eqemu-server/common/net/servertalk_server_connection.h
Alex e4bd6f5bd2
[Networking] Servertalk Legacy World Connections for Login (#1662)
* servertalk server connections will now attempt to parse legacy connections as well as modern ones

* Some fixes for legacy connections

* Change legacy default from local to eqemu
2021-11-11 19:37:35 -06:00

50 lines
1.6 KiB
C++

#pragma once
#include "tcp_connection.h"
#include "servertalk_common.h"
#include "packet.h"
#include <vector>
namespace EQ
{
namespace Net
{
class ServertalkServer;
class ServertalkServerConnection
{
public:
ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, ServertalkServer *parent);
~ServertalkServerConnection();
void Send(uint16_t opcode, EQ::Net::Packet &p);
void SendPacket(ServerPacket *p);
void OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb);
void OnMessage(std::function<void(uint16_t, EQ::Net::Packet&)> cb);
std::string GetIdentifier() const { return m_identifier; }
std::shared_ptr<EQ::Net::TCPConnection> Handle() { return m_connection; }
std::string GetUUID() const { return m_uuid; }
private:
void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
void ProcessReadBuffer();
void ProcessOldReadBuffer();
void OnDisconnect(TCPConnection* c);
void SendHello();
void InternalSend(ServertalkPacketType type, EQ::Net::Packet &p);
void ProcessHandshake(EQ::Net::Packet &p);
void ProcessMessage(EQ::Net::Packet &p);
void ProcessMessageOld(uint16_t opcode, EQ::Net::Packet &p);
std::shared_ptr<EQ::Net::TCPConnection> m_connection;
ServertalkServer *m_parent;
std::vector<char> m_buffer;
std::unordered_map<uint16_t, std::function<void(uint16_t, EQ::Net::Packet&)>> m_message_callbacks;
std::function<void(uint16_t, EQ::Net::Packet&)> m_message_callback;
std::string m_identifier;
std::string m_uuid;
bool m_legacy_mode;
};
}
}