Alex King f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-15 00:37:51 -05:00

44 lines
870 B
C++
Executable File

#include "../../client.h"
void SetName(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2) {
c->Message(Chat::White, "Usage: #set name [Name]");
return;
}
if (c->GetTarget() && c->GetTarget()->IsClient()) {
auto t = c->GetTarget()->CastToClient();
std::string new_name = sep->arg[2];
std::string old_name = t->GetCleanName();
if (t->ChangeFirstName(new_name.c_str(), c->GetCleanName())) {
c->Message(
Chat::White,
fmt::format(
"Successfully renamed {} to {}",
old_name,
new_name
).c_str()
);
c->Message(Chat::White, "Sending player to char select.");
t->Kick("Name was changed");
return;
}
c->Message(
Chat::White,
fmt::format(
"Unable to rename {}. Check that the new name '{}' isn't already taken.",
old_name,
new_name
).c_str()
);
}
}