mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
459 lines
15 KiB
C++
459 lines
15 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "../common/eqemu_logsys.h"
|
|
#include "../common/global_define.h"
|
|
#include "wguild_mgr.h"
|
|
#include "../common/servertalk.h"
|
|
#include "clientlist.h"
|
|
#include "zonelist.h"
|
|
#include "zoneserver.h"
|
|
#include "cliententry.h"
|
|
#include "client.h"
|
|
#include "../common/repositories/guilds_repository.h"
|
|
#include "../common/repositories/guild_ranks_repository.h"
|
|
#include "../common/repositories/guild_permissions_repository.h"
|
|
#include "../common/repositories/guild_members_repository.h"
|
|
#include "../common/repositories/guild_bank_repository.h"
|
|
#include "../common/repositories/guild_tributes_repository.h"
|
|
#include "../common/repositories/tributes_repository.h"
|
|
#include "../common/repositories/tribute_levels_repository.h"
|
|
|
|
std::map<uint32, TributeData> tribute_list;
|
|
|
|
WorldGuildManager guild_mgr;
|
|
|
|
void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
|
|
LogGuilds("Broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", guild_id, name, motd, rank, relation);
|
|
auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
|
|
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
|
|
s->guild_id = guild_id;
|
|
s->name_change = name;
|
|
s->motd_change = motd;
|
|
s->rank_change = rank;
|
|
s->relation_change = relation;
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(guild_id, pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
|
|
LogGuilds("Broadcasting char refresh for [{}] from guild [{}] to world", charid, guild_id);
|
|
auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
|
|
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
|
|
s->guild_id = guild_id;
|
|
s->old_guild_id = old_guild_id;
|
|
s->char_id = charid;
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(guild_id, pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
|
|
LogGuilds("Broadcasting guild delete for guild [{}] to world", guild_id);
|
|
auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
|
|
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
|
|
s->guild_id = guild_id;
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(guild_id, pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
|
switch(pack->opcode) {
|
|
|
|
case ServerOP_RefreshGuild: {
|
|
if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
|
|
LogGuilds("Received ServerOP_RefreshGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildRefresh_Struct));
|
|
return;
|
|
}
|
|
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
|
|
LogGuilds("Received and broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
|
|
|
|
//preform a local refresh.
|
|
if(!RefreshGuild(s->guild_id)) {
|
|
BaseGuildManager::RefreshGuild(s->guild_id);
|
|
}
|
|
|
|
//broadcast this packet to all zones.
|
|
ZSList::Instance()->SendPacketToBootedZones(pack);
|
|
|
|
break;
|
|
}
|
|
|
|
case ServerOP_GuildCharRefresh:
|
|
{
|
|
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
|
|
LogGuilds("Received and broadcasting guild member refresh for char [{}] to all zones with members of guild [{}]", s->char_id, s->guild_id);
|
|
|
|
RefreshGuild(s->guild_id);
|
|
//preform the local update
|
|
ClientList::Instance()->UpdateClientGuild(s->char_id, s->guild_id);
|
|
|
|
//broadcast this update to any zone with a member in this guild.
|
|
//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(s->guild_id, pack);
|
|
|
|
break;
|
|
}
|
|
|
|
case ServerOP_DeleteGuild:
|
|
{
|
|
if(pack->size != sizeof(ServerGuildID_Struct)) {
|
|
LogGuilds("Received ServerOP_DeleteGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildID_Struct));
|
|
return;
|
|
}
|
|
|
|
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
|
|
|
|
auto res = m_guilds.find(s->guild_id);
|
|
if (res != m_guilds.end()) {
|
|
delete res->second;
|
|
m_guilds.erase(res);
|
|
}
|
|
|
|
LogGuilds("Received and broadcasting guild delete for guild [{}]", s->guild_id);
|
|
|
|
//broadcast this packet to all zones.
|
|
ZSList::Instance()->SendPacket(pack);
|
|
|
|
break;
|
|
}
|
|
|
|
case ServerOP_GuildMemberUpdate:
|
|
{
|
|
if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
|
|
{
|
|
LogGuilds("Received ServerOP_GuildMemberUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
|
|
return;
|
|
}
|
|
|
|
auto s = (ServerGuildID_Struct *)pack->pBuffer;
|
|
RefreshGuild(s->guild_id);
|
|
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(s->guild_id, pack);
|
|
break;
|
|
}
|
|
case ServerOP_GuildPermissionUpdate:
|
|
{
|
|
if (pack->size != sizeof(ServerGuildPermissionUpdate_Struct))
|
|
{
|
|
LogGuilds("Received ServerOP_GuildPermissionUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildPermissionUpdate_Struct));
|
|
return;
|
|
}
|
|
|
|
auto sg = (ServerGuildPermissionUpdate_Struct *)pack->pBuffer;
|
|
auto guild = GetGuildByGuildID(sg->guild_id);
|
|
if (!guild) {
|
|
guild_mgr.LoadGuilds();
|
|
guild = GetGuildByGuildID(sg->guild_id);
|
|
}
|
|
|
|
if (guild) {
|
|
if (sg->function_value) {
|
|
guild->functions[sg->function_id].perm_value |= (1UL << (8 - sg->rank));
|
|
}
|
|
else {
|
|
guild->functions[sg->function_id].perm_value &= ~(1UL << (8 - sg->rank));
|
|
}
|
|
|
|
LogGuilds("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {}",
|
|
sg->guild_id,
|
|
sg->function_id,
|
|
sg->function_value
|
|
);
|
|
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(sg->guild_id, pack);
|
|
}
|
|
else {
|
|
LogError("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {} but guild could not be found.",
|
|
sg->guild_id,
|
|
sg->function_id,
|
|
sg->function_value
|
|
);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ServerOP_GuildRankNameChange:
|
|
{
|
|
if (pack->size != sizeof(ServerGuildRankNameChange))
|
|
{
|
|
LogGuilds("Received ServerOP_ServerGuildRankNameChange of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildPermissionUpdate_Struct));
|
|
return;
|
|
}
|
|
|
|
auto rnc = (ServerGuildRankNameChange*)pack->pBuffer;
|
|
auto guild = GetGuildByGuildID(rnc->guild_id);
|
|
if (!guild) {
|
|
guild_mgr.LoadGuilds();
|
|
guild = GetGuildByGuildID(rnc->guild_id);
|
|
}
|
|
|
|
if (guild) {
|
|
guild->rank_names[rnc->rank] = rnc->rank_name;
|
|
LogGuilds("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {}",
|
|
rnc->guild_id,
|
|
rnc->rank,
|
|
rnc->rank_name
|
|
);
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(rnc->guild_id, pack);
|
|
}
|
|
else {
|
|
LogError("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {} but could not find guild.",
|
|
rnc->guild_id,
|
|
rnc->rank,
|
|
rnc->rank_name
|
|
);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ServerOP_GuildMemberLevelUpdate:
|
|
case ServerOP_GuildMemberPublicNote:
|
|
case ServerOP_GuildChannel:
|
|
case ServerOP_GuildURL:
|
|
case ServerOP_GuildMemberRemove:
|
|
case ServerOP_GuildMembersList:
|
|
{
|
|
auto in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(in->guild_id, pack);
|
|
break;
|
|
}
|
|
case ServerOP_GuildMemberAdd:
|
|
{
|
|
auto in = (ServerOP_GuildMessage_Struct *)pack->pBuffer;
|
|
auto guild = GetGuildByGuildID(in->guild_id);
|
|
if (!guild) {
|
|
BaseGuildManager::RefreshGuild(in->guild_id);
|
|
}
|
|
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(in->guild_id, pack);
|
|
break;
|
|
}
|
|
case ServerOP_GuildSendGuildList: {
|
|
auto in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
|
|
ZSList::Instance()->SendPacketToBootedZones(pack);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WorldGuildManager::Process()
|
|
{
|
|
for (auto &g: m_guilds) {
|
|
if (!g.second->tribute.enabled) {
|
|
continue;
|
|
}
|
|
else if (g.second->tribute.enabled && !g.second->tribute.timer.Enabled()) {
|
|
g.second->tribute.timer.Start(g.second->tribute.time_remaining);
|
|
LogGuilds(
|
|
"Found a Guild Tribute Timer for guild [{}]. that was not started. Started it with [{}] time remaining before restart.",
|
|
g.first,
|
|
g.second->tribute.time_remaining
|
|
);
|
|
}
|
|
else if (g.second->tribute.enabled && g.second->tribute.timer.Check()) {
|
|
g.second->tribute.favor -= GetGuildTributeCost(g.first);
|
|
g.second->tribute.time_remaining = RuleI(Guild, TributeTime);
|
|
g.second->tribute.timer.Start(RuleI(Guild, TributeTime));
|
|
guild_mgr.UpdateDbGuildFavor(g.first, g.second->tribute.favor);
|
|
guild_mgr.UpdateDbTributeTimeRemaining(g.first, RuleI(Guild, TributeTime));
|
|
SendGuildTributeFavorAndTimer(g.first, g.second->tribute.favor, g.second->tribute.timer.GetRemainingTime());
|
|
}
|
|
else if (g.second->tribute.send_timer &&
|
|
((g.second->tribute.timer.GetRemainingTime() / 1000) %
|
|
(RuleI(Guild, TributeTimeRefreshInterval) / 1000)) == 0 &&
|
|
!g.second->tribute.timer.Check()
|
|
) {
|
|
g.second->tribute.send_timer = false;
|
|
g.second->tribute.time_remaining = g.second->tribute.timer.GetRemainingTime();
|
|
SendGuildTributeFavorAndTimer(g.first, g.second->tribute.favor, g.second->tribute.time_remaining);
|
|
guild_mgr.UpdateDbTributeTimeRemaining(g.first, g.second->tribute.time_remaining);
|
|
LogGuilds(
|
|
"Timer Frequency [{}] ms hit sending time [{}] to guild clients",
|
|
RuleI(Guild, TributeTimeRefreshInterval),
|
|
g.second->tribute.time_remaining
|
|
);
|
|
}
|
|
else if (!g.second->tribute.send_timer &&
|
|
((g.second->tribute.timer.GetRemainingTime() / 1000) %
|
|
(RuleI(Guild, TributeTimeRefreshInterval) / 1000)) > 0 &&
|
|
!g.second->tribute.timer.Check()
|
|
) {
|
|
g.second->tribute.send_timer = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 WorldGuildManager::GetGuildTributeCost(uint32 guild_id)
|
|
{
|
|
auto guild_members = ClientList::Instance()->GetGuildClientsWithTributeOptIn(guild_id);
|
|
auto total = guild_members.size();
|
|
auto total_cost = 0;
|
|
|
|
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
|
|
if (guild)
|
|
{
|
|
TributeData &d1 = tribute_list[guild->tribute.id_1];
|
|
TributeData &d2 = tribute_list[guild->tribute.id_2];
|
|
uint32 cost_id1 = d1.tiers[guild->tribute.id_1_tier].cost;
|
|
uint32 cost_id2 = d2.tiers[guild->tribute.id_2_tier].cost;
|
|
uint32 level_id1 = d2.tiers[guild->tribute.id_1_tier].level;
|
|
uint32 level_id2 = d2.tiers[guild->tribute.id_2_tier].level;
|
|
|
|
for (auto const &m: guild_members) {
|
|
if (m.second->level() >= level_id1) {
|
|
total_cost += cost_id1;
|
|
}
|
|
if (m.second->level() >= level_id2) {
|
|
total_cost += cost_id2;
|
|
}
|
|
}
|
|
}
|
|
return total_cost;
|
|
}
|
|
|
|
bool WorldGuildManager::LoadTributes()
|
|
{
|
|
TributeData td{};
|
|
td.tier_count = 0;
|
|
|
|
tribute_list.clear();
|
|
|
|
auto tributes = TributesRepository::All(*m_content_db);
|
|
for (auto const& t : tributes) {
|
|
td.name = t.name;
|
|
td.description = t.descr;
|
|
td.unknown = t.unknown;
|
|
td.is_guild = t.isguild == 0 ? false : true;
|
|
tribute_list[t.id] = td;
|
|
}
|
|
|
|
LogInfo("Loaded [{}] tributes", Strings::Commify(tributes.size()));
|
|
|
|
auto tribute_levels = TributeLevelsRepository::GetWhere(*m_content_db, "TRUE ORDER BY tribute_id, level");
|
|
|
|
for (auto const& t : tribute_levels) {
|
|
uint32 id = t.tribute_id;
|
|
|
|
if (tribute_list.count(id) != 1) {
|
|
LogError("Error in LoadTributes: unknown tribute [{}] in tribute_levels", (unsigned long)id);
|
|
continue;
|
|
}
|
|
|
|
TributeData& cur = tribute_list[id];
|
|
if (cur.tier_count >= MAX_TRIBUTE_TIERS) {
|
|
LogError("Error in LoadTributes: on tribute [{}] more tiers defined than permitted", (unsigned long)id);
|
|
continue;
|
|
}
|
|
|
|
TributeLevel_Struct& s = cur.tiers[cur.tier_count];
|
|
|
|
s.level = t.level;
|
|
s.cost = t.cost;
|
|
s.tribute_item_id = t.item_id;
|
|
|
|
cur.tier_count++;
|
|
}
|
|
|
|
LogInfo("Loaded [{}] tribute levels", Strings::Commify(tribute_levels.size()));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldGuildManager::RefreshGuild(uint32 guild_id)
|
|
{
|
|
auto temp_guild = GetGuildByGuildID(guild_id);
|
|
if (!temp_guild) {
|
|
return false;
|
|
}
|
|
|
|
BaseGuildManager::GuildInfo temp_guild_detail;
|
|
|
|
if (temp_guild) {
|
|
temp_guild_detail.tribute = temp_guild->tribute;
|
|
}
|
|
|
|
if (guild_id <= 0) {
|
|
LogError("Requested to refresh guild id [{}] but id must be greater than 0.", guild_id);
|
|
return false;
|
|
}
|
|
|
|
auto db_guild = GuildsRepository::FindOne(*m_db, guild_id);
|
|
if (!db_guild.id) {
|
|
LogGuilds("Guild ID [{}] not found in database.", db_guild.id);
|
|
return false;
|
|
}
|
|
|
|
LogGuilds("Found guild id [{}]. Loading details.....", db_guild.id);
|
|
_CreateGuild(db_guild.id, db_guild.name, db_guild.leader, db_guild.minstatus, db_guild.motd, db_guild.motd_setter, db_guild.channel, db_guild.url, db_guild.favor);
|
|
auto guild = GetGuildByGuildID(guild_id);
|
|
if (!guild) {
|
|
LogError("Error refreshing guild id {}", guild_id);
|
|
return false;
|
|
}
|
|
|
|
auto where_filter = fmt::format("guild_id = '{}'", guild_id);
|
|
auto guild_ranks = GuildRanksRepository::GetWhere(*m_db, where_filter);
|
|
for (auto const& r : guild_ranks) {
|
|
guild->rank_names[r.rank_] = r.title;
|
|
}
|
|
|
|
where_filter = fmt::format("guild_id = '{}'", guild_id);
|
|
auto guild_permissions = GuildPermissionsRepository::GetWhere(*m_db, where_filter);
|
|
for (auto const& p : guild_permissions) {
|
|
guild->functions[p.perm_id].id = p.id;
|
|
guild->functions[p.perm_id].guild_id = p.guild_id;
|
|
guild->functions[p.perm_id].perm_id = p.perm_id;
|
|
guild->functions[p.perm_id].perm_value = p.permission;
|
|
}
|
|
|
|
auto guild_tributes = GuildTributesRepository::FindOne(*m_db, guild_id);
|
|
if (guild_tributes.guild_id) {
|
|
guild->tribute.id_1 = guild_tributes.tribute_id_1;
|
|
guild->tribute.id_2 = guild_tributes.tribute_id_2;
|
|
guild->tribute.id_1_tier = guild_tributes.tribute_id_1_tier;
|
|
guild->tribute.id_2_tier = guild_tributes.tribute_id_2_tier;
|
|
guild->tribute.enabled = guild_tributes.enabled;
|
|
guild->tribute.time_remaining = guild_tributes.time_remaining;
|
|
}
|
|
if (temp_guild_detail.tribute.enabled == 1) {
|
|
guild->tribute = temp_guild_detail.tribute;
|
|
}
|
|
|
|
LogGuilds("Successfully refreshed guild id [{}] from the [WORLD] database", guild_id);
|
|
LogGuilds("Timer has [{}] time remaining from the [WORLD] refresh.", guild->tribute.time_remaining);
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldGuildManager::SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time)
|
|
{
|
|
auto sp = new ServerPacket(ServerOP_GuildTributeFavAndTimer, sizeof(GuildTributeFavorTimer_Struct));
|
|
auto data = (GuildTributeFavorTimer_Struct *)sp->pBuffer;
|
|
data->guild_id = guild_id;
|
|
data->guild_favor = favor;
|
|
data->tribute_timer = time;
|
|
data->trophy_timer = 0;
|
|
|
|
ZSList::Instance()->SendPacketToZonesWithGuild(guild_id, sp);
|
|
safe_delete(sp)
|
|
}
|