2014-08-21 22:43:33 -07:00

244 lines
5.5 KiB
C++

// This source is from OpenEQ by Daeken et al. Modified a bit by Derision, some bug fixes etc.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "file.hpp"
#include "ter.hpp"
//#define DEBUGTER
TERLoader::TERLoader() {
this->buffer = nullptr;
this->buf_len = -1;
this->archive = nullptr;
this->status = 0;
}
TERLoader::~TERLoader() {
this->Close();
}
int TERLoader::Open(char *base_path, char *zone_name, Archive *archive) {
#ifdef DEBUGTER
printf("TERLoader::Open %s, [%s]\n", base_path, zone_name);
fflush(stdout);
#endif
ter_header *thdr;
ter_vertex *tver;
ter_vertexV3 *tverV3;
ter_triangle *ttri;
uchar *ter_orig, *ter_tmp, *StartOfNameList;
int model = 0;
unsigned int i, j, mat_count = 0;
Zone_Model *zm;
material *mlist;
uchar *buffer;
int buf_len, bone_count;
char *filename;
if(zone_name[strlen(zone_name) - 4] == '.')
filename = zone_name;
else {
filename = new char[strlen(zone_name) + 5];
sprintf(filename, "%s.ter", zone_name);
}
if(!GetFile(&buffer, &buf_len, base_path, filename, archive)) {
if(filename != zone_name)
delete[] filename;
return 0;
}
if(filename != zone_name)
delete[] filename;
thdr = (ter_header *) buffer;
mlist = new material[thdr->mat_count];
ter_orig = buffer;
if(thdr->magic[0] != 'E' || thdr->magic[1] != 'Q' || thdr->magic[2] != 'G')
return 0;
if(thdr->magic[3] == 'M') {
model = 1;
buffer += sizeof(ter_header);
bone_count = *((uint32 *) buffer);
buffer += sizeof(uint32);
}
else if(thdr->magic[3] == 'T')
buffer += sizeof(ter_header);
else
return 0;
ter_tmp = buffer + thdr->list_len;
if(sizeof(ter_header) + thdr->list_len + (thdr->vert_count * sizeof(ter_vertex)) + (thdr->tri_count * sizeof(ter_triangle)) > (unsigned int)buf_len)
return 0;
for(i = 0; i < thdr->mat_count; ++i) {
mlist[i].name = nullptr;
mlist[i].basetex = nullptr;
}
StartOfNameList = buffer;
buffer = buffer + thdr->list_len;
#ifdef DEBUGTER
printf("Offset is %X\n", buffer - ter_orig);
#endif
for(j=0; j< thdr->mat_count; j++) {
struct ter_object *tobj = (struct ter_object *)buffer;
buffer += sizeof(struct ter_object);
for (unsigned int i=0; i<(unsigned int)tobj->property_count; i++) {
struct ter_property *tprop = (struct ter_property *)buffer;
buffer += sizeof(struct ter_property);
}
}
this->model_data.zone_model = new Zone_Model;
zm = this->model_data.zone_model;
zm->vert_count = thdr->vert_count;
zm->poly_count = thdr->tri_count;
zm->verts = new Vertex *[zm->vert_count];
zm->polys = new Polygon *[zm->poly_count];
this->model_data.plac_count = 0;
this->model_data.model_count = 0;
buffer = ter_orig + thdr->list_len + sizeof(ter_header);
if(thdr->magic[3] == 'M') buffer = buffer + 4;
#ifdef DEBUGTER
printf("Starting offset is %8X\n", buffer-ter_orig);
#endif
for(unsigned int b=0; b<thdr->mat_count; b++) {
unsigned long property_count = *((unsigned long *)(buffer+12));
#ifdef DEBUGTER
printf("Property count is %d\n", property_count); fflush(stdout);
#endif
buffer += 16;
for (unsigned int a=0; a<property_count; a++)
buffer += 12;
}
#ifdef DEBUGTER
printf("Offset is %8X\n", buffer - ter_orig);
#endif
for(i = 0; i < (unsigned int)zm->vert_count; ++i) {
if(thdr->version<3) {
tver = (ter_vertex *) buffer;
zm->verts[i] = new Vertex;
zm->verts[i]->x = tver->x;
zm->verts[i]->y = tver->y;
zm->verts[i]->z = tver->z;
zm->verts[i]->u = tver->u;
zm->verts[i]->v = tver->v;
buffer += sizeof(ter_vertex);
}
else {
tverV3 = (ter_vertexV3 *) buffer;
zm->verts[i] = new Vertex;
zm->verts[i]->x = tverV3->x;
zm->verts[i]->y = tverV3->y;
zm->verts[i]->z = tverV3->z;
zm->verts[i]->u = tverV3->u;
zm->verts[i]->v = tverV3->v;
buffer += sizeof(ter_vertexV3);
}
}
j = 0;
for(i = 0; i < (unsigned int)zm->poly_count; ++i) {
ttri = (ter_triangle *) buffer;
if(ttri->group == -1) {
buffer += sizeof(ter_triangle);
continue;
}
zm->polys[j] = new Polygon;
/*
zm->polys[j]->v1 = ttri->v1;
zm->polys[j]->v2 = ttri->v2;
zm->polys[j]->v3 = ttri->v3;
*/
// Change the order of the vertices to keep the normals consistent with map files generated for S3Ds in prior versions of azone.
#ifndef KEEP_OLD_EQG_VERTEX_ORDER
zm->polys[j]->v1 = ttri->v3;
zm->polys[j]->v2 = ttri->v2;
zm->polys[j]->v3 = ttri->v1;
#else
zm->polys[j]->v1 = ttri->v1;
zm->polys[j]->v2 = ttri->v2;
zm->polys[j]->v3 = ttri->v3;
#endif
zm->polys[j]->flags = ttri->unk;
if(ttri->group == -1) {
#ifdef DEBUGTER
printf("TERLoader:: zm->poly[%d]->tex = mat_count%d\n", j, thdr->mat_count);
fflush(stdout);
#endif
zm->polys[j]->tex = thdr->mat_count;
}
else {
#ifdef DEBUGTER
printf("TERLoader:: zm->poly[%d]->tex = ttri->group %d, Unk=%d\n", j, ttri->group, ttri->unk);
fflush(stdout);
#endif
zm->polys[j]->tex = ttri->group;
}
++j;
buffer += sizeof(ter_triangle);
}
zm->poly_count = j;
zm->tex_count = 0;
delete[] mlist;
delete [] ter_orig;
this->status = 1;
return 1;
}
int TERLoader::Close() {
Zone_Model *zm = this->model_data.zone_model;
int i;
//return 1;
if(!this->status)
return 1;
for(i = 0; i < zm->vert_count; ++i)
delete zm->verts[i];
for(i = 0; i < zm->poly_count; ++i)
delete zm->polys[i];
delete[] zm->verts;
delete[] zm->polys;
delete this->model_data.zone_model;
status = 0;
return 1;
}