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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
133 lines
5.0 KiB
C++
133 lines
5.0 KiB
C++
#ifndef GUILD_MGR_H_
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#define GUILD_MGR_H_
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#include "../common/types.h"
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#include "../common/guild_base.h"
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#include <map>
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#include <list>
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#include "../zone/petitions.h"
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extern PetitionList petition_list;
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//extern GuildRanks_Struct guilds[512];
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//extern ZoneDatabase database;
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#define PBUFFER 50
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#define MBUFFER 50
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#define GUILD_BANK_MAIN_AREA_SIZE 200
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#define GUILD_BANK_DEPOSIT_AREA_SIZE 20
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class Client;
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class ServerPacket;
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struct GuildBankItem
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{
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uint32 ItemID;
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uint32 Quantity;
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char Donator[64];
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uint8 Permissions;
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char WhoFor[64];
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};
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struct GuildBankItems
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{
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GuildBankItem MainArea[GUILD_BANK_MAIN_AREA_SIZE];
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GuildBankItem DepositArea[GUILD_BANK_DEPOSIT_AREA_SIZE];
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};
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struct GuildBank
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{
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uint32 GuildID;
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GuildBankItems Items;
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};
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enum { GuildBankBulkItems = 0, GuildBankItemUpdate = 1, GuildBankPromote = 3, GuildBankViewItem = 4, GuildBankDeposit = 5,
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GuildBankPermissions = 6, GuildBankWithdraw = 7, GuildBankSplitStacks = 8, GuildBankMergeStacks = 9, GuildBankAcknowledge = 10 };
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enum { GuildBankDepositArea = 0, GuildBankMainArea = 1 };
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enum { GuildBankBankerOnly = 0, GuildBankSingleMember = 1, GuildBankPublicIfUsable = 2, GuildBankPublic = 3 };
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class ZoneGuildManager : public BaseGuildManager {
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public:
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~ZoneGuildManager(void);
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//called by worldserver when it receives a message from world.
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void ProcessWorldPacket(ServerPacket *pack);
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void ListGuilds(Client *c, std::string search_criteria = std::string()) const;
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void ListGuilds(Client *c, uint32 guild_id = 0) const;
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void DescribeGuild(Client *c, uint32 guild_id) const;
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bool IsActionABankAction(GuildAction action);
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uint8 *MakeGuildMembers(uint32 guild_id, const char* prefix_name, uint32& length);
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void SendToWorldMemberLevelUpdate(uint32 guild_id, uint32 level, std::string player_name);
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void SendToWorldMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note);
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void SendToWorldMemberRemove(uint32 guild_id, std::string player_name);
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void SendToWorldMemberAdd(uint32 guild_id, uint32 char_id, uint32 level, uint32 _class, uint32 rank, uint32 zone_id, std::string player_name);
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void SendToWorldGuildChannel(uint32 guild_id, std::string channel);
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void SendToWorldGuildURL(uint32 guild_id, std::string url);
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void SendToWorldSendGuildList();
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void SendToWorldMemberRankUpdate(uint32 guild_id, uint32 rank, uint32 banker, uint32 alt, bool no_update, const char *player_name);
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void SendToWorldSendGuildMembersList(uint32 guild_id);
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bool RemoveMember(uint32 guild_id, uint32 char_id, std::string player_name);
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void MemberAdd(uint32 guild_id, uint32 char_id, uint32 level, uint32 _class, uint32 rank, uint32 zone_id, std::string player_name);
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bool MemberRankUpdate(uint32 guild_id, uint32 rank, uint32 banker, uint32 alt, bool no_update, const char *player_name);
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void RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank);
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bool VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank);
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void SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen);
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void RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID);
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void UpdateRankPermission(uint32 gid, uint32 charid, uint32 fid, uint32 rank, uint32 value);
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void SendPermissionUpdate(uint32 guild_id, uint32 rank, uint32 function_id, uint32 value);
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void UpdateRankName(uint32 gid, uint32 rank, std::string rank_name);
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void SendRankName(uint32 guild_id, uint32 rank, std::string rank_name);
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void SendAllRankNames(uint32 guild_id, uint32 char_id);
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BaseGuildManager::GuildInfo* GetGuildByGuildID(uint32 guild_id);
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protected:
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
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virtual void SendRankUpdate(uint32 CharID);
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virtual void SendGuildDelete(uint32 guild_id);
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std::map<uint32, std::pair<uint32, uint8> > m_inviteQueue; //map from char ID to guild,rank
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private:
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uint32 id;
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};
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class GuildBankManager
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{
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public:
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~GuildBankManager();
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void SendGuildBank(Client *c);
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bool AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32 QtyOrCharges, const char *Donator, uint8 Permissions, const char *WhoFor);
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int Promote(uint32 GuildID, int SlotID);
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void SetPermissions(uint32 GuildID, uint16 SlotID, uint32 Permissions, const char *MemberName);
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EQ::ItemInstance* GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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bool DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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bool HasItem(uint32 GuildID, uint32 ItemID);
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bool IsAreaFull(uint32 GuildID, uint16 Area);
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bool MergeStacks(uint32 GuildID, uint16 SlotID);
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bool SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity);
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bool AllowedToWithdraw(uint32 GuildID, uint16 Area, uint16 SlotID, const char *Name);
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private:
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bool IsLoaded(uint32 GuildID);
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bool Load(uint32 GuildID);
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std::list<GuildBank*>::iterator GetGuildBank(uint32 GuildID);
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void UpdateItemQuantity(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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std::list<GuildBank*> Banks;
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};
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extern ZoneGuildManager guild_mgr;
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extern GuildBankManager *GuildBanks;
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#endif /*GUILD_MGR_H_*/
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