2013-02-16 16:14:39 -08:00

215 lines
7.7 KiB
C++

#include "../common/debug.h"
#include <memory.h>
#include <iostream>
using namespace std;
#include "Loot.h"
#include "../common/timer.h"
#include "MMF.h"
MMF LootMMF;
const MMFLoot_Struct* MMFLootData = 0;
MMFLoot_Struct* MMFLootData_Writable = 0;
uint32* LootTable;
uint32* LootDrop;
#ifdef _WINDOWS
#define exportfunc extern "C" __declspec(dllexport)
#else
#define exportfunc extern "C"
#endif
exportfunc const LootTable_Struct* GetLootTable(uint32 id) {
return pGetLootTable(id);
};
exportfunc const LootDrop_Struct* GetLootDrop(uint32 id) {
return pGetLootDrop(id);
};
exportfunc bool AddLootTable(uint32 id, const LootTable_Struct* lts) {
return pAddLootTable(id, lts);
};
exportfunc bool AddLootDrop(uint32 id, const LootDrop_Struct* lds) {
return pAddLootDrop(id, lds);
};
exportfunc bool DLLLoadLoot(CALLBACK_DBLoadLoot cbDBLoadLoot,
uint32 iLootTableStructsize, uint32 iLootTableCount, uint32 iMaxLootTable,
uint32 iLootTableEntryStructsize, uint32 iLootTableEntryCount,
uint32 iLootDropStructsize, uint32 iLootDropCount, uint32 iMaxLootDrop,
uint32 iLootDropEntryStructsize, uint32 iLootDropEntryCount
) {
return pDLLLoadLoot(cbDBLoadLoot,
iLootTableStructsize, iLootTableCount, iMaxLootTable,
iLootTableEntryStructsize, iLootTableEntryCount,
iLootDropStructsize, iLootDropCount, iMaxLootDrop,
iLootDropEntryStructsize, iLootDropEntryCount);
};
bool pAddLootTable(uint32 id, const LootTable_Struct* lts) {
if (!MMFLootData_Writable)
return false;
if (id > MMFLootData_Writable->MaxLootTableID)
return false;
if (!LootTable || LootTable[id] != 0)
return false;
uint32 tmp = sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * lts->NumEntries);
if (MMFLootData_Writable->dataindex + tmp >= MMFLootData_Writable->datamax)
return false;
LootTable[id] = MMFLootData_Writable->dataindex;
memcpy(&MMFLootData_Writable->data[MMFLootData_Writable->dataindex], lts, tmp);
MMFLootData_Writable->dataindex += tmp;
return true;
}
bool pAddLootDrop(uint32 id, const LootDrop_Struct* lds) {
if (!MMFLootData_Writable)
return false;
if (id > MMFLootData_Writable->MaxLootDropID)
return false;
if (!LootDrop || LootDrop[id] != 0)
return false;
uint32 tmp = sizeof(LootDrop_Struct) + (sizeof(LootDropEntries_Struct) * lds->NumEntries);
if (MMFLootData_Writable->dataindex + tmp >= MMFLootData_Writable->datamax)
return false;
LootDrop[id] = MMFLootData_Writable->dataindex;
memcpy(&MMFLootData_Writable->data[MMFLootData_Writable->dataindex], lds, tmp);
MMFLootData_Writable->dataindex += tmp;
return true;
}
bool pDLLLoadLoot(CALLBACK_DBLoadLoot cbDBLoadLoot,
uint32 iLootTableStructsize, uint32 iLootTableCount, uint32 iMaxLootTable,
uint32 iLootTableEntryStructsize, uint32 iLootTableEntryCount,
uint32 iLootDropStructsize, uint32 iLootDropCount, uint32 iMaxLootDrop,
uint32 iLootDropEntryStructsize, uint32 iLootDropEntryCount
) {
#if 0
cout << "iLootTableCount: " << iLootTableCount << endl;
cout << "iMaxLootTable: " << iMaxLootTable << endl;
cout << "iLootTableEntryCount: " << iLootTableEntryCount << endl;
cout << "iLootDropCount: " << iLootDropCount << endl;
cout << "iMaxLootDrop: " << iMaxLootDrop << endl;
cout << "iLootDropEntryCount: " << iLootDropEntryCount << endl;
#endif
if (iLootTableStructsize != sizeof(LootTable_Struct)) {
cout << "Error: EMuShareMem: DLLLoadLoot: iLootTableStructsize != sizeof(LootTable_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (iLootTableEntryStructsize != sizeof(LootTableEntries_Struct)) {
cout << "Error: EMuShareMem: DLLLoadLoot: iLootTableEntryStructsize != sizeof(LootTableEntries_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (iLootDropStructsize != sizeof(LootDrop_Struct)) {
cout << "Error: EMuShareMem: DLLLoadLoot: iLootDropStructsize != sizeof(LootDrop_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (iLootDropEntryStructsize != sizeof(LootDropEntries_Struct)) {
cout << "Error: EMuShareMem: DLLLoadLoot: iLootDropEntryStructsize != sizeof(LootDropEntries_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
uint32 tmpMemSize = sizeof(MMFLoot_Struct) + 256
+ (sizeof(uint32) * (iMaxLootTable+1))
+ (sizeof(LootTable_Struct) * iLootTableCount) + (sizeof(LootTableEntries_Struct) * iLootTableEntryCount)
+ (sizeof(uint32) * (iMaxLootDrop+1))
+ (sizeof(LootDrop_Struct) * iLootDropCount) + (sizeof(LootDropEntries_Struct) * iLootDropEntryCount)
;
if (LootMMF.Open("EQEMuLoot", tmpMemSize)) {
if (LootMMF.CanWrite()) {
MMFLootData_Writable = (MMFLoot_Struct*) LootMMF.GetWriteableHandle();
if (!MMFLootData_Writable) {
cout << "Error: EMuShareMem: DLLLoadLoot: !MMFLootData_Writable" << endl;
return false;
}
memset(MMFLootData_Writable, 0, tmpMemSize);
MMFLootData_Writable->LootTableCount = iLootTableCount;
MMFLootData_Writable->MaxLootTableID = iMaxLootTable;
MMFLootData_Writable->LootDropCount = iLootDropCount;
MMFLootData_Writable->MaxLootDropID = iMaxLootDrop;
MMFLootData_Writable->datamax = tmpMemSize - sizeof(MMFLoot_Struct);
MMFLootData_Writable->dataindex = 0;
MMFLootData_Writable->LootTableOffset = MMFLootData_Writable->dataindex;
MMFLootData_Writable->dataindex += (sizeof(uint32) * (iMaxLootTable+1));
MMFLootData_Writable->LootDropOffset = MMFLootData_Writable->dataindex;
MMFLootData_Writable->dataindex += (sizeof(uint32) * (iMaxLootDrop+1));
LootTable = (uint32*) &MMFLootData_Writable->data[MMFLootData_Writable->LootTableOffset];
LootDrop = (uint32*) &MMFLootData_Writable->data[MMFLootData_Writable->LootDropOffset];
// use a callback so the DB functions are done in the main exe
// this way the DLL doesnt have to open a connection to mysql
if (!cbDBLoadLoot()) {
cout << "Error: EMuShareMem: DLLLoadLoot: !cbDBLoadLoot" << endl;
return false;
}
MMFLootData_Writable = 0;
LootMMF.SetLoaded();
}
else {
if (!LootMMF.IsLoaded()) {
Timer::SetCurrentTime();
uint32 starttime = Timer::GetCurrentTime();
while ((!LootMMF.IsLoaded()) && ((Timer::GetCurrentTime() - starttime) < 300000)) {
Sleep(10);
Timer::SetCurrentTime();
}
if (!LootMMF.IsLoaded()) {
cout << "Error: EMuShareMem: DLLLoadLoot: !LootMMF.IsLoaded() (timeout)" << endl;
return false;
}
}
}
}
else {
cout << "Error Loading Loot: Loot.cpp: pDLLLoadLoot: Open() == false" << endl;
return false;
}
MMFLootData = (const MMFLoot_Struct*) LootMMF.GetHandle();
if (!MMFLootData) {
cout << "Error: EMuShareMem: DLLLoadLoot: !MMFLootData" << endl;
MMFLootData = 0;
return false;
}
if (MMFLootData->LootTableCount != iLootTableCount
|| MMFLootData->MaxLootTableID != iMaxLootTable
|| MMFLootData->LootDropCount != iLootDropCount
|| MMFLootData->MaxLootDropID != iMaxLootDrop) {
cout << "Error: EMuShareMem: DLLLoadLoot: Count/Max mismatch" << endl;
MMFLootData = 0;
return false;
}
LootTable = (uint32*) &MMFLootData->data[MMFLootData->LootTableOffset];
LootDrop = (uint32*) &MMFLootData->data[MMFLootData->LootDropOffset];
return true;
};
const LootTable_Struct* pGetLootTable(uint32 id) {
if (MMFLootData == 0 || !LootMMF.IsLoaded())
return 0;
if (id > MMFLootData->MaxLootTableID || LootTable[id] == 0)
return 0;
return (LootTable_Struct*) &MMFLootData->data[LootTable[id]];
}
const LootDrop_Struct* pGetLootDrop(uint32 id) {
if (MMFLootData == 0 || !LootMMF.IsLoaded())
return 0;
if (id > MMFLootData->MaxLootDropID || LootDrop[id] == 0)
return 0;
return (LootDrop_Struct*) &MMFLootData->data[LootDrop[id]];
}