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* [Bug Fix] Fix issue with #suspend * Add suspension clearing * Update character_data_repository.h * Final push.
105 lines
2.4 KiB
C++
Executable File
105 lines
2.4 KiB
C++
Executable File
#include "../client.h"
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#include "../worldserver.h"
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#include "../../common/repositories/account_repository.h"
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extern WorldServer worldserver;
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void command_suspend(Client *c, const Seperator *sep)
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{
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const uint16 arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #suspend [Character Name] [Days] [Reason]");
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c->Message(Chat::White, "Note: Specify 0 days to lift a suspension, reason is not required when removing a suspension");
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return;
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}
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const std::string& character_name = sep->arg[1];
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const auto& e = CharacterDataRepository::FindByName(database, character_name);
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if (!e.id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character '{}' does not exist.",
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character_name
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).c_str()
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);
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return;
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}
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auto a = AccountRepository::FindOne(database, e.account_id);
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if (!a.id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character '{}' is not attached to an account.",
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character_name
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).c_str()
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);
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return;
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}
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const uint32 days = Strings::ToUnsignedInt(sep->arg[2]);
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const bool is_suspend = days != 0;
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const std::string reason = sep->arg[3] ? sep->argplus[3] : "";
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a.status = is_suspend ? -1 : 0;
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a.suspendeduntil = is_suspend ? std::time(nullptr) + (days * 86400) : 0;
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a.suspend_reason = is_suspend ? reason : "";
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if (!AccountRepository::UpdateOne(database, a)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Failed to {}suspend {}.",
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is_suspend ? "" : "un",
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character_name
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Account {} ({}) with the character {} {}.",
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a.name,
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a.id,
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character_name,
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(
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is_suspend ?
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fmt::format(
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"has been suspended for {} day{}",
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days,
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days != 1 ? "s" : ""
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) :
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"is no longer suspended"
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)
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).c_str()
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);
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if (is_suspend) { // Only kick if we're suspending, otherwise there's no reason to kick someone who is already suspended
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Client* b = entity_list.GetClientByName(character_name.c_str());
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if (b) {
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b->WorldKick();
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return;
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}
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auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
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auto* k = (ServerKickPlayer_Struct*) pack->pBuffer;
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strn0cpy(k->adminname, c->GetName(), sizeof(k->adminname));
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strn0cpy(k->name, character_name.c_str(), sizeof(k->name));
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k->adminrank = c->Admin();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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}
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