eqemu-server/zone/task_client_state.cpp
2021-02-07 17:08:16 -06:00

2178 lines
62 KiB
C++

#include "../common/global_define.h"
#include "../common/misc_functions.h"
#include "../common/repositories/character_activities_repository.h"
#include "../common/repositories/character_tasks_repository.h"
#include "../common/repositories/completed_tasks_repository.h"
#include "../common/rulesys.h"
#include "client.h"
#include "queryserv.h"
#include "quest_parser_collection.h"
#include "task_client_state.h"
#include "zonedb.h"
extern QueryServ *QServ;
ClientTaskState::ClientTaskState()
{
m_active_task_count = 0;
m_last_completed_task_loaded = 0;
m_checked_touch_activities = false;
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
m_active_quests[i].slot = i;
m_active_quests[i].task_id = TASKSLOTEMPTY;
}
m_active_task.slot = 0;
m_active_task.task_id = TASKSLOTEMPTY;
// TODO: shared task
}
ClientTaskState::~ClientTaskState()
{
}
void ClientTaskState::SendTaskHistory(Client *client, int task_index)
{
LogTasks("[SendTaskHistory] Task history requested for completed task index [{}]", task_index);
// We only sent the most recent 50 completed tasks, so we need to offset the Index the client sent to us.
int adjusted_task_index = task_index;
if (m_completed_tasks.size() > 50) {
adjusted_task_index += (m_completed_tasks.size() - 50);
}
if ((adjusted_task_index < 0) || (adjusted_task_index >= (int) m_completed_tasks.size())) {
return;
}
int task_id = m_completed_tasks[adjusted_task_index].task_id;
if ((task_id < 0) || (task_id > MAXTASKS)) {
return;
}
TaskInformation *p_task_data = task_manager->m_task_data[task_id];
if (p_task_data == nullptr) {
return;
}
TaskHistoryReplyHeader_Struct *task_history_reply;
TaskHistoryReplyData1_Struct *task_history_reply_data_1;
TaskHistoryReplyData2_Struct *task_history_reply_data_2;
char *reply;
int completed_activity_count = 0;
int packet_length = sizeof(TaskHistoryReplyHeader_Struct);
for (int i = 0; i < p_task_data->activity_count; i++) {
if (m_completed_tasks[adjusted_task_index].activity_done[i]) {
completed_activity_count++;
packet_length = packet_length + sizeof(TaskHistoryReplyData1_Struct) +
p_task_data->activity_information[i].target_name.size() + 1 +
p_task_data->activity_information[i].item_list.size() + 1 +
sizeof(TaskHistoryReplyData2_Struct) +
p_task_data->activity_information[i].description_override.size() + 1;
}
}
auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, packet_length);
task_history_reply = (TaskHistoryReplyHeader_Struct *) outapp->pBuffer;
// We use the TaskIndex the client sent in the request
task_history_reply->TaskID = task_index;
task_history_reply->ActivityCount = completed_activity_count;
reply = (char *) task_history_reply + sizeof(TaskHistoryReplyHeader_Struct);
for (int i = 0; i < p_task_data->activity_count; i++) {
if (m_completed_tasks[adjusted_task_index].activity_done[i]) {
task_history_reply_data_1 = (TaskHistoryReplyData1_Struct *) reply;
task_history_reply_data_1->ActivityType = p_task_data->activity_information[i].activity_type;
reply = (char *) task_history_reply_data_1 + sizeof(TaskHistoryReplyData1_Struct);
VARSTRUCT_ENCODE_STRING(reply, p_task_data->activity_information[i].target_name.c_str());
VARSTRUCT_ENCODE_STRING(reply, p_task_data->activity_information[i].item_list.c_str());
task_history_reply_data_2 = (TaskHistoryReplyData2_Struct *) reply;
task_history_reply_data_2->GoalCount = p_task_data->activity_information[i].goal_count;
task_history_reply_data_2->unknown04 = 0xffffffff;
task_history_reply_data_2->unknown08 = 0xffffffff;
task_history_reply_data_2->ZoneID = p_task_data->activity_information[i].zone_ids.empty() ? 0
: p_task_data->activity_information[i].zone_ids.front();
task_history_reply_data_2->unknown16 = 0x00000000;
reply = (char *) task_history_reply_data_2 + sizeof(TaskHistoryReplyData2_Struct);
VARSTRUCT_ENCODE_STRING(reply, p_task_data->activity_information[i].description_override.c_str());
}
}
client->QueuePacket(outapp);
safe_delete(outapp);
}
void ClientTaskState::EnableTask(int character_id, int task_count, int *task_list)
{
// Check if the Task is already enabled for this client
std::vector<int> tasks_enabled;
for (int i = 0; i < task_count; i++) {
auto iterator = m_enabled_tasks.begin();
bool add_task = true;
while (iterator != m_enabled_tasks.end()) {
// If this task is already enabled, stop looking
if ((*iterator) == task_list[i]) {
add_task = false;
break;
}
// Our list of enabled tasks is sorted, so we can quit if we find a taskid higher than
// the one we are looking for.
if ((*iterator) > task_list[i]) {
break;
}
++iterator;
}
if (add_task) {
m_enabled_tasks.insert(iterator, task_list[i]);
// Make a note of the task we enabled, for later SQL generation
tasks_enabled.push_back(task_list[i]);
}
}
LogTasksDetail("[EnableTask] New enabled task list");
for (int enabled_task : m_enabled_tasks) {
LogTasksDetail("[EnableTask] enabled [{}] character_id [{}]", enabled_task, character_id);
}
if (tasks_enabled.empty()) {
return;
}
std::stringstream query_stream;
query_stream << "REPLACE INTO character_enabledtasks (charid, taskid) VALUES ";
for (unsigned int i = 0; i < tasks_enabled.size(); i++) {
query_stream << (i ? ", " : "") << StringFormat("(%i, %i)", character_id, tasks_enabled[i]);
}
std::string query = query_stream.str();
if (!tasks_enabled.empty()) {
database.QueryDatabase(query);
}
else {
LogTasks("[EnableTask] Called for character_id [{}] but, no tasks exist", character_id);
}
}
void ClientTaskState::DisableTask(int character_id, int task_count, int *task_list)
{
// Check if the Task is enabled for this client
std::vector<int> tasks_disabled;
for (int task_id = 0; task_id < task_count; task_id++) {
auto iterator = m_enabled_tasks.begin();
bool removeTask = false;
while (iterator != m_enabled_tasks.end()) {
if ((*iterator) == task_list[task_id]) {
removeTask = true;
break;
}
if ((*iterator) > task_list[task_id]) {
break;
}
++iterator;
}
if (removeTask) {
m_enabled_tasks.erase(iterator);
tasks_disabled.push_back(task_list[task_id]);
}
}
LogTasks("[DisableTask] New enabled task list ");
for (int enabled_task : m_enabled_tasks) {
LogTasks("[DisableTask] enabled_tasks [{}]", enabled_task);
}
if (tasks_disabled.empty()) {
return;
}
std::stringstream queryStream;
queryStream << StringFormat("DELETE FROM character_enabledtasks WHERE charid = %i AND (", character_id);
for (unsigned int i = 0; i < tasks_disabled.size(); i++)
queryStream
<< (i ? StringFormat("taskid = %i ", tasks_disabled[i]) : StringFormat(
"OR taskid = %i ",
tasks_disabled[i]
));
queryStream << ")";
std::string query = queryStream.str();
if (tasks_disabled.size()) {
database.QueryDatabase(query);
}
else {
LogTasks(
"[DisableTask] DisableTask called for character_id [{}] ... but, no tasks exist",
character_id
);
}
}
bool ClientTaskState::IsTaskEnabled(int task_id)
{
std::vector<int>::iterator iterator;
iterator = m_enabled_tasks.begin();
while (iterator != m_enabled_tasks.end()) {
if ((*iterator) == task_id) { return true; }
if ((*iterator) > task_id) { break; }
++iterator;
}
return false;
}
int ClientTaskState::EnabledTaskCount(int task_set_id)
{
// Return the number of tasks in TaskSet that this character is enabled for.
unsigned int enabled_task_index = 0;
unsigned int task_set_index = 0;
int enabled_task_count = 0;
if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) { return -1; }
while ((enabled_task_index < m_enabled_tasks.size()) &&
(task_set_index < task_manager->m_task_sets[task_set_id].size())) {
if (m_enabled_tasks[enabled_task_index] == task_manager->m_task_sets[task_set_id][task_set_index]) {
enabled_task_count++;
enabled_task_index++;
task_set_index++;
continue;
}
if (m_enabled_tasks[enabled_task_index] < task_manager->m_task_sets[task_set_id][task_set_index]) {
enabled_task_index++;
}
else {
task_set_index++;
}
}
return enabled_task_count;
}
int ClientTaskState::ActiveTasksInSet(int task_set_id)
{
if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) {
return -1;
}
int active_task_in_set_count = 0;
for (int task_id : task_manager->m_task_sets[task_set_id]) {
if (IsTaskActive(task_id)) {
active_task_in_set_count++;
}
}
return active_task_in_set_count;
}
int ClientTaskState::CompletedTasksInSet(int task_set_id)
{
if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) {
return -1;
}
int completed_tasks_count = 0;
for (int i : task_manager->m_task_sets[task_set_id]) {
if (IsTaskCompleted(i)) {
completed_tasks_count++;
}
}
return completed_tasks_count;
}
bool ClientTaskState::HasSlotForTask(TaskInformation *task)
{
if (task == nullptr) {
return false;
}
switch (task->type) {
case TaskType::Task:
return m_active_task.task_id == TASKSLOTEMPTY;
case TaskType::Shared:
return false; // todo
case TaskType::Quest:
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == TASKSLOTEMPTY) {
return true;
}
}
case TaskType::E:
return false; // removed on live
}
return false;
}
int ClientTaskState::GetActiveTaskID(int index)
{
// Return the task_id from the client's specified Active Task slot.
if ((index < 0) || (index >= MAXACTIVEQUESTS)) {
return 0;
}
return m_active_quests[index].task_id;
}
static void DeleteCompletedTaskFromDatabase(int character_id, int task_id)
{
LogTasks("[DeleteCompletedTasksFromDatabase] character_id [{}], task_id [{}]", character_id, task_id);
CompletedTasksRepository::DeleteWhere(
database,
fmt::format("charid = {} and taskid = {}", character_id, task_id)
);
}
bool ClientTaskState::UnlockActivities(int character_id, ClientTaskInformation &task_info)
{
bool all_activities_complete = true;
TaskInformation *p_task_data = task_manager->m_task_data[task_info.task_id];
if (p_task_data == nullptr) {
return true;
}
// On loading the client state, all activities that are not completed, are
// marked as hidden. For Sequential (non-stepped) mode, we mark the first
// activity_information as active if not complete.
LogTasks(
"character_id [{}] task_id [{}] sequence_mode [{}]",
character_id,
task_info.task_id,
p_task_data->sequence_mode
);
if (p_task_data->sequence_mode == ActivitiesSequential) {
if (task_info.activity[0].activity_state != ActivityCompleted) {
task_info.activity[0].activity_state = ActivityActive;
}
// Enable the next Hidden task.
for (int i = 0; i < p_task_data->activity_count; i++) {
if ((task_info.activity[i].activity_state == ActivityActive) &&
(!p_task_data->activity_information[i].optional)) {
all_activities_complete = false;
break;
}
if (task_info.activity[i].activity_state == ActivityHidden) {
task_info.activity[i].activity_state = ActivityActive;
all_activities_complete = false;
break;
}
}
if (all_activities_complete && RuleB(TaskSystem, RecordCompletedTasks)) {
if (RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) {
LogTasks("KeepOneRecord enabled");
auto iterator = m_completed_tasks.begin();
int erased_elements = 0;
while (iterator != m_completed_tasks.end()) {
int task_id = (*iterator).task_id;
if (task_id == task_info.task_id) {
iterator = m_completed_tasks.erase(iterator);
erased_elements++;
}
else {
++iterator;
}
}
LogTasks("Erased Element count is [{}]", erased_elements);
if (erased_elements) {
m_last_completed_task_loaded -= erased_elements;
DeleteCompletedTaskFromDatabase(character_id, task_info.task_id);
}
}
CompletedTaskInformation completed_task_information{};
completed_task_information.task_id = task_info.task_id;
completed_task_information.completed_time = time(nullptr);
for (int i = 0; i < p_task_data->activity_count; i++) {
completed_task_information.activity_done[i] = (task_info.activity[i].activity_state == ActivityCompleted);
}
m_completed_tasks.push_back(completed_task_information);
}
LogTasks("Returning sequential task, AllActivitiesComplete is [{}]", all_activities_complete);
return all_activities_complete;
}
// Stepped Mode
// TODO: This code is probably more complex than it needs to be
bool current_step_complete = true;
LogTasks(
"[UnlockActivities] Current step [{}] last_step [{}]",
task_info.current_step,
p_task_data->last_step
);
// If current_step is -1, this is the first call to this method since loading the
// client state. Unlock all activities with a step number of 0
if (task_info.current_step == -1) {
for (int i = 0; i < p_task_data->activity_count; i++) {
if (p_task_data->activity_information[i].step_number == 0 &&
task_info.activity[i].activity_state == ActivityHidden) {
task_info.activity[i].activity_state = ActivityActive;
// task_info.activity_information[i].updated=true;
}
}
task_info.current_step = 0;
}
for (int current_step = task_info.current_step; current_step <= p_task_data->last_step; current_step++) {
for (int activity = 0; activity < p_task_data->activity_count; activity++) {
if (p_task_data->activity_information[activity].step_number == (int) task_info.current_step) {
if ((task_info.activity[activity].activity_state != ActivityCompleted) &&
(!p_task_data->activity_information[activity].optional)) {
current_step_complete = false;
all_activities_complete = false;
break;
}
}
}
if (!current_step_complete) {
break;
}
task_info.current_step++;
}
if (all_activities_complete) {
if (RuleB(TaskSystem, RecordCompletedTasks)) {
// If we are only keeping one completed record per task, and the player has done
// the same task again, erase the previous completed entry for this task.
if (RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) {
LogTasksDetail("[UnlockActivities] KeepOneRecord enabled");
auto iterator = m_completed_tasks.begin();
int erased_elements = 0;
while (iterator != m_completed_tasks.end()) {
int task_id = (*iterator).task_id;
if (task_id == task_info.task_id) {
iterator = m_completed_tasks.erase(iterator);
erased_elements++;
}
else {
++iterator;
}
}
LogTasksDetail("[UnlockActivities] Erased Element count is [{}]", erased_elements);
if (erased_elements) {
m_last_completed_task_loaded -= erased_elements;
DeleteCompletedTaskFromDatabase(character_id, task_info.task_id);
}
}
CompletedTaskInformation completed_task_information{};
completed_task_information.task_id = task_info.task_id;
completed_task_information.completed_time = time(nullptr);
for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) {
completed_task_information.activity_done[activity_id] =
(task_info.activity[activity_id].activity_state == ActivityCompleted);
}
m_completed_tasks.push_back(completed_task_information);
}
return true;
}
// Mark all non-completed tasks in the current step as active
for (int activity = 0; activity < p_task_data->activity_count; activity++) {
if ((p_task_data->activity_information[activity].step_number == (int) task_info.current_step) &&
(task_info.activity[activity].activity_state == ActivityHidden)) {
task_info.activity[activity].activity_state = ActivityActive;
task_info.activity[activity].updated = true;
}
}
return false;
}
void ClientTaskState::UpdateTasksOnKill(Client *client, int npc_type_id)
{
UpdateTasksByNPC(client, ActivityKill, npc_type_id);
}
bool ClientTaskState::UpdateTasksOnSpeakWith(Client *client, int npc_type_id)
{
return UpdateTasksByNPC(client, ActivitySpeakWith, npc_type_id);
}
bool ClientTaskState::UpdateTasksByNPC(Client *client, int activity_type, int npc_type_id)
{
int is_updating = false;
// If the client has no tasks, there is nothing further to check.
if (!task_manager || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) { // could be better ...
return false;
}
// loop over the union of tasks and quests
for (auto &active_task : m_active_tasks) {
auto current_task = &active_task;
if (current_task->task_id == TASKSLOTEMPTY) {
continue;
}
// Check if there are any active kill activities for this p_task_data
auto p_task_data = task_manager->m_task_data[current_task->task_id];
if (p_task_data == nullptr) {
return false;
}
for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) {
ClientActivityInformation *client_activity = &current_task->activity[activity_id];
ActivityInformation *activity_info = &p_task_data->activity_information[activity_id];
// We are not interested in completed or hidden activities
if (client_activity->activity_state != ActivityActive) {
continue;
}
// We are only interested in Kill activities
if (activity_info->activity_type != activity_type) {
continue;
}
// Is there a zone restriction on the activity_information ?
if (!activity_info->CheckZone(zone->GetZoneID())) {
LogTasks(
"[UPDATE] character [{}] task_id [{}] activity_id [{}] activity_type [{}] for NPC [{}] failed zone check",
client->GetName(),
current_task->task_id,
activity_id,
activity_type,
npc_type_id
);
continue;
}
// Is the activity_information to kill this type of NPC ?
switch (activity_info->goal_method) {
case METHODSINGLEID:
if (activity_info->goal_id != npc_type_id) {
continue;
}
break;
case METHODLIST:
if (!task_manager->m_goal_list_manager.IsInList(
activity_info->goal_id,
npc_type_id
)) {
continue;
}
break;
default:
// If METHODQUEST, don't updated the activity_information here
continue;
}
// We found an active p_task_data to kill this type of NPC, so increment the done count
LogTasksDetail("Calling increment done count ByNPC");
IncrementDoneCount(client, p_task_data, current_task->slot, activity_id);
is_updating = true;
}
}
return is_updating;
}
int ClientTaskState::ActiveSpeakTask(int npc_type_id)
{
// This method is to be used from Perl quests only and returns the task_id of the first
// active task found which has an active SpeakWith activity_information for this NPC.
if (!task_manager || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) { // could be better ...
return 0;
}
// loop over the union of tasks and quests
for (auto &active_task : m_active_tasks) {
auto current_task = &active_task;
if (current_task->task_id == TASKSLOTEMPTY) {
continue;
}
TaskInformation *p_task_data = task_manager->m_task_data[current_task->task_id];
if (p_task_data == nullptr) {
continue;
}
for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) {
ClientActivityInformation *client_activity = &current_task->activity[activity_id];
ActivityInformation *activity_info = &p_task_data->activity_information[activity_id];
// We are not interested in completed or hidden activities
if (client_activity->activity_state != ActivityActive) {
continue;
}
if (activity_info->activity_type != ActivitySpeakWith) {
continue;
}
// Is there a zone restriction on the activity_information ?
if (!activity_info->CheckZone(zone->GetZoneID())) {
continue;
}
// Is the activity_information to speak with this type of NPC ?
if (activity_info->goal_method == METHODQUEST && activity_info->goal_id == npc_type_id) {
return current_task->task_id;
}
}
}
return 0;
}
int ClientTaskState::ActiveSpeakActivity(int npc_type_id, int task_id)
{
// This method is to be used from Perl quests only and returns the activity_id of the first
// active activity_information found in the specified task which is to SpeakWith this NPC.
if (!task_manager || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) { // could be better ...
return -1;
}
if (task_id <= 0 || task_id >= MAXTASKS) {
return -1;
}
// loop over the union of tasks and quests
for (auto &active_task : m_active_tasks) {
auto current_task = &active_task;
if (current_task->task_id != task_id) {
continue;
}
TaskInformation *p_task_data = task_manager->m_task_data[current_task->task_id];
if (p_task_data == nullptr) {
continue;
}
for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) {
ClientActivityInformation *client_activity = &current_task->activity[activity_id];
ActivityInformation *activity_info = &p_task_data->activity_information[activity_id];
// We are not interested in completed or hidden activities
if (client_activity->activity_state != ActivityActive) {
continue;
}
if (activity_info->activity_type != ActivitySpeakWith) {
continue;
}
// Is there a zone restriction on the activity_information ?
if (!activity_info->CheckZone(zone->GetZoneID())) {
continue;
}
// Is the activity_information to speak with this type of NPC ?
if (activity_info->goal_method == METHODQUEST && activity_info->goal_id == npc_type_id) {
return activity_id;
}
}
return 0;
}
return 0;
}
void ClientTaskState::UpdateTasksForItem(Client *client, ActivityType activity_type, int item_id, int count)
{
// This method updates the client's task activities of the specified type which relate
// to the specified item.
//
// Type should be one of ActivityLoot, ActivityTradeSkill, ActivityFish or ActivityForage
// If the client has no tasks, there is nothing further to check.
LogTasks(
"[UpdateTasksForItem] activity_type [{}] item_id [{}]",
activity_type,
item_id
);
if (!task_manager || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) { // could be better ...
return;
}
// loop over the union of tasks and quests
for (auto &active_task : m_active_tasks) {
auto current_task = &active_task;
if (current_task->task_id == TASKSLOTEMPTY) {
continue;
}
// Check if there are any active loot activities for this task
TaskInformation *p_task_data = task_manager->m_task_data[current_task->task_id];
if (p_task_data == nullptr) {
return;
}
for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) {
ClientActivityInformation *client_activity = &current_task->activity[activity_id];
ActivityInformation *activity_info = &p_task_data->activity_information[activity_id];
// We are not interested in completed or hidden activities
if (client_activity->activity_state != ActivityActive) {
continue;
}
// We are only interested in the ActivityType we were called with
if (activity_info->activity_type != (int) activity_type) {
continue;
}
// Is there a zone restriction on the activity_information ?
if (!activity_info->CheckZone(zone->GetZoneID())) {
LogTasks(
"[UpdateTasksForItem] Error: Character [{}] activity_information type [{}] for Item [{}] failed zone check",
client->GetName(),
activity_type,
item_id
);
continue;
}
// Is the activity_information related to this item ?
//
switch (activity_info->goal_method) {
case METHODSINGLEID:
if (activity_info->goal_id != item_id) { continue; }
break;
case METHODLIST:
if (!task_manager->m_goal_list_manager.IsInList(
activity_info->goal_id,
item_id
)) { continue; }
break;
default:
// If METHODQUEST, don't updated the activity_information here
continue;
}
// We found an active task related to this item, so increment the done count
LogTasksDetail("[UpdateTasksForItem] Calling increment done count ForItem");
IncrementDoneCount(client, p_task_data, current_task->slot, activity_id, count);
}
}
}
void ClientTaskState::UpdateTasksOnExplore(Client *client, int explore_id)
{
LogTasks("[UpdateTasksOnExplore] explore_id [{}]", explore_id);
if (!task_manager || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) { // could be better ...
return;
}
// loop over the union of tasks and quests
for (auto &active_task : m_active_tasks) {
auto current_task = &active_task;
if (current_task->task_id == TASKSLOTEMPTY) {
continue;
}
// Check if there are any active explore activities for this task
TaskInformation *task_data = task_manager->m_task_data[current_task->task_id];
if (task_data == nullptr) {
return;
}
for (int activity_id = 0; activity_id < task_data->activity_count; activity_id++) {
ClientActivityInformation *client_activity = &current_task->activity[activity_id];
ActivityInformation *activity_info = &task_data->activity_information[activity_id];
// We are not interested in completed or hidden activities
if (client_activity->activity_state != ActivityActive) {
continue;
}
// We are only interested in explore activities
if (activity_info->activity_type != ActivityExplore) {
continue;
}
if (!activity_info->CheckZone(zone->GetZoneID())) {
LogTasks(
"[UpdateTasksOnExplore] character [{}] explore_id [{}] failed zone check",
client->GetName(),
explore_id
);
continue;
}
// Is the activity_information to explore this area id ?
switch (activity_info->goal_method) {
case METHODSINGLEID:
if (activity_info->goal_id != explore_id) {
continue;
}
break;
case METHODLIST:
if (!task_manager->m_goal_list_manager.IsInList(
activity_info->goal_id,
explore_id
)) {
continue;
}
break;
default:
// If METHODQUEST, don't updated the activity_information here
continue;
}
// We found an active task to explore this area, so set done count to goal count
// (Only a goal count of 1 makes sense for explore activities?)
LogTasks(
"[UpdateTasksOnExplore] character [{}] explore_id [{}] increment on explore",
client->GetName(),
explore_id
);
IncrementDoneCount(
client,
task_data,
current_task->slot,
activity_id,
activity_info->goal_count - current_task->activity[activity_id].done_count
);
}
}
}
bool ClientTaskState::UpdateTasksOnDeliver(
Client *client,
std::list<EQ::ItemInstance *> &items,
int cash,
int npc_type_id
)
{
bool is_updated = false;
LogTasks("[UpdateTasksOnDeliver] [{}]", npc_type_id);
if (!task_manager || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) { // could be better ...
return false;
}
// loop over the union of tasks and quests
for (int i = 0; i < MAXACTIVEQUESTS + 1; i++) {
auto current_task = &m_active_tasks[i];
if (current_task->task_id == TASKSLOTEMPTY) {
continue;
}
// Check if there are any active deliver activities for this task
TaskInformation *p_task_data = task_manager->m_task_data[current_task->task_id];
if (p_task_data == nullptr) {
return false;
}
for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) {
ClientActivityInformation *client_activity = &current_task->activity[activity_id];
ActivityInformation *activity_info = &p_task_data->activity_information[activity_id];
// We are not interested in completed or hidden activities
if (client_activity->activity_state != ActivityActive) {
continue;
}
// We are only interested in Deliver activities
if (activity_info->activity_type != ActivityDeliver &&
activity_info->activity_type != ActivityGiveCash) {
continue;
}
// Is there a zone restriction on the activity_information ?
if (!activity_info->CheckZone(zone->GetZoneID())) {
Log(
Logs::General, Logs::Tasks,
"[UPDATE] Char: %s Deliver activity_information failed zone check (current zone %i, need zone "
"%s",
client->GetName(), zone->GetZoneID(), activity_info->zones.c_str());
continue;
}
// Is the activity_information to deliver to this NPCTypeID ?
if (activity_info->deliver_to_npc != npc_type_id) {
continue;
}
// Is the activity_information related to these items ?
//
if ((activity_info->activity_type == ActivityGiveCash) && cash) {
LogTasks("[UpdateTasksOnDeliver] Increment on GiveCash");
IncrementDoneCount(client, p_task_data, i, activity_id, cash);
is_updated = true;
}
else {
for (auto &item : items) {
switch (activity_info->goal_method) {
case METHODSINGLEID:
if (activity_info->goal_id != item->GetID()) {
continue;
}
break;
case METHODLIST:
if (!task_manager->m_goal_list_manager.IsInList(
activity_info->goal_id,
item->GetID())) {
continue;
}
break;
default:
// If METHODQUEST, don't updated the activity_information here
continue;
}
// We found an active task related to this item, so increment the done count
LogTasks("[UpdateTasksOnDeliver] Increment on GiveItem");
IncrementDoneCount(
client,
p_task_data,
current_task->slot,
activity_id,
item->GetCharges() <= 0 ? 1 : item->GetCharges()
);
is_updated = true;
}
}
}
}
return is_updated;
}
void ClientTaskState::UpdateTasksOnTouch(Client *client, int zone_id)
{
// If the client has no tasks, there is nothing further to check.
LogTasks("[UpdateTasksOnTouch] [{}] ", zone_id);
if (!task_manager || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) { // could be better ...
return;
}
// loop over the union of tasks and quests
for (auto &active_task : m_active_tasks) {
auto current_task = &active_task;
if (current_task->task_id == TASKSLOTEMPTY) {
continue;
}
// Check if there are any active explore activities for this task
TaskInformation *p_task_data = task_manager->m_task_data[current_task->task_id];
if (p_task_data == nullptr) {
return;
}
for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) {
ClientActivityInformation *client_activity = &current_task->activity[activity_id];
ActivityInformation *activity_info = &p_task_data->activity_information[activity_id];
// We are not interested in completed or hidden activities
if (current_task->activity[activity_id].activity_state != ActivityActive) {
continue;
}
// We are only interested in touch activities
if (activity_info->activity_type != ActivityTouch) {
continue;
}
if (activity_info->goal_method != METHODSINGLEID) {
continue;
}
if (!activity_info->CheckZone(zone_id)) {
LogTasks(
"[UpdateTasksOnTouch] character [{}] Touch activity_information failed zone check",
client->GetName()
);
continue;
}
// We found an active task to zone into this zone, so set done count to goal count
// (Only a goal count of 1 makes sense for touch activities?)
LogTasks("[UpdateTasksOnTouch] Increment on Touch");
IncrementDoneCount(
client,
p_task_data,
current_task->slot,
activity_id,
activity_info->goal_count - current_task->activity[activity_id].done_count
);
}
}
}
void ClientTaskState::IncrementDoneCount(
Client *client,
TaskInformation *task_information,
int task_index,
int activity_id,
int count,
bool ignore_quest_update
)
{
Log(Logs::General, Logs::Tasks, "[UPDATE] IncrementDoneCount");
auto info = GetClientTaskInfo(task_information->type, task_index);
if (info == nullptr) {
return;
}
info->activity[activity_id].done_count += count;
if (info->activity[activity_id].done_count > task_information->activity_information[activity_id].goal_count) {
info->activity[activity_id].done_count = task_information->activity_information[activity_id].goal_count;
}
if (!ignore_quest_update) {
char buf[24];
snprintf(
buf,
23,
"%d %d %d",
info->activity[activity_id].done_count,
info->activity[activity_id].activity_id,
info->task_id
);
buf[23] = '\0';
parse->EventPlayer(EVENT_TASK_UPDATE, client, buf, 0);
}
info->activity[activity_id].updated = true;
// Have we reached the goal count for this activity_information ?
if (info->activity[activity_id].done_count >= task_information->activity_information[activity_id].goal_count) {
Log(
Logs::General, Logs::Tasks, "[UPDATE] Done (%i) = Goal (%i) for activity_information %i",
info->activity[activity_id].done_count,
task_information->activity_information[activity_id].goal_count,
activity_id
);
// Flag the activity_information as complete
info->activity[activity_id].activity_state = ActivityCompleted;
// Unlock subsequent activities for this task
bool task_complete = UnlockActivities(client->CharacterID(), *info);
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskCompleted is %i", task_complete);
// and by the 'Task Stage Completed' message
client->SendTaskActivityComplete(info->task_id, activity_id, task_index, task_information->type);
// Send the updated task/activity_information list to the client
task_manager->SendSingleActiveTaskToClient(client, *info, task_complete, false);
// Inform the client the task has been updated, both by a chat message
client->Message(Chat::White, "Your task '%s' has been updated.", task_information->title.c_str());
if (task_information->activity_information[activity_id].goal_method != METHODQUEST) {
if (!ignore_quest_update) {
char buf[24];
snprintf(buf, 23, "%d %d", info->task_id, info->activity[activity_id].activity_id);
buf[23] = '\0';
parse->EventPlayer(EVENT_TASK_STAGE_COMPLETE, client, buf, 0);
}
/* QS: PlayerLogTaskUpdates :: Update */
if (RuleB(QueryServ, PlayerLogTaskUpdates)) {
std::string event_desc = StringFormat(
"Task Stage Complete :: taskid:%i activityid:%i donecount:%i in zoneid:%i instid:%i",
info->task_id,
info->activity[activity_id].activity_id,
info->activity[activity_id].done_count,
client->GetZoneID(),
client->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Task_Updates, client->CharacterID(), event_desc);
}
}
// If this task is now complete, the Completed tasks will have been
// updated in UnlockActivities. Send the completed task list to the
// client. This is the same sequence the packets are sent on live.
if (task_complete) {
char buf[24];
snprintf(
buf,
23,
"%d %d %d",
info->activity[activity_id].done_count,
info->activity[activity_id].activity_id,
info->task_id
);
buf[23] = '\0';
parse->EventPlayer(EVENT_TASK_COMPLETE, client, buf, 0);
/* QS: PlayerLogTaskUpdates :: Complete */
if (RuleB(QueryServ, PlayerLogTaskUpdates)) {
std::string event_desc = StringFormat(
"Task Complete :: taskid:%i activityid:%i donecount:%i in zoneid:%i instid:%i",
info->task_id,
info->activity[activity_id].activity_id,
info->activity[activity_id].done_count,
client->GetZoneID(),
client->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Task_Updates, client->CharacterID(), event_desc);
}
task_manager->SendCompletedTasksToClient(client, this);
client->SendTaskActivityComplete(info->task_id, 0, task_index, task_information->type, 0);
task_manager->SaveClientState(client, this);
//c->SendTaskComplete(TaskIndex);
client->CancelTask(task_index, task_information->type);
//if(Task->reward_method != METHODQUEST) RewardTask(c, Task);
// If Experience and/or cash rewards are set, reward them from the task even if reward_method is METHODQUEST
RewardTask(client, task_information);
//RemoveTask(c, TaskIndex);
}
}
else {
// Send an updated packet for this single activity_information
task_manager->SendTaskActivityLong(
client,
info->task_id,
activity_id,
task_index,
task_information->activity_information[activity_id].optional
);
task_manager->SaveClientState(client, this);
}
}
void ClientTaskState::RewardTask(Client *client, TaskInformation *task_information)
{
if (!task_information || !client) {
return;
}
const EQ::ItemData *item_data;
std::vector<int> reward_list;
switch (task_information->reward_method) {
case METHODSINGLEID: {
if (task_information->reward_id) {
client->SummonItem(task_information->reward_id);
item_data = database.GetItem(task_information->reward_id);
if (item_data) {
client->Message(Chat::Yellow, "You receive %s as a reward.", item_data->Name);
}
}
break;
}
case METHODLIST: {
reward_list = task_manager->m_goal_list_manager.GetListContents(task_information->reward_id);
for (int item_id : reward_list) {
client->SummonItem(item_id);
item_data = database.GetItem(item_id);
if (item_data) {
client->Message(Chat::Yellow, "You receive %s as a reward.", item_data->Name);
}
}
break;
}
default: {
// Nothing special done for METHODQUEST
break;
}
}
if (!task_information->completion_emote.empty()) {
client->SendColoredText(
Chat::Yellow,
task_information->completion_emote
);
} // unsure if they use this packet or color, should work
// just use normal NPC faction ID stuff
if (task_information->faction_reward) {
client->SetFactionLevel(
client->CharacterID(),
task_information->faction_reward,
client->GetBaseClass(),
client->GetBaseRace(),
client->GetDeity()
);
}
if (task_information->cash_reward) {
int platinum, gold, silver, copper;
copper = task_information->cash_reward;
client->AddMoneyToPP(copper, true);
platinum = copper / 1000;
copper = copper - (platinum * 1000);
gold = copper / 100;
copper = copper - (gold * 100);
silver = copper / 10;
copper = copper - (silver * 10);
std::string cash_message;
if (platinum > 0) {
cash_message = "You receive ";
cash_message += itoa(platinum);
cash_message += " platinum";
}
if (gold > 0) {
if (cash_message.length() == 0) {
cash_message = "You receive ";
}
else {
cash_message += ",";
}
cash_message += itoa(gold);
cash_message += " gold";
}
if (silver > 0) {
if (cash_message.length() == 0) {
cash_message = "You receive ";
}
else {
cash_message += ",";
}
cash_message += itoa(silver);
cash_message += " silver";
}
if (copper > 0) {
if (cash_message.length() == 0) {
cash_message = "You receive ";
}
else {
cash_message += ",";
}
cash_message += itoa(copper);
cash_message += " copper";
}
cash_message += " pieces.";
client->Message(Chat::Yellow, cash_message.c_str());
}
int32 experience_reward = task_information->experience_reward;
if (experience_reward > 0) {
client->AddEXP(experience_reward);
}
if (experience_reward < 0) {
uint32 pos_reward = experience_reward * -1;
// Minimal Level Based Exp reward Setting is 101 (1% exp at level 1)
if (pos_reward > 100 && pos_reward < 25700) {
uint8 max_level = pos_reward / 100;
uint8 exp_percent = pos_reward - (max_level * 100);
client->AddLevelBasedExp(exp_percent, max_level);
}
}
client->SendSound();
}
bool ClientTaskState::IsTaskActive(int task_id)
{
if (m_active_task.task_id == task_id) {
return true;
}
if (m_active_task_count == 0 || task_id == 0) {
return false;
}
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == task_id) {
return true;
}
}
return false;
}
void ClientTaskState::FailTask(Client *client, int task_id)
{
LogTasks(
"[FailTask] Failing task for character [{}] task_id [{}] task_count [{}]",
client->GetCleanName(),
task_id,
m_active_task_count
);
if (m_active_task.task_id == task_id) {
client->SendTaskFailed(task_id, 0, TaskType::Task);
// Remove the task from the client
client->CancelTask(0, TaskType::Task);
return;
}
// TODO: shared tasks
if (m_active_task_count == 0) {
return;
}
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
if (m_active_quests[i].task_id == task_id) {
client->SendTaskFailed(m_active_quests[i].task_id, i, TaskType::Quest);
// Remove the task from the client
client->CancelTask(i, TaskType::Quest);
return;
}
}
}
// TODO: Shared tasks
bool ClientTaskState::IsTaskActivityActive(int task_id, int activity_id)
{
LogTasks("[IsTaskActivityActive] task_id [{}] activity_id [{}]", task_id, activity_id);
// Quick sanity check
if (activity_id < 0) {
return false;
}
if (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY) {
return false;
}
int active_task_index = -1;
auto task_type = TaskType::Task;
if (m_active_task.task_id == task_id) {
active_task_index = 0;
}
if (active_task_index == -1) {
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
if (m_active_quests[i].task_id == task_id) {
active_task_index = i;
task_type = TaskType::Quest;
break;
}
}
}
// The client does not have this task
if (active_task_index == -1) {
return false;
}
auto info = GetClientTaskInfo(task_type, active_task_index);
if (info == nullptr) {
return false;
}
TaskInformation *p_task_data = task_manager->m_task_data[info->task_id];
// The task is invalid
if (p_task_data == nullptr) {
return false;
}
// The activity_id is out of range
if (activity_id >= p_task_data->activity_count) {
return false;
}
LogTasks(
"[IsTaskActivityActive] (Update) task_id [{}] activity_id [{}] activity_state [{}]",
task_id,
activity_id,
info->activity[activity_id].activity_state
);
return (info->activity[activity_id].activity_state == ActivityActive);
}
void ClientTaskState::UpdateTaskActivity(
Client *client,
int task_id,
int activity_id,
int count,
bool ignore_quest_update /*= false*/)
{
LogTasks(
"[UpdateTaskActivity] Increment done count (pre) on UpdateTaskActivity task_id [{}] activity_id [{}] count [{}]",
task_id,
activity_id,
count
);
// Quick sanity check
if (activity_id < 0 || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) {
return;
}
int active_task_index = -1;
auto type = TaskType::Task;
if (m_active_task.task_id == task_id) {
active_task_index = 0;
}
if (active_task_index == -1) {
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
if (m_active_quests[i].task_id == task_id) {
active_task_index = i;
type = TaskType::Quest;
break;
}
}
}
// The client does not have this task
if (active_task_index == -1) {
return;
}
auto info = GetClientTaskInfo(type, active_task_index);
if (info == nullptr) {
return;
}
TaskInformation *p_task_data = task_manager->m_task_data[info->task_id];
// The task is invalid
if (p_task_data == nullptr) {
return;
}
// The activity_id is out of range
if (activity_id >= p_task_data->activity_count) {
return;
}
// The activity_information is not currently active
if (info->activity[activity_id].activity_state == ActivityHidden) {
return;
}
LogTasks(
"[UpdateTaskActivity] Increment done count (done) on UpdateTaskActivity task_id [{}] activity_id [{}] count [{}]",
task_id,
activity_id,
count
);
IncrementDoneCount(client, p_task_data, active_task_index, activity_id, count, ignore_quest_update);
}
void ClientTaskState::ResetTaskActivity(Client *client, int task_id, int activity_id)
{
LogTasks(
"[ResetTaskActivity] (pre) client [{}] task_id [{}] activity_id [{}]",
client->GetCleanName(),
task_id,
activity_id
);
// Quick sanity check
if (activity_id < 0 || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY)) {
return;
}
int active_task_index = -1;
auto type = TaskType::Task;
if (m_active_task.task_id == task_id) {
active_task_index = 0;
}
if (active_task_index == -1) {
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
if (m_active_quests[i].task_id == task_id) {
active_task_index = i;
type = TaskType::Quest;
break;
}
}
}
// The client does not have this task
if (active_task_index == -1) {
return;
}
auto info = GetClientTaskInfo(type, active_task_index);
if (info == nullptr) {
return;
}
TaskInformation *p_task_data = task_manager->m_task_data[info->task_id];
if (p_task_data == nullptr) {
return;
}
// The activity_id is out of range
if (activity_id >= p_task_data->activity_count) {
return;
}
// The activity_information is not currently active
if (info->activity[activity_id].activity_state == ActivityHidden) {
return;
}
LogTasks(
"[ResetTaskActivity] (IncrementDoneCount) client [{}] task_id [{}] activity_id [{}]",
client->GetCleanName(),
task_id,
activity_id
);
IncrementDoneCount(
client,
p_task_data,
active_task_index,
activity_id,
(info->activity[activity_id].done_count * -1),
false
);
}
void ClientTaskState::ShowClientTasks(Client *client)
{
client->Message(Chat::White, "------------------------------------------------");
client->Message(Chat::White, "# Task Information | Client [%s]", client->GetCleanName());
// client->Message(Chat::White, "------------------------------------------------");
if (m_active_task.task_id != TASKSLOTEMPTY) {
client->Message(
Chat::White,
"Task: %i %s",
m_active_task.task_id,
task_manager->m_task_data[m_active_task.task_id]->title.c_str()
);
client->Message(
Chat::White,
" description: [%s]\n",
task_manager->m_task_data[m_active_task.task_id]->description.c_str()
);
for (int activity_id = 0; activity_id < task_manager->GetActivityCount(m_active_task.task_id); activity_id++) {
client->Message(
Chat::White,
" activity_information: %2d, done_count: %2d, Status: %d (0=Hidden, 1=Active, 2=Complete)",
m_active_task.activity[activity_id].activity_id,
m_active_task.activity[activity_id].done_count,
m_active_task.activity[activity_id].activity_state
);
}
}
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == TASKSLOTEMPTY) {
continue;
}
client->Message(Chat::White, "------------------------------------------------");
client->Message(
Chat::White, "# Quest | task_id [%i] title [%s]",
active_quest.task_id,
task_manager->m_task_data[active_quest.task_id]->title.c_str()
);
client->Message(Chat::White, "------------------------------------------------");
client->Message(
Chat::White,
" -- Description [%s]\n",
task_manager->m_task_data[active_quest.task_id]->description.c_str()
);
for (int activity_id = 0; activity_id < task_manager->GetActivityCount(active_quest.task_id); activity_id++) {
std::vector<std::string> update_increments = {"1", "5", "50"};
std::string update_saylinks;
for (auto &increment: update_increments) {
auto task_update_saylink = EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format(
"#task update {} {} {}",
active_quest.task_id,
active_quest.activity[activity_id].activity_id,
increment
),
false,
increment
);
update_saylinks += "[" + task_update_saylink + "] ";
}
client->Message(
Chat::White,
" --- activity_id [%i] done_count [%i] state [%d] (0=hidden 1=active 2=complete) | Update %s",
active_quest.activity[activity_id].activity_id,
active_quest.activity[activity_id].done_count,
active_quest.activity[activity_id].activity_state,
update_saylinks.c_str()
);
}
}
client->Message(Chat::White, "------------------------------------------------");
}
// TODO: Shared Task
int ClientTaskState::TaskTimeLeft(int task_id)
{
if (m_active_task.task_id == task_id) {
int time_now = time(nullptr);
TaskInformation *p_task_data = task_manager->m_task_data[task_id];
if (p_task_data == nullptr) {
return -1;
}
if (!p_task_data->duration) {
return -1;
}
int time_left = (m_active_task.accepted_time + p_task_data->duration - time_now);
return (time_left > 0 ? time_left : 0);
}
if (m_active_task_count == 0) {
return -1;
}
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id != task_id) {
continue;
}
int time_now = time(nullptr);
TaskInformation *p_task_data = task_manager->m_task_data[active_quest.task_id];
if (p_task_data == nullptr) {
return -1;
}
if (!p_task_data->duration) {
return -1;
}
int time_left = (active_quest.accepted_time + p_task_data->duration - time_now);
// If Timeleft is negative, return 0, else return the number of seconds left
return (time_left > 0 ? time_left : 0);
}
return -1;
}
int ClientTaskState::IsTaskCompleted(int task_id)
{
// Returns: -1 if RecordCompletedTasks is not true
// +1 if the task has been completed
// 0 if the task has not been completed
if (!(RuleB(TaskSystem, RecordCompletedTasks))) {
return -1;
}
for (auto &completed_task : m_completed_tasks) {
LogTasks("[IsTaskCompleted] Comparing compelted task [{}] with [{}]", completed_task.task_id, task_id);
if (completed_task.task_id == task_id) {
return 1;
}
}
return 0;
}
bool ClientTaskState::TaskOutOfTime(TaskType task_type, int index)
{
// Returns true if the Task in the specified slot has a time limit that has been exceeded.
auto info = GetClientTaskInfo(task_type, index);
if (info == nullptr) {
return false;
}
// make sure the task_id is at least maybe in our array
if (info->task_id <= 0 || info->task_id >= MAXTASKS) {
return false;
}
int time_now = time(nullptr);
TaskInformation *task_data = task_manager->m_task_data[info->task_id];
if (task_data == nullptr) {
return false;
}
return (task_data->duration && (info->accepted_time + task_data->duration <= time_now));
}
void ClientTaskState::TaskPeriodicChecks(Client *client)
{
if (m_active_task.task_id != TASKSLOTEMPTY) {
if (TaskOutOfTime(TaskType::Task, 0)) {
// Send Red Task Failed Message
client->SendTaskFailed(m_active_task.task_id, 0, TaskType::Task);
// Remove the task from the client
client->CancelTask(0, TaskType::Task);
// It is a conscious decision to only fail one task per call to this method,
// otherwise the player will not see all the failed messages where multiple
// tasks fail at the same time.
return;
}
}
// TODO: shared tasks -- although that will probably be manager in world checking and telling zones to fail us
if (m_active_task_count == 0) {
return;
}
// Check for tasks that have failed because they have not been completed in the specified time
//
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) {
if (m_active_quests[task_index].task_id == TASKSLOTEMPTY) {
continue;
}
if (TaskOutOfTime(TaskType::Quest, task_index)) {
// Send Red Task Failed Message
client->SendTaskFailed(m_active_quests[task_index].task_id, task_index, TaskType::Quest);
// Remove the task from the client
client->CancelTask(task_index, TaskType::Quest);
// It is a conscious decision to only fail one task per call to this method,
// otherwise the player will not see all the failed messages where multiple
// tasks fail at the same time.
break;
}
}
// Check for activities that require zoning into a specific zone.
// This is done in this method because it gives an extra few seconds for the client screen to display
// the zone before we send the 'Task activity_information Completed' message.
//
if (!m_checked_touch_activities) {
UpdateTasksOnTouch(client, zone->GetZoneID());
m_checked_touch_activities = true;
}
}
bool ClientTaskState::IsTaskActivityCompleted(TaskType task_type, int index, int activity_id)
{
switch (task_type) {
case TaskType::Task:
if (index != 0) {
return false;
}
return m_active_task.activity[activity_id].activity_state == ActivityCompleted;
case TaskType::Shared:
return false; // TODO: shared tasks
case TaskType::Quest:
if (index < MAXACTIVEQUESTS) {
return m_active_quests[index].activity[activity_id].activity_state == ActivityCompleted;
}
default:
return false;
}
}
// should we be defaulting to hidden?
ActivityState ClientTaskState::GetTaskActivityState(TaskType task_type, int index, int activity_id)
{
switch (task_type) {
case TaskType::Task:
if (index != 0) {
return ActivityHidden;
}
return m_active_task.activity[activity_id].activity_state;
case TaskType::Shared:
return ActivityHidden; // TODO: shared tasks
case TaskType::Quest:
if (index < MAXACTIVEQUESTS) {
return m_active_quests[index].activity[activity_id].activity_state;
}
default:
return ActivityHidden;
}
}
int ClientTaskState::GetTaskActivityDoneCount(TaskType task_type, int index, int activity_id)
{
switch (task_type) {
case TaskType::Task:
if (index != 0) {
return 0;
}
return m_active_task.activity[activity_id].done_count;
case TaskType::Shared:
return 0; // TODO: shared tasks
case TaskType::Quest:
if (index < MAXACTIVEQUESTS) {
return m_active_quests[index].activity[activity_id].done_count;
}
default:
return 0;
}
}
int ClientTaskState::GetTaskActivityDoneCountFromTaskID(int task_id, int activity_id)
{
if (m_active_task.task_id == task_id) {
return m_active_task.activity[activity_id].done_count;
}
// TODO: shared tasks
int active_task_index = -1;
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) {
if (m_active_quests[task_index].task_id == task_id) {
active_task_index = task_index;
break;
}
}
if (active_task_index == -1) {
return 0;
}
if (m_active_quests[active_task_index].activity[activity_id].done_count) {
return m_active_quests[active_task_index].activity[activity_id].done_count;
}
else {
return 0;
}
}
int ClientTaskState::GetTaskStartTime(TaskType task_type, int index)
{
switch (task_type) {
case TaskType::Task:
return m_active_task.accepted_time;
case TaskType::Quest:
return m_active_quests[index].accepted_time;
case TaskType::Shared: // TODO
default:
return -1;
}
}
void ClientTaskState::CancelAllTasks(Client *client)
{
// This method exists solely to be called during #task reloadall
// It removes tasks from the in-game client state ready for them to be
// resent to the client, in case an updated task fails to load
CancelTask(client, 0, TaskType::Task, false);
m_active_task.task_id = TASKSLOTEMPTY;
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++)
if (m_active_quests[task_index].task_id != TASKSLOTEMPTY) {
CancelTask(client, task_index, TaskType::Quest, false);
m_active_quests[task_index].task_id = TASKSLOTEMPTY;
}
// TODO: shared
}
void ClientTaskState::CancelTask(Client *client, int sequence_number, TaskType task_type, bool remove_from_db)
{
auto outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct));
CancelTask_Struct *cts = (CancelTask_Struct *) outapp->pBuffer;
cts->SequenceNumber = sequence_number;
cts->type = static_cast<uint32>(task_type);
Log(Logs::General, Logs::Tasks, "[UPDATE] CancelTask");
client->QueuePacket(outapp);
safe_delete(outapp);
if (remove_from_db) {
RemoveTask(client, sequence_number, task_type);
}
}
void ClientTaskState::RemoveTask(Client *client, int sequence_number, TaskType task_type)
{
int character_id = client->CharacterID();
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState Cancel Task %i ", sequence_number);
int task_id = -1;
switch (task_type) {
case TaskType::Task:
if (sequence_number == 0) {
task_id = m_active_task.task_id;
}
break;
case TaskType::Quest:
if (sequence_number < MAXACTIVEQUESTS) {
task_id = m_active_quests[sequence_number].task_id;
}
break;
case TaskType::Shared: // TODO:
default:
break;
}
CharacterActivitiesRepository::DeleteWhere(
database,
fmt::format("charid = {} AND taskid = {}", character_id, task_id)
);
CharacterTasksRepository::DeleteWhere(
database,
fmt::format("charid = {} AND taskid = {} AND type = {}", character_id, task_id, static_cast<int>(task_type))
);
switch (task_type) {
case TaskType::Task:
m_active_task.task_id = TASKSLOTEMPTY;
break;
case TaskType::Shared:
break; // TODO: shared tasks
case TaskType::Quest:
m_active_quests[sequence_number].task_id = TASKSLOTEMPTY;
m_active_task_count--;
break;
default:
break;
}
}
void ClientTaskState::RemoveTaskByTaskID(Client *client, uint32 task_id)
{
auto task_type = task_manager->GetTaskType(task_id);
int character_id = client->CharacterID();
CharacterActivitiesRepository::DeleteWhere(
database,
fmt::format("charid = {} AND taskid = {}", character_id, task_id)
);
CharacterTasksRepository::DeleteWhere(
database,
fmt::format("charid = {} AND taskid = {} AND type = {}", character_id, task_id, (int) task_type)
);
switch (task_type) {
case TaskType::Task: {
if (m_active_task.task_id == task_id) {
auto outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct));
CancelTask_Struct *cts = (CancelTask_Struct *) outapp->pBuffer;
cts->SequenceNumber = 0;
cts->type = static_cast<uint32>(task_type);
LogTasks("[UPDATE] RemoveTaskByTaskID found Task [{}]", task_id);
client->QueuePacket(outapp);
safe_delete(outapp);
m_active_task.task_id = TASKSLOTEMPTY;
}
break;
}
case TaskType::Shared: {
break; // TODO: shared tasks
}
case TaskType::Quest: {
for (int active_quest = 0; active_quest < MAXACTIVEQUESTS; active_quest++) {
if (m_active_quests[active_quest].task_id == task_id) {
auto outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct));
CancelTask_Struct *cts = (CancelTask_Struct *) outapp->pBuffer;
cts->SequenceNumber = active_quest;
cts->type = static_cast<uint32>(task_type);
LogTasks("[UPDATE] RemoveTaskByTaskID found Quest [{}] at index [{}]", task_id, active_quest);
m_active_quests[active_quest].task_id = TASKSLOTEMPTY;
m_active_task_count--;
client->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
default: {
break;
}
}
}
void ClientTaskState::AcceptNewTask(Client *client, int task_id, int npc_type_id, bool enforce_level_requirement)
{
if (!task_manager || task_id < 0 || task_id >= MAXTASKS) {
client->Message(Chat::Red, "Task system not functioning, or task_id %i out of range.", task_id);
return;
}
auto task = task_manager->m_task_data[task_id];
if (task == nullptr) {
client->Message(Chat::Red, "Invalid task_id %i", task_id);
return;
}
bool max_tasks = false;
switch (task->type) {
case TaskType::Task:
if (m_active_task.task_id != TASKSLOTEMPTY) {
max_tasks = true;
}
break;
case TaskType::Shared: // TODO: shared tasks
// if (something)
max_tasks = true;
break;
case TaskType::Quest:
if (m_active_task_count == MAXACTIVEQUESTS) {
max_tasks = true;
}
break;
default:
break;
}
if (max_tasks) {
client->Message(
Chat::Red,
"You already have the maximum allowable number of active tasks (%i)",
MAXACTIVEQUESTS
);
return;
}
// only Quests can have more than one, so don't need to check others
if (task->type == TaskType::Quest) {
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == task_id) {
client->Message(Chat::Red, "You have already been assigned this task.");
return;
}
}
}
if (enforce_level_requirement && !task_manager->ValidateLevel(task_id, client->GetLevel())) {
client->Message(Chat::Red, "You are outside the level range of this task.");
return;
}
if (!task_manager->IsTaskRepeatable(task_id) && IsTaskCompleted(task_id)) {
return;
}
// We do it this way, because when the Client cancels a task, it retains the sequence number of the remaining
// tasks in it's window, until something causes the TaskDescription packets to be sent again. We could just
// resend all the active task data to the client when it cancels a task, but that could be construed as a
// waste of bandwidth.
//
ClientTaskInformation *active_slot = nullptr;
switch (task->type) {
case TaskType::Task:
active_slot = &m_active_task;
break;
case TaskType::Shared: // TODO: shared
active_slot = nullptr;
break;
case TaskType::Quest:
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) {
Log(Logs::General, Logs::Tasks,
"[UPDATE] ClientTaskState Looking for free slot in slot %i, found task_id of %i", task_index,
m_active_quests[task_index].task_id);
if (m_active_quests[task_index].task_id == 0) {
active_slot = &m_active_quests[task_index];
break;
}
}
break;
default:
break;
}
// This shouldn't happen unless there is a bug in the handling of ActiveTaskCount somewhere
if (active_slot == nullptr) {
client->Message(
Chat::Red,
"You already have the maximum allowable number of active tasks (%i)",
MAXACTIVEQUESTS
);
return;
}
active_slot->task_id = task_id;
active_slot->accepted_time = time(nullptr);
active_slot->updated = true;
active_slot->current_step = -1;
for (int activity_id = 0; activity_id < task_manager->m_task_data[task_id]->activity_count; activity_id++) {
active_slot->activity[activity_id].activity_id = activity_id;
active_slot->activity[activity_id].done_count = 0;
active_slot->activity[activity_id].activity_state = ActivityHidden;
active_slot->activity[activity_id].updated = true;
}
UnlockActivities(client->CharacterID(), *active_slot);
if (task->type == TaskType::Quest) {
m_active_task_count++;
}
task_manager->SendSingleActiveTaskToClient(client, *active_slot, false, true);
client->Message(
Chat::White,
"You have been assigned the task '%s'.",
task_manager->m_task_data[task_id]->title.c_str()
);
task_manager->SaveClientState(client, this);
std::string buf = std::to_string(task_id);
NPC *npc = entity_list.GetID(npc_type_id)->CastToNPC();
if (npc) {
parse->EventNPC(EVENT_TASK_ACCEPTED, npc, client, buf.c_str(), 0);
}
}
void ClientTaskState::ProcessTaskProximities(Client *client, float x, float y, float z)
{
float last_x = client->ProximityX();
float last_y = client->ProximityY();
float last_z = client->ProximityZ();
if ((last_x == x) && (last_y == y) && (last_z == z)) {
return;
}
LogTasksDetail("[ProcessTaskProximities] Checking proximities for Position x[{}] y[{}] z[{}]", x, y, z);
int explore_id = task_manager->m_proximity_manager.CheckProximities(x, y, z);
if (explore_id > 0) {
LogTasksDetail(
"[ProcessTaskProximities] Position x[{}] y[{}] z[{}] is within proximity explore_id [{}]",
x,
y,
z,
explore_id
);
UpdateTasksOnExplore(client, explore_id);
}
}