mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 05:21:29 +00:00
84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
#ifndef CLIENTLIST_H_
|
|
#define CLIENTLIST_H_
|
|
|
|
#include "../common/eq_packet_structs.h"
|
|
#include "../common/linked_list.h"
|
|
#include "../common/timer.h"
|
|
#include "../common/rulesys.h"
|
|
#include "../common/servertalk.h"
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
class Client;
|
|
class ZoneServer;
|
|
class WorldTCPConnection;
|
|
class ClientListEntry;
|
|
class ServerPacket;
|
|
struct ServerClientList_Struct;
|
|
|
|
class ClientList {
|
|
public:
|
|
ClientList();
|
|
~ClientList();
|
|
|
|
void Process();
|
|
|
|
//from old ClientList
|
|
void Add(Client* client);
|
|
Client* Get(uint32 ip, uint16 port);
|
|
Client* FindByAccountID(uint32 account_id);
|
|
Client* FindByName(char* charname);
|
|
|
|
void ZoneBootup(ZoneServer* zs);
|
|
void RemoveCLEReferances(ClientListEntry* cle);
|
|
|
|
|
|
//from ZSList
|
|
|
|
void SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection);
|
|
void SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPConnection* connection);
|
|
void SendOnlineGuildMembers(uint32 FromID, uint32 GuildID);
|
|
void SendClientVersionSummary(const char *Name);
|
|
void SendLFGMatches(ServerLFGMatchesRequest_Struct *LFGMatchesRequest);
|
|
void ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection);
|
|
void SendCLEList(const int16& admin, const char* to, WorldTCPConnection* connection, const char* iName = 0);
|
|
|
|
bool SendPacket(const char* to, ServerPacket* pack);
|
|
void SendGuildPacket(uint32 guild_id, ServerPacket* pack);
|
|
|
|
void ClientUpdate(ZoneServer* zoneserver, ServerClientList_Struct* scl);
|
|
void CLERemoveZSRef(ZoneServer* iZS);
|
|
ClientListEntry* CheckAuth(uint32 iLSID, const char* iKey);
|
|
ClientListEntry* CheckAuth(const char* iName, const char* iPassword);
|
|
ClientListEntry* CheckAuth(uint32 id, const char* iKey, uint32 ip);
|
|
ClientListEntry* FindCharacter(const char* name);
|
|
ClientListEntry* FindCLEByAccountID(uint32 iAccID);
|
|
ClientListEntry* FindCLEByCharacterID(uint32 iCharID);
|
|
ClientListEntry* GetCLE(uint32 iID);
|
|
void GetCLEIP(uint32 iIP);
|
|
void DisconnectByIP(uint32 iIP);
|
|
void EnforceSessionLimit(uint32 iLSAccountID);
|
|
void CLCheckStale();
|
|
void CLEKeepAlive(uint32 numupdates, uint32* wid);
|
|
void CLEAdd(uint32 iLSID, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = 0, uint32 ip = 0, uint8 local=0);
|
|
void UpdateClientGuild(uint32 char_id, uint32 guild_id);
|
|
|
|
int GetClientCount();
|
|
void GetClients(const char *zone_name, std::vector<ClientListEntry *> &into);
|
|
|
|
protected:
|
|
inline uint32 GetNextCLEID() { return NextCLEID++; }
|
|
|
|
//this is the list of people actively connected to zone
|
|
LinkedList<Client*> list;
|
|
|
|
//this is the list of people in any zone, not nescesarily connected to world
|
|
Timer CLStale_timer;
|
|
uint32 NextCLEID;
|
|
LinkedList<ClientListEntry *> clientlist;
|
|
|
|
};
|
|
|
|
#endif /*CLIENTLIST_H_*/
|
|
|