Alex King f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-15 00:37:51 -05:00

56 lines
1.1 KiB
C++
Executable File

#include "../../client.h"
#include "../../titles.h"
void SetTitle(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2) {
c->Message(Chat::White, "Usage: #set title [Title]");
c->Message(Chat::White, "Note: Use \"-1\" to remove title.");
return;
}
const bool is_remove = Strings::EqualFold(sep->argplus[2], "-1");
std::string title = !is_remove ? sep->argplus[2] : "";
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
if (title.size() > 31) {
c->Message(Chat::White, "Title must be 31 characters or less.");
return;
}
if (!title.empty()) {
Strings::FindReplace(title, "_", " ");
}
if (is_remove) {
t->SetAATitle(title);
} else {
title_manager.CreateNewPlayerTitle(t, title);
}
t->Save();
c->Message(
Chat::White,
fmt::format(
"Title has been {}{} for {}{}",
is_remove ? "removed" : "changed",
!is_remove ? " and saved" : "",
c->GetTargetDescription(t),
(
is_remove ?
"." :
fmt::format(
" to '{}'.",
title
)
)
).c_str()
);
}