eqemu-server/world/console.cpp

1416 lines
40 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "console.h"
#include "clientlist.h"
#include "login_server.h"
#include "login_server_list.h"
#include "world_config.h"
#include "world_console_connection.h"
#include "worlddb.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/strings.h"
#include "../common/md5.h"
#include "eqemu_api_world_data_service.h"
#include "../common/zone_store.h"
#include <fmt/format.h>
/**
* @param username
* @param password
* @return
*/
struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const std::string &password)
{
struct EQ::Net::ConsoleLoginStatus ret;
std::string prefix = "eqemu";
std::string raw_user = "";
ParseAccountString(username, raw_user, prefix);
ret.account_id = database.CheckLogin(raw_user.c_str(), password.c_str(), prefix.c_str());
if (ret.account_id == 0) {
return ret;
}
const std::string& account_name = database.GetAccountName(ret.account_id);
ret.account_name = account_name;
ret.status = database.GetAccountStatus(ret.account_id);
return ret;
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleNull(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleApi(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
Json::Value root;
Json::Value response;
BenchTimer timer;
timer.reset();
std::string method = args.empty() ? "" : args[0];
if (method.empty()) {
root["execution_time"] = std::to_string(timer.elapsed());
root["method"] = method;
root["data"] = response;
root["error"] = "No method specified";
std::stringstream payload;
payload << root;
connection->SendLine(payload.str());
return;
}
// Safe to call now that args[0] is known to exist
EQEmuApiWorldDataService::get(response, args);
root["execution_time"] = std::to_string(timer.elapsed());
root["method"] = method;
root["data"] = response;
std::stringstream payload;
payload << root;
connection->SendLine(payload.str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleWhoami(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine(fmt::format("You are logged in as '{0}'", connection->UserName()));
connection->SendLine(fmt::format("You are known as '*{0}'", connection->UserName()));
connection->SendLine(fmt::format("AccessLevel: '{0}'", connection->Admin()));
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleZoneStatus(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
WorldConsoleTCPConnection console_connection(connection);
ZSList::Instance()->SendZoneStatus(0, connection->Admin(), &console_connection);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleWho(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
Who_All_Struct whom;
memset(&whom, 0, sizeof(whom));
whom.lvllow = 0xFFFF;
whom.lvlhigh = 0xFFFF;
whom.wclass = 0xFFFF;
whom.wrace = 0xFFFF;
whom.gmlookup = 0xFFFF;
for (auto &arg : args) {
if (strcasecmp(arg.c_str(), "gm") == 0) {
whom.gmlookup = 1;
}
else if (Strings::IsNumber(arg)) {
if (whom.lvllow == 0xFFFF) {
whom.lvllow = Strings::ToInt(arg);
whom.lvlhigh = whom.lvllow;
}
else if (Strings::ToInt(arg) > int(whom.lvllow)) {
whom.lvlhigh = Strings::ToInt(arg);
}
else {
whom.lvllow = Strings::ToInt(arg);
}
}
else {
strn0cpy(whom.whom, arg.c_str(), sizeof(whom.whom));
}
}
WorldConsoleTCPConnection console_connection(connection);
ClientList::Instance()->ConsoleSendWhoAll(0, connection->Admin(), &whom, &console_connection);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleUptime(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
if (Strings::IsNumber(args[0]) && Strings::ToInt(args[0]) > 0) {
auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct));
ServerUptime_Struct *sus = (ServerUptime_Struct *) pack->pBuffer;
snprintf(sus->adminname, sizeof(sus->adminname), "*%s", connection->UserName().c_str());
sus->zoneserverid = Strings::ToInt(args[0]);
ZoneServer *zs = ZSList::Instance()->FindByID(sus->zoneserverid);
if (zs) {
zs->SendPacket(pack);
}
else {
connection->SendLine("Zoneserver not found.");
}
delete pack;
}
else {
WorldConsoleTCPConnection console_connection(connection);
ZSList::ShowUpTime(&console_connection);
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleMd5(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
uint8 md5[16];
MD5::Generate((const uchar *) args[0].c_str(), strlen(args[0].c_str()), md5);
connection->SendLine(
StringFormat(
"MD5: %02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
md5[0],
md5[1],
md5[2],
md5[3],
md5[4],
md5[5],
md5[6],
md5[7],
md5[8],
md5[9],
md5[10],
md5[11],
md5[12],
md5[13],
md5[14],
md5[15]
)
);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleEmote(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 3) {
return;
}
auto join_args = args;
join_args.erase(join_args.begin(), join_args.begin() + 2);
if (strcasecmp(args[0].c_str(), "world") == 0) {
ZSList::Instance()->SendEmoteMessageRaw(
0,
0,
AccountStatus::Player,
Strings::ToInt(args[1]),
Strings::Join(join_args, " ").c_str()
);
}
else {
ZoneServer *zs = ZSList::Instance()->FindByName(args[0].c_str());
if (zs != 0) {
zs->SendEmoteMessageRaw(
0,
0,
AccountStatus::Player,
Strings::ToInt(args[1]),
Strings::Join(join_args, " ").c_str()
);
}
else {
ZSList::Instance()->SendEmoteMessageRaw(
args[0].c_str(),
0,
AccountStatus::Player,
Strings::ToInt(args[1]),
Strings::Join(join_args, " ").c_str()
);
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleAcceptMessages(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
connection->SendLine("Usage: acceptmessages [on/off]");
return;
}
if (strcasecmp(args[0].c_str(), "on") == 0) {
connection->SetAcceptMessages(true);
}
else if (strcasecmp(args[0].c_str(), "off") == 0) {
connection->SetAcceptMessages(false);
}
else {
connection->SendLine("Usage: acceptmessages [on/off]");
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleTell(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 2) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
std::string to = args[0];
auto join_args = args;
join_args.erase(join_args.begin(), join_args.begin() + 1);
ZSList::Instance()->SendChannelMessage(tmpname, to.c_str(), ChatChannel_Tell, 0, Strings::Join(join_args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleBroadcast(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
ZSList::Instance()->SendChannelMessage(tmpname, 0, ChatChannel_Broadcast, 0, Strings::Join(args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleGMSay(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
ZSList::Instance()->SendChannelMessage(tmpname, 0, ChatChannel_GMSAY, 0, Strings::Join(args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleGuildSay(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
auto from = args[0];
auto guild_id = Strings::IsNumber(args[1]) ? Strings::ToUnsignedInt(args[1]) : 0;
if (!guild_id) {
return;
}
auto join_args = args;
join_args.erase(join_args.begin(), join_args.begin() + 2);
auto message = fmt::format(
"{} tells the guild, '{}'",
from,
Strings::Join(join_args, " ")
);
ZSList::Instance()->SendEmoteMessage(0, guild_id, AccountStatus::Player, Chat::Guild, message.c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleOOC(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
ZSList::Instance()->SendChannelMessage(tmpname, 0, ChatChannel_OOC, 0, Strings::Join(args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleAuction(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
ZSList::Instance()->SendChannelMessage(tmpname, 0, ChatChannel_Auction, 0, Strings::Join(args, " ").c_str());
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleKick(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
auto pack = new ServerPacket;
pack->opcode = ServerOP_KickPlayer;
pack->size = sizeof(ServerKickPlayer_Struct);
pack->pBuffer = new uchar[pack->size];
ServerKickPlayer_Struct *skp = (ServerKickPlayer_Struct *) pack->pBuffer;
strcpy(skp->adminname, tmpname);
strcpy(skp->name, args[0].c_str());
skp->adminrank = connection->Admin();
ZSList::Instance()->SendPacket(pack);
delete pack;
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleLock(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
WorldConfig::LockWorld();
if (LoginServerList::Instance()->Connected()) {
LoginServerList::Instance()->SendStatus();
connection->SendLine("World locked.");
}
else {
connection->SendLine("World locked, but login server not connected.");
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleUnlock(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
WorldConfig::UnlockWorld();
if (LoginServerList::Instance()->Connected()) {
LoginServerList::Instance()->SendStatus();
connection->SendLine("World unlocked.");
}
else {
connection->SendLine("World unlocked, but login server not connected.");
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleZoneShutdown(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
connection->SendLine("Usage: zoneshutdown zoneshortname");
return;
}
if (args[0].length() == 0) {
connection->SendLine("Usage: zoneshutdown zoneshortname");
}
else {
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
auto pack = new ServerPacket;
pack->size = sizeof(ServerZoneStateChange_Struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_Struct));
auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer;
pack->opcode = ServerOP_ZoneShutdown;
strcpy(s->admin_name, tmpname);
if (Strings::IsNumber(args[0])) {
s->zone_server_id = Strings::ToInt(args[0]);
}
else {
s->zone_id = ZoneID(args[0].c_str());
}
ZoneServer *zs = 0;
if (s->zone_server_id != 0) {
zs = ZSList::Instance()->FindByID(s->zone_server_id);
}
else if (s->zone_id != 0) {
zs = ZSList::Instance()->FindByName(ZoneName(s->zone_id));
}
else {
connection->SendLine("Error: ZoneShutdown: neither ID nor name specified");
}
if (zs == 0) {
connection->SendLine("Error: ZoneShutdown: zoneserver not found");
}
else {
zs->SendPacket(pack);
}
delete pack;
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleZoneBootup(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 2) {
return;
}
if (args[1].length() == 0 || !Strings::IsNumber(args[0])) {
connection->SendLine("Usage: zonebootup ZoneServerID# zoneshortname");
}
else {
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
if (args.size() > 2) {
ZSList::Instance()->SOPZoneBootup(
tmpname,
Strings::ToInt(args[0]),
args[1].c_str(),
(bool) (strcasecmp(args[1].c_str(), "static") == 0));
}
else {
ZSList::Instance()->SOPZoneBootup(tmpname, Strings::ToInt(args[0]), args[1].c_str(), false);
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleZoneLock(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 1) {
return;
}
if (strcasecmp(args[0].c_str(), "list") == 0) {
WorldConsoleTCPConnection console_connection(connection);
ZSList::Instance()->ListLockedZones(0, &console_connection);
}
else if (strcasecmp(args[0].c_str(), "lock") == 0 && connection->Admin() >= 101) {
if (args.size() < 2) {
return;
}
uint16 tmp = ZoneID(args[1].c_str());
if (tmp) {
if (ZSList::Instance()->SetLockedZone(tmp, true)) {
ZSList::Instance()->SendEmoteMessage(
0,
0,
AccountStatus::QuestTroupe,
Chat::Yellow,
fmt::format(
"Zone locked: {}",
ZoneName(tmp)
).c_str()
);
}
else {
connection->SendLine("Failed to change lock");
}
}
else {
connection->SendLine("Usage: #zonelock lock [zonename]");
}
}
else if (strcasecmp(args[0].c_str(), "unlock") == 0 && connection->Admin() >= 101) {
if (args.size() < 2) {
return;
}
uint16 tmp = ZoneID(args[1].c_str());
if (tmp) {
if (ZSList::Instance()->SetLockedZone(tmp, false)) {
ZSList::Instance()->SendEmoteMessage(
0,
0,
AccountStatus::QuestTroupe,
Chat::Yellow,
fmt::format(
"Zone unlocked: {}",
ZoneName(tmp)
).c_str()
);
}
else {
connection->SendLine("Failed to change lock");
}
}
else {
connection->SendLine("Usage: #zonelock unlock [zonename]");
}
}
else {
connection->SendLine("#zonelock sub-commands");
connection->SendLine(" list");
if (connection->Admin() >= 101) {
connection->SendLine(" lock [zonename]");
connection->SendLine(" unlock [zonename]");
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleFlag(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 2) {
return;
}
if (args[1].length() == 0 || !Strings::IsNumber(args[0])) {
connection->SendLine("Usage: flag [status] [accountname]");
}
else {
if (Strings::ToInt(args[0]) > connection->Admin()) {
connection->SendLine("You cannot set people's status to higher than your own");
}
else if (!database.SetAccountStatus(args[1].c_str(), Strings::ToInt(args[0]))) {
connection->SendLine("Unable to flag account!");
}
else {
connection->SendLine("Account Flaged");
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleSetPass(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() != 2) {
connection->SendLine("Format: setpass accountname password");
}
else {
std::string prefix = "eqemu";
std::string raw_user = "";
ParseAccountString(args[0], raw_user, prefix);
auto account_id = database.GetAccountIDByName(raw_user, prefix);
if (!account_id) {
connection->SendLine("Error: Account not found");
}
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleVersion(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine(StringFormat("Current version information."));
connection->SendLine(StringFormat(" %s", CURRENT_VERSION));
connection->SendLine(StringFormat(" Compiled on: %s at %s", COMPILE_DATE, COMPILE_TIME));
connection->SendLine(StringFormat(" Last modified on: %s", LAST_MODIFIED));
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleWorldShutdown(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() == 2) {
int32 time, interval;
if (Strings::IsNumber(args[0]) && Strings::IsNumber(args[1]) && ((time = Strings::ToInt(args[0])) > 0) &&
((interval = Strings::ToInt(args[1])) > 0)) {
ZSList::Instance()->WorldShutDown(time, interval);
}
else {
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
}
}
else if (args.size() == 1) {
if (strcasecmp(args[0].c_str(), "now") == 0) {
ZSList::Instance()->WorldShutDown(0, 0);
}
else if (strcasecmp(args[0].c_str(), "disable") == 0) {
connection->SendLine("[SYSTEM] World shutdown has been aborted.");
ZSList::Instance()->SendEmoteMessage(
0,
0,
AccountStatus::Player,
Chat::Yellow,
"[SYSTEM] World shutdown has been aborted."
);
ZSList::Instance()->shutdowntimer->Disable();
ZSList::Instance()->reminder->Disable();
}
else {
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
}
}
else {
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleIpLookup(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (!args.empty()) {
WorldConsoleTCPConnection console_connection(connection);
ClientList::Instance()->SendCLEList(connection->Admin(), nullptr, &console_connection, args[0].c_str());
}
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleSignalCharByName(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.size() < 2) {
return;
}
connection->SendLine(StringFormat("Signal Sent to %s with ID %i", (char *) args[0].c_str(), Strings::ToInt(args[1])));
uint32 message_len = strlen((char *) args[0].c_str()) + 1;
auto pack = new ServerPacket(ServerOP_CZSignal, sizeof(CZSignal_Struct) + message_len);
CZSignal_Struct* CZS = (CZSignal_Struct*) pack->pBuffer;
uint8 update_type = CZUpdateType_ClientName;
int update_identifier = 0;
CZS->update_type = update_type;
CZS->update_identifier = update_identifier;
CZS->signal_id = Strings::ToInt(args[1]);
strn0cpy(CZS->client_name, (char *) args[0].c_str(), 64);
ZSList::Instance()->SendPacket(pack);
safe_delete(pack);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleReloadWorld(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine("Reloading World...");
ZSList::Instance()->SendServerReload(ServerReload::Type::WorldRepop, nullptr);
}
auto debounce_reload = std::chrono::system_clock::now();
/**
* @param connection
* @param command
* @param args
*/
void ConsoleReloadZoneQuests(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
if (args.empty()) {
connection->SendLine("[zone_short_name] required as argument");
return;
}
// if now is within 1 second, return
if (std::chrono::system_clock::now() - debounce_reload < std::chrono::seconds(1)) {
debounce_reload = std::chrono::system_clock::now();
return;
}
debounce_reload = std::chrono::system_clock::now();
std::string zone_short_name = args[0];
connection->SendLine(fmt::format("Reloading Zone [{}]...", zone_short_name));
auto pack = new ServerPacket(ServerOP_HotReloadQuests, sizeof(HotReloadQuestsStruct));
auto *hot_reload_quests = (HotReloadQuestsStruct *) pack->pBuffer;
strn0cpy(hot_reload_quests->zone_short_name, (char *) zone_short_name.c_str(), 200);
ZSList::Instance()->SendPacket(pack);
safe_delete(pack);
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleQuit(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine("Exiting...");
connection->Close();
}
void ConsoleCrossZoneCastSpell(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
) {
if (args.size() < 3) {
connection->SendLine("czcast character [character_id] [spell_id]");
connection->SendLine("czcast expedition [expedition_id] [spell_id]");
connection->SendLine("czcast group [group_id] [spell_id]");
connection->SendLine("czcast guild [guild_id] [spell_id]");
connection->SendLine("czcast name [character_name] [spell_id]");
connection->SendLine("czcast raid [raid_id] [spell_id]");
return;
}
const auto& type = Strings::ToLower(args[0]);
const auto is_character = type == "character";
const auto is_expedition = type == "expedition";
const auto is_group = type == "group";
const auto is_guild = type == "guild";
const auto is_name = type == "name";
const auto is_raid = type == "raid";
if (
!is_character &&
!is_expedition &&
!is_group &&
!is_guild &&
!is_name &
!is_raid
) {
connection->SendLine("czcast character [character_id] [spell_id]");
connection->SendLine("czcast expedition [expedition_id] [spell_id]");
connection->SendLine("czcast group [group_id] [spell_id]");
connection->SendLine("czcast guild [guild_id] [spell_id]");
connection->SendLine("czcast name [character_name] [spell_id]");
connection->SendLine("czcast raid [raid_id] [spell_id]");
return;
}
std::string name;
int update_identifier = 0;
if (!is_name) {
if (Strings::IsNumber(args[1])) {
update_identifier = Strings::ToInt(args[1]);
}
if (!update_identifier) {
connection->SendLine(fmt::format("Identifier is invalid for '{}'.", type));
return;
}
} else if (is_name) {
if (!Strings::IsNumber(args[1])) {
name = Strings::UcFirst(Strings::ToLower(args[1]));
}
if (name.empty()) {
connection->SendLine("Empty name is invalid.");
return;
}
}
const auto spell_id = Strings::IsNumber(args[2]) ? Strings::ToUnsignedInt(args[2]) : 0;
if (!spell_id) {
connection->SendLine("Spell ID is invalid.");
return;
}
uint8 update_type;
if (is_character) {
update_type = CZUpdateType_Character;
} else if (is_expedition) {
update_type = CZUpdateType_Expedition;
} else if (is_group) {
update_type = CZUpdateType_Group;
} else if (is_guild) {
update_type = CZUpdateType_Guild;
} else if (is_name) {
update_type = CZUpdateType_ClientName;
} else if (is_raid) {
update_type = CZUpdateType_Raid;
}
auto pack = new ServerPacket(ServerOP_CZSpell, sizeof(CZSpell_Struct));
auto* CZS = (CZSpell_Struct*) pack->pBuffer;
CZS->update_type = update_type;
CZS->update_subtype = CZSpellUpdateSubtype_Cast;
CZS->update_identifier = update_identifier;
CZS->spell_id = spell_id;
strn0cpy(CZS->client_name, name.c_str(), sizeof(CZS->client_name));
ZSList::Instance()->SendPacket(pack);
safe_delete(pack);
connection->SendLine(
fmt::format(
"Casting spell ID {} across zones by {} with an identifier of {}.",
spell_id,
type,
!is_name ? std::to_string(update_identifier) : name
)
);
}
void ConsoleWorldWideCastSpell(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
) {
if (args.size() < 1) {
connection->SendLine("wwcast [spell_id]");
connection->SendLine("wwcast [spell_id] [min_status]");
connection->SendLine("wwcast [spell_id] [min_status] [max_status]");
return;
}
const auto spell_id = Strings::IsNumber(args[0]) ? Strings::ToUnsignedInt(args[0]) : 0;
if (!spell_id) {
connection->SendLine("Spell ID 0 is invalid.");
return;
}
uint8 min_status = AccountStatus::Player;
uint8 max_status = AccountStatus::Player;
if (args.size() >= 2 && Strings::IsNumber(args[1])) {
min_status = static_cast<uint8>(Strings::ToUnsignedInt(args[1]));
}
if (args.size() >= 3 && Strings::IsNumber(args[2])) {
max_status = static_cast<uint8>(Strings::ToUnsignedInt(args[2]));
}
auto pack = new ServerPacket(ServerOP_WWSpell, sizeof(WWSpell_Struct));
auto* WWS = (WWSpell_Struct*) pack->pBuffer;
WWS->update_type = WWSpellUpdateType_Cast;
WWS->spell_id = spell_id;
WWS->min_status = min_status;
WWS->max_status = max_status;
ZSList::Instance()->SendPacket(pack);
safe_delete(pack);
connection->SendLine(
fmt::format(
"Casting spell ID {} world wide for players with a status between {} and {}.",
spell_id,
min_status,
max_status
)
);
}
void ConsoleCrossZoneMove(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
) {
if (args.size() < 3) {
connection->SendLine("czmove character [character_id] [instance_id]");
connection->SendLine("czmove character [character_id] [zone_short_name]");
connection->SendLine("czmove expedition [expedition_id] [instance_id]");
connection->SendLine("czmove expedition [expedition_id] [zone_short_name]");
connection->SendLine("czmove group [group_id] [instance_id]");
connection->SendLine("czmove group [group_id] [zone_short_name]");
connection->SendLine("czmove guild [guild_id] [instance_id]");
connection->SendLine("czmove guild [guild_id] [zone_short_name]");
connection->SendLine("czmove name [character_name] [instance_id]");
connection->SendLine("czmove name [character_name] [zone_short_name]");
connection->SendLine("czmove raid [raid_id] [instance_id]");
connection->SendLine("czmove raid [raid_id] [zone_short_name]");
return;
}
const auto& type = Strings::ToLower(args[0]);
const auto is_character = type == "character";
const auto is_expedition = type == "expedition";
const auto is_group = type == "group";
const auto is_guild = type == "guild";
const auto is_name = type == "name";
const auto is_raid = type == "raid";
if (
!is_character &&
!is_expedition &&
!is_group &&
!is_guild &&
!is_name &
!is_raid
) {
connection->SendLine("czmove character [character_id] [instance_id]");
connection->SendLine("czmove character [character_id] [zone_short_name]");
connection->SendLine("czmove expedition [expedition_id] [instance_id]");
connection->SendLine("czmove expedition [expedition_id] [zone_short_name]");
connection->SendLine("czmove group [group_id] [instance_id]");
connection->SendLine("czmove group [group_id] [zone_short_name]");
connection->SendLine("czmove guild [guild_id] [instance_id]");
connection->SendLine("czmove guild [guild_id] [zone_short_name]");
connection->SendLine("czmove name [character_name] [instance_id]");
connection->SendLine("czmove name [character_name] [zone_short_name]");
connection->SendLine("czmove raid [raid_id] [instance_id]");
connection->SendLine("czmove raid [raid_id] [zone_short_name]");
return;
}
std::string name;
int update_identifier = 0;
if (!is_name) {
if (Strings::IsNumber(args[1])) {
update_identifier = Strings::ToInt(args[1]);
}
if (!update_identifier) {
connection->SendLine(fmt::format("Identifier invalid for '{}'.", type));
return;
}
} else if (is_name) {
if (!Strings::IsNumber(args[1])) {
name = Strings::UcFirst(Strings::ToLower(args[1]));
}
if (name.empty()) {
connection->SendLine("Empty name is invalid.");
return;
}
}
const auto& zone_short_name = !Strings::IsNumber(args[2]) ? args[2] : "";
const uint16 instance_id = Strings::IsNumber(args[2]) ? static_cast<uint16>(Strings::ToUnsignedInt(args[2])) : 0;
const auto& z = !zone_short_name.empty() ? ZoneStore::Instance()->GetZone(zone_short_name) : nullptr;
if (z && !z->id) {
connection->SendLine(fmt::format("No zone with the short name '{}' exists.", zone_short_name));
return;
}
uint8 update_type;
if (is_character) {
update_type = CZUpdateType_Character;
} else if (is_expedition) {
update_type = CZUpdateType_Expedition;
} else if (is_group) {
update_type = CZUpdateType_Group;
} else if (is_guild) {
update_type = CZUpdateType_Guild;
} else if (is_name) {
update_type = CZUpdateType_ClientName;
} else if (is_raid) {
update_type = CZUpdateType_Raid;
}
auto pack = new ServerPacket(ServerOP_CZMove, sizeof(CZMove_Struct));
auto m = (CZMove_Struct*) pack->pBuffer;
if (!name.empty()) {
m->client_name = name;
}
m->instance_id = instance_id;
m->update_identifier = update_identifier;
m->update_type = update_type;
m->update_subtype = !instance_id ? CZMoveUpdateSubtype_MoveZone : CZMoveUpdateSubtype_MoveZoneInstance;
if (!zone_short_name.empty()) {
m->zone_short_name = zone_short_name;
}
ZSList::Instance()->SendPacket(pack);
safe_delete(pack);
connection->SendLine(
fmt::format(
"Moving player(s) to {} by {} with an identifier of {}.",
!instance_id ? fmt::format("{} ({})", z->long_name, z->short_name) : fmt::format("Instance ID {}", instance_id),
type,
!is_name ? std::to_string(update_identifier) : name
)
);
}
void ConsoleWorldWideMove(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
) {
if (args.size() < 1) {
connection->SendLine("wwmove [instance_id]");
connection->SendLine("wwmove [instance_id] [min_status]");
connection->SendLine("wwmove [instance_id] [min_status] [max_status]");
connection->SendLine("wwmove [zone_short_name]");
connection->SendLine("wwmove [zone_short_name] [min_status]");
connection->SendLine("wwmove [zone_short_name] [min_status] [max_status]");
return;
}
\
const auto& zone_short_name = !Strings::IsNumber(args[2]) ? args[2] : "";
const uint16 instance_id = Strings::IsNumber(args[2]) ? static_cast<uint16>(Strings::ToUnsignedInt(args[2])) : 0;
const auto& z = !zone_short_name.empty() ? ZoneStore::Instance()->GetZone(zone_short_name) : nullptr;
if (z && !z->id) {
connection->SendLine(fmt::format("No zone with the short name '{}' exists.", zone_short_name));
return;
}
uint8 min_status = AccountStatus::Player;
uint8 max_status = AccountStatus::Player;
if (args.size() >= 2 && Strings::IsNumber(args[1])) {
min_status = static_cast<uint8>(Strings::ToUnsignedInt(args[1]));
}
if (args.size() >= 3 && Strings::IsNumber(args[2])) {
max_status = static_cast<uint8>(Strings::ToUnsignedInt(args[2]));
}
auto pack = new ServerPacket(ServerOP_WWMove, sizeof(WWMove_Struct));
auto* WWM = (WWMove_Struct*) pack->pBuffer;
WWM->update_type = !instance_id ? WWMoveUpdateType_MoveZone : WWMoveUpdateType_MoveZoneInstance;
WWM->instance_id = instance_id;
WWM->min_status = min_status;
WWM->max_status = max_status;
strn0cpy(WWM->zone_short_name, zone_short_name.c_str(), sizeof(WWM->zone_short_name));
ZSList::Instance()->SendPacket(pack);
safe_delete(pack);
connection->SendLine(
fmt::format(
"Moving player(s) to {} for players with a status between {} and {}.",
!instance_id ? fmt::format("{} ({})", z->long_name, z->short_name) : fmt::format("Instance ID {}", instance_id),
min_status,
max_status
)
);
}
void ConsoleWWMarquee(
EQ::Net::ConsoleServerConnection* connection,
const std::string& command,
const std::vector<std::string>& args
)
{
if (args.size() < 2) {
connection->SendLine("Usage: wwmarquee <type> <message>");
return;
}
const uint32 type = Strings::IsNumber(args[0]) ? Strings::ToUnsignedInt(args[0]) : 0;
std::string message = Strings::Join(std::vector<std::string>(args.begin() + 1, args.end()), " ");
if (message.empty()) {
connection->SendLine("Message cannot be empty.");
return;
}
auto pack = new ServerPacket(ServerOP_WWMarquee, sizeof(WWMarquee_Struct));
auto* wwm = (WWMarquee_Struct*)pack->pBuffer;
wwm->type = type;
wwm->priority = 510;
wwm->fade_in = 0;
wwm->fade_out = 0;
wwm->duration = 5000;
wwm->min_status = AccountStatus::Player;
wwm->max_status = AccountStatus::Player;
strn0cpy(wwm->message, message.c_str(), sizeof(wwm->message));
ZSList::Instance()->SendPacket(pack);
safe_delete(pack);
connection->SendLine(fmt::format("Sent world marquee type {}: {}", type, message));
}
/**
* @param console
*/
void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
{
console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2));
console->RegisterCall("acceptmessages", 50, "acceptmessages [on/off]", std::bind(ConsoleAcceptMessages, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("api", 200, "api", std::bind(ConsoleApi, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("auction", 50, "auction [message]", std::bind(ConsoleAuction, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("broadcast", 50, "broadcast [message]", std::bind(ConsoleBroadcast, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("czcast", 50, "czcast [type] [identifier] [spell_id]", std::bind(ConsoleCrossZoneCastSpell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("czmove", 50, "czmove [type] [identifier] [instance_id|zone_short_name] - instance_id and zone_short_name are interchangeable", std::bind(ConsoleCrossZoneMove, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("echo", 50, "echo [on/off]", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("emote", 50, "emote [zonename or charname or world] [type] [message]", std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("flag", 200, "flag [status] [accountname]", std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("gmsay", 50, "gmsay [message]", std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("guildsay", 50, "guildsay [Character Name] [Guild ID] [Message]", std::bind(ConsoleGuildSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("iplookup", 50, "iplookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("kick", 150, "kick [charname]", std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("lock", 150, "lock", std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("lsreconnect", 50, "LSReconnect", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("md5", 50, "md5", std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("ooc", 50, "ooc [message]", std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("reloadworld", 200, "reloadworld", std::bind(ConsoleReloadWorld, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("reloadzonequests", 200, "reloadzonequests [zone_short_name]", std::bind(ConsoleReloadZoneQuests, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("setpass", 200, "setpass [account_name] [new_password]", std::bind(ConsoleSetPass, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("signalcharbyname", 50, "signalcharbyname charname ID", std::bind(ConsoleSignalCharByName, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("tell", 50, "tell [name] [message]", std::bind(ConsoleTell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("unlock", 150, "unlock", std::bind(ConsoleUnlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("uptime", 50, "uptime [zone_server_id]", std::bind(ConsoleUptime, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("version", 50, "version", std::bind(ConsoleVersion, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("who", 50, "who", std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("wwcast", 50, "wwcast [spell_id] [min_status] [max_status] - min_status and max_status are optional", std::bind(ConsoleWorldWideCastSpell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall(
"wwmarquee",
50,
"wwmarquee <type> <message>",
std::bind(ConsoleWWMarquee, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)
);
console->RegisterCall("wwmove", 50, "wwmove [instance_id|zone_short_name] [min_status] [max_status] - min_status and max_status are optional, instance_id and zone_short_name are interchangeable", std::bind(ConsoleWorldWideMove, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonebootup", 150, "zonebootup [zone_server_id] [zone_short_name]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zone_short_name]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zoneshutdown", 150, "zoneshutdown [zone_short_name or zone_server_id]", std::bind(ConsoleZoneShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
}