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When a player zones while having suppressed buffs (via the spell suppression system), the suppression state was not saved to the database. On zone-in, suppressed buffs were restored as normal active buffs, causing non-persistent illusions to be incorrectly removed. Changes: - Add 'suppressed' column to character_buffs table (tinyint, default 0) - SaveBuffs(): Save suppressed flag (1 when buff is in SPELL_SUPPRESSED state) - LoadBuffs(): Restore buffs in suppressed state when suppressed=1, setting spellid=SPELL_SUPPRESSED and populating suppressedid/ suppressedticsremaining from the saved spell_id and ticsremaining - LoadBuffs(): Skip suppressed buffs in the illusion/charm removal loop so they are not incorrectly stripped on zone-in Fixes #33
Database updates have been migrated into native code as of #2857. Main updates: https://github.com/EQEmu/Server/tree/master/common/database/database_update_manifest.cpp Bot updates: https://github.com/EQEmu/Server/tree/master/common/database/database_update_manifest_bots.cpp