuleI(Character, MaxFearDurationForPlayerCharacter))
|
|
buffs[buffslot].ticsremaining = RuleI(Character, MaxFearDurationForPlayerCharacter);
|
|
}
|
|
|
|
|
|
if(RuleB(Combat, EnableFearPathing)){
|
|
if(IsClient())
|
|
{
|
|
AI_Start();
|
|
animation = GetRunspeed() * 21; //set our animation to match our speed about
|
|
}
|
|
|
|
CalculateNewFearpoint();
|
|
if(curfp)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Stun(buffs[buffslot].ticsremaining * 6000 - (6000 - tic_timer.GetRemainingTime()));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_BindAffinity: //TO DO: Add support for secondary and tertiary gate abilities
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Bind Affinity");
|
|
#endif
|
|
if (IsClient())
|
|
{
|
|
if(CastToClient()->GetGM() || RuleB(Character, BindAnywhere))
|
|
{
|
|
EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
|
|
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
|
|
EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
|
|
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
|
|
|
|
action->target = GetID();
|
|
action->source = caster ? caster->GetID() : GetID();
|
|
action->level = 65;
|
|
action->instrument_mod = 10;
|
|
action->sequence = (GetHeading() * 12345 / 2);
|
|
action->type = 231;
|
|
action->spell = spell_id;
|
|
action->buff_unknown = 4;
|
|
|
|
cd->target = action->target;
|
|
cd->source = action->source;
|
|
cd->type = action->type;
|
|
cd->spellid = action->spell;
|
|
cd->sequence = action->sequence;
|
|
|
|
CastToClient()->QueuePacket(action_packet);
|
|
if(caster->IsClient() && caster != this)
|
|
caster->CastToClient()->QueuePacket(action_packet);
|
|
|
|
CastToClient()->QueuePacket(message_packet);
|
|
if(caster->IsClient() && caster != this)
|
|
caster->CastToClient()->QueuePacket(message_packet);
|
|
|
|
CastToClient()->SetBindPoint();
|
|
Save();
|
|
safe_delete(action_packet);
|
|
safe_delete(message_packet);
|
|
}
|
|
else
|
|
{
|
|
if(!zone->CanBind())
|
|
{
|
|
Message_StringID(MT_SpellFailure, CANNOT_BIND);
|
|
break;
|
|
}
|
|
if(!zone->IsCity())
|
|
{
|
|
if(caster != this)
|
|
{
|
|
Message_StringID(MT_SpellFailure, CANNOT_BIND);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
|
|
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
|
|
EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
|
|
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
|
|
|
|
action->target = GetID();
|
|
action->source = caster ? caster->GetID() : GetID();
|
|
action->level = 65;
|
|
action->instrument_mod = 10;
|
|
action->sequence = (GetHeading() * 12345 / 2);
|
|
action->type = 231;
|
|
action->spell = spell_id;
|
|
action->buff_unknown = 4;
|
|
|
|
cd->target = action->target;
|
|
cd->source = action->source;
|
|
cd->type = action->type;
|
|
cd->spellid = action->spell;
|
|
cd->sequence = action->sequence;
|
|
|
|
CastToClient()->QueuePacket(action_packet);
|
|
if(caster->IsClient() && caster != this)
|
|
caster->CastToClient()->QueuePacket(action_packet);
|
|
|
|
CastToClient()->QueuePacket(message_packet);
|
|
if(caster->IsClient() && caster != this)
|
|
caster->CastToClient()->QueuePacket(message_packet);
|
|
|
|
CastToClient()->SetBindPoint();
|
|
Save();
|
|
safe_delete(action_packet);
|
|
safe_delete(message_packet);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
|
|
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
|
|
EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
|
|
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
|
|
|
|
action->target = GetID();
|
|
action->source = caster ? caster->GetID() : GetID();
|
|
action->level = 65;
|
|
action->instrument_mod = 10;
|
|
action->sequence = (GetHeading() * 12345 / 2);
|
|
action->type = 231;
|
|
action->spell = spell_id;
|
|
action->buff_unknown = 4;
|
|
|
|
cd->target = action->target;
|
|
cd->source = action->source;
|
|
cd->type = action->type;
|
|
cd->spellid = action->spell;
|
|
cd->sequence = action->sequence;
|
|
|
|
CastToClient()->QueuePacket(action_packet);
|
|
if(caster->IsClient() && caster != this)
|
|
caster->CastToClient()->QueuePacket(action_packet);
|
|
|
|
CastToClient()->QueuePacket(message_packet);
|
|
if(caster->IsClient() && caster != this)
|
|
caster->CastToClient()->QueuePacket(message_packet);
|
|
|
|
CastToClient()->SetBindPoint();
|
|
Save();
|
|
safe_delete(action_packet);
|
|
safe_delete(message_packet);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Gate: //TO DO: Add support for secondary and tertiary gate abilities (base2)
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Gate");
|
|
#endif
|
|
if(!spellbonuses.AntiGate){
|
|
|
|
if(MakeRandomInt(0, 99) < effect_value)
|
|
Gate();
|
|
else
|
|
caster->Message_StringID(MT_SpellFailure,GATE_FAIL);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_CancelMagic:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Cancel Magic: %d", effect_value);
|
|
#endif
|
|
if(GetSpecialAbility(UNDISPELLABLE)){
|
|
caster->Message_StringID(MT_SpellFailure, SPELL_NO_EFFECT, spells[spell_id].name);
|
|
break;
|
|
}
|
|
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for(int slot = 0; slot < buff_count; slot++) {
|
|
if( buffs[slot].spellid != SPELL_UNKNOWN &&
|
|
spells[buffs[slot].spellid].dispel_flag == 0 &&
|
|
!IsDiscipline(buffs[slot].spellid))
|
|
{
|
|
if (TryDispel(caster->GetLevel(),buffs[slot].casterlevel, effect_value)){
|
|
BuffFadeBySlot(slot);
|
|
slot = buff_count;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_DispelDetrimental:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Dispel Detrimental: %d", effect_value);
|
|
#endif
|
|
if(GetSpecialAbility(UNDISPELLABLE)){
|
|
caster->Message_StringID(MT_SpellFailure, SPELL_NO_EFFECT, spells[spell_id].name);
|
|
break;
|
|
}
|
|
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for(int slot = 0; slot < buff_count; slot++) {
|
|
if (buffs[slot].spellid != SPELL_UNKNOWN &&
|
|
IsDetrimentalSpell(buffs[slot].spellid) &&
|
|
spells[buffs[slot].spellid].dispel_flag == 0)
|
|
{
|
|
if (TryDispel(caster->GetLevel(),buffs[slot].casterlevel, effect_value)){
|
|
BuffFadeBySlot(slot);
|
|
slot = buff_count;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_DispelBeneficial:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Dispel Beneficial: %d", effect_value);
|
|
#endif
|
|
if(GetSpecialAbility(UNDISPELLABLE)){
|
|
caster->Message_StringID(MT_SpellFailure, SPELL_NO_EFFECT, spells[spell_id].name);
|
|
break;
|
|
}
|
|
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for(int slot = 0; slot < buff_count; slot++) {
|
|
if (buffs[slot].spellid != SPELL_UNKNOWN &&
|
|
IsBeneficialSpell(buffs[slot].spellid) &&
|
|
spells[buffs[slot].spellid].dispel_flag == 0)
|
|
{
|
|
if (TryDispel(caster->GetLevel(),buffs[slot].casterlevel, effect_value)){
|
|
BuffFadeBySlot(slot);
|
|
slot = buff_count;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Purify:
|
|
{
|
|
//Attempt to remove all Deterimental buffs.
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for(int slot = 0; slot < buff_count; slot++) {
|
|
if (buffs[slot].spellid != SPELL_UNKNOWN &&
|
|
IsDetrimentalSpell(buffs[slot].spellid))
|
|
{
|
|
if (TryDispel(caster->GetLevel(),buffs[slot].casterlevel, effect_value)){
|
|
BuffFadeBySlot(slot);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Mez:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Mesmerize");
|
|
#endif
|
|
Mesmerize();
|
|
break;
|
|
}
|
|
|
|
case SE_SummonItem:
|
|
{
|
|
const Item_Struct *item = database.GetItem(spell.base[i]);
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
const char *itemname = item ? item->Name : "*Unknown Item*";
|
|
snprintf(effect_desc, _EDLEN, "Summon Item: %s (id %d)", itemname, spell.base[i]);
|
|
#endif
|
|
if (!item) {
|
|
Message(13, "Unable to summon item %d. Item not found.", spell.base[i]);
|
|
} else if (IsClient()) {
|
|
Client *c = CastToClient();
|
|
if (c->CheckLoreConflict(item)) {
|
|
c->DuplicateLoreMessage(spell.base[i]);
|
|
} else {
|
|
int charges;
|
|
if (item->Stackable)
|
|
charges = (spell.formula[i] > item->StackSize) ? item->StackSize : spell.formula[i];
|
|
else if (item->MaxCharges) // mod rods etc
|
|
charges = item->MaxCharges;
|
|
else
|
|
charges = 1;
|
|
|
|
if (charges < 1)
|
|
charges = 1;
|
|
|
|
if (SummonedItem) {
|
|
c->PushItemOnCursor(*SummonedItem);
|
|
c->SendItemPacket(MainCursor, SummonedItem, ItemPacketSummonItem);
|
|
safe_delete(SummonedItem);
|
|
}
|
|
SummonedItem = database.CreateItem(spell.base[i], charges);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SE_SummonItemIntoBag:
|
|
{
|
|
const Item_Struct *item = database.GetItem(spell.base[i]);
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
const char *itemname = item ? item->Name : "*Unknown Item*";
|
|
snprintf(effect_desc, _EDLEN, "Summon Item In Bag: %s (id %d)", itemname, spell.base[i]);
|
|
#endif
|
|
uint8 slot;
|
|
|
|
if (!SummonedItem || !SummonedItem->IsType(ItemClassContainer)) {
|
|
if (caster)
|
|
caster->Message(13, "SE_SummonItemIntoBag but no bag has been summoned!");
|
|
} else if ((slot = SummonedItem->FirstOpenSlot()) == 0xff) {
|
|
if (caster)
|
|
caster->Message(13, "SE_SummonItemIntoBag but no room in summoned bag!");
|
|
} else if (IsClient()) {
|
|
if (CastToClient()->CheckLoreConflict(item)) {
|
|
CastToClient()->DuplicateLoreMessage(spell.base[i]);
|
|
} else {
|
|
int charges;
|
|
|
|
if (item->Stackable)
|
|
charges = (spell.formula[i] > item->StackSize) ? item->StackSize : spell.formula[i];
|
|
else if (item->MaxCharges) // mod rods, not sure if there are actual examples of this for IntoBag
|
|
charges = item->MaxCharges;
|
|
else
|
|
charges = 1;
|
|
|
|
if (charges < 1)
|
|
charges = 1;
|
|
|
|
ItemInst *SubItem = database.CreateItem(spell.base[i], charges);
|
|
if (SubItem != nullptr) {
|
|
SummonedItem->PutItem(slot, *SubItem);
|
|
safe_delete(SubItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_SummonBSTPet:
|
|
case SE_NecPet:
|
|
case SE_SummonPet:
|
|
case SE_Familiar:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Summon %s: %s", (effect==SE_Familiar)?"Familiar":"Pet", spell.teleport_zone);
|
|
#endif
|
|
if(GetPet())
|
|
{
|
|
Message_StringID(MT_Shout, ONLY_ONE_PET);
|
|
}
|
|
else
|
|
{
|
|
MakePet(spell_id, spell.teleport_zone);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_DivineAura:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Invulnerability");
|
|
#endif
|
|
if(spell_id==4789) // Touch of the Divine - Divine Save
|
|
buffs[buffslot].ticsremaining = spells[spell_id].buffduration; // Prevent focus/aa buff extension
|
|
|
|
SetInvul(true);
|
|
break;
|
|
}
|
|
|
|
case SE_ShadowStep:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Shadow Step: %d", effect_value);
|
|
#endif
|
|
if(IsNPC()) // see Song of Highsun - sends mob home
|
|
{
|
|
Gate();
|
|
}
|
|
// shadow step is handled by client already, nothing required
|
|
break;
|
|
}
|
|
|
|
case SE_Blind:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Blind: %+i", effect_value);
|
|
#endif
|
|
if (spells[spell_id].base[i] == 1)
|
|
BuffFadeByEffect(SE_Blind);
|
|
// handled by client
|
|
// TODO: blind flag?
|
|
break;
|
|
}
|
|
|
|
case SE_Rune:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Melee Absorb Rune: %+i", effect_value);
|
|
#endif
|
|
effect_value = ApplySpellEffectiveness(caster, spell_id, effect_value);
|
|
buffs[buffslot].melee_rune = effect_value;
|
|
break;
|
|
}
|
|
|
|
case SE_AbsorbMagicAtt:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Spell Absorb Rune: %+i", effect_value);
|
|
#endif
|
|
if(effect_value > 0)
|
|
buffs[buffslot].magic_rune = effect_value;
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_MitigateMeleeDamage:
|
|
{
|
|
buffs[buffslot].melee_rune = spells[spell_id].max[i];
|
|
break;
|
|
}
|
|
|
|
case SE_MeleeThresholdGuard:
|
|
{
|
|
buffs[buffslot].melee_rune = spells[spell_id].max[i];
|
|
break;
|
|
}
|
|
|
|
case SE_SpellThresholdGuard:
|
|
{
|
|
buffs[buffslot].magic_rune = spells[spell_id].max[i];
|
|
break;
|
|
}
|
|
|
|
case SE_MitigateSpellDamage:
|
|
{
|
|
buffs[buffslot].magic_rune = spells[spell_id].max[i];
|
|
break;
|
|
}
|
|
|
|
case SE_MitigateDotDamage:
|
|
{
|
|
buffs[buffslot].dot_rune = spells[spell_id].max[i];
|
|
break;
|
|
}
|
|
|
|
case SE_DistanceRemoval:
|
|
{
|
|
buffs[buffslot].caston_x = int(GetX());
|
|
buffs[buffslot].caston_y = int(GetY());
|
|
buffs[buffslot].caston_z = int(GetZ());
|
|
break;
|
|
}
|
|
|
|
case SE_Levitate:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Levitate");
|
|
#endif
|
|
//this sends the levitate packet to everybody else
|
|
//who does not otherwise receive the buff packet.
|
|
SendAppearancePacket(AT_Levitate, 2, true, true);
|
|
break;
|
|
}
|
|
|
|
case SE_DeathSave: {
|
|
|
|
int16 mod = 0;
|
|
|
|
if(caster) {
|
|
mod = caster->aabonuses.UnfailingDivinity +
|
|
caster->itembonuses.UnfailingDivinity +
|
|
caster->spellbonuses.UnfailingDivinity;
|
|
}
|
|
|
|
buffs[buffslot].ExtraDIChance = mod;
|
|
break;
|
|
}
|
|
|
|
case SE_Illusion:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Illusion: race %d", effect_value);
|
|
#endif
|
|
// Gender Illusions
|
|
if(spell.base[i] == -1) {
|
|
// Specific Gender Illusions
|
|
if(spell_id == 1732 || spell_id == 1731) {
|
|
int specific_gender = -1;
|
|
// Male
|
|
if(spell_id == 1732)
|
|
specific_gender = 0;
|
|
// Female
|
|
else if (spell_id == 1731)
|
|
specific_gender = 1;
|
|
if(specific_gender > -1) {
|
|
if(caster && caster->GetTarget()) {
|
|
SendIllusionPacket
|
|
(
|
|
caster->GetTarget()->GetBaseRace(),
|
|
specific_gender,
|
|
caster->GetTarget()->GetTexture()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
// Change Gender Illusions
|
|
else {
|
|
if(caster && caster->GetTarget()) {
|
|
int opposite_gender = 0;
|
|
if(caster->GetTarget()->GetGender() == 0)
|
|
opposite_gender = 1;
|
|
|
|
SendIllusionPacket
|
|
(
|
|
caster->GetTarget()->GetRace(),
|
|
opposite_gender,
|
|
caster->GetTarget()->GetTexture()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
// Racial Illusions
|
|
else {
|
|
SendIllusionPacket
|
|
(
|
|
spell.base[i],
|
|
Mob::GetDefaultGender(spell.base[i], GetGender()),
|
|
spell.base2[i],
|
|
spell.max[i]
|
|
);
|
|
if(spell.base[i] == OGRE){
|
|
SendAppearancePacket(AT_Size, 9);
|
|
}
|
|
else if(spell.base[i] == TROLL){
|
|
SendAppearancePacket(AT_Size, 8);
|
|
}
|
|
else if(spell.base[i] == VAHSHIR || spell.base[i] == BARBARIAN){
|
|
SendAppearancePacket(AT_Size, 7);
|
|
}
|
|
else if(spell.base[i] == HALF_ELF || spell.base[i] == WOOD_ELF || spell.base[i] == DARK_ELF || spell.base[i] == FROGLOK){
|
|
SendAppearancePacket(AT_Size, 5);
|
|
}
|
|
else if(spell.base[i] == DWARF){
|
|
SendAppearancePacket(AT_Size, 4);
|
|
}
|
|
else if(spell.base[i] == HALFLING || spell.base[i] == GNOME){
|
|
SendAppearancePacket(AT_Size, 3);
|
|
}
|
|
else if(spell.base[i] == WOLF) {
|
|
SendAppearancePacket(AT_Size, 2);
|
|
}
|
|
else{
|
|
SendAppearancePacket(AT_Size, 6);
|
|
}
|
|
}
|
|
|
|
for(int x = EmuConstants::MATERIAL_BEGIN; x <= EmuConstants::MATERIAL_TINT_END; x++)
|
|
SendWearChange(x);
|
|
|
|
if(caster && (caster->spellbonuses.IllusionPersistence || caster->aabonuses.IllusionPersistence
|
|
|| caster->itembonuses.IllusionPersistence))
|
|
buffs[buffslot].persistant_buff = 1;
|
|
else
|
|
buffs[buffslot].persistant_buff = 0;
|
|
break;
|
|
}
|
|
|
|
case SE_IllusionCopy:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Illusion Copy");
|
|
#endif
|
|
if(caster && caster->GetTarget()){
|
|
SendIllusionPacket
|
|
(
|
|
caster->GetTarget()->GetRace(),
|
|
caster->GetTarget()->GetGender(),
|
|
caster->GetTarget()->GetTexture()
|
|
);
|
|
caster->SendAppearancePacket(AT_Size, caster->GetTarget()->GetSize());
|
|
|
|
for(int x = EmuConstants::MATERIAL_BEGIN; x <= EmuConstants::MATERIAL_TINT_END; x++)
|
|
caster->SendWearChange(x);
|
|
}
|
|
}
|
|
|
|
case SE_WipeHateList:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Memory Blur: %d", effect_value);
|
|
#endif
|
|
int wipechance = spells[spell_id].base[i];
|
|
int bonus = 0;
|
|
|
|
if (caster){
|
|
bonus = caster->spellbonuses.IncreaseChanceMemwipe +
|
|
caster->itembonuses.IncreaseChanceMemwipe +
|
|
caster->aabonuses.IncreaseChanceMemwipe;
|
|
}
|
|
|
|
wipechance += wipechance*bonus/100;
|
|
|
|
if(MakeRandomInt(0, 99) < wipechance)
|
|
{
|
|
if(IsAIControlled())
|
|
{
|
|
WipeHateList();
|
|
}
|
|
Message(13, "Your mind fogs. Who are my friends? Who are my enemies?... it was all so clear a moment ago...");
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_SpinTarget:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Spin: %d", effect_value);
|
|
#endif
|
|
// the spinning is handled by the client
|
|
int max_level = spells[spell_id].max[i];
|
|
if(max_level == 0)
|
|
max_level = RuleI(Spells, BaseImmunityLevel); // Default max is 55 level limit
|
|
|
|
// NPCs ignore level limits in their spells
|
|
if(GetSpecialAbility(UNSTUNABLE) ||
|
|
((GetLevel() > max_level)
|
|
&& caster && (!caster->IsNPC() || (caster->IsNPC() && !RuleB(Spells, NPCIgnoreBaseImmunity)))))
|
|
{
|
|
caster->Message_StringID(MT_Shout, IMMUNE_STUN);
|
|
}
|
|
else
|
|
{
|
|
// the spinning is handled by the client
|
|
// Stun duration is based on the effect_value, not the buff duration(alot don't have buffs)
|
|
Stun(effect_value);
|
|
if(!IsClient()) {
|
|
Spin();
|
|
spun_timer.Start(100); // spins alittle every 100 ms
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_EyeOfZomm:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Eye of Zomm");
|
|
#endif
|
|
if(caster && caster->IsClient()) {
|
|
char eye_name[64];
|
|
snprintf(eye_name, sizeof(eye_name), "Eye_of_%s", caster->GetCleanName());
|
|
int duration = CalcBuffDuration(caster, this, spell_id) * 6;
|
|
caster->TemporaryPets(spell_id, nullptr, eye_name, duration);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_ReclaimPet:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Reclaim Pet");
|
|
#endif
|
|
if
|
|
(
|
|
IsNPC() &&
|
|
GetOwnerID() && // I'm a pet
|
|
caster && // there's a caster
|
|
caster->GetID() == GetOwnerID() && // and it's my master
|
|
GetPetType() != petCharmed
|
|
)
|
|
{
|
|
uint16 pet_spellid = CastToNPC()->GetPetSpellID();
|
|
uint16 pet_ActSpellCost = caster->GetActSpellCost(pet_spellid, spells[pet_spellid].mana);
|
|
int16 ImprovedReclaimMod = caster->spellbonuses.ImprovedReclaimEnergy +
|
|
caster->itembonuses.ImprovedReclaimEnergy +
|
|
caster->aabonuses.ImprovedReclaimEnergy;
|
|
|
|
if (!ImprovedReclaimMod)
|
|
ImprovedReclaimMod = 75; //Reclaim Energy default is 75% of actual mana cost
|
|
|
|
pet_ActSpellCost = pet_ActSpellCost*ImprovedReclaimMod/100;
|
|
|
|
caster->SetMana(caster->GetMana() + pet_ActSpellCost);
|
|
|
|
if(caster->IsClient())
|
|
caster->CastToClient()->SetPet(0);
|
|
|
|
SetOwnerID(0); // this will kill the pet
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_BindSight:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Bind Sight");
|
|
#endif
|
|
if(caster && caster->IsClient())
|
|
{
|
|
caster->CastToClient()->SetBindSightTarget(this);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_FeignDeath:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Feign Death");
|
|
#endif
|
|
//todo, look up spell ID in DB
|
|
if(spell_id == 2488) //Dook- Lifeburn fix
|
|
break;
|
|
|
|
if(IsClient()) {
|
|
|
|
if (MakeRandomInt(0, 99) > spells[spell_id].base[i]) {
|
|
CastToClient()->SetFeigned(false);
|
|
entity_list.MessageClose_StringID(this, false, 200, 10, STRING_FEIGNFAILED, GetName());
|
|
}
|
|
else
|
|
CastToClient()->SetFeigned(true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Sentinel:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Sentinel");
|
|
#endif
|
|
if(caster)
|
|
{
|
|
if(caster == this)
|
|
{
|
|
Message_StringID(MT_Spells,
|
|
SENTINEL_TRIG_YOU);
|
|
}
|
|
else
|
|
{
|
|
caster->Message_StringID(MT_Spells,
|
|
SENTINEL_TRIG_OTHER, GetCleanName());
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_LocateCorpse:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Locate Corpse");
|
|
#endif
|
|
// This is handled by the client prior to SoD.
|
|
//
|
|
if(IsClient() && (CastToClient()->GetClientVersionBit() & BIT_SoDAndLater))
|
|
CastToClient()->LocateCorpse();
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_Revive:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Revive"); // heh the corpse won't see this
|
|
#endif
|
|
if (IsCorpse() && CastToCorpse()->IsPlayerCorpse()) {
|
|
|
|
if(caster)
|
|
mlog(SPELLS__REZ, " corpse being rezzed using spell %i by %s",
|
|
spell_id, caster->GetName());
|
|
|
|
CastToCorpse()->CastRezz(spell_id, caster);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_ModelSize:
|
|
case SE_ChangeHeight:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Model Size: %d%%", effect_value);
|
|
#endif
|
|
ChangeSize(GetSize() * (effect_value / 100.0));
|
|
break;
|
|
}
|
|
|
|
case SE_Root:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Root: %+i", effect_value);
|
|
#endif
|
|
rooted = true;
|
|
|
|
if (caster){
|
|
buffs[buffslot].RootBreakChance = caster->aabonuses.RootBreakChance +
|
|
caster->itembonuses.RootBreakChance +
|
|
caster->spellbonuses.RootBreakChance;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_SummonHorse:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Summon Mount: %s", spell.teleport_zone);
|
|
#endif
|
|
if(IsClient()) // NPCs can't ride
|
|
{
|
|
CastToClient()->SummonHorse(spell_id);
|
|
}
|
|
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_SummonCorpse:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Summon Corpse: %d", effect_value);
|
|
#endif
|
|
// can only summon corpses of clients
|
|
if(!IsNPC()) {
|
|
Client* TargetClient = 0;
|
|
if(this->GetTarget())
|
|
TargetClient = this->GetTarget()->CastToClient();
|
|
else
|
|
TargetClient = this->CastToClient();
|
|
|
|
// We now have a valid target for this spell. Either the caster himself or a targetted player. Lets see if the target is in the group.
|
|
Group* group = entity_list.GetGroupByClient(TargetClient);
|
|
if(group) {
|
|
if(!group->IsGroupMember(TargetClient)) {
|
|
Message(13, "Your target must be a group member for this spell.");
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
Raid *r = entity_list.GetRaidByClient(caster->CastToClient());
|
|
if(r)
|
|
{
|
|
uint32 gid = 0xFFFFFFFF;
|
|
gid = r->GetGroup(caster->GetName());
|
|
if(gid < 11)
|
|
{
|
|
if(r->GetGroup(TargetClient->GetName()) != gid) {
|
|
Message(13, "Your target must be a group member for this spell.");
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
if(TargetClient != this->CastToClient()) {
|
|
Message(13, "Your target must be a group member for this spell.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now we should either be casting this on self or its being cast on a valid group member
|
|
if(TargetClient) {
|
|
|
|
if (TargetClient->GetLevel() <= effect_value){
|
|
|
|
Corpse *corpse = entity_list.GetCorpseByOwner(TargetClient);
|
|
if(corpse) {
|
|
if(TargetClient == this->CastToClient())
|
|
Message_StringID(4, SUMMONING_CORPSE, TargetClient->CastToMob()->GetCleanName());
|
|
else
|
|
Message_StringID(4, SUMMONING_CORPSE_OTHER, TargetClient->CastToMob()->GetCleanName());
|
|
|
|
corpse->Summon(CastToClient(), true, true);
|
|
}
|
|
else {
|
|
// No corpse found in the zone
|
|
Message_StringID(4, CORPSE_CANT_SENSE);
|
|
}
|
|
}
|
|
else
|
|
caster->Message_StringID(MT_SpellFailure, SPELL_LEVEL_REQ);
|
|
}
|
|
else {
|
|
Message_StringID(4, TARGET_NOT_FOUND);
|
|
LogFile->write(EQEMuLog::Error, "%s attempted to cast spell id %u with spell effect SE_SummonCorpse, but could not cast target into a Client object.", GetCleanName(), spell_id);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SE_AddMeleeProc:
|
|
case SE_WeaponProc:
|
|
{
|
|
uint16 procid = GetProcID(spell_id, i);
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Weapon Proc: %s (id %d)", spells[effect_value].name, procid);
|
|
#endif
|
|
|
|
if(spells[spell_id].base2[i] == 0)
|
|
AddProcToWeapon(procid, false, 100, spell_id);
|
|
else
|
|
AddProcToWeapon(procid, false, spells[spell_id].base2[i]+100, spell_id);
|
|
break;
|
|
}
|
|
|
|
case SE_NegateAttacks:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Melee Negate Attack Rune: %+i", effect_value);
|
|
#endif
|
|
if(buffslot >= 0)
|
|
buffs[buffslot].numhits = effect_value;
|
|
break;
|
|
}
|
|
case SE_AppraiseLDonChest:
|
|
{
|
|
if(IsNPC())
|
|
{
|
|
int check = spell.max[0];
|
|
int target = spell.targettype;
|
|
if(target == ST_LDoNChest_Cursed)
|
|
{
|
|
if(caster && caster->IsClient())
|
|
{
|
|
caster->CastToClient()->HandleLDoNSenseTraps(CastToNPC(), check, LDoNTypeCursed);
|
|
}
|
|
}
|
|
else if(target == ST_Target)
|
|
{
|
|
if(caster && caster->IsClient())
|
|
{
|
|
caster->CastToClient()->HandleLDoNSenseTraps(CastToNPC(), check, LDoNTypeMagical);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_DisarmLDoNTrap:
|
|
{
|
|
if(IsNPC())
|
|
{
|
|
int check = spell.max[0];
|
|
int target = spell.targettype;
|
|
if(target == ST_LDoNChest_Cursed)
|
|
{
|
|
if(caster && caster->IsClient())
|
|
{
|
|
caster->CastToClient()->HandleLDoNDisarm(CastToNPC(), check, LDoNTypeCursed);
|
|
}
|
|
}
|
|
else if(target == ST_Target)
|
|
{
|
|
if(caster && caster->IsClient())
|
|
{
|
|
caster->CastToClient()->HandleLDoNDisarm(CastToNPC(), check, LDoNTypeMagical);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_UnlockLDoNChest:
|
|
{
|
|
if(IsNPC())
|
|
{
|
|
int check = spell.max[0];
|
|
int target = spell.targettype;
|
|
if(target == ST_LDoNChest_Cursed)
|
|
{
|
|
if(caster && caster->IsClient())
|
|
{
|
|
caster->CastToClient()->HandleLDoNPickLock(CastToNPC(), check, LDoNTypeCursed);
|
|
}
|
|
}
|
|
else if(target == ST_Target)
|
|
{
|
|
if(caster && caster->IsClient())
|
|
{
|
|
caster->CastToClient()->HandleLDoNPickLock(CastToNPC(), check, LDoNTypeMagical);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Lull:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Lull");
|
|
#endif
|
|
// TODO: check vs. CHA when harmony effect failed, if caster is to be added to hatelist
|
|
break;
|
|
}
|
|
|
|
case SE_PoisonCounter:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Poison Counter: %+i", effect_value);
|
|
#endif
|
|
if (effect_value < 0)
|
|
{
|
|
effect_value = 0 - effect_value;
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for (int j=0; j < buff_count; j++) {
|
|
if (buffs[j].spellid >= (uint16)SPDAT_RECORDS)
|
|
continue;
|
|
if (CalculatePoisonCounters(buffs[j].spellid) == 0)
|
|
continue;
|
|
if (effect_value >= buffs[j].counters) {
|
|
if (caster)
|
|
caster->Message(MT_Spells,"You have cured your target of %s!",spells[buffs[j].spellid].name);
|
|
caster->CastOnCurer(buffs[j].spellid);
|
|
CastOnCure(buffs[j].spellid);
|
|
effect_value -= buffs[j].counters;
|
|
buffs[j].counters = 0;
|
|
BuffFadeBySlot(j);
|
|
} else {
|
|
buffs[j].counters -= effect_value;
|
|
effect_value = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_DiseaseCounter:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Disease Counter: %+i", effect_value);
|
|
#endif
|
|
if (effect_value < 0)
|
|
{
|
|
effect_value = 0 - effect_value;
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for (int j=0; j < buff_count; j++) {
|
|
if (buffs[j].spellid >= (uint16)SPDAT_RECORDS)
|
|
continue;
|
|
if (CalculateDiseaseCounters(buffs[j].spellid) == 0)
|
|
continue;
|
|
if (effect_value >= buffs[j].counters)
|
|
{
|
|
if (caster)
|
|
caster->Message(MT_Spells,"You have cured your target of %s!",spells[buffs[j].spellid].name);
|
|
caster->CastOnCurer(buffs[j].spellid);
|
|
CastOnCure(buffs[j].spellid);
|
|
effect_value -= buffs[j].counters;
|
|
buffs[j].counters = 0;
|
|
BuffFadeBySlot(j);
|
|
}
|
|
else
|
|
{
|
|
buffs[j].counters -= effect_value;
|
|
effect_value = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_CurseCounter:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Curse Counter: %+i", effect_value);
|
|
#endif
|
|
if (effect_value < 0)
|
|
{
|
|
effect_value = 0 - effect_value;
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for (int j=0; j < buff_count; j++) {
|
|
if (buffs[j].spellid >= (uint16)SPDAT_RECORDS)
|
|
continue;
|
|
if (CalculateCurseCounters(buffs[j].spellid) == 0)
|
|
continue;
|
|
if (effect_value >= buffs[j].counters)
|
|
{
|
|
if (caster)
|
|
caster->Message(MT_Spells,"You have cured your target of %s!",spells[buffs[j].spellid].name);
|
|
caster->CastOnCurer(buffs[j].spellid);
|
|
CastOnCure(buffs[j].spellid);
|
|
effect_value -= buffs[j].counters;
|
|
buffs[j].counters = 0;
|
|
BuffFadeBySlot(j);
|
|
}
|
|
else
|
|
{
|
|
buffs[j].counters -= effect_value;
|
|
effect_value = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_CorruptionCounter:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Corruption Counter: %+i", effect_value);
|
|
#endif
|
|
if (effect_value < 0)
|
|
{
|
|
effect_value = -effect_value;
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for (int j=0; j < buff_count; j++) {
|
|
if (buffs[j].spellid >= (uint16)SPDAT_RECORDS)
|
|
continue;
|
|
if (CalculateCorruptionCounters(buffs[j].spellid) == 0)
|
|
continue;
|
|
if (effect_value >= buffs[j].counters) {
|
|
if (caster)
|
|
caster->Message(MT_Spells,"You have cured your target of %s!",spells[buffs[j].spellid].name);
|
|
caster->CastOnCurer(buffs[j].spellid);
|
|
CastOnCure(buffs[j].spellid);
|
|
effect_value -= buffs[j].counters;
|
|
buffs[j].counters = 0;
|
|
BuffFadeBySlot(j);
|
|
} else {
|
|
buffs[j].counters -= effect_value;
|
|
effect_value = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Destroy:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Destroy");
|
|
#endif
|
|
if(IsNPC()) {
|
|
if(GetLevel() <= 52)
|
|
CastToNPC()->Depop();
|
|
else
|
|
Message(13, "Your target is too high level to be affected by this spell.");
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_TossUp:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Toss Up: %d", effect_value);
|
|
#endif
|
|
double toss_amt = (double)spells[spell_id].base[i];
|
|
if(toss_amt < 0)
|
|
toss_amt = -toss_amt;
|
|
|
|
if(IsNPC())
|
|
{
|
|
Stun(toss_amt);
|
|
}
|
|
toss_amt = sqrt(toss_amt)-2.0;
|
|
|
|
if(toss_amt < 0.0)
|
|
toss_amt = 0.0;
|
|
|
|
if(toss_amt > 20.0)
|
|
toss_amt = 20.0;
|
|
|
|
if(IsClient())
|
|
{
|
|
CastToClient()->SetKnockBackExemption(true);
|
|
}
|
|
|
|
double look_heading = GetHeading();
|
|
look_heading /= 256;
|
|
look_heading *= 360;
|
|
look_heading += 180;
|
|
if(look_heading > 360)
|
|
look_heading -= 360;
|
|
|
|
//x and y are crossed mkay
|
|
double new_x = spells[spell_id].pushback * sin(double(look_heading * 3.141592 / 180.0));
|
|
double new_y = spells[spell_id].pushback * cos(double(look_heading * 3.141592 / 180.0));
|
|
|
|
EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
|
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
|
|
|
|
spu->spawn_id = GetID();
|
|
spu->x_pos = FloatToEQ19(GetX());
|
|
spu->y_pos = FloatToEQ19(GetY());
|
|
spu->z_pos = FloatToEQ19(GetZ());
|
|
spu->delta_x = NewFloatToEQ13(new_x);
|
|
spu->delta_y = NewFloatToEQ13(new_y);
|
|
spu->delta_z = NewFloatToEQ13(toss_amt);
|
|
spu->heading = FloatToEQ19(GetHeading());
|
|
spu->padding0002 =0;
|
|
spu->padding0006 =7;
|
|
spu->padding0014 =0x7f;
|
|
spu->padding0018 =0x5df27;
|
|
spu->animation = 0;
|
|
spu->delta_heading = NewFloatToEQ13(0);
|
|
outapp_push->priority = 5;
|
|
entity_list.QueueClients(this, outapp_push, true);
|
|
if(IsClient())
|
|
CastToClient()->FastQueuePacket(&outapp_push);
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_StopRain:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Stop Rain");
|
|
#endif
|
|
zone->zone_weather = 0;
|
|
zone->weather_intensity = 0;
|
|
zone->weatherSend();
|
|
break;
|
|
}
|
|
|
|
case SE_Sacrifice:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Sacrifice");
|
|
#endif
|
|
if(!IsClient() || !caster->IsClient()){
|
|
break;
|
|
}
|
|
CastToClient()->SacrificeConfirm(caster->CastToClient());
|
|
break;
|
|
}
|
|
|
|
case SE_SummonPC:
|
|
{
|
|
if(IsClient()){
|
|
CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), caster->GetX(), caster->GetY(), caster->GetZ(), caster->GetHeading(), 2, SummonPC);
|
|
Message(15, "You have been summoned!");
|
|
entity_list.ClearAggro(this);
|
|
}
|
|
else
|
|
caster->Message(13, "This spell can only be cast on players.");
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_Silence:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Silence");
|
|
#endif
|
|
Silence(true);
|
|
break;
|
|
}
|
|
|
|
case SE_Amnesia:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Amnesia");
|
|
#endif
|
|
Amnesia(true);
|
|
break;
|
|
}
|
|
|
|
case SE_CallPet:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Call Pet");
|
|
#endif
|
|
// this is cast on self, not on the pet
|
|
if(GetPet() && GetPet()->IsNPC())
|
|
{
|
|
GetPet()->CastToNPC()->GMMove(GetX(), GetY(), GetZ(), GetHeading());
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_StackingCommand_Block:
|
|
case SE_StackingCommand_Overwrite:
|
|
{
|
|
// these are special effects used by the buff stuff
|
|
break;
|
|
}
|
|
|
|
|
|
case SE_TemporaryPets: //Dook- swarms and wards:
|
|
{
|
|
// EverHood - this makes necro epic 1.5/2.0 proc work properly
|
|
if((spell_id != 6882) && (spell_id != 6884)) // Chaotic Jester/Steadfast Servant
|
|
{
|
|
char pet_name[64];
|
|
snprintf(pet_name, sizeof(pet_name), "%s`s pet", caster->GetCleanName());
|
|
caster->TemporaryPets(spell_id, this, pet_name);
|
|
}
|
|
else
|
|
caster->TemporaryPets(spell_id, this, nullptr);
|
|
break;
|
|
}
|
|
|
|
case SE_FadingMemories: //Dook- escape etc
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Fading Memories");
|
|
#endif
|
|
if(MakeRandomInt(0, 99) < spells[spell_id].base[i] ) {
|
|
|
|
if(caster && caster->IsClient())
|
|
caster->CastToClient()->Escape();
|
|
else
|
|
{
|
|
entity_list.RemoveFromTargets(caster);
|
|
SetInvisible(1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_RangedProc:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Ranged Proc: %+i", effect_value);
|
|
#endif
|
|
uint16 procid = GetProcID(spell_id, i);
|
|
|
|
if(spells[spell_id].base2[i] == 0)
|
|
AddRangedProc(procid, 100, spell_id);
|
|
else
|
|
AddRangedProc(procid, spells[spell_id].base2[i]+100, spell_id);
|
|
break;
|
|
}
|
|
|
|
case SE_Rampage:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Rampage");
|
|
#endif
|
|
if(caster)
|
|
entity_list.AEAttack(caster, 30, MainPrimary, 0, true); // on live wars dont get a duration ramp, its a one shot deal
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_AEMelee:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Duration Rampage");
|
|
#endif
|
|
if (caster && caster->IsClient()) { // will tidy this up later so that NPCs can duration ramp from spells too
|
|
CastToClient()->DurationRampage(effect_value*12);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_AETaunt://Dook- slapped it in the spell effect so client does the animations
|
|
{ // and incase there are similar spells we havent found yet
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "AE Taunt");
|
|
#endif
|
|
if(caster && caster->IsClient()){
|
|
float range = 0.0f;
|
|
if (spells[spell_id].base2[i])
|
|
range = (float)spells[spell_id].base[i];
|
|
|
|
entity_list.AETaunt(caster->CastToClient(), range);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_SkillAttack:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Skill Attack");
|
|
#endif
|
|
/*
|
|
Weapon Damage = spells[spell_id].base[i]
|
|
Chance to Hit Bonus = spells[spell_id].base2[i]
|
|
???? = spells[spell_id].max[i] - MOST of the effects have this value.
|
|
*Max is lower value then Weapon base, possibly min hit vs Weapon Damage range ie. MakeRandInt(max,base)
|
|
*/
|
|
int16 focus = 0;
|
|
int ReuseTime = spells[spell_id].recast_time + spells[spell_id].recovery_time;
|
|
|
|
if(caster->IsClient())
|
|
focus = caster->CastToClient()->GetFocusEffect(focusFcBaseEffects, spell_id);
|
|
|
|
switch(spells[spell_id].skill)
|
|
{
|
|
case SkillThrowing:
|
|
caster->DoThrowingAttackDmg(this, nullptr, nullptr, spells[spell_id].base[i],spells[spell_id].base2[i], focus, ReuseTime);
|
|
break;
|
|
|
|
case SkillArchery:
|
|
caster->DoArcheryAttackDmg(this, nullptr, nullptr, spells[spell_id].base[i],spells[spell_id].base2[i],focus,ReuseTime);
|
|
break;
|
|
|
|
default:
|
|
caster->DoMeleeSkillAttackDmg(this, spells[spell_id].base[i], spells[spell_id].skill, spells[spell_id].base2[i], focus, ReuseTime);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_WakeTheDead:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Wake The Dead");
|
|
#endif
|
|
//meh dupe issue with npc casting this
|
|
if(caster->IsClient()){
|
|
int dur = spells[spell_id].max[i];
|
|
if (!dur)
|
|
dur = 60;
|
|
|
|
caster->WakeTheDead(spell_id, caster->GetTarget(), dur);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Doppelganger:
|
|
{
|
|
if(caster && caster->IsClient()) {
|
|
char pet_name[64];
|
|
snprintf(pet_name, sizeof(pet_name), "%s`s doppelganger", caster->GetCleanName());
|
|
int pet_count = spells[spell_id].base[i];
|
|
int pet_duration = spells[spell_id].max[i];
|
|
caster->CastToClient()->Doppelganger(spell_id, this, pet_name, pet_count, pet_duration);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_DefensiveProc:
|
|
{
|
|
uint16 procid = GetProcID(spell_id, i);
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Defensive Proc: %s (id %d)", spells[effect_value].name, procid);
|
|
#endif
|
|
if(spells[spell_id].base2[i] == 0)
|
|
AddDefensiveProc(procid, 100,spell_id);
|
|
else
|
|
AddDefensiveProc(procid, spells[spell_id].base2[i]+100,spell_id);
|
|
break;
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_BardAEDot:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Bard AE Dot: %+i", effect_value);
|
|
#endif
|
|
// SE_CurrentHP is calculated at first tick if its a dot/buff
|
|
if (buffslot >= 0)
|
|
break;
|
|
//This effect does no damage if target is moving.
|
|
if (!RuleB(Spells, PreNerfBardAEDoT) && IsMoving())
|
|
break;
|
|
|
|
// for offensive spells check if we have a spell rune on
|
|
int32 dmg = effect_value;
|
|
if(dmg < 0)
|
|
{
|
|
// take partial damage into account
|
|
dmg = (int32) (dmg * partial / 100);
|
|
|
|
//handles AAs and what not...
|
|
//need a bard version of this prolly...
|
|
//if(caster)
|
|
// dmg = caster->GetActSpellDamage(spell_id, dmg);
|
|
|
|
dmg = -dmg;
|
|
Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
|
|
} else if(dmg > 0) {
|
|
//healing spell...
|
|
if(caster)
|
|
dmg = caster->GetActSpellHealing(spell_id, dmg, this);
|
|
HealDamage(dmg, caster);
|
|
}
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Current Hitpoints: %+i actual: %+i", effect_value, dmg);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
case SE_CurrentEndurance: {
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Current Endurance: %+i", effect_value);
|
|
#endif
|
|
if(IsClient()) {
|
|
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + effect_value);
|
|
if (effect_value < 0)
|
|
TryTriggerOnValueAmount(false, false, true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_CurrentEnduranceOnce:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Current Endurance Once: %+i", effect_value);
|
|
#endif
|
|
|
|
if(IsClient()) {
|
|
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + effect_value);
|
|
if (effect_value < 0)
|
|
TryTriggerOnValueAmount(false, false, true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_BalanceHP: {
|
|
if(!caster)
|
|
break;
|
|
|
|
if(!caster->IsClient())
|
|
break;
|
|
|
|
Raid *r = entity_list.GetRaidByClient(caster->CastToClient());
|
|
if(r)
|
|
{
|
|
uint32 gid = 0xFFFFFFFF;
|
|
gid = r->GetGroup(caster->GetName());
|
|
if(gid < 11)
|
|
{
|
|
r->BalanceHP(spell.base[i], gid, spell.range, caster, spell.base2[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Group *g = entity_list.GetGroupByClient(caster->CastToClient());
|
|
|
|
if(!g)
|
|
break;
|
|
|
|
g->BalanceHP(spell.base[i], spell.range, caster, spell.base2[i]);
|
|
break;
|
|
}
|
|
|
|
case SE_BalanceMana: {
|
|
if(!caster)
|
|
break;
|
|
|
|
if(!caster->IsClient())
|
|
break;
|
|
|
|
Raid *r = entity_list.GetRaidByClient(caster->CastToClient());
|
|
if(r)
|
|
{
|
|
uint32 gid = 0xFFFFFFFF;
|
|
gid = r->GetGroup(caster->GetName());
|
|
if(gid < 11)
|
|
{
|
|
r->BalanceMana(spell.base[i], gid, spell.range, caster, spell.base2[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Group *g = entity_list.GetGroupByClient(caster->CastToClient());
|
|
|
|
if(!g)
|
|
break;
|
|
|
|
g->BalanceMana(spell.base[i], spell.range, caster, spell.base2[i]);
|
|
break;
|
|
}
|
|
|
|
case SE_SummonAndResAllCorpses:
|
|
{
|
|
if(IsClient())
|
|
CastToClient()->SummonAndRezzAllCorpses();
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_GateToHomeCity:
|
|
{
|
|
if(IsClient())
|
|
CastToClient()->GoToBind(4);
|
|
break;
|
|
}
|
|
|
|
case SE_SuspendMinion:
|
|
case SE_SuspendPet:
|
|
{
|
|
if(IsClient())
|
|
CastToClient()->SuspendMinion();
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_FcTimerRefresh:
|
|
{
|
|
if(IsClient()) {
|
|
for(unsigned int i =0 ; i < MAX_PP_MEMSPELL; ++i) {
|
|
if(IsValidSpell(CastToClient()->m_pp.mem_spells[i])) {
|
|
if (CalcFocusEffect(focusFcTimerRefresh, spell_id, CastToClient()->m_pp.mem_spells[i])){
|
|
CastToClient()->m_pp.spellSlotRefresh[i] = 1;
|
|
CastToClient()->GetPTimers().Clear(&database, (pTimerSpellStart + CastToClient()->m_pp.mem_spells[i]));
|
|
}
|
|
}
|
|
}
|
|
SetMana(GetMana());
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_HealGroupFromMana: {
|
|
if(!caster)
|
|
break;
|
|
|
|
if(!caster->IsClient())
|
|
break;
|
|
|
|
uint32 max_mana = spell.base[i];
|
|
int ratio = spell.base2[i];
|
|
uint32 heal_amt = 0;
|
|
|
|
if (caster->GetMana() <= max_mana){
|
|
heal_amt = ratio*caster->GetMana()/10;
|
|
caster->SetMana(0);
|
|
}
|
|
|
|
else {
|
|
heal_amt = ratio*max_mana/10;
|
|
caster->SetMana(caster->GetMana() - max_mana);
|
|
}
|
|
|
|
Raid *r = entity_list.GetRaidByClient(caster->CastToClient());
|
|
if(r)
|
|
{
|
|
uint32 gid = 0xFFFFFFFF;
|
|
gid = r->GetGroup(caster->GetName());
|
|
if(gid < 11)
|
|
{
|
|
r->HealGroup(heal_amt,caster, gid, spell.range);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Group *g = entity_list.GetGroupByClient(caster->CastToClient());
|
|
|
|
if(!g){
|
|
caster->HealDamage(heal_amt);
|
|
break;
|
|
}
|
|
|
|
g->HealGroup(heal_amt, caster, spell.range);
|
|
break;
|
|
}
|
|
|
|
case SE_ManaDrainWithDmg:
|
|
{
|
|
int mana_damage = 0;
|
|
int32 mana_to_use = GetMana() - spell.base[i];
|
|
if(mana_to_use > -1) {
|
|
SetMana(GetMana() - spell.base[i]);
|
|
TryTriggerOnValueAmount(false, true);
|
|
// we take full dmg(-10 to make the damage the right sign)
|
|
mana_damage = spell.base[i] / -10 * spell.base2[i];
|
|
Damage(caster, mana_damage, spell_id, spell.skill, false, i, true);
|
|
}
|
|
else {
|
|
mana_damage = GetMana() / -10 * spell.base2[i];
|
|
SetMana(0);
|
|
Damage(caster, mana_damage, spell_id, spell.skill, false, i, true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_EndDrainWithDmg:
|
|
{
|
|
if(IsClient()) {
|
|
int end_damage = 0;
|
|
int32 end_to_use = CastToClient()->GetEndurance() - spell.base[i];
|
|
if(end_to_use > -1) {
|
|
CastToClient()->SetEndurance(CastToClient()->GetEndurance() - spell.base[i]);
|
|
TryTriggerOnValueAmount(false, false, true);
|
|
// we take full dmg(-10 to make the damage the right sign)
|
|
end_damage = spell.base[i] / -10 * spell.base2[i];
|
|
Damage(caster, end_damage, spell_id, spell.skill, false, i, true);
|
|
}
|
|
else {
|
|
end_damage = CastToClient()->GetEndurance() / -10 * spell.base2[i];
|
|
CastToClient()->SetEndurance(0);
|
|
Damage(caster, end_damage, spell_id, spell.skill, false, i, true);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_SetBodyType:
|
|
{
|
|
SetBodyType((bodyType)spell.base[i], false);
|
|
break;
|
|
}
|
|
|
|
case SE_Leap:
|
|
{
|
|
// These effects remove lev and only work a certain distance away.
|
|
BuffFadeByEffect(SE_Levitate);
|
|
if (caster && caster->GetTarget()) {
|
|
float my_x = caster->GetX();
|
|
float my_y = caster->GetY();
|
|
float my_z = caster->GetZ();
|
|
float target_x = GetX();
|
|
float target_y = GetY();
|
|
float target_z = GetZ();
|
|
if ((CalculateDistance(my_x, my_y, my_z) > 10) &&
|
|
(CalculateDistance(my_x, my_y, my_z) < 75) &&
|
|
(caster->CheckLosFN(caster->GetTarget())))
|
|
{
|
|
float value, x_vector, y_vector, hypot;
|
|
|
|
value = (float)spell.base[i]; // distance away from target
|
|
|
|
x_vector = target_x - my_x;
|
|
y_vector = target_y - my_y;
|
|
hypot = sqrt(x_vector*x_vector + y_vector*y_vector);
|
|
|
|
x_vector /= hypot;
|
|
y_vector /= hypot;
|
|
|
|
my_x = target_x - (x_vector * value);
|
|
my_y = target_y - (y_vector * value);
|
|
|
|
float new_ground = GetGroundZ(my_x, my_y);
|
|
|
|
if(caster->IsClient())
|
|
caster->CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), my_x, my_y, new_ground, GetHeading()*2);
|
|
else
|
|
caster->GMMove(my_x, my_y, new_ground, GetHeading());
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SE_VoiceGraft:
|
|
{
|
|
if(caster && caster->GetPet())
|
|
caster->spellbonuses.VoiceGraft = caster->GetPetID();
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_ManaBurn:
|
|
{
|
|
uint32 max_mana = spell.base[i];
|
|
int ratio = spell.base2[i];
|
|
int32 dmg = 0;
|
|
|
|
if (caster){
|
|
if (caster->GetMana() <= max_mana){
|
|
dmg = ratio*caster->GetMana()/10;
|
|
caster->SetMana(0);
|
|
}
|
|
|
|
else {
|
|
dmg = ratio*max_mana/10;
|
|
caster->SetMana(caster->GetMana() - max_mana);
|
|
TryTriggerOnValueAmount(false, true);
|
|
}
|
|
|
|
if(IsDetrimentalSpell(spell_id)) {
|
|
dmg = -dmg;
|
|
Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
|
|
} else {
|
|
HealDamage(dmg, caster);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_Taunt:
|
|
{
|
|
if (IsNPC()){
|
|
caster->Taunt(this->CastToNPC(), false, spell.base[i]);
|
|
|
|
if (spell.base2[i] > 0)
|
|
CastToNPC()->SetHate(caster, (CastToNPC()->GetHateAmount(caster) + spell.base2[i]));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_AttackSpeed:
|
|
if (spell.base[i] < 100)
|
|
SlowMitigation(caster);
|
|
break;
|
|
|
|
case SE_AttackSpeed2:
|
|
if (spell.base[i] < 100)
|
|
SlowMitigation(caster);
|
|
break;
|
|
|
|
case SE_AttackSpeed3:
|
|
if (spell.base[i] < 0)
|
|
SlowMitigation(caster);
|
|
break;
|
|
|
|
case SE_AttackSpeed4:
|
|
SlowMitigation(caster);
|
|
break;
|
|
|
|
case SE_AddHatePct:
|
|
{
|
|
if (IsNPC()){
|
|
int32 new_hate = CastToNPC()->GetHateAmount(caster) * (100 + spell.base[i]) / 100;
|
|
if (new_hate <= 0)
|
|
new_hate = 1;
|
|
|
|
CastToNPC()->SetHate(caster, new_hate);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Hate:{
|
|
|
|
if (buffslot >= 0)
|
|
break;
|
|
|
|
if(caster){
|
|
if(effect_value > 0){
|
|
if(caster){
|
|
if(caster->IsClient() && !caster->CastToClient()->GetFeigned())
|
|
AddToHateList(caster, effect_value);
|
|
else if(!caster->IsClient())
|
|
AddToHateList(caster, effect_value);
|
|
}
|
|
}else{
|
|
int32 newhate = GetHateAmount(caster) + effect_value;
|
|
if (newhate < 1)
|
|
SetHate(caster,1);
|
|
else
|
|
SetHate(caster,newhate);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_InterruptCasting:{
|
|
if (buffslot >= 0)
|
|
break;
|
|
|
|
if(!spells[spell_id].uninterruptable && IsCasting() && MakeRandomInt(0, 100) <= spells[spell_id].base[i])
|
|
InterruptSpell();
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_MassGroupBuff:{
|
|
|
|
SetMGB(true);
|
|
Message_StringID(MT_Disciplines, MGB_STRING);
|
|
break;
|
|
}
|
|
|
|
case SE_IllusionOther: {
|
|
SetProjectIllusion(true);
|
|
Message(10, "The power of your next illusion spell will flow to your grouped target in your place.");
|
|
break;
|
|
}
|
|
|
|
// Handled Elsewhere
|
|
case SE_ImmuneFleeing:
|
|
case SE_NegateSpellEffect:
|
|
case SE_Knockdown: // handled by client
|
|
case SE_ShadowStepDirectional: // handled by client
|
|
case SE_SpellOnDeath:
|
|
case SE_BlockNextSpellFocus:
|
|
case SE_ReduceReuseTimer:
|
|
case SE_SwarmPetDuration:
|
|
case SE_LimitHPPercent:
|
|
case SE_LimitManaPercent:
|
|
case SE_LimitEndPercent:
|
|
case SE_ExtraAttackChance:
|
|
case SE_ProcChance:
|
|
case SE_StunResist:
|
|
case SE_MinDamageModifier:
|
|
case SE_DamageModifier:
|
|
case SE_HitChance:
|
|
case SE_MeleeSkillCheck:
|
|
case SE_HundredHands:
|
|
case SE_ResistFearChance:
|
|
case SE_ResistSpellChance:
|
|
case SE_AllInstrumentMod:
|
|
case SE_MeleeLifetap:
|
|
case SE_DoubleAttackChance:
|
|
case SE_TripleAttackChance:
|
|
case SE_DualWieldChance:
|
|
case SE_ParryChance:
|
|
case SE_DodgeChance:
|
|
case SE_RiposteChance:
|
|
case SE_AvoidMeleeChance:
|
|
case SE_CrippBlowChance:
|
|
case SE_CriticalHitChance:
|
|
case SE_MeleeMitigation:
|
|
case SE_Reflect:
|
|
case SE_Screech:
|
|
case SE_Amplification:
|
|
case SE_MagicWeapon:
|
|
case SE_Hunger:
|
|
case SE_MagnifyVision:
|
|
case SE_Lycanthropy:
|
|
case SE_NegateIfCombat:
|
|
case SE_CastingLevel:
|
|
case SE_CastingLevel2:
|
|
case SE_RaiseStatCap:
|
|
case SE_ResistAll:
|
|
case SE_ResistMagic:
|
|
case SE_ResistDisease:
|
|
case SE_ResistPoison:
|
|
case SE_ResistCold:
|
|
case SE_ResistFire:
|
|
case SE_AllStats:
|
|
case SE_CHA:
|
|
case SE_WIS:
|
|
case SE_INT:
|
|
case SE_STA:
|
|
case SE_AGI:
|
|
case SE_DEX:
|
|
case SE_STR:
|
|
case SE_ATK:
|
|
case SE_ArmorClass:
|
|
case SE_EndurancePool:
|
|
case SE_Stamina:
|
|
case SE_UltraVision:
|
|
case SE_InfraVision:
|
|
case SE_ManaPool:
|
|
case SE_TotalHP:
|
|
case SE_ChangeFrenzyRad:
|
|
case SE_Harmony:
|
|
case SE_ChangeAggro:
|
|
case SE_Identify:
|
|
case SE_InstantHate:
|
|
case SE_ReduceHate:
|
|
case SE_SpellDamageShield:
|
|
case SE_ReverseDS:
|
|
case SE_DamageShield:
|
|
case SE_TrueNorth:
|
|
case SE_WaterBreathing:
|
|
case SE_MovementSpeed:
|
|
case SE_HealOverTime:
|
|
case SE_PercentXPIncrease:
|
|
case SE_DivineSave:
|
|
case SE_Accuracy:
|
|
case SE_Flurry:
|
|
case SE_ImprovedDamage:
|
|
case SE_ImprovedHeal:
|
|
case SE_IncreaseSpellHaste:
|
|
case SE_IncreaseSpellDuration:
|
|
case SE_IncreaseRange:
|
|
case SE_SpellHateMod:
|
|
case SE_ReduceReagentCost:
|
|
case SE_ReduceManaCost:
|
|
case SE_LimitMaxLevel:
|
|
case SE_LimitResist:
|
|
case SE_LimitTarget:
|
|
case SE_LimitEffect:
|
|
case SE_LimitSpellType:
|
|
case SE_LimitSpell:
|
|
case SE_LimitMinDur:
|
|
case SE_LimitInstant:
|
|
case SE_LimitMinLevel:
|
|
case SE_LimitCastTimeMin:
|
|
case SE_LimitManaMin:
|
|
case SE_LimitCombatSkills:
|
|
case SE_SpellDurationIncByTic:
|
|
case SE_TriggerOnCast:
|
|
case SE_HealRate:
|
|
case SE_SkillDamageTaken:
|
|
case SE_FcSpellVulnerability:
|
|
case SE_SpellTrigger:
|
|
case SE_ApplyEffect:
|
|
case SE_FcTwincast:
|
|
case SE_DelayDeath:
|
|
case SE_CastOnFadeEffect:
|
|
case SE_CastOnFadeEffectNPC:
|
|
case SE_CastOnFadeEffectAlways:
|
|
case SE_CastOnRuneFadeEffect:
|
|
case SE_MaxHPChange:
|
|
case SE_SympatheticProc:
|
|
case SE_FcDamageAmt:
|
|
case SE_CriticalSpellChance:
|
|
case SE_SpellCritChance:
|
|
case SE_SpellCritDmgIncrease:
|
|
case SE_DotCritDmgIncrease:
|
|
case SE_CriticalHealChance:
|
|
case SE_CriticalHealOverTime:
|
|
case SE_CriticalDoTChance:
|
|
case SE_ProcOnKillShot:
|
|
case SE_ProcOnSpellKillShot:
|
|
case SE_CriticalDamageMob:
|
|
case SE_LimitSpellGroup:
|
|
case SE_ResistCorruption:
|
|
case SE_ReduceSkillTimer:
|
|
case SE_HPToMana:
|
|
case SE_ManaAbsorbPercentDamage:
|
|
case SE_SkillDamageAmount:
|
|
case SE_SkillDamageAmount2:
|
|
case SE_GravityEffect:
|
|
case SE_IncreaseBlockChance:
|
|
case SE_AntiGate:
|
|
case SE_Fearless:
|
|
case SE_FcDamageAmtCrit:
|
|
case SE_FcHealAmtCrit:
|
|
case SE_CastOnCurer:
|
|
case SE_CastOnCure:
|
|
case SE_CastonNumHitFade:
|
|
case SE_LimitToSkill:
|
|
case SE_SpellProcChance:
|
|
case SE_CharmBreakChance:
|
|
case SE_BardSongRange:
|
|
case SE_ACv2:
|
|
case SE_ManaRegen_v2:
|
|
case SE_FcDamagePctCrit:
|
|
case SE_FcHealAmt:
|
|
case SE_FcHealPctIncoming:
|
|
case SE_CriticalHealDecay:
|
|
case SE_CriticalRegenDecay:
|
|
case SE_FcDamageAmtIncoming:
|
|
case SE_LimitCastingSkill:
|
|
case SE_MitigateDamageShield:
|
|
case SE_FcBaseEffects:
|
|
case SE_LimitClass:
|
|
case SE_BlockBehind:
|
|
case SE_ShieldBlock:
|
|
case SE_PetCriticalHit:
|
|
case SE_SlayUndead:
|
|
case SE_GiveDoubleAttack:
|
|
case SE_StrikeThrough:
|
|
case SE_StrikeThrough2:
|
|
case SE_SecondaryDmgInc:
|
|
case SE_ArcheryDamageModifier:
|
|
case SE_ConsumeProjectile:
|
|
case SE_ForageAdditionalItems:
|
|
case SE_Salvage:
|
|
case SE_FrontalBackstabChance:
|
|
case SE_FrontalBackstabMinDmg:
|
|
case SE_TripleBackstab:
|
|
case SE_DoubleSpecialAttack:
|
|
case SE_IncreaseRunSpeedCap:
|
|
case SE_BaseMovementSpeed:
|
|
case SE_FrontalStunResist:
|
|
case SE_ImprovedBindWound:
|
|
case SE_MaxBindWound:
|
|
case SE_CombatStability:
|
|
case SE_AddSingingMod:
|
|
case SE_SongModCap:
|
|
case SE_HeadShot:
|
|
case SE_HeadShotLevel:
|
|
case SE_PetAvoidance:
|
|
case SE_GiveDoubleRiposte:
|
|
case SE_Ambidexterity:
|
|
case SE_PetMaxHP:
|
|
case SE_PetFlurry:
|
|
case SE_MasteryofPast:
|
|
case SE_GivePetGroupTarget:
|
|
case SE_RootBreakChance:
|
|
case SE_UnfailingDivinity:
|
|
case SE_ChannelChanceSpells:
|
|
case SE_ChannelChanceItems:
|
|
case SE_FcHealPctCritIncoming:
|
|
case SE_FcIncreaseNumHits:
|
|
case SE_CastonFocusEffect:
|
|
case SE_FcHealAmtIncoming:
|
|
case SE_MeleeVulnerability:
|
|
case SE_DoubleRangedAttack:
|
|
case SE_ShieldEquipHateMod:
|
|
case SE_ShieldEquipDmgMod:
|
|
case SE_TriggerOnReqTarget:
|
|
case SE_LimitRace:
|
|
case SE_FcLimitUse:
|
|
case SE_FcMute:
|
|
case SE_LimitUseType:
|
|
case SE_FcStunTimeMod:
|
|
case SE_StunBashChance:
|
|
case SE_IncreaseChanceMemwipe:
|
|
case SE_CriticalMend:
|
|
case SE_LimitCastTimeMax:
|
|
case SE_TriggerOnReqCaster:
|
|
case SE_FrenziedDevastation:
|
|
case SE_AStacker:
|
|
case SE_BStacker:
|
|
case SE_CStacker:
|
|
case SE_DStacker:
|
|
case SE_DoubleRiposte:
|
|
case SE_Berserk:
|
|
case SE_Vampirism:
|
|
case SE_Metabolism:
|
|
case SE_FinishingBlow:
|
|
case SE_FinishingBlowLvl:
|
|
case SE_Assassinate:
|
|
case SE_AssassinateLevel:
|
|
case SE_FactionModPct:
|
|
case SE_LimitSpellClass:
|
|
case SE_Sanctuary:
|
|
case SE_PetMeleeMitigation:
|
|
case SE_SkillProc:
|
|
case SE_SkillProcSuccess:
|
|
{
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
snprintf(effect_desc, _EDLEN, "Unknown Effect ID %d", effect);
|
|
#else
|
|
Message(0, "Unknown spell effect %d in spell %s (id %d)", effect, spell.name, spell_id);
|
|
#endif
|
|
}
|
|
}
|
|
#ifdef SPELL_EFFECT_SPAM
|
|
Message(0, ". . . Effect #%i: %s", i + 1, (effect_desc && effect_desc[0]) ? effect_desc : "Unknown");
|
|
#endif
|
|
}
|
|
|
|
CalcBonuses();
|
|
|
|
if (SummonedItem) {
|
|
Client *c=CastToClient();
|
|
c->PushItemOnCursor(*SummonedItem);
|
|
c->SendItemPacket(MainCursor, SummonedItem, ItemPacketSummonItem);
|
|
safe_delete(SummonedItem);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int Mob::CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level, Mob *caster, int ticsremaining)
|
|
{
|
|
int formula, base, max, effect_value;
|
|
|
|
if
|
|
(
|
|
!IsValidSpell(spell_id) ||
|
|
effect_id < 0 ||
|
|
effect_id >= EFFECT_COUNT
|
|
)
|
|
return 0;
|
|
|
|
formula = spells[spell_id].formula[effect_id];
|
|
base = spells[spell_id].base[effect_id];
|
|
max = spells[spell_id].max[effect_id];
|
|
|
|
if(IsBlankSpellEffect(spell_id, effect_id))
|
|
return 0;
|
|
|
|
effect_value = CalcSpellEffectValue_formula(formula, base, max, caster_level, spell_id, ticsremaining);
|
|
|
|
if(caster && IsBardSong(spell_id) &&
|
|
(spells[spell_id].effectid[effect_id] != SE_AttackSpeed) &&
|
|
(spells[spell_id].effectid[effect_id] != SE_AttackSpeed2) &&
|
|
(spells[spell_id].effectid[effect_id] != SE_AttackSpeed3) &&
|
|
(spells[spell_id].effectid[effect_id] != SE_Lull) &&
|
|
(spells[spell_id].effectid[effect_id] != SE_ChangeFrenzyRad) &&
|
|
(spells[spell_id].effectid[effect_id] != SE_Harmony) &&
|
|
(spells[spell_id].effectid[effect_id] != SE_CurrentMana)&&
|
|
(spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2))
|
|
{
|
|
|
|
int oval = effect_value;
|
|
int mod = caster->GetInstrumentMod(spell_id);
|
|
mod = ApplySpellEffectiveness(caster, spell_id, mod, true);
|
|
effect_value = effect_value * mod / 10;
|
|
mlog(SPELLS__BARDS, "Effect value %d altered with bard modifier of %d to yeild %d", oval, mod, effect_value);
|
|
}
|
|
|
|
effect_value = mod_effect_value(effect_value, spell_id, spells[spell_id].effectid[effect_id], caster);
|
|
|
|
return(effect_value);
|
|
}
|
|
|
|
// generic formula calculations
|
|
int Mob::CalcSpellEffectValue_formula(int formula, int base, int max, int caster_level, uint16 spell_id, int ticsremaining)
|
|
{
|
|
/*
|
|
neotokyo: i need those formulas checked!!!!
|
|
|
|
0 = base
|
|
1 - 99 = base + level * formulaID
|
|
100 = base
|
|
101 = base + level / 2
|
|
102 = base + level
|
|
103 = base + level * 2
|
|
104 = base + level * 3
|
|
105 = base + level * 4
|
|
106 ? base + level * 5
|
|
107 ? min + level / 2
|
|
108 = min + level / 3
|
|
109 = min + level / 4
|
|
110 = min + level / 5
|
|
119 ? min + level / 8
|
|
121 ? min + level / 4
|
|
122 = splurt
|
|
123 ?
|
|
203 = stacking issues ? max
|
|
205 = stacking issues ? 105
|
|
|
|
|
|
0x77 = min + level / 8
|
|
*/
|
|
|
|
int result = 0, updownsign = 1, ubase = base;
|
|
if(ubase < 0)
|
|
ubase = 0 - ubase;
|
|
|
|
// this updown thing might look messed up but if you look at the
|
|
// spells it actually looks like some have a positive base and max where
|
|
// the max is actually less than the base, hence they grow downward
|
|
/*
|
|
This seems to mainly catch spells where both base and max are negative.
|
|
Strangely, damage spells have a negative base and positive max, but
|
|
snare has both of them negative, yet their range should work the same:
|
|
(meaning they both start at a negative value and the value gets lower)
|
|
*/
|
|
if (max < base && max != 0)
|
|
{
|
|
// values are calculated down
|
|
updownsign = -1;
|
|
}
|
|
else
|
|
{
|
|
// values are calculated up
|
|
updownsign = 1;
|
|
}
|
|
|
|
mlog(SPELLS__EFFECT_VALUES, "CSEV: spell %d, formula %d, base %d, max %d, lvl %d. Up/Down %d",
|
|
spell_id, formula, base, max, caster_level, updownsign);
|
|
|
|
switch(formula)
|
|
{
|
|
case 60: //used in stun spells..?
|
|
case 70:
|
|
result = ubase/100; break;
|
|
case 0:
|
|
case 100: // confirmed 2/6/04
|
|
result = ubase; break;
|
|
case 101: // confirmed 2/6/04
|
|
result = updownsign * (ubase + (caster_level / 2)); break;
|
|
case 102: // confirmed 2/6/04
|
|
result = updownsign * (ubase + caster_level); break;
|
|
case 103: // confirmed 2/6/04
|
|
result = updownsign * (ubase + (caster_level * 2)); break;
|
|
case 104: // confirmed 2/6/04
|
|
result = updownsign * (ubase + (caster_level * 3)); break;
|
|
case 105: // confirmed 2/6/04
|
|
result = updownsign * (ubase + (caster_level * 4)); break;
|
|
|
|
case 107:
|
|
//Used on Reckless Strength, I think it should decay over time
|
|
result = updownsign * (ubase + (caster_level / 2)); break;
|
|
case 108:
|
|
result = updownsign * (ubase + (caster_level / 3)); break;
|
|
case 109: // confirmed 2/6/04
|
|
result = updownsign * (ubase + (caster_level / 4)); break;
|
|
|
|
case 110: // confirmed 2/6/04
|
|
//is there a reason we dont use updownsign here???
|
|
result = ubase + (caster_level / 5); break;
|
|
|
|
case 111:
|
|
result = updownsign * (ubase + 6 * (caster_level - GetMinLevel(spell_id))); break;
|
|
case 112:
|
|
result = updownsign * (ubase + 8 * (caster_level - GetMinLevel(spell_id))); break;
|
|
case 113:
|
|
result = updownsign * (ubase + 10 * (caster_level - GetMinLevel(spell_id))); break;
|
|
case 114:
|
|
result = updownsign * (ubase + 15 * (caster_level - GetMinLevel(spell_id))); break;
|
|
|
|
//these formula were updated according to lucy 10/16/04
|
|
case 115: // this is only in symbol of transal
|
|
result = ubase + 6 * (caster_level - GetMinLevel(spell_id)); break;
|
|
case 116: // this is only in symbol of ryltan
|
|
result = ubase + 8 * (caster_level - GetMinLevel(spell_id)); break;
|
|
case 117: // this is only in symbol of pinzarn
|
|
result = ubase + 12 * (caster_level - GetMinLevel(spell_id)); break;
|
|
case 118: // used in naltron and a few others
|
|
result = ubase + 20 * (caster_level - GetMinLevel(spell_id)); break;
|
|
|
|
case 119: // confirmed 2/6/04
|
|
result = ubase + (caster_level / 8); break;
|
|
case 121: // corrected 2/6/04
|
|
result = ubase + (caster_level / 3); break;
|
|
case 122:
|
|
{
|
|
// May need to account for duration focus effects
|
|
int ticdif = spells[spell_id].buffduration - (ticsremaining - 1);
|
|
if(ticdif < 0)
|
|
ticdif = 0;
|
|
|
|
result = updownsign * (ubase - (12 * ticdif));
|
|
break;
|
|
}
|
|
case 123: // added 2/6/04
|
|
result = MakeRandomInt(ubase, abs(max));
|
|
break;
|
|
|
|
//these are used in stacking effects... formula unknown
|
|
case 201:
|
|
case 203:
|
|
result = max;
|
|
break;
|
|
default:
|
|
{
|
|
if (formula < 100)
|
|
result = ubase + (caster_level * formula);
|
|
else if((formula > 1000) && (formula < 1999))
|
|
{
|
|
// These work like splurt, accept instead of being hard coded to 12, it is formula - 1000.
|
|
// Formula 1999 seems to have a slightly different effect, so is not included here
|
|
int ticdif = spells[spell_id].buffduration - (ticsremaining - 1);
|
|
if(ticdif < 0)
|
|
ticdif = 0;
|
|
|
|
result = updownsign * (ubase - ((formula - 1000) * ticdif));
|
|
}
|
|
else if((formula >= 2000) && (formula <= 2650))
|
|
{
|
|
// Source: http://crucible.samanna.net/viewtopic.php?f=38&t=6259
|
|
result = ubase * (caster_level * (formula - 2000) + 1);
|
|
}
|
|
else
|
|
LogFile->write(EQEMuLog::Debug, "Unknown spell effect value forumula %d", formula);
|
|
}
|
|
}
|
|
|
|
int oresult = result;
|
|
|
|
// now check result against the allowed maximum
|
|
if (max != 0)
|
|
{
|
|
if (updownsign == 1)
|
|
{
|
|
if (result > max)
|
|
result = max;
|
|
}
|
|
else
|
|
{
|
|
if (result < max)
|
|
result = max;
|
|
}
|
|
}
|
|
|
|
// if base is less than zero, then the result need to be negative too
|
|
if (base < 0 && result > 0)
|
|
result *= -1;
|
|
|
|
mlog(SPELLS__EFFECT_VALUES, "Result: %d (orig %d), cap %d %s", result, oresult, max, (base < 0 && result > 0)?"Inverted due to negative base":"");
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
void Mob::BuffProcess()
|
|
{
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
|
|
for (int buffs_i = 0; buffs_i < buff_count; ++buffs_i)
|
|
{
|
|
if (buffs[buffs_i].spellid != SPELL_UNKNOWN)
|
|
{
|
|
DoBuffTic(buffs[buffs_i].spellid, buffs_i, buffs[buffs_i].ticsremaining, buffs[buffs_i].casterlevel, entity_list.GetMob(buffs[buffs_i].casterid));
|
|
// If the Mob died during DoBuffTic, then the buff we are currently processing will have been removed
|
|
if(buffs[buffs_i].spellid == SPELL_UNKNOWN)
|
|
continue;
|
|
|
|
if(spells[buffs[buffs_i].spellid].buffdurationformula != DF_Permanent)
|
|
{
|
|
if(!zone->BuffTimersSuspended() || !IsSuspendableSpell(buffs[buffs_i].spellid))
|
|
{
|
|
--buffs[buffs_i].ticsremaining;
|
|
|
|
if (buffs[buffs_i].ticsremaining == 0) {
|
|
if (!IsShortDurationBuff(buffs[buffs_i].spellid) ||
|
|
IsFearSpell(buffs[buffs_i].spellid) ||
|
|
IsCharmSpell(buffs[buffs_i].spellid) ||
|
|
IsMezSpell(buffs[buffs_i].spellid) ||
|
|
IsBlindSpell(buffs[buffs_i].spellid))
|
|
{
|
|
mlog(SPELLS__BUFFS, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
|
|
BuffFadeBySlot(buffs_i);
|
|
}
|
|
}
|
|
else if (buffs[buffs_i].ticsremaining < 0)
|
|
{
|
|
mlog(SPELLS__BUFFS, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
|
|
BuffFadeBySlot(buffs_i);
|
|
}
|
|
else
|
|
{
|
|
mlog(SPELLS__BUFFS, "Buff %d in slot %d has %d tics remaining.", buffs[buffs_i].spellid, buffs_i, buffs[buffs_i].ticsremaining);
|
|
}
|
|
}
|
|
else if(IsClient() && !(CastToClient()->GetClientVersionBit() & BIT_SoFAndLater))
|
|
{
|
|
buffs[buffs_i].UpdateClient = true;
|
|
}
|
|
}
|
|
|
|
if(IsClient())
|
|
{
|
|
if(buffs[buffs_i].UpdateClient == true)
|
|
{
|
|
CastToClient()->SendBuffDurationPacket(buffs[buffs_i].spellid, buffs[buffs_i].ticsremaining, buffs[buffs_i].casterlevel);
|
|
buffs[buffs_i].UpdateClient = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caster_level, Mob* caster) {
|
|
int effect, effect_value;
|
|
|
|
if(!IsValidSpell(spell_id))
|
|
return;
|
|
|
|
const SPDat_Spell_Struct &spell = spells[spell_id];
|
|
|
|
if (spell_id == SPELL_UNKNOWN)
|
|
return;
|
|
|
|
if(IsNPC())
|
|
{
|
|
std::vector<void*> args;
|
|
args.push_back(&ticsremaining);
|
|
args.push_back(&caster_level);
|
|
args.push_back(&slot);
|
|
int i = parse->EventSpell(EVENT_SPELL_BUFF_TIC_NPC, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0, &args);
|
|
if(i != 0) {
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::vector<void*> args;
|
|
args.push_back(&ticsremaining);
|
|
args.push_back(&caster_level);
|
|
args.push_back(&slot);
|
|
int i = parse->EventSpell(EVENT_SPELL_BUFF_TIC_CLIENT, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0, &args);
|
|
if(i != 0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Check for non buff spell effects to fade
|
|
// AE melee effects
|
|
if(IsClient())
|
|
CastToClient()->CheckAAEffect(aaEffectRampage);
|
|
|
|
for (int i = 0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if(IsBlankSpellEffect(spell_id, i))
|
|
continue;
|
|
|
|
effect = spell.effectid[i];
|
|
//I copied the calculation into each case which needed it instead of
|
|
//doing it every time up here, since most buff effects dont need it
|
|
|
|
switch(effect)
|
|
{
|
|
case SE_CurrentHP:
|
|
{
|
|
effect_value = CalcSpellEffectValue(spell_id, i, caster_level, caster, ticsremaining);
|
|
//Handle client cast DOTs here.
|
|
if (caster && caster->IsClient() && IsDetrimentalSpell(spell_id) && effect_value < 0) {
|
|
|
|
effect_value = caster->CastToClient()->GetActDoTDamage(spell_id, effect_value, this);
|
|
|
|
if (!caster->CastToClient()->GetFeigned())
|
|
AddToHateList(caster, -effect_value);
|
|
}
|
|
|
|
if(effect_value < 0)
|
|
{
|
|
if(caster)
|
|
{
|
|
if(!caster->IsClient()){
|
|
|
|
if (!IsClient()) //Allow NPC's to generate hate if casted on other NPC's.
|
|
AddToHateList(caster, -effect_value);
|
|
}
|
|
|
|
if(caster->IsNPC())
|
|
effect_value = caster->CastToNPC()->GetActSpellDamage(spell_id, effect_value, this);
|
|
|
|
caster->ResourceTap(-effect_value, spell_id);
|
|
}
|
|
|
|
effect_value = -effect_value;
|
|
Damage(caster, effect_value, spell_id, spell.skill, false, i, true);
|
|
} else if(effect_value > 0) {
|
|
// Regen spell...
|
|
// handled with bonuses
|
|
}
|
|
break;
|
|
}
|
|
case SE_HealOverTime:
|
|
{
|
|
effect_value = CalcSpellEffectValue(spell_id, i, caster_level);
|
|
if(caster)
|
|
effect_value = caster->GetActSpellHealing(spell_id, effect_value);
|
|
|
|
HealDamage(effect_value, caster, spell_id);
|
|
//healing aggro would go here; removed for now
|
|
break;
|
|
}
|
|
|
|
case SE_CurrentEndurance: {
|
|
// Handled with bonuses
|
|
break;
|
|
}
|
|
|
|
case SE_BardAEDot:
|
|
{
|
|
effect_value = CalcSpellEffectValue(spell_id, i, caster_level, caster);
|
|
|
|
if ((!RuleB(Spells, PreNerfBardAEDoT) && IsMoving()) || invulnerable || /*effect_value > 0 ||*/ DivineAura())
|
|
break;
|
|
|
|
if(effect_value < 0) {
|
|
effect_value = -effect_value;
|
|
if(caster){
|
|
if(caster->IsClient() && !caster->CastToClient()->GetFeigned()){
|
|
AddToHateList(caster, effect_value);
|
|
}
|
|
else if(!caster->IsClient())
|
|
AddToHateList(caster, effect_value);
|
|
}
|
|
Damage(caster, effect_value, spell_id, spell.skill, false, i, true);
|
|
} else if(effect_value > 0) {
|
|
//healing spell...
|
|
HealDamage(effect_value, caster);
|
|
//healing aggro would go here; removed for now
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Hate:{
|
|
effect_value = CalcSpellEffectValue(spell_id, i, caster_level);
|
|
if(caster){
|
|
if(effect_value > 0){
|
|
if(caster){
|
|
if(caster->IsClient() && !caster->CastToClient()->GetFeigned()){
|
|
AddToHateList(caster, effect_value);
|
|
}
|
|
else if(!caster->IsClient())
|
|
AddToHateList(caster, effect_value);
|
|
}
|
|
}else{
|
|
int32 newhate = GetHateAmount(caster) + effect_value;
|
|
if (newhate < 1) {
|
|
SetHate(caster,1);
|
|
} else {
|
|
SetHate(caster,newhate);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_WipeHateList:
|
|
{
|
|
|
|
int wipechance = spells[spell_id].base[i];
|
|
int bonus = 0;
|
|
|
|
if (caster){
|
|
bonus = caster->spellbonuses.IncreaseChanceMemwipe +
|
|
caster->itembonuses.IncreaseChanceMemwipe +
|
|
caster->aabonuses.IncreaseChanceMemwipe;
|
|
}
|
|
|
|
wipechance += wipechance*bonus/100;
|
|
|
|
if(MakeRandomInt(0, 99) < wipechance)
|
|
{
|
|
if(IsAIControlled())
|
|
{
|
|
WipeHateList();
|
|
}
|
|
Message(13, "Your mind fogs. Who are my friends? Who are my enemies?... it was all so clear a moment ago...");
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Charm: {
|
|
if (!caster || !PassCharismaCheck(caster, this, spell_id)) {
|
|
BuffFadeByEffect(SE_Charm);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_Root: {
|
|
|
|
/* Root formula derived from extensive personal live parses - Kayen
|
|
ROOT has a 70% chance to do a resist check to break.
|
|
*/
|
|
|
|
if (MakeRandomInt(0, 99) < RuleI(Spells, RootBreakCheckChance)){
|
|
|
|
float resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster, 0,0,0,0,true);
|
|
|
|
if(resist_check == 100)
|
|
break;
|
|
else
|
|
if(!TryFadeEffect(slot))
|
|
BuffFadeBySlot(slot);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_Fear:
|
|
{
|
|
if (MakeRandomInt(0, 99) < RuleI(Spells, FearBreakCheckChance)){
|
|
|
|
float resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster);
|
|
|
|
if(resist_check == 100)
|
|
break;
|
|
else
|
|
if(!TryFadeEffect(slot))
|
|
BuffFadeBySlot(slot);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SE_Hunger: {
|
|
// this procedure gets called 7 times for every once that the stamina update occurs so we add 1/7 of the subtraction.
|
|
// It's far from perfect, but works without any unnecessary buff checks to bog down the server.
|
|
if(IsClient()) {
|
|
CastToClient()->m_pp.hunger_level += 5;
|
|
CastToClient()->m_pp.thirst_level += 5;
|
|
}
|
|
break;
|
|
}
|
|
case SE_Invisibility:
|
|
case SE_InvisVsAnimals:
|
|
case SE_InvisVsUndead:
|
|
{
|
|
if(ticsremaining > 3)
|
|
{
|
|
if(!IsBardSong(spell_id))
|
|
{
|
|
double break_chance = 2.0;
|
|
if(caster)
|
|
{
|
|
break_chance -= (2 * (((double)caster->GetSkill(SkillDivination) + ((double)caster->GetLevel() * 3.0)) / 650.0));
|
|
}
|
|
else
|
|
{
|
|
break_chance -= (2 * (((double)GetSkill(SkillDivination) + ((double)GetLevel() * 3.0)) / 650.0));
|
|
}
|
|
|
|
if(MakeRandomFloat(0.0, 100.0) < break_chance)
|
|
{
|
|
BuffModifyDurationBySpellID(spell_id, 3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
case SE_Invisibility2:
|
|
case SE_InvisVsUndead2:
|
|
{
|
|
if(ticsremaining <= 3 && ticsremaining > 1)
|
|
{
|
|
Message_StringID(MT_Spells, INVIS_BEGIN_BREAK);
|
|
}
|
|
break;
|
|
}
|
|
case SE_InterruptCasting:
|
|
{
|
|
if(IsCasting())
|
|
{
|
|
if(MakeRandomInt(0, 100) <= spells[spell_id].base[i])
|
|
{
|
|
InterruptSpell();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
// These effects always trigger when they fade.
|
|
case SE_CastOnFadeEffect:
|
|
case SE_CastOnFadeEffectNPC:
|
|
case SE_CastOnFadeEffectAlways:
|
|
{
|
|
if (ticsremaining == 1)
|
|
{
|
|
SpellOnTarget(spells[spell_id].base[i], this);
|
|
}
|
|
break;
|
|
}
|
|
case SE_LocateCorpse:
|
|
{
|
|
// This is handled by the client prior to SoD.
|
|
|
|
if(IsClient() && (CastToClient()->GetClientVersionBit() & BIT_SoDAndLater))
|
|
CastToClient()->LocateCorpse();
|
|
}
|
|
case SE_TotalHP:
|
|
{
|
|
if (spell.formula[i] > 1000 && spell.formula[i] < 1999)
|
|
{
|
|
// These formulas can affect Max HP each tick
|
|
// Maybe there is a more efficient way to recalculate this for just Max HP each tic...
|
|
//CalcBonuses();
|
|
CalcSpellBonuses(&spellbonuses);
|
|
CalcMaxHP();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_DistanceRemoval:
|
|
{
|
|
if (spellbonuses.DistanceRemoval){
|
|
|
|
int distance = ((int(GetX()) - buffs[slot].caston_x) * (int(GetX()) - buffs[slot].caston_x)) +
|
|
((int(GetY()) - buffs[slot].caston_y) * (int(GetY()) - buffs[slot].caston_y)) +
|
|
((int(GetZ()) - buffs[slot].caston_z) * (int(GetZ()) - buffs[slot].caston_z));
|
|
|
|
if (distance > (spells[spell_id].base[i] * spells[spell_id].base[i])){
|
|
|
|
if(!TryFadeEffect(slot))
|
|
BuffFadeBySlot(slot , true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
case SE_AddHateOverTimePct:
|
|
{
|
|
if (IsNPC()){
|
|
int32 new_hate = CastToNPC()->GetHateAmount(caster) * (100 + spell.base[i]) / 100;
|
|
if (new_hate <= 0)
|
|
new_hate = 1;
|
|
|
|
CastToNPC()->SetHate(caster, new_hate);
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
default:
|
|
{
|
|
// do we need to do anyting here?
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// removes the buff in the buff slot 'slot'
|
|
void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
|
|
{
|
|
if(slot < 0 || slot > GetMaxTotalSlots())
|
|
return;
|
|
|
|
if(!IsValidSpell(buffs[slot].spellid))
|
|
return;
|
|
|
|
if (IsClient() && !CastToClient()->IsDead())
|
|
CastToClient()->MakeBuffFadePacket(buffs[slot].spellid, slot);
|
|
|
|
mlog(SPELLS__BUFFS, "Fading buff %d from slot %d", buffs[slot].spellid, slot);
|
|
|
|
if(spells[buffs[slot].spellid].viral_targets > 0) {
|
|
bool last_virus = true;
|
|
for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2)
|
|
{
|
|
if(viral_spells[i] && viral_spells[i] != buffs[slot].spellid)
|
|
{
|
|
// If we have a virus that doesn't match this one then don't stop the viral timer
|
|
last_virus = false;
|
|
}
|
|
}
|
|
// This is the last virus on us so lets stop timer
|
|
if(last_virus) {
|
|
viral_timer.Disable();
|
|
has_virus = false;
|
|
}
|
|
}
|
|
|
|
if(IsClient()) {
|
|
std::vector<void*> args;
|
|
args.push_back(&buffs[slot].casterid);
|
|
|
|
parse->EventSpell(EVENT_SPELL_FADE, nullptr, CastToClient(), buffs[slot].spellid, slot, &args);
|
|
} else if(IsNPC()) {
|
|
std::vector<void*> args;
|
|
args.push_back(&buffs[slot].casterid);
|
|
|
|
parse->EventSpell(EVENT_SPELL_FADE, CastToNPC(), nullptr, buffs[slot].spellid, slot, &args);
|
|
}
|
|
|
|
for (int i=0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if(IsBlankSpellEffect(buffs[slot].spellid, i))
|
|
continue;
|
|
|
|
switch (spells[buffs[slot].spellid].effectid[i])
|
|
{
|
|
case SE_AddMeleeProc:
|
|
case SE_WeaponProc:
|
|
{
|
|
uint16 procid = GetProcID(buffs[slot].spellid, i);
|
|
RemoveProcFromWeapon(procid, false);
|
|
break;
|
|
}
|
|
|
|
case SE_DefensiveProc:
|
|
{
|
|
uint16 procid = GetProcID(buffs[slot].spellid, i);
|
|
RemoveDefensiveProc(procid);
|
|
break;
|
|
}
|
|
|
|
case SE_RangedProc:
|
|
{
|
|
uint16 procid = GetProcID(buffs[slot].spellid, i);
|
|
RemoveRangedProc(procid);
|
|
break;
|
|
}
|
|
|
|
case SE_SummonHorse:
|
|
{
|
|
if(IsClient())
|
|
{
|
|
/*Mob* horse = entity_list.GetMob(this->CastToClient()->GetHorseId());
|
|
if (horse) horse->Depop();
|
|
CastToClient()->SetHasMount(false);*/
|
|
CastToClient()->SetHorseId(0);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_IllusionCopy:
|
|
case SE_Illusion:
|
|
{
|
|
SendIllusionPacket(0, GetBaseGender());
|
|
if(GetRace() == OGRE){
|
|
SendAppearancePacket(AT_Size, 9);
|
|
}
|
|
else if(GetRace() == TROLL){
|
|
SendAppearancePacket(AT_Size, 8);
|
|
}
|
|
else if(GetRace() == VAHSHIR || GetRace() == FROGLOK || GetRace() == BARBARIAN){
|
|
SendAppearancePacket(AT_Size, 7);
|
|
}
|
|
else if(GetRace() == HALF_ELF || GetRace() == WOOD_ELF || GetRace() == DARK_ELF){
|
|
SendAppearancePacket(AT_Size, 5);
|
|
}
|
|
else if(GetRace() == DWARF){
|
|
SendAppearancePacket(AT_Size, 4);
|
|
}
|
|
else if(GetRace() == HALFLING || GetRace() == GNOME){
|
|
SendAppearancePacket(AT_Size, 3);
|
|
}
|
|
else{
|
|
SendAppearancePacket(AT_Size, 6);
|
|
}
|
|
for(int x = EmuConstants::MATERIAL_BEGIN; x <= EmuConstants::MATERIAL_TINT_END; x++){
|
|
SendWearChange(x);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Levitate:
|
|
{
|
|
if (!AffectedBySpellExcludingSlot(slot, SE_Levitate))
|
|
SendAppearancePacket(AT_Levitate, 0);
|
|
break;
|
|
}
|
|
|
|
case SE_Invisibility2:
|
|
case SE_Invisibility:
|
|
{
|
|
SetInvisible(0);
|
|
break;
|
|
}
|
|
|
|
case SE_InvisVsUndead2:
|
|
case SE_InvisVsUndead:
|
|
{
|
|
invisible_undead = false; // Mongrel: No longer IVU
|
|
break;
|
|
}
|
|
|
|
case SE_InvisVsAnimals:
|
|
{
|
|
invisible_animals = false;
|
|
break;
|
|
}
|
|
|
|
case SE_SeeInvis:
|
|
{
|
|
see_invis = 0;
|
|
break;
|
|
}
|
|
|
|
case SE_Silence:
|
|
{
|
|
Silence(false);
|
|
break;
|
|
}
|
|
|
|
case SE_Amnesia:
|
|
{
|
|
Amnesia(false);
|
|
break;
|
|
}
|
|
|
|
case SE_DivineAura:
|
|
{
|
|
SetInvul(false);
|
|
break;
|
|
}
|
|
|
|
case SE_Rune:
|
|
{
|
|
buffs[slot].melee_rune = 0;
|
|
break;
|
|
}
|
|
|
|
case SE_AbsorbMagicAtt:
|
|
{
|
|
buffs[slot].magic_rune = 0;
|
|
break;
|
|
}
|
|
|
|
case SE_Familiar:
|
|
{
|
|
Mob *mypet = GetPet();
|
|
if (mypet){
|
|
if(mypet->IsNPC())
|
|
mypet->CastToNPC()->Depop();
|
|
SetPetID(0);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Mez:
|
|
{
|
|
SendAppearancePacket(AT_Anim, ANIM_STAND); // unfreeze
|
|
this->mezzed = false;
|
|
break;
|
|
}
|
|
|
|
case SE_Charm:
|
|
{
|
|
if(IsNPC())
|
|
{
|
|
CastToNPC()->RestoreGuardSpotCharm();
|
|
SendAppearancePacket(AT_Pet, 0, true, true);
|
|
}
|
|
|
|
Mob* tempmob = GetOwner();
|
|
SetOwnerID(0);
|
|
if(tempmob)
|
|
{
|
|
tempmob->SetPet(0);
|
|
}
|
|
if (IsAIControlled())
|
|
{
|
|
// clear the hate list of the mobs
|
|
entity_list.ReplaceWithTarget(this, tempmob);
|
|
WipeHateList();
|
|
if(tempmob)
|
|
AddToHateList(tempmob, 1, 0);
|
|
SendAppearancePacket(AT_Anim, ANIM_STAND);
|
|
}
|
|
if(tempmob && tempmob->IsClient())
|
|
{
|
|
EQApplicationPacket *app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
|
|
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
|
|
ps->owner_id = tempmob->GetID();
|
|
ps->pet_id = this->GetID();
|
|
ps->command = 0;
|
|
entity_list.QueueClients(this, app);
|
|
safe_delete(app);
|
|
}
|
|
if(IsClient())
|
|
{
|
|
InterruptSpell();
|
|
if (this->CastToClient()->IsLD())
|
|
AI_Start(CLIENT_LD_TIMEOUT);
|
|
else
|
|
{
|
|
bool feared = FindType(SE_Fear);
|
|
if(!feared)
|
|
AI_Stop();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_Root:
|
|
{
|
|
buffs[slot].RootBreakChance = 0;
|
|
rooted = false;
|
|
break;
|
|
}
|
|
|
|
case SE_Fear:
|
|
{
|
|
if(RuleB(Combat, EnableFearPathing)){
|
|
if(IsClient())
|
|
{
|
|
bool charmed = FindType(SE_Charm);
|
|
if(!charmed)
|
|
AI_Stop();
|
|
}
|
|
|
|
if(curfp) {
|
|
curfp = false;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UnStun();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_ImmuneFleeing:
|
|
{
|
|
if(RuleB(Combat, EnableFearPathing)){
|
|
if(flee_mode) {
|
|
curfp = true;
|
|
CheckFlee();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
case SE_BindSight:
|
|
{
|
|
if(IsClient())
|
|
{
|
|
CastToClient()->SetBindSightTarget(nullptr);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_SetBodyType:
|
|
{
|
|
SetBodyType(GetOrigBodyType(), false);
|
|
break;
|
|
}
|
|
|
|
case SE_AlterNPCLevel:
|
|
{
|
|
if (IsNPC())
|
|
SetLevel(GetOrigLevel());
|
|
break;
|
|
}
|
|
|
|
case SE_MovementSpeed:
|
|
{
|
|
if(IsClient())
|
|
{
|
|
Client *my_c = CastToClient();
|
|
uint32 cur_time = Timer::GetCurrentTime();
|
|
if((cur_time - my_c->m_TimeSinceLastPositionCheck) > 1000)
|
|
{
|
|
float speed = (my_c->m_DistanceSinceLastPositionCheck * 100) / (float)(cur_time - my_c->m_TimeSinceLastPositionCheck);
|
|
float runs = my_c->GetRunspeed();
|
|
if(speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor)))
|
|
{
|
|
if(!my_c->GetGMSpeed() && (runs >= my_c->GetBaseRunspeed() || (speed > (my_c->GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor)))))
|
|
{
|
|
printf("%s %i moving too fast! moved: %.2f in %ims, speed %.2f\n", __FILE__, __LINE__,
|
|
my_c->m_DistanceSinceLastPositionCheck, (cur_time - my_c->m_TimeSinceLastPositionCheck), speed);
|
|
if(my_c->IsShadowStepExempted())
|
|
{
|
|
if(my_c->m_DistanceSinceLastPositionCheck > 800)
|
|
{
|
|
my_c->CheatDetected(MQWarpShadowStep, my_c->GetX(), my_c->GetY(), my_c->GetZ());
|
|
}
|
|
}
|
|
else if(my_c->IsKnockBackExempted())
|
|
{
|
|
//still potential to trigger this if you're knocked back off a
|
|
//HUGE fall that takes > 2.5 seconds
|
|
if(speed > 30.0f)
|
|
{
|
|
my_c->CheatDetected(MQWarpKnockBack, my_c->GetX(), my_c->GetY(), my_c->GetZ());
|
|
}
|
|
}
|
|
else if(!my_c->IsPortExempted())
|
|
{
|
|
if(!my_c->IsMQExemptedArea(zone->GetZoneID(), my_c->GetX(), my_c->GetY(), my_c->GetZ()))
|
|
{
|
|
if(speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor)))
|
|
{
|
|
my_c->m_TimeSinceLastPositionCheck = cur_time;
|
|
my_c->m_DistanceSinceLastPositionCheck = 0.0f;
|
|
my_c->CheatDetected(MQWarp, my_c->GetX(), my_c->GetY(), my_c->GetZ());
|
|
//my_c->Death(my_c, 10000000, SPELL_UNKNOWN, _1H_BLUNT);
|
|
}
|
|
else
|
|
{
|
|
my_c->CheatDetected(MQWarpLight, my_c->GetX(), my_c->GetY(), my_c->GetZ());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
my_c->m_TimeSinceLastPositionCheck = cur_time;
|
|
my_c->m_DistanceSinceLastPositionCheck = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// notify caster (or their master) of buff that it's worn off
|
|
Mob *p = entity_list.GetMob(buffs[slot].casterid);
|
|
if (p && p != this && !IsBardSong(buffs[slot].spellid))
|
|
{
|
|
Mob *notify = p;
|
|
if(p->IsPet())
|
|
notify = p->GetOwner();
|
|
if(p) {
|
|
notify->Message_StringID(MT_WornOff, SPELL_WORN_OFF_OF,
|
|
spells[buffs[slot].spellid].name, GetCleanName());
|
|
}
|
|
}
|
|
|
|
if (HasNumhits()){
|
|
|
|
uint32 buff_max = GetMaxTotalSlots();
|
|
bool found_numhits = false;
|
|
|
|
for(uint32 d = 0; d < buff_max; d++) {
|
|
|
|
if(IsValidSpell(buffs[d].spellid) && (buffs[d].numhits > 0)) {
|
|
Numhits(true);
|
|
found_numhits = true;
|
|
}
|
|
}
|
|
|
|
if (!found_numhits)
|
|
Numhits(false);
|
|
}
|
|
|
|
buffs[slot].spellid = SPELL_UNKNOWN;
|
|
if(IsPet() && GetOwner() && GetOwner()->IsClient()) {
|
|
SendPetBuffsToClient();
|
|
}
|
|
if((IsClient() && !CastToClient()->GetPVP()) || (IsPet() && GetOwner() && GetOwner()->IsClient() && !GetOwner()->CastToClient()->GetPVP()) ||
|
|
(IsMerc() && GetOwner() && GetOwner()->IsClient() && !GetOwner()->CastToClient()->GetPVP()))
|
|
{
|
|
EQApplicationPacket *outapp = MakeBuffsPacket();
|
|
|
|
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, BIT_SoDAndLater);
|
|
if(GetTarget() == this) {
|
|
CastToClient()->QueuePacket(outapp);
|
|
}
|
|
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
if(IsClient() && CastToClient()->GetClientVersionBit() & BIT_UnderfootAndLater)
|
|
{
|
|
EQApplicationPacket *outapp = MakeBuffsPacket(false);
|
|
CastToClient()->FastQueuePacket(&outapp);
|
|
}
|
|
|
|
if (iRecalcBonuses)
|
|
CalcBonuses();
|
|
}
|
|
|
|
int32 Client::GetAAEffectDataBySlot(uint32 aa_ID, uint32 slot_id, bool GetEffect, bool GetBase1, bool GetBase2)
|
|
{
|
|
int32 aa_effects_data[3] = { 0 };
|
|
uint32 effect = 0;
|
|
int32 base1 = 0;
|
|
int32 base2 = 0;
|
|
uint32 slot = 0;
|
|
|
|
|
|
std::map<uint32, std::map<uint32, AA_Ability> >::const_iterator find_iter = aa_effects.find(aa_ID);
|
|
if(find_iter == aa_effects.end())
|
|
return 0;
|
|
|
|
for (std::map<uint32, AA_Ability>::const_iterator iter = aa_effects[aa_ID].begin(); iter != aa_effects[aa_ID].end(); ++iter)
|
|
{
|
|
effect = iter->second.skill_id;
|
|
base1 = iter->second.base1;
|
|
base2 = iter->second.base2;
|
|
slot = iter->second.slot;
|
|
|
|
if (slot && slot == slot_id) {
|
|
|
|
if (GetEffect)
|
|
return effect;
|
|
|
|
if (GetBase1)
|
|
return base1;
|
|
|
|
if (GetBase2)
|
|
return base2;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int16 Client::CalcAAFocus(focusType type, uint32 aa_ID, uint16 spell_id)
|
|
{
|
|
const SPDat_Spell_Struct &spell = spells[spell_id];
|
|
|
|
int16 value = 0;
|
|
int lvlModifier = 100;
|
|
int spell_level = 0;
|
|
int lvldiff = 0;
|
|
uint32 effect = 0;
|
|
int32 base1 = 0;
|
|
int32 base2 = 0;
|
|
uint32 slot = 0;
|
|
|
|
bool LimitFailure = false;
|
|
bool LimitInclude[MaxLimitInclude] = { false };
|
|
/* Certain limits require only one of several Include conditions to be true. Ie. Add damage to fire OR ice spells.
|
|
0/1 SE_LimitResist
|
|
2/3 SE_LimitSpell
|
|
4/5 SE_LimitEffect
|
|
6/7 SE_LimitTarget
|
|
8/9 SE_LimitSpellGroup:
|
|
10/11 SE_LimitCastingSkill:
|
|
12/13 SE_LimitSpellClass:
|
|
14/15 SE_LimitSpellSubClass:
|
|
Remember: Update MaxLimitInclude in spdat.h if adding new limits that require Includes
|
|
*/
|
|
int FocusCount = 0;
|
|
|
|
std::map<uint32, std::map<uint32, AA_Ability> >::const_iterator find_iter = aa_effects.find(aa_ID);
|
|
if(find_iter == aa_effects.end())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
for (std::map<uint32, AA_Ability>::const_iterator iter = aa_effects[aa_ID].begin(); iter != aa_effects[aa_ID].end(); ++iter)
|
|
{
|
|
effect = iter->second.skill_id;
|
|
base1 = iter->second.base1;
|
|
base2 = iter->second.base2;
|
|
slot = iter->second.slot;
|
|
|
|
/*
|
|
AA Foci's can contain multiple focus effects within the same AA.
|
|
To handle this we will not automatically return zero if a limit is found.
|
|
Instead if limit is found and multiple focus effects, we will reset the limit check
|
|
when the next valid focus effect is found.
|
|
*/
|
|
|
|
if (IsFocusEffect(0, 0, true,effect) || (effect == SE_TriggerOnCast)){
|
|
FocusCount++;
|
|
//If limit found on prior check next, else end loop.
|
|
if (FocusCount > 1){
|
|
|
|
for(int e = 0; e < MaxLimitInclude; e+=2) {
|
|
if (LimitInclude[e] && !LimitInclude[e+1])
|
|
LimitFailure = true;
|
|
}
|
|
|
|
if (LimitFailure){
|
|
value = 0;
|
|
LimitFailure = false;
|
|
|
|
for(int e = 0; e < MaxLimitInclude; e++) {
|
|
LimitInclude[e] = false; //Reset array
|
|
}
|
|
}
|
|
|
|
else{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
switch (effect)
|
|
{
|
|
case SE_Blank:
|
|
break;
|
|
|
|
//Handle Focus Limits
|
|
|
|
case SE_LimitResist:
|
|
if(base1 < 0){
|
|
if(spell.resisttype == -base1) //Exclude
|
|
LimitFailure = true;
|
|
}
|
|
else {
|
|
LimitInclude[0] = true;
|
|
if (spell.resisttype == base1) //Include
|
|
LimitInclude[1] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitInstant:
|
|
if(base1 == 1 && spell.buffduration) //Fail if not instant
|
|
LimitFailure = true;
|
|
if(base1 == 0 && (spell.buffduration == 0)) //Fail if instant
|
|
LimitFailure = true;
|
|
|
|
break;
|
|
|
|
case SE_LimitMaxLevel:
|
|
spell_level = spell.classes[(GetClass()%16) - 1];
|
|
lvldiff = spell_level - base1;
|
|
//every level over cap reduces the effect by base2 percent unless from a clicky when ItemCastsUseFocus is true
|
|
if(lvldiff > 0 && (spell_level <= RuleI(Character, MaxLevel) || RuleB(Character, ItemCastsUseFocus) == false)) {
|
|
if(base2 > 0){
|
|
lvlModifier -= base2*lvldiff;
|
|
if(lvlModifier < 1)
|
|
LimitFailure = true;
|
|
}
|
|
else
|
|
LimitFailure = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitMinLevel:
|
|
if((spell.classes[(GetClass()%16) - 1]) < base1)
|
|
LimitFailure = true;
|
|
break;
|
|
|
|
case SE_LimitCastTimeMin:
|
|
if (spell.cast_time < base1)
|
|
LimitFailure = true;
|
|
break;
|
|
|
|
case SE_LimitCastTimeMax:
|
|
if (spell.cast_time > base1)
|
|
LimitFailure = true;
|
|
break;
|
|
|
|
case SE_LimitSpell:
|
|
if(base1 < 0) { //Exclude
|
|
if (spell_id == -base1)
|
|
LimitFailure = true;
|
|
}
|
|
else {
|
|
LimitInclude[2] = true;
|
|
if (spell_id == base1) //Include
|
|
LimitInclude[3] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitMinDur:
|
|
if (base1 > CalcBuffDuration_formula(GetLevel(), spell.buffdurationformula, spell.buffduration))
|
|
LimitFailure = true;
|
|
|
|
break;
|
|
|
|
case SE_LimitEffect:
|
|
if(base1 < 0){
|
|
if(IsEffectInSpell(spell_id,-base1)) //Exclude
|
|
LimitFailure = true;
|
|
}
|
|
else{
|
|
LimitInclude[4] = true;
|
|
if(IsEffectInSpell(spell_id,base1)) //Include
|
|
LimitInclude[5] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitSpellType:
|
|
switch(base1)
|
|
{
|
|
case 0:
|
|
if (!IsDetrimentalSpell(spell_id))
|
|
LimitFailure = true;
|
|
break;
|
|
case 1:
|
|
if (!IsBeneficialSpell(spell_id))
|
|
LimitFailure = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitManaMin:
|
|
if(spell.mana < base1)
|
|
LimitFailure = true;
|
|
break;
|
|
|
|
case SE_LimitTarget:
|
|
if (base1 < 0) {
|
|
if (-base1 == spell.targettype) //Exclude
|
|
LimitFailure = true;
|
|
}
|
|
else {
|
|
LimitInclude[6] = true;
|
|
if (base1 == spell.targettype) //Include
|
|
LimitInclude[7] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitCombatSkills:
|
|
if (base1 == 0 && (IsCombatSkill(spell_id) || IsCombatProc(spell_id))) //Exclude Discs / Procs
|
|
LimitFailure = true;
|
|
else if (base1 == 1 && (!IsCombatSkill(spell_id) || !IsCombatProc(spell_id))) //Exclude Spells
|
|
LimitFailure = true;
|
|
|
|
break;
|
|
|
|
case SE_LimitSpellGroup:
|
|
if(base1 < 0) {
|
|
if (-base1 == spell.spellgroup) //Exclude
|
|
LimitFailure = true;
|
|
}
|
|
else {
|
|
LimitInclude[8] = true;
|
|
if (base1 == spell.spellgroup) //Include
|
|
LimitInclude[9] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitCastingSkill:
|
|
if(base1 < 0) {
|
|
if(-base1 == spell.skill)
|
|
LimitFailure = true;
|
|
}
|
|
else {
|
|
LimitInclude[10] = true;
|
|
if(base1 == spell.skill)
|
|
LimitInclude[11] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitSpellClass:
|
|
if(base1 < 0) { //Exclude
|
|
if (CheckSpellCategory(spell_id, base1, SE_LimitSpellClass));
|
|
return(0);
|
|
}
|
|
else {
|
|
LimitInclude[12] = true;
|
|
if (CheckSpellCategory(spell_id, base1, SE_LimitSpellClass)); //Include
|
|
LimitInclude[13] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitSpellSubclass:
|
|
if(base1 < 0) { //Exclude
|
|
if (CheckSpellCategory(spell_id, base1, SE_LimitSpellSubclass));
|
|
return(0);
|
|
}
|
|
else {
|
|
LimitInclude[14] = true;
|
|
if (CheckSpellCategory(spell_id, base1, SE_LimitSpellSubclass)); //Include
|
|
LimitInclude[15] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitClass:
|
|
//Do not use this limit more then once per spell. If multiple class, treat value like items would.
|
|
if (!PassLimitClass(base1, GetClass()))
|
|
LimitFailure = true;
|
|
break;
|
|
|
|
case SE_LimitRace:
|
|
if (base1 != GetRace())
|
|
LimitFailure = true;
|
|
break;
|
|
|
|
case SE_LimitUseMin:
|
|
if (base1 > spell.numhits)
|
|
LimitFailure = true;
|
|
break;
|
|
|
|
case SE_LimitUseType:
|
|
if (base1 != spell.numhitstype)
|
|
LimitFailure = true;
|
|
break;
|
|
|
|
//Handle Focus Effects
|
|
case SE_ImprovedDamage:
|
|
if (type == focusImprovedDamage && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_ImprovedHeal:
|
|
if (type == focusImprovedHeal && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_ReduceManaCost:
|
|
if (type == focusManaCost)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_IncreaseSpellHaste:
|
|
if (type == focusSpellHaste && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_IncreaseSpellDuration:
|
|
if (type == focusSpellDuration && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_SpellDurationIncByTic:
|
|
if (type == focusSpellDurByTic && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_SwarmPetDuration:
|
|
if (type == focusSwarmPetDuration && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_IncreaseRange:
|
|
if (type == focusRange && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_ReduceReagentCost:
|
|
if (type == focusReagentCost && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_PetPowerIncrease:
|
|
if (type == focusPetPower && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_SpellResistReduction:
|
|
if (type == focusResistRate && base1 > value)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_SpellHateMod:
|
|
if (type == focusSpellHateMod ) {
|
|
if(value != 0) {
|
|
if(value > 0){
|
|
if(base1 > value)
|
|
value = base1;
|
|
}
|
|
else{
|
|
if(base1 < value)
|
|
value = base1;
|
|
}
|
|
}
|
|
else
|
|
value = base1;
|
|
}
|
|
break;
|
|
|
|
case SE_ReduceReuseTimer:
|
|
if(type == focusReduceRecastTime)
|
|
value = base1 / 1000;
|
|
break;
|
|
|
|
case SE_TriggerOnCast:
|
|
if(type == focusTriggerOnCast){
|
|
if(MakeRandomInt(0, 100) <= base1){
|
|
value = base2;
|
|
}
|
|
|
|
else{
|
|
value = 0;
|
|
LimitFailure = true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SE_FcSpellVulnerability:
|
|
if(type == focusSpellVulnerability)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_BlockNextSpellFocus:
|
|
if(type == focusBlockNextSpell){
|
|
if(MakeRandomInt(1, 100) <= base1)
|
|
value = 1;
|
|
}
|
|
break;
|
|
|
|
case SE_FcTwincast:
|
|
if(type == focusTwincast)
|
|
value = base1;
|
|
break;
|
|
|
|
//Note if using these as AA, make sure this is first focus used.
|
|
case SE_SympatheticProc:
|
|
if(type == focusSympatheticProc)
|
|
value = base2;
|
|
break;
|
|
|
|
case SE_FcDamageAmt:
|
|
if(type == focusFcDamageAmt)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcDamageAmtCrit:
|
|
if(type == focusFcDamageAmtCrit)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcDamageAmtIncoming:
|
|
if(type == focusFcDamageAmtIncoming)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcHealAmtIncoming:
|
|
if(type == focusFcHealAmtIncoming)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcHealPctCritIncoming:
|
|
if (type == focusFcHealPctCritIncoming)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcHealAmtCrit:
|
|
if(type == focusFcHealAmtCrit)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcHealAmt:
|
|
if(type == focusFcHealAmt)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcHealPctIncoming:
|
|
if(type == focusFcHealPctIncoming)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcBaseEffects:
|
|
if (type == focusFcBaseEffects)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcDamagePctCrit:
|
|
if(type == focusFcDamagePctCrit)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcIncreaseNumHits:
|
|
if(type == focusIncreaseNumHits)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcLimitUse:
|
|
if(type == focusFcLimitUse)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcMute:
|
|
if(type == focusFcMute)
|
|
value = base1;
|
|
break;
|
|
|
|
case SE_FcStunTimeMod:
|
|
if(type == focusFcStunTimeMod)
|
|
value = base1;
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
for(int e = 0; e < MaxLimitInclude; e+=2) {
|
|
if (LimitInclude[e] && !LimitInclude[e+1])
|
|
return 0;
|
|
}
|
|
|
|
if (LimitFailure)
|
|
return 0;
|
|
|
|
return(value*lvlModifier/100);
|
|
}
|
|
|
|
//given an item/spell's focus ID and the spell being cast, determine the focus ammount, if any
|
|
//assumes that spell_id is not a bard spell and that both ids are valid spell ids
|
|
int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, bool best_focus) {
|
|
|
|
if(!IsValidSpell(focus_id) || !IsValidSpell(spell_id))
|
|
return 0;
|
|
|
|
|
|
const SPDat_Spell_Struct &focus_spell = spells[focus_id];
|
|
const SPDat_Spell_Struct &spell = spells[spell_id];
|
|
|
|
int16 value = 0;
|
|
int lvlModifier = 100;
|
|
int spell_level = 0;
|
|
int lvldiff = 0;
|
|
uint32 Caston_spell_id = 0;
|
|
|
|
bool LimitInclude[MaxLimitInclude] = { false };
|
|
/* Certain limits require only one of several Include conditions to be true. Ie. Add damage to fire OR ice spells.
|
|
0/1 SE_LimitResist
|
|
2/3 SE_LimitSpell
|
|
4/5 SE_LimitEffect
|
|
6/7 SE_LimitTarget
|
|
8/9 SE_LimitSpellGroup:
|
|
10/11 SE_LimitCastingSkill:
|
|
12/13 SE_LimitSpellClass:
|
|
14/15 SE_LimitSpellSubClass:
|
|
Remember: Update MaxLimitInclude in spdat.h if adding new limits that require Includes
|
|
*/
|
|
|
|
for (int i = 0; i < EFFECT_COUNT; i++) {
|
|
|
|
switch (focus_spell.effectid[i]) {
|
|
|
|
case SE_Blank:
|
|
break;
|
|
|
|
case SE_LimitResist:
|
|
if(focus_spell.base[i] < 0){
|
|
if (spell.resisttype == -focus_spell.base[i]) //Exclude
|
|
return 0;
|
|
}
|
|
else {
|
|
LimitInclude[0] = true;
|
|
if (spell.resisttype == focus_spell.base[i]) //Include
|
|
LimitInclude[1] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitInstant:
|
|
if(focus_spell.base[i] == 1 && spell.buffduration) //Fail if not instant
|
|
return 0;
|
|
if(focus_spell.base[i] == 0 && (spell.buffduration == 0)) //Fail if instant
|
|
return 0;
|
|
|
|
break;
|
|
|
|
case SE_LimitMaxLevel:
|
|
if (IsNPC())
|
|
break;
|
|
spell_level = spell.classes[(GetClass()%16) - 1];
|
|
lvldiff = spell_level - focus_spell.base[i];
|
|
//every level over cap reduces the effect by focus_spell.base2[i] percent unless from a clicky when ItemCastsUseFocus is true
|
|
if(lvldiff > 0 && (spell_level <= RuleI(Character, MaxLevel) || RuleB(Character, ItemCastsUseFocus) == false)){
|
|
if(focus_spell.base2[i] > 0){
|
|
lvlModifier -= focus_spell.base2[i]*lvldiff;
|
|
if(lvlModifier < 1)
|
|
return 0;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitMinLevel:
|
|
if (IsNPC())
|
|
break;
|
|
if (spell.classes[(GetClass()%16) - 1] < focus_spell.base[i])
|
|
return(0);
|
|
break;
|
|
|
|
case SE_LimitCastTimeMin:
|
|
if (spells[spell_id].cast_time < (uint16)focus_spell.base[i])
|
|
return(0);
|
|
break;
|
|
|
|
case SE_LimitCastTimeMax:
|
|
if (spells[spell_id].cast_time > (uint16)focus_spell.base[i])
|
|
return(0);
|
|
break;
|
|
|
|
case SE_LimitSpell:
|
|
if(focus_spell.base[i] < 0) { //Exclude
|
|
if (spell_id == -focus_spell.base[i])
|
|
return(0);
|
|
}
|
|
else {
|
|
LimitInclude[2] = true;
|
|
if (spell_id == focus_spell.base[i]) //Include
|
|
LimitInclude[3] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitMinDur:
|
|
if (focus_spell.base[i] > CalcBuffDuration_formula(GetLevel(), spell.buffdurationformula, spell.buffduration))
|
|
return(0);
|
|
break;
|
|
|
|
case SE_LimitEffect:
|
|
if(focus_spell.base[i] < 0){
|
|
if(IsEffectInSpell(spell_id,-focus_spell.base[i])) //Exclude
|
|
return 0;
|
|
}
|
|
else{
|
|
LimitInclude[4] = true;
|
|
if(IsEffectInSpell(spell_id,focus_spell.base[i])) //Include
|
|
LimitInclude[5] = true;
|
|
}
|
|
break;
|
|
|
|
|
|
case SE_LimitSpellType:
|
|
switch( focus_spell.base[i]){
|
|
case 0:
|
|
if (!IsDetrimentalSpell(spell_id))
|
|
return 0;
|
|
break;
|
|
case 1:
|
|
if (!IsBeneficialSpell(spell_id))
|
|
return 0;
|
|
break;
|
|
default:
|
|
LogFile->write(EQEMuLog::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
|
|
}
|
|
break;
|
|
|
|
case SE_LimitManaMin:
|
|
if(spell.mana < focus_spell.base[i])
|
|
return 0;
|
|
break;
|
|
|
|
case SE_LimitTarget:
|
|
if (focus_spell.base[i] < 0) {
|
|
if (-focus_spell.base[i] == spell.targettype) //Exclude
|
|
return 0;
|
|
}
|
|
else {
|
|
LimitInclude[6] = true;
|
|
if (focus_spell.base[i] == spell.targettype) //Include
|
|
LimitInclude[7] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitCombatSkills:
|
|
if (focus_spell.base[i] == 0 && (IsCombatSkill(spell_id) || IsCombatProc(spell_id))) //Exclude Discs / Procs
|
|
return 0;
|
|
else if (focus_spell.base[i] == 1 && (!IsCombatSkill(spell_id) || !IsCombatProc(spell_id))) //Exclude Spells
|
|
return 0;
|
|
|
|
break;
|
|
|
|
case SE_LimitSpellGroup:
|
|
if(focus_spell.base[i] < 0) {
|
|
if (-focus_spell.base[i] == spell.spellgroup) //Exclude
|
|
return 0;
|
|
}
|
|
else {
|
|
LimitInclude[8] = true;
|
|
if (focus_spell.base[i] == spell.spellgroup) //Include
|
|
LimitInclude[9] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitCastingSkill:
|
|
if(focus_spell.base[i] < 0) {
|
|
if(-focus_spell.base[i] == spell.skill)
|
|
return 0;
|
|
}
|
|
else {
|
|
LimitInclude[10] = true;
|
|
if(focus_spell.base[i] == spell.skill)
|
|
LimitInclude[11] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitClass:
|
|
//Do not use this limit more then once per spell. If multiple class, treat value like items would.
|
|
if (!PassLimitClass(focus_spell.base[i], GetClass()))
|
|
return 0;
|
|
break;
|
|
|
|
case SE_LimitRace:
|
|
if (focus_spell.base[i] != GetRace())
|
|
return 0;
|
|
break;
|
|
|
|
case SE_LimitUseMin:
|
|
if (focus_spell.base[i] > spell.numhits)
|
|
return 0;
|
|
break;
|
|
|
|
case SE_LimitUseType:
|
|
if (focus_spell.base[i] != spell.numhitstype)
|
|
return 0;
|
|
break;
|
|
|
|
case SE_CastonFocusEffect:
|
|
if (focus_spell.base[i] > 0)
|
|
Caston_spell_id = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_LimitSpellClass:
|
|
if(focus_spell.base[i] < 0) { //Exclude
|
|
if (CheckSpellCategory(spell_id, focus_spell.base[i], SE_LimitSpellClass));
|
|
return(0);
|
|
}
|
|
else {
|
|
LimitInclude[12] = true;
|
|
if (CheckSpellCategory(spell_id, focus_spell.base[i], SE_LimitSpellClass)); //Include
|
|
LimitInclude[13] = true;
|
|
}
|
|
break;
|
|
|
|
case SE_LimitSpellSubclass:
|
|
if(focus_spell.base[i] < 0) { //Exclude
|
|
if (CheckSpellCategory(spell_id, focus_spell.base[i], SE_LimitSpellSubclass));
|
|
return(0);
|
|
}
|
|
else {
|
|
LimitInclude[14] = true;
|
|
if (CheckSpellCategory(spell_id, focus_spell.base[i], SE_LimitSpellSubclass)); //Include
|
|
LimitInclude[15] = true;
|
|
}
|
|
break;
|
|
|
|
|
|
//handle effects
|
|
case SE_ImprovedDamage:
|
|
if (type == focusImprovedDamage) {
|
|
// This is used to determine which focus should be used for the random calculation
|
|
if(best_focus) {
|
|
// If the spell contains a value in the base2 field then that is the max value
|
|
if (focus_spell.base2[i] != 0) {
|
|
value = focus_spell.base2[i];
|
|
}
|
|
// If the spell does not contain a base2 value, then its a straight non random value
|
|
else {
|
|
value = focus_spell.base[i];
|
|
}
|
|
}
|
|
// Actual focus calculation starts here
|
|
else if (focus_spell.base2[i] == 0 || focus_spell.base[i] == focus_spell.base2[i]) {
|
|
value = focus_spell.base[i];
|
|
}
|
|
else {
|
|
value = MakeRandomInt(focus_spell.base[i], focus_spell.base2[i]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SE_ImprovedHeal:
|
|
if (type == focusImprovedHeal) {
|
|
if(best_focus) {
|
|
if (focus_spell.base2[i] != 0) {
|
|
value = focus_spell.base2[i];
|
|
}
|
|
else {
|
|
value = focus_spell.base[i];
|
|
}
|
|
}
|
|
else if (focus_spell.base2[i] == 0 || focus_spell.base[i] == focus_spell.base2[i]) {
|
|
value = focus_spell.base[i];
|
|
}
|
|
else {
|
|
value = MakeRandomInt(focus_spell.base[i], focus_spell.base2[i]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SE_ReduceManaCost:
|
|
if (type == focusManaCost) {
|
|
if(best_focus) {
|
|
if (focus_spell.base2[i] != 0) {
|
|
value = focus_spell.base2[i];
|
|
}
|
|
else {
|
|
value = focus_spell.base[i];
|
|
}
|
|
}
|
|
else if (focus_spell.base2[i] == 0 || focus_spell.base[i] == focus_spell.base2[i]) {
|
|
value = focus_spell.base[i];
|
|
}
|
|
else {
|
|
value = MakeRandomInt(focus_spell.base[i], focus_spell.base2[i]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SE_IncreaseSpellHaste:
|
|
if (type == focusSpellHaste && focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_IncreaseSpellDuration:
|
|
if (type == focusSpellDuration && focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_SpellDurationIncByTic:
|
|
if (type == focusSpellDurByTic && focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_SwarmPetDuration:
|
|
if (type == focusSwarmPetDuration && focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_IncreaseRange:
|
|
if (type == focusRange && focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_ReduceReagentCost:
|
|
if (type == focusReagentCost && focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_PetPowerIncrease:
|
|
if (type == focusPetPower && focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_SpellResistReduction:
|
|
if (type == focusResistRate && focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_SpellHateMod:
|
|
if (type == focusSpellHateMod){
|
|
if(value != 0){
|
|
if(value > 0){
|
|
if(focus_spell.base[i] > value)
|
|
value = focus_spell.base[i];
|
|
}
|
|
else{
|
|
if(focus_spell.base[i] < value)
|
|
value = focus_spell.base[i];
|
|
}
|
|
}
|
|
else
|
|
value = focus_spell.base[i];
|
|
}
|
|
break;
|
|
|
|
case SE_ReduceReuseTimer:
|
|
if(type == focusReduceRecastTime)
|
|
value = focus_spell.base[i] / 1000;
|
|
break;
|
|
|
|
case SE_TriggerOnCast:
|
|
if(type == focusTriggerOnCast){
|
|
if(MakeRandomInt(1, 100) <= focus_spell.base[i])
|
|
value = focus_spell.base2[i];
|
|
else
|
|
value = 0;
|
|
}
|
|
break;
|
|
|
|
case SE_BlockNextSpellFocus:
|
|
if(type == focusBlockNextSpell){
|
|
if(MakeRandomInt(1, 100) <= focus_spell.base[i])
|
|
value = 1;
|
|
}
|
|
break;
|
|
|
|
case SE_SympatheticProc:
|
|
if(type == focusSympatheticProc) {
|
|
value = focus_id;
|
|
}
|
|
break;
|
|
|
|
case SE_FcSpellVulnerability:
|
|
if(type == focusSpellVulnerability)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcTwincast:
|
|
if(type == focusTwincast)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcDamageAmt:
|
|
if(type == focusFcDamageAmt)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcDamageAmtCrit:
|
|
if(type == focusFcDamageAmtCrit)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcDamageAmtIncoming:
|
|
if(type == focusFcDamageAmtIncoming)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcHealAmtIncoming:
|
|
if(type == focusFcHealAmtIncoming)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcDamagePctCrit:
|
|
if(type == focusFcDamagePctCrit)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcHealPctCritIncoming:
|
|
if (type == focusFcHealPctCritIncoming)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcHealAmtCrit:
|
|
if(type == focusFcHealAmtCrit)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcHealAmt:
|
|
if(type == focusFcHealAmt)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcHealPctIncoming:
|
|
if(type == focusFcHealPctIncoming)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcBaseEffects:
|
|
if (type == focusFcBaseEffects)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcIncreaseNumHits:
|
|
if(type == focusIncreaseNumHits)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcLimitUse:
|
|
if(type == focusFcLimitUse)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcMute:
|
|
if(type == focusFcMute)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcStunTimeMod:
|
|
if(type == focusFcStunTimeMod)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
case SE_FcTimerRefresh:
|
|
if(type == focusFcTimerRefresh)
|
|
value = focus_spell.base[i];
|
|
break;
|
|
|
|
#if EQDEBUG >= 6
|
|
//this spits up a lot of garbage when calculating spell focuses
|
|
//since they have all kinds of extra effects on them.
|
|
default:
|
|
LogFile->write(EQEMuLog::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
for(int e = 0; e < MaxLimitInclude; e+=2) {
|
|
if (LimitInclude[e] && !LimitInclude[e+1])
|
|
return 0;
|
|
}
|
|
|
|
if (Caston_spell_id){
|
|
if(IsValidSpell(Caston_spell_id) && (Caston_spell_id != spell_id))
|
|
SpellFinished(Caston_spell_id, this, 10, 0, -1, spells[Caston_spell_id].ResistDiff);
|
|
}
|
|
|
|
return(value*lvlModifier/100);
|
|
}
|
|
|
|
int16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
|
|
|
|
if (IsBardSong(spell_id))
|
|
return 0;
|
|
|
|
uint16 proc_spellid = 0;
|
|
uint8 MAX_SYMPATHETIC = 10;
|
|
float ProcChance = 0.0f;
|
|
|
|
std::vector<int> SympatheticProcList;
|
|
|
|
//item focus
|
|
if (itembonuses.FocusEffects[type]){
|
|
|
|
const Item_Struct* TempItem = 0;
|
|
|
|
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++)
|
|
{
|
|
if (SympatheticProcList.size() > MAX_SYMPATHETIC)
|
|
continue;
|
|
|
|
TempItem = nullptr;
|
|
ItemInst* ins = GetInv().GetItem(x);
|
|
if (!ins)
|
|
continue;
|
|
TempItem = ins->GetItem();
|
|
if (TempItem && TempItem->Focus.Effect > 0 && IsValidSpell(TempItem->Focus.Effect)) {
|
|
|
|
proc_spellid = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
|
|
|
|
if (IsValidSpell(proc_spellid)){
|
|
|
|
ProcChance = GetSympatheticProcChances(spell_id, spells[TempItem->Focus.Effect].base[0], TempItem->ProcRate);
|
|
|
|
if(MakeRandomFloat(0, 1) <= ProcChance)
|
|
SympatheticProcList.push_back(proc_spellid);
|
|
}
|
|
}
|
|
|
|
for (int y = AUG_BEGIN; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
|
|
{
|
|
if (SympatheticProcList.size() > MAX_SYMPATHETIC)
|
|
continue;
|
|
|
|
ItemInst *aug = nullptr;
|
|
aug = ins->GetAugment(y);
|
|
if(aug)
|
|
{
|
|
const Item_Struct* TempItemAug = aug->GetItem();
|
|
if (TempItemAug && TempItemAug->Focus.Effect > 0 && IsValidSpell(TempItemAug->Focus.Effect)) {
|
|
|
|
proc_spellid = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id);
|
|
|
|
if (IsValidSpell(proc_spellid)){
|
|
|
|
ProcChance = GetSympatheticProcChances(spell_id, spells[TempItemAug->Focus.Effect].base[0], TempItemAug->ProcRate);
|
|
|
|
if(MakeRandomFloat(0, 1) <= ProcChance)
|
|
SympatheticProcList.push_back(proc_spellid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Spell Focus
|
|
if (spellbonuses.FocusEffects[type]){
|
|
int buff_slot = 0;
|
|
uint16 focusspellid = 0;
|
|
uint32 buff_max = GetMaxTotalSlots();
|
|
for (buff_slot = 0; buff_slot < buff_max; buff_slot++) {
|
|
|
|
if (SympatheticProcList.size() > MAX_SYMPATHETIC)
|
|
continue;
|
|
|
|
focusspellid = buffs[buff_slot].spellid;
|
|
if (IsValidSpell(focusspellid))
|
|
continue;
|
|
|
|
proc_spellid = CalcFocusEffect(type, focusspellid, spell_id);
|
|
|
|
if (IsValidSpell(proc_spellid)){
|
|
|
|
ProcChance = GetSympatheticProcChances(spell_id, spells[focusspellid].base[0]);
|
|
|
|
if(MakeRandomFloat(0, 1) <= ProcChance)
|
|
SympatheticProcList.push_back(proc_spellid);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*Note: At present, ff designing custom AA to have a sympathetic proc effect, only use one focus
|
|
effect within the aa_effects data for each AA*[No live AA's use this effect to my knowledge]*/
|
|
if (aabonuses.FocusEffects[type]){
|
|
|
|
uint32 aa_AA = 0;
|
|
uint32 aa_value = 0;
|
|
|
|
for (int i = 0; i < MAX_PP_AA_ARRAY; i++)
|
|
{
|
|
aa_AA = this->aa[i]->AA;
|
|
aa_value = this->aa[i]->value;
|
|
if (aa_AA < 1 || aa_value < 1)
|
|
continue;
|
|
|
|
if (SympatheticProcList.size() > MAX_SYMPATHETIC)
|
|
continue;
|
|
|
|
proc_spellid = CalcAAFocus(type, aa_AA, spell_id);
|
|
|
|
if (IsValidSpell(proc_spellid)){
|
|
|
|
ProcChance = GetSympatheticProcChances(spell_id, GetAABase1(aa_AA, 1));
|
|
|
|
if(MakeRandomFloat(0, 1) <= ProcChance)
|
|
SympatheticProcList.push_back(proc_spellid);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SympatheticProcList.size() > 0)
|
|
{
|
|
uint8 random = MakeRandomInt(0, SympatheticProcList.size()-1);
|
|
int FinalSympatheticProc = SympatheticProcList[random];
|
|
SympatheticProcList.clear();
|
|
return FinalSympatheticProc;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
|
|
|
|
if (IsBardSong(spell_id) && type != focusFcBaseEffects)
|
|
return 0;
|
|
|
|
int16 realTotal = 0;
|
|
int16 realTotal2 = 0;
|
|
int16 realTotal3 = 0;
|
|
bool rand_effectiveness = false;
|
|
|
|
//Improved Healing, Damage & Mana Reduction are handled differently in that some are random percentages
|
|
//In these cases we need to find the most powerful effect, so that each piece of gear wont get its own chance
|
|
if((type == focusManaCost || type == focusImprovedHeal || type == focusImprovedDamage)
|
|
&& RuleB(Spells, LiveLikeFocusEffects))
|
|
{
|
|
rand_effectiveness = true;
|
|
}
|
|
|
|
//Check if item focus effect exists for the client.
|
|
if (itembonuses.FocusEffects[type]){
|
|
|
|
const Item_Struct* TempItem = 0;
|
|
const Item_Struct* UsedItem = 0;
|
|
uint16 UsedFocusID = 0;
|
|
int16 Total = 0;
|
|
int16 focus_max = 0;
|
|
int16 focus_max_real = 0;
|
|
|
|
//item focus
|
|
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++)
|
|
{
|
|
TempItem = nullptr;
|
|
ItemInst* ins = GetInv().GetItem(x);
|
|
if (!ins)
|
|
continue;
|
|
TempItem = ins->GetItem();
|
|
if (TempItem && TempItem->Focus.Effect > 0 && TempItem->Focus.Effect != SPELL_UNKNOWN) {
|
|
if(rand_effectiveness) {
|
|
focus_max = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id, true);
|
|
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
|
|
focus_max_real = focus_max;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItem->Focus.Effect;
|
|
} else if (focus_max < 0 && focus_max < focus_max_real) {
|
|
focus_max_real = focus_max;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItem->Focus.Effect;
|
|
}
|
|
}
|
|
else {
|
|
Total = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
|
|
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
|
|
realTotal = Total;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItem->Focus.Effect;
|
|
} else if (Total < 0 && Total < realTotal) {
|
|
realTotal = Total;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItem->Focus.Effect;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int y = AUG_BEGIN; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
|
|
{
|
|
ItemInst *aug = nullptr;
|
|
aug = ins->GetAugment(y);
|
|
if(aug)
|
|
{
|
|
const Item_Struct* TempItemAug = aug->GetItem();
|
|
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
|
|
if(rand_effectiveness) {
|
|
focus_max = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id, true);
|
|
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
|
|
focus_max_real = focus_max;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItemAug->Focus.Effect;
|
|
} else if (focus_max < 0 && focus_max < focus_max_real) {
|
|
focus_max_real = focus_max;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItemAug->Focus.Effect;
|
|
}
|
|
}
|
|
else {
|
|
Total = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id);
|
|
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
|
|
realTotal = Total;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItemAug->Focus.Effect;
|
|
} else if (Total < 0 && Total < realTotal) {
|
|
realTotal = Total;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItemAug->Focus.Effect;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Tribute Focus
|
|
for(int x = EmuConstants::TRIBUTE_BEGIN; x <= EmuConstants::TRIBUTE_END; ++x)
|
|
{
|
|
TempItem = nullptr;
|
|
ItemInst* ins = GetInv().GetItem(x);
|
|
if (!ins)
|
|
continue;
|
|
TempItem = ins->GetItem();
|
|
if (TempItem && TempItem->Focus.Effect > 0 && TempItem->Focus.Effect != SPELL_UNKNOWN) {
|
|
if(rand_effectiveness) {
|
|
focus_max = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id, true);
|
|
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
|
|
focus_max_real = focus_max;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItem->Focus.Effect;
|
|
} else if (focus_max < 0 && focus_max < focus_max_real) {
|
|
focus_max_real = focus_max;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItem->Focus.Effect;
|
|
}
|
|
}
|
|
else {
|
|
Total = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
|
|
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
|
|
realTotal = Total;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItem->Focus.Effect;
|
|
}
|
|
else if (Total < 0 && Total < realTotal) {
|
|
realTotal = Total;
|
|
UsedItem = TempItem;
|
|
UsedFocusID = TempItem->Focus.Effect;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(UsedItem && rand_effectiveness && focus_max_real != 0)
|
|
realTotal = CalcFocusEffect(type, UsedFocusID, spell_id);
|
|
|
|
if (realTotal != 0 && UsedItem)
|
|
Message_StringID(MT_Spells, BEGINS_TO_GLOW, UsedItem->Name);
|
|
}
|
|
|
|
//Check if spell focus effect exists for the client.
|
|
if (spellbonuses.FocusEffects[type]){
|
|
|
|
//Spell Focus
|
|
int16 Total2 = 0;
|
|
int16 focus_max2 = 0;
|
|
int16 focus_max_real2 = 0;
|
|
|
|
int buff_tracker = -1;
|
|
int buff_slot = 0;
|
|
uint16 focusspellid = 0;
|
|
uint16 focusspell_tracker = 0;
|
|
uint32 buff_max = GetMaxTotalSlots();
|
|
for (buff_slot = 0; buff_slot < buff_max; buff_slot++) {
|
|
focusspellid = buffs[buff_slot].spellid;
|
|
if (focusspellid == 0 || focusspellid >= SPDAT_RECORDS)
|
|
continue;
|
|
|
|
if(rand_effectiveness) {
|
|
focus_max2 = CalcFocusEffect(type, focusspellid, spell_id, true);
|
|
if (focus_max2 > 0 && focus_max_real2 >= 0 && focus_max2 > focus_max_real2) {
|
|
focus_max_real2 = focus_max2;
|
|
buff_tracker = buff_slot;
|
|
focusspell_tracker = focusspellid;
|
|
} else if (focus_max2 < 0 && focus_max2 < focus_max_real2) {
|
|
focus_max_real2 = focus_max2;
|
|
buff_tracker = buff_slot;
|
|
focusspell_tracker = focusspellid;
|
|
}
|
|
}
|
|
else {
|
|
Total2 = CalcFocusEffect(type, focusspellid, spell_id);
|
|
if (Total2 > 0 && realTotal2 >= 0 && Total2 > realTotal2) {
|
|
realTotal2 = Total2;
|
|
buff_tracker = buff_slot;
|
|
focusspell_tracker = focusspellid;
|
|
} else if (Total2 < 0 && Total2 < realTotal2) {
|
|
realTotal2 = Total2;
|
|
buff_tracker = buff_slot;
|
|
focusspell_tracker = focusspellid;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(focusspell_tracker && rand_effectiveness && focus_max_real2 != 0)
|
|
realTotal2 = CalcFocusEffect(type, focusspell_tracker, spell_id);
|
|
|
|
// For effects like gift of mana that only fire once, save the spellid into an array that consists of all available buff slots.
|
|
if(buff_tracker >= 0 && buffs[buff_tracker].numhits > 0) {
|
|
m_spellHitsLeft[buff_tracker] = focusspell_tracker;
|
|
}
|
|
}
|
|
|
|
|
|
// AA Focus
|
|
if (aabonuses.FocusEffects[type]){
|
|
|
|
int16 Total3 = 0;
|
|
uint32 slots = 0;
|
|
uint32 aa_AA = 0;
|
|
uint32 aa_value = 0;
|
|
|
|
for (int i = 0; i < MAX_PP_AA_ARRAY; i++)
|
|
{
|
|
aa_AA = this->aa[i]->AA;
|
|
aa_value = this->aa[i]->value;
|
|
if (aa_AA < 1 || aa_value < 1)
|
|
continue;
|
|
|
|
Total3 = CalcAAFocus(type, aa_AA, spell_id);
|
|
if (Total3 > 0 && realTotal3 >= 0 && Total3 > realTotal3) {
|
|
realTotal3 = Total3;
|
|
}
|
|
else if (Total3 < 0 && Total3 < realTotal3) {
|
|
realTotal3 = Total3;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(type == focusReagentCost && IsSummonPetSpell(spell_id) && GetAA(aaElementalPact))
|
|
return 100;
|
|
|
|
if(type == focusReagentCost && (IsEffectInSpell(spell_id, SE_SummonItem) || IsSacrificeSpell(spell_id)))
|
|
return 0;
|
|
//Summon Spells that require reagents are typically imbue type spells, enchant metal, sacrifice and shouldn't be affected
|
|
//by reagent conservation for obvious reasons.
|
|
|
|
return realTotal + realTotal2 + realTotal3;
|
|
}
|
|
|
|
void Mob::CheckNumHitsRemaining(uint8 type, uint32 buff_slot, uint16 spell_id)
|
|
{
|
|
/*
|
|
Field 175 = numhits type
|
|
1: [Incoming Hit Attempts] (323=SE_DefensiveProc, 172=SE_AvoidMeleeChance, 1=SE_ArmorClass, 40=SE_DivineAura)
|
|
2: [Outgoing Hit Attempts] (185=SE_DamageModifer, 184=SE_HitChance)
|
|
3: [Incoming Spells] (180=SE_ResistSpellChance, 296=SE_FcSpellVulnerability) //Note: Determinetal spells only unless proven otherwise
|
|
4: [Outgoing Spells]
|
|
5: [Outgoing Hit Successes] (220=SE_SkillDamageAmount, 178=SE_MeleeLifetap, 121=SE_ReverseDS, ?373=SE_CastOnFadeEffectAlways)
|
|
6: [Incoming Hit Successes] (59=SE_DamageShield, 197=SE_SkillDamageTaken, 162=define SE_MitigateMeleeDamage)
|
|
7: [Matching Spells] *When focus is triggered (focus effects)
|
|
8: [Incoming Hits or Spells] (329=SE_ManaAbsorbPercentDamage)
|
|
9: [Reflected Spells] If successful
|
|
10: [Defensive Procs] Only count down buff of the proc that executed
|
|
11: [Melee Procs] Only count down the buff of the proc that executed
|
|
*/
|
|
|
|
if (!HasNumhits())
|
|
return;
|
|
|
|
bool bDepleted = false;
|
|
uint32 buff_max = GetMaxTotalSlots();
|
|
|
|
//Spell specific procs [Type 7,10,11]
|
|
if (IsValidSpell(spell_id)){
|
|
|
|
for(uint32 d = 0; d < buff_max; d++) {
|
|
|
|
if((buffs[d].spellid == spell_id) && (buffs[d].numhits > 0) && (spells[buffs[d].spellid].numhitstype == type)){
|
|
|
|
if(--buffs[d].numhits == 0) {
|
|
CastOnNumHitFade(buffs[d].spellid);
|
|
if(!TryFadeEffect(d))
|
|
BuffFadeBySlot(d, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (type == 7){
|
|
if (buff_slot > 0){
|
|
|
|
if(--buffs[buff_slot].numhits == 0) {
|
|
CastOnNumHitFade(buffs[buff_slot].spellid);
|
|
if(!TryFadeEffect(buff_slot))
|
|
BuffFadeBySlot(buff_slot , true);
|
|
}
|
|
}
|
|
|
|
else {
|
|
|
|
for(int d = 0; d < buff_max; d++) {
|
|
|
|
if(!m_spellHitsLeft[d])
|
|
continue;
|
|
|
|
if ((IsValidSpell(buffs[d].spellid)) && (m_spellHitsLeft[d] == buffs[d].spellid)) {
|
|
if(--buffs[d].numhits == 0) {
|
|
CastOnNumHitFade(buffs[d].spellid);
|
|
m_spellHitsLeft[d] = 0;
|
|
if(!TryFadeEffect(d))
|
|
BuffFadeBySlot(d, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
else{
|
|
|
|
for(uint32 d = 0; d < buff_max; d++) {
|
|
|
|
if((IsValidSpell(buffs[d].spellid)) && (buffs[d].numhits > 0) && (spells[buffs[d].spellid].numhitstype == type)){
|
|
|
|
if(--buffs[d].numhits == 0) {
|
|
CastOnNumHitFade(buffs[d].spellid);
|
|
if(!TryFadeEffect(d)){
|
|
BuffFadeBySlot(d, true);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//for some stupid reason SK procs return theirs one base off...
|
|
uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index) {
|
|
bool sk = false;
|
|
bool other = false;
|
|
for(int x = 0; x < 16; x++)
|
|
{
|
|
if(x == 4){
|
|
if(spells[spell_id].classes[4] < 255)
|
|
sk = true;
|
|
}
|
|
else{
|
|
if(spells[spell_id].classes[x] < 255)
|
|
other = true;
|
|
}
|
|
}
|
|
|
|
if(sk && !other)
|
|
{
|
|
return(spells[spell_id].base[effect_index] + 1);
|
|
}
|
|
else{
|
|
return(spells[spell_id].base[effect_index]);
|
|
}
|
|
}
|
|
|
|
bool Mob::TryDivineSave()
|
|
{
|
|
/*
|
|
How Touch of the Divine AA works:
|
|
-Gives chance to avoid death when client is killed.
|
|
-Chance is determined by the sum of AA/item/spell chances.
|
|
-If the chance is met a divine aura like effect 'Touch of the Divine' is applied to the client removing detrimental spell effects.
|
|
-If desired, additional spells can be triggered from the AA/item/spell effect, generally a heal.
|
|
*/
|
|
|
|
int32 SuccessChance = aabonuses.DivineSaveChance[0] + itembonuses.DivineSaveChance[0] + spellbonuses.DivineSaveChance[0];
|
|
if (SuccessChance && MakeRandomInt(0, 100) <= SuccessChance)
|
|
{
|
|
SetHP(1);
|
|
|
|
int16 EffectsToTry[] =
|
|
{
|
|
aabonuses.DivineSaveChance[1],
|
|
itembonuses.DivineSaveChance[1],
|
|
spellbonuses.DivineSaveChance[1]
|
|
};
|
|
//Fade the divine save effect here after saving the old effects off.
|
|
//That way, if desired, the effect could apply SE_DivineSave again.
|
|
BuffFadeByEffect(SE_DivineSave);
|
|
for(size_t i = 0; i < ( sizeof(EffectsToTry) / sizeof(EffectsToTry[0]) ); ++i)
|
|
{
|
|
if( EffectsToTry[i] )
|
|
{
|
|
SpellOnTarget(EffectsToTry[i], this);
|
|
}
|
|
}
|
|
|
|
SpellOnTarget(4789, this); //Touch of the Divine=4789, an Invulnerability/HoT/Purify effect
|
|
SendHPUpdate();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Mob::TryDeathSave() {
|
|
|
|
/*
|
|
How Death Save works:
|
|
-Chance for Death Save to fire is the same for Death Pact/Divine Intervention
|
|
-Base value of these determines amount healed (1=partial(300HP), 2='full (8000HP)) HARD CODED
|
|
-Charisma of client who has the effect determines fire rate, parses show this clearly with ratio used.
|
|
-Unfailing Divinity AA - Allows for a chance to give a heal for a percentage of the orginal value
|
|
when your innate chance fails and removes the buff. The spell effect for Unfailing Divinity gives
|
|
the a value of a heal modifier of the base effects heal.
|
|
Ie. Divine Intervention is 8000 HP Max UD1=20, therefore heal is 8000*20/100
|
|
-No evidence of chance rate increasing between UD1-3, numbers indicate it uses same CHA rate as first DI.
|
|
-In later expansions this SE_DeathSave was given a level limit and a heal value in its effect data.
|
|
*/
|
|
|
|
if (spellbonuses.DeathSave[0]){
|
|
|
|
int SuccessChance = 0;
|
|
int buffSlot = spellbonuses.DeathSave[1];
|
|
int16 UD_HealMod = 0;
|
|
uint32 HealAmt = 300; //Death Pact max Heal
|
|
|
|
if(buffSlot >= 0){
|
|
|
|
UD_HealMod = buffs[buffSlot].ExtraDIChance;
|
|
|
|
SuccessChance = ( (GetCHA() * (RuleI(Spells, DeathSaveCharismaMod))) + 1) / 10; //(CHA Mod Default = 3)
|
|
|
|
if (SuccessChance > 95)
|
|
SuccessChance = 95;
|
|
|
|
if(SuccessChance >= MakeRandomInt(0, 100)) {
|
|
|
|
if(spellbonuses.DeathSave[0] == 2)
|
|
HealAmt = RuleI(Spells, DivineInterventionHeal); //8000HP is how much LIVE Divine Intervention max heals
|
|
|
|
//Check if bonus Heal amount can be applied ([3] Bonus Heal [2] Level limit)
|
|
if (spellbonuses.DeathSave[3] && (GetLevel() >= spellbonuses.DeathSave[2]))
|
|
HealAmt += spellbonuses.DeathSave[3];
|
|
|
|
if ((GetMaxHP() - GetHP()) < HealAmt)
|
|
HealAmt = GetMaxHP() - GetHP();
|
|
|
|
SetHP((GetHP()+HealAmt));
|
|
Message(263, "The gods have healed you for %i points of damage.", HealAmt);
|
|
|
|
if(spellbonuses.DeathSave[0] == 2)
|
|
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, DIVINE_INTERVENTION, GetCleanName());
|
|
else
|
|
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, DEATH_PACT, GetCleanName());
|
|
|
|
SendHPUpdate();
|
|
BuffFadeBySlot(buffSlot);
|
|
return true;
|
|
}
|
|
else if (UD_HealMod) {
|
|
|
|
SuccessChance = ((GetCHA() * (RuleI(Spells, DeathSaveCharismaMod))) + 1) / 10;
|
|
|
|
if (SuccessChance > 95)
|
|
SuccessChance = 95;
|
|
|
|
if(SuccessChance >= MakeRandomInt(0, 100)) {
|
|
|
|
if(spellbonuses.DeathSave[0] == 2)
|
|
HealAmt = RuleI(Spells, DivineInterventionHeal);
|
|
|
|
//Check if bonus Heal amount can be applied ([3] Bonus Heal [2] Level limit)
|
|
if (spellbonuses.DeathSave[3] && (GetLevel() >= spellbonuses.DeathSave[2]))
|
|
HealAmt += spellbonuses.DeathSave[3];
|
|
|
|
HealAmt = HealAmt*UD_HealMod/100;
|
|
|
|
if ((GetMaxHP() - GetHP()) < HealAmt)
|
|
HealAmt = GetMaxHP() - GetHP();
|
|
|
|
SetHP((GetHP()+HealAmt));
|
|
Message(263, "The gods have healed you for %i points of damage.", HealAmt);
|
|
|
|
if(spellbonuses.DeathSave[0] == 2)
|
|
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, DIVINE_INTERVENTION, GetCleanName());
|
|
else
|
|
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, DEATH_PACT, GetCleanName());
|
|
|
|
SendHPUpdate();
|
|
BuffFadeBySlot(buffSlot);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
BuffFadeBySlot(buffSlot);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Mob::AffectedBySpellExcludingSlot(int slot, int effect)
|
|
{
|
|
for (int i = 0; i <= EFFECT_COUNT; i++)
|
|
{
|
|
if (i == slot)
|
|
continue;
|
|
|
|
if (IsEffectInSpell(buffs[i].spellid, effect))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float Mob::GetSympatheticProcChances(uint16 spell_id, int16 ProcRateMod, int32 ItemProcRate) {
|
|
|
|
float ProcChance = 0.0f;
|
|
int32 total_cast_time = 0;
|
|
float cast_time_mod = 0.0f;
|
|
ProcRateMod -= 100;
|
|
|
|
|
|
if (spells[spell_id].recast_time >= spells[spell_id].recovery_time)
|
|
total_cast_time = spells[spell_id].recast_time + spells[spell_id].cast_time;
|
|
else
|
|
total_cast_time = spells[spell_id].recovery_time + spells[spell_id].cast_time;
|
|
|
|
if (total_cast_time > 0 && total_cast_time <= 2500)
|
|
cast_time_mod = 0.25f;
|
|
else if (total_cast_time > 2500 && total_cast_time < 7000)
|
|
cast_time_mod = 0.167*((static_cast<float>(total_cast_time) - 1000.0f)/1000.0f);
|
|
else
|
|
cast_time_mod = static_cast<float>(total_cast_time) / 7000.0f;
|
|
|
|
ProcChance = (RuleR(Casting, AvgSpellProcsPerMinute)/100.0f) * (static_cast<float>(100.0f + ProcRateMod) / 10.0f)
|
|
* cast_time_mod * (static_cast<float>(100.0f + ItemProcRate)/100.0f);
|
|
|
|
return ProcChance;
|
|
}
|
|
|
|
bool Mob::DoHPToManaCovert(uint16 mana_cost)
|
|
{
|
|
if (spellbonuses.HPToManaConvert){
|
|
int hp_cost = spellbonuses.HPToManaConvert * mana_cost / 100;
|
|
if(hp_cost) {
|
|
SetHP(GetHP()-hp_cost);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int32 Mob::GetFcDamageAmtIncoming(Mob *caster, uint32 spell_id, bool use_skill, uint16 skill )
|
|
{
|
|
//Used to check focus derived from SE_FcDamageAmtIncoming which adds direct damage to Spells or Skill based attacks.
|
|
int32 dmg = 0;
|
|
bool limit_exists = false;
|
|
bool skill_found = false;
|
|
|
|
if (!caster)
|
|
return 0;
|
|
|
|
if (spellbonuses.FocusEffects[focusFcDamageAmtIncoming]){
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for(int i = 0; i < buff_count; i++){
|
|
|
|
if( (IsValidSpell(buffs[i].spellid) && (IsEffectInSpell(buffs[i].spellid, SE_FcDamageAmtIncoming))) ){
|
|
|
|
if (use_skill){
|
|
int32 temp_dmg = 0;
|
|
for (int e = 0; e < EFFECT_COUNT; e++) {
|
|
|
|
if (spells[buffs[i].spellid].effectid[e] == SE_FcDamageAmtIncoming){
|
|
temp_dmg += spells[buffs[i].spellid].base[e];
|
|
continue;
|
|
}
|
|
|
|
if (!skill_found){
|
|
if ((spells[buffs[i].spellid].effectid[e] == SE_LimitToSkill) ||
|
|
(spells[buffs[i].spellid].effectid[e] == SE_LimitCastingSkill)){
|
|
limit_exists = true;
|
|
|
|
if (spells[buffs[i].spellid].base[e] == skill)
|
|
skill_found = true;
|
|
}
|
|
}
|
|
}
|
|
if ((!limit_exists) || (limit_exists && skill_found)){
|
|
dmg += temp_dmg;
|
|
CheckNumHitsRemaining(NUMHIT_MatchingSpells,i);
|
|
}
|
|
}
|
|
|
|
else{
|
|
int32 focus = caster->CalcFocusEffect(focusFcDamageAmtIncoming, buffs[i].spellid, spell_id);
|
|
if(focus){
|
|
dmg += focus;
|
|
CheckNumHitsRemaining(NUMHIT_MatchingSpells,i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return dmg;
|
|
}
|
|
|
|
int32 Mob::GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id) {
|
|
|
|
/*
|
|
This is a general function for calculating best focus effect values for focus effects that exist on targets but modify incoming spells.
|
|
Should be used when checking for foci that can exist on clients or npcs ect.
|
|
Example: When your target has a focus limited buff that increases amount of healing on them.
|
|
*/
|
|
|
|
if (!caster)
|
|
return 0;
|
|
|
|
int value = 0;
|
|
|
|
if (spellbonuses.FocusEffects[type]){
|
|
|
|
int32 tmp_focus = 0;
|
|
int tmp_buffslot = -1;
|
|
|
|
int buff_count = GetMaxTotalSlots();
|
|
for(int i = 0; i < buff_count; i++) {
|
|
|
|
if((IsValidSpell(buffs[i].spellid) && IsEffectInSpell(buffs[i].spellid, effect))){
|
|
|
|
int32 focus = caster->CalcFocusEffect(type, buffs[i].spellid, spell_id);
|
|
|
|
if (!focus)
|
|
continue;
|
|
|
|
if (tmp_focus && focus > tmp_focus){
|
|
tmp_focus = focus;
|
|
tmp_buffslot = i;
|
|
}
|
|
|
|
else if (!tmp_focus){
|
|
tmp_focus = focus;
|
|
tmp_buffslot = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
value = tmp_focus;
|
|
|
|
if (tmp_buffslot >= 0)
|
|
CheckNumHitsRemaining(NUMHIT_MatchingSpells, tmp_buffslot);
|
|
}
|
|
|
|
|
|
return value;
|
|
}
|
|
|
|
int32 Mob::ApplySpellEffectiveness(Mob* caster, int16 spell_id, int32 value, bool IsBard) {
|
|
|
|
// 9-17-12: This is likely causing crashes, disabled till can resolve.
|
|
if (IsBard)
|
|
return value;
|
|
|
|
if (!caster)
|
|
return value;
|
|
|
|
if (caster->IsClient()){
|
|
int16 focus = caster->CastToClient()->GetFocusEffect(focusFcBaseEffects, spell_id);
|
|
|
|
if (IsBard)
|
|
value += focus;
|
|
|
|
else
|
|
value += value*focus/100;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
bool Mob::PassLimitClass(uint32 Classes_, uint16 Class_)
|
|
{
|
|
//The class value for SE_LimitClass is +1 to its equivelent value in item dbase
|
|
//Example Bard on items is '128' while Bard on SE_LimitClass is '256', keep this in mind if making custom spells.
|
|
if (Class_ > 16)
|
|
return false;
|
|
|
|
Class_ += 1;
|
|
|
|
for (int CurrentClass = 1; CurrentClass <= PLAYER_CLASS_COUNT; ++CurrentClass){
|
|
if (Classes_ % 2 == 1){
|
|
if (CurrentClass == Class_)
|
|
return true;
|
|
}
|
|
Classes_ >>= 1;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint16 Mob::GetSpellEffectResistChance(uint16 spell_id)
|
|
{
|
|
|
|
if(!IsValidSpell(spell_id))
|
|
return 0;
|
|
|
|
if (!aabonuses.SEResist[1] && !spellbonuses.SEResist[1] && !itembonuses.SEResist[1])
|
|
return 0;
|
|
|
|
uint16 resist_chance = 0;
|
|
|
|
for(int i = 0; i < EFFECT_COUNT; ++i)
|
|
{
|
|
bool found = false;
|
|
|
|
for(int d = 0; d < MAX_RESISTABLE_EFFECTS*2; d+=2)
|
|
{
|
|
if (spells[spell_id].effectid[i] == aabonuses.SEResist[d]){
|
|
resist_chance += aabonuses.SEResist[d+1];
|
|
found = true;
|
|
}
|
|
|
|
if (spells[spell_id].effectid[i] == itembonuses.SEResist[d]){
|
|
resist_chance += itembonuses.SEResist[d+1];
|
|
found = true;
|
|
}
|
|
|
|
|
|
if (spells[spell_id].effectid[i] == spellbonuses.SEResist[d]){
|
|
resist_chance += spellbonuses.SEResist[d+1];
|
|
found = true;
|
|
}
|
|
|
|
if (found)
|
|
continue;
|
|
}
|
|
}
|
|
return resist_chance;
|
|
}
|
|
|
|
bool Mob::TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier){
|
|
|
|
/*Live 5-20-14 Patch Note: Updated all spells which use Remove Detrimental and
|
|
Cancel Beneficial spell effects to use a new method. The chances for those spells to
|
|
affect their targets have not changed unless otherwise noted.*/
|
|
|
|
/*This should provide a somewhat accurate conversion between pre 5/14 base values and post.
|
|
until more information is avialble - Kayen*/
|
|
if (level_modifier >= 100)
|
|
level_modifier = level_modifier/100;
|
|
|
|
//Dispels - Check level of caster agianst buffs level (level of the caster who cast the buff)
|
|
//Effect value of dispels are treated as a level modifier.
|
|
//Values for scaling were obtain from live parses, best estimates.
|
|
|
|
caster_level += level_modifier - 1;
|
|
int dispel_chance = 32; //Baseline chance if no level difference and no modifier
|
|
int level_diff = caster_level - buff_level;
|
|
|
|
if (level_diff > 0)
|
|
dispel_chance += level_diff * 7;
|
|
|
|
else if (level_diff < 0)
|
|
dispel_chance += level_diff * 2;
|
|
|
|
if (dispel_chance >= 100)
|
|
return true;
|
|
|
|
else if (dispel_chance < 10)
|
|
dispel_chance = 10;
|
|
|
|
if (MakeRandomInt(0,99) < dispel_chance)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Mob::ImprovedTaunt(){
|
|
|
|
if (spellbonuses.ImprovedTaunt[0]){
|
|
|
|
if (GetLevel() > spellbonuses.ImprovedTaunt[0])
|
|
return false;
|
|
|
|
if (spellbonuses.ImprovedTaunt[2] >= 0){
|
|
|
|
target = entity_list.GetMob(buffs[spellbonuses.ImprovedTaunt[2]].casterid);
|
|
|
|
if (target){
|
|
SetTarget(target);
|
|
return true;
|
|
}
|
|
else {
|
|
if(!TryFadeEffect(spellbonuses.ImprovedTaunt[2]))
|
|
BuffFadeBySlot(spellbonuses.ImprovedTaunt[2], true); //If caster killed removed effect.
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Mob::PassCastRestriction(bool UseCastRestriction, int16 value, bool IsDamage)
|
|
{
|
|
/*If return TRUE spell met all restrictions and can continue (this = target).
|
|
This check is used when the spell_new field CastRestriction is defined OR spell effect '0'(DD/Heal) has a defined limit
|
|
Range 1 : UNKNOWN
|
|
Range 100 : *Animal OR Humanoid
|
|
Range 101 : *Dragon
|
|
Range 102 : *Animal OR Insect
|
|
Range 103 : NOT USED
|
|
Range 104 : *Animal
|
|
Range 105 : Plant
|
|
Range 106 : *Giant
|
|
Range 107 : NOT USED
|
|
Range 108 : NOT Animal or Humaniod
|
|
Range 109 : *Bixie
|
|
Range 111 : *Harpy
|
|
Range 112 : *Sporali
|
|
Range 113 : *Kobold
|
|
Range 114 : *Shade Giant
|
|
Range 115 : *Drakkin
|
|
Range 116 : NOT USED
|
|
Range 117 : *Animal OR Plant
|
|
Range 118 : *Summoned
|
|
Range 119 : *Firepet
|
|
Range 120 : Undead
|
|
Range 121 : *Living (NOT Undead)
|
|
Range 122 : *Fairy
|
|
Range 123 : Humanoid
|
|
Range 124 : *Undead HP < 10%
|
|
Range 125 : *Clockwork HP < 10%
|
|
Range 126 : *Wisp HP < 10%
|
|
Range 127-130 : UNKNOWN
|
|
Range 150 : UNKNOWN
|
|
Range 190 : No Raid boss flag *not implemented
|
|
Range 191 : This spell will deal less damage to 'exceptionally strong targets' - Raid boss flag *not implemented
|
|
Range 201 : Damage if HP > 75%
|
|
Range 203 : Damage if HP < 20%
|
|
Range 216 : TARGET NOT IN COMBAT
|
|
Range 221 - 249 : Causing damage dependent on how many pets/swarmpets are attacking your target.
|
|
Range 250 : Damage if HP < 35%
|
|
Range 300 - 303 : UNKOWN *not implemented
|
|
Range 304 : Chain + Plate class (buffs)
|
|
Range 399 - 409 : Heal if HP within a specified range (400 = 0-25% 401 = 25 - 35% 402 = 35-45% ect)
|
|
Range 410 - 411 : UNKOWN
|
|
Range 500 - 599 : Heal if HP less than a specified value
|
|
Range 600 - 699 : Limit to Body Type [base2 - 600 = Body]
|
|
Range 700 : UNKNOWN
|
|
Range 701 : NOT PET
|
|
Range 800 : UKNOWN
|
|
Range 818 - 819 : If Undead/If Not Undead
|
|
Range 820 - 822 : UKNOWN
|
|
Range 835 : Unknown *not implemented
|
|
Range 836 - 837 : Progression Server / Live Server *not implemented
|
|
Range 839 : Unknown *not implemented
|
|
Range 842 - 844 : Humaniod lv MAX ((842 - 800) * 2)
|
|
Range 845 - 847 : UNKNOWN
|
|
Range 10000 - 11000 : Limit to Race [base2 - 10000 = Race] (*Not on live: Too useful a function to not implement)
|
|
THIS IS A WORK IN PROGRESS
|
|
*/
|
|
|
|
if (value <= 0)
|
|
return true;
|
|
|
|
if (IsDamage || UseCastRestriction) {
|
|
|
|
switch(value)
|
|
{
|
|
case 100:
|
|
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Humanoid))
|
|
return true;
|
|
break;
|
|
|
|
case 101:
|
|
if (GetBodyType() == BT_Dragon || GetBodyType() == BT_VeliousDragon || GetBodyType() == BT_Dragon3)
|
|
return true;
|
|
break;
|
|
|
|
case 102:
|
|
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Insect))
|
|
return true;
|
|
break;
|
|
|
|
case 104:
|
|
if (GetBodyType() == BT_Animal)
|
|
return true;
|
|
break;
|
|
|
|
case 105:
|
|
if (GetBodyType() == BT_Plant)
|
|
return true;
|
|
break;
|
|
|
|
case 106:
|
|
if (GetBodyType() == BT_Giant)
|
|
return true;
|
|
break;
|
|
|
|
case 108:
|
|
if ((GetBodyType() != BT_Animal) || (GetBodyType() != BT_Humanoid))
|
|
return true;
|
|
break;
|
|
|
|
case 109:
|
|
if ((GetRace() == 520) ||(GetRace() == 79))
|
|
return true;
|
|
break;
|
|
|
|
case 111:
|
|
if ((GetRace() == 527) ||(GetRace() == 11))
|
|
return true;
|
|
break;
|
|
|
|
case 112:
|
|
if ((GetRace() == 456) ||(GetRace() == 28))
|
|
return true;
|
|
break;
|
|
|
|
case 113:
|
|
if ((GetRace() == 456) ||(GetRace() == 48))
|
|
return true;
|
|
break;
|
|
|
|
case 114:
|
|
if (GetRace() == 526)
|
|
return true;
|
|
break;
|
|
|
|
case 115:
|
|
if (GetRace() == 522)
|
|
return true;
|
|
break;
|
|
|
|
case 117:
|
|
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Plant))
|
|
return true;
|
|
break;
|
|
|
|
case 118:
|
|
if (GetBodyType() == BT_Summoned)
|
|
return true;
|
|
break;
|
|
|
|
case 119:
|
|
if (IsPet() && ((GetRace() == 212) || ((GetRace() == 75) && GetTexture() == 1)))
|
|
return true;
|
|
break;
|
|
|
|
case 120:
|
|
if (GetBodyType() == BT_Undead)
|
|
return true;
|
|
break;
|
|
|
|
case 121:
|
|
if (GetBodyType() != BT_Undead)
|
|
return true;
|
|
break;
|
|
|
|
case 122:
|
|
if ((GetRace() == 473) || (GetRace() == 425))
|
|
return true;
|
|
break;
|
|
|
|
case 123:
|
|
if (GetBodyType() == BT_Humanoid)
|
|
return true;
|
|
break;
|
|
|
|
case 124:
|
|
if ((GetBodyType() == BT_Undead) && (GetHPRatio() < 10))
|
|
return true;
|
|
break;
|
|
|
|
case 125:
|
|
if ((GetRace() == 457 || GetRace() == 88) && (GetHPRatio() < 10))
|
|
return true;
|
|
break;
|
|
|
|
case 126:
|
|
if ((GetRace() == 581 || GetRace() == 69) && (GetHPRatio() < 10))
|
|
return true;
|
|
break;
|
|
|
|
case 201:
|
|
if (GetHPRatio() > 75)
|
|
return true;
|
|
break;
|
|
|
|
case 204:
|
|
if (GetHPRatio() < 20)
|
|
return true;
|
|
break;
|
|
|
|
case 216:
|
|
if (!IsEngaged())
|
|
return true;
|
|
break;
|
|
|
|
case 250:
|
|
if (GetHPRatio() < 35)
|
|
return true;
|
|
break;
|
|
|
|
case 304:
|
|
if (IsClient() &&
|
|
((GetClass() == WARRIOR) || (GetClass() == BARD) || (GetClass() == SHADOWKNIGHT) || (GetClass() == PALADIN) || (GetClass() == CLERIC)
|
|
|| (GetClass() == RANGER) || (GetClass() == SHAMAN) || (GetClass() == ROGUE) || (GetClass() == BERSERKER)))
|
|
return true;
|
|
break;
|
|
|
|
case 701:
|
|
if (!IsPet())
|
|
return true;
|
|
break;
|
|
|
|
case 818:
|
|
if (GetBodyType() == BT_Undead)
|
|
return true;
|
|
break;
|
|
|
|
case 819:
|
|
if (GetBodyType() != BT_Undead)
|
|
return true;
|
|
break;
|
|
|
|
case 842:
|
|
if (GetBodyType() == BT_Humanoid && GetLevel() <= 84)
|
|
return true;
|
|
break;
|
|
|
|
case 843:
|
|
if (GetBodyType() == BT_Humanoid && GetLevel() <= 86)
|
|
return true;
|
|
break;
|
|
|
|
case 844:
|
|
if (GetBodyType() == BT_Humanoid && GetLevel() <= 88)
|
|
return true;
|
|
break;
|
|
}
|
|
|
|
//Limit to amount of pets
|
|
if (value >= 221 && value <= 249){
|
|
int count = hate_list.SummonedPetCount(this);
|
|
|
|
for (int base2_value = 221; base2_value <= 249; ++base2_value){
|
|
if (value == base2_value){
|
|
if (count >= (base2_value - 220)){
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Limit to Body Type
|
|
if (value >= 600 && value <= 699){
|
|
if (GetBodyType() == (value - 600))
|
|
return true;
|
|
}
|
|
|
|
//Limit to Race. *Not implemented on live
|
|
if (value >= 10000 && value <= 11000){
|
|
if (GetRace() == (value - 10000))
|
|
return true;
|
|
}
|
|
} //End Damage
|
|
|
|
if (!IsDamage || UseCastRestriction) {
|
|
|
|
//Heal only if HP within specified range. [Doesn't follow a set forumla for all values...]
|
|
if (value >= 400 && value <= 408){
|
|
for (int base2_value = 400; base2_value <= 408; ++base2_value){
|
|
if (value == base2_value){
|
|
|
|
if (value == 400 && GetHPRatio() <= 25)
|
|
return true;
|
|
|
|
else if (value == base2_value){
|
|
if (GetHPRatio() > 25+((base2_value - 401)*10) && GetHPRatio() <= 35+((base2_value - 401)*10))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (value >= 500 && value <= 549){
|
|
for (int base2_value = 500; base2_value <= 520; ++base2_value){
|
|
if (value == base2_value){
|
|
if (GetHPRatio() < (base2_value - 500)*5)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (value == 399) {
|
|
if (GetHPRatio() > 15 && GetHPRatio() <= 25)
|
|
return true;
|
|
}
|
|
} // End Heal
|
|
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Mob::TrySpellProjectile(Mob* spell_target, uint16 spell_id){
|
|
|
|
/*For mage 'Bolt' line and other various spells.
|
|
-This is mostly accurate for how the modern clients handle this effect.
|
|
-It was changed at some point to use an actual projectile as done here (opposed to a particle effect in classic)
|
|
-The projectile graphic appears to be that of 'Ball of Sunlight' ID 80648 and will be visible to anyone in SoF+
|
|
-There is no LOS check to prevent a bolt from being cast. If you don't have LOS your bolt simply goes into whatever barrier
|
|
and you lose your mana. If there is LOS the bolt will lock onto your target and the damage is applied when it hits the target.
|
|
-If your target moves the bolt moves with it in any direction or angle (consistent with other projectiles).
|
|
-The way this is written once a bolt is cast a timer checks the distance from the initial cast to the target repeatedly
|
|
and calculates at what predicted time the bolt should hit that target in client_process (therefore accounting for any target movement).
|
|
When bolt hits its predicted point the damage is then done to target.
|
|
Note: Projectile speed of 1 takes 3 seconds to go 100 distance units. Calculations are based on this constant.
|
|
Live Bolt speed: Projectile speed of X takes 5 seconds to go 300 distance units.
|
|
Pending Implementation: What this code can not do is prevent damage if the bolt hits a barrier after passing the initial LOS check
|
|
because the target has moved while the bolt is in motion. (it is rare to actual get this to occur on live in normal game play)
|
|
*/
|
|
|
|
if (!spell_target)
|
|
return false;
|
|
|
|
uint8 anim = spells[spell_id].CastingAnim;
|
|
int bolt_id = -1;
|
|
|
|
//Make sure there is an avialable bolt to be cast.
|
|
for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) {
|
|
if (projectile_spell_id[i] == 0){
|
|
bolt_id = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bolt_id < 0)
|
|
return false;
|
|
|
|
if (CheckLosFN(spell_target)) {
|
|
|
|
projectile_spell_id[bolt_id] = spell_id;
|
|
projectile_target_id[bolt_id] = spell_target->GetID();
|
|
projectile_x[bolt_id] = GetX(), projectile_y[bolt_id] = GetY(), projectile_z[bolt_id] = GetZ();
|
|
projectile_increment[bolt_id] = 1;
|
|
projectile_timer.Start(250);
|
|
}
|
|
|
|
//This will use the correct graphic as defined in the player_1 field of spells_new table. Found in UF+ spell files.
|
|
if (RuleB(Spells, UseLiveSpellProjectileGFX)) {
|
|
ProjectileAnimation(spell_target,0, false, 1.5,0,0,0, spells[spell_id].player_1);
|
|
}
|
|
|
|
//This allows limited support for server using older spell files that do not contain data for bolt graphics.
|
|
else {
|
|
//Only use fire graphic for fire spells.
|
|
if (spells[spell_id].resisttype == RESIST_FIRE) {
|
|
|
|
if (IsClient()){
|
|
if (CastToClient()->GetClientVersionBit() <= 4) //Titanium needs alternate graphic.
|
|
ProjectileAnimation(spell_target,(RuleI(Spells, FRProjectileItem_Titanium)), false, 1.5);
|
|
else
|
|
ProjectileAnimation(spell_target,(RuleI(Spells, FRProjectileItem_SOF)), false, 1.5);
|
|
}
|
|
|
|
else
|
|
ProjectileAnimation(spell_target,(RuleI(Spells, FRProjectileItem_NPC)), false, 1.5);
|
|
|
|
}
|
|
|
|
//Default to an arrow if not using a mage bolt (Use up to date spell file and enable above rules for best results)
|
|
else
|
|
ProjectileAnimation(spell_target,0, 1, 1.5);
|
|
}
|
|
|
|
if (spells[spell_id].CastingAnim == 64)
|
|
anim = 44; //Corrects for animation error.
|
|
|
|
DoAnim(anim, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells); //Override the default projectile animation.
|
|
return true;
|
|
}
|
|
|
|
void Mob::ResourceTap(int32 damage, uint16 spellid){
|
|
//'this' = caster
|
|
if (!IsValidSpell(spellid))
|
|
return;
|
|
|
|
for (int i = 0; i <= EFFECT_COUNT; i++)
|
|
{
|
|
if (spells[spellid].effectid[i] == SE_ResourceTap){
|
|
|
|
damage += (damage * spells[spellid].base[i])/100;
|
|
|
|
if (spells[spellid].max[i] && (damage > spells[spellid].max[i]))
|
|
damage = spells[spellid].max[i];
|
|
|
|
if (spells[spellid].base2[i] == 0) //HP Tap
|
|
SetHP((GetHP()+ damage));
|
|
|
|
if (spells[spellid].base2[i] == 1) //Mana Tap
|
|
SetMana(GetMana() + damage);
|
|
|
|
if (spells[spellid].base2[i] == 2 && IsClient()) //Endurance Tap
|
|
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + damage);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker){
|
|
|
|
if (damage <= 0)
|
|
return;
|
|
|
|
if ((SE_TriggerMeleeThreshold == effect_id) && !spellbonuses.TriggerMeleeThreshold )
|
|
return;
|
|
else if ((SE_TriggerSpellThreshold == effect_id) && !spellbonuses.TriggerSpellThreshold)
|
|
return;
|
|
|
|
int buff_count = GetMaxTotalSlots();
|
|
|
|
for(int slot = 0; slot < buff_count; slot++) {
|
|
|
|
if(IsValidSpell(buffs[slot].spellid)){
|
|
|
|
for(int i = 0; i < EFFECT_COUNT; i++){
|
|
|
|
if (spells[buffs[slot].spellid].effectid[i] == effect_id){
|
|
|
|
uint16 spell_id = spells[buffs[slot].spellid].base[i];
|
|
|
|
if (damage > spells[buffs[slot].spellid].base2[i]){
|
|
|
|
BuffFadeBySlot(slot);
|
|
|
|
if (IsValidSpell(spell_id)) {
|
|
|
|
if (IsBeneficialSpell(spell_id))
|
|
SpellFinished(spell_id, this, 10, 0, -1, spells[spell_id].ResistDiff);
|
|
|
|
else if(attacker)
|
|
SpellFinished(spell_id, attacker, 10, 0, -1, spells[spell_id].ResistDiff);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Mob::CheckSpellCategory(uint16 spell_id, int category_id, int effect_id){
|
|
|
|
if (!IsValidSpell(spell_id) || !category_id)
|
|
return false;
|
|
|
|
int effectid = 0;
|
|
int category = 0;
|
|
|
|
/*Category ID SE_LimitSpellClass [(+) Include (-) Exclude]
|
|
1 = UNK
|
|
2 = Cures
|
|
3 = Offensive Spells
|
|
4 = UNK
|
|
5 = UNK
|
|
6 = Lifetap
|
|
*/
|
|
|
|
/*Category ID SE_LimitSpellSubClass [(+) Include (-) Exclude]
|
|
5 = UNK
|
|
8 = UNK
|
|
*/
|
|
|
|
if (effect_id == SE_LimitSpellClass) {
|
|
|
|
switch(category_id)
|
|
{
|
|
case 2:
|
|
if (IsCureSpell(spell_id))
|
|
return true;
|
|
break;
|
|
|
|
case 3:
|
|
if (IsDetrimentalSpell(spell_id))
|
|
return true;
|
|
break;
|
|
|
|
case 6:
|
|
if (spells[spell_id].targettype == ST_Tap || spells[spell_id].targettype == ST_TargetAETap)
|
|
return true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
else if (effect_id == SE_LimitSpellSubclass) {
|
|
//Pending Implementation when category types are figured out.
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Mob::CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster)
|
|
{
|
|
if (IsPowerDistModSpell(spell_id)){
|
|
|
|
float distance = 0;
|
|
|
|
if (caster && !range)
|
|
distance = caster->CalculateDistance(GetX(), GetY(), GetZ());
|
|
else
|
|
distance = sqrt(range);
|
|
|
|
float dm_range = spells[spell_id].max_dist - spells[spell_id].min_dist;
|
|
float dm_mod_interval = spells[spell_id].max_dist_mod - spells[spell_id].min_dist_mod;
|
|
float dist_from_min = distance - spells[spell_id].min_dist;
|
|
float mod = spells[spell_id].min_dist_mod + (dist_from_min * (dm_mod_interval/dm_range));
|
|
mod *= 100.0f;
|
|
|
|
SetSpellPowerDistanceMod(static_cast<int>(mod));
|
|
}
|
|
} |