mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 05:21:29 +00:00
Server side we now have 63 total buff slots for clients They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc The player is limited to what their clients supports, so Tit players can have 25 buffs and 12 songs, while other can have more When you log in, we only load up to the max your client supports, the rest of the buffs are thrown away Also changed is the default Max Buff slots for NPCs, they now match Tit (60) If you are thinking about raising that, here are what some other clients support Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can edit it if you want more) Also SoD+ the pet limits match the NPC limits. This will increase memory usage a bit, but I don't see a solution to that Plus I think most people want this.
4121 lines
119 KiB
C++
4121 lines
119 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../global_define.h"
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#include "../eqemu_config.h"
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#include "../eqemu_logsys.h"
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#include "sod.h"
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#include "../opcodemgr.h"
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#include "../eq_stream_ident.h"
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#include "../crc32.h"
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#include "../eq_packet_structs.h"
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#include "../misc_functions.h"
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#include "../string_util.h"
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#include "../item_instance.h"
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#include "sod_structs.h"
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#include "../rulesys.h"
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#include <iostream>
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#include <sstream>
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namespace SoD
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{
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static const char *name = "SoD";
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static OpcodeManager *opcodes = nullptr;
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static Strategy struct_strategy;
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void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
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// server to client inventory location converters
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static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
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static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot);
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// client to server inventory location converters
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static inline uint32 SoDToServerSlot(uint32 sodSlot);
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static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot);
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// server to client text link converter
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static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink);
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// client to server text link converter
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static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink);
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static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
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static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
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static inline int ServerToSoDBuffSlot(int index);
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static inline int SoDToServerBuffSlot(int index);
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void Register(EQStreamIdentifier &into)
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{
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//create our opcode manager if we havent already
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if (opcodes == nullptr) {
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//TODO: get this file name from the config file
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auto Config = EQEmuConfig::get();
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std::string opfile = Config->PatchDir;
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opfile += "patch_";
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opfile += name;
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opfile += ".conf";
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//load up the opcode manager.
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//TODO: figure out how to support shared memory with multiple patches...
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opcodes = new RegularOpcodeManager();
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if (!opcodes->LoadOpcodes(opfile.c_str())) {
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Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
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return;
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}
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}
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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std::string pname;
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//register our world signature.
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pname = std::string(name) + "_world";
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signature.ignore_eq_opcode = 0;
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signature.first_length = sizeof(structs::LoginInfo_Struct);
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signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
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into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
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//register our zone signature.
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pname = std::string(name) + "_zone";
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signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
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signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
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signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
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into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
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Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name);
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}
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void Reload()
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{
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//we have a big problem to solve here when we switch back to shared memory
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//opcode managers because we need to change the manager pointer, which means
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//we need to go to every stream and replace it's manager.
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if (opcodes != nullptr) {
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//TODO: get this file name from the config file
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auto Config = EQEmuConfig::get();
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std::string opfile = Config->PatchDir;
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opfile += "patch_";
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opfile += name;
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opfile += ".conf";
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if (!opcodes->ReloadOpcodes(opfile.c_str())) {
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Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
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return;
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}
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Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
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}
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}
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Strategy::Strategy() : StructStrategy()
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{
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//all opcodes default to passthrough.
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#include "ss_register.h"
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#include "sod_ops.h"
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}
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std::string Strategy::Describe() const
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{
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std::string r;
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r += "Patch ";
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r += name;
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return(r);
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}
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const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
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{
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return EQEmu::versions::ClientVersion::SoD;
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}
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#include "ss_define.h"
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// ENCODE methods
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ENCODE(OP_Action)
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{
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ENCODE_LENGTH_EXACT(Action_Struct);
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SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct);
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OUT(target);
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OUT(source);
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OUT(level);
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OUT(instrument_mod);
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eq->sequence = emu->sequence;
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OUT(type);
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//OUT(damage);
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OUT(spell);
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eq->level2 = emu->level;
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OUT(buff_unknown); // if this is 4, a buff icon is made
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//eq->unknown0036 = -1;
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//eq->unknown0040 = -1;
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//eq->unknown0044 = -1;
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FINISH_ENCODE();
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}
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ENCODE(OP_AdventureMerchantSell)
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{
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ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
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SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
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eq->unknown000 = 1;
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OUT(npcid);
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eq->slot = ServerToSoDSlot(emu->slot);
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OUT(charges);
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OUT(sell_price);
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FINISH_ENCODE();
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}
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ENCODE(OP_AltCurrencySell)
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{
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ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct);
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SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
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OUT(merchant_entity_id);
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eq->slot_id = ServerToSoDSlot(emu->slot_id);
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OUT(charges);
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OUT(cost);
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FINISH_ENCODE();
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}
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ENCODE(OP_ApplyPoison)
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{
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ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
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SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
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eq->inventorySlot = ServerToSoDSlot(emu->inventorySlot);
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OUT(success);
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FINISH_ENCODE();
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}
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ENCODE(OP_AugmentInfo)
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{
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ENCODE_LENGTH_EXACT(AugmentInfo_Struct);
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SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
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OUT(itemid);
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OUT(window);
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strn0cpy(eq->augment_info, emu->augment_info, 64);
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FINISH_ENCODE();
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}
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ENCODE(OP_Barter)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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char *Buffer = (char *)in->pBuffer;
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uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
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if (SubAction != Barter_BuyerAppearance)
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{
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dest->FastQueuePacket(&in, ack_req);
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return;
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}
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unsigned char *__emu_buffer = in->pBuffer;
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in->size = 80;
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in->pBuffer = new unsigned char[in->size];
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char *OutBuffer = (char *)in->pBuffer;
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char Name[64];
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction);
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uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID);
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uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
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VARSTRUCT_DECODE_STRING(Name, Buffer);
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VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
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OutBuffer = (char *)in->pBuffer + 72;
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VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle);
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_BazaarSearch)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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char *Buffer = (char *)in->pBuffer;
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uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
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if (SubAction != BazaarSearchResults)
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{
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dest->FastQueuePacket(&in, ack_req);
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return;
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}
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unsigned char *__emu_buffer = in->pBuffer;
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BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer;
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int EntryCount = in->size / sizeof(BazaarSearchResults_Struct);
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if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
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{
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Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
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delete in;
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return;
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}
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in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct);
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in->pBuffer = new unsigned char[in->size];
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memset(in->pBuffer, 0, in->size);
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structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer;
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for (int i = 0; i < EntryCount; ++i, ++emu, ++eq)
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{
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OUT(Beginning.Action);
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OUT(SellerID);
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memcpy(eq->SellerName, emu->SellerName, sizeof(eq->SellerName));
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OUT(NumItems);
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OUT(ItemID);
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OUT(SerialNumber);
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memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
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OUT(Cost);
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OUT(ItemStat);
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}
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_Buff)
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{
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ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
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SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
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OUT(entityid);
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OUT(buff.effect_type);
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OUT(buff.level);
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OUT(buff.bard_modifier);
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OUT(buff.spellid);
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OUT(buff.duration);
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OUT(buff.counters);
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OUT(buff.player_id);
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eq->slotid = ServerToSoDBuffSlot(emu->slotid);
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OUT(bufffade);
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FINISH_ENCODE();
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}
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ENCODE(OP_CancelTrade)
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{
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ENCODE_LENGTH_EXACT(CancelTrade_Struct);
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SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct);
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OUT(fromid);
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OUT(action);
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FINISH_ENCODE();
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}
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ENCODE(OP_ChannelMessage)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer;
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unsigned char *__emu_buffer = in->pBuffer;
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std::string old_message = emu->message;
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std::string new_message;
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ServerToSoDTextLink(new_message, old_message);
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in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
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in->pBuffer = new unsigned char[in->size];
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char *OutBuffer = (char *)in->pBuffer;
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memcpy(OutBuffer, __emu_buffer, sizeof(ChannelMessage_Struct));
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OutBuffer += sizeof(ChannelMessage_Struct);
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VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_CharInventory)
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{
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//consume the packet
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EQApplicationPacket* in = *p;
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*p = nullptr;
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if (!in->size) {
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in->size = 4;
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in->pBuffer = new uchar[in->size];
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memset(in->pBuffer, 0, in->size);
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dest->FastQueuePacket(&in, ack_req);
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return;
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}
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//store away the emu struct
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uchar* __emu_buffer = in->pBuffer;
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int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
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if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
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Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
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opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
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delete in;
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return;
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}
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EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
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EQEmu::OutBuffer ob;
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EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
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ob.write((const char*)&item_count, sizeof(uint32));
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for (int index = 0; index < item_count; ++index, ++eq) {
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SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
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if (ob.tellp() == last_pos)
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Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
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last_pos = ob.tellp();
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}
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in->size = ob.size();
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in->pBuffer = ob.detach();
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_ClientUpdate)
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{
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ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct);
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SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct);
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OUT(spawn_id);
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OUT(x_pos);
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OUT(delta_x);
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OUT(delta_y);
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OUT(z_pos);
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OUT(delta_heading);
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OUT(y_pos);
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OUT(delta_z);
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OUT(animation);
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OUT(heading);
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FINISH_ENCODE();
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}
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ENCODE(OP_Consider)
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{
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ENCODE_LENGTH_EXACT(Consider_Struct);
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SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct);
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OUT(playerid);
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OUT(targetid);
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OUT(faction);
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OUT(level);
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OUT(pvpcon);
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FINISH_ENCODE();
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}
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ENCODE(OP_Damage)
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{
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ENCODE_LENGTH_EXACT(CombatDamage_Struct);
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SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
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OUT(target);
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OUT(source);
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OUT(type);
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OUT(spellid);
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OUT(damage);
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OUT(force);
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OUT(meleepush_xy);
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OUT(meleepush_z);
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OUT(special);
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FINISH_ENCODE();
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}
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ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
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ENCODE(OP_DeleteItem)
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{
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ENCODE_LENGTH_EXACT(DeleteItem_Struct);
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SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
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eq->from_slot = ServerToSoDSlot(emu->from_slot);
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eq->to_slot = ServerToSoDSlot(emu->to_slot);
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OUT(number_in_stack);
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FINISH_ENCODE();
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}
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ENCODE(OP_DzCompass)
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{
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SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
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ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
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OUT(count);
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for (uint32 i = 0; i < emu->count; ++i)
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{
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OUT(entries[i].x);
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OUT(entries[i].y);
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OUT(entries[i].z);
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}
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FINISH_ENCODE();
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}
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ENCODE(OP_DzExpeditionEndsWarning)
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{
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ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
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SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
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OUT(minutes_remaining);
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FINISH_ENCODE();
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}
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ENCODE(OP_DzExpeditionInfo)
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{
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ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct);
|
|
SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct);
|
|
|
|
OUT(max_players);
|
|
eq->unknown004 = 785316192;
|
|
eq->unknown008 = 435601;
|
|
strcpy(eq->expedition_name, emu->expedition_name);
|
|
strcpy(eq->leader_name, emu->leader_name);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzExpeditionList)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&emu->count, sizeof(uint32));
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
}
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzJoinExpeditionConfirm)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct);
|
|
SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct);
|
|
|
|
strcpy(eq->expedition_name, emu->expedition_name);
|
|
strcpy(eq->player_name, emu->player_name);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzLeaderStatus)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write(emu->leader_name, strlen(emu->leader_name));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));//1
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzMemberList)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionMemberList_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&emu->count, sizeof(uint32));
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
ss.write(emu->entries[i].name, strlen(emu->entries[i].name));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&emu->entries[i].status, sizeof(char));
|
|
}
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_Emote)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
Emote_Struct *emu = (Emote_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
std::string old_message = emu->message;
|
|
std::string new_message;
|
|
ServerToSoDTextLink(new_message, old_message);
|
|
|
|
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
|
|
// new_message = new_message.substr(0, 512);
|
|
|
|
in->size = new_message.length() + 5;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_ExpansionInfo)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpansionInfo_Struct);
|
|
SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct);
|
|
|
|
OUT(Expansions);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_FormattedMessage)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
char *old_message_ptr = (char *)in->pBuffer;
|
|
old_message_ptr += sizeof(FormattedMessage_Struct);
|
|
|
|
std::string old_message_array[9];
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (*old_message_ptr == 0) { break; }
|
|
old_message_array[i] = old_message_ptr;
|
|
old_message_ptr += old_message_array[i].length() + 1;
|
|
}
|
|
|
|
uint32 new_message_size = 0;
|
|
std::string new_message_array[9];
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (old_message_array[i].length() == 0) { break; }
|
|
ServerToSoDTextLink(new_message_array[i], old_message_array[i]);
|
|
new_message_size += new_message_array[i].length() + 1;
|
|
}
|
|
|
|
in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (new_message_array[i].length() == 0) { break; }
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str());
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0);
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_GroundSpawn)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Object_Struct);
|
|
SETUP_DIRECT_ENCODE(Object_Struct, structs::Object_Struct);
|
|
|
|
OUT(drop_id);
|
|
OUT(zone_id);
|
|
OUT(zone_instance);
|
|
OUT(heading);
|
|
OUT(x);
|
|
OUT(y);
|
|
OUT(z);
|
|
OUT_str(object_name);
|
|
OUT(object_type);
|
|
OUT(spawn_id);
|
|
|
|
/*fill in some unknowns with observed values, hopefully it will help */
|
|
eq->unknown020 = 0;
|
|
eq->unknown024 = 0;
|
|
eq->size = 1; //This forces all objects to standard size for now
|
|
eq->unknown088 = 0;
|
|
memset(eq->unknown096, 0xFF, sizeof(eq->unknown096));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupCancelInvite)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GroupCancel_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct);
|
|
|
|
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
|
|
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
|
|
OUT(toggle);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupFollow)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
|
|
|
|
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
|
|
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupFollow2)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
|
|
|
|
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
|
|
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupInvite)
|
|
{
|
|
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
|
|
|
|
memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name));
|
|
memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_GroupUpdate)
|
|
{
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] OP_GroupUpdate");
|
|
EQApplicationPacket *in = *p;
|
|
GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer;
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received outgoing OP_GroupUpdate with action code %i", gjs->action);
|
|
if ((gjs->action == groupActLeave) || (gjs->action == groupActDisband))
|
|
{
|
|
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
|
|
{
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
|
|
|
|
auto outapp =
|
|
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
|
|
|
|
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
|
|
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
|
|
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1));
|
|
dest->FastQueuePacket(&outapp);
|
|
|
|
// Make an empty GLAA packet to clear out their useable GLAAs
|
|
//
|
|
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
delete in;
|
|
return;
|
|
}
|
|
//if(gjs->action == groupActLeave)
|
|
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
|
|
|
|
auto outapp =
|
|
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
|
|
|
|
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
|
|
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
|
|
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2));
|
|
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
|
dest->FastQueuePacket(&outapp);
|
|
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
if (in->size == sizeof(GroupUpdate2_Struct))
|
|
{
|
|
// Group Update2
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Struct is GroupUpdate2");
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*)__emu_buffer;
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Yourname is %s", gu2->yourname);
|
|
|
|
int MemberCount = 1;
|
|
int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1;
|
|
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]);
|
|
if (gu2->membername[i][0] != '\0')
|
|
{
|
|
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
|
|
++MemberCount;
|
|
}
|
|
}
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
|
|
|
|
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
|
|
char *Buffer = (char *)outapp->pBuffer;
|
|
|
|
// Header
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname);
|
|
|
|
// Leader
|
|
//
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
//VARSTRUCT_ENCODE_STRING(Buffer, "");
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
|
|
|
|
int MemberNumber = 1;
|
|
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
if (gu2->membername[i][0] == '\0')
|
|
continue;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
//VARSTRUCT_ENCODE_STRING(Buffer, "");
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
|
|
}
|
|
|
|
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
|
dest->FastQueuePacket(&outapp);
|
|
|
|
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
|
|
|
|
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
|
|
|
|
GLAAus->NPCMarkerID = gu2->NPCMarkerID;
|
|
memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs));
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
|
|
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
|
|
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
|
|
|
|
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
|
|
|
|
auto outapp =
|
|
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
|
|
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
|
|
|
|
GLAAus->NPCMarkerID = emu->NPCMarkerID;
|
|
|
|
memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs));
|
|
//Log.Hex(Logs::Netcode, __packet->pBuffer, __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
|
|
ENCODE(OP_GuildMemberList)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
|
|
|
|
//make a new EQ buffer.
|
|
uint32 pnl = strlen(emu->player_name);
|
|
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
|
|
emu->count*sizeof(structs::GuildMemberEntry_Struct)
|
|
+ emu->name_length + emu->note_length;
|
|
in->pBuffer = new uint8[length];
|
|
in->size = length;
|
|
//no memset since we fill every byte.
|
|
|
|
uint8 *buffer;
|
|
buffer = in->pBuffer;
|
|
|
|
//easier way to setup GuildMembers_Struct
|
|
//set prefix name
|
|
strcpy((char *)buffer, emu->player_name);
|
|
buffer += pnl;
|
|
*buffer = '\0';
|
|
buffer++;
|
|
|
|
//add member count.
|
|
*((uint32 *)buffer) = htonl(emu->count);
|
|
buffer += sizeof(uint32);
|
|
|
|
if (emu->count > 0) {
|
|
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
|
|
const char *emu_name = (const char *)(__emu_buffer +
|
|
sizeof(Internal_GuildMembers_Struct)+ //skip header
|
|
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
|
|
);
|
|
const char *emu_note = (emu_name +
|
|
emu->name_length + //skip name contents
|
|
emu->count //skip string terminators
|
|
);
|
|
|
|
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
|
|
|
|
uint32 r;
|
|
for (r = 0; r < emu->count; r++, emu_e++) {
|
|
|
|
//the order we set things here must match the struct
|
|
|
|
//nice helper macro
|
|
/*#define SlideStructString(field, str) \
|
|
strcpy(e->field, str.c_str()); \
|
|
e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/
|
|
#define SlideStructString(field, str) \
|
|
{ \
|
|
int sl = strlen(str); \
|
|
memcpy(e->field, str, sl+1); \
|
|
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
|
|
str += sl + 1; \
|
|
}
|
|
#define PutFieldN(field) e->field = htonl(emu_e->field)
|
|
|
|
SlideStructString(name, emu_name);
|
|
PutFieldN(level);
|
|
PutFieldN(banker);
|
|
PutFieldN(class_);
|
|
PutFieldN(rank);
|
|
PutFieldN(time_last_on);
|
|
PutFieldN(tribute_enable);
|
|
PutFieldN(total_tribute);
|
|
PutFieldN(last_tribute);
|
|
e->unknown_one = htonl(1);
|
|
SlideStructString(public_note, emu_note);
|
|
e->zoneinstance = 0;
|
|
e->zone_id = htons(emu_e->zone_id);
|
|
#undef SlideStructString
|
|
#undef PutFieldN
|
|
|
|
e++;
|
|
}
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Illusion)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Illusion_Struct);
|
|
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
|
|
|
|
OUT(spawnid);
|
|
OUT_str(charname);
|
|
OUT(race);
|
|
OUT(unknown006[0]);
|
|
OUT(unknown006[1]);
|
|
OUT(gender);
|
|
OUT(texture);
|
|
OUT(helmtexture);
|
|
OUT(face);
|
|
OUT(hairstyle);
|
|
OUT(haircolor);
|
|
OUT(beard);
|
|
OUT(beardcolor);
|
|
OUT(size);
|
|
OUT(drakkin_heritage);
|
|
OUT(drakkin_tattoo);
|
|
OUT(drakkin_details);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_InspectRequest)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Inspect_Struct);
|
|
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
|
|
|
|
OUT(TargetID);
|
|
OUT(PlayerID);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
|
|
|
|
ENCODE(OP_ItemPacket)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket* in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
uchar* __emu_buffer = in->pBuffer;
|
|
|
|
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
|
|
|
EQEmu::OutBuffer ob;
|
|
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
|
|
|
ob.write((const char*)__emu_buffer, 4);
|
|
|
|
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
|
if (ob.tellp() == last_pos) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
in->size = ob.size();
|
|
in->pBuffer = ob.detach();
|
|
|
|
delete[] __emu_buffer;
|
|
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_ItemVerifyReply)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
|
|
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
|
|
|
|
eq->slot = ServerToSoDSlot(emu->slot);
|
|
OUT(spell);
|
|
OUT(target);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_LeadershipExpUpdate)
|
|
{
|
|
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
|
|
|
|
OUT(group_leadership_exp);
|
|
OUT(group_leadership_points);
|
|
OUT(raid_leadership_exp);
|
|
OUT(raid_leadership_points);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_LogServer)
|
|
{
|
|
ENCODE_LENGTH_EXACT(LogServer_Struct);
|
|
SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct);
|
|
|
|
strcpy(eq->worldshortname, emu->worldshortname);
|
|
|
|
OUT(enablevoicemacros);
|
|
OUT(enablemail);
|
|
OUT(enable_pvp);
|
|
OUT(enable_FV);
|
|
|
|
// These next two need to be set like this for the Tutorial Button to work.
|
|
eq->unknown263[0] = 0;
|
|
eq->unknown263[2] = 1;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_LootItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(LootingItem_Struct);
|
|
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
|
|
|
|
OUT(lootee);
|
|
OUT(looter);
|
|
eq->slot_id = ServerToSoDCorpseSlot(emu->slot_id);
|
|
OUT(auto_loot);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ManaChange)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ManaChange_Struct);
|
|
SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct);
|
|
|
|
OUT(new_mana);
|
|
OUT(stamina);
|
|
OUT(spell_id);
|
|
OUT(keepcasting);
|
|
eq->slot = -1; // this is spell gem slot. It's -1 in normal operation
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_MercenaryDataResponse)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *)__emu_buffer;
|
|
|
|
char *Buffer = (char *)in->pBuffer;
|
|
|
|
int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4;
|
|
PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - 4) * emu->MercCount;
|
|
|
|
|
|
uint32 r;
|
|
uint32 k;
|
|
for (r = 0; r < emu->MercCount; r++)
|
|
{
|
|
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
|
|
Buffer = (char *)outapp->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
|
|
for (r = 0; r < emu->MercTypeCount; r++)
|
|
{
|
|
if (emu->MercTypeCount > 0)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r]);
|
|
}
|
|
}
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
|
|
|
|
if (emu->MercCount)
|
|
{
|
|
for (r = 0; r < emu->MercCount; r++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount);
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft);
|
|
if (emu->Mercs[r].StanceCount > 0)
|
|
{
|
|
for (k = 0; k < emu->Mercs[r].StanceCount; k++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
delete in;
|
|
}
|
|
|
|
// This packet does not appear to exist in SoD, but leaving it here just in case
|
|
ENCODE(OP_MercenaryDataUpdate)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *)__emu_buffer;
|
|
|
|
char *Buffer = (char *)in->pBuffer;
|
|
EQApplicationPacket *outapp;
|
|
uint32 PacketSize = 0;
|
|
|
|
// There are 2 different sized versions of this packet depending if a merc is hired or not
|
|
if (emu->MercStatus >= 0)
|
|
{
|
|
PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
|
|
|
|
uint32 r;
|
|
uint32 k;
|
|
for (r = 0; r < emu->MercCount; r++)
|
|
{
|
|
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount;
|
|
}
|
|
|
|
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
|
|
Buffer = (char *)outapp->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
|
|
|
|
for (r = 0; r < emu->MercCount; r++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount);
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft);
|
|
for (k = 0; k < emu->MercData[r].StanceCount; k++)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance);
|
|
}
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk05);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PacketSize += sizeof(structs::NoMercenaryHired_Struct);
|
|
|
|
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
|
|
Buffer = (char *)outapp->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1);
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
delete in;
|
|
}
|
|
|
|
ENCODE(OP_MoveItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(MoveItem_Struct);
|
|
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
|
|
|
|
eq->from_slot = ServerToSoDSlot(emu->from_slot);
|
|
eq->to_slot = ServerToSoDSlot(emu->to_slot);
|
|
OUT(number_in_stack);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
|
|
|
|
ENCODE(OP_NewZone)
|
|
{
|
|
SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct);
|
|
|
|
OUT_str(char_name);
|
|
OUT_str(zone_short_name);
|
|
OUT_str(zone_long_name);
|
|
OUT(ztype);
|
|
int r;
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(fog_red[r]);
|
|
OUT(fog_green[r]);
|
|
OUT(fog_blue[r]);
|
|
OUT(fog_minclip[r]);
|
|
OUT(fog_maxclip[r]);
|
|
}
|
|
OUT(gravity);
|
|
OUT(time_type);
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(rain_chance[r]);
|
|
}
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(rain_duration[r]);
|
|
}
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(snow_chance[r]);
|
|
}
|
|
for (r = 0; r < 4; r++) {
|
|
OUT(snow_duration[r]);
|
|
}
|
|
for (r = 0; r < 32; r++) {
|
|
eq->unknown537[r] = 0xFF; //observed
|
|
}
|
|
OUT(sky);
|
|
OUT(zone_exp_multiplier);
|
|
OUT(safe_y);
|
|
OUT(safe_x);
|
|
OUT(safe_z);
|
|
OUT(max_z);
|
|
OUT(underworld);
|
|
OUT(minclip);
|
|
OUT(maxclip);
|
|
OUT_str(zone_short_name2);
|
|
OUT(zone_id);
|
|
OUT(zone_instance);
|
|
OUT(SuspendBuffs);
|
|
/*fill in some unknowns with observed values, hopefully it will help */
|
|
eq->unknown800 = -1;
|
|
eq->unknown844 = 600;
|
|
eq->unknown880 = 50;
|
|
eq->unknown884 = 10;
|
|
eq->unknown888 = 1;
|
|
eq->unknown889 = 0;
|
|
eq->unknown890 = 1;
|
|
eq->unknown891 = 0;
|
|
eq->unknown892 = 0;
|
|
eq->unknown893 = 0;
|
|
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
|
|
eq->unknown895 = 0;
|
|
eq->unknown896 = 180;
|
|
eq->unknown900 = 180;
|
|
eq->unknown904 = 180;
|
|
eq->unknown908 = 2;
|
|
eq->unknown912 = 2;
|
|
eq->FogDensity = emu->fog_density;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_OnLevelMessage)
|
|
{
|
|
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
|
|
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
|
|
|
|
memcpy(eq->Title, emu->Title, sizeof(eq->Title));
|
|
memcpy(eq->Text, emu->Text, sizeof(eq->Text));
|
|
OUT(Buttons);
|
|
OUT(Duration);
|
|
OUT(PopupID);
|
|
OUT(NegativeID);
|
|
// These two field names are used if Buttons == 1.
|
|
OUT_str(ButtonName0);
|
|
OUT_str(ButtonName1);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_OpenNewTasksWindow)
|
|
{
|
|
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
|
|
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
|
|
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
|
|
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
|
|
|
|
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
|
|
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
|
|
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
|
|
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
|
|
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
|
|
|
|
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
|
|
//
|
|
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
|
|
in->pBuffer = new unsigned char[in->size];
|
|
unsigned char *__eq_buffer = in->pBuffer;
|
|
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
|
|
char *__eq_ptr, *__emu_Ptr;
|
|
|
|
// Copy Header
|
|
//
|
|
//
|
|
|
|
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
|
|
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
|
|
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
|
|
|
|
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
|
|
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
|
|
|
|
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
|
|
|
|
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
|
|
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
|
|
|
|
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
|
|
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
|
|
// in Live packets. Changing it to 0x3f000000 makes the title red.
|
|
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
|
|
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
|
|
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
|
|
|
|
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
|
|
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Title
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Description
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
__eq_ptr[0] = 0;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
|
|
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
|
|
|
|
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
|
|
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
|
|
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
|
|
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
|
|
|
|
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
|
|
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
|
|
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
|
|
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
|
|
|
|
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
|
|
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
|
|
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
|
|
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
|
|
|
|
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
|
|
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
|
|
|
|
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
|
|
|
|
__emu_Ptr += strlen(__emu_Ptr) + 1;
|
|
__eq_ptr += strlen(__eq_ptr) + 1;
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_PetBuffWindow)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
PetBuff_Struct *emu = (PetBuff_Struct *)__emu_buffer;
|
|
int PacketSize = 7 + (emu->buffcount * 13);
|
|
in->size = PacketSize;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
char *Buffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petid);
|
|
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, emu->buffcount);
|
|
|
|
for (unsigned int i = 0; i < PET_BUFF_COUNT; ++i)
|
|
{
|
|
if (emu->spellid[i])
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, i);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spellid[i]);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->ticsremaining[i]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string. Name of the caster of the buff.
|
|
}
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->buffcount); // I think this is actually some sort of type
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_PlayerProfile)
|
|
{
|
|
SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct);
|
|
|
|
uint32 r;
|
|
|
|
eq->available_slots = 0xffffffff;
|
|
memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184));
|
|
memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396));
|
|
|
|
// OUT(checksum);
|
|
OUT(gender);
|
|
OUT(race);
|
|
OUT(class_);
|
|
// OUT(unknown00016);
|
|
OUT(level);
|
|
eq->level1 = emu->level;
|
|
// OUT(unknown00022[2]);
|
|
for (r = 0; r < 5; r++) {
|
|
OUT(binds[r].zoneId);
|
|
OUT(binds[r].x);
|
|
OUT(binds[r].y);
|
|
OUT(binds[r].z);
|
|
OUT(binds[r].heading);
|
|
}
|
|
OUT(deity);
|
|
OUT(intoxication);
|
|
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
|
|
OUT(abilitySlotRefresh);
|
|
OUT(points); // Relocation Test
|
|
// OUT(unknown0166[4]);
|
|
OUT(haircolor);
|
|
OUT(beardcolor);
|
|
OUT(eyecolor1);
|
|
OUT(eyecolor2);
|
|
OUT(hairstyle);
|
|
OUT(beard);
|
|
// OUT(unknown00178[10]);
|
|
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
|
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
|
eq->equipment.Slot[r].Unknown1 = 0;
|
|
eq->equipment.Slot[r].EliteMaterial = 0;
|
|
//eq->colors[r].color = emu->colors[r].color;
|
|
}
|
|
for (r = 0; r < 7; r++) {
|
|
OUT(item_tint.Slot[r].Color);
|
|
}
|
|
// OUT(unknown00224[48]);
|
|
//NOTE: new client supports 300 AAs, our internal rep/PP
|
|
//only supports 240..
|
|
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
|
|
OUT(aa_array[r].AA);
|
|
OUT(aa_array[r].value);
|
|
OUT(aa_array[r].charges);
|
|
}
|
|
// OUT(unknown02220[4]);
|
|
OUT(mana);
|
|
OUT(cur_hp);
|
|
OUT(STR);
|
|
OUT(STA);
|
|
OUT(CHA);
|
|
OUT(AGI);
|
|
OUT(INT);
|
|
OUT(DEX);
|
|
OUT(WIS);
|
|
OUT(face);
|
|
// OUT(unknown02264[47]);
|
|
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
|
|
// OUT(unknown4184[128]);
|
|
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
|
|
// OUT(unknown04396[32]);
|
|
OUT(platinum);
|
|
OUT(gold);
|
|
OUT(silver);
|
|
OUT(copper);
|
|
OUT(platinum_cursor);
|
|
OUT(gold_cursor);
|
|
OUT(silver_cursor);
|
|
OUT(copper_cursor);
|
|
|
|
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
|
|
|
|
// OUT(unknown04760[236]);
|
|
OUT(toxicity);
|
|
OUT(thirst_level);
|
|
OUT(hunger_level);
|
|
for (r = 0; r < structs::BUFF_COUNT; r++) {
|
|
OUT(buffs[r].effect_type);
|
|
OUT(buffs[r].level);
|
|
OUT(buffs[r].bard_modifier);
|
|
OUT(buffs[r].unknown003);
|
|
OUT(buffs[r].spellid);
|
|
OUT(buffs[r].duration);
|
|
OUT(buffs[r].counters);
|
|
OUT(buffs[r].player_id);
|
|
}
|
|
for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) {
|
|
OUT(disciplines.values[r]);
|
|
}
|
|
OUT_array(recastTimers, structs::MAX_RECAST_TYPES);
|
|
// OUT(unknown08124[360]);
|
|
OUT(endurance);
|
|
OUT(aapoints_spent);
|
|
OUT(aapoints);
|
|
|
|
// OUT(unknown06160[4]);
|
|
|
|
// Copy bandoliers where server and client indexes converge
|
|
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
|
|
OUT_str(bandoliers[r].Name);
|
|
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
|
|
OUT(bandoliers[r].Items[k].ID);
|
|
OUT(bandoliers[r].Items[k].Icon);
|
|
OUT_str(bandoliers[r].Items[k].Name);
|
|
}
|
|
}
|
|
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
|
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
|
|
eq->bandoliers[r].Name[0] = '\0';
|
|
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
|
|
eq->bandoliers[r].Items[k].ID = 0;
|
|
eq->bandoliers[r].Items[k].Icon = 0;
|
|
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
|
}
|
|
}
|
|
|
|
// OUT(unknown07444[5120]);
|
|
|
|
// Copy potion belt where server and client indexes converge
|
|
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
|
|
OUT(potionbelt.Items[r].ID);
|
|
OUT(potionbelt.Items[r].Icon);
|
|
OUT_str(potionbelt.Items[r].Name);
|
|
}
|
|
// Nullify potion belt where server and client indexes diverge, with a client bias
|
|
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
|
|
eq->potionbelt.Items[r].ID = 0;
|
|
eq->potionbelt.Items[r].Icon = 0;
|
|
eq->potionbelt.Items[r].Name[0] = '\0';
|
|
}
|
|
|
|
// OUT(unknown12852[8]);
|
|
// OUT(unknown12864[76]);
|
|
|
|
OUT_str(name);
|
|
OUT_str(last_name);
|
|
OUT(guild_id);
|
|
OUT(birthday);
|
|
OUT(lastlogin);
|
|
OUT(timePlayedMin);
|
|
OUT(pvp);
|
|
OUT(anon);
|
|
OUT(gm);
|
|
OUT(guildrank);
|
|
OUT(guildbanker);
|
|
// OUT(unknown13054[12]);
|
|
OUT(exp);
|
|
// OUT(unknown13072[8]);
|
|
OUT(timeentitledonaccount);
|
|
OUT_array(languages, structs::MAX_PP_LANGUAGE);
|
|
// OUT(unknown13109[7]);
|
|
OUT(y); //reversed x and y
|
|
OUT(x);
|
|
OUT(z);
|
|
OUT(heading);
|
|
// OUT(unknown13132[4]);
|
|
OUT(platinum_bank);
|
|
OUT(gold_bank);
|
|
OUT(silver_bank);
|
|
OUT(copper_bank);
|
|
OUT(platinum_shared);
|
|
// OUT(unknown13156[84]);
|
|
OUT(expansions);
|
|
//eq->expansions = 16383;
|
|
// OUT(unknown13244[12]);
|
|
OUT(autosplit);
|
|
// OUT(unknown13260[16]);
|
|
OUT(zone_id);
|
|
OUT(zoneInstance);
|
|
for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) {
|
|
OUT_str(groupMembers[r]);
|
|
}
|
|
strcpy(eq->groupLeader, emu->groupMembers[0]);
|
|
// OUT_str(groupLeader);
|
|
// OUT(unknown13728[660]);
|
|
OUT(entityid);
|
|
OUT(leadAAActive);
|
|
// OUT(unknown14392[4]);
|
|
OUT(ldon_points_guk);
|
|
OUT(ldon_points_mir);
|
|
OUT(ldon_points_mmc);
|
|
OUT(ldon_points_ruj);
|
|
OUT(ldon_points_tak);
|
|
OUT(ldon_points_available);
|
|
// OUT(unknown14420[132]);
|
|
OUT(tribute_time_remaining);
|
|
OUT(career_tribute_points);
|
|
// OUT(unknown7208);
|
|
OUT(tribute_points);
|
|
// OUT(unknown7216);
|
|
OUT(tribute_active);
|
|
for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) {
|
|
OUT(tributes[r].tribute);
|
|
OUT(tributes[r].tier);
|
|
}
|
|
// OUT(unknown14616[8]);
|
|
OUT(group_leadership_exp);
|
|
// OUT(unknown14628);
|
|
OUT(raid_leadership_exp);
|
|
OUT(group_leadership_points);
|
|
OUT(raid_leadership_points);
|
|
OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY);
|
|
// OUT(unknown14772[128]);
|
|
OUT(air_remaining);
|
|
OUT(PVPKills);
|
|
OUT(PVPDeaths);
|
|
OUT(PVPCurrentPoints);
|
|
OUT(PVPCareerPoints);
|
|
OUT(PVPBestKillStreak);
|
|
OUT(PVPWorstDeathStreak);
|
|
OUT(PVPCurrentKillStreak);
|
|
// OUT(unknown17892[4580]);
|
|
OUT(expAA);
|
|
// OUT(unknown19516[40]);
|
|
OUT(currentRadCrystals);
|
|
OUT(careerRadCrystals);
|
|
OUT(currentEbonCrystals);
|
|
OUT(careerEbonCrystals);
|
|
OUT(groupAutoconsent);
|
|
OUT(raidAutoconsent);
|
|
OUT(guildAutoconsent);
|
|
// OUT(unknown19575[5]);
|
|
eq->level3 = emu->level;
|
|
eq->showhelm = emu->showhelm;
|
|
OUT(RestTimer);
|
|
// OUT(unknown19584[4]);
|
|
// OUT(unknown19588);
|
|
|
|
const uint8 bytes[] = {
|
|
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
|
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
|
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
|
|
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
};
|
|
|
|
memcpy(eq->unknown12864, bytes, sizeof(bytes));
|
|
|
|
//set the checksum...
|
|
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_RaidJoin)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
unsigned char * __emu_buffer = inapp->pBuffer;
|
|
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
|
|
|
|
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
|
|
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
|
|
|
|
general->action = 8;
|
|
general->parameter = 1;
|
|
strn0cpy(general->leader_name, raid_create->leader_name, 64);
|
|
strn0cpy(general->player_name, raid_create->leader_name, 64);
|
|
|
|
dest->FastQueuePacket(&outapp_create);
|
|
safe_delete(inapp);
|
|
}
|
|
|
|
ENCODE(OP_RaidUpdate)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
*p = nullptr;
|
|
unsigned char * __emu_buffer = inapp->pBuffer;
|
|
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
|
|
|
|
if (raid_gen->action == 0) // raid add has longer length than other raid updates
|
|
{
|
|
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
|
|
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
|
|
|
|
add_member->raidGen.action = in_add_member->raidGen.action;
|
|
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
|
|
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
|
|
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
|
|
add_member->_class = in_add_member->_class;
|
|
add_member->level = in_add_member->level;
|
|
add_member->isGroupLeader = in_add_member->isGroupLeader;
|
|
add_member->flags[0] = in_add_member->flags[0];
|
|
add_member->flags[1] = in_add_member->flags[1];
|
|
add_member->flags[2] = in_add_member->flags[2];
|
|
add_member->flags[3] = in_add_member->flags[3];
|
|
add_member->flags[4] = in_add_member->flags[4];
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
else if (raid_gen->action == 35)
|
|
{
|
|
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
|
|
strlen(inmotd->motd) + 1);
|
|
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
|
|
|
|
outmotd->general.action = inmotd->general.action;
|
|
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
|
|
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
else if (raid_gen->action == 14 || raid_gen->action == 30)
|
|
{
|
|
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
|
|
auto outapp =
|
|
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
|
|
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
|
|
|
|
outlaa->action = inlaa->action;
|
|
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
|
|
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
|
|
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
else
|
|
{
|
|
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
|
|
|
|
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
|
|
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
|
|
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
|
|
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
|
|
raid_general->action = in_raid_general->action;
|
|
raid_general->parameter = in_raid_general->parameter;
|
|
dest->FastQueuePacket(&outapp);
|
|
}
|
|
|
|
safe_delete(inapp);
|
|
}
|
|
|
|
ENCODE(OP_ReadBook)
|
|
{
|
|
ENCODE_LENGTH_ATLEAST(BookText_Struct);
|
|
SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct);
|
|
|
|
if (emu->window == 0xFF)
|
|
eq->window = 0xFFFFFFFF;
|
|
else
|
|
eq->window = emu->window;
|
|
OUT(type);
|
|
eq->invslot = ServerToSoDSlot(emu->invslot);
|
|
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SendAATable)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
*p = nullptr;
|
|
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
|
|
|
|
auto outapp = new EQApplicationPacket(
|
|
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
|
|
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
|
|
|
|
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
|
|
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
|
|
|
|
eq->id = emu->id;
|
|
eq->unknown004 = 1;
|
|
eq->id = emu->id;
|
|
eq->hotkey_sid = emu->upper_hotkey_sid;
|
|
eq->hotkey_sid2 = emu->lower_hotkey_sid;
|
|
eq->desc_sid = emu->desc_sid;
|
|
eq->title_sid = emu->title_sid;
|
|
eq->class_type = emu->level_req;
|
|
eq->cost = emu->cost;
|
|
eq->seq = emu->seq;
|
|
eq->current_level = emu->current_level;
|
|
eq->type = emu->type;
|
|
eq->spellid = emu->spell;
|
|
eq->spell_type = emu->spell_type;
|
|
eq->spell_refresh = emu->spell_refresh;
|
|
eq->classes = emu->classes;
|
|
eq->max_level = emu->max_level;
|
|
eq->last_id = emu->prev_id;
|
|
eq->next_id = emu->next_id;
|
|
eq->cost2 = emu->total_cost;
|
|
eq->grant_only = emu->grant_only;
|
|
eq->expendable_charges = emu->charges;
|
|
eq->aa_expansion = emu->expansion;
|
|
eq->special_category = emu->category;
|
|
eq->total_abilities = emu->total_effects;
|
|
|
|
for(auto i = 0; i < eq->total_abilities; ++i) {
|
|
eq->abilities[i].skill_id = inapp->ReadUInt32();
|
|
eq->abilities[i].base1 = inapp->ReadUInt32();
|
|
eq->abilities[i].base2 = inapp->ReadUInt32();
|
|
eq->abilities[i].slot = inapp->ReadUInt32();
|
|
}
|
|
|
|
if(emu->total_prereqs > 0) {
|
|
eq->prereq_skill = inapp->ReadUInt32();
|
|
eq->prereq_minpoints = inapp->ReadUInt32();
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
delete inapp;
|
|
}
|
|
|
|
ENCODE(OP_SendCharInfo)
|
|
{
|
|
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
|
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
|
|
|
// Zero-character count shunt
|
|
if (emu->CharCount == 0) {
|
|
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
|
eq->CharCount = emu->CharCount;
|
|
eq->TotalChars = emu->TotalChars;
|
|
|
|
if (eq->TotalChars > constants::CharacterCreationLimit)
|
|
eq->TotalChars = constants::CharacterCreationLimit;
|
|
|
|
FINISH_ENCODE();
|
|
return;
|
|
}
|
|
|
|
unsigned char *emu_ptr = __emu_buffer;
|
|
emu_ptr += sizeof(CharacterSelect_Struct);
|
|
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
|
|
|
size_t names_length = 0;
|
|
size_t character_count = 0;
|
|
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
|
|
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
|
names_length += strlen(emu_cse->Name);
|
|
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
|
}
|
|
|
|
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
|
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
|
+ names_length;
|
|
|
|
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
|
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
|
|
|
eq->CharCount = character_count;
|
|
eq->TotalChars = emu->TotalChars;
|
|
|
|
if (eq->TotalChars > constants::CharacterCreationLimit)
|
|
eq->TotalChars = constants::CharacterCreationLimit;
|
|
|
|
emu_ptr = __emu_buffer;
|
|
emu_ptr += sizeof(CharacterSelect_Struct);
|
|
|
|
unsigned char *eq_ptr = __packet->pBuffer;
|
|
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
|
|
|
for (int counter = 0; counter < character_count; ++counter) {
|
|
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
|
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
|
|
|
eq_cse->Level = emu_cse->Level;
|
|
eq_cse->HairStyle = emu_cse->HairStyle;
|
|
eq_cse->Gender = emu_cse->Gender;
|
|
|
|
strcpy(eq_cse->Name, emu_cse->Name);
|
|
eq_ptr += strlen(emu_cse->Name);
|
|
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
|
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
|
|
|
eq_cse->Beard = emu_cse->Beard;
|
|
eq_cse->HairColor = emu_cse->HairColor;
|
|
eq_cse->Face = emu_cse->Face;
|
|
|
|
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
|
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
|
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
|
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
|
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
|
}
|
|
|
|
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
|
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
|
eq_cse->Tutorial = emu_cse->Tutorial;
|
|
eq_cse->Unknown15 = emu_cse->Unknown15;
|
|
eq_cse->Deity = emu_cse->Deity;
|
|
eq_cse->Zone = emu_cse->Zone;
|
|
eq_cse->Unknown19 = emu_cse->Unknown19;
|
|
eq_cse->Race = emu_cse->Race;
|
|
eq_cse->GoHome = emu_cse->GoHome;
|
|
eq_cse->Class = emu_cse->Class;
|
|
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
|
eq_cse->BeardColor = emu_cse->BeardColor;
|
|
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
|
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
|
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
|
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
|
|
|
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
|
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
//hack hack hack
|
|
ENCODE(OP_SendZonepoints)
|
|
{
|
|
ENCODE_LENGTH_ATLEAST(ZonePoints);
|
|
SETUP_VAR_ENCODE(ZonePoints);
|
|
ALLOC_VAR_ENCODE(structs::ZonePoints, __packet->size);
|
|
|
|
memcpy(eq, emu, __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
// unknown0xxx[24];
|
|
//this is utter crap... the client is waiting for this
|
|
//certain 0 length opcode to come after the reqclientspawn
|
|
//stuff... so this is a dirty way to put it in there.
|
|
// this needs to be done better
|
|
|
|
//EQApplicationPacket hack_test(OP_PetitionUnCheckout, 0);
|
|
//dest->QueuePacket(&hack_test);
|
|
}
|
|
|
|
ENCODE(OP_ShopPlayerBuy)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Merchant_Sell_Struct);
|
|
SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
|
|
|
|
OUT(npcid);
|
|
OUT(playerid);
|
|
OUT(itemslot);
|
|
OUT(quantity);
|
|
OUT(price);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ShopPlayerSell)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
|
|
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
|
|
|
OUT(npcid);
|
|
eq->itemslot = ServerToSoDSlot(emu->itemslot);
|
|
OUT(quantity);
|
|
OUT(price);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SomeItemPacketMaybe)
|
|
{
|
|
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
|
|
// and flying to the target.
|
|
//
|
|
|
|
ENCODE_LENGTH_EXACT(Arrow_Struct);
|
|
SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct);
|
|
|
|
OUT(src_y);
|
|
OUT(src_x);
|
|
OUT(src_z);
|
|
OUT(velocity);
|
|
OUT(launch_angle);
|
|
OUT(tilt);
|
|
OUT(arc);
|
|
OUT(source_id);
|
|
OUT(target_id);
|
|
OUT(item_id);
|
|
|
|
eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged.
|
|
|
|
OUT(item_type);
|
|
OUT(skill);
|
|
|
|
strcpy(eq->model_name, emu->model_name);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SpawnDoor)
|
|
{
|
|
SETUP_VAR_ENCODE(Door_Struct);
|
|
int door_count = __packet->size / sizeof(Door_Struct);
|
|
int total_length = door_count * sizeof(structs::Door_Struct);
|
|
ALLOC_VAR_ENCODE(structs::Door_Struct, total_length);
|
|
|
|
int r;
|
|
for (r = 0; r < door_count; r++) {
|
|
strcpy(eq[r].name, emu[r].name);
|
|
eq[r].xPos = emu[r].xPos;
|
|
eq[r].yPos = emu[r].yPos;
|
|
eq[r].zPos = emu[r].zPos;
|
|
eq[r].heading = emu[r].heading;
|
|
eq[r].incline = emu[r].incline;
|
|
eq[r].size = emu[r].size;
|
|
eq[r].doorId = emu[r].doorId;
|
|
eq[r].opentype = emu[r].opentype;
|
|
eq[r].state_at_spawn = emu[r].state_at_spawn;
|
|
eq[r].invert_state = emu[r].invert_state;
|
|
eq[r].door_param = emu[r].door_param;
|
|
eq[r].unknown0076 = 0;
|
|
eq[r].unknown0077 = 1; // Both must be 1 to allow clicking doors
|
|
eq[r].unknown0078 = 0;
|
|
eq[r].unknown0079 = 1; // Both must be 1 to allow clicking doors
|
|
eq[r].unknown0080 = 0;
|
|
eq[r].unknown0081 = 0;
|
|
eq[r].unknown0082 = 0;
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SpecialMesg)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
std::string old_message = &emu->message[strlen(emu->sayer)];
|
|
std::string new_message;
|
|
|
|
ServerToSoDTextLink(new_message, old_message);
|
|
|
|
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
|
|
in->size = strlen(emu->sayer) + new_message.length() + 25;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Stun)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Stun_Struct);
|
|
SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct);
|
|
OUT(duration);
|
|
eq->unknown005 = 163;
|
|
eq->unknown006 = 67;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_TargetBuffs)
|
|
{
|
|
SETUP_VAR_ENCODE(BuffIcon_Struct);
|
|
|
|
uint32 sz = 7 + (13 * emu->count);
|
|
__packet->size = sz;
|
|
__packet->pBuffer = new unsigned char[sz];
|
|
memset(__packet->pBuffer, 0, sz);
|
|
|
|
uchar *ptr = __packet->pBuffer;
|
|
*((uint32*)ptr) = emu->entity_id;
|
|
ptr += sizeof(uint32);
|
|
|
|
*((uint16*)ptr) = emu->count;
|
|
ptr += sizeof(uint16);
|
|
|
|
for (uint16 i = 0; i < emu->count; ++i)
|
|
{
|
|
*((uint32*)ptr) = emu->entries[i].buff_slot;
|
|
ptr += sizeof(uint32);
|
|
*((uint32*)ptr) = emu->entries[i].spell_id;
|
|
ptr += sizeof(uint32);
|
|
*((uint32*)ptr) = emu->entries[i].tics_remaining;
|
|
ptr += sizeof(uint32);
|
|
ptr += 1;
|
|
}
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_TaskDescription)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
char *InBuffer = (char *)in->pBuffer;
|
|
char *block_start = InBuffer;
|
|
|
|
InBuffer += sizeof(TaskDescriptionHeader_Struct);
|
|
uint32 title_size = strlen(InBuffer) + 1;
|
|
InBuffer += title_size;
|
|
InBuffer += sizeof(TaskDescriptionData1_Struct);
|
|
uint32 description_size = strlen(InBuffer) + 1;
|
|
InBuffer += description_size;
|
|
InBuffer += sizeof(TaskDescriptionData2_Struct);
|
|
|
|
std::string old_message = InBuffer; // start 'Reward' as string
|
|
std::string new_message;
|
|
ServerToSoDTextLink(new_message, old_message);
|
|
|
|
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
|
|
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
|
|
title_size + description_size + new_message.length() + 1;
|
|
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
memcpy(OutBuffer, block_start, (InBuffer - block_start));
|
|
OutBuffer += (InBuffer - block_start);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
InBuffer += strlen(InBuffer) + 1;
|
|
|
|
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Track)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Track_Struct *emu = (Track_Struct *)__emu_buffer;
|
|
|
|
int EntryCount = in->size / sizeof(Track_Struct);
|
|
|
|
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
|
|
{
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
int PacketSize = 2;
|
|
|
|
for (int i = 0; i < EntryCount; ++i, ++emu)
|
|
PacketSize += (12 + strlen(emu->name));
|
|
|
|
emu = (Track_Struct *)__emu_buffer;
|
|
|
|
in->size = PacketSize;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *Buffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount);
|
|
|
|
for (int i = 0; i < EntryCount; ++i, ++emu)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid);
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_npc);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_merc);
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Trader)
|
|
{
|
|
if ((*p)->size != sizeof(TraderBuy_Struct)) {
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
return;
|
|
}
|
|
|
|
ENCODE_FORWARD(OP_TraderBuy);
|
|
}
|
|
|
|
ENCODE(OP_TraderBuy)
|
|
{
|
|
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
|
|
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
|
|
|
|
OUT(Action);
|
|
OUT(Price);
|
|
OUT(TraderID);
|
|
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
|
|
OUT(ItemID);
|
|
OUT(Quantity);
|
|
OUT(AlreadySold);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_TributeItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(TributeItem_Struct);
|
|
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
|
|
|
|
eq->slot = ServerToSoDSlot(emu->slot);
|
|
OUT(quantity);
|
|
OUT(tribute_master_id);
|
|
OUT(tribute_points);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_VetRewardsAvaliable)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
unsigned char * __emu_buffer = inapp->pBuffer;
|
|
|
|
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
|
|
*p = nullptr;
|
|
|
|
auto outapp_create =
|
|
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
|
|
uchar *old_data = __emu_buffer;
|
|
uchar *data = outapp_create->pBuffer;
|
|
for (unsigned int i = 0; i < count; ++i)
|
|
{
|
|
structs::VeteranReward *vr = (structs::VeteranReward*)data;
|
|
InternalVeteranReward *ivr = (InternalVeteranReward*)old_data;
|
|
|
|
vr->claim_count = ivr->claim_count;
|
|
vr->claim_id = ivr->claim_id;
|
|
vr->number_available = ivr->number_available;
|
|
for (int x = 0; x < 8; ++x)
|
|
{
|
|
vr->items[x].item_id = ivr->items[x].item_id;
|
|
strcpy(vr->items[x].item_name, ivr->items[x].item_name);
|
|
vr->items[x].charges = ivr->items[x].charges;
|
|
}
|
|
|
|
old_data += sizeof(InternalVeteranReward);
|
|
data += sizeof(structs::VeteranReward);
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp_create);
|
|
delete inapp;
|
|
}
|
|
|
|
ENCODE(OP_WearChange)
|
|
{
|
|
ENCODE_LENGTH_EXACT(WearChange_Struct);
|
|
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
|
|
|
|
OUT(spawn_id);
|
|
OUT(material);
|
|
OUT(unknown06);
|
|
OUT(elite_material);
|
|
OUT(color.Color);
|
|
OUT(wear_slot_id);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_WhoAllResponse)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
char *InBuffer = (char *)in->pBuffer;
|
|
|
|
WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer;
|
|
|
|
int Count = wars->playercount;
|
|
|
|
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
|
|
|
|
char *OutBuffer = (char *)outapp->pBuffer;
|
|
|
|
memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct));
|
|
|
|
OutBuffer += sizeof(WhoAllReturnStruct);
|
|
InBuffer += sizeof(WhoAllReturnStruct);
|
|
|
|
for (int i = 0; i < Count; ++i)
|
|
{
|
|
uint32 x;
|
|
|
|
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
|
|
|
InBuffer += 4;
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff);
|
|
|
|
char Name[64];
|
|
|
|
|
|
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
|
|
|
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
|
|
|
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
|
|
|
for (int j = 0; j < 7; ++j)
|
|
{
|
|
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
|
}
|
|
|
|
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
|
|
|
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
|
}
|
|
|
|
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
|
dest->FastQueuePacket(&outapp);
|
|
delete in;
|
|
}
|
|
|
|
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
|
|
|
|
ENCODE(OP_ZonePlayerToBind)
|
|
{
|
|
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
|
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
|
|
|
__packet->SetWritePosition(0);
|
|
__packet->WriteUInt16(emu->bind_zone_id);
|
|
__packet->WriteUInt16(emu->bind_instance_id);
|
|
__packet->WriteFloat(emu->x);
|
|
__packet->WriteFloat(emu->y);
|
|
__packet->WriteFloat(emu->z);
|
|
__packet->WriteFloat(emu->heading);
|
|
__packet->WriteString(emu->zone_name);
|
|
__packet->WriteUInt8(1); // save items
|
|
__packet->WriteUInt32(0); // hp
|
|
__packet->WriteUInt32(0); // mana
|
|
__packet->WriteUInt32(0); // endurance
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ZoneServerInfo)
|
|
{
|
|
SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct);
|
|
|
|
OUT_str(ip);
|
|
OUT(port);
|
|
|
|
FINISH_ENCODE();
|
|
|
|
//this is SUCH bullshit to be doing from down here. but the
|
|
// new client requires us to close immediately following this
|
|
// packet, so do it.
|
|
//dest->Close();
|
|
}
|
|
|
|
ENCODE(OP_ZoneSpawns)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
|
|
|
|
//determine and verify length
|
|
int entrycount = in->size / sizeof(Spawn_Struct);
|
|
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn name is [%s]", emu->name);
|
|
|
|
emu = (Spawn_Struct *)__emu_buffer;
|
|
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn packet size is %i, entries = %i", in->size, entrycount);
|
|
|
|
char *Buffer = (char *)in->pBuffer;
|
|
|
|
int r;
|
|
int k;
|
|
for (r = 0; r < entrycount; r++, emu++) {
|
|
|
|
int PacketSize = sizeof(structs::Spawn_Struct);
|
|
|
|
PacketSize += strlen(emu->name);
|
|
PacketSize += strlen(emu->lastName);
|
|
|
|
if (strlen(emu->title))
|
|
PacketSize += strlen(emu->title) + 1;
|
|
|
|
if (strlen(emu->suffix))
|
|
PacketSize += strlen(emu->suffix) + 1;
|
|
|
|
if (emu->DestructibleObject)
|
|
{
|
|
PacketSize = PacketSize - 4; // No bodytype
|
|
PacketSize += 53; // Fixed portion
|
|
PacketSize += strlen(emu->DestructibleModel) + 1;
|
|
PacketSize += strlen(emu->DestructibleName2) + 1;
|
|
PacketSize += strlen(emu->DestructibleString) + 1;
|
|
}
|
|
|
|
bool ShowName = 1;
|
|
if (emu->bodytype >= 66)
|
|
{
|
|
emu->race = 127;
|
|
emu->bodytype = 11;
|
|
emu->gender = 0;
|
|
ShowName = 0;
|
|
}
|
|
|
|
float SpawnSize = emu->size;
|
|
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
|
{
|
|
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
|
|
|
if (emu->size == 0)
|
|
{
|
|
emu->size = 6;
|
|
SpawnSize = 6;
|
|
}
|
|
}
|
|
|
|
if (SpawnSize == 0)
|
|
{
|
|
SpawnSize = 3;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
|
|
Buffer = (char *)outapp->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
|
|
|
|
if (emu->DestructibleObject)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, 10); // was int and 0x41200000
|
|
}
|
|
else
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
|
|
|
|
structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer;
|
|
|
|
Bitfields->afk = 0;
|
|
Bitfields->linkdead = 0;
|
|
Bitfields->gender = emu->gender;
|
|
|
|
Bitfields->invis = emu->invis;
|
|
Bitfields->sneak = 0;
|
|
Bitfields->lfg = emu->lfg;
|
|
Bitfields->gm = emu->gm;
|
|
Bitfields->anon = emu->anon;
|
|
Bitfields->showhelm = emu->showhelm;
|
|
Bitfields->targetable = 1;
|
|
Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0;
|
|
Bitfields->statue = 0;
|
|
Bitfields->trader = 0;
|
|
Bitfields->buyer = 0;
|
|
|
|
Bitfields->showname = ShowName;
|
|
|
|
if (emu->DestructibleObject)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x1d600000);
|
|
Buffer = Buffer - 4;
|
|
}
|
|
|
|
Bitfields->ispet = emu->is_pet;
|
|
|
|
Buffer += sizeof(structs::Spawn_Struct_Bitfields);
|
|
|
|
uint8 OtherData = 0;
|
|
|
|
if (strlen(emu->title))
|
|
OtherData = OtherData | 0x04;
|
|
|
|
if (strlen(emu->suffix))
|
|
OtherData = OtherData | 0x08;
|
|
|
|
if (emu->DestructibleObject)
|
|
OtherData = OtherData | 0xd1; // Live has 0xe1 for OtherData
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData);
|
|
|
|
if (emu->DestructibleObject)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
|
|
}
|
|
else
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3
|
|
}
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
|
|
|
|
if (emu->DestructibleObject)
|
|
{
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleString);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleAppearance);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk1);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID1);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID2);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID3);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID4);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk2);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk3);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk4);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk5);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk6);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk7);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->DestructibleUnk8);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk9);
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face);
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed);
|
|
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race);
|
|
/*
|
|
if(emu->bodytype >=66)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // showname
|
|
}
|
|
else
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // showname
|
|
}*/
|
|
|
|
|
|
if (!emu->DestructibleObject)
|
|
{
|
|
// Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not
|
|
// present. Will sort that out later.
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype);
|
|
}
|
|
else
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity);
|
|
if (emu->NPC)
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
|
|
}
|
|
else
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
|
|
}
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // unknown8
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown9
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown10
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // unknown11
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown12
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
|
|
|
|
|
|
structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer;
|
|
|
|
Position->deltaX = emu->deltaX;
|
|
Position->deltaHeading = emu->deltaHeading;
|
|
Position->deltaY = emu->deltaY;
|
|
Position->y = emu->y;
|
|
Position->animation = emu->animation;
|
|
Position->heading = emu->heading;
|
|
Position->x = emu->x;
|
|
Position->z = emu->z;
|
|
Position->deltaZ = emu->deltaZ;
|
|
|
|
Buffer += sizeof(structs::Spawn_Struct_Position);
|
|
|
|
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
|
{
|
|
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
|
{
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Primary.Material);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Secondary.Material);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
|
}
|
|
|
|
|
|
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
|
{
|
|
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
|
|
|
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
|
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
|
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
|
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
|
}
|
|
|
|
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
|
}
|
|
if (strlen(emu->title))
|
|
{
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->title);
|
|
}
|
|
|
|
if (strlen(emu->suffix))
|
|
{
|
|
VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix);
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Unknown;
|
|
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Unknown;
|
|
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary); //IsMercenary
|
|
Buffer += 24; // Unknown;
|
|
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
}
|
|
|
|
delete in;
|
|
}
|
|
|
|
// DECODE methods
|
|
DECODE(OP_AdventureMerchantSell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
|
|
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
|
|
|
IN(npcid);
|
|
emu->slot = SoDToServerSlot(eq->slot);
|
|
IN(charges);
|
|
IN(sell_price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AltCurrencySell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
|
|
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
|
|
|
IN(merchant_entity_id);
|
|
emu->slot_id = SoDToServerSlot(eq->slot_id);
|
|
IN(charges);
|
|
IN(cost);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AltCurrencySellSelection)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
|
|
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
|
|
|
|
IN(merchant_entity_id);
|
|
emu->slot_id = SoDToServerSlot(eq->slot_id);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ApplyPoison)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
|
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
|
|
|
emu->inventorySlot = SoDToServerSlot(eq->inventorySlot);
|
|
IN(success);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AugmentInfo)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct);
|
|
SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
|
|
|
|
IN(itemid);
|
|
IN(window);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AugmentItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
|
|
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
|
|
|
|
emu->container_slot = SoDToServerSlot(eq->container_slot);
|
|
emu->augment_slot = eq->augment_slot;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_BazaarSearch)
|
|
{
|
|
char *Buffer = (char *)__packet->pBuffer;
|
|
|
|
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
|
|
|
|
if ((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct)))
|
|
return;
|
|
|
|
SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct);
|
|
MEMSET_IN(structs::NewBazaarInspect_Struct);
|
|
IN(Beginning.Action);
|
|
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
|
|
IN(SerialNumber);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Buff)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
|
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
|
|
|
IN(entityid);
|
|
IN(buff.effect_type);
|
|
IN(buff.level);
|
|
IN(buff.bard_modifier);
|
|
IN(buff.spellid);
|
|
IN(buff.duration);
|
|
IN(buff.counters);
|
|
emu->slotid = SoDToServerBuffSlot(eq->slotid);
|
|
IN(bufffade);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Bug)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::BugStruct);
|
|
SETUP_DIRECT_DECODE(BugStruct, structs::BugStruct);
|
|
|
|
strn0cpy(emu->chartype, eq->chartype, sizeof(emu->chartype));
|
|
strn0cpy(emu->name, eq->name, sizeof(emu->name));
|
|
strn0cpy(emu->ui, eq->ui, sizeof(emu->ui));
|
|
IN(x);
|
|
IN(y);
|
|
IN(z);
|
|
IN(heading);
|
|
strn0cpy(emu->target_name, eq->target_name, sizeof(emu->target_name));
|
|
strn0cpy(emu->bug, eq->bug, sizeof(emu->bug));
|
|
strn0cpy(emu->system_info, eq->system_info, sizeof(emu->system_info));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_CastSpell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
|
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
|
|
|
emu->slot = static_cast<uint32>(SoDToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
|
|
IN(slot);
|
|
IN(spell_id);
|
|
emu->inventoryslot = SoDToServerSlot(eq->inventoryslot);
|
|
IN(target_id);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ChannelMessage)
|
|
{
|
|
unsigned char *__eq_buffer = __packet->pBuffer;
|
|
|
|
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
|
|
std::string new_message;
|
|
SoDToServerTextLink(new_message, old_message);
|
|
|
|
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
|
|
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer;
|
|
|
|
memcpy(emu, __eq_buffer, sizeof(ChannelMessage_Struct));
|
|
strcpy(emu->message, new_message.c_str());
|
|
|
|
delete[] __eq_buffer;
|
|
}
|
|
|
|
DECODE(OP_CharacterCreate)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
|
|
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
|
|
|
|
IN(class_);
|
|
IN(beardcolor);
|
|
IN(beard);
|
|
IN(hairstyle);
|
|
IN(gender);
|
|
IN(race);
|
|
IN(start_zone);
|
|
IN(haircolor);
|
|
IN(deity);
|
|
IN(STR);
|
|
IN(STA);
|
|
IN(AGI);
|
|
IN(DEX);
|
|
IN(WIS);
|
|
IN(INT);
|
|
IN(CHA);
|
|
IN(face);
|
|
IN(eyecolor1);
|
|
IN(eyecolor2);
|
|
IN(tutorial);
|
|
IN(drakkin_heritage);
|
|
IN(drakkin_tattoo);
|
|
IN(drakkin_details);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ClientUpdate)
|
|
{
|
|
// for some odd reason, there is an extra byte on the end of this on occasion..
|
|
DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct);
|
|
SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct);
|
|
|
|
IN(spawn_id);
|
|
IN(sequence);
|
|
IN(x_pos);
|
|
IN(y_pos);
|
|
IN(z_pos);
|
|
IN(heading);
|
|
IN(delta_x);
|
|
IN(delta_y);
|
|
IN(delta_z);
|
|
IN(delta_heading);
|
|
IN(animation);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Consider)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Consider_Struct);
|
|
SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct);
|
|
|
|
IN(playerid);
|
|
IN(targetid);
|
|
IN(faction);
|
|
IN(level);
|
|
//emu->cur_hp = 1;
|
|
//emu->max_hp = 2;
|
|
//emu->pvpcon = 0;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); }
|
|
|
|
DECODE(OP_Consume)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
|
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
|
|
|
emu->slot = SoDToServerSlot(eq->slot);
|
|
IN(auto_consumed);
|
|
IN(type);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_DeleteItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
|
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
|
|
|
emu->from_slot = SoDToServerSlot(eq->from_slot);
|
|
emu->to_slot = SoDToServerSlot(eq->to_slot);
|
|
IN(number_in_stack);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Emote)
|
|
{
|
|
unsigned char *__eq_buffer = __packet->pBuffer;
|
|
|
|
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
|
|
std::string new_message;
|
|
SoDToServerTextLink(new_message, old_message);
|
|
|
|
__packet->size = sizeof(Emote_Struct);
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
|
|
char *InBuffer = (char *)__packet->pBuffer;
|
|
|
|
memcpy(InBuffer, __eq_buffer, 4);
|
|
InBuffer += 4;
|
|
strcpy(InBuffer, new_message.substr(0, 1023).c_str());
|
|
InBuffer[1023] = '\0';
|
|
|
|
delete[] __eq_buffer;
|
|
}
|
|
|
|
DECODE(OP_FaceChange)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
|
|
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
|
|
IN(haircolor);
|
|
IN(beardcolor);
|
|
IN(eyecolor1);
|
|
IN(eyecolor2);
|
|
IN(hairstyle);
|
|
IN(beard);
|
|
IN(face);
|
|
IN(drakkin_heritage);
|
|
IN(drakkin_tattoo);
|
|
IN(drakkin_details);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_FindPersonRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct);
|
|
SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct);
|
|
|
|
IN(npc_id);
|
|
IN(client_pos.x);
|
|
IN(client_pos.y);
|
|
IN(client_pos.z);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupCancelInvite)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::GroupCancel_Struct);
|
|
SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct);
|
|
|
|
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
|
|
IN(toggle);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupDisband)
|
|
{
|
|
//EQApplicationPacket *in = __packet;
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_Disband");
|
|
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
|
|
DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct);
|
|
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct);
|
|
|
|
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupFollow)
|
|
{
|
|
//EQApplicationPacket *in = __packet;
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow");
|
|
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
|
|
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
|
|
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
|
|
|
|
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupFollow2)
|
|
{
|
|
//EQApplicationPacket *in = __packet;
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow2");
|
|
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
|
|
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
|
|
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
|
|
|
|
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupInvite)
|
|
{
|
|
//EQApplicationPacket *in = __packet;
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite");
|
|
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
|
|
DECODE_LENGTH_EXACT(structs::GroupInvite_Struct);
|
|
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
|
|
|
|
memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1));
|
|
memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_GroupInvite2)
|
|
{
|
|
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite2. Forwarding");
|
|
DECODE_FORWARD(OP_GroupInvite);
|
|
}
|
|
|
|
DECODE(OP_InspectRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
|
|
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
|
|
|
|
IN(TargetID);
|
|
IN(PlayerID);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ItemLinkClick)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
|
|
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
|
|
|
|
MEMSET_IN(ItemViewRequest_Struct);
|
|
|
|
IN(item_id);
|
|
int r;
|
|
for (r = 0; r < 5; r++) {
|
|
IN(augments[r]);
|
|
}
|
|
IN(link_hash);
|
|
IN(icon);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ItemVerifyRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
|
|
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
|
|
|
|
emu->slot = SoDToServerSlot(eq->slot);
|
|
IN(target);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_LoadSpellSet)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
|
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
|
|
|
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
|
|
emu->spell[i] = eq->spell[i];
|
|
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
|
|
emu->spell[i] = 0xFFFFFFFF;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_LootItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
|
|
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
|
|
|
|
IN(lootee);
|
|
IN(looter);
|
|
emu->slot_id = SoDToServerCorpseSlot(eq->slot_id);
|
|
IN(auto_loot);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_MoveItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
|
|
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
|
|
|
|
Log.Out(Logs::General, Logs::Netcode, "[SoD] Moved item from %u to %u", eq->from_slot, eq->to_slot);
|
|
|
|
emu->from_slot = SoDToServerSlot(eq->from_slot);
|
|
emu->to_slot = SoDToServerSlot(eq->to_slot);
|
|
IN(number_in_stack);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_PetCommands)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
|
|
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
|
|
|
|
switch (eq->command)
|
|
{
|
|
case 0x04:
|
|
emu->command = 0x00; // /pet health
|
|
break;
|
|
case 0x10:
|
|
emu->command = 0x01; // /pet leader
|
|
break;
|
|
case 0x07:
|
|
emu->command = 0x02; // /pet attack or Pet Window
|
|
break;
|
|
case 0x03: // Case Guessed
|
|
emu->command = 0x03; // /pet qattack
|
|
case 0x08:
|
|
emu->command = 0x04; // /pet follow or Pet Window
|
|
break;
|
|
case 0x05:
|
|
emu->command = 0x05; // /pet guard or Pet Window
|
|
break;
|
|
case 0x09:
|
|
emu->command = 0x07; // /pet sit or Pet Window
|
|
break;
|
|
case 0x0a:
|
|
emu->command = 0x08; // /pet stand or Pet Window
|
|
break;
|
|
case 0x06:
|
|
emu->command = 0x1e; // /pet guard me
|
|
break;
|
|
case 0x0f: // Case Made Up
|
|
emu->command = 0x09; // /pet stop
|
|
break;
|
|
case 0x0b:
|
|
emu->command = 0x0d; // /pet taunt or Pet Window
|
|
break;
|
|
case 0x0e:
|
|
emu->command = 0x0e; // /pet notaunt or Pet Window
|
|
break;
|
|
case 0x0c:
|
|
emu->command = 0x0f; // /pet hold
|
|
break;
|
|
case 0x1b:
|
|
emu->command = 0x10; // /pet hold on
|
|
break;
|
|
case 0x1c:
|
|
emu->command = 0x11; // /pet hold off
|
|
break;
|
|
case 0x11:
|
|
emu->command = 0x12; // Slumber?
|
|
break;
|
|
case 0x12:
|
|
emu->command = 0x15; // /pet no cast
|
|
break;
|
|
case 0x0d: // Case Made Up
|
|
emu->command = 0x16; // Pet Window No Cast
|
|
break;
|
|
case 0x13:
|
|
emu->command = 0x18; // /pet focus
|
|
break;
|
|
case 0x19:
|
|
emu->command = 0x19; // /pet focus on
|
|
break;
|
|
case 0x1a:
|
|
emu->command = 0x1a; // /pet focus off
|
|
break;
|
|
case 0x01:
|
|
emu->command = 0x1c; // /pet back off
|
|
break;
|
|
case 0x02:
|
|
emu->command = 0x1d; // /pet get lost
|
|
break;
|
|
default:
|
|
emu->command = eq->command;
|
|
}
|
|
IN(target);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_RaidInvite)
|
|
{
|
|
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
|
|
|
|
// This is a switch on the RaidGeneral action
|
|
switch (*(uint32 *)__packet->pBuffer) {
|
|
case 35: { // raidMOTD
|
|
// we don't have a nice macro for this
|
|
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
|
|
__eq_buffer->motd[1023] = '\0';
|
|
size_t motd_size = strlen(__eq_buffer->motd) + 1;
|
|
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
|
|
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
|
|
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
|
|
strn0cpy(emu->motd, eq->motd, motd_size);
|
|
IN(general.action);
|
|
IN(general.parameter);
|
|
FINISH_DIRECT_DECODE();
|
|
break;
|
|
}
|
|
case 36: { // raidPlayerNote unhandled
|
|
break;
|
|
}
|
|
default: {
|
|
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
|
|
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
|
|
strn0cpy(emu->leader_name, eq->leader_name, 64);
|
|
strn0cpy(emu->player_name, eq->player_name, 64);
|
|
IN(action);
|
|
IN(parameter);
|
|
FINISH_DIRECT_DECODE();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DECODE(OP_ReadBook)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::BookRequest_Struct);
|
|
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
|
|
|
IN(type);
|
|
emu->invslot = SoDToServerSlot(eq->invslot);
|
|
emu->window = (uint8)eq->window;
|
|
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Save)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Save_Struct);
|
|
SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct);
|
|
|
|
memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_SetServerFilter)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
|
|
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
|
|
|
|
int r;
|
|
for (r = 0; r < 29; r++) {
|
|
IN(filters[r]);
|
|
}
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ShopPlayerBuy)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct);
|
|
SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
|
|
|
|
IN(npcid);
|
|
IN(playerid);
|
|
IN(itemslot);
|
|
IN(quantity);
|
|
IN(price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ShopPlayerSell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
|
|
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
|
|
|
IN(npcid);
|
|
emu->itemslot = SoDToServerSlot(eq->itemslot);
|
|
IN(quantity);
|
|
IN(price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TraderBuy)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
|
|
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
|
|
MEMSET_IN(TraderBuy_Struct);
|
|
|
|
IN(Action);
|
|
IN(Price);
|
|
IN(TraderID);
|
|
memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName));
|
|
IN(ItemID);
|
|
IN(Quantity);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TradeSkillCombine)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
|
|
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
|
|
|
|
emu->container_slot = SoDToServerSlot(eq->container_slot);
|
|
IN(guildtribute_slot);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TributeItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
|
|
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
|
|
|
|
emu->slot = SoDToServerSlot(eq->slot);
|
|
IN(quantity);
|
|
IN(tribute_master_id);
|
|
IN(tribute_points);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_WearChange)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::WearChange_Struct);
|
|
SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct);
|
|
|
|
IN(spawn_id);
|
|
IN(material);
|
|
IN(unknown06);
|
|
IN(elite_material);
|
|
IN(color.Color);
|
|
IN(wear_slot_id);
|
|
emu->hero_forge_model = 0;
|
|
emu->unknown18 = 0;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_WhoAllRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
|
|
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
|
|
|
|
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
|
|
IN(wrace);
|
|
IN(wclass);
|
|
IN(lvllow);
|
|
IN(lvlhigh);
|
|
IN(gmlookup);
|
|
IN(guildid);
|
|
IN(type);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
// file scope helper methods
|
|
uint32 NextItemInstSerialNumber = 1;
|
|
uint32 MaxInstances = 2000000000;
|
|
|
|
static inline int32 GetNextItemInstSerialNumber()
|
|
{
|
|
if (NextItemInstSerialNumber >= MaxInstances)
|
|
NextItemInstSerialNumber = 1;
|
|
else
|
|
NextItemInstSerialNumber++;
|
|
|
|
return NextItemInstSerialNumber;
|
|
}
|
|
|
|
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
|
{
|
|
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
|
|
|
SoD::structs::ItemSerializationHeader hdr;
|
|
|
|
hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
|
|
hdr.unknown004 = 0;
|
|
|
|
int32 slot_id = ServerToSoDSlot(slot_id_in);
|
|
|
|
hdr.slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id);
|
|
hdr.price = inst->GetPrice();
|
|
hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1);
|
|
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
|
|
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
|
|
hdr.unknown028 = 0;
|
|
hdr.last_cast_time = inst->GetRecastTimestamp();
|
|
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()));
|
|
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
|
|
hdr.unknown044 = 0;
|
|
hdr.unknown048 = 0;
|
|
hdr.unknown052 = 0;
|
|
hdr.unknown056 = 0;
|
|
hdr.unknown060 = 0;
|
|
hdr.unknown061 = 0;
|
|
hdr.unknown062 = 0;
|
|
hdr.ItemClass = item->ItemClass;
|
|
|
|
ob.write((const char*)&hdr, sizeof(SoD::structs::ItemSerializationHeader));
|
|
|
|
if (strlen(item->Name) > 0)
|
|
ob.write(item->Name, strlen(item->Name));
|
|
ob.write("\0", 1);
|
|
|
|
if (strlen(item->Lore) > 0)
|
|
ob.write(item->Lore, strlen(item->Lore));
|
|
ob.write("\0", 1);
|
|
|
|
if (strlen(item->IDFile) > 0)
|
|
ob.write(item->IDFile, strlen(item->IDFile));
|
|
ob.write("\0", 1);
|
|
|
|
SoD::structs::ItemBodyStruct ibs;
|
|
memset(&ibs, 0, sizeof(SoD::structs::ItemBodyStruct));
|
|
|
|
ibs.id = item->ID;
|
|
// weight is uint8 in the struct, and some weights exceed that, so capping at 255.
|
|
ibs.weight = ((item->Weight > 255) ? 255 : item->Weight);
|
|
ibs.norent = item->NoRent;
|
|
ibs.nodrop = item->NoDrop;
|
|
ibs.attune = item->Attuneable;
|
|
ibs.size = item->Size;
|
|
ibs.slots = SwapBits21and22(item->Slots);
|
|
ibs.price = item->Price;
|
|
ibs.icon = item->Icon;
|
|
ibs.unknown1 = 1;
|
|
ibs.unknown2 = 1;
|
|
ibs.BenefitFlag = item->BenefitFlag;
|
|
ibs.tradeskills = item->Tradeskills;
|
|
ibs.CR = item->CR;
|
|
ibs.DR = item->DR;
|
|
ibs.PR = item->PR;
|
|
ibs.MR = item->MR;
|
|
ibs.FR = item->FR;
|
|
ibs.SVCorruption = item->SVCorruption;
|
|
ibs.AStr = item->AStr;
|
|
ibs.ASta = item->ASta;
|
|
ibs.AAgi = item->AAgi;
|
|
ibs.ADex = item->ADex;
|
|
ibs.ACha = item->ACha;
|
|
ibs.AInt = item->AInt;
|
|
ibs.AWis = item->AWis;
|
|
|
|
ibs.HP = item->HP;
|
|
ibs.Mana = item->Mana;
|
|
ibs.Endur = item->Endur;
|
|
ibs.AC = item->AC;
|
|
ibs.regen = item->Regen;
|
|
ibs.mana_regen = item->ManaRegen;
|
|
ibs.end_regen = item->EnduranceRegen;
|
|
ibs.Classes = item->Classes;
|
|
ibs.Races = item->Races;
|
|
ibs.Deity = item->Deity;
|
|
ibs.SkillModValue = item->SkillModValue;
|
|
ibs.SkillModMax = item->SkillModMax;
|
|
ibs.SkillModType = item->SkillModType;
|
|
ibs.BaneDmgRace = item->BaneDmgRace;
|
|
ibs.BaneDmgBody = item->BaneDmgBody;
|
|
ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt;
|
|
ibs.BaneDmgAmt = item->BaneDmgAmt;
|
|
ibs.Magic = item->Magic;
|
|
ibs.CastTime_ = item->CastTime_;
|
|
ibs.ReqLevel = item->ReqLevel;
|
|
ibs.RecLevel = item->RecLevel;
|
|
ibs.RecSkill = item->RecSkill;
|
|
ibs.BardType = item->BardType;
|
|
ibs.BardValue = item->BardValue;
|
|
ibs.Light = item->Light;
|
|
ibs.Delay = item->Delay;
|
|
ibs.ElemDmgType = item->ElemDmgType;
|
|
ibs.ElemDmgAmt = item->ElemDmgAmt;
|
|
ibs.Range = item->Range;
|
|
ibs.Damage = item->Damage;
|
|
ibs.Color = item->Color;
|
|
ibs.ItemType = item->ItemType;
|
|
ibs.Material = item->Material;
|
|
ibs.unknown7 = 0;
|
|
ibs.EliteMaterial = item->EliteMaterial;
|
|
ibs.SellRate = item->SellRate;
|
|
|
|
ibs.CombatEffects = item->CombatEffects;
|
|
ibs.Shielding = item->Shielding;
|
|
ibs.StunResist = item->StunResist;
|
|
ibs.StrikeThrough = item->StrikeThrough;
|
|
ibs.ExtraDmgSkill = item->ExtraDmgSkill;
|
|
ibs.ExtraDmgAmt = item->ExtraDmgAmt;
|
|
ibs.SpellShield = item->SpellShield;
|
|
ibs.Avoidance = item->Avoidance;
|
|
ibs.Accuracy = item->Accuracy;
|
|
ibs.CharmFileID = item->CharmFileID;
|
|
ibs.FactionAmt1 = item->FactionAmt1;
|
|
ibs.FactionMod1 = item->FactionMod1;
|
|
ibs.FactionAmt2 = item->FactionAmt2;
|
|
ibs.FactionMod2 = item->FactionMod2;
|
|
ibs.FactionAmt3 = item->FactionAmt3;
|
|
ibs.FactionMod3 = item->FactionMod3;
|
|
ibs.FactionAmt4 = item->FactionAmt4;
|
|
ibs.FactionMod4 = item->FactionMod4;
|
|
|
|
ob.write((const char*)&ibs, sizeof(SoD::structs::ItemBodyStruct));
|
|
|
|
//charm text
|
|
if (strlen(item->CharmFile) > 0)
|
|
ob.write((const char*)item->CharmFile, strlen(item->CharmFile));
|
|
ob.write("\0", 1);
|
|
|
|
SoD::structs::ItemSecondaryBodyStruct isbs;
|
|
memset(&isbs, 0, sizeof(SoD::structs::ItemSecondaryBodyStruct));
|
|
|
|
isbs.augtype = item->AugType;
|
|
isbs.augrestrict = item->AugRestrict;
|
|
|
|
for (int index = 0; index < invaug::ItemAugSize; ++index) {
|
|
isbs.augslots[index].type = item->AugSlotType[index];
|
|
isbs.augslots[index].visible = item->AugSlotVisible[index];
|
|
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
|
|
}
|
|
|
|
isbs.ldonpoint_type = item->PointType;
|
|
isbs.ldontheme = item->LDoNTheme;
|
|
isbs.ldonprice = item->LDoNPrice;
|
|
isbs.ldonsellbackrate = item->LDoNSellBackRate;
|
|
isbs.ldonsold = item->LDoNSold;
|
|
|
|
isbs.bagtype = item->BagType;
|
|
isbs.bagslots = item->BagSlots;
|
|
isbs.bagsize = item->BagSize;
|
|
isbs.wreduction = item->BagWR;
|
|
|
|
isbs.book = item->Book;
|
|
isbs.booktype = item->BookType;
|
|
|
|
ob.write((const char*)&isbs, sizeof(SoD::structs::ItemSecondaryBodyStruct));
|
|
|
|
if (strlen(item->Filename) > 0)
|
|
ob.write((const char*)item->Filename, strlen(item->Filename));
|
|
ob.write("\0", 1);
|
|
|
|
SoD::structs::ItemTertiaryBodyStruct itbs;
|
|
memset(&itbs, 0, sizeof(SoD::structs::ItemTertiaryBodyStruct));
|
|
|
|
itbs.loregroup = item->LoreGroup;
|
|
itbs.artifact = item->ArtifactFlag;
|
|
itbs.summonedflag = item->SummonedFlag;
|
|
itbs.favor = item->Favor;
|
|
itbs.fvnodrop = item->FVNoDrop;
|
|
itbs.dotshield = item->DotShielding;
|
|
itbs.atk = item->Attack;
|
|
itbs.haste = item->Haste;
|
|
itbs.damage_shield = item->DamageShield;
|
|
itbs.guildfavor = item->GuildFavor;
|
|
itbs.augdistil = item->AugDistiller;
|
|
itbs.no_pet = item->NoPet;
|
|
|
|
itbs.potion_belt_enabled = item->PotionBelt;
|
|
itbs.potion_belt_slots = item->PotionBeltSlots;
|
|
itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0);
|
|
itbs.no_transfer = item->NoTransfer;
|
|
itbs.expendablearrow = item->ExpendableArrow;
|
|
|
|
ob.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
|
|
|
|
// Effect Structures Broken down to allow variable length strings for effect names
|
|
int32 effect_unknown = 0;
|
|
|
|
SoD::structs::ClickEffectStruct ices;
|
|
memset(&ices, 0, sizeof(SoD::structs::ClickEffectStruct));
|
|
|
|
ices.effect = item->Click.Effect;
|
|
ices.level2 = item->Click.Level2;
|
|
ices.type = item->Click.Type;
|
|
ices.level = item->Click.Level;
|
|
ices.max_charges = item->MaxCharges;
|
|
ices.cast_time = item->CastTime;
|
|
ices.recast = item->RecastDelay;
|
|
ices.recast_type = item->RecastType;
|
|
|
|
ob.write((const char*)&ices, sizeof(SoD::structs::ClickEffectStruct));
|
|
|
|
if (strlen(item->ClickName) > 0)
|
|
ob.write((const char*)item->ClickName, strlen(item->ClickName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
|
|
|
|
SoD::structs::ProcEffectStruct ipes;
|
|
memset(&ipes, 0, sizeof(SoD::structs::ProcEffectStruct));
|
|
|
|
ipes.effect = item->Proc.Effect;
|
|
ipes.level2 = item->Proc.Level2;
|
|
ipes.type = item->Proc.Type;
|
|
ipes.level = item->Proc.Level;
|
|
ipes.procrate = item->ProcRate;
|
|
|
|
ob.write((const char*)&ipes, sizeof(SoD::structs::ProcEffectStruct));
|
|
|
|
if (strlen(item->ProcName) > 0)
|
|
ob.write((const char*)item->ProcName, strlen(item->ProcName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
|
|
|
|
SoD::structs::WornEffectStruct iwes;
|
|
memset(&iwes, 0, sizeof(SoD::structs::WornEffectStruct));
|
|
|
|
iwes.effect = item->Worn.Effect;
|
|
iwes.level2 = item->Worn.Level2;
|
|
iwes.type = item->Worn.Type;
|
|
iwes.level = item->Worn.Level;
|
|
|
|
ob.write((const char*)&iwes, sizeof(SoD::structs::WornEffectStruct));
|
|
|
|
if (strlen(item->WornName) > 0)
|
|
ob.write((const char*)item->WornName, strlen(item->WornName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
|
|
|
|
SoD::structs::WornEffectStruct ifes;
|
|
memset(&ifes, 0, sizeof(SoD::structs::WornEffectStruct));
|
|
|
|
ifes.effect = item->Focus.Effect;
|
|
ifes.level2 = item->Focus.Level2;
|
|
ifes.type = item->Focus.Type;
|
|
ifes.level = item->Focus.Level;
|
|
|
|
ob.write((const char*)&ifes, sizeof(SoD::structs::WornEffectStruct));
|
|
|
|
if (strlen(item->FocusName) > 0)
|
|
ob.write((const char*)item->FocusName, strlen(item->FocusName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
|
|
|
|
SoD::structs::WornEffectStruct ises;
|
|
memset(&ises, 0, sizeof(SoD::structs::WornEffectStruct));
|
|
|
|
ises.effect = item->Scroll.Effect;
|
|
ises.level2 = item->Scroll.Level2;
|
|
ises.type = item->Scroll.Type;
|
|
ises.level = item->Scroll.Level;
|
|
|
|
ob.write((const char*)&ises, sizeof(SoD::structs::WornEffectStruct));
|
|
|
|
if (strlen(item->ScrollName) > 0)
|
|
ob.write((const char*)item->ScrollName, strlen(item->ScrollName));
|
|
ob.write("\0", 1);
|
|
|
|
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
|
|
// End of Effects
|
|
|
|
SoD::structs::ItemQuaternaryBodyStruct iqbs;
|
|
memset(&iqbs, 0, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
|
|
|
|
iqbs.scriptfileid = item->ScriptFileID;
|
|
iqbs.quest_item = item->QuestItemFlag;
|
|
iqbs.unknown15 = 0xffffffff;
|
|
|
|
iqbs.Purity = item->Purity;
|
|
iqbs.BackstabDmg = item->BackstabDmg;
|
|
iqbs.DSMitigation = item->DSMitigation;
|
|
iqbs.HeroicStr = item->HeroicStr;
|
|
iqbs.HeroicInt = item->HeroicInt;
|
|
iqbs.HeroicWis = item->HeroicWis;
|
|
iqbs.HeroicAgi = item->HeroicAgi;
|
|
iqbs.HeroicDex = item->HeroicDex;
|
|
iqbs.HeroicSta = item->HeroicSta;
|
|
iqbs.HeroicCha = item->HeroicCha;
|
|
iqbs.HeroicMR = item->HeroicMR;
|
|
iqbs.HeroicFR = item->HeroicFR;
|
|
iqbs.HeroicCR = item->HeroicCR;
|
|
iqbs.HeroicDR = item->HeroicDR;
|
|
iqbs.HeroicPR = item->HeroicPR;
|
|
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
|
|
iqbs.HealAmt = item->HealAmt;
|
|
iqbs.SpellDmg = item->SpellDmg;
|
|
iqbs.Clairvoyance = item->Clairvoyance;
|
|
|
|
ob.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
|
|
|
|
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
|
|
uint32 subitem_count = 0;
|
|
|
|
ob.write((const char*)&subitem_count, sizeof(uint32));
|
|
|
|
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
|
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
|
if (!sub)
|
|
continue;
|
|
|
|
int SubSlotNumber = INVALID_INDEX;
|
|
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
|
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
|
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
|
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
|
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
|
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
|
else
|
|
SubSlotNumber = slot_id_in;
|
|
|
|
ob.write((const char*)&index, sizeof(uint32));
|
|
|
|
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
|
|
++subitem_count;
|
|
}
|
|
|
|
if (subitem_count)
|
|
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
|
|
}
|
|
|
|
static inline uint32 ServerToSoDSlot(uint32 serverSlot)
|
|
{
|
|
uint32 SoDSlot = 0;
|
|
|
|
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
|
SoDSlot = serverSlot + 1;
|
|
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
|
SoDSlot = serverSlot + 11;
|
|
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
|
|
SoDSlot = serverSlot + 1;
|
|
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
|
SoDSlot = serverSlot + 1;
|
|
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
|
SoDSlot = invslot::PossessionsPowerSource;
|
|
else
|
|
SoDSlot = serverSlot;
|
|
return SoDSlot;
|
|
}
|
|
|
|
static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot)
|
|
{
|
|
//uint32 SoDCorpse;
|
|
return (serverCorpseSlot + 1);
|
|
}
|
|
|
|
static inline uint32 SoDToServerSlot(uint32 sodSlot)
|
|
{
|
|
uint32 ServerSlot = 0;
|
|
|
|
if (sodSlot >= invslot::PossessionsAmmo && sodSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
|
ServerSlot = sodSlot - 1;
|
|
else if (sodSlot >= invbag::GeneralBagsBegin && sodSlot <= invbag::CursorBagEnd)
|
|
ServerSlot = sodSlot - 11;
|
|
else if (sodSlot >= invbag::BankBagsBegin && sodSlot <= invbag::BankBagsEnd)
|
|
ServerSlot = sodSlot - 1;
|
|
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
|
|
ServerSlot = sodSlot - 1;
|
|
else if (sodSlot == invslot::PossessionsPowerSource)
|
|
ServerSlot = EQEmu::inventory::slotPowerSource;
|
|
else
|
|
ServerSlot = sodSlot;
|
|
return ServerSlot;
|
|
}
|
|
|
|
static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot)
|
|
{
|
|
//uint32 ServerCorpse;
|
|
return (sodCorpseSlot - 1);
|
|
}
|
|
|
|
static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink)
|
|
{
|
|
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
|
|
sodTextLink = serverTextLink;
|
|
return;
|
|
}
|
|
|
|
auto segments = SplitString(serverTextLink, '\x12');
|
|
|
|
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
|
if (segment_iter & 1) {
|
|
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
|
|
sodTextLink.append(segments[segment_iter]);
|
|
// TODO: log size mismatch error
|
|
continue;
|
|
}
|
|
|
|
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
|
|
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
|
|
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
|
|
// Diff: ^^^^^ ^
|
|
|
|
sodTextLink.push_back('\x12');
|
|
sodTextLink.append(segments[segment_iter].substr(0, 31));
|
|
sodTextLink.append(segments[segment_iter].substr(36, 5));
|
|
|
|
if (segments[segment_iter][41] == '0')
|
|
sodTextLink.push_back(segments[segment_iter][42]);
|
|
else
|
|
sodTextLink.push_back('F');
|
|
|
|
sodTextLink.append(segments[segment_iter].substr(43));
|
|
sodTextLink.push_back('\x12');
|
|
}
|
|
else {
|
|
sodTextLink.append(segments[segment_iter]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink)
|
|
{
|
|
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (sodTextLink.find('\x12') == std::string::npos)) {
|
|
serverTextLink = sodTextLink;
|
|
return;
|
|
}
|
|
|
|
auto segments = SplitString(sodTextLink, '\x12');
|
|
|
|
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
|
if (segment_iter & 1) {
|
|
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
|
|
serverTextLink.append(segments[segment_iter]);
|
|
// TODO: log size mismatch error
|
|
continue;
|
|
}
|
|
|
|
// Idx: 0 1 6 11 16 21 26 31 32 36 37 42 (Source)
|
|
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
|
|
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
|
|
// Diff: ^^^^^ ^
|
|
|
|
serverTextLink.push_back('\x12');
|
|
serverTextLink.append(segments[segment_iter].substr(0, 31));
|
|
serverTextLink.append("00000");
|
|
serverTextLink.append(segments[segment_iter].substr(31, 5));
|
|
serverTextLink.push_back('0');
|
|
serverTextLink.append(segments[segment_iter].substr(36));
|
|
serverTextLink.push_back('\x12');
|
|
}
|
|
else {
|
|
serverTextLink.append(segments[segment_iter]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot)
|
|
{
|
|
switch (slot) {
|
|
case EQEmu::CastingSlot::Gem1:
|
|
return CastingSlot::Gem1;
|
|
case EQEmu::CastingSlot::Gem2:
|
|
return CastingSlot::Gem2;
|
|
case EQEmu::CastingSlot::Gem3:
|
|
return CastingSlot::Gem3;
|
|
case EQEmu::CastingSlot::Gem4:
|
|
return CastingSlot::Gem4;
|
|
case EQEmu::CastingSlot::Gem5:
|
|
return CastingSlot::Gem5;
|
|
case EQEmu::CastingSlot::Gem6:
|
|
return CastingSlot::Gem6;
|
|
case EQEmu::CastingSlot::Gem7:
|
|
return CastingSlot::Gem7;
|
|
case EQEmu::CastingSlot::Gem8:
|
|
return CastingSlot::Gem8;
|
|
case EQEmu::CastingSlot::Gem9:
|
|
return CastingSlot::Gem9;
|
|
case EQEmu::CastingSlot::Gem10:
|
|
return CastingSlot::Gem10;
|
|
case EQEmu::CastingSlot::Item:
|
|
case EQEmu::CastingSlot::PotionBelt:
|
|
return CastingSlot::Item;
|
|
case EQEmu::CastingSlot::Discipline:
|
|
return CastingSlot::Discipline;
|
|
case EQEmu::CastingSlot::AltAbility:
|
|
return CastingSlot::AltAbility;
|
|
default: // we shouldn't have any issues with other slots ... just return something
|
|
return CastingSlot::Discipline;
|
|
}
|
|
}
|
|
|
|
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot)
|
|
{
|
|
switch (slot) {
|
|
case CastingSlot::Gem1:
|
|
return EQEmu::CastingSlot::Gem1;
|
|
case CastingSlot::Gem2:
|
|
return EQEmu::CastingSlot::Gem2;
|
|
case CastingSlot::Gem3:
|
|
return EQEmu::CastingSlot::Gem3;
|
|
case CastingSlot::Gem4:
|
|
return EQEmu::CastingSlot::Gem4;
|
|
case CastingSlot::Gem5:
|
|
return EQEmu::CastingSlot::Gem5;
|
|
case CastingSlot::Gem6:
|
|
return EQEmu::CastingSlot::Gem6;
|
|
case CastingSlot::Gem7:
|
|
return EQEmu::CastingSlot::Gem7;
|
|
case CastingSlot::Gem8:
|
|
return EQEmu::CastingSlot::Gem8;
|
|
case CastingSlot::Gem9:
|
|
return EQEmu::CastingSlot::Gem9;
|
|
case CastingSlot::Gem10:
|
|
return EQEmu::CastingSlot::Gem10;
|
|
case CastingSlot::Discipline:
|
|
return EQEmu::CastingSlot::Discipline;
|
|
case CastingSlot::Item:
|
|
return EQEmu::CastingSlot::Item;
|
|
case CastingSlot::AltAbility:
|
|
return EQEmu::CastingSlot::AltAbility;
|
|
default: // we shouldn't have any issues with other slots ... just return something
|
|
return EQEmu::CastingSlot::Discipline;
|
|
}
|
|
}
|
|
|
|
static inline int ServerToSoDBuffSlot(int index)
|
|
{
|
|
// we're a disc
|
|
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
|
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
|
constants::LongBuffs + constants::ShortBuffs;
|
|
// we're a song
|
|
if (index >= EQEmu::constants::LongBuffs)
|
|
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
|
// we're a normal buff
|
|
return index; // as long as we guard against bad slots server side, we should be fine
|
|
}
|
|
|
|
static inline int SoDToServerBuffSlot(int index)
|
|
{
|
|
// we're a disc
|
|
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
|
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
|
EQEmu::constants::ShortBuffs;
|
|
// we're a song
|
|
if (index >= constants::LongBuffs)
|
|
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
|
// we're a normal buff
|
|
return index; // as long as we guard against bad slots server side, we should be fine
|
|
}
|
|
} /*SoD*/
|