2025-01-27 19:02:13 -06:00

452 lines
12 KiB
C++

#include "../../client.h"
#include "../../object.h"
void ShowInventory(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2) {
SendShowInventorySubCommands(c);
return;
}
// this can be cleaned up once inventory is cleaned up
enum {
peekNone = 0x0000,
peekEquip = 0x0001,
peekGen = 0x0002,
peekCursor = 0x0004,
peekLimbo = 0x0008,
peekTrib = 0x0010,
peekBank = 0x0020,
peekShBank = 0x0040,
peekTrade = 0x0080,
peekWorld = 0x0100,
peekOutOfScope = (peekWorld * 2)
};
static const int16 scope_range[][2] = {
{ EQ::invslot::EQUIPMENT_BEGIN, EQ::invslot::EQUIPMENT_END },
{ EQ::invslot::GENERAL_BEGIN, EQ::invslot::GENERAL_END },
{ EQ::invslot::slotCursor, EQ::invslot::slotCursor },
{ EQ::invslot::SLOT_INVALID, EQ::invslot::SLOT_INVALID },
{ EQ::invslot::TRIBUTE_BEGIN, EQ::invslot::TRIBUTE_END },
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invslot::TRADE_BEGIN, EQ::invslot::TRADE_END },
{ EQ::invslot::SLOT_BEGIN, (EQ::invtype::WORLD_SIZE - 1) }
};
static const bool scope_bag[] = {
false, // Equip
true, // General
true, // Cursor
true, // Cursor Limbo
false, // Tribute
true, // Bank
true, // Shared Bank
true, // Trade
true // World
};
int scope_mask = peekNone;
const bool is_all = !strcasecmp(sep->arg[2], "all");
const bool is_all_bank = !strcasecmp(sep->arg[2], "allbank");
const bool is_bank = !strcasecmp(sep->arg[2], "bank");
const bool is_cursor = !strcasecmp(sep->arg[2], "cursor");
const bool is_cursor_limbo = !strcasecmp(sep->arg[2], "curlimbo");
const bool is_equipment = !strcasecmp(sep->arg[2], "equip");
const bool is_general = !strcasecmp(sep->arg[2], "gen");
const bool is_limbo = !strcasecmp(sep->arg[2], "limbo");
const bool is_possessions = !strcasecmp(sep->arg[2], "poss");
const bool is_shared_bank = !strcasecmp(sep->arg[2], "shbank");
const bool is_trade = !strcasecmp(sep->arg[2], "trade");
const bool is_tribute = !strcasecmp(sep->arg[2], "trib");
const bool is_world = !strcasecmp(sep->arg[2], "world");
if (is_all) {
scope_mask = (peekOutOfScope - 1);
} else if (is_all_bank) {
scope_mask |= (peekBank | peekShBank);
} else if (is_bank) {
scope_mask |= peekBank;
} else if (is_cursor) {
scope_mask |= peekCursor;
} else if (is_cursor_limbo) {
scope_mask |= (peekCursor | peekLimbo);
} else if (is_equipment) {
scope_mask |= peekEquip;
} else if (is_general) {
scope_mask |= peekGen;
} else if (is_limbo) {
scope_mask |= peekLimbo;
} else if (is_possessions) {
scope_mask |= (peekEquip | peekGen | peekCursor);
} else if (is_shared_bank) {
scope_mask |= peekShBank;
} else if (is_tribute) {
scope_mask |= peekTrib;
} else if (is_trade) {
scope_mask |= peekTrade;
} else if (is_world) {
scope_mask |= peekWorld;
} else {
SendShowInventorySubCommands(c);
return;
}
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
const EQ::ItemInstance *inst_main = nullptr;
const EQ::ItemInstance *inst_sub = nullptr;
const EQ::ItemInstance *inst_aug = nullptr;
const EQ::ItemData *item_data = nullptr;
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemInst);
c->Message(
Chat::White,
fmt::format(
"Displaying inventory of {}.",
c->GetTargetDescription(t)
).c_str()
);
auto o = t->GetTradeskillObject();
auto found_items = false;
for (int scope_index = 0, scope_bit = peekEquip; scope_bit < peekOutOfScope; ++scope_index, scope_bit <<= 1) {
if (scope_bit & ~scope_mask) {
continue;
}
if (scope_bit & peekWorld) {
if (!o) {
c->Message(Chat::White, "No world Tradeskill object selected.");
continue;
} else {
c->Message(
Chat::White,
fmt::format(
"[World Object] Database ID: {} Entity ID: {}",
o->GetDBID(),
o->GetID()
).c_str()
);
}
}
for (int16 index_main = scope_range[scope_index][0]; index_main <= scope_range[scope_index][1]; ++index_main) {
if (index_main == EQ::invslot::SLOT_INVALID) {
continue;
}
inst_main = (
(scope_bit & peekWorld) ?
o->GetItem(index_main) :
t->GetInv().GetItem(index_main)
);
if (inst_main) {
found_items = true;
item_data = inst_main->GetItem();
} else {
item_data = nullptr;
}
linker.SetItemInst(inst_main);
if (item_data && inst_main) {
//auto inst = c->GetInv().GetItem(scope_bit & peekWorld ? EQ::invslot::WORLD_BEGIN + index_main : index_main);
c->Message(
Chat::White,
fmt::format(
"Slot {} | {} ({}/{}){}",
scope_bit & peekWorld ? EQ::invslot::WORLD_BEGIN + index_main : index_main,
linker.GenerateLink(),
item_data->ID,
inst_main->GetSerialNumber(),
inst_main->IsStackable() && inst_main->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_main->GetCharges()
) :
""
).c_str()
);
}
if (inst_main && inst_main->IsClassCommon()) {
for (uint8 augment_index = EQ::invaug::SOCKET_BEGIN; augment_index <= EQ::invaug::SOCKET_END; ++augment_index) {
inst_aug = inst_main->GetItem(augment_index);
if (!inst_aug) { // extant only
continue;
}
item_data = inst_aug->GetItem();
linker.SetItemInst(inst_aug);
c->Message(
Chat::White,
fmt::format(
"Slot {} (Augment Slot {}) | {} ({}){}",
((scope_bit & peekWorld) ? (EQ::invslot::WORLD_BEGIN + index_main) : index_main),
augment_index,
linker.GenerateLink(),
item_data->ID,
(
inst_aug->IsStackable() && inst_aug->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_aug->GetCharges()
) :
""
)
).c_str()
);
}
}
if (!scope_bag[scope_index] || !(inst_main && inst_main->IsClassBag())) {
continue;
}
for (uint8 sub_index = EQ::invbag::SLOT_BEGIN; sub_index <= EQ::invbag::SLOT_END; ++sub_index) {
inst_sub = inst_main->GetItem(sub_index);
if (!inst_sub) { // extant only
continue;
}
item_data = inst_sub->GetItem();
linker.SetItemInst(inst_sub);
c->Message(
Chat::White,
fmt::format(
"Slot {} Bag Slot {}/{} | {} ({}/{}){}",
(
(scope_bit & peekWorld) ?
INVALID_INDEX :
EQ::InventoryProfile::CalcSlotId(index_main, sub_index)
),
((scope_bit & peekWorld) ? (EQ::invslot::WORLD_BEGIN + index_main) : index_main),
sub_index,
linker.GenerateLink(),
item_data->ID,
inst_sub->GetSerialNumber(),
(
inst_sub->IsStackable() && inst_sub->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_sub->GetCharges()
) :
""
)
).c_str()
);
if (inst_sub->IsClassCommon()) {
for (uint8 augment_index = EQ::invaug::SOCKET_BEGIN; augment_index <= EQ::invaug::SOCKET_END; ++augment_index) {
inst_aug = inst_sub->GetItem(augment_index);
if (!inst_aug) { // extant only
continue;
}
item_data = inst_aug->GetItem();
linker.SetItemInst(inst_aug);
c->Message(
Chat::White,
fmt::format(
"Slot {} Bag Slot {} (Augment Slot {}) | {} ({}){}",
(
(scope_bit & peekWorld) ?
INVALID_INDEX :
EQ::InventoryProfile::CalcSlotId(index_main,sub_index)
),
sub_index,
augment_index,
linker.GenerateLink(),
item_data->ID,
(
inst_sub->IsStackable() && inst_sub->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_sub->GetCharges()
) :
""
)
).c_str()
);
}
}
}
}
if (scope_bit & peekLimbo) {
int limboIndex = 0;
for (auto it = t->GetInv().cursor_cbegin(); (it != t->GetInv().cursor_cend()); ++it, ++limboIndex) {
if (it == t->GetInv().cursor_cbegin()) {
continue;
}
inst_main = *it;
if (inst_main) {
found_items = true;
item_data = inst_main->GetItem();
} else {
item_data = nullptr;
}
linker.SetItemInst(inst_main);
if (item_data) {
c->Message(
Chat::White,
fmt::format(
"Slot {} | {} ({}){}",
(14000 + limboIndex),
item_data->ID,
linker.GenerateLink(),
(
inst_main->IsStackable() && inst_main->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_main->GetCharges()
) :
""
)
).c_str()
);
}
if (inst_main && inst_main->IsClassCommon()) {
for (uint8 augment_index = EQ::invaug::SOCKET_BEGIN; augment_index <= EQ::invaug::SOCKET_END; ++augment_index) {
inst_aug = inst_main->GetItem(augment_index);
if (!inst_aug) { // extant only
continue;
}
item_data = inst_aug->GetItem();
linker.SetItemInst(inst_aug);
c->Message(
Chat::White,
fmt::format(
"Slot {} (Augment Slot {}) | {} ({}){}",
(14000 + limboIndex),
augment_index,
linker.GenerateLink(),
item_data->ID,
(
inst_aug->IsStackable() && inst_aug->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_aug->GetCharges()
) :
""
)
).c_str()
);
}
}
if (!scope_bag[scope_index] || !(inst_main && inst_main->IsClassBag())) {
continue;
}
for (uint8 sub_index = EQ::invbag::SLOT_BEGIN; sub_index <= EQ::invbag::SLOT_END; ++sub_index) {
inst_sub = inst_main->GetItem(sub_index);
if (!inst_sub) {
continue;
}
item_data = (inst_sub == nullptr) ? nullptr : inst_sub->GetItem();
linker.SetItemInst(inst_sub);
if (item_data) {
c->Message(
Chat::White,
fmt::format(
"Slot {} Bag Slot {} | {} ({}){}",
(14000 + limboIndex),
sub_index,
linker.GenerateLink(),
item_data->ID,
(
inst_sub->IsStackable() && inst_sub->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_sub->GetCharges()
) :
""
)
).c_str()
);
}
if (inst_sub->IsClassCommon()) {
for (uint8 augment_index = EQ::invaug::SOCKET_BEGIN;
augment_index <= EQ::invaug::SOCKET_END;
++augment_index) {
inst_aug = inst_sub->GetItem(augment_index);
if (!inst_aug) { // extant only
continue;
}
item_data = inst_aug->GetItem();
linker.SetItemInst(inst_aug);
c->Message(
Chat::White,
fmt::format(
"Slot {} Bag Slot {} (Augment Slot {}) | {} ({}){}",
(14000 + limboIndex),
sub_index,
augment_index,
linker.GenerateLink(),
item_data->ID,
(
inst_sub->IsStackable() && inst_sub->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_sub->GetCharges()
) :
""
)
).c_str()
);
}
}
}
}
}
}
if (!found_items) {
c->Message(Chat::White, "No items found.");
}
}
void SendShowInventorySubCommands(Client* c) {
c->Message(Chat::White, "Usage: #show inventory equip - Shows items in Equipment slots");
c->Message(Chat::White, "Usage: #show inventory gen - Shows items in General slots");
c->Message(Chat::White, "Usage: #show inventory cursor - Shows items in Cursor slots");
c->Message(Chat::White, "Usage: #show inventory poss - Shows items in Equipment, General, and Cursor slots");
c->Message(Chat::White, "Usage: #show inventory limbo - Shows items in Limbo slots");
c->Message(Chat::White, "Usage: #show inventory curlim - Shows items in Cursor and Limbo slots");
c->Message(Chat::White, "Usage: #show inventory trib - Shows items in Tribute slots");
c->Message(Chat::White, "Usage: #show inventory bank - Shows items in Bank slots");
c->Message(Chat::White, "Usage: #show inventory shbank - Shows items in Shared Bank slots");
c->Message(Chat::White, "Usage: #show inventory allbank - Shows items in Bank and Shared Bank slots");
c->Message(Chat::White, "Usage: #show inventory trade - Shows items in Trade slots");
c->Message(Chat::White, "Usage: #show inventory world - Shows items in World slots");
c->Message(Chat::White, "Usage: #show inventory all - Shows items in all slots");
}