eqemu-server/zone/task_client_state.cpp
catapultam-habeo e6a3d5e1c5
[Bug Fix] Prevent NPE when creating DZ using ad-hoc version IDs (#4141)
* initial commit

* corrected based on hgtw feedback
2024-03-05 18:21:04 -05:00

2548 lines
72 KiB
C++

#include "../common/global_define.h"
#include "../common/misc_functions.h"
#include "../common/repositories/character_activities_repository.h"
#include "../common/repositories/character_task_timers_repository.h"
#include "../common/repositories/character_tasks_repository.h"
#include "../common/repositories/completed_tasks_repository.h"
#include "../common/rulesys.h"
#include "client.h"
#include "queryserv.h"
#include "quest_parser_collection.h"
#include "task_client_state.h"
#include "zonedb.h"
#include "../common/shared_tasks.h"
#include "worldserver.h"
#include "dynamic_zone.h"
#include "string_ids.h"
#include "../common/events/player_event_logs.h"
#define EBON_CRYSTAL 40902
#define RADIANT_CRYSTAL 40903
extern WorldServer worldserver;
extern QueryServ *QServ;
ClientTaskState::ClientTaskState()
{
m_active_task_count = 0;
m_last_completed_task_loaded = 0;
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
m_active_quests[i].slot = i;
m_active_quests[i].task_id = TASKSLOTEMPTY;
}
m_active_task = {};
m_active_task.slot = 0;
m_active_task.task_id = TASKSLOTEMPTY;
m_active_shared_task = {};
m_active_shared_task.slot = 0;
m_active_shared_task.task_id = TASKSLOTEMPTY;
}
ClientTaskState::~ClientTaskState()
{
}
void ClientTaskState::SendTaskHistory(Client *client, int task_index)
{
LogTasks("Task history requested for completed task index [{}]", task_index);
// We only sent the most recent 50 completed tasks, so we need to offset the Index the client sent to us.
int adjusted_task_index = task_index;
if (m_completed_tasks.size() > 50) {
adjusted_task_index += (m_completed_tasks.size() - 50);
}
if ((adjusted_task_index < 0) || (adjusted_task_index >= (int) m_completed_tasks.size())) {
return;
}
int task_id = m_completed_tasks[adjusted_task_index].task_id;
if (task_id < 0) {
return;
}
const auto task_data = task_manager->GetTaskData(task_id);
if (!task_data) {
return;
}
TaskHistoryReplyHeader_Struct *task_history_reply;
TaskHistoryReplyData1_Struct *task_history_reply_data_1;
TaskHistoryReplyData2_Struct *task_history_reply_data_2;
char *reply;
int completed_activity_count = 0;
int packet_length = sizeof(TaskHistoryReplyHeader_Struct);
for (int i = 0; i < task_data->activity_count; i++) {
if (m_completed_tasks[adjusted_task_index].activity_done[i]) {
completed_activity_count++;
packet_length = packet_length + sizeof(TaskHistoryReplyData1_Struct) +
task_data->activity_information[i].target_name.size() + 1 +
task_data->activity_information[i].item_list.size() + 1 +
sizeof(TaskHistoryReplyData2_Struct) +
task_data->activity_information[i].description_override.size() + 1;
}
}
auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, packet_length);
task_history_reply = (TaskHistoryReplyHeader_Struct *) outapp->pBuffer;
// We use the TaskIndex the client sent in the request
task_history_reply->TaskID = task_index;
task_history_reply->ActivityCount = completed_activity_count;
reply = (char *) task_history_reply + sizeof(TaskHistoryReplyHeader_Struct);
for (int i = 0; i < task_data->activity_count; i++) {
if (m_completed_tasks[adjusted_task_index].activity_done[i]) {
task_history_reply_data_1 = (TaskHistoryReplyData1_Struct *) reply;
task_history_reply_data_1->ActivityType = static_cast<uint32_t>(task_data->activity_information[i].activity_type);
reply = (char *) task_history_reply_data_1 + sizeof(TaskHistoryReplyData1_Struct);
VARSTRUCT_ENCODE_STRING(reply, task_data->activity_information[i].target_name.c_str());
VARSTRUCT_ENCODE_STRING(reply, task_data->activity_information[i].item_list.c_str());
task_history_reply_data_2 = (TaskHistoryReplyData2_Struct *) reply;
task_history_reply_data_2->GoalCount = task_data->activity_information[i].goal_count;
task_history_reply_data_2->unknown04 = 0xffffffff;
task_history_reply_data_2->unknown08 = 0xffffffff;
task_history_reply_data_2->ZoneID = task_data->activity_information[i].zone_ids.empty() ? 0
: task_data->activity_information[i].zone_ids.front();
task_history_reply_data_2->unknown16 = 0x00000000;
reply = (char *) task_history_reply_data_2 + sizeof(TaskHistoryReplyData2_Struct);
VARSTRUCT_ENCODE_STRING(reply, task_data->activity_information[i].description_override.c_str());
}
}
client->QueuePacket(outapp);
safe_delete(outapp);
}
void ClientTaskState::EnableTask(int character_id, int task_count, int *task_list)
{
// Check if the Task is already enabled for this client
std::vector<int> tasks_enabled;
for (int i = 0; i < task_count; i++) {
auto iterator = m_enabled_tasks.begin();
bool add_task = true;
while (iterator != m_enabled_tasks.end()) {
// If this task is already enabled, stop looking
if ((*iterator) == task_list[i]) {
add_task = false;
break;
}
// Our list of enabled tasks is sorted, so we can quit if we find a taskid higher than
// the one we are looking for.
if ((*iterator) > task_list[i]) {
break;
}
++iterator;
}
if (add_task) {
m_enabled_tasks.insert(iterator, task_list[i]);
// Make a note of the task we enabled, for later SQL generation
tasks_enabled.push_back(task_list[i]);
}
}
LogTasksDetail("New enabled task list");
for (int enabled_task : m_enabled_tasks) {
LogTasksDetail("enabled [{}] character_id [{}]", enabled_task, character_id);
}
if (tasks_enabled.empty()) {
return;
}
std::stringstream query_stream;
query_stream << "REPLACE INTO character_enabledtasks (charid, taskid) VALUES ";
for (unsigned int i = 0; i < tasks_enabled.size(); i++) {
query_stream << (i ? ", " : "") << StringFormat("(%i, %i)", character_id, tasks_enabled[i]);
}
database.QueryDatabase(query_stream.str());
}
void ClientTaskState::DisableTask(int character_id, int task_count, int *task_list)
{
// Check if the Task is enabled for this client
std::vector<int> tasks_disabled;
for (int task_id = 0; task_id < task_count; task_id++) {
auto iterator = m_enabled_tasks.begin();
bool removeTask = false;
while (iterator != m_enabled_tasks.end()) {
if ((*iterator) == task_list[task_id]) {
removeTask = true;
break;
}
if ((*iterator) > task_list[task_id]) {
break;
}
++iterator;
}
if (removeTask) {
m_enabled_tasks.erase(iterator);
tasks_disabled.push_back(task_list[task_id]);
}
}
LogTasks("New enabled task list ");
for (int enabled_task : m_enabled_tasks) {
LogTasks("enabled_tasks [{}]", enabled_task);
}
if (tasks_disabled.empty()) {
return;
}
std::stringstream queryStream;
queryStream << StringFormat("DELETE FROM character_enabledtasks WHERE charid = %i AND (", character_id);
for (unsigned int i = 0; i < tasks_disabled.size(); i++)
queryStream
<< (i ? StringFormat("taskid = %i ", tasks_disabled[i]) : StringFormat(
"OR taskid = %i ",
tasks_disabled[i]
));
queryStream << ")";
database.QueryDatabase(queryStream.str());
}
bool ClientTaskState::IsTaskEnabled(int task_id)
{
std::vector<int>::iterator iterator;
iterator = m_enabled_tasks.begin();
while (iterator != m_enabled_tasks.end()) {
if ((*iterator) == task_id) { return true; }
if ((*iterator) > task_id) { break; }
++iterator;
}
return false;
}
int ClientTaskState::EnabledTaskCount(int task_set_id)
{
// Return the number of tasks in TaskSet that this character is enabled for.
unsigned int enabled_task_index = 0;
unsigned int task_set_index = 0;
int enabled_task_count = 0;
if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) { return -1; }
while ((enabled_task_index < m_enabled_tasks.size()) &&
(task_set_index < task_manager->m_task_sets[task_set_id].size())) {
if (m_enabled_tasks[enabled_task_index] == task_manager->m_task_sets[task_set_id][task_set_index]) {
enabled_task_count++;
enabled_task_index++;
task_set_index++;
continue;
}
if (m_enabled_tasks[enabled_task_index] < task_manager->m_task_sets[task_set_id][task_set_index]) {
enabled_task_index++;
}
else {
task_set_index++;
}
}
return enabled_task_count;
}
int ClientTaskState::ActiveTasksInSet(int task_set_id)
{
if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) {
return -1;
}
int active_task_in_set_count = 0;
for (int task_id : task_manager->m_task_sets[task_set_id]) {
if (IsTaskActive(task_id)) {
active_task_in_set_count++;
}
}
return active_task_in_set_count;
}
int ClientTaskState::CompletedTasksInSet(int task_set_id)
{
if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) {
return -1;
}
int completed_tasks_count = 0;
for (int i : task_manager->m_task_sets[task_set_id]) {
if (IsTaskCompleted(i)) {
completed_tasks_count++;
}
}
return completed_tasks_count;
}
bool ClientTaskState::HasSlotForTask(const TaskInformation* task)
{
if (task == nullptr) {
return false;
}
switch (task->type) {
case TaskType::Task:
return m_active_task.task_id == TASKSLOTEMPTY;
case TaskType::Shared:
return m_active_shared_task.task_id == TASKSLOTEMPTY;
case TaskType::Quest:
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == TASKSLOTEMPTY) {
return true;
}
}
case TaskType::E:
return false; // removed on live
}
return false;
}
int ClientTaskState::GetActiveTaskID(int index)
{
// Return the task_id from the client's specified Active Task slot.
if ((index < 0) || (index >= MAXACTIVEQUESTS)) {
return 0;
}
return m_active_quests[index].task_id;
}
static void DeleteCompletedTaskFromDatabase(int character_id, int task_id)
{
LogTasks("character_id [{}], task_id [{}]", character_id, task_id);
CompletedTasksRepository::DeleteWhere(
database,
fmt::format("charid = {} and taskid = {}", character_id, task_id)
);
}
bool ClientTaskState::UnlockActivities(Client* client, ClientTaskInformation& task_info)
{
LogTasksDetail(
"Fetching task info for character_id [{}] task [{}] slot [{}] accepted_time [{}] updated [{}]",
client->CharacterID(),
task_info.task_id,
task_info.slot,
task_info.accepted_time,
task_info.updated
);
const auto task = task_manager->GetTaskData(task_info.task_id);
if (!task)
{
return true;
}
for (int i = 0; i < task->activity_count; ++i)
{
if (task_info.activity[i].activity_id >= 0) {
LogTasksDetail(
"character_id [{}] task [{}] activity_id [{}] done_count [{}] activity_state [{}] updated [{}]",
client->CharacterID(),
task_info.task_id,
task_info.activity[i].activity_id,
task_info.activity[i].done_count,
task_info.activity[i].activity_state,
task_info.activity[i].updated
);
}
}
auto res = Tasks::GetActiveElements(task->activity_information, task_info.activity, task->activity_count);
for (int activity_id : res.active)
{
ClientActivityInformation& client_activity = task_info.activity[activity_id];
if (client_activity.activity_state == ActivityHidden)
{
LogTasksDetail("task [{}] activity [{}] (ActivityActive)", task_info.task_id, activity_id);
client_activity.activity_state = ActivityActive;
client_activity.updated = true;
}
}
if (res.is_task_complete && RuleB(TaskSystem, RecordCompletedTasks))
{
RecordCompletedTask(client->CharacterID(), *task, task_info);
}
// check if client has an explore task in current zone to enable task explore processing
m_has_explore_task = HasExploreTask(client);
return res.is_task_complete;
}
void ClientTaskState::RecordCompletedTask(uint32_t character_id, const TaskInformation& task, const ClientTaskInformation& client_task)
{
// If we are only keeping one completed record per task, and the player has done
// the same task again, erase the previous completed entry for this task.
if (RuleB(TasksSystem, KeepOneRecordPerCompletedTask))
{
size_t before = m_completed_tasks.size();
m_completed_tasks.erase(std::remove_if(m_completed_tasks.begin(), m_completed_tasks.end(),
[&](const CompletedTaskInformation& completed) { return completed.task_id == client_task.task_id; }
), m_completed_tasks.end());
size_t erased = m_completed_tasks.size() - before;
LogTasksDetail("KeepOneRecord erased [{}] elements", erased);
if (erased > 0)
{
m_last_completed_task_loaded -= erased;
DeleteCompletedTaskFromDatabase(character_id, client_task.task_id);
}
}
if (task.type != TaskType::Shared)
{
CompletedTaskInformation completed{};
completed.task_id = client_task.task_id;
completed.completed_time = std::time(nullptr);
for (int i = 0; i < task.activity_count; ++i)
{
completed.activity_done[i] = (client_task.activity[i].activity_state == ActivityCompleted);
}
LogTasksDetail("[{}] for character [{}]", client_task.task_id, character_id);
m_completed_tasks.push_back(completed);
}
}
const TaskInformation* ClientTaskState::GetTaskData(const ClientTaskInformation& client_task) const
{
if (client_task.task_id == TASKSLOTEMPTY)
{
return nullptr;
}
return task_manager->GetTaskData(client_task.task_id);
}
bool ClientTaskState::CanUpdate(Client* client, const TaskUpdateFilter& filter, int task_id,
const ActivityInformation& activity, const ClientActivityInformation& client_activity) const
{
if (activity.goal_method == METHODQUEST && activity.goal_method != filter.method)
{
return false;
}
// todo: some tasks do allow hidden/unlocked elements to silently update
if (client_activity.activity_state != ActivityActive)
{
return false;
}
if (activity.activity_type != filter.type)
{
return false;
}
if (activity.dz_switch_id != 0 && activity.dz_switch_id != filter.dz_switch_id)
{
return false;
}
if (!activity.CheckZone(zone->GetZoneID(), zone->GetInstanceVersion()))
{
LogTasks("client [{}] task [{}]-[{}] failed zone filter", client->GetName(), task_id, client_activity.activity_id);
return false;
}
if (activity.has_area && !filter.ignore_area && RuleB(TaskSystem, EnableTaskProximity))
{
const glm::vec4& pos = filter.use_pos ? filter.pos : client->GetPosition();
if (pos.x < activity.min_x || pos.x > activity.max_x ||
pos.y < activity.min_y || pos.y > activity.max_y ||
pos.z < activity.min_z || pos.z > activity.max_z)
{
LogTasksDetail("client [{}] task [{}]-[{}] failed area filter", client->GetName(), task_id, client_activity.activity_id);
return false;
}
}
// item is only checked for updates that provide an item to check (unlike npc which may be null for non-npcs)
if (!activity.item_id_list.empty() && filter.item_id != 0 &&
!Tasks::IsInMatchList(activity.item_id_list, std::to_string(filter.item_id)))
{
LogTasks("client [{}] task [{}]-[{}] failed item match filter", client->GetName(), task_id, client_activity.activity_id);
return false;
}
// npc filter supports both npc names and ids in match lists
if (!activity.npc_match_list.empty() && (!filter.mob ||
(!Tasks::IsInMatchListPartial(activity.npc_match_list, filter.mob->GetName()) &&
!Tasks::IsInMatchListPartial(activity.npc_match_list, filter.mob->GetCleanName()) &&
!Tasks::IsInMatchList(activity.npc_match_list, std::to_string(filter.mob->GetNPCTypeID())))))
{
LogTasks("client [{}] task [{}]-[{}] failed npc match filter", client->GetName(), task_id, client_activity.activity_id);
return false;
}
return true;
}
int ClientTaskState::UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count)
{
if (!task_manager)
{
return 0;
}
int max_updated = 0;
for (const auto& client_task : m_active_tasks)
{
const auto task = GetTaskData(client_task);
if (!task)
{
continue;
}
// legacy eqemu task update logic loops through group on kill of npc to update a single task
// shared tasks only require one client to receive an update to propagate
if (filter.type == TaskActivityType::Kill && task->type == TaskType::Shared && client != filter.exp_client)
{
continue;
}
for (const ClientActivityInformation& client_activity : client_task.activity)
{
const ActivityInformation& activity = task->activity_information[client_activity.activity_id];
if (CanUpdate(client, filter, client_task.task_id, activity, client_activity))
{
if (parse->PlayerHasQuestSub(EVENT_TASK_BEFORE_UPDATE)) {
const auto& export_string = fmt::format(
"{} {} {}",
count,
client_activity.activity_id,
client_task.task_id
);
if (parse->EventPlayer(EVENT_TASK_BEFORE_UPDATE, client, export_string, 0) != 0) {
LogTasks(
"client [{}] task [{}]-[{}] update prevented by quest",
client->GetName(),
client_task.task_id,
client_activity.activity_id
);
continue;
}
}
LogTasks(
"client [{}] task [{}] activity [{}] increment [{}]",
client->GetName(),
client_task.task_id,
client_activity.activity_id,
count
);
int updated = IncrementDoneCount(client, task, client_task.slot, client_activity.activity_id, count);
max_updated = std::max(max_updated, updated);
if (RuleB(TaskSystem, UpdateOneElementPerTask))
{
break; // only one element updated per task, move to next task
}
}
}
}
return max_updated;
}
std::pair<int, int> ClientTaskState::FindTask(Client* client, const TaskUpdateFilter& filter) const
{
if (!task_manager)
{
return std::make_pair(0, 0);
}
for (const auto& client_task : m_active_tasks)
{
const auto task = GetTaskData(client_task);
if (!task || (filter.task_id != 0 && client_task.task_id != filter.task_id))
{
continue;
}
for (const ClientActivityInformation& client_activity : client_task.activity)
{
const ActivityInformation& activity = task->activity_information[client_activity.activity_id];
if (CanUpdate(client, filter, client_task.task_id, activity, client_activity))
{
return std::make_pair(client_task.task_id, client_activity.activity_id);
}
}
}
return std::make_pair(0, 0);
}
bool ClientTaskState::HasExploreTask(Client* client) const
{
TaskUpdateFilter filter{};
filter.type = TaskActivityType::Explore;
filter.ignore_area = true; // we don't care if client is currently in the explore area
auto result = FindTask(client, filter);
bool has_explore = result.first != 0;
LogTasksDetail("client [{}] has explore task in current zone [{}]", client->GetName(), has_explore);
return has_explore;
}
bool ClientTaskState::UpdateTasksOnSpeakWith(Client* client, NPC* npc)
{
return UpdateTasksByNPC(client, TaskActivityType::SpeakWith, npc);
}
bool ClientTaskState::UpdateTasksByNPC(Client* client, TaskActivityType type, NPC* npc)
{
TaskUpdateFilter filter{};
filter.type = type;
filter.mob = npc;
return UpdateTasks(client, filter) > 0;
}
int ClientTaskState::ActiveSpeakTask(Client* client, NPC* npc)
{
// This method is to be used from Perl quests only and returns the task_id of the first
// active task found which has an active SpeakWith activity_information for this NPC.
TaskUpdateFilter filter{};
filter.type = TaskActivityType::SpeakWith;
filter.mob = npc;
filter.method = METHODQUEST;
auto result = FindTask(client, filter);
return result.first; // task id
}
int ClientTaskState::ActiveSpeakActivity(Client* client, NPC* npc, int task_id)
{
// This method is to be used from Perl quests only and returns the activity_id of the first
// active activity_information found in the specified task which is to SpeakWith this NPC.
if (task_id <= 0)
{
return -1;
}
TaskUpdateFilter filter{};
filter.type = TaskActivityType::SpeakWith;
filter.mob = npc;
filter.method = METHODQUEST;
filter.task_id = task_id;
auto result = FindTask(client, filter);
return result.first != 0 ? result.second : -1; // activity id
}
void ClientTaskState::UpdateTasksForItem(Client* client, TaskActivityType type, int item_id, int count)
{
// This method updates the client's task activities of the specified type which relate
// to the specified item.
//
// Type should be one of ActivityTradeSkill, ActivityFish or ActivityForage
LogTasks("activity_type [{}] item_id [{}] count [{}]", static_cast<int>(type), item_id, count);
TaskUpdateFilter filter{};
filter.type = type;
filter.item_id = item_id;
UpdateTasks(client, filter, count);
}
void ClientTaskState::UpdateTasksOnLoot(Client* client, Corpse* corpse, int item_id, int count)
{
LogTasks("corpse [{}] item_id [{}] count [{}]", corpse->GetName(), item_id, count);
TaskUpdateFilter filter{};
filter.type = TaskActivityType::Loot;
filter.mob = corpse;
filter.item_id = item_id;
UpdateTasks(client, filter, count);
}
void ClientTaskState::UpdateTasksOnExplore(Client* client, const glm::vec4& pos)
{
LogTasksDetail("client [{}]", client->GetName());
TaskUpdateFilter filter{};
filter.type = TaskActivityType::Explore;
filter.pos = pos;
filter.use_pos = true;
UpdateTasks(client, filter);
}
bool ClientTaskState::UpdateTasksOnDeliver(Client* client, std::vector<EQ::ItemInstance*>& items, Trade& trade, NPC* npc)
{
LogTasks("npc [{}]", npc->GetName());
bool is_updated = false;
TaskUpdateFilter filter{};
filter.mob = npc;
int cash = trade.cp + (trade.sp * 10) + (trade.gp * 100) + (trade.pp * 1000);
if (cash != 0)
{
filter.type = TaskActivityType::GiveCash;
int updated_count = UpdateTasks(client, filter, cash);
if (updated_count > 0)
{
// todo: remove used coin and use Deliver with explicit coin fields instead of custom type
is_updated = true;
}
}
filter.type = TaskActivityType::Deliver;
for (EQ::ItemInstance*& item : items)
{
// items may have gaps for unused trade slots
if (!item)
{
continue;
}
filter.item_id = item->GetID();
int count = item->IsStackable() ? item->GetCharges() : 1;
int updated_count = UpdateTasks(client, filter, count);
if (updated_count > 0)
{
item->SetTaskDeliveredCount(updated_count);
is_updated = true;
}
}
return is_updated;
}
void ClientTaskState::UpdateTasksOnTouch(Client *client, int dz_switch_id)
{
LogTasks("dz switch [{}] ", dz_switch_id);
TaskUpdateFilter filter{};
filter.type = TaskActivityType::Touch;
filter.dz_switch_id = dz_switch_id;
UpdateTasks(client, filter);
}
void ClientTaskState::UpdateTasksOnKill(Client* client, Client* exp_client, NPC* npc)
{
TaskUpdateFilter filter{};
filter.type = TaskActivityType::Kill;
filter.mob = npc;
filter.pos = npc->GetPosition(); // or should areas be filtered by client position?
filter.use_pos = true;
filter.exp_client = exp_client;
UpdateTasks(client, filter);
}
int ClientTaskState::IncrementDoneCount(
Client *client,
const TaskInformation* task_data,
int task_index,
int activity_id,
int count,
bool ignore_quest_update
)
{
auto info = GetClientTaskInfo(task_data->type, task_index);
if (info == nullptr) {
return 0;
}
LogTasks(
"client [{}] task_id [{}] activity_id [{}] count [{}]",
client->GetCleanName(),
info->task_id,
activity_id,
count
);
int remaining = task_data->activity_information[activity_id].goal_count - info->activity[activity_id].done_count;
count = std::min(count, remaining);
// shared task shim
// intercept and pass to world first before processing normally
if (!client->m_shared_task_update && task_data->type == TaskType::Shared) {
// struct
auto pack = new ServerPacket(ServerOP_SharedTaskUpdate, sizeof(ServerSharedTaskActivityUpdate_Struct));
auto *r = (ServerSharedTaskActivityUpdate_Struct *) pack->pBuffer;
// fill
r->source_character_id = client->CharacterID();
r->task_id = info->task_id;
r->activity_id = activity_id;
r->done_count = info->activity[activity_id].done_count + count;
r->ignore_quest_update = ignore_quest_update;
LogTasksDetail(
"shared_task sending client [{}] task_id [{}] activity_id [{}] count [{}] ignore_quest_update [{}]",
r->source_character_id,
r->task_id,
r->activity_id,
r->done_count,
(ignore_quest_update ? "true" : "false")
);
SyncSharedTaskZoneClientDoneCountState(
client,
task_data->type,
task_index,
activity_id,
r->done_count
);
// send
worldserver.SendPacket(pack);
safe_delete(pack);
return count;
}
info->activity[activity_id].done_count += count;
if (!ignore_quest_update) {
if (parse->PlayerHasQuestSub(EVENT_TASK_UPDATE)) {
const auto& export_string = fmt::format(
"{} {} {}",
info->activity[activity_id].done_count,
info->activity[activity_id].activity_id,
info->task_id
);
parse->EventPlayer(EVENT_TASK_UPDATE, client, export_string, 0);
}
}
if (task_data->type != TaskType::Shared) {
// live messages for each increment of non-shared tasks
auto activity_type = task_data->activity_information[activity_id].activity_type;
int msg_count = activity_type == TaskActivityType::GiveCash ? 1 : count;
for (int i = 0; i < msg_count; ++i) {
client->MessageString(Chat::DefaultText, TASK_UPDATED, task_data->title.c_str());
}
}
info->activity[activity_id].updated = true;
// Have we reached the goal count for this activity_information ?
if (info->activity[activity_id].done_count >= task_data->activity_information[activity_id].goal_count) {
LogTasks("done_count [{}] goal_count [{}] activity_id [{}]",
info->activity[activity_id].done_count,
task_data->activity_information[activity_id].goal_count,
activity_id
);
// Flag the activity_information as complete
info->activity[activity_id].activity_state = ActivityCompleted;
// Unlock subsequent activities for this task
bool task_complete = UnlockActivities(client, *info);
LogTasks("task_complete is [{}]", task_complete);
// shared tasks only send update messages on activity completion
if (task_data->type == TaskType::Shared) {
client->MessageString(Chat::DefaultText, TASK_UPDATED, task_data->title.c_str());
}
// and by the 'Task Stage Completed' message
client->SendTaskActivityComplete(info->task_id, activity_id, task_index, task_data->type);
// Send the updated task/activity_information list to the client
task_manager->SendSingleActiveTaskToClient(client, *info, task_complete, false);
if (!ignore_quest_update) {
if (parse->PlayerHasQuestSub(EVENT_TASK_STAGE_COMPLETE)) {
const auto& export_string = fmt::format(
"{} {}",
info->task_id,
info->activity[activity_id].activity_id
);
parse->EventPlayer(EVENT_TASK_STAGE_COMPLETE, client, export_string, 0);
}
}
/* QS: PlayerLogTaskUpdates :: Update */
if (RuleB(QueryServ, PlayerLogTaskUpdates)) {
std::string event_desc = StringFormat(
"Task Stage Complete :: taskid:%i activityid:%i donecount:%i in zoneid:%i instid:%i",
info->task_id,
info->activity[activity_id].activity_id,
info->activity[activity_id].done_count,
client->GetZoneID(),
client->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Task_Updates, client->CharacterID(), event_desc);
}
// If this task is now complete, the Completed tasks will have been
// updated in UnlockActivities. Send the completed task list to the
// client. This is the same sequence the packets are sent on live.
if (task_complete) {
// world adds timers for shared tasks
if (task_data->type != TaskType::Shared) {
AddReplayTimer(client, *info, *task_data);
}
int event_res = DispatchEventTaskComplete(client, *info, activity_id);
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_COMPLETE)) {
auto e = PlayerEvent::TaskCompleteEvent{
.task_id = static_cast<uint32>(info->task_id),
.task_name = task_manager->GetTaskName(static_cast<uint32>(info->task_id)),
.activity_id = static_cast<uint32>(info->activity[activity_id].activity_id),
.done_count = static_cast<uint32>(info->activity[activity_id].done_count)
};
RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_COMPLETE, e);
}
/* QS: PlayerLogTaskUpdates :: Complete */
if (RuleB(QueryServ, PlayerLogTaskUpdates)) {
std::string event_desc = StringFormat(
"Task Complete :: taskid:%i activityid:%i donecount:%i in zoneid:%i instid:%i",
info->task_id,
info->activity[activity_id].activity_id,
info->activity[activity_id].done_count,
client->GetZoneID(),
client->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Task_Updates, client->CharacterID(), event_desc);
}
client->SendTaskActivityComplete(info->task_id, 0, task_index, task_data->type, 0);
// If Experience and/or cash rewards are set, reward them from the task even if reward_method is METHODQUEST
// do not reward client if EVENT_TASK_COMPLETE returns non-zero
if (event_res == 0)
{
RewardTask(client, task_data, *info);
}
//RemoveTask(c, TaskIndex);
// shared tasks linger at the completion step and do not get removed from the task window unlike quests/task
if (task_data->type != TaskType::Shared) {
task_manager->SendCompletedTasksToClient(client, this);
client->CancelTask(task_index, task_data->type);
}
}
}
else {
// Send an updated packet for this single activity_information
task_manager->SendTaskActivityLong(
client,
info->task_id,
activity_id,
task_index
);
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_UPDATE)) {
auto e = PlayerEvent::TaskUpdateEvent{
.task_id = static_cast<uint32>(info->task_id),
.task_name = task_manager->GetTaskName(static_cast<uint32>(info->task_id)),
.activity_id = static_cast<uint32>(info->activity[activity_id].activity_id),
.done_count = static_cast<uint32>(info->activity[activity_id].done_count)
};
RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_UPDATE, e);
}
}
task_manager->SaveClientState(client, this);
return count;
}
int ClientTaskState::DispatchEventTaskComplete(Client* client, ClientTaskInformation& info, int activity_id)
{
if (parse->PlayerHasQuestSub(EVENT_TASK_COMPLETE)) {
const auto& export_string = fmt::format(
"{} {} {}",
info.activity[activity_id].done_count,
info.activity[activity_id].activity_id,
info.task_id
);
return parse->EventPlayer(EVENT_TASK_COMPLETE, client, export_string, 0);
}
return 0;
}
void ClientTaskState::RewardTask(Client *c, const TaskInformation *ti, ClientTaskInformation& client_task)
{
if (!ti || !c || client_task.was_rewarded) {
return;
}
client_task.was_rewarded = true;
client_task.updated = true;
if (!ti->completion_emote.empty()) {
c->Message(Chat::Yellow, ti->completion_emote.c_str());
}
// TODO: this function should sometimes use QuestReward_Struct and CashReward_Struct
// assumption is they use QuestReward_Struct when there is more than 1 thing getting rewarded
if (ti->reward_method != METHODQUEST) {
for (const auto &i: Strings::Split(ti->reward_id_list, "|")) {
// handle charges
int16 charges = -1;
uint32 item_id = Strings::IsNumber(i) ? Strings::ToInt(i) : 0;
if (Strings::Contains(i, ",")) {
auto s = Strings::Split(i, ",");
if (!s.empty() && s.size() == 2) {
item_id = Strings::IsNumber(s[0]) ? Strings::ToInt(s[0]) : 0;
charges = Strings::IsNumber(s[1]) ? Strings::ToInt(s[1]) : 0;
}
}
if (item_id > 0) {
std::unique_ptr<EQ::ItemInstance> inst(database.CreateItem(item_id, charges));
if (inst && inst->GetItem()) {
bool stacked = c->TryStacking(inst.get());
if (!stacked) {
int16_t slot = c->GetInv().FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size);
c->SummonItem(item_id, charges, 0, 0, 0, 0, 0, 0, false, slot);
}
c->MessageString(Chat::Yellow, YOU_HAVE_BEEN_GIVEN, inst->GetItem()->Name);
}
}
}
}
// just use normal NPC faction ID stuff
if (ti->faction_reward && ti->faction_amount == 0) {
zone->LoadNPCFaction(ti->faction_reward);
c->SetFactionLevel(
c->CharacterID(),
ti->faction_reward,
c->GetBaseClass(),
c->GetBaseRace(),
c->GetDeity()
);
} else if (ti->faction_reward != 0 && ti->faction_amount != 0) {
// faction_reward is a faction ID
zone->LoadFactionAssociation(ti->faction_reward);
c->RewardFaction(
ti->faction_reward,
ti->faction_amount
);
}
if (ti->cash_reward) {
int platinum, gold, silver, copper;
copper = ti->cash_reward;
platinum = copper / 1000;
copper = copper - (platinum * 1000);
gold = copper / 100;
copper = copper - (gold * 100);
silver = copper / 10;
copper = copper - (silver * 10);
c->CashReward(copper, silver, gold, platinum);
}
auto experience_reward = ti->experience_reward;
if (experience_reward > 0) {
c->AddEXP(experience_reward);
} else if (experience_reward < 0) {
uint32 pos_reward = experience_reward * -1;
// Minimal Level Based Exp reward Setting is 101 (1% exp at level 1)
if (pos_reward > 100 && pos_reward < 25700) {
uint8 max_level = pos_reward / 100;
uint8 exp_percent = pos_reward - (max_level * 100);
c->AddLevelBasedExp(exp_percent, max_level, RuleB(TaskSystem, ExpRewardsIgnoreLevelBasedEXPMods));
}
}
if (ti->reward_points > 0) {
if (ti->reward_point_type == static_cast<int32_t>(zone->GetCurrencyID(RADIANT_CRYSTAL))) {
c->AddRadiantCrystals(ti->reward_points);
} else if (ti->reward_point_type == static_cast<int32_t>(zone->GetCurrencyID(EBON_CRYSTAL))) {
c->AddEbonCrystals(ti->reward_points);
} else {
for (const auto& ac : zone->AlternateCurrencies) {
if (ti->reward_point_type == ac.id) {
const EQ::ItemData *item = database.GetItem(ac.item_id);
if (item) {
c->AddAlternateCurrencyValue(ti->reward_point_type, ti->reward_points);
c->Message(Chat::Yellow, fmt::format("You have received ({}) {}!", ti->reward_points, item->Name).c_str());
}
}
}
}
}
}
bool ClientTaskState::IsTaskActive(int task_id)
{
if (m_active_task.task_id == task_id) {
return true;
}
if (m_active_shared_task.task_id == task_id) {
return true;
}
if (m_active_task_count == 0 || task_id == 0) {
return false;
}
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == task_id) {
return true;
}
}
return false;
}
void ClientTaskState::FailTask(Client *client, int task_id)
{
LogTasks(
"Failing task for character [{}] task_id [{}] task_count [{}]",
client->GetCleanName(),
task_id,
m_active_task_count
);
// type: Task
if (m_active_task.task_id == task_id) {
client->SendTaskFailed(task_id, TASKSLOTTASK, TaskType::Task);
// Remove the task from the client
client->CancelTask(TASKSLOTTASK, TaskType::Task);
return;
}
// type: Shared Task (failed via world for all members)
if (m_active_shared_task.task_id == task_id) {
task_manager->EndSharedTask(*client, task_id, true);
return;
}
if (m_active_task_count == 0) {
return;
}
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
if (m_active_quests[i].task_id == task_id) {
client->SendTaskFailed(m_active_quests[i].task_id, i, TaskType::Quest);
// Remove the task from the client
client->CancelTask(i, TaskType::Quest);
return;
}
}
}
bool ClientTaskState::IsTaskActivityActive(int task_id, int activity_id)
{
LogTasks("task_id [{}] activity_id [{}]", task_id, activity_id);
// Quick sanity check
if (activity_id < 0) {
return false;
}
if (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY &&
m_active_shared_task.task_id == TASKSLOTEMPTY) {
return false;
}
int active_task_index = -1;
auto task_type = TaskType::Task;
if (m_active_task.task_id == task_id) {
active_task_index = TASKSLOTTASK;
}
if (m_active_shared_task.task_id == task_id) {
task_type = TaskType::Shared;
active_task_index = TASKSLOTSHAREDTASK;
}
if (active_task_index == -1) {
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
if (m_active_quests[i].task_id == task_id) {
active_task_index = i;
task_type = TaskType::Quest;
break;
}
}
}
// The client does not have this task
if (active_task_index == -1) {
return false;
}
auto info = GetClientTaskInfo(task_type, active_task_index);
if (info == nullptr) {
return false;
}
const auto task_data = task_manager->GetTaskData(info->task_id);
if (!task_data) {
return false;
}
// The activity_id is out of range
if (activity_id >= task_data->activity_count) {
return false;
}
LogTasks(
"(Update) task_id [{}] activity_id [{}] activity_state [{}]",
task_id,
activity_id,
info->activity[activity_id].activity_state
);
return (info->activity[activity_id].activity_state == ActivityActive);
}
void ClientTaskState::UpdateTaskActivity(
Client *client,
int task_id,
int activity_id,
int count,
bool ignore_quest_update /*= false*/)
{
LogTasks(
"[UpdateTaskActivity] Increment done count (pre) on UpdateTaskActivity task_id [{}] activity_id [{}] count [{}]",
task_id,
activity_id,
count
);
// Quick sanity check
if (activity_id < 0 || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY &&
m_active_shared_task.task_id == TASKSLOTEMPTY)) {
return;
}
int active_task_index = -1;
auto type = TaskType::Task;
if (m_active_task.task_id == task_id) {
active_task_index = TASKSLOTTASK;
}
if (m_active_shared_task.task_id == task_id) {
type = TaskType::Shared;
active_task_index = TASKSLOTSHAREDTASK;
}
if (active_task_index == -1) {
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
if (m_active_quests[i].task_id == task_id) {
active_task_index = i;
type = TaskType::Quest;
break;
}
}
}
// The client does not have this task
if (active_task_index == -1) {
return;
}
auto info = GetClientTaskInfo(type, active_task_index);
if (info == nullptr) {
return;
}
const auto task_data = task_manager->GetTaskData(info->task_id);
if (!task_data) {
return;
}
// The activity_id is out of range
if (activity_id >= task_data->activity_count) {
return;
}
// The activity_information is not currently active
if (info->activity[activity_id].activity_state == ActivityHidden) {
return;
}
LogTasks(
"[UpdateTaskActivity] Increment done count (done) on UpdateTaskActivity task_id [{}] activity_id [{}] count [{}]",
task_id,
activity_id,
count
);
IncrementDoneCount(client, task_data, active_task_index, activity_id, count, ignore_quest_update);
}
void ClientTaskState::ResetTaskActivity(Client *client, int task_id, int activity_id)
{
LogTasks(
"[ResetTaskActivity] (pre) client [{}] task_id [{}] activity_id [{}]",
client->GetCleanName(),
task_id,
activity_id
);
// Quick sanity check
if (activity_id < 0 || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY &&
m_active_shared_task.task_id == TASKSLOTEMPTY)) {
return;
}
int active_task_index = -1;
auto type = TaskType::Task;
if (m_active_task.task_id == task_id) {
active_task_index = TASKSLOTTASK;
}
if (m_active_shared_task.task_id == task_id) {
type = TaskType::Shared;
active_task_index = TASKSLOTSHAREDTASK;
}
if (active_task_index == -1) {
for (int i = 0; i < MAXACTIVEQUESTS; i++) {
if (m_active_quests[i].task_id == task_id) {
active_task_index = i;
type = TaskType::Quest;
break;
}
}
}
// The client does not have this task
if (active_task_index == -1) {
return;
}
auto info = GetClientTaskInfo(type, active_task_index);
if (info == nullptr) {
return;
}
const auto task_data = task_manager->GetTaskData(info->task_id);
if (!task_data) {
return;
}
// The activity_id is out of range
if (activity_id >= task_data->activity_count) {
return;
}
// The activity_information is not currently active
if (info->activity[activity_id].activity_state == ActivityHidden) {
return;
}
LogTasks(
"[ResetTaskActivity] (IncrementDoneCount) client [{}] task_id [{}] activity_id [{}]",
client->GetCleanName(),
task_id,
activity_id
);
IncrementDoneCount(
client,
task_data,
active_task_index,
activity_id,
(info->activity[activity_id].done_count * -1),
false
);
}
bool ClientTaskState::CompleteTask(Client *c, uint32 task_id)
{
const auto task_data = task_manager->GetTaskData(task_id);
if (!task_data) {
return false;
}
for (
int activity_id = 0;
activity_id < task_manager->GetActivityCount(task_id);
activity_id++
) {
c->UpdateTaskActivity(
task_id,
activity_id,
task_data->activity_information[activity_id].goal_count
);
}
return true;
}
void ClientTaskState::ShowClientTaskInfoMessage(ClientTaskInformation *task, Client *c)
{
const auto task_data = task_manager->GetTaskData(task->task_id);
c->Message(Chat::White, "------------------------------------------------");
c->Message(
Chat::White,
fmt::format(
"Task {} | Title: {} ID: {} Type: {}",
task->slot,
task_data->title,
task->task_id,
Tasks::GetTaskTypeDescription(task_data->type)
).c_str()
);
c->Message(Chat::White, "------------------------------------------------");
c->Message(
Chat::White,
fmt::format(
"Description | {}",
task_data->description
).c_str()
);
for (int activity_id = 0; activity_id < task_manager->GetActivityCount(task->task_id); activity_id++) {
std::vector<std::string> update_increments = { "1", "5", "10", "20", "50" };
std::vector<std::string> update_saylinks;
for (auto &increment: update_increments) {
auto task_update_saylink = Saylink::Silent(
fmt::format(
"#task update {} {} {}",
task->task_id,
task->activity[activity_id].activity_id,
increment
),
increment
);
update_saylinks.push_back(task_update_saylink);
}
c->Message(
Chat::White,
fmt::format(
"Activity {} | Count: {} State: {} ({}) [{}]",
task->activity[activity_id].activity_id,
task->activity[activity_id].done_count,
task->activity[activity_id].activity_state,
Tasks::GetActivityStateDescription(task->activity[activity_id].activity_state),
Strings::Implode(" | ", update_saylinks)
).c_str()
);
}
}
void ClientTaskState::ShowClientTasks(Client* who, Client *to)
{
to->SendChatLineBreak();
to->Message(
Chat::White,
fmt::format(
"Task Information for {}",
to->GetTargetDescription(who, TargetDescriptionType::UCSelf)
).c_str()
);
if (m_active_task.task_id != TASKSLOTEMPTY) {
ShowClientTaskInfoMessage(&m_active_task, to);
}
if (m_active_shared_task.task_id != TASKSLOTEMPTY) {
ShowClientTaskInfoMessage(&m_active_shared_task, to);
}
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == TASKSLOTEMPTY) {
continue;
}
ShowClientTaskInfoMessage(&active_quest, to);
}
to->SendChatLineBreak();
}
// TODO: Shared Task
int ClientTaskState::TaskTimeLeft(int task_id)
{
// type "task"
if (m_active_task.task_id == task_id) {
int time_now = time(nullptr);
const auto task_data = task_manager->GetTaskData(task_id);
if (!task_data) {
return -1;
}
if (!task_data->duration) {
return -1;
}
int time_left = (m_active_task.accepted_time + task_data->duration - time_now);
return (time_left > 0 ? time_left : 0);
}
// type "shared task"
if (m_active_shared_task.task_id == task_id) {
int time_now = time(nullptr);
const auto task_data = task_manager->GetTaskData(task_id);
if (!task_data) {
return -1;
}
if (!task_data->duration) {
return -1;
}
int time_left = (m_active_shared_task.accepted_time + task_data->duration - time_now);
return (time_left > 0 ? time_left : 0);
}
if (m_active_task_count == 0) {
return -1;
}
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id != task_id) {
continue;
}
int time_now = time(nullptr);
const auto task_data = task_manager->GetTaskData(active_quest.task_id);
if (!task_data) {
return -1;
}
if (!task_data->duration) {
return -1;
}
int time_left = (active_quest.accepted_time + task_data->duration - time_now);
// If Timeleft is negative, return 0, else return the number of seconds left
return (time_left > 0 ? time_left : 0);
}
return -1;
}
int ClientTaskState::IsTaskCompleted(int task_id)
{
// Returns: -1 if RecordCompletedTasks is not true
// +1 if the task has been completed
// 0 if the task has not been completed
if (!(RuleB(TaskSystem, RecordCompletedTasks))) {
return -1;
}
for (auto &completed_task : m_completed_tasks) {
LogTasks("Comparing completed task [{}] with [{}]", completed_task.task_id, task_id);
if (completed_task.task_id == task_id) {
return 1;
}
}
return 0;
}
bool ClientTaskState::TaskOutOfTime(TaskType task_type, int index)
{
// Returns true if the Task in the specified slot has a time limit that has been exceeded.
auto info = GetClientTaskInfo(task_type, index);
if (info == nullptr) {
return false;
}
// make sure the task_id is at least maybe in our array
if (info->task_id <= 0) {
return false;
}
int time_now = time(nullptr);
const auto task_data = task_manager->GetTaskData(info->task_id);
if (!task_data) {
return false;
}
return (task_data->duration && (info->accepted_time + task_data->duration <= time_now));
}
void ClientTaskState::TaskPeriodicChecks(Client *client)
{
// shared task expiration is handled by world
// type "task"
if (m_active_task.task_id != TASKSLOTEMPTY) {
if (TaskOutOfTime(TaskType::Task, TASKSLOTTASK)) {
// Send Red Task Failed Message
client->SendTaskFailed(m_active_task.task_id, TASKSLOTTASK, TaskType::Task);
// Remove the task from the client
client->CancelTask(TASKSLOTTASK, TaskType::Task);
// It is a conscious decision to only fail one task per call to this method,
// otherwise the player will not see all the failed messages where multiple
// tasks fail at the same time.
return;
}
}
if (m_active_task_count == 0) {
return;
}
// Check for tasks that have failed because they have not been completed in the specified time
//
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) {
if (m_active_quests[task_index].task_id == TASKSLOTEMPTY) {
continue;
}
if (TaskOutOfTime(TaskType::Quest, task_index)) {
// Send Red Task Failed Message
client->SendTaskFailed(m_active_quests[task_index].task_id, task_index, TaskType::Quest);
// Remove the task from the client
client->CancelTask(task_index, TaskType::Quest);
// It is a conscious decision to only fail one task per call to this method,
// otherwise the player will not see all the failed messages where multiple
// tasks fail at the same time.
break;
}
}
}
bool ClientTaskState::IsTaskActivityCompleted(TaskType task_type, int index, int activity_id)
{
switch (task_type) {
case TaskType::Task:
if (index != TASKSLOTTASK) {
return false;
}
return m_active_task.activity[activity_id].activity_state == ActivityCompleted;
case TaskType::Shared:
if (index != TASKSLOTSHAREDTASK) {
return false;
}
return m_active_shared_task.activity[activity_id].activity_state == ActivityCompleted;
case TaskType::Quest:
if (index < MAXACTIVEQUESTS) {
return m_active_quests[index].activity[activity_id].activity_state == ActivityCompleted;
}
default:
return false;
}
}
// should we be defaulting to hidden?
ActivityState ClientTaskState::GetTaskActivityState(TaskType task_type, int index, int activity_id)
{
ActivityState return_state = ActivityHidden;
switch (task_type) {
case TaskType::Task:
if (index != TASKSLOTTASK) {
return_state = ActivityHidden;
break;
}
return_state = m_active_task.activity[activity_id].activity_state;
break;
case TaskType::Shared:
if (index != TASKSLOTSHAREDTASK) {
return_state = ActivityHidden;
break;
}
return_state = m_active_shared_task.activity[activity_id].activity_state;
break;
case TaskType::Quest:
if (index < MAXACTIVEQUESTS) {
return_state = m_active_quests[index].activity[activity_id].activity_state;
break;
}
break;
default:
return_state = ActivityHidden;
}
LogTasksDetail(
"-- task_type [{}] ({}) index [{}] activity_id [{}] activity_state [{}] ({})",
Tasks::GetTaskTypeIdentifier(task_type),
Tasks::GetTaskTypeDescription(task_type),
index,
activity_id,
Tasks::GetActivityStateIdentifier(return_state),
Tasks::GetActivityStateDescription(return_state)
);
return return_state;
}
int ClientTaskState::GetTaskActivityDoneCount(TaskType task_type, int index, int activity_id)
{
switch (task_type) {
case TaskType::Task:
if (index != TASKSLOTTASK) {
return 0;
}
return m_active_task.activity[activity_id].done_count;
case TaskType::Shared:
if (index != TASKSLOTSHAREDTASK) {
return 0;
}
return m_active_shared_task.activity[activity_id].done_count;
case TaskType::Quest:
if (index < MAXACTIVEQUESTS) {
return m_active_quests[index].activity[activity_id].done_count;
}
default:
return 0;
}
}
int ClientTaskState::GetTaskActivityDoneCountFromTaskID(int task_id, int activity_id)
{
// type "task"
if (m_active_task.task_id == task_id) {
return m_active_task.activity[activity_id].done_count;
}
// type "shared"
if (m_active_shared_task.task_id == task_id) {
return m_active_shared_task.activity[activity_id].done_count;
}
int active_task_index = -1;
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) {
if (m_active_quests[task_index].task_id == task_id) {
active_task_index = task_index;
break;
}
}
if (active_task_index == -1) {
return 0;
}
if (m_active_quests[active_task_index].activity[activity_id].done_count) {
return m_active_quests[active_task_index].activity[activity_id].done_count;
}
else {
return 0;
}
}
int ClientTaskState::GetTaskStartTime(TaskType task_type, int index)
{
switch (task_type) {
case TaskType::Task:
return m_active_task.accepted_time;
case TaskType::Quest:
return m_active_quests[index].accepted_time;
case TaskType::Shared:
return m_active_shared_task.accepted_time;
default:
return -1;
}
}
void ClientTaskState::CancelAllTasks(Client *client)
{
// This method exists solely to be called during #task reloadall
// It removes tasks from the in-game client state ready for them to be
// resent to the client, in case an updated task fails to load
// task
// these cancels lock up the client for some reason
CancelTask(client, TASKSLOTTASK, TaskType::Task, false);
m_active_task.task_id = TASKSLOTEMPTY;
// shared task
client->m_requested_shared_task_removal = true;
CancelTask(client, TASKSLOTSHAREDTASK, TaskType::Shared, false);
client->m_requested_shared_task_removal = false;
m_active_shared_task.task_id = TASKSLOTEMPTY;
// "quests"
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++)
if (m_active_quests[task_index].task_id != TASKSLOTEMPTY) {
CancelTask(client, task_index, TaskType::Quest, false);
m_active_quests[task_index].task_id = TASKSLOTEMPTY;
}
}
void ClientTaskState::CancelTask(Client *c, int sequence_number, TaskType task_type, bool remove_from_db)
{
LogTasks("CancelTask");
// shared task middleware
// intercept and pass to world first before processing normally
if (!c->m_requested_shared_task_removal && task_type == TaskType::Shared && m_active_shared_task.task_id != 0) {
// struct
auto pack = new ServerPacket(ServerOP_SharedTaskQuit, sizeof(ServerSharedTaskQuit_Struct));
auto *r = (ServerSharedTaskQuit_Struct *) pack->pBuffer;
// fill
r->requested_character_id = c->CharacterID();
r->task_id = m_active_shared_task.task_id;
r->remove_from_db = remove_from_db;
// send
worldserver.SendPacket(pack);
safe_delete(pack);
return;
}
// packet
auto outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct));
// fill
auto *cts = (CancelTask_Struct *) outapp->pBuffer;
cts->SequenceNumber = sequence_number;
cts->type = static_cast<uint32>(task_type);
// send
c->QueuePacket(outapp);
safe_delete(outapp);
// persistence
if (remove_from_db) {
RemoveTask(c, sequence_number, task_type);
m_has_explore_task = HasExploreTask(c);
}
}
void ClientTaskState::KickPlayersSharedTask(Client* client)
{
uint32_t pack_size = sizeof(ServerSharedTaskKickPlayers_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_SharedTaskKickPlayers, pack_size);
auto buf = reinterpret_cast<ServerSharedTaskKickPlayers_Struct*>(pack->pBuffer);
buf->source_character_id = client->CharacterID();
buf->task_id = m_active_shared_task.task_id;
worldserver.SendPacket(pack.get());
}
void ClientTaskState::RemoveTask(Client *client, int sequence_number, TaskType task_type)
{
int character_id = client->CharacterID();
Log(Logs::General, Logs::Tasks, "ClientTaskState Cancel Task %i ", sequence_number);
int task_id = -1;
switch (task_type) {
case TaskType::Task:
if (sequence_number == TASKSLOTTASK) {
task_id = m_active_task.task_id;
}
break;
case TaskType::Quest:
if (sequence_number < MAXACTIVEQUESTS) {
task_id = m_active_quests[sequence_number].task_id;
}
break;
case TaskType::Shared:
if (sequence_number == TASKSLOTSHAREDTASK) {
task_id = m_active_shared_task.task_id;
}
break;
default:
break;
}
CharacterActivitiesRepository::DeleteWhere(
database,
fmt::format("charid = {} AND taskid = {}", character_id, task_id)
);
CharacterTasksRepository::DeleteWhere(
database,
fmt::format("charid = {} AND taskid = {} AND type = {}", character_id, task_id, static_cast<int>(task_type))
);
switch (task_type) {
case TaskType::Task:
m_active_task.task_id = TASKSLOTEMPTY;
break;
case TaskType::Shared:
m_active_shared_task.task_id = TASKSLOTEMPTY;
break;
case TaskType::Quest:
m_active_quests[sequence_number].task_id = TASKSLOTEMPTY;
m_active_task_count--;
break;
default:
break;
}
}
void ClientTaskState::RemoveTaskByTaskID(Client *client, uint32 task_id)
{
switch (task_manager->GetTaskType(task_id)) {
case TaskType::Task: {
if (m_active_task.task_id == task_id) {
LogTasks("RemoveTaskByTaskID found Task [{}]", task_id);
CancelTask(client, TASKSLOTTASK, TaskType::Task, true);
}
break;
}
case TaskType::Shared: {
if (m_active_shared_task.task_id == task_id) {
LogTasks("RemoveTaskByTaskID found Shared Task [{}]", task_id);
CancelTask(client, TASKSLOTSHAREDTASK, TaskType::Shared, true);
}
break;
}
case TaskType::Quest: {
for (int active_quest = 0; active_quest < MAXACTIVEQUESTS; active_quest++) {
if (m_active_quests[active_quest].task_id == task_id) {
LogTasks("RemoveTaskByTaskID found Quest [{}] at index [{}]", task_id, active_quest);
CancelTask(client, active_quest, TaskType::Quest, true);
}
}
}
default: {
break;
}
}
}
void ClientTaskState::AcceptNewTask(
Client *client,
int task_id,
int npc_type_id,
time_t accept_time,
bool enforce_level_requirement
)
{
if (!task_manager || task_id < 0) {
client->Message(Chat::Red, "Task system not functioning, or task_id %i out of range.", task_id);
return;
}
const auto task = task_manager->GetTaskData(task_id);
if (!task) {
client->Message(Chat::Red, "Invalid task_id %i", task_id);
return;
}
// shared task
// intercept and pass to world first before processing normally
if (!client->m_requesting_shared_task && task->type == TaskType::Shared) {
LogTasksDetail(
"Initiating shared_task request | task_id [{}] character_id [{}] name [{}]",
task_id,
client->CharacterID(),
client->GetCleanName()
);
// struct
auto pack = new ServerPacket(ServerOP_SharedTaskRequest, sizeof(ServerSharedTaskRequest_Struct));
auto *r = (ServerSharedTaskRequest_Struct *) pack->pBuffer;
// fill
r->requested_character_id = client->CharacterID();
r->requested_task_id = task_id;
r->requested_npc_type_id = npc_type_id;
// send
worldserver.SendPacket(pack);
safe_delete(pack);
return;
}
bool max_tasks = false;
switch (task->type) {
case TaskType::Task:
if (m_active_task.task_id != TASKSLOTEMPTY) {
max_tasks = true;
}
break;
case TaskType::Shared: // TODO: shared tasks
if (m_active_shared_task.task_id != TASKSLOTEMPTY) {
max_tasks = true;
}
break;
case TaskType::Quest:
if (m_active_task_count == MAXACTIVEQUESTS) {
max_tasks = true;
}
break;
default:
break;
}
if (max_tasks) {
client->MessageString(Chat::Yellow, MAX_ACTIVE_TASKS, ".", ".", client->GetName());
return;
}
// only Quests can have more than one, so don't need to check others
if (task->type == TaskType::Quest) {
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == task_id) {
// live doesn't have an eqstr for it but this seems to be the string used for this scenario
client->Message(Chat::Yellow, "You are already working on a task for this person, you must finish it before asking for another.");
return;
}
}
}
if (enforce_level_requirement && !task_manager->ValidateLevel(task_id, client->GetLevel())) {
client->MessageString(Chat::Yellow, TASK_NOT_RIGHT_LEVEL);
return;
}
if (!task_manager->IsTaskRepeatable(task_id) && IsTaskCompleted(task_id)) {
return;
}
// solo task timer lockout validation
if (task->type != TaskType::Shared)
{
auto task_timers = CharacterTaskTimersRepository::GetWhere(database, fmt::format(
SQL(
character_id = {}
AND (task_id = {}
OR (timer_group > 0 AND timer_type = {} AND timer_group = {})
OR (timer_group > 0 AND timer_type = {} AND timer_group = {}))
AND expire_time > NOW() ORDER BY timer_type ASC LIMIT 1
),
client->CharacterID(),
task_id,
static_cast<int>(TaskTimerType::Replay),
task->replay_timer_group,
static_cast<int>(TaskTimerType::Request),
task->request_timer_group
));
if (!task_timers.empty())
{
auto timer_type = static_cast<TaskTimerType>(task_timers.front().timer_type);
auto seconds = task_timers.front().expire_time - std::time(nullptr);
auto days = fmt::format_int(seconds / 86400).str();
auto hours = fmt::format_int((seconds / 3600) % 24).str();
auto mins = fmt::format_int((seconds / 60) % 60).str();
// these solo task messages are in SharedTaskMessage for convenience
if (timer_type == TaskTimerType::Replay)
{
client->MessageString(Chat::Red, TaskStr::ASSIGN_REPLAY_TIMER, days.c_str(), hours.c_str(), mins.c_str());
}
else if (timer_type == TaskTimerType::Request)
{
auto eqstr = TaskStr::Get(TaskStr::ASSIGN_REQUEST_TIMER);
client->Message(Chat::Red, fmt::format(fmt::runtime(eqstr), days, hours, mins).c_str());
}
return;
}
}
// We do it this way, because when the Client cancels a task, it retains the sequence number of the remaining
// tasks in it's window, until something causes the TaskDescription packets to be sent again. We could just
// resend all the active task data to the client when it cancels a task, but that could be construed as a
// waste of bandwidth.
//
ClientTaskInformation *active_slot = nullptr;
switch (task->type) {
case TaskType::Task:
active_slot = &m_active_task;
break;
case TaskType::Shared:
active_slot = &m_active_shared_task;
break;
case TaskType::Quest:
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) {
Log(Logs::General, Logs::Tasks,
"ClientTaskState Looking for free slot in slot %i, found task_id of %i", task_index,
m_active_quests[task_index].task_id);
if (m_active_quests[task_index].task_id == 0) {
active_slot = &m_active_quests[task_index];
break;
}
}
break;
default:
break;
}
// This shouldn't happen unless there is a bug in the handling of ActiveTaskCount somewhere
if (active_slot == nullptr) {
client->MessageString(Chat::Yellow, MAX_ACTIVE_TASKS, ".", ".", client->GetName());
return;
}
active_slot->task_id = task_id;
active_slot->accepted_time = static_cast<int>(accept_time);
active_slot->updated = true;
active_slot->was_rewarded = false;
for (int activity_id = 0; activity_id < task->activity_count; activity_id++) {
active_slot->activity[activity_id].activity_id = activity_id;
active_slot->activity[activity_id].done_count = 0;
active_slot->activity[activity_id].activity_state = ActivityHidden;
active_slot->activity[activity_id].updated = true;
}
UnlockActivities(client, *active_slot);
if (task->type == TaskType::Quest) {
m_active_task_count++;
}
// add request timer (shared task timers are added to members by world)
if (task->request_timer_seconds > 0)
{
auto expire_time = active_slot->accepted_time + task->request_timer_seconds;
auto seconds = expire_time - std::time(nullptr);
if (seconds > 0) // not already expired
{
if (task->type != TaskType::Shared)
{
auto timer = CharacterTaskTimersRepository::NewEntity();
timer.character_id = client->CharacterID();
timer.task_id = task_id;
timer.timer_type = static_cast<int>(TaskTimerType::Request);
timer.timer_group = task->request_timer_group;
timer.expire_time = expire_time;
CharacterTaskTimersRepository::InsertOne(database, timer);
}
client->Message(Chat::Yellow, fmt::format(
TaskStr::Get(TaskStr::RECEIVED_REQUEST_TIMER),
task->title,
fmt::format_int(seconds / 86400).c_str(), // days
fmt::format_int((seconds / 3600) % 24).c_str(), // hours
fmt::format_int((seconds / 60) % 60).c_str() // minutes
).c_str());
}
}
task_manager->SendSingleActiveTaskToClient(client, *active_slot, false, true);
client->StartTaskRequestCooldownTimer();
client->MessageString(Chat::DefaultText, YOU_ASSIGNED_TASK, task->title.c_str());
task_manager->SaveClientState(client, this);
NPC *npc = entity_list.GetID(npc_type_id)->CastToNPC();
if (npc) {
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_ACCEPT)) {
auto e = PlayerEvent::TaskAcceptEvent{
.npc_id = static_cast<uint32>(npc_type_id),
.npc_name = npc->GetCleanName(),
.task_id = static_cast<uint32>(task_id),
.task_name = task_manager->GetTaskName(static_cast<uint32>(task_id)),
};
RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_ACCEPT, e);
}
if (parse->HasQuestSub(npc->GetNPCTypeID(), EVENT_TASK_ACCEPTED)) {
parse->EventNPC(EVENT_TASK_ACCEPTED, npc, client, std::to_string(task_id), 0);
}
} else {
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_ACCEPT)) {
auto e = PlayerEvent::TaskAcceptEvent{
.npc_id = 0,
.npc_name = "No NPC",
.task_id = static_cast<uint32>(task_id),
.task_name = task_manager->GetTaskName(static_cast<uint32>(task_id)),
};
RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_ACCEPT, e);
}
}
if (parse->PlayerHasQuestSub(EVENT_TASK_ACCEPTED)) {
parse->EventPlayer(EVENT_TASK_ACCEPTED, client, std::to_string(task_id), 0);
}
}
void ClientTaskState::ProcessTaskProximities(Client *client, float x, float y, float z)
{
if (!m_has_explore_task) {
return;
}
float last_x = client->ProximityX();
float last_y = client->ProximityY();
float last_z = client->ProximityZ();
if ((last_x == x) && (last_y == y) && (last_z == z)) {
return;
}
UpdateTasksOnExplore(client, glm::vec4(x, y, z, 0.0f));
}
void ClientTaskState::SharedTaskIncrementDoneCount(
Client *client,
int task_id,
int activity_id,
int done_count,
bool ignore_quest_update
)
{
const auto t = task_manager->GetTaskData(task_id);
auto info = GetClientTaskInfo(t->type, TASKSLOTSHAREDTASK);
if (info == nullptr) {
return;
}
// absolute value update
info->activity[activity_id].done_count = done_count;
LogTasksDetail(
"Setting task_id [{}] to absolute done_count value of [{}] via increment [{}]",
task_id,
info->activity[activity_id].done_count,
done_count
);
IncrementDoneCount(
client,
t,
TASKSLOTSHAREDTASK,
activity_id,
0, // no op
ignore_quest_update
);
}
const ClientTaskInformation &ClientTaskState::GetActiveSharedTask() const
{
return m_active_shared_task;
}
bool ClientTaskState::HasActiveSharedTask()
{
return GetActiveSharedTask().task_id != 0;
}
void ClientTaskState::CreateTaskDynamicZone(Client* client, int task_id, DynamicZone& dz_request)
{
const auto task = task_manager->GetTaskData(task_id);
if (!task)
{
return;
}
// dz should be named the version-based zone name (used in choose zone window and dz window on live)
auto zone_info = zone_store.GetZoneWithFallback(dz_request.GetZoneID(), dz_request.GetZoneVersion());
dz_request.SetName(zone_info && !zone_info->long_name.empty() ? zone_info->long_name : task->title);
dz_request.SetMinPlayers(task->min_players);
dz_request.SetMaxPlayers(task->max_players);
// a task might create a dz from an objective so override dz duration to time remaining
// live probably creates the dz with the shared task and just adds members for objectives
std::chrono::seconds seconds(TaskTimeLeft(task_id));
if (task->duration == 0 || seconds.count() < 0)
{
// todo: maybe add a rule for duration
// cap unlimited duration tasks so instance isn't held indefinitely
// expected behavior is to re-acquire any unlimited tasks that have an expired dz
seconds = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::hours(24));
}
dz_request.SetDuration(static_cast<uint32_t>(seconds.count()));
if (task->type == TaskType::Task || task->type == TaskType::Quest)
{
if (task->type == TaskType::Task) {
dz_request.SetType(DynamicZoneType::Task);
} else {
dz_request.SetType(DynamicZoneType::Quest);
}
// todo: can enable non-shared task dz creation when dz ids are persisted for them (db also)
//DynamicZoneMember solo_member{ client->CharacterID(), client->GetCleanName() };
//DynamicZone::CreateNew(dz_request, { solo_member });
}
else if (task->type == TaskType::Shared)
{
dz_request.SetType(DynamicZoneType::Mission);
// shared task missions are created in world
EQ::Net::DynamicPacket dyn_pack = dz_request.GetSerializedDzPacket();
auto pack_size = sizeof(ServerSharedTaskCreateDynamicZone_Struct) + dyn_pack.Length();
auto pack = std::make_unique<ServerPacket>(ServerOP_SharedTaskCreateDynamicZone, static_cast<uint32_t>(pack_size));
auto buf = reinterpret_cast<ServerSharedTaskCreateDynamicZone_Struct*>(pack->pBuffer);
buf->source_character_id = client->CharacterID();
buf->task_id = task_id;
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
worldserver.SendPacket(pack.get());
}
}
void ClientTaskState::ListTaskTimers(Client* client)
{
LogTasksDetail("Client [{}]", client->GetCleanName());
// this isn't live-like but we need to throttle query (alternative is caching timers)
if (!client->m_list_task_timers_rate_limit.Check()) {
client->Message(Chat::White, "Sending messages too fast");
return;
}
auto character_task_timers = CharacterTaskTimersRepository::GetWhere(
database, fmt::format(
"character_id = {} AND expire_time > NOW()",
client->CharacterID()
)
);
for (const auto& task_timer : character_task_timers)
{
const auto task = task_manager->GetTaskData(task_timer.task_id);
if (task)
{
auto timer_type = static_cast<TaskTimerType>(task_timer.timer_type);
auto seconds = task_timer.expire_time - std::time(nullptr);
auto days = fmt::format_int(seconds / 86400).str();
auto hours = fmt::format_int((seconds / 3600) % 24).str();
auto mins = fmt::format_int((seconds / 60) % 60).str();
if (timer_type == TaskTimerType::Replay)
{
client->MessageString(Chat::Yellow, TaskStr::REPLAY_TIMER_REMAINING,
task->title.c_str(), days.c_str(), hours.c_str(), mins.c_str());
}
else
{
auto eqstr = TaskStr::Get(TaskStr::REQUEST_TIMER_REMAINING);
client->Message(Chat::Yellow, fmt::format(fmt::runtime(eqstr), task->title, days, hours, mins).c_str());
}
}
}
if (character_task_timers.empty()) {
client->MessageString(Chat::Yellow, TaskStr::NO_REPLAY_TIMERS);
}
}
void ClientTaskState::AddReplayTimer(Client* client, ClientTaskInformation& client_task, const TaskInformation& task)
{
if (task.replay_timer_seconds > 0)
{
// solo task replay timers are based on completion time
auto expire_time = std::time(nullptr) + task.replay_timer_seconds;
auto timer = CharacterTaskTimersRepository::NewEntity();
timer.character_id = client->CharacterID();
timer.task_id = client_task.task_id;
timer.timer_type = static_cast<int>(TaskTimerType::Replay);
timer.timer_group = task.replay_timer_group;
timer.expire_time = expire_time;
// replace any existing replay timer
CharacterTaskTimersRepository::DeleteWhere(database, fmt::format(
"(task_id = {} OR (timer_group > 0 AND timer_group = {})) AND timer_type = {} AND character_id = {}",
client_task.task_id,
task.replay_timer_group,
static_cast<int>(TaskTimerType::Replay),
client->CharacterID()));
CharacterTaskTimersRepository::InsertOne(database, timer);
client->Message(Chat::Yellow, fmt::format(
TaskStr::Get(TaskStr::RECEIVED_REPLAY_TIMER),
task.title,
fmt::format_int(task.replay_timer_seconds / 86400).c_str(), // days
fmt::format_int((task.replay_timer_seconds / 3600) % 24).c_str(), // hours
fmt::format_int((task.replay_timer_seconds / 60) % 60).c_str() // minutes
).c_str());
}
}
// Sync zone client donecount state
//
// World is always authoritative, but we still need to keep zone state in sync with reality and in this case we need
// to update zone since world hasn't had a chance to let clients at the zone level know it's ok to progress to the next
// donecount
//
// If we send updates too fast and world has not had a chance to confirm and then inform clients to set their
// absolute state we will miss and discard updates because each update sets the same donecount
//
// Example: say we have a 100 kill task and we kill 10 mobs in an AOE, world gets 10 updates at once but they are
// all from the same donecount so world only confirms 1 was actually killed and the task updates only 1 which is not
// intended behavior.
//
// In this case we need to ensure that clients at the zone level increment internally even if they aren't
// necessarily confirmed by world yet because any of them could inform world of the next donecount so we need to sync
// zone-level before sending updates to world
void ClientTaskState::SyncSharedTaskZoneClientDoneCountState(
Client *p_client,
TaskType type,
int task_index,
int activity_id,
uint32 done_count
)
{
for (auto &e : entity_list.GetClientList()) {
auto c = e.second;
if (c->GetSharedTaskId() == p_client->GetSharedTaskId()) {
auto t = c->GetTaskState()->GetClientTaskInfo(type, task_index);
if (t == nullptr) {
continue;
}
LogTasksDetail(
"Setting internally client [{}] to donecount [{}]",
c->GetCleanName(),
done_count
);
t->activity[activity_id].done_count = (int) done_count;
}
}
}
bool ClientTaskState::HasActiveTasks()
{
if (!task_manager) {
return false;
}
if (m_active_task.task_id != TASKSLOTEMPTY) {
return true;
}
if (m_active_shared_task.task_id != TASKSLOTEMPTY) {
return true;
}
bool has_active_quest = false;
for (auto &active_quest : m_active_quests) {
if (active_quest.task_id == TASKSLOTEMPTY) {
continue;
}
return true;
}
return false;
}
void ClientTaskState::LockSharedTask(Client* client, bool lock)
{
if (m_active_shared_task.task_id != TASKSLOTEMPTY)
{
ServerPacket pack(ServerOP_SharedTaskLock, sizeof(ServerSharedTaskLock_Struct));
auto buf = reinterpret_cast<ServerSharedTaskLock_Struct*>(pack.pBuffer);
buf->source_character_id = client->CharacterID();
buf->task_id = m_active_shared_task.task_id;
buf->lock = lock;
worldserver.SendPacket(&pack);
}
}
void ClientTaskState::EndSharedTask(Client* client, bool send_fail)
{
if (task_manager && m_active_shared_task.task_id != TASKSLOTEMPTY)
{
task_manager->EndSharedTask(*client, m_active_shared_task.task_id, send_fail);
}
}
bool ClientTaskState::CanAcceptNewTask(Client* client, int task_id, int npc_entity_id) const
{
auto it = std::find_if(m_last_offers.begin(), m_last_offers.end(),
[&](const TaskOffer& offer) { return offer.task_id == task_id; });
if (it == m_last_offers.end())
{
LogTasks("Client [{}] accepted unoffered task [{}]", client->GetName(), task_id);
return false;
}
if (npc_entity_id != it->npc_entity_id)
{
LogTasks("Client [{}] accepted task [{}] with wrong npc entity id [{}] vs offered [{}]",
client->GetName(), task_id, npc_entity_id, it->npc_entity_id);
return false;
}
NPC* npc = entity_list.GetID(it->npc_entity_id)->CastToNPC();
if (!npc) // client window disappears in this case
{
LogTasks("Client [{}] accepted task [{}] from missing npc", client->GetName(), task_id);
return false;
}
auto dist = npc->CalculateDistance(client->GetX(), client->GetY(), client->GetZ());
if (dist > MAX_TASK_SELECT_DISTANCE)
{
LogTasks("Client [{}] accepted task [{}] from npc [{}] out of range [{}]",
client->GetName(), task_id, npc->GetCleanName(), dist);
return false;
}
return true;
}