eqemu-server/common/guild_base.cpp
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

1481 lines
40 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "guild_base.h"
#include "database.h"
#include "../common/rulesys.h"
#include "../common/repositories/guilds_repository.h"
#include "../common/repositories/guild_ranks_repository.h"
#include "../common/repositories/guild_permissions_repository.h"
#include "../common/repositories/guild_members_repository.h"
#include "../common/repositories/guild_bank_repository.h"
#include "../common/repositories/guild_tributes_repository.h"
//#include "misc_functions.h"
#include "strings.h"
#include <cstdlib>
#include <cstring>
//until we move MAX_NUMBER_GUILDS
#include "eq_packet_structs.h"
std::vector<DefaultPermissionStruct> default_permissions = {
{GUILD_ACTION_BANK_CHANGE_ITEM_PERMISSIONS, 128},
{GUILD_ACTION_BANK_DEPOSIT_ITEMS, 248},
{GUILD_ACTION_BANK_PROMOTE_ITEMS, 128},
{GUILD_ACTION_BANK_VIEW_ITEMS, 248},
{GUILD_ACTION_BANK_WITHDRAW_ITEMS, 224},
{GUILD_ACTION_BANNER_CHANGE, 224},
{GUILD_ACTION_BANNER_PLANT, 224},
{GUILD_ACTION_BANNER_REMOVE, 224},
{GUILD_ACTION_CHANGE_THE_MOTD, 224},
{GUILD_ACTION_DISPLAY_GUILD_NAME, 255},
{GUILD_ACTION_EDIT_PUBLIC_NOTES, 224},
{GUILD_ACTION_EDIT_RECRUITING_SETTINGS, 224},
{GUILD_ACTION_GUILD_CHAT_SEE, 255},
{GUILD_ACTION_GUILD_CHAT_SPEAK_IN, 255},
{GUILD_ACTION_MEMBERS_CHANGE_ALT_FLAG_FOR_OTHER, 224},
{GUILD_ACTION_MEMBERS_DEMOTE, 128},
{GUILD_ACTION_MEMBERS_DEMOTE_SELF, 224},
{GUILD_ACTION_MEMBERS_INVITE, 224},
{GUILD_ACTION_MEMBERS_PROMOTE, 224},
{GUILD_ACTION_MEMBERS_REMOVE, 128},
{GUILD_ACTION_RANKS_CHANGE_PERMISSIONS, 128},
{GUILD_ACTION_RANKS_CHANGE_RANK_NAMES, 128},
{GUILD_ACTION_REAL_ESTATE_GUILD_PLOT_BUY, 128},
{GUILD_ACTION_REAL_ESTATE_GUILD_PLOT_SELL, 128},
{GUILD_ACTION_REAL_ESTATE_MODIFY_TROPHIES, 224},
{GUILD_ACTION_SEND_THE_WHOLE_GUILD_E_MAIL, 224},
{GUILD_ACTION_TRIBUTE_CHANGE_ACTIVE_BENEFIT, 224},
{GUILD_ACTION_TRIBUTE_CHANGE_FOR_OTHERS, 224},
{GUILD_ACTION_TROPHY_TRIBUTE_CHANGE_ACTIVE_BENEFIT, 224},
{GUILD_ACTION_TROPHY_TRIBUTE_CHANGE_FOR_OTHERS, 224}
};
std::vector<DefaultRankNamesStruct> default_rank_names = {
{1, "Leader"},
{2, "Senior Officer"},
{3, "Officer"},
{4, "Senior Member"},
{5, "Member"},
{6, "Junior Member"},
{7, "Initiate"},
{8, "Recruit"}
};
BaseGuildManager::BaseGuildManager()
: m_db(nullptr)
{
}
BaseGuildManager::~BaseGuildManager()
{
ClearGuilds();
}
bool BaseGuildManager::LoadGuilds()
{
ClearGuilds();
auto guilds = GuildsRepository::All(*m_db);
auto guilds_ranks = GuildRanksRepository::All(*m_db);
auto guilds_permissions = GuildPermissionsRepository::All(*m_db);
auto guilds_tributes = GuildTributesRepository::All(*m_db);
if (guilds.empty()) {
LogGuilds("No Guilds found in database.");
return false;
}
LogGuilds("Found {} guilds. Loading.....", guilds.size());
for (auto &g: guilds) {
bool store_to_db = false;
_CreateGuild(g.id, g.name, g.leader, g.minstatus, g.motd, g.motd_setter, g.channel, g.url, g.favor);
for (auto const &r: guilds_ranks) {
if (r.guild_id == g.id) {
m_guilds[g.id]->rank_names[r.rank_] = r.title;
}
}
auto count = 0;
for (auto const &p: guilds_permissions) {
if (p.guild_id == g.id) {
m_guilds[g.id]->functions[p.perm_id].id = p.id;
m_guilds[g.id]->functions[p.perm_id].guild_id = p.guild_id;
m_guilds[g.id]->functions[p.perm_id].perm_id = p.perm_id;
m_guilds[g.id]->functions[p.perm_id].perm_value = p.permission;
count++;
}
}
if (count < GUILD_MAX_FUNCTIONS) {
store_to_db = true;
}
LogGuilds("Loaded guild id [{}]", g.id);
if (store_to_db) {
LogGuilds("Found missing permissions for guild id [{}]. Setting missing to default values.", g.id);
_StoreGuildDB(g.id);
store_to_db = false;
}
for (auto const &gt: guilds_tributes) {
if (gt.guild_id == g.id) {
m_guilds[g.id]->tribute.id_1 = gt.tribute_id_1;
m_guilds[g.id]->tribute.id_2 = gt.tribute_id_2;
m_guilds[g.id]->tribute.id_1_tier = gt.tribute_id_1_tier;
m_guilds[g.id]->tribute.id_2_tier = gt.tribute_id_2_tier;
m_guilds[g.id]->tribute.enabled = gt.enabled;
if (gt.time_remaining > RuleI(Guild, TributeTime) || gt.time_remaining <= 0) {
m_guilds[g.id]->tribute.time_remaining = RuleI(Guild, TributeTime);
}
m_guilds[g.id]->tribute.time_remaining = gt.time_remaining;
LogGuilds(
"Timer has [{}] time remaining from the load function.",
m_guilds[g.id]->tribute.time_remaining
);
}
}
}
LogGuilds("Completed loading {} guilds.", guilds.size());
return true;
}
bool BaseGuildManager::RefreshGuild(uint32 guild_id)
{
if (guild_id <= 0) {
LogError("Requested to refresh guild id [{}] but id must be greater than 0.", guild_id);
return false;
}
auto db_guild = GuildsRepository::FindOne(*m_db, guild_id);
if (!db_guild.id) {
LogGuilds("Guild ID [{}] not found in database.", db_guild.id);
return false;
}
LogGuilds("Found guild id [{}]. Loading details.....", db_guild.id);
_CreateGuild(
db_guild.id,
db_guild.name,
db_guild.leader,
db_guild.minstatus,
db_guild.motd,
db_guild.motd_setter,
db_guild.channel,
db_guild.url,
db_guild.favor
);
auto guild = GetGuildByGuildID(guild_id);
auto where_filter = fmt::format("guild_id = '{}'", guild_id);
auto guild_ranks = GuildRanksRepository::GetWhere(*m_db, where_filter);
for (auto const &r: guild_ranks) {
guild->rank_names[r.rank_] = r.title;
}
where_filter = fmt::format("guild_id = '{}'", guild_id);
auto guild_permissions = GuildPermissionsRepository::GetWhere(*m_db, where_filter);
for (auto const &p: guild_permissions) {
guild->functions[p.perm_id].id = p.id;
guild->functions[p.perm_id].guild_id = p.guild_id;
guild->functions[p.perm_id].perm_id = p.perm_id;
guild->functions[p.perm_id].perm_value = p.permission;
}
auto guild_tributes = GuildTributesRepository::FindOne(*m_db, guild_id);
if (guild_tributes.guild_id) {
guild->tribute.id_1 = guild_tributes.tribute_id_1;
guild->tribute.id_2 = guild_tributes.tribute_id_2;
guild->tribute.id_1_tier = guild_tributes.tribute_id_1_tier;
guild->tribute.id_2_tier = guild_tributes.tribute_id_2_tier;
guild->tribute.enabled = guild_tributes.enabled;
}
LogGuilds("Successfully refreshed guild id [{}] from the database", guild_id);
LogGuilds("Timer has [{}] time remaining from the refresh.", guild->tribute.time_remaining);
return true;
}
BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(
uint32 guild_id,
std::string guild_name,
uint32 leader_char_id,
uint8 minstatus,
std::string guild_motd,
std::string motd_setter,
std::string Channel,
std::string URL,
uint32 favor
)
{
std::map<uint32, GuildInfo *>::iterator res;
//remove any old entry.
res = m_guilds.find(guild_id);
if (res != m_guilds.end()) {
delete res->second;
m_guilds.erase(res);
}
//make the new entry and store it into the map.
auto info = new GuildInfo;
info->name = std::move(guild_name);
info->motd = std::move(guild_motd);
info->motd_setter = std::move(motd_setter);
info->url = std::move(URL);
info->channel = std::move(Channel);
info->leader = leader_char_id;
info->minstatus = minstatus;
info->tribute.favor = favor;
for (auto r: default_rank_names) {
info->rank_names[r.id] = r.name;
}
for (auto p: default_permissions) {
info->functions[p.id].id = 0;
info->functions[p.id].guild_id = guild_id;
info->functions[p.id].perm_id = p.id;
info->functions[p.id].perm_value = p.value;
}
info->tribute.id_1 = 0xffffffff;
info->tribute.id_2 = 0xffffffff;
info->tribute.id_1_tier = 0;
info->tribute.id_2_tier = 0;
info->tribute.enabled = 0;
info->tribute.time_remaining = RuleI(Guild, TributeTime);
m_guilds[guild_id] = info;
return info;
}
bool BaseGuildManager::_StoreGuildDB(uint32 guild_id)
{
auto in = GetGuildByGuildID(guild_id);
if (!in) {
LogGuilds("Request to save guild id [{}] to the database however guild could not be found.", guild_id);
return false;
}
{
GuildsRepository::Guilds out = CreateGuildRepoFromGuildInfo(guild_id, *in);
GuildsRepository::DeleteOne(*m_db, guild_id);
auto result = GuildsRepository::InsertOne(*m_db, out);
if (!result.id) {
LogGuilds("Error storing guild [{}] details in the database", guild_id);
return false;
}
LogGuilds("Stored guild [{}] details in the database", guild_id);
}
{
std::vector<GuildRanksRepository::GuildRanks> out;
GuildRanksRepository::GuildRanks gr;
for (int i = GUILD_LEADER; i <= GUILD_MAX_RANK; i++) {
gr.guild_id = guild_id;
gr.rank_ = i;
gr.title = in->rank_names[i];
out.push_back(gr);
}
if (!GuildRanksRepository::ReplaceMany(*m_db, out)) {
LogGuilds("Error storing guild [{}] ranks in the database", guild_id);
return false;
}
LogGuilds("Stored guild [{}] ranks in the database", guild_id);
}
{
std::vector<GuildPermissionsRepository::GuildPermissions> out;
GuildPermissionsRepository::GuildPermissions gp;
for (int i = 1; i <= GUILD_MAX_FUNCTIONS; i++) {
gp.id = in->functions[i].id;
gp.guild_id = in->functions[i].guild_id;
gp.perm_id = in->functions[i].perm_id;
gp.permission = in->functions[i].perm_value;
out.push_back(gp);
}
if (!GuildPermissionsRepository::ReplaceMany(*m_db, out)) {
LogGuilds("Error storing guild [{}] permissions in the database", guild_id);
return false;
}
LogGuilds("Stored guild [{}] permissions in the database", guild_id);
GuildTributesRepository::GuildTributes gt{};
gt.tribute_id_1 = in->tribute.id_1;
gt.tribute_id_2 = in->tribute.id_2;
gt.tribute_id_1_tier = in->tribute.id_1_tier;
gt.tribute_id_2_tier = in->tribute.id_2_tier;
gt.enabled = in->tribute.enabled;
gt.time_remaining = in->tribute.time_remaining;
GuildTributesRepository::ReplaceOne(*m_db, gt);
}
LogGuilds("Stored guild [{}] in the database successfully.", guild_id);
return true;
}
uint32 BaseGuildManager::_GetFreeGuildID()
{
GuildsRepository::DeleteWhere(*m_db, "`name` = ''");
GuildsRepository::Guilds out;
out.id = 0;
out.leader = 0;
out.minstatus = 0;
out.tribute = 0;
out.name = "";
out.motd = "";
out.motd_setter = "";
out.url = "";
out.channel = "";
auto last_insert_id = GuildsRepository::InsertOne(*m_db, out);
if (last_insert_id.id > 0) {
LogGuilds("Located a free guild ID [{}] in the database", last_insert_id.id);
return last_insert_id.id;
}
LogGuilds("Unable to find a free guild ID in the database");
return GUILD_NONE;
}
uint32 BaseGuildManager::CreateGuild(std::string name, uint32 leader_char_id)
{
uint32 guild_id = UpdateDbCreateGuild(name, leader_char_id);
if (guild_id == GUILD_NONE) {
return (GUILD_NONE);
}
//RefreshGuild(guild_id);
//SendGuildRefresh(guild_id, true, false, false, false);
//SendCharRefresh(GUILD_NONE, guild_id, leader_char_id);
return guild_id;
}
bool BaseGuildManager::DeleteGuild(uint32 guild_id)
{
if (!UpdateDbDeleteGuild(guild_id)) {
return false;
}
SendGuildDelete(guild_id);
return true;
}
bool BaseGuildManager::RenameGuild(uint32 guild_id, std::string name)
{
if (!UpdateDbRenameGuild(guild_id, name)) {
return false;
}
SendGuildRefresh(guild_id, true, false, false, false);
return (true);
}
bool BaseGuildManager::SetGuildLeader(uint32 guild_id, uint32 leader_char_id)
{
//get old leader first.
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
return (false);
}
GuildInfo *info = res->second;
uint32 old_leader = info->leader;
if (!UpdateDbGuildLeader(guild_id, leader_char_id)) {
return (false);
}
SendGuildRefresh(guild_id, false, false, false, false);
SendCharRefresh(GUILD_NONE, guild_id, old_leader);
SendCharRefresh(GUILD_NONE, guild_id, leader_char_id);
return (true);
}
bool BaseGuildManager::SetGuildMOTD(uint32 guild_id, std::string motd, std::string setter)
{
if (!UpdateDbGuildMOTD(guild_id, motd, setter)) {
return false;
}
SendGuildRefresh(guild_id, false, true, false, false);
return (true);
}
bool BaseGuildManager::SetGuildURL(uint32 GuildID, std::string URL)
{
if (!UpdateDbGuildURL(GuildID, URL)) {
return false;
}
SendGuildRefresh(GuildID, false, true, false, false);
return (true);
}
bool BaseGuildManager::SetGuildChannel(uint32 GuildID, std::string Channel)
{
if (!UpdateDbGuildChannel(GuildID, Channel)) {
return false;
}
SendGuildRefresh(GuildID, false, true, false, false);
return (true);
}
bool BaseGuildManager::SetGuild(uint32 charid, uint32 guild_id, uint8 rank)
{
if (rank > GUILD_MAX_RANK) {
return false;
}
//lookup their old guild, if they had one.
uint32 old_guild = GUILD_NONE;
CharGuildInfo gci;
if (GetCharInfo(charid, gci)) {
old_guild = gci.guild_id;
}
if (!UpdateDbGuild(charid, guild_id, rank)) {
return false;
}
//SendGuildRefresh(guild_id, false, false, false, false);
//SendCharRefresh(old_guild, guild_id, charid);
return true;
}
bool BaseGuildManager::SetGuildRank(uint32 charid, uint8 rank)
{
if (rank > GUILD_MAX_RANK) {
return false;
}
if (!UpdateDbGuildRank(charid, rank)) {
return false;
}
return true;
}
bool BaseGuildManager::SetBankerFlag(uint32 charid, bool is_banker)
{
if (!UpdateDbBankerFlag(charid, is_banker)) {
return (false);
}
return (true);
}
bool BaseGuildManager::ForceRankUpdate(uint32 charid)
{
SendRankUpdate(charid);
return (true);
}
bool BaseGuildManager::SetAltFlag(uint32 charid, bool is_alt)
{
if (!UpdateDbAltFlag(charid, is_alt)) {
return (false);
}
//SendRankUpdate(charid);
return (true);
}
bool BaseGuildManager::SetTributeFlag(uint32 charid, bool enabled)
{
if (!UpdateDbTributeFlag(charid, enabled)) {
return (false);
}
SendCharRefresh(GUILD_NONE, 0, charid);
return (true);
}
bool BaseGuildManager::SetPublicNote(uint32 charid, std::string public_note)
{
if (!UpdateDbPublicNote(charid, public_note)) {
return false;
}
return true;
}
uint32 BaseGuildManager::UpdateDbCreateGuild(std::string name, uint32 leader)
{
auto new_id = _GetFreeGuildID();
if (new_id == GUILD_NONE) {
return GUILD_NONE;
}
std::string empty = "";
_CreateGuild(new_id, name, leader, 0, empty, empty, empty, empty, 0);
if (!_StoreGuildDB(new_id)) {
LogGuilds("Error storing new guild with id [{}]", new_id);
return GUILD_NONE;
}
LogGuilds("Created new guild with id [{}] in the database", new_id);
return new_id;
}
bool BaseGuildManager::UpdateDbDeleteGuild(uint32 guild_id, bool local_delete, bool db_delete)
{
if (local_delete) {
auto where_filter = fmt::format("guildid = {}", guild_id);
auto bank_items = GuildBankRepository::GetWhere(*m_db, where_filter);
if (!bank_items.empty()) {
LogError(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
guild_id,
bank_items.size()
);
LogGuilds(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
guild_id,
bank_items.size()
);
return false;
}
else {
std::map<uint32, GuildInfo *>::iterator res;
res = m_guilds.find(guild_id);
if (res != m_guilds.end()) {
delete res->second;
m_guilds.erase(res);
LogGuilds("Deleted guild [{}] from memory", guild_id);
//Does this need to be sent to world?
}
}
}
if (db_delete) {
auto where_filter = fmt::format("guildid = {}", guild_id);
auto bank_items = GuildBankRepository::GetWhere(*m_db, where_filter);
if (!bank_items.empty()) {
LogError(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
guild_id,
bank_items.size()
);
LogGuilds(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
guild_id,
bank_items.size()
);
return false;
}
else {
auto where_filter = fmt::format("guild_id = {}", guild_id);
GuildTributesRepository::DeleteOne(*m_db, guild_id);
GuildsRepository::DeleteOne(*m_db, guild_id);
GuildRanksRepository::DeleteWhere(*m_db, where_filter);
GuildPermissionsRepository::DeleteWhere(*m_db, where_filter);
GuildMembersRepository::DeleteWhere(*m_db, where_filter);
LogGuilds("Deleted guild [{}] from the database", guild_id);
}
}
return true;
}
bool BaseGuildManager::UpdateDbRenameGuild(uint32 guild_id, std::string new_name)
{
auto in = GetGuildByGuildID(guild_id);
if (!in) {
LogGuilds("Request to rename guild id [{}] though guild could not be found", guild_id);
return false;
}
auto old_name = in->name;
in->name = new_name;
GuildsRepository::Guilds out = CreateGuildRepoFromGuildInfo(guild_id, *in);
if (GuildsRepository::UpdateOne(*m_db, out)) {
LogGuilds("Renamed guild id [{}] ([{}]) to [{}] in database", guild_id, old_name.c_str(), in->name.c_str());
return true;
}
return false;
}
bool BaseGuildManager::UpdateDbGuildLeader(uint32 guild_id, uint32 leader)
{
auto in = GetGuildByGuildID(guild_id);
if (!in) {
LogGuilds("Request to appoint new guild leader for guild id [{}] though guild could not be found", guild_id);
return false;
}
auto old_leader = in->leader;
in->leader = leader;
GuildsRepository::Guilds out = CreateGuildRepoFromGuildInfo(guild_id, *in);
if (!GuildsRepository::UpdateOne(*m_db, out)) {
LogGuilds("Could not make character id [{}] the leader for guild id [{}] in guilds table", leader, guild_id);
return false;
}
if (!UpdateDbGuildRank(old_leader, GUILD_OFFICER) || !UpdateDbBankerFlag(old_leader, false)) {
LogGuilds("Could not make character id [{}] an officer/non-banker for guild id [{}] in guild_members table", old_leader, guild_id);
return false;
}
if (!UpdateDbGuildRank(out.leader, GUILD_LEADER) || !UpdateDbBankerFlag(out.leader, true)) {
LogGuilds("Could not make character id [{}] the leader/banker for guild id [{}] in guild_members table", leader, guild_id);
return false;
}
LogGuilds("Set guild leader for guild [{}] to [{}] in the database", guild_id, leader);
return true;
}
bool BaseGuildManager::UpdateDbGuildMOTD(uint32 guild_id, std::string motd, std::string setter)
{
auto in = GetGuildByGuildID(guild_id);
if (!in) {
LogGuilds("Request to rename guild id [{}] though guild could not be found", guild_id);
return false;
}
in->motd = motd;
in->motd_setter = setter;
GuildsRepository::Guilds out = CreateGuildRepoFromGuildInfo(guild_id, *in);
if (GuildsRepository::UpdateOne(*m_db, out)) {
LogGuilds("Updated the motd for guild id [{}] in database", guild_id);
return true;
}
return false;
}
bool BaseGuildManager::UpdateDbGuildURL(uint32 guild_id, std::string URL)
{
auto in = GetGuildByGuildID(guild_id);
if (!in) {
LogGuilds("Request to update url for guild id [{}] though guild could not be found", guild_id);
return false;
}
in->url = URL;
GuildsRepository::Guilds out = CreateGuildRepoFromGuildInfo(guild_id, *in);
if (GuildsRepository::UpdateOne(*m_db, out)) {
LogGuilds("Updated the url for guild id [{}] in database", guild_id);
return true;
}
return false;
}
bool BaseGuildManager::UpdateDbGuildChannel(uint32 guild_id, std::string Channel)
{
auto in = GetGuildByGuildID(guild_id);
if (!in) {
LogGuilds("Request to update channel message for guild id [{}] though guild could not be found", guild_id);
return false;
}
in->channel = Channel;
GuildsRepository::Guilds out = CreateGuildRepoFromGuildInfo(guild_id, *in);
if (GuildsRepository::UpdateOne(*m_db, out)) {
LogGuilds("Updated the channel message for guild id [{}] in database", guild_id);
return true;
}
return false;
}
bool BaseGuildManager::UpdateDbGuild(uint32 char_id, uint32 guild_id, uint8 rank)
{
if (guild_id == GUILD_NONE) {
if (!GuildMembersRepository::DeleteOne(*m_db, char_id)) {
LogError(
"Request to remove a character id {} from guild_members who is not in a guild {}.",
char_id,
guild_id
);
return false;
}
else {
LogGuilds("Removed character id {} from guild id {}", char_id, guild_id);
return true;
}
}
auto members = GuildMembersRepository::GetWhere(
*m_db,
fmt::format(
"char_id = {} and guild_id = {} LIMIT 1",
char_id,
guild_id
)
);
auto e = GuildMembersRepository::NewEntity();
if (!members.empty()) {
e = members[0];
}
e.char_id = (int32_t) char_id;
e.guild_id = guild_id;
e.rank_ = rank;
auto r = GuildMembersRepository::ReplaceOne(*m_db, e);
if (!r) {
LogGuilds("Error updating or inserting character id [{}] to guild id [{}]", char_id, guild_id);
return false;
}
LogGuilds("Set char [{}] to guild [{}] and rank [{}] in the database", char_id, guild_id, rank);
return true;
}
bool BaseGuildManager::UpdateDbGuildRank(uint32 char_id, uint8 rank_id)
{
if (!GuildMembersRepository::UpdateMemberRank(*m_db, char_id, rank_id)) {
return false;
}
return true;
}
bool BaseGuildManager::UpdateDbBankerFlag(uint32 char_id, bool status)
{
if(!GuildMembersRepository::UpdateBankerFlag(*m_db, char_id, status)) {
return false;
}
return true;
}
bool BaseGuildManager::GetBankerFlag(uint32 CharID, bool compat_mode)
{
auto db_banker = 0;
auto member = GuildMembersRepository::FindOne(*m_db, CharID);
if (compat_mode) {
auto db_banker = member.banker;
return db_banker;
}
return member.banker || GetGuildBankerStatus(member.guild_id, member.rank_);
}
bool BaseGuildManager::UpdateDbAltFlag(uint32 charid, bool is_alt)
{
std::string query = StringFormat(
"UPDATE guild_members SET alt=%d WHERE char_id=%d",
is_alt ? 1 : 0, charid
);
return (QueryWithLogging(query, "setting a guild member's alt flag"));
}
bool BaseGuildManager::GetAltFlag(uint32 CharID)
{
std::string query = StringFormat("SELECT `alt` FROM `guild_members` WHERE char_id=%i LIMIT 1", CharID);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() != 1) {
return false;
}
auto row = results.begin();
return Strings::ToBool(row[0]);
}
bool BaseGuildManager::UpdateDbTributeFlag(uint32 charid, bool enabled)
{
std::string query = StringFormat(
"UPDATE guild_members SET tribute_enable=%d WHERE char_id=%d",
enabled ? 1 : 0, charid
);
return (QueryWithLogging(query, "setting a guild member's tribute flag"));
}
bool BaseGuildManager::UpdateDbPublicNote(uint32 charid, std::string public_note)
{
auto result = GuildMembersRepository::UpdateNote(*m_db, charid, public_note);
if (!result) {
LogGuilds("Set public not for char [{}]", charid);
return false;
}
return true;
}
bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg)
{
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return (false);
}
return (true);
}
#define GuildMemberBaseQuery \
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
" g.`banker`, g.`public_note`, g.`alt`, g.`online` " \
" FROM `character_data` AS c LEFT JOIN `guild_members` AS g ON c.`id` = g.`char_id` "
static void ProcessGuildMember(MySQLRequestRow row, CharGuildInfo &into)
{
//fields from `characer_`
into.char_id = Strings::ToUnsignedInt(row[0]);
into.char_name = row[1];
into.class_ = Strings::ToUnsignedInt(row[2]);
into.level = Strings::ToUnsignedInt(row[3]);
into.time_last_on = Strings::ToUnsignedInt(row[4]);
into.zone_id = Strings::ToUnsignedInt(row[5]);
//fields from `guild_members`, leave at defaults if missing
into.guild_id = row[6] ? Strings::ToUnsignedInt(row[6]) : GUILD_NONE;
into.rank = row[7] ? Strings::ToUnsignedInt(row[7]) : (GUILD_MAX_RANK);
into.tribute_enable = row[8] ? (row[8][0] == '0' ? false : true) : false;
into.total_tribute = row[9] ? Strings::ToUnsignedInt(row[9]) : 0;
into.last_tribute = row[10] ? Strings::ToUnsignedInt(row[10]) : 0; //timestamp
into.banker = row[11] ? (row[11][0] == '0' ? false : true) : false;
into.public_note = row[12] ? row[12] : "";
into.alt = row[13] ? (row[13][0] == '0' ? false : true) : false;
into.online = row[14] ? (row[14][0] == '0' ? false : true) : false;
//a little sanity checking/cleanup
if (into.guild_id == 0) {
into.guild_id = GUILD_NONE;
}
if (into.rank > GUILD_MAX_RANK) {
into.rank = GUILD_RANK_NONE;
}
}
bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo *> &members)
{
members.clear();
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d AND c.deleted_at IS NULL", guild_id);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
auto ci = new CharGuildInfo;
ProcessGuildMember(row, *ci);
members.push_back(ci);
}
LogGuilds("Retrieved entire guild member list for guild [{}] from the database", guild_id);
return true;
}
bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into)
{
//escape our strings.
uint32 nl = strlen(char_name);
auto esc = new char[nl * 2 + 1];
m_db->DoEscapeString(esc, char_name, nl);
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.name='%s' AND c.deleted_at IS NULL", esc);
safe_delete_array(esc);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() == 0) {
return false;
}
auto row = results.begin();
ProcessGuildMember(row, into);
LogGuilds("Retrieved guild member info for char [{}] from the database", char_name);
return true;
}
bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into)
{
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.deleted_at IS NULL", char_id);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() == 0) {
return false;
}
auto row = results.begin();
ProcessGuildMember(row, into);
LogGuilds("Retrieved guild member info for char [{}]", char_id);
return true;
}
//returns ownership of the buffer.
uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) const
{
//dynamic structs will make this a lot less painful.
length = sizeof(GuildsList_Struct);
auto buffer = new uint8[length];
//a bit little better than memsetting the whole thing...
uint32 r, pos;
for (r = 0, pos = 0; r <= MAX_NUMBER_GUILDS; r++, pos += 64) {
//strcpy((char *) buffer+pos, "BAD GUILD");
// These 'BAD GUILD' entries were showing in the drop-downs for selecting guilds in the LFP window,
// so just fill unused entries with an empty string instead.
buffer[pos] = '\0';
}
strn0cpy((char *) buffer, head_name, 64);
std::map<uint32, GuildInfo *>::const_iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
for (; cur != end; ++cur) {
pos = 64 + (64 * cur->first);
strn0cpy((char *) buffer + pos, cur->second->name.c_str(), 64);
}
return (buffer);
}
const char *BaseGuildManager::GetRankName(uint32 guild_id, uint8 rank) const
{
if (rank > GUILD_MAX_RANK) {
return ("Invalid Rank");
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
return ("Invalid Guild Rank");
}
return (res->second->rank_names[rank].c_str());
}
const char *BaseGuildManager::GetGuildName(uint32 guild_id) const
{
if (guild_id == GUILD_NONE) {
return ("");
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
return ("Invalid Guild");
}
return (res->second->name.c_str());
}
bool BaseGuildManager::GetGuildNameByID(uint32 guild_id, std::string &into) const
{
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
return (false);
}
into = res->second->name;
return (true);
}
uint32 BaseGuildManager::GetGuildIDByName(const char *GuildName)
{
std::map<uint32, GuildInfo *>::iterator Iterator;
for (Iterator = m_guilds.begin(); Iterator != m_guilds.end(); ++Iterator) {
if (!strcasecmp((*Iterator).second->name.c_str(), GuildName)) {
return (*Iterator).first;
}
}
return GUILD_NONE;
}
bool BaseGuildManager::GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const
{
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
return (false);
}
strn0cpy(motd_buffer, res->second->motd.c_str(), 512);
strn0cpy(setter_buffer, res->second->motd_setter.c_str(), 64);
return (true);
}
bool BaseGuildManager::GetGuildURL(uint32 GuildID, char *URLBuffer) const
{
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(GuildID);
if (res == m_guilds.end()) {
return (false);
}
strn0cpy(URLBuffer, res->second->url.c_str(), 512);
return (true);
}
bool BaseGuildManager::GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const
{
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(GuildID);
if (res == m_guilds.end()) {
return (false);
}
strn0cpy(ChannelBuffer, res->second->channel.c_str(), 128);
return (true);
}
bool BaseGuildManager::GuildExists(uint32 guild_id) const
{
if (guild_id == GUILD_NONE) {
return (false);
}
return (m_guilds.find(guild_id) != m_guilds.end());
}
bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const
{
if (guild_id == GUILD_NONE) {
LogGuilds("Check leader for char [{}]: not a guild", char_id);
return (false);
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
LogGuilds("Check leader for char [{}]: invalid guild", char_id);
return (false); //invalid guild
}
LogGuilds("Check leader for guild [{}]\, char [{}]\: leader id=[{}]", guild_id, char_id, res->second->leader);
return (char_id == res->second->leader);
}
uint32 BaseGuildManager::FindGuildByLeader(uint32 leader) const
{
std::map<uint32, GuildInfo *>::const_iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
for (; cur != end; ++cur) {
if (cur->second->leader == leader) {
return (cur->first);
}
}
return (GUILD_NONE);
}
//returns the rank to be sent to the client for display purposes, given their eqemu rank.
uint8 BaseGuildManager::GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const
{
return rank;
}
bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const
{
if (status >= 250) {
LogGuilds("Check permission on guild [{}] with user status [{}] > 250, granted", guild_id, status);
return (true); //250+ as allowed anything
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
LogGuilds("Check permission on guild [{}] with user status [{}], no such guild, denied", guild_id, status);
return (false); //invalid guild
}
bool granted = (res->second->minstatus <= status);
LogGuilds(
"Check permission on guild [{}] ([{}]) with user status [{}]. Min status [{}]: [{}]",
res->second->name.c_str(),
guild_id,
status,
res->second->minstatus,
granted ? "granted" : "denied"
);
return (granted);
}
bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const
{
if (rank > GUILD_MAX_RANK) {
LogGuilds(
"Check permission on guild [{}] and rank [{}] for action ([{}]): Invalid rank, denied",
guild_id,
rank,
act);
return false; //invalid rank
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
LogGuilds(
"Check permission on guild [{}] and rank [{}] for action ([{}]): Invalid guild, denied",
guild_id,
rank,
act
);
return false; //invalid guild
}
bool granted = (res->second->functions[act].perm_value >> (8 - rank)) & 1;
return granted;
}
bool BaseGuildManager::LocalDeleteGuild(uint32 guild_id)
{
std::map<uint32, GuildInfo *>::iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
return (false);
} //invalid guild
m_guilds.erase(res);
return (true);
}
void BaseGuildManager::ClearGuilds()
{
std::map<uint32, GuildInfo *>::iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
for (; cur != end; ++cur) {
delete cur->second;
}
m_guilds.clear();
}
BaseGuildManager::RankInfo::RankInfo()
{
uint8 r;
}
BaseGuildManager::GuildInfo::GuildInfo()
{
leader = 0;
minstatus = AccountStatus::Player;
}
uint32 BaseGuildManager::DoesAccountContainAGuildLeader(uint32 AccountID)
{
std::string query = StringFormat(
"SELECT guild_id FROM guild_members WHERE char_id IN "
"(SELECT id FROM `character_data` WHERE account_id = %i) AND rank = 1",
AccountID
);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return 0;
}
return results.RowCount();
}
std::string BaseGuildManager::GetGuildNameByID(uint32 guild_id) const
{
if (guild_id == GUILD_NONE) {
return std::string();
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
return "Invalid Guild";
}
return res->second->name;
}
std::string BaseGuildManager::GetGuildRankName(uint32 guild_id, uint8 rank) const
{
if (rank > GUILD_MAX_RANK) {
return "Invalid Rank";
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
return "Invalid Guild Rank";
}
return res->second->rank_names[rank];
}
uint32 BaseGuildManager::GetGuildIDByCharacterID(uint32 character_id)
{
std::string query = fmt::format(
"SELECT `guild_id` FROM `guild_members` WHERE char_id = {} LIMIT 1",
character_id
);
auto results = m_db->QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return GUILD_NONE;
}
auto row = results.begin();
auto guild_id = Strings::ToUnsignedInt(row[0]);
return guild_id;
}
bool BaseGuildManager::IsCharacterInGuild(uint32 character_id, uint32 guild_id)
{
auto current_guild_id = GetGuildIDByCharacterID(character_id);
if (current_guild_id == GUILD_NONE) {
return false;
}
if (guild_id && current_guild_id != guild_id) {
return false;
}
return true;
}
BaseGuildManager::GuildInfo *BaseGuildManager::GetGuildByGuildID(uint32 guild_id)
{
auto guild = m_guilds.find(guild_id);
if (guild != m_guilds.end()) {
return guild->second;
}
return nullptr;
}
bool BaseGuildManager::GetGuildBankerStatus(uint32 guild_id, uint32 guild_rank)
{
auto guild = m_guilds.find(guild_id);
if (guild != m_guilds.end()) {
if (guild_rank == GUILD_LEADER) {
return true;
}
else {
return (CheckPermission(guild_id, guild_rank, GUILD_ACTION_BANK_DEPOSIT_ITEMS) &&
CheckPermission(guild_id, guild_rank, GUILD_ACTION_BANK_PROMOTE_ITEMS) &&
CheckPermission(guild_id, guild_rank, GUILD_ACTION_BANK_VIEW_ITEMS) &&
CheckPermission(guild_id, guild_rank, GUILD_ACTION_BANK_WITHDRAW_ITEMS));
}
}
return false;
}
std::vector<GuildMembersRepository::GuildMembers> BaseGuildManager::GetGuildMembers(uint32 guild_id)
{
std::string where_filter = fmt::format("`guild_id` = '{}'", guild_id);
auto guild_members = GuildMembersRepository::GetWhere(*m_db, where_filter);
return guild_members;
}
bool BaseGuildManager::StoreGuildDB(uint32 guild_id)
{
return _StoreGuildDB(guild_id);
}
uint32 BaseGuildManager::UpdateDbGuildFavor(uint32 guild_id, uint32 favor)
{
if (!GuildsRepository::UpdateFavor(*m_db, guild_id, favor)) {
LogError("Error updating guild favor [{}] for guild id [{}] in database.", favor, guild_id);
return false;
}
LogGuilds("Set guild favor of [{}] for guild id [{}] in the database", favor, guild_id);
return favor;
}
bool BaseGuildManager::UpdateDbGuildTributeEnabled(uint32 guild_id, uint32 enabled)
{
if (!GuildTributesRepository::UpdateEnabled(*m_db, guild_id, enabled)) {
LogError("Error updating tribute enabled [{}] for guild id [{}] in database.", enabled, guild_id);
return false;
}
LogGuilds("Set tribute enabled [{}] for guild id [{}] in the database", enabled, guild_id);
return true;
}
bool BaseGuildManager::UpdateDbTributeTimeRemaining(uint32 guild_id, uint32 time_remaining)
{
if (!GuildTributesRepository::UpdateTimeRemaining(*m_db, guild_id, time_remaining)) {
LogError("Error updating tribute time_remaining [{}] for guild id [{}] in database.", time_remaining, guild_id);
return false;
}
LogGuilds("Set tribute time_remaining [{}] for guild id [{}] in the database", time_remaining, guild_id);
return true;
}
bool BaseGuildManager::UpdateDbMemberTributeEnabled(uint32 guild_id, uint32 char_id, uint32 enabled)
{
CharGuildInfo gci;
GetCharInfo(char_id, gci);
if (gci.char_name.empty()) {
LogGuilds(
"Requested to set member id {} tribute to enabled [{}] in guild [{}] but we could not find the character.",
char_id,
enabled,
guild_id
);
return false;
}
if (!GuildMembersRepository::UpdateEnabled(*m_db, guild_id, char_id, enabled)) {
LogError(
"Error updating member id {} tribute enabled [{}] for guild id [{}] in database.",
char_id,
enabled,
guild_id
);
return false;
}
LogGuilds(
"Set member {} id {} tribute enabled [{}] for guild id [{}] in the database",
gci.char_name.c_str(),
char_id,
enabled,
guild_id
);
return true;
}
uint32 BaseGuildManager::UpdateDbMemberFavor(uint32 guild_id, uint32 char_id, uint32 favor)
{
CharGuildInfo gci;
GetCharInfo(char_id, gci);
if (gci.char_name.empty()) {
LogGuilds(
"Requested to set member id {} tribute to favor [{}] in guild [{}] but we could not find the character.",
char_id,
favor,
guild_id
);
return false;
}
gci.total_tribute += favor;
if (!GuildMembersRepository::UpdateFavor(*m_db, guild_id, char_id, gci.total_tribute)) {
LogError(
"Error updating member id {} tribute favor [{}] for guild id [{}] in database.",
char_id,
favor,
guild_id
);
return false;
}
LogGuilds(
"Set member {} id {} tribute enabled [{}] for guild id [{}] in the database",
gci.char_name.c_str(),
char_id,
favor,
guild_id
);
return gci.total_tribute;
}
bool BaseGuildManager::UpdateDbMemberOnline(uint32 char_id, bool status)
{
CharGuildInfo gci;
GetCharInfo(char_id, gci);
if (gci.char_name.empty()) {
LogGuilds(
"Requested to set member id {} online status [{}] but could not find the character.",
char_id,
status
);
return false;
}
if (!GuildMembersRepository::UpdateOnline(*m_db, char_id, status)) {
LogError("Error updating member id {} online status [{}] in database.", char_id, status);
return false;
}
LogGuilds("Set member {} id {} online status [{}] in the database", gci.char_name.c_str(), char_id, status);
return true;
}
GuildsRepository::Guilds
BaseGuildManager::CreateGuildRepoFromGuildInfo(uint32 guild_id, BaseGuildManager::GuildInfo &in)
{
GuildsRepository::Guilds out{};
out.id = guild_id;
out.channel = in.channel;
out.name = in.name;
out.url = in.url;
out.motd = in.motd;
out.motd_setter = in.motd_setter;
out.leader = in.leader;
out.minstatus = in.minstatus;
out.favor = in.tribute.favor;
return out;
}
uint32 BaseGuildManager::GetGuildTributeTimeRemaining(uint32 guild_id)
{
auto guild = GetGuildByGuildID(guild_id);
if (guild) {
if (guild->tribute.timer.Enabled()) {
guild->tribute.time_remaining = guild->tribute.timer.GetRemainingTime();
}
return guild->tribute.time_remaining;
}
return 0;
}