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Server side we now have 63 total buff slots for clients They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc The player is limited to what their clients supports, so Tit players can have 25 buffs and 12 songs, while other can have more When you log in, we only load up to the max your client supports, the rest of the buffs are thrown away Also changed is the default Max Buff slots for NPCs, they now match Tit (60) If you are thinking about raising that, here are what some other clients support Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can edit it if you want more) Also SoD+ the pet limits match the NPC limits. This will increase memory usage a bit, but I don't see a solution to that Plus I think most people want this.
159 lines
3.9 KiB
C++
159 lines
3.9 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef COMMON_EMU_CONSTANTS_H
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#define COMMON_EMU_CONSTANTS_H
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#include "eq_limits.h"
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#include "emu_legacy.h"
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#include "emu_versions.h"
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#include <string>
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namespace EQEmu
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{
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namespace inventory {
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//using namespace RoF2::invtype;
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//using namespace RoF2::invslot;
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//using namespace RoF2::invbag;
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//using namespace RoF2::invaug;
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enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
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enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
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enum PossessionsSlots : int16 { // temporary
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slotCharm = 0,
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slotEar1,
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slotHead,
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slotFace,
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slotEar2,
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slotNeck, // 5
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slotShoulders,
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slotArms,
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slotBack,
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slotWrist1,
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slotWrist2, // 10
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slotRange,
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slotHands,
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slotPrimary,
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slotSecondary,
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slotFinger1, // 15
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slotFinger2,
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slotChest,
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slotLegs,
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slotFeet,
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slotWaist, // 20
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slotPowerSource = 9999,
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slotAmmo = 21,
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slotGeneral1,
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slotGeneral2,
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slotGeneral3,
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slotGeneral4, // 25
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slotGeneral5,
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slotGeneral6,
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slotGeneral7,
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slotGeneral8,
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slotCursor, // 30
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slotCount
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};
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enum InventoryTypes : int16 { // temporary
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typePossessions = 0,
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typeBank,
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typeSharedBank,
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typeTrade,
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typeWorld,
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typeLimbo, // 5
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typeTribute,
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typeTrophyTribute,
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typeGuildTribute,
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typeMerchant,
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typeDeleted, // 10
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typeCorpse,
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typeBazaar,
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typeInspect,
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typeRealEstate,
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typeViewMODPC, // 15
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typeViewMODBank,
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typeViewMODSharedBank,
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typeViewMODLimbo,
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typeAltStorage,
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typeArchived, // 20
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typeMail,
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typeGuildTrophyTribute,
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typeKrono,
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typeOther,
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typeCount
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};
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static int16 SlotCount(int16 type_index) { return 0; } // temporary
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const int16 ContainerCount = 10; // temporary
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const int16 SocketCount = 6; // temporary
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} /*inventory*/
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namespace constants {
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const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
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const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
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const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
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const int LongBuffs = RoF2::constants::LongBuffs;
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const int ShortBuffs = RoF2::constants::ShortBuffs;
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const int DiscBuffs = RoF2::constants::DiscBuffs;
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const int TotalBuffs = RoF2::constants::TotalBuffs;
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const int NPCBuffs = RoF2::constants::NPCBuffs;
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const int PetBuffs = RoF2::constants::PetBuffs;
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const int MercBuffs = RoF2::constants::MercBuffs;
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} /*constants*/
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enum class CastingSlot : uint32 {
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Gem1 = 0,
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Gem2 = 1,
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Gem3 = 2,
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Gem4 = 3,
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Gem5 = 4,
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Gem6 = 5,
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Gem7 = 6,
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Gem8 = 7,
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Gem9 = 8,
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Gem10 = 9,
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Gem11 = 10,
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Gem12 = 11,
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MaxGems = 12,
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Ability = 20, // HT/LoH for Tit
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PotionBelt = 21, // Tit uses a different slot for PB
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Item = 22,
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Discipline = 23,
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AltAbility = 0xFF
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};
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} /*EQEmu*/
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#endif /*COMMON_EMU_CONSTANTS_H*/
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/* hack list to prevent circular references
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eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
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*/
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