mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
Refactors consent to be more live accurate Message sent to owner and receiver for each zone a corpse is in Corpses now store consent list instead of clients holding corpse list Consent throttling added Message strings and colors updated Removed reporting invalid consent targets
1377 lines
31 KiB
C++
1377 lines
31 KiB
C++
#ifndef EQ_SOPCODES_H
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#define EQ_SOPCODES_H
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#include "../common/types.h"
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#include "../common/packet_functions.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/net/packet.h"
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#include <cereal/cereal.hpp>
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#include <cereal/types/string.hpp>
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#define SERVER_TIMEOUT 45000 // how often keepalive gets sent
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#define INTERSERVER_TIMER 10000
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#define LoginServer_StatusUpdateInterval 15000
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#define LoginServer_AuthStale 60000
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#define AUTHCHANGE_TIMEOUT 900 // in seconds
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#define ServerOP_KeepAlive 0x0001 // packet to test if port is still open
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#define ServerOP_ChannelMessage 0x0002 // broadcast/guildsay
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#define ServerOP_SetZone 0x0003 // client -> server zoneinfo
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#define ServerOP_ShutdownAll 0x0004 // exit(0);
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#define ServerOP_ZoneShutdown 0x0005 // unload all data, goto sleep mode
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#define ServerOP_ZoneBootup 0x0006 // come out of sleep mode and load zone specified
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#define ServerOP_ZoneStatus 0x0007 // Shows status of all zones
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#define ServerOP_SetConnectInfo 0x0008 // Tells server address and port #
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#define ServerOP_EmoteMessage 0x0009 // Worldfarts
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#define ServerOP_ClientList 0x000A // Update worldserver's client list, for #whos
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#define ServerOP_Who 0x000B // #who
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#define ServerOP_ZonePlayer 0x000C // #zone, or #summon
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#define ServerOP_KickPlayer 0x000D // #kick
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#define ServerOP_RefreshGuild 0x000E // Notice to all zoneservers to refresh their guild cache for ID# in packet (ServerGuildRefresh_Struct)
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#define ServerOP_VoiceMacro 0x000F
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//#define ServerOP_GuildInvite 0x0010
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#define ServerOP_DeleteGuild 0x0011 // ServerGuildID_Struct
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#define ServerOP_GuildRankUpdate 0x0012
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#define ServerOP_GuildCharRefresh 0x0013
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#define ServerOP_GuildMemberUpdate 0x0014
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#define ServerOP_RequestOnlineGuildMembers 0x0015
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#define ServerOP_OnlineGuildMembersResponse 0x0016
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#define ServerOP_LFGuildUpdate 0x0017
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#define ServerOP_FlagUpdate 0x0018 // GM Flag updated for character, refresh the memory cache
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#define ServerOP_GMGoto 0x0019
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#define ServerOP_MultiLineMsg 0x001A
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#define ServerOP_Lock 0x001B // For #lock/#unlock inside server
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#define ServerOP_Motd 0x001C // For changing MoTD inside server.
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#define ServerOP_Uptime 0x001D
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#define ServerOP_Petition 0x001E
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#define ServerOP_KillPlayer 0x001F
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#define ServerOP_UpdateGM 0x0020
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#define ServerOP_RezzPlayer 0x0021
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#define ServerOP_ZoneReboot 0x0022
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#define ServerOP_ZoneToZoneRequest 0x0023
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#define ServerOP_AcceptWorldEntrance 0x0024
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#define ServerOP_ZAAuth 0x0025
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#define ServerOP_ZAAuthFailed 0x0026
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#define ServerOP_ZoneIncClient 0x0027 // Incoming client
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#define ServerOP_ClientListKA 0x0028
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#define ServerOP_ChangeWID 0x0029
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#define ServerOP_IPLookup 0x002A
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#define ServerOP_LockZone 0x002B
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#define ServerOP_ItemStatus 0x002C
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#define ServerOP_OOCMute 0x002D
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#define ServerOP_Revoke 0x002E
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#define ServerOP_WebInterfaceCall 0x002F
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#define ServerOP_GroupIDReq 0x0030
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#define ServerOP_GroupIDReply 0x0031
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#define ServerOP_GroupLeave 0x0032 // for disbanding out of zone folks
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#define ServerOP_RezzPlayerAccept 0x0033
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#define ServerOP_SpawnCondition 0x0034
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#define ServerOP_SpawnEvent 0x0035
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#define ServerOP_SetLaunchName 0x0036
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#define ServerOP_RezzPlayerReject 0x0037
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#define ServerOP_SpawnPlayerCorpse 0x0038
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#define ServerOP_Consent 0x0039
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#define ServerOP_Consent_Response 0x003a
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#define ServerOP_ForceGroupUpdate 0x003b
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#define ServerOP_OOZGroupMessage 0x003c
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#define ServerOP_DisbandGroup 0x003d //for disbanding a whole group cross zone
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#define ServerOP_GroupJoin 0x003e //for joining ooz folks
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#define ServerOP_UpdateSpawn 0x003f
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#define ServerOP_SpawnStatusChange 0x0040
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#define ServerOP_DropClient 0x0041 // DropClient
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#define ServerOP_ReloadTasks 0x0060
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#define ServerOP_DepopAllPlayersCorpses 0x0061
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#define ServerOP_ReloadTitles 0x0062
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#define ServerOP_QGlobalUpdate 0x0063
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#define ServerOP_QGlobalDelete 0x0064
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#define ServerOP_DepopPlayerCorpse 0x0065
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#define ServerOP_RequestTellQueue 0x0066 // client asks for it's tell queues
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#define ServerOP_ChangeSharedMem 0x0067
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#define ServerOP_WebInterfaceEvent 0x0068
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#define ServerOP_WebInterfaceSubscribe 0x0069
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#define ServerOP_WebInterfaceUnsubscribe 0x0070
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#define ServerOP_RaidAdd 0x0100 //in use
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#define ServerOP_RaidRemove 0x0101 //in use
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#define ServerOP_RaidDisband 0x0102 //in use
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#define ServerOP_RaidLockFlag 0x0103 //in use
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#define ServerOP_RaidGroupLeader 0x0104 //in use
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#define ServerOP_RaidLeader 0x0105 //in use
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#define ServerOP_RaidGroupSay 0x0106 //in use
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#define ServerOP_RaidSay 0x0107 //in use
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#define ServerOP_DetailsChange 0x0108 //in use
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#define ServerOP_UpdateGroup 0x010A //in use
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#define ServerOP_RaidGroupDisband 0x010B //in use
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#define ServerOP_RaidChangeGroup 0x010C //in use
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#define ServerOP_RaidGroupAdd 0x010D
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#define ServerOP_RaidGroupRemove 0x010E
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#define ServerOP_GroupInvite 0x010F
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#define ServerOP_GroupFollow 0x0110
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#define ServerOP_GroupFollowAck 0x0111
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#define ServerOP_GroupCancelInvite 0x0112
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#define ServerOP_RaidMOTD 0x0113
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#define ServerOP_InstanceUpdateTime 0x014F
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#define ServerOP_AdventureRequest 0x0150
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#define ServerOP_AdventureRequestAccept 0x0151
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#define ServerOP_AdventureRequestDeny 0x0152
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#define ServerOP_AdventureRequestCreate 0x0153
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#define ServerOP_AdventureData 0x0154
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#define ServerOP_AdventureDataClear 0x0155
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#define ServerOP_AdventureCreateDeny 0x0156
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#define ServerOP_AdventureDataRequest 0x0157
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#define ServerOP_AdventureClickDoor 0x0158
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#define ServerOP_AdventureClickDoorReply 0x0159
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#define ServerOP_AdventureClickDoorError 0x015a
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#define ServerOP_AdventureLeave 0x015b
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#define ServerOP_AdventureLeaveReply 0x015c
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#define ServerOP_AdventureLeaveDeny 0x015d
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#define ServerOP_AdventureCountUpdate 0x015e
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#define ServerOP_AdventureZoneData 0x015f
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#define ServerOP_AdventureAssaCountUpdate 0x0160
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#define ServerOP_AdventureFinish 0x0161
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#define ServerOP_AdventureLeaderboard 0x0162
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#define ServerOP_WhoAll 0x0210
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#define ServerOP_FriendsWho 0x0211
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#define ServerOP_LFGMatches 0x0212
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#define ServerOP_LFPUpdate 0x0213
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#define ServerOP_LFPMatches 0x0214
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#define ServerOP_ClientVersionSummary 0x0215
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#define ServerOP_LSInfo 0x1000
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#define ServerOP_LSStatus 0x1001
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#define ServerOP_LSClientAuthLeg 0x1002
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#define ServerOP_LSFatalError 0x1003
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#define ServerOP_SystemwideMessage 0x1005
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#define ServerOP_ListWorlds 0x1006
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#define ServerOP_PeerConnect 0x1007
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#define ServerOP_NewLSInfo 0x1008
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#define ServerOP_LSRemoteAddr 0x1009
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#define ServerOP_LSAccountUpdate 0x100A
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#define ServerOP_LSClientAuth 0x100B
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#define ServerOP_EncapPacket 0x2007 // Packet within a packet
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#define ServerOP_WorldListUpdate 0x2008
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#define ServerOP_WorldListRemove 0x2009
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#define ServerOP_TriggerWorldListRefresh 0x200A
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#define ServerOP_WhoAllReply 0x2010
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#define ServerOP_SetWorldTime 0x200B
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#define ServerOP_GetWorldTime 0x200C
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#define ServerOP_SyncWorldTime 0x200E
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#define ServerOP_RefreshCensorship 0x200F
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#define ServerOP_LSZoneInfo 0x3001
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#define ServerOP_LSZoneStart 0x3002
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#define ServerOP_LSZoneBoot 0x3003
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#define ServerOP_LSZoneShutdown 0x3004
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#define ServerOP_LSZoneSleep 0x3005
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#define ServerOP_LSPlayerLeftWorld 0x3006
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#define ServerOP_LSPlayerJoinWorld 0x3007
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#define ServerOP_LSPlayerZoneChange 0x3008
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#define ServerOP_UsertoWorldReqLeg 0xAB00
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#define ServerOP_UsertoWorldRespLeg 0xAB01
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#define ServerOP_UsertoWorldReq 0xAB02
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#define ServerOP_UsertoWorldResp 0xAB03
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#define ServerOP_LauncherConnectInfo 0x3000
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#define ServerOP_LauncherZoneRequest 0x3001
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#define ServerOP_LauncherZoneStatus 0x3002
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#define ServerOP_DoZoneCommand 0x3003
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#define ServerOP_UCSMessage 0x4000
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#define ServerOP_UCSMailMessage 0x4001
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#define ServerOP_ReloadRules 0x4002
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#define ServerOP_ReloadRulesWorld 0x4003
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#define ServerOP_CameraShake 0x4004
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#define ServerOP_QueryServGeneric 0x4005
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#define ServerOP_CZSignalClient 0x4006
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#define ServerOP_CZSignalClientByName 0x4007
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#define ServerOP_CZMessagePlayer 0x4008
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#define ServerOP_ReloadWorld 0x4009
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#define ServerOP_ReloadLogs 0x4010
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#define ServerOP_ReloadPerlExportSettings 0x4011
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#define ServerOP_CZSetEntityVariableByClientName 0x4012
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#define ServerOP_UCSServerStatusRequest 0x4013
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#define ServerOP_UCSServerStatusReply 0x4014
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/* Query Server OP Codes */
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#define ServerOP_QSPlayerLogTrades 0x5010
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#define ServerOP_QSPlayerLogHandins 0x5011
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#define ServerOP_QSPlayerLogNPCKills 0x5012
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#define ServerOP_QSPlayerLogDeletes 0x5013
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#define ServerOP_QSPlayerLogMoves 0x5014
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#define ServerOP_QSPlayerLogMerchantTransactions 0x5015
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#define ServerOP_QSSendQuery 0x5016
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#define ServerOP_CZSignalNPC 0x5017
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#define ServerOP_CZSetEntityVariableByNPCTypeID 0x5018
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#define ServerOP_WWMarquee 0x5019
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#define ServerOP_QSPlayerDropItem 0x5020
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/* Query Serv Generic Packet Flag/Type Enumeration */
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enum { QSG_LFGuild = 0 };
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enum { QSG_LFGuild_PlayerMatches = 0, QSG_LFGuild_UpdatePlayerInfo, QSG_LFGuild_RequestPlayerInfo, QSG_LFGuild_UpdateGuildInfo, QSG_LFGuild_GuildMatches,
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QSG_LFGuild_RequestGuildInfo };
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#define ServerOP_Speech 0x4513
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enum {
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UserToWorldStatusWorldUnavail = 0,
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UserToWorldStatusSuccess = 1,
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UserToWorldStatusSuspended = -1,
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UserToWorldStatusBanned = -2,
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UserToWorldStatusWorldAtCapacity = -3,
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UserToWorldStatusAlreadyOnline = -4
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};
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/************ PACKET RELATED STRUCT ************/
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class ServerPacket
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{
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public:
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~ServerPacket() { safe_delete_array(pBuffer); }
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ServerPacket(uint16 in_opcode = 0, uint32 in_size = 0) {
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this->compressed = false;
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size = in_size;
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opcode = in_opcode;
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if (size == 0) {
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pBuffer = 0;
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}
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else {
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pBuffer = new uchar[size];
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memset(pBuffer, 0, size);
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}
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_wpos = 0;
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_rpos = 0;
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}
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ServerPacket(uint16 in_opcode, const EQ::Net::Packet &p) {
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this->compressed = false;
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size = (uint32)p.Length();
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opcode = in_opcode;
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if (size == 0) {
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pBuffer = 0;
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}
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else {
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pBuffer = new uchar[size];
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memcpy(pBuffer, p.Data(), size);
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}
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_wpos = 0;
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_rpos = 0;
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}
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ServerPacket* Copy() {
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ServerPacket* ret = new ServerPacket(this->opcode, this->size);
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if (this->size)
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memcpy(ret->pBuffer, this->pBuffer, this->size);
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ret->compressed = this->compressed;
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ret->InflatedSize = this->InflatedSize;
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return ret;
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}
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void WriteUInt8(uint8 value) { *(uint8 *)(pBuffer + _wpos) = value; _wpos += sizeof(uint8); }
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void WriteUInt32(uint32 value) { *(uint32 *)(pBuffer + _wpos) = value; _wpos += sizeof(uint32); }
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void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
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uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
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uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; }
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void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; }
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uint32 GetWritePosition() { return _wpos; }
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uint32 GetReadPosition() { return _rpos; }
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void SetWritePosition(uint32 Newwpos) { _wpos = Newwpos; }
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void WriteSkipBytes(uint32 count) { _wpos += count; }
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void ReadSkipBytes(uint32 count) { _rpos += count; }
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void SetReadPosition(uint32 Newrpos) { _rpos = Newrpos; }
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uint32 size;
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uint16 opcode;
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uchar* pBuffer;
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uint32 _wpos;
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uint32 _rpos;
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bool compressed;
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uint32 InflatedSize;
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uint32 destination;
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};
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#pragma pack(1)
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struct SPackSendQueue {
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uint16 size;
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uchar buffer[0];
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};
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struct ServerZoneStateChange_struct {
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uint32 ZoneServerID;
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char adminname[64];
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uint32 zoneid;
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uint16 instanceid;
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bool makestatic;
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};
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struct ServerZoneIncomingClient_Struct {
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uint32 zoneid; // in case the zone shut down, boot it back up
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uint16 instanceid; // instance id if it exists for booting up
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uint32 ip; // client's IP address
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uint32 wid; // client's WorldID#
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uint32 accid;
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int16 admin;
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uint32 charid;
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uint32 lsid;
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bool tellsoff;
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char charname[64];
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char lskey[30];
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};
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struct ServerZoneDropClient_Struct
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{
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uint32 lsid;
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};
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struct ServerChangeWID_Struct {
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uint32 charid;
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uint32 newwid;
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};
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struct SendGroup_Struct{
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uint8 grouptotal;
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uint32 zoneid;
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char leader[64];
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char thismember[64];
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char members[5][64];
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};
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struct ServerGroupFollow_Struct {
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uint32 CharacterID;
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GroupGeneric_Struct gf;
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};
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struct ServerGroupFollowAck_Struct {
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char Name[64];
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};
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struct ServerChannelMessage_Struct {
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char deliverto[64];
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char to[64];
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char from[64];
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uint8 fromadmin;
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bool noreply;
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uint16 chan_num;
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uint32 guilddbid;
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uint8 language;
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uint8 lang_skill;
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uint8 queued; // 0 = not queued, 1 = queued, 2 = queue full, 3 = offline
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char message[0];
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};
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struct ServerEmoteMessage_Struct {
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char to[64];
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uint32 guilddbid;
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int16 minstatus;
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uint32 type;
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char message[0];
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};
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struct ServerVoiceMacro_Struct {
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char From[64];
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union {
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char To[64];
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uint32 GroupID;
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uint32 RaidID;
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};
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uint32 Type;
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uint32 Voice;
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uint32 MacroNumber;
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};
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struct ServerClientList_Struct {
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uint8 remove;
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uint32 wid;
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uint32 IP;
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uint32 zone;
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uint16 instance_id;
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int16 Admin;
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uint32 charid;
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char name[64];
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uint32 AccountID;
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char AccountName[30];
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uint32 LSAccountID;
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char lskey[30];
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uint16 race;
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uint8 class_;
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uint8 level;
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uint8 anon;
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bool tellsoff;
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uint32 guild_id;
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bool LFG;
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uint8 gm;
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uint8 ClientVersion;
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uint8 LFGFromLevel;
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uint8 LFGToLevel;
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bool LFGMatchFilter;
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char LFGComments[64];
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};
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struct ServerClientListKeepAlive_Struct {
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uint32 numupdates;
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uint32 wid[0];
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};
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struct ServerZonePlayer_Struct {
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char adminname[64];
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int16 adminrank;
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uint8 ignorerestrictions;
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char name[64];
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char zone[25];
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uint32 instance_id;
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float x_pos;
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float y_pos;
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float z_pos;
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};
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struct RezzPlayer_Struct {
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uint32 dbid;
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uint32 exp;
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uint16 rezzopcode;
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//char packet[160];
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Resurrect_Struct rez;
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};
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struct ServerZoneReboot_Struct {
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// char ip1[250];
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char ip2[250];
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uint16 port;
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uint32 zoneid;
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};
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struct SetZone_Struct {
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uint16 instanceid;
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uint32 zoneid;
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bool staticzone;
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};
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struct ServerKickPlayer_Struct {
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char adminname[64];
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int16 adminrank;
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char name[64];
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uint32 AccountID;
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};
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struct ServerLSInfo_Struct {
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char name[201]; // name the worldserver wants
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char address[250]; // DNS address of the server
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char account[31]; // account name for the worldserver
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char password[31]; // password for the name
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char protocolversion[25]; // Major protocol version number
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char serverversion[64]; // minor server software version number
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uint8 servertype; // 0=world, 1=chat, 2=login, 3=MeshLogin
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};
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struct ServerNewLSInfo_Struct {
|
|
char server_long_name[201]; // name the worldserver wants
|
|
char server_short_name[50]; // shortname the worldserver wants
|
|
char remote_ip_address[125]; // DNS address of the server
|
|
char local_ip_address[125]; // DNS address of the server
|
|
char account_name[31]; // account name for the worldserver
|
|
char account_password[31]; // password for the name
|
|
char protocol_version[25]; // Major protocol version number
|
|
char server_version[64]; // minor server software version number
|
|
uint8 server_process_type; // 0=world, 1=chat, 2=login, 3=MeshLogin
|
|
};
|
|
|
|
struct ServerLSAccountUpdate_Struct { // for updating info on login server
|
|
char worldaccount[31]; // account name for the worldserver
|
|
char worldpassword[31]; // password for the name
|
|
uint32 useraccountid; // player account ID
|
|
char useraccount[31]; // player account name
|
|
char userpassword[51]; // player account password
|
|
char user_email[101]; // player account email address
|
|
};
|
|
|
|
struct ServerLSStatus_Struct {
|
|
int32 status;
|
|
int32 num_players;
|
|
int32 num_zones;
|
|
};
|
|
struct ZoneInfo_Struct {
|
|
uint32 zone;
|
|
uint16 count;
|
|
uint32 zone_wid;
|
|
};
|
|
struct ZoneBoot_Struct {
|
|
uint32 zone;
|
|
uint32 instance;
|
|
char compile_time[25];
|
|
uint32 zone_wid;
|
|
};
|
|
struct ZoneShutdown_Struct {
|
|
uint32 zone;
|
|
uint32 instance;
|
|
uint32 zone_wid;
|
|
};
|
|
struct ServerLSZoneSleep_Struct {
|
|
uint32 zone;
|
|
uint32 instance;
|
|
uint32 zone_wid;
|
|
};
|
|
|
|
struct ServerLSPlayerJoinWorld_Struct {
|
|
uint32 lsaccount_id;
|
|
char key[30];
|
|
};
|
|
|
|
struct ServerLSPlayerLeftWorld_Struct {
|
|
uint32 lsaccount_id;
|
|
char key[30];
|
|
};
|
|
|
|
struct ServerLSPlayerZoneChange_Struct {
|
|
uint32 lsaccount_id;
|
|
uint32 from; // 0 = world
|
|
uint32 to; // 0 = world
|
|
};
|
|
|
|
struct ClientAuth_Struct {
|
|
uint32 loginserver_account_id; // ID# in login server's db
|
|
char loginserver_name[64];
|
|
char account_name[30]; // username in login server's db
|
|
char key[30]; // the Key the client will present
|
|
uint8 lsadmin; // login server admin level
|
|
int16 is_world_admin; // login's suggested worldadmin level setting for this user, up to the world if they want to obey it
|
|
uint32 ip;
|
|
uint8 is_client_from_local_network; // 1 if the client is from the local network
|
|
|
|
template <class Archive>
|
|
void serialize(Archive &ar)
|
|
{
|
|
ar(loginserver_account_id, loginserver_name, account_name, key, lsadmin, is_world_admin, ip, is_client_from_local_network);
|
|
}
|
|
};
|
|
|
|
struct ClientAuthLegacy_Struct {
|
|
uint32 loginserver_account_id; // ID# in login server's db
|
|
char loginserver_account_name[30]; // username in login server's db
|
|
char key[30]; // the Key the client will present
|
|
uint8 loginserver_admin_level; // login server admin level
|
|
int16 is_world_admin; // login's suggested worldadmin level setting for this user, up to the world if they want to obey it
|
|
uint32 ip;
|
|
uint8 is_client_from_local_network; // 1 if the client is from the local network
|
|
|
|
template <class Archive>
|
|
void serialize(Archive &ar)
|
|
{
|
|
ar(loginserver_account_id, loginserver_account_name, key, loginserver_admin_level, is_world_admin, ip, is_client_from_local_network);
|
|
}
|
|
};
|
|
|
|
struct ServerSystemwideMessage {
|
|
uint32 lsaccount_id;
|
|
char key[30]; // sessionID key for verification
|
|
uint32 type;
|
|
char message[0];
|
|
};
|
|
|
|
struct ServerLSPeerConnect {
|
|
uint32 ip;
|
|
uint16 port;
|
|
};
|
|
|
|
struct ServerConnectInfo {
|
|
char address[250];
|
|
char local_address[250];
|
|
uint16 port;
|
|
uint32 process_id;
|
|
};
|
|
|
|
struct ServerGMGoto_Struct {
|
|
char myname[64];
|
|
char gotoname[64];
|
|
int16 admin;
|
|
};
|
|
|
|
struct ServerMultiLineMsg_Struct {
|
|
char to[64];
|
|
char message[0];
|
|
};
|
|
|
|
struct ServerLock_Struct {
|
|
char myname[64]; // User that did it
|
|
uint8 mode; // 0 = Unlocked ; 1 = Locked
|
|
};
|
|
|
|
struct ServerMotd_Struct {
|
|
char myname[64]; // User that set the motd
|
|
char motd[512]; // the new MoTD
|
|
};
|
|
|
|
struct ServerUptime_Struct {
|
|
uint32 zoneserverid; // 0 for world
|
|
char adminname[64];
|
|
};
|
|
|
|
struct ServerPetitionUpdate_Struct {
|
|
uint32 petid; // Petition Number
|
|
uint8 status; // 0x00 = ReRead DB -- 0x01 = Checkout -- More? Dunno... lol
|
|
};
|
|
|
|
struct ServerWhoAll_Struct {
|
|
int16 admin;
|
|
uint32 fromid;
|
|
char from[64];
|
|
char whom[64];
|
|
uint16 wrace; // FF FF = no race
|
|
uint16 wclass; // FF FF = no class
|
|
uint16 lvllow; // FF FF = no numbers
|
|
uint16 lvlhigh; // FF FF = no numbers
|
|
uint16 gmlookup; // FF FF = not doing /who all gm
|
|
};
|
|
|
|
struct ServerFriendsWho_Struct {
|
|
uint32 FromID;
|
|
char FromName[64];
|
|
char FriendsString[1];
|
|
};
|
|
|
|
struct ServerKillPlayer_Struct {
|
|
char gmname[64];
|
|
char target[64];
|
|
int16 admin;
|
|
};
|
|
|
|
struct ServerUpdateGM_Struct {
|
|
char gmname[64];
|
|
bool gmstatus;
|
|
};
|
|
|
|
struct ServerEncapPacket_Struct {
|
|
uint32 ToID; // ID number of the LWorld on the other server
|
|
uint16 opcode;
|
|
uint16 size;
|
|
uchar data[0];
|
|
};
|
|
|
|
struct ZoneToZone_Struct {
|
|
char name[64];
|
|
uint32 guild_id;
|
|
uint32 requested_zone_id;
|
|
uint32 requested_instance_id;
|
|
uint32 current_zone_id;
|
|
uint32 current_instance_id;
|
|
int8 response;
|
|
int16 admin;
|
|
uint8 ignorerestrictions;
|
|
};
|
|
|
|
struct WorldToZone_Struct {
|
|
uint32 account_id;
|
|
int8 response;
|
|
};
|
|
struct WorldShutDown_Struct {
|
|
uint32 time;
|
|
uint32 interval;
|
|
};
|
|
struct ServerSyncWorldList_Struct {
|
|
uint32 RemoteID;
|
|
uint32 ip;
|
|
int32 status;
|
|
char name[201];
|
|
char address[250];
|
|
char account[31];
|
|
uint32 accountid;
|
|
uint8 authlevel;
|
|
uint8 servertype; // 0=world, 1=chat, 2=login
|
|
uint32 adminid;
|
|
uint8 greenname;
|
|
uint8 showdown;
|
|
int32 num_players;
|
|
int32 num_zones;
|
|
bool placeholder;
|
|
};
|
|
|
|
struct UsertoWorldRequestLegacy_Struct {
|
|
uint32 lsaccountid;
|
|
uint32 worldid;
|
|
uint32 FromID;
|
|
uint32 ToID;
|
|
char IPAddr[64];
|
|
};
|
|
|
|
struct UsertoWorldRequest_Struct {
|
|
uint32 lsaccountid;
|
|
uint32 worldid;
|
|
uint32 FromID;
|
|
uint32 ToID;
|
|
char IPAddr[64];
|
|
char login[64];
|
|
};
|
|
|
|
struct UsertoWorldResponseLegacy_Struct {
|
|
uint32 lsaccountid;
|
|
uint32 worldid;
|
|
int8 response; // -3) World Full, -2) Banned, -1) Suspended, 0) Denied, 1) Allowed
|
|
uint32 FromID;
|
|
uint32 ToID;
|
|
};
|
|
|
|
struct UsertoWorldResponse_Struct {
|
|
uint32 lsaccountid;
|
|
uint32 worldid;
|
|
int8 response; // -3) World Full, -2) Banned, -1) Suspended, 0) Denied, 1) Allowed
|
|
uint32 FromID;
|
|
uint32 ToID;
|
|
char login[64];
|
|
};
|
|
|
|
// generic struct to be used for alot of simple zone->world questions
|
|
struct ServerGenericWorldQuery_Struct {
|
|
char from[64]; // charname the query is from
|
|
int16 admin; // char's admin level
|
|
char query[0]; // text of the query
|
|
};
|
|
|
|
struct ServerLockZone_Struct {
|
|
uint8 op;
|
|
char adminname[64];
|
|
uint16 zoneID;
|
|
};
|
|
|
|
struct RevokeStruct {
|
|
char adminname[64];
|
|
char name[64];
|
|
bool toggle; //0 off 1 on
|
|
};
|
|
|
|
struct ServerGroupIDReply_Struct {
|
|
uint32 start; //a range of group IDs to use.
|
|
uint32 end;
|
|
};
|
|
|
|
struct ServerGroupLeave_Struct {
|
|
uint32 zoneid;
|
|
uint16 instance_id;
|
|
uint32 gid;
|
|
char member_name[64]; //kick this member from the group
|
|
};
|
|
|
|
struct ServerGroupJoin_Struct {
|
|
uint32 zoneid;
|
|
uint16 instance_id;
|
|
uint32 gid;
|
|
char member_name[64]; //this person is joining the group
|
|
};
|
|
|
|
struct ServerForceGroupUpdate_Struct {
|
|
uint32 origZoneID;
|
|
uint16 instance_id;
|
|
uint32 gid;
|
|
};
|
|
|
|
struct ServerGroupChannelMessage_Struct {
|
|
uint32 zoneid;
|
|
uint16 instanceid;
|
|
uint32 groupid;
|
|
char from[64];
|
|
char message[0];
|
|
};
|
|
|
|
struct ServerDisbandGroup_Struct {
|
|
uint32 zoneid;
|
|
uint16 instance_id;
|
|
uint32 groupid;
|
|
};
|
|
|
|
struct SimpleName_Struct{
|
|
char name[64];
|
|
};
|
|
|
|
struct ServerSpawnCondition_Struct {
|
|
uint32 zoneID;
|
|
uint32 instanceID;
|
|
uint16 condition_id;
|
|
int16 value;
|
|
};
|
|
|
|
struct ServerSpawnEvent_Struct {
|
|
uint32 zoneID;
|
|
uint32 event_id;
|
|
};
|
|
|
|
//zone->world
|
|
struct LaunchName_Struct {
|
|
char launcher_name[32];
|
|
char zone_name[16];
|
|
};
|
|
|
|
struct LauncherConnectInfo {
|
|
char name[64];
|
|
};
|
|
|
|
typedef enum {
|
|
ZR_Start,
|
|
ZR_Restart,
|
|
ZR_Stop
|
|
} ZoneRequestCommands;
|
|
struct LauncherZoneRequest {
|
|
uint8 command;
|
|
char short_name[33];
|
|
uint16 port;
|
|
};
|
|
|
|
struct LauncherZoneStatus {
|
|
char short_name[33];
|
|
uint32 start_count;
|
|
uint8 running;
|
|
};
|
|
|
|
|
|
struct ServerGuildID_Struct {
|
|
uint32 guild_id;
|
|
};
|
|
|
|
struct ServerGuildRefresh_Struct {
|
|
uint32 guild_id;
|
|
uint8 name_change;
|
|
uint8 motd_change;
|
|
uint8 rank_change;
|
|
uint8 relation_change;
|
|
};
|
|
|
|
struct ServerGuildCharRefresh_Struct {
|
|
uint32 guild_id;
|
|
uint32 old_guild_id;
|
|
uint32 char_id;
|
|
};
|
|
|
|
struct ServerGuildRankUpdate_Struct
|
|
{
|
|
uint32 GuildID;
|
|
char MemberName[64];
|
|
uint32 Rank;
|
|
uint32 Banker;
|
|
};
|
|
|
|
struct ServerGuildMemberUpdate_Struct {
|
|
uint32 GuildID;
|
|
char MemberName[64];
|
|
uint32 ZoneID;
|
|
uint32 LastSeen;
|
|
};
|
|
|
|
struct SpawnPlayerCorpse_Struct {
|
|
uint32 player_corpse_id;
|
|
uint32 zone_id;
|
|
};
|
|
|
|
struct ServerOP_Consent_Struct {
|
|
char grantname[64];
|
|
char ownername[64];
|
|
char zonename[32];
|
|
uint8 permission;
|
|
uint32 zone_id;
|
|
uint16 instance_id;
|
|
uint32 message_string_id;
|
|
uint8 consent_type; // 0 = normal, 1 = group, 2 = raid, 3 = guild
|
|
uint32 consent_id;
|
|
};
|
|
|
|
struct ReloadTasks_Struct {
|
|
uint32 Command;
|
|
uint32 Parameter;
|
|
};
|
|
|
|
struct ServerDepopAllPlayersCorpses_Struct
|
|
{
|
|
uint32 CharacterID;
|
|
uint32 ZoneID;
|
|
uint16 InstanceID;
|
|
};
|
|
|
|
struct ServerDepopPlayerCorpse_Struct
|
|
{
|
|
uint32 DBID;
|
|
uint32 ZoneID;
|
|
uint16 InstanceID;
|
|
};
|
|
|
|
struct ServerRaidGeneralAction_Struct {
|
|
uint32 zoneid;
|
|
uint16 instance_id;
|
|
uint32 rid;
|
|
uint32 gid;
|
|
char playername[64];
|
|
};
|
|
|
|
struct ServerRaidGroupAction_Struct { //add / remove depends on opcode.
|
|
char membername[64]; //member who's adding / leaving
|
|
uint32 gid; //group id to send to.
|
|
uint32 rid; //raid id to send to.
|
|
};
|
|
|
|
struct ServerRaidMessage_Struct {
|
|
uint32 rid;
|
|
uint32 gid;
|
|
uint8 language;
|
|
uint8 lang_skill;
|
|
char from[64];
|
|
char message[0];
|
|
};
|
|
|
|
struct ServerRaidMOTD_Struct {
|
|
uint32 rid;
|
|
char motd[0];
|
|
};
|
|
|
|
struct ServerLFGMatchesRequest_Struct {
|
|
uint32 FromID;
|
|
uint8 QuerierLevel;
|
|
char FromName[64];
|
|
uint8 FromLevel;
|
|
uint8 ToLevel;
|
|
uint32 Classes;
|
|
};
|
|
|
|
struct ServerLFGMatchesResponse_Struct {
|
|
char Name[64];
|
|
uint8 Level;
|
|
uint8 Class_;
|
|
uint16 Zone;
|
|
uint16 GuildID;
|
|
uint16 Anon;
|
|
char Comments[64];
|
|
};
|
|
|
|
struct ServerLFPUpdate_Struct {
|
|
uint32 LeaderID;
|
|
uint8 Action;
|
|
uint8 MatchFilter;
|
|
uint32 FromLevel;
|
|
uint32 ToLevel;
|
|
uint32 Classes;
|
|
char Comments[64];
|
|
GroupLFPMemberEntry Members[MAX_GROUP_MEMBERS];
|
|
};
|
|
|
|
struct ServerLFPMatchesResponse_Struct {
|
|
uint32 FromLevel;
|
|
uint32 ToLevel;
|
|
uint32 Classes;
|
|
GroupLFPMemberEntry Members[MAX_GROUP_MEMBERS];
|
|
char Comments[64];
|
|
};
|
|
|
|
struct ServerLFPMatchesRequest_Struct {
|
|
uint32 FromID;
|
|
uint8 FromLevel;
|
|
uint8 ToLevel;
|
|
uint8 QuerierClass;
|
|
uint8 QuerierLevel;
|
|
char FromName[64];
|
|
};
|
|
|
|
struct UpdateSpawnTimer_Struct {
|
|
uint32 id;
|
|
uint32 duration;
|
|
};
|
|
|
|
struct ServerInstanceUpdateTime_Struct
|
|
{
|
|
uint16 instance_id;
|
|
uint32 new_duration;
|
|
};
|
|
|
|
struct ServerSpawnStatusChange_Struct
|
|
{
|
|
uint32 id;
|
|
bool new_status;
|
|
};
|
|
|
|
struct ServerQGlobalUpdate_Struct
|
|
{
|
|
uint32 id;
|
|
char name[64];
|
|
char value[128];
|
|
uint32 npc_id;
|
|
uint32 char_id;
|
|
uint32 zone_id;
|
|
uint32 expdate;
|
|
uint32 from_zone_id;
|
|
uint32 from_instance_id;
|
|
};
|
|
|
|
struct ServerQGlobalDelete_Struct
|
|
{
|
|
char name[64];
|
|
uint32 npc_id;
|
|
uint32 char_id;
|
|
uint32 zone_id;
|
|
uint32 from_zone_id;
|
|
uint32 from_instance_id;
|
|
};
|
|
|
|
struct ServerRequestOnlineGuildMembers_Struct
|
|
{
|
|
uint32 FromID;
|
|
uint32 GuildID;
|
|
};
|
|
|
|
struct ServerRequestClientVersionSummary_Struct
|
|
{
|
|
char Name[64];
|
|
};
|
|
|
|
struct ServerAdventureRequest_Struct
|
|
{
|
|
char leader[64];
|
|
uint32 template_id;
|
|
uint8 type;
|
|
uint8 risk;
|
|
uint8 member_count;
|
|
};
|
|
|
|
struct ServerAdventureRequestDeny_Struct
|
|
{
|
|
char leader[64];
|
|
char reason[512];
|
|
};
|
|
|
|
struct ServerAdventureRequestAccept_Struct
|
|
{
|
|
char leader[64];
|
|
char text[512];
|
|
uint32 theme;
|
|
uint32 id;
|
|
uint32 member_count;
|
|
};
|
|
|
|
struct ServerAdventureRequestCreate_Struct
|
|
{
|
|
char leader[64];
|
|
uint32 theme;
|
|
uint32 id;
|
|
uint32 member_count;
|
|
};
|
|
|
|
struct ServerSendAdventureData_Struct
|
|
{
|
|
char player[64];
|
|
char text[512];
|
|
uint32 time_left;
|
|
uint32 time_to_enter;
|
|
uint32 risk;
|
|
float x;
|
|
float y;
|
|
int count;
|
|
int total;
|
|
uint32 zone_in_id;
|
|
uint32 zone_in_object;
|
|
uint16 instance_id;
|
|
uint32 finished_adventures;
|
|
};
|
|
|
|
struct ServerFinishedAdventures_Struct
|
|
{
|
|
uint32 zone_in_id;
|
|
uint32 zone_in_object;
|
|
};
|
|
|
|
struct ServerPlayerClickedAdventureDoor_Struct
|
|
{
|
|
char player[64];
|
|
int id;
|
|
int zone_id;
|
|
};
|
|
|
|
struct ServerPlayerClickedAdventureDoorReply_Struct
|
|
{
|
|
char player[64];
|
|
int zone_id;
|
|
int instance_id;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
float h;
|
|
};
|
|
|
|
struct ServerAdventureCount_Struct
|
|
{
|
|
uint16 instance_id;
|
|
};
|
|
|
|
struct ServerAdventureCountUpdate_Struct
|
|
{
|
|
char player[64];
|
|
int count;
|
|
int total;
|
|
};
|
|
|
|
struct ServerZoneAdventureDataReply_Struct
|
|
{
|
|
uint16 instance_id;
|
|
int count;
|
|
int total;
|
|
int type;
|
|
int data_id;
|
|
int assa_count;
|
|
int assa_x;
|
|
int assa_y;
|
|
int assa_z;
|
|
int assa_h;
|
|
int dest_x;
|
|
int dest_y;
|
|
int dest_z;
|
|
int dest_h;
|
|
};
|
|
|
|
struct ServerAdventureFinish_Struct
|
|
{
|
|
char player[64];
|
|
bool win;
|
|
int points;
|
|
int theme;
|
|
};
|
|
|
|
struct ServerLeaderboardRequest_Struct
|
|
{
|
|
char player[64];
|
|
uint8 type;
|
|
};
|
|
|
|
struct ServerCameraShake_Struct
|
|
{
|
|
uint32 duration; // milliseconds
|
|
uint32 intensity; // number from 1-10
|
|
};
|
|
|
|
struct ServerMailMessageHeader_Struct {
|
|
char from[64];
|
|
char to[64];
|
|
char subject[128];
|
|
char message[0];
|
|
};
|
|
|
|
struct Server_Speech_Struct {
|
|
char to[64];
|
|
char from[64];
|
|
uint32 guilddbid;
|
|
int16 minstatus;
|
|
uint32 type;
|
|
char message[0];
|
|
};
|
|
|
|
struct CZClientSignal_Struct {
|
|
int charid;
|
|
uint32 data;
|
|
};
|
|
|
|
struct CZNPCSignal_Struct {
|
|
uint32 npctype_id;
|
|
uint32 data;
|
|
};
|
|
|
|
struct CZClientSignalByName_Struct {
|
|
char Name[64];
|
|
uint32 data;
|
|
};
|
|
|
|
struct QSTradeItems_Struct {
|
|
uint32 from_id;
|
|
uint16 from_slot;
|
|
uint32 to_id;
|
|
uint16 to_slot;
|
|
uint32 item_id;
|
|
uint16 charges;
|
|
uint32 aug_1;
|
|
uint32 aug_2;
|
|
uint32 aug_3;
|
|
uint32 aug_4;
|
|
uint32 aug_5;
|
|
};
|
|
|
|
struct QSPlayerLogTrade_Struct {
|
|
uint32 char1_id;
|
|
MoneyUpdate_Struct char1_money;
|
|
uint16 char1_count;
|
|
uint32 char2_id;
|
|
MoneyUpdate_Struct char2_money;
|
|
uint16 char2_count;
|
|
uint16 _detail_count;
|
|
QSTradeItems_Struct items[0];
|
|
};
|
|
|
|
struct QSDropItems_Struct {
|
|
uint32 item_id;
|
|
uint16 charges;
|
|
uint32 aug_1;
|
|
uint32 aug_2;
|
|
uint32 aug_3;
|
|
uint32 aug_4;
|
|
uint32 aug_5;
|
|
};
|
|
|
|
struct QSPlayerDropItem_Struct {
|
|
uint32 char_id;
|
|
bool pickup; // 0 drop, 1 pickup
|
|
uint32 zone_id;
|
|
int x;
|
|
int y;
|
|
int z;
|
|
uint16 _detail_count;
|
|
QSDropItems_Struct items[0];
|
|
};
|
|
|
|
struct QSHandinItems_Struct {
|
|
char action_type[7]; // handin, return or reward
|
|
uint16 char_slot;
|
|
uint32 item_id;
|
|
uint16 charges;
|
|
uint32 aug_1;
|
|
uint32 aug_2;
|
|
uint32 aug_3;
|
|
uint32 aug_4;
|
|
uint32 aug_5;
|
|
};
|
|
|
|
struct QSPlayerLogHandin_Struct {
|
|
uint32 quest_id;
|
|
uint32 char_id;
|
|
MoneyUpdate_Struct char_money;
|
|
uint16 char_count;
|
|
uint32 npc_id;
|
|
MoneyUpdate_Struct npc_money;
|
|
uint16 npc_count;
|
|
uint16 _detail_count;
|
|
QSHandinItems_Struct items[0];
|
|
};
|
|
|
|
struct QSPlayerLogNPCKillSub_Struct{
|
|
uint32 NPCID;
|
|
uint32 ZoneID;
|
|
uint32 Type;
|
|
};
|
|
|
|
struct QSPlayerLogNPCKillsPlayers_Struct{
|
|
uint32 char_id;
|
|
};
|
|
|
|
struct QSPlayerLogNPCKill_Struct{
|
|
QSPlayerLogNPCKillSub_Struct s1;
|
|
QSPlayerLogNPCKillsPlayers_Struct Chars[0];
|
|
};
|
|
|
|
struct QSDeleteItems_Struct {
|
|
uint16 char_slot;
|
|
uint32 item_id;
|
|
uint16 charges;
|
|
uint32 aug_1;
|
|
uint32 aug_2;
|
|
uint32 aug_3;
|
|
uint32 aug_4;
|
|
uint32 aug_5;
|
|
};
|
|
|
|
struct QSPlayerLogDelete_Struct {
|
|
uint32 char_id;
|
|
uint16 stack_size; // '0' indicates full stack or non-stackable item move
|
|
uint16 char_count;
|
|
QSDeleteItems_Struct items[0];
|
|
};
|
|
|
|
struct QSMoveItems_Struct {
|
|
uint16 from_slot;
|
|
uint16 to_slot;
|
|
uint32 item_id;
|
|
uint16 charges;
|
|
uint32 aug_1;
|
|
uint32 aug_2;
|
|
uint32 aug_3;
|
|
uint32 aug_4;
|
|
uint32 aug_5;
|
|
};
|
|
|
|
struct QSPlayerLogMove_Struct {
|
|
uint32 char_id;
|
|
uint16 from_slot;
|
|
uint16 to_slot;
|
|
uint16 stack_size; // '0' indicates full stack or non-stackable item move
|
|
uint16 char_count;
|
|
bool postaction;
|
|
QSMoveItems_Struct items[0];
|
|
};
|
|
|
|
struct QSTransactionItems_Struct {
|
|
uint16 char_slot;
|
|
uint32 item_id;
|
|
uint16 charges;
|
|
uint32 aug_1;
|
|
uint32 aug_2;
|
|
uint32 aug_3;
|
|
uint32 aug_4;
|
|
uint32 aug_5;
|
|
};
|
|
|
|
struct QSMerchantLogTransaction_Struct {
|
|
uint32 zone_id;
|
|
uint32 merchant_id;
|
|
MoneyUpdate_Struct merchant_money;
|
|
uint16 merchant_count;
|
|
uint32 char_id;
|
|
MoneyUpdate_Struct char_money;
|
|
uint16 char_count;
|
|
QSTransactionItems_Struct items[0];
|
|
};
|
|
|
|
struct QSGeneralQuery_Struct {
|
|
char QueryString[0];
|
|
};
|
|
|
|
struct CZMessagePlayer_Struct {
|
|
uint32 Type;
|
|
char CharName[64];
|
|
char Message[512];
|
|
};
|
|
|
|
struct WWMarquee_Struct {
|
|
uint32 Type;
|
|
uint32 Priority;
|
|
uint32 FadeIn;
|
|
uint32 FadeOut;
|
|
uint32 Duration;
|
|
char Message[512];
|
|
};
|
|
|
|
struct CZSetEntVarByNPCTypeID_Struct {
|
|
uint32 npctype_id;
|
|
char id[256];
|
|
char m_var[256];
|
|
};
|
|
|
|
struct CZSetEntVarByClientName_Struct {
|
|
char CharName[64];
|
|
char id[256];
|
|
char m_var[256];
|
|
};
|
|
|
|
struct ReloadWorld_Struct{
|
|
uint32 Option;
|
|
};
|
|
|
|
struct ServerRequestTellQueue_Struct {
|
|
char name[64];
|
|
};
|
|
|
|
struct UCSServerStatus_Struct {
|
|
uint8 available; // non-zero=true, 0=false
|
|
union {
|
|
struct {
|
|
uint16 port;
|
|
uint16 unused;
|
|
};
|
|
uint32 timestamp;
|
|
};
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
#endif
|