eqemu-server/world/console.cpp
Chris Miles 89fdd842e1
[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor

* Update client_packet.cpp

* strcpy adjustments

* Ensure safe points get reloaded properly

* Simplify GetPEQZone and getZoneShutDownDelay

* Bring in zone_store where needed

* Update client.cpp

* Signature

* Signature

* Convert helpers to using pointers

* PR comment

* Update worlddb.cpp

* Fix loading for instances

* Fix zoning with fallback as well

* Another place for instance fallback
2022-09-01 18:48:28 -05:00

1012 lines
27 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "console.h"
#include "clientlist.h"
#include "login_server.h"
#include "login_server_list.h"
#include "world_config.h"
#include "world_console_connection.h"
#include "worlddb.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/strings.h"
#include "../common/md5.h"
#include "eqemu_api_world_data_service.h"
#include "../common/zone_store.h"
#include <fmt/format.h>
extern ClientList client_list;
extern ZSList zoneserver_list;
extern LoginServerList loginserverlist;
/**
* @param username
* @param password
* @return
*/
struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const std::string &password)
{
struct EQ::Net::ConsoleLoginStatus ret;
std::string prefix = "eqemu";
std::string raw_user = "";
ParseAccountString(username, raw_user, prefix);
ret.account_id = database.CheckLogin(raw_user.c_str(), password.c_str(), prefix.c_str());
if (ret.account_id == 0) {
return ret;
}
char account_name[64];
database.GetAccountName(ret.account_id, account_name);
ret.account_name = account_name;
ret.status = database.CheckStatus(ret.account_id);
return ret;
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleNull(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleApi(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
Json::Value root;
Json::Value response;
BenchTimer timer;
timer.reset();
EQEmuApiWorldDataService::get(response, args);
std::string method = args[0];
root["execution_time"] = std::to_string(timer.elapsed());
root["method"] = method;
root["data"] = response;
std::stringstream payload;
payload << root;
connection->SendLine(payload.str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleWhoami(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine(fmt::format("You are logged in as '{0}'", connection->UserName()));
connection->SendLine(fmt::format("You are known as '*{0}'", connection->UserName()));
connection->SendLine(fmt::format("AccessLevel: '{0}'", connection->Admin()));
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleZoneStatus(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
WorldConsoleTCPConnection console_connection(connection);
zoneserver_list.SendZoneStatus(0, connection->Admin(), &console_connection);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleWho(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
Who_All_Struct whom;
memset(&whom, 0, sizeof(whom));
whom.lvllow = 0xFFFF;
whom.lvlhigh = 0xFFFF;
whom.wclass = 0xFFFF;
whom.wrace = 0xFFFF;
whom.gmlookup = 0xFFFF;
for (auto &arg : args) {
if (strcasecmp(arg.c_str(), "gm") == 0) {
whom.gmlookup = 1;
}
else if (Strings::IsNumber(arg)) {
if (whom.lvllow == 0xFFFF) {
whom.lvllow = atoi(arg.c_str());
whom.lvlhigh = whom.lvllow;
}
else if (atoi(arg.c_str()) > int(whom.lvllow)) {
whom.lvlhigh = atoi(arg.c_str());
}
else {
whom.lvllow = atoi(arg.c_str());
}
}
else {
strn0cpy(whom.whom, arg.c_str(), sizeof(whom.whom));
}
}
WorldConsoleTCPConnection console_connection(connection);
client_list.ConsoleSendWhoAll(0, connection->Admin(), &whom, &console_connection);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleUptime(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
if (Strings::IsNumber(args[0]) && atoi(args[0].c_str()) > 0) {
auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct));
ServerUptime_Struct *sus = (ServerUptime_Struct *) pack->pBuffer;
snprintf(sus->adminname, sizeof(sus->adminname), "*%s", connection->UserName().c_str());
sus->zoneserverid = atoi(args[0].c_str());
ZoneServer *zs = zoneserver_list.FindByID(sus->zoneserverid);
if (zs) {
zs->SendPacket(pack);
}
else {
connection->SendLine("Zoneserver not found.");
}
delete pack;
}
else {
WorldConsoleTCPConnection console_connection(connection);
ZSList::ShowUpTime(&console_connection);
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleMd5(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
uint8 md5[16];
MD5::Generate((const uchar *) args[0].c_str(), strlen(args[0].c_str()), md5);
connection->SendLine(
StringFormat(
"MD5: %02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
md5[0],
md5[1],
md5[2],
md5[3],
md5[4],
md5[5],
md5[6],
md5[7],
md5[8],
md5[9],
md5[10],
md5[11],
md5[12],
md5[13],
md5[14],
md5[15]
)
);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleEmote(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 3) {
return;
}
auto join_args = args;
join_args.erase(join_args.begin(), join_args.begin() + 2);
if (strcasecmp(args[0].c_str(), "world") == 0) {
zoneserver_list.SendEmoteMessageRaw(
0,
0,
AccountStatus::Player,
atoi(args[1].c_str()),
Strings::Join(join_args, " ").c_str()
);
}
else {
ZoneServer *zs = zoneserver_list.FindByName(args[0].c_str());
if (zs != 0) {
zs->SendEmoteMessageRaw(
0,
0,
AccountStatus::Player,
atoi(args[1].c_str()),
Strings::Join(join_args, " ").c_str()
);
}
else {
zoneserver_list.SendEmoteMessageRaw(
args[0].c_str(),
0,
AccountStatus::Player,
atoi(args[1].c_str()),
Strings::Join(join_args, " ").c_str()
);
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleAcceptMessages(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
connection->SendLine("Usage: acceptmessages [on/off]");
return;
}
if (strcasecmp(args[0].c_str(), "on") == 0) {
connection->SetAcceptMessages(true);
}
else if (strcasecmp(args[0].c_str(), "off") == 0) {
connection->SetAcceptMessages(false);
}
else {
connection->SendLine("Usage: acceptmessages [on/off]");
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleTell(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 2) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
std::string to = args[0];
auto join_args = args;
join_args.erase(join_args.begin(), join_args.begin() + 1);
zoneserver_list.SendChannelMessage(tmpname, to.c_str(), 7, 0, Strings::Join(join_args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleBroadcast(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, 6, 0, Strings::Join(args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleGMSay(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, 11, 0, Strings::Join(args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleGuildSay(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
auto from = args[0];
auto guild_id = Strings::IsNumber(args[1]) ? std::stoul(args[1]) : 0;
if (!guild_id) {
return;
}
auto join_args = args;
join_args.erase(join_args.begin(), join_args.begin() + 2);
auto message = fmt::format(
"{} tells the guild, '{}'",
from,
Strings::Join(join_args, " ")
);
zoneserver_list.SendEmoteMessage(0, guild_id, AccountStatus::Player, Chat::Guild, message.c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleOOC(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, 5, 0, Strings::Join(args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleAuction(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, 4, 0, Strings::Join(args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleKick(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
auto pack = new ServerPacket;
pack->opcode = ServerOP_KickPlayer;
pack->size = sizeof(ServerKickPlayer_Struct);
pack->pBuffer = new uchar[pack->size];
ServerKickPlayer_Struct *skp = (ServerKickPlayer_Struct *) pack->pBuffer;
strcpy(skp->adminname, tmpname);
strcpy(skp->name, args[0].c_str());
skp->adminrank = connection->Admin();
zoneserver_list.SendPacket(pack);
delete pack;
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleLock(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
WorldConfig::LockWorld();
if (loginserverlist.Connected()) {
loginserverlist.SendStatus();
connection->SendLine("World locked.");
}
else {
connection->SendLine("World locked, but login server not connected.");
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleUnlock(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
WorldConfig::UnlockWorld();
if (loginserverlist.Connected()) {
loginserverlist.SendStatus();
connection->SendLine("World unlocked.");
}
else {
connection->SendLine("World unlocked, but login server not connected.");
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleZoneShutdown(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
connection->SendLine("Usage: zoneshutdown zoneshortname");
return;
}
if (args[0].length() == 0) {
connection->SendLine("Usage: zoneshutdown zoneshortname");
}
else {
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
auto pack = new ServerPacket;
pack->size = sizeof(ServerZoneStateChange_struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_struct));
ServerZoneStateChange_struct *s = (ServerZoneStateChange_struct *) pack->pBuffer;
pack->opcode = ServerOP_ZoneShutdown;
strcpy(s->adminname, tmpname);
if (Strings::IsNumber(args[0])) {
s->ZoneServerID = atoi(args[0].c_str());
}
else {
s->zoneid = ZoneID(args[0].c_str());
}
ZoneServer *zs = 0;
if (s->ZoneServerID != 0) {
zs = zoneserver_list.FindByID(s->ZoneServerID);
}
else if (s->zoneid != 0) {
zs = zoneserver_list.FindByName(ZoneName(s->zoneid));
}
else {
connection->SendLine("Error: ZoneShutdown: neither ID nor name specified");
}
if (zs == 0) {
connection->SendLine("Error: ZoneShutdown: zoneserver not found");
}
else {
zs->SendPacket(pack);
}
delete pack;
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleZoneBootup(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 2) {
return;
}
if (args[1].length() == 0 || !Strings::IsNumber(args[0])) {
connection->SendLine("Usage: zonebootup ZoneServerID# zoneshortname");
}
else {
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
Log(Logs::Detail,
Logs::WorldServer,
"Console ZoneBootup: %s, %s, %s",
tmpname,
args[1].c_str(),
args[0].c_str());
if (args.size() > 2) {
zoneserver_list.SOPZoneBootup(
tmpname,
atoi(args[0].c_str()),
args[1].c_str(),
(bool) (strcasecmp(args[1].c_str(), "static") == 0));
}
else {
zoneserver_list.SOPZoneBootup(tmpname, atoi(args[0].c_str()), args[1].c_str(), false);
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleZoneLock(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
if (strcasecmp(args[0].c_str(), "list") == 0) {
WorldConsoleTCPConnection console_connection(connection);
zoneserver_list.ListLockedZones(0, &console_connection);
}
else if (strcasecmp(args[0].c_str(), "lock") == 0 && connection->Admin() >= 101) {
if (args.size() < 2) {
return;
}
uint16 tmp = ZoneID(args[1].c_str());
if (tmp) {
if (zoneserver_list.SetLockedZone(tmp, true)) {
zoneserver_list.SendEmoteMessage(
0,
0,
AccountStatus::QuestTroupe,
Chat::Yellow,
fmt::format(
"Zone locked: {}",
ZoneName(tmp)
).c_str()
);
}
else {
connection->SendLine("Failed to change lock");
}
}
else {
connection->SendLine("Usage: #zonelock lock [zonename]");
}
}
else if (strcasecmp(args[0].c_str(), "unlock") == 0 && connection->Admin() >= 101) {
if (args.size() < 2) {
return;
}
uint16 tmp = ZoneID(args[1].c_str());
if (tmp) {
if (zoneserver_list.SetLockedZone(tmp, false)) {
zoneserver_list.SendEmoteMessage(
0,
0,
AccountStatus::QuestTroupe,
Chat::Yellow,
fmt::format(
"Zone unlocked: {}",
ZoneName(tmp)
).c_str()
);
}
else {
connection->SendLine("Failed to change lock");
}
}
else {
connection->SendLine("Usage: #zonelock unlock [zonename]");
}
}
else {
connection->SendLine("#zonelock sub-commands");
connection->SendLine(" list");
if (connection->Admin() >= 101) {
connection->SendLine(" lock [zonename]");
connection->SendLine(" unlock [zonename]");
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleFlag(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 2) {
return;
}
if (args[1].length() == 0 || !Strings::IsNumber(args[0])) {
connection->SendLine("Usage: flag [status] [accountname]");
}
else {
if (atoi(args[0].c_str()) > connection->Admin()) {
connection->SendLine("You cannot set people's status to higher than your own");
}
else if (!database.SetAccountStatus(args[1].c_str(), atoi(args[0].c_str()))) {
connection->SendLine("Unable to flag account!");
}
else {
connection->SendLine("Account Flaged");
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleSetPass(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() != 2) {
connection->SendLine("Format: setpass accountname password");
}
else {
std::string prefix = "eqemu";
std::string raw_user = "";
ParseAccountString(args[0], raw_user, prefix);
auto account_id = database.GetAccountIDByName(raw_user, prefix);
if (!account_id) {
connection->SendLine("Error: Account not found");
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleVersion(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine(StringFormat("Current version information."));
connection->SendLine(StringFormat(" %s", CURRENT_VERSION));
connection->SendLine(StringFormat(" Compiled on: %s at %s", COMPILE_DATE, COMPILE_TIME));
connection->SendLine(StringFormat(" Last modified on: %s", LAST_MODIFIED));
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleWorldShutdown(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() == 2) {
int32 time, interval;
if (Strings::IsNumber(args[0]) && Strings::IsNumber(args[1]) && ((time = atoi(args[0].c_str())) > 0) &&
((interval = atoi(args[1].c_str())) > 0)) {
zoneserver_list.WorldShutDown(time, interval);
}
else {
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
}
}
else if (args.size() == 1) {
if (strcasecmp(args[0].c_str(), "now") == 0) {
zoneserver_list.WorldShutDown(0, 0);
}
else if (strcasecmp(args[0].c_str(), "disable") == 0) {
connection->SendLine("[SYSTEM] World shutdown has been aborted.");
zoneserver_list.SendEmoteMessage(
0,
0,
AccountStatus::Player,
Chat::Yellow,
"[SYSTEM] World shutdown has been aborted."
);
zoneserver_list.shutdowntimer->Disable();
zoneserver_list.reminder->Disable();
}
else {
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
}
}
else {
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleIpLookup(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (!args.empty()) {
WorldConsoleTCPConnection console_connection(connection);
client_list.SendCLEList(connection->Admin(), nullptr, &console_connection, args[0].c_str());
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleSignalCharByName(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 2) {
return;
}
connection->SendLine(StringFormat("Signal Sent to %s with ID %i", (char *) args[0].c_str(), atoi(args[1].c_str())));
uint32 message_len = strlen((char *) args[0].c_str()) + 1;
auto pack = new ServerPacket(ServerOP_CZSignal, sizeof(CZSignal_Struct) + message_len);
CZSignal_Struct* CZS = (CZSignal_Struct*) pack->pBuffer;
uint8 update_type = CZUpdateType_ClientName;
int update_identifier = 0;
CZS->update_type = update_type;
CZS->update_identifier = update_identifier;
CZS->signal = atoi(args[1].c_str());
strn0cpy(CZS->client_name, (char *) args[0].c_str(), 64);
zoneserver_list.SendPacket(pack);
safe_delete(pack);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleReloadWorld(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine("Reloading World...");
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
ReloadWorld_Struct *RW = (ReloadWorld_Struct *) pack->pBuffer;
RW->global_repop = ReloadWorld::Repop;
zoneserver_list.SendPacket(pack);
safe_delete(pack);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleReloadZoneQuests(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.empty()) {
connection->SendLine("[zone_short_name] required as argument");
return;
}
std::string zone_short_name = args[0];
connection->SendLine(fmt::format("Reloading Zone [{}]...", zone_short_name));
auto pack = new ServerPacket(ServerOP_HotReloadQuests, sizeof(HotReloadQuestsStruct));
auto *hot_reload_quests = (HotReloadQuestsStruct *) pack->pBuffer;
strn0cpy(hot_reload_quests->zone_short_name, (char *) zone_short_name.c_str(), 200);
zoneserver_list.SendPacket(pack);
safe_delete(pack);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleQuit(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine("Exiting...");
connection->Close();
}
/**
* @param console
*/
void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
{
console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2));
console->RegisterCall("acceptmessages", 50, "acceptmessages [on/off]", std::bind(ConsoleAcceptMessages, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("api", 200, "api", std::bind(ConsoleApi, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("auction", 50, "auction [message]", std::bind(ConsoleAuction, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("broadcast", 50, "broadcast [message]", std::bind(ConsoleBroadcast, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("echo", 50, "echo [on/off]", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("emote", 50, "emote [zonename or charname or world] [type] [message]", std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("flag", 200, "flag [status] [accountname]", std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("gmsay", 50, "gmsay [message]", std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("guildsay", 50, "guildsay [Character Name] [Guild ID] [Message]", std::bind(ConsoleGuildSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("iplookup", 50, "IPLookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("kick", 150, "kick [charname]", std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("lock", 150, "lock", std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("lsreconnect", 50, "LSReconnect", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("md5", 50, "md5", std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("ooc", 50, "ooc [message]", std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("reloadworld", 200, "reloadworld", std::bind(ConsoleReloadWorld, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("reloadzonequests", 200, "reloadzonequests [zone_short_name]", std::bind(ConsoleReloadZoneQuests, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("setpass", 200, "setpass [account_name] [new_password]", std::bind(ConsoleSetPass, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("signalcharbyname", 50, "signalcharbyname charname ID", std::bind(ConsoleSignalCharByName, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("tell", 50, "tell [name] [message]", std::bind(ConsoleTell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("unlock", 150, "unlock", std::bind(ConsoleUnlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("uptime", 50, "uptime [zone_server_id]", std::bind(ConsoleUptime, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("version", 50, "version", std::bind(ConsoleVersion, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("who", 50, "who", std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonebootup", 150, "zonebootup [zone_server_id] [zone_short_name]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zone_short_name]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zoneshutdown", 150, "zoneshutdown [zone_short_name or zone_server_id]", std::bind(ConsoleZoneShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
}