mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
756 lines
21 KiB
C++
756 lines
21 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
#include "../common/debug.h"
|
|
#include <iostream>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "masterentity.h"
|
|
#include "worldserver.h"
|
|
#include "string_ids.h"
|
|
#include "zonedb.h"
|
|
#include "../common/packet_functions.h"
|
|
#include "../common/packet_dump.h"
|
|
#include "../common/string_util.h"
|
|
#include "guild_mgr.h"
|
|
|
|
#define OPEN_DOOR 0x02
|
|
#define CLOSE_DOOR 0x03
|
|
#define OPEN_INVDOOR 0x03
|
|
#define CLOSE_INVDOOR 0x02
|
|
|
|
extern EntityList entity_list;
|
|
extern WorldServer worldserver;
|
|
|
|
Doors::Doors(const Door* door) :
|
|
close_timer(5000),
|
|
m_Position(door->pos_x, door->pos_y, door->pos_z, door->heading),
|
|
m_Destination(door->dest_x, door->dest_y, door->dest_z, door->dest_heading)
|
|
{
|
|
db_id = door->db_id;
|
|
door_id = door->door_id;
|
|
strn0cpy(zone_name,door->zone_name,32);
|
|
strn0cpy(door_name,door->door_name,32);
|
|
incline = door->incline;
|
|
opentype = door->opentype;
|
|
guild_id = door->guild_id;
|
|
lockpick = door->lock_pick;
|
|
keyitem = door->keyitem;
|
|
nokeyring = door->nokeyring;
|
|
trigger_door = door->trigger_door;
|
|
trigger_type = door->trigger_type;
|
|
triggered=false;
|
|
door_param = door->door_param;
|
|
size = door->size;
|
|
invert_state = door->invert_state;
|
|
SetOpenState(false);
|
|
|
|
close_timer.Disable();
|
|
|
|
strn0cpy(dest_zone,door->dest_zone,32);
|
|
dest_instance_id = door->dest_instance_id;
|
|
|
|
is_ldon_door = door->is_ldon_door;
|
|
client_version_mask = door->client_version_mask;
|
|
}
|
|
|
|
Doors::Doors(const char *dmodel, float dx, float dy, float dz, float dheading, uint8 dopentype, uint16 dsize) :
|
|
close_timer(5000),
|
|
m_Position(dx, dy, dz, dheading),
|
|
m_Destination(xyz_heading::Origin())
|
|
{
|
|
db_id = database.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
|
|
door_id = database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
|
|
strn0cpy(zone_name,zone->GetShortName(),32);
|
|
strn0cpy(door_name,dmodel,32);
|
|
incline = 0;
|
|
opentype = dopentype;
|
|
guild_id = 0;
|
|
lockpick = 0;
|
|
keyitem = 0;
|
|
nokeyring = 0;
|
|
trigger_door = 0;
|
|
trigger_type = 0;
|
|
triggered=false;
|
|
door_param = 0;
|
|
size = dsize;
|
|
invert_state = 0;
|
|
SetOpenState(false);
|
|
|
|
close_timer.Disable();
|
|
|
|
strn0cpy(dest_zone,"NONE",32);
|
|
dest_instance_id = 0;
|
|
|
|
is_ldon_door = 0;
|
|
client_version_mask = 4294967295u;
|
|
}
|
|
|
|
|
|
Doors::~Doors()
|
|
{
|
|
}
|
|
|
|
bool Doors::Process()
|
|
{
|
|
if(close_timer.Enabled() && close_timer.Check() && IsDoorOpen())
|
|
{
|
|
if (opentype == 40 || GetTriggerType() == 1)
|
|
{
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
|
|
MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
|
|
md->doorid = door_id;
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
|
|
entity_list.QueueClients(0, outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
triggered=false;
|
|
close_timer.Disable();
|
|
SetOpenState(false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Doors::HandleClick(Client* sender, uint8 trigger)
|
|
{
|
|
//door debugging info dump
|
|
_log(DOORS__INFO, "%s clicked door %s (dbid %d, eqid %d) at %s", sender->GetName(), door_name, db_id, door_id, to_string(m_Position).c_str());
|
|
_log(DOORS__INFO, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
|
|
_log(DOORS__INFO, " size %d, invert %d, dest: %s %s", size, invert_state, dest_zone, to_string(m_Destination).c_str());
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
|
|
MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
|
|
md->doorid = door_id;
|
|
/////////////////////////////////////////////////////////////////
|
|
//used_pawn: Locked doors! Rogue friendly too =)
|
|
//TODO: add check for other lockpick items
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
//TODO: ADVENTURE DOOR
|
|
if(IsLDoNDoor())
|
|
{
|
|
if(sender)
|
|
{
|
|
if(RuleI(Adventure, ItemIDToEnablePorts) != 0)
|
|
{
|
|
if(!sender->KeyRingCheck(RuleI(Adventure, ItemIDToEnablePorts)))
|
|
{
|
|
if (sender->GetInv().HasItem(RuleI(Adventure, ItemIDToEnablePorts)) == INVALID_INDEX)
|
|
{
|
|
sender->Message_StringID(13, DUNGEON_SEALED);
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
sender->KeyRingAdd(RuleI(Adventure, ItemIDToEnablePorts));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!sender->GetPendingAdventureDoorClick())
|
|
{
|
|
sender->PendingAdventureDoorClick();
|
|
ServerPacket *pack = new ServerPacket(ServerOP_AdventureClickDoor, sizeof(ServerPlayerClickedAdventureDoor_Struct));
|
|
ServerPlayerClickedAdventureDoor_Struct *ads = (ServerPlayerClickedAdventureDoor_Struct*)pack->pBuffer;
|
|
strcpy(ads->player, sender->GetName());
|
|
ads->zone_id = zone->GetZoneID();
|
|
ads->id = GetDoorDBID();
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
safe_delete(outapp);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
uint32 keyneeded = GetKeyItem();
|
|
uint8 keepoffkeyring = GetNoKeyring();
|
|
uint32 haskey = 0;
|
|
uint32 playerkey = 0;
|
|
const ItemInst *lockpicks = sender->GetInv().GetItem(MainCursor);
|
|
|
|
haskey = sender->GetInv().HasItem(keyneeded, 1);
|
|
|
|
if (haskey != INVALID_INDEX)
|
|
{
|
|
playerkey = keyneeded;
|
|
}
|
|
|
|
if(GetTriggerType() == 255)
|
|
{ // this object isnt triggered
|
|
if(trigger == 1)
|
|
{ // this door is only triggered by an object
|
|
if(!IsDoorOpen() || (opentype == 58))
|
|
{
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
}
|
|
else
|
|
{
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// guild doors
|
|
if(((keyneeded == 0) && (GetLockpick() == 0) && (guild_id == 0)) ||
|
|
(IsDoorOpen() && (opentype == 58)) ||
|
|
((guild_id > 0) && (guild_id == sender->GuildID())))
|
|
{ //door not locked
|
|
if(!IsDoorOpen() || (opentype == 58))
|
|
{
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
}
|
|
else
|
|
{
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
|
|
}
|
|
}
|
|
else
|
|
{ // guild doors
|
|
if((guild_id > 0) && !sender->GetGM())
|
|
{
|
|
std::string tmp;
|
|
char tmpmsg[240]; // guild doors msgs
|
|
if(guild_mgr.GetGuildNameByID(guild_id, tmp))
|
|
{
|
|
sprintf(tmpmsg, "Only members of the <%s> guild may enter here", tmp.c_str());
|
|
}
|
|
else
|
|
{
|
|
strcpy(tmpmsg, "Door is locked by an unknown guild");
|
|
}
|
|
sender->Message(4, tmpmsg);
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
// a key is required or the door is locked but can be picked or both
|
|
sender->Message(4, "This is locked..."); // debug spam - should probably go
|
|
if(sender->GetGM()) // GM can always open locks - should probably be changed to require a key
|
|
{
|
|
sender->Message_StringID(4,DOORS_GM);
|
|
if(!IsDoorOpen() || (opentype == 58))
|
|
{
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
}
|
|
else
|
|
{
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
|
|
}
|
|
}
|
|
else if(playerkey)
|
|
{ // they have something they are trying to open it with
|
|
if(keyneeded && (keyneeded == playerkey))
|
|
{ // key required and client is using the right key
|
|
if(!keepoffkeyring)
|
|
{
|
|
sender->KeyRingAdd(playerkey);
|
|
}
|
|
sender->Message(4, "You got it open!");
|
|
if(!IsDoorOpen() || (opentype == 58))
|
|
{
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
}
|
|
else
|
|
{
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
|
|
}
|
|
}
|
|
}
|
|
else if(lockpicks != nullptr)
|
|
{
|
|
if(sender->GetSkill(SkillPickLock))
|
|
{
|
|
if(lockpicks->GetItem()->ItemType == ItemTypeLockPick)
|
|
{
|
|
float modskill=sender->GetSkill(SkillPickLock);
|
|
sender->CheckIncreaseSkill(SkillPickLock, nullptr, 1);
|
|
|
|
#if EQDEBUG>=5
|
|
LogFile->write(EQEMuLog::Debug, "Client has lockpicks: skill=%f", modskill);
|
|
#endif
|
|
|
|
if(GetLockpick() <= modskill)
|
|
{
|
|
if(!IsDoorOpen())
|
|
{
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
}
|
|
else
|
|
{
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
|
|
}
|
|
sender->Message_StringID(4, DOORS_SUCCESSFUL_PICK);
|
|
}
|
|
else
|
|
{
|
|
sender->Message_StringID(4, DOORS_INSUFFICIENT_SKILL);
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sender->Message_StringID(4, DOORS_NO_PICK);
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sender->Message_StringID(4, DOORS_CANT_PICK);
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{ // locked door and nothing to open it with
|
|
// search for key on keyring
|
|
if(sender->KeyRingCheck(keyneeded))
|
|
{
|
|
playerkey = keyneeded;
|
|
sender->Message(4, "You got it open!"); // more debug spam
|
|
if(!IsDoorOpen() || (opentype == 58))
|
|
{
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
}
|
|
else
|
|
{
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sender->Message_StringID(4, DOORS_LOCKED);
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
entity_list.QueueClients(sender, outapp, false);
|
|
if(!IsDoorOpen() || (opentype == 58))
|
|
{
|
|
close_timer.Start();
|
|
SetOpenState(true);
|
|
}
|
|
else
|
|
{
|
|
close_timer.Disable();
|
|
SetOpenState(false);
|
|
}
|
|
|
|
//everything past this point assumes we opened the door
|
|
//and met all the reqs for opening
|
|
//everything to do with closed doors has already been taken care of
|
|
//we return because we don't want people using teleports on an unlocked door (exploit!)
|
|
if((md->action == CLOSE_DOOR && invert_state == 0) || (md->action == CLOSE_INVDOOR && invert_state == 1))
|
|
{
|
|
safe_delete(outapp);
|
|
return;
|
|
}
|
|
|
|
safe_delete(outapp);
|
|
|
|
if((GetTriggerDoorID() != 0) && (GetTriggerType() == 1))
|
|
{
|
|
Doors* triggerdoor = entity_list.FindDoor(GetTriggerDoorID());
|
|
if(triggerdoor && !triggerdoor->triggered)
|
|
{
|
|
triggered=true;
|
|
triggerdoor->HandleClick(sender, 1);
|
|
}
|
|
else
|
|
{
|
|
triggered=false;
|
|
}
|
|
}
|
|
else if((GetTriggerDoorID() != 0) && (GetTriggerType() != 1))
|
|
{
|
|
Doors* triggerdoor = entity_list.FindDoor(GetTriggerDoorID());
|
|
if(triggerdoor && !triggerdoor->triggered)
|
|
{
|
|
triggered=true;
|
|
triggerdoor->HandleClick(sender, 0);
|
|
}
|
|
else
|
|
{
|
|
triggered=false;
|
|
}
|
|
}
|
|
|
|
if(((opentype == 57) || (opentype == 58)) && (strncmp(dest_zone, "NONE", strlen("NONE")) != 0))
|
|
{ // Teleport door!
|
|
if (( strncmp(dest_zone,zone_name,strlen(zone_name)) == 0) && (!keyneeded))
|
|
{
|
|
if(!keepoffkeyring)
|
|
{
|
|
sender->KeyRingAdd(playerkey);
|
|
}
|
|
sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), m_Destination.m_X, m_Destination.m_Y, m_Destination.m_Z, m_Destination.m_Heading);
|
|
}
|
|
else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && ((keyneeded == playerkey) || sender->GetGM())))
|
|
{
|
|
if(!keepoffkeyring)
|
|
{
|
|
sender->KeyRingAdd(playerkey);
|
|
}
|
|
if(database.GetZoneID(dest_zone) == zone->GetZoneID())
|
|
{
|
|
sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), m_Destination.m_X, m_Destination.m_Y, m_Destination.m_Z, m_Destination.m_Heading);
|
|
}
|
|
else
|
|
{
|
|
sender->MovePC(database.GetZoneID(dest_zone), dest_instance_id, m_Destination.m_X, m_Destination.m_Y, m_Destination.m_Z, m_Destination.m_Heading);
|
|
}
|
|
}
|
|
if (( !IsDoorOpen() || opentype == 58 ) && (!keyneeded))
|
|
{
|
|
if(database.GetZoneID(dest_zone) == zone->GetZoneID())
|
|
{
|
|
sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), m_Destination.m_X, m_Destination.m_Y, m_Destination.m_Z, m_Destination.m_Heading);
|
|
}
|
|
else
|
|
{
|
|
sender->MovePC(database.GetZoneID(dest_zone), dest_instance_id, m_Destination.m_X, m_Destination.m_Y, m_Destination.m_Z, m_Destination.m_Heading);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Doors::NPCOpen(NPC* sender, bool alt_mode)
|
|
{
|
|
if(sender) {
|
|
if(GetTriggerType() == 255 || GetTriggerDoorID() > 0 || GetLockpick() != 0 || GetKeyItem() != 0 || opentype == 59 || opentype == 58 || !sender->IsNPC()) { // this object isnt triggered or door is locked - NPCs should not open locked doors!
|
|
return;
|
|
}
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
|
|
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
|
|
md->doorid = door_id;
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
entity_list.QueueCloseClients(sender,outapp,false,200);
|
|
safe_delete(outapp);
|
|
|
|
if(!alt_mode) { // original function
|
|
if(!isopen) {
|
|
close_timer.Start();
|
|
isopen=true;
|
|
}
|
|
else {
|
|
close_timer.Disable();
|
|
isopen=false;
|
|
}
|
|
}
|
|
else { // alternative function
|
|
close_timer.Start();
|
|
isopen=true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Doors::ForceOpen(Mob *sender, bool alt_mode)
|
|
{
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
|
|
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
|
|
md->doorid = door_id;
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
entity_list.QueueClients(sender,outapp,false);
|
|
safe_delete(outapp);
|
|
|
|
if(!alt_mode) { // original function
|
|
if(!isopen) {
|
|
close_timer.Start();
|
|
isopen=true;
|
|
}
|
|
else {
|
|
close_timer.Disable();
|
|
isopen=false;
|
|
}
|
|
}
|
|
else { // alternative function
|
|
close_timer.Start();
|
|
isopen=true;
|
|
}
|
|
}
|
|
|
|
void Doors::ForceClose(Mob *sender, bool alt_mode)
|
|
{
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
|
|
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
|
|
md->doorid = door_id;
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; // change from original (open to close)
|
|
entity_list.QueueClients(sender,outapp,false);
|
|
safe_delete(outapp);
|
|
|
|
if(!alt_mode) { // original function
|
|
if(!isopen) {
|
|
close_timer.Start();
|
|
isopen=true;
|
|
}
|
|
else {
|
|
close_timer.Disable();
|
|
isopen=false;
|
|
}
|
|
}
|
|
else { // alternative function
|
|
if(isopen)
|
|
close_timer.Trigger();
|
|
}
|
|
}
|
|
|
|
void Doors::ToggleState(Mob *sender)
|
|
{
|
|
if(GetTriggerDoorID() > 0 || GetLockpick() != 0 || GetKeyItem() != 0 || opentype == 58 || opentype == 40) { // borrowed some NPCOpen criteria
|
|
return;
|
|
}
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
|
|
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
|
|
md->doorid = door_id;
|
|
|
|
if(!isopen) {
|
|
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
|
|
isopen=true;
|
|
}
|
|
else
|
|
{
|
|
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
|
|
isopen=false;
|
|
}
|
|
|
|
entity_list.QueueClients(sender,outapp,false);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Doors::DumpDoor(){
|
|
LogFile->write(EQEMuLog::Debug,
|
|
"db_id:%i door_id:%i zone_name:%s door_name:%s %s",
|
|
db_id, door_id, zone_name, door_name, to_string(m_Position).c_str());
|
|
LogFile->write(EQEMuLog::Debug,
|
|
"opentype:%i guild_id:%i lockpick:%i keyitem:%i nokeyring:%i trigger_door:%i trigger_type:%i door_param:%i open:%s",
|
|
opentype, guild_id, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param, (isopen) ? "open":"closed");
|
|
LogFile->write(EQEMuLog::Debug,
|
|
"dest_zone:%s destination:%s ",
|
|
dest_zone, to_string(m_Destination).c_str());
|
|
}
|
|
|
|
int32 ZoneDatabase::GetDoorsCount(uint32* oMaxID, const char *zone_name, int16 version) {
|
|
|
|
std::string query = StringFormat("SELECT MAX(id), count(*) FROM doors "
|
|
"WHERE zone = '%s' AND (version = %u OR version = -1)",
|
|
zone_name, version);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
std::cerr << "Error in GetDoorsCount query '" << query << "' " << results.ErrorMessage() << std::endl;
|
|
return -1;
|
|
}
|
|
|
|
if (results.RowCount() != 1)
|
|
return -1;
|
|
|
|
auto row = results.begin();
|
|
|
|
if (!oMaxID)
|
|
return atoi(row[1]);
|
|
|
|
if (row[0])
|
|
*oMaxID = atoi(row[0]);
|
|
else
|
|
*oMaxID = 0;
|
|
|
|
return atoi(row[1]);
|
|
|
|
}
|
|
|
|
int32 ZoneDatabase::GetDoorsCountPlusOne(const char *zone_name, int16 version) {
|
|
|
|
std::string query = StringFormat("SELECT MAX(id) FROM doors "
|
|
"WHERE zone = '%s' AND version = %u", zone_name, version);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
std::cerr << "Error in GetDoorsCountPlusOne query '" << query << "' " << results.ErrorMessage() << std::endl;
|
|
return -1;
|
|
}
|
|
|
|
if (results.RowCount() != 1)
|
|
return -1;
|
|
|
|
auto row = results.begin();
|
|
|
|
if (!row[0])
|
|
return 0;
|
|
|
|
return atoi(row[0]) + 1;
|
|
}
|
|
|
|
int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version) {
|
|
|
|
uint32 oMaxID = 0;
|
|
|
|
std::string query = StringFormat("SELECT MAX(doorid) FROM doors "
|
|
"WHERE zone = '%s' AND (version = %u OR version = -1)",
|
|
zone_name, version);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
std::cerr << "Error in GetDoorsCountPlusOne query '" << query << "' " << results.ErrorMessage() << std::endl;
|
|
return -1;
|
|
}
|
|
|
|
if (results.RowCount() != 1)
|
|
return -1;
|
|
|
|
auto row = results.begin();
|
|
|
|
if (!row[0])
|
|
return 0;
|
|
|
|
return atoi(row[0]) + 1;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version) {
|
|
LogFile->write(EQEMuLog::Status, "Loading Doors from database...");
|
|
|
|
|
|
// Door tmpDoor;
|
|
std::string query = StringFormat("SELECT id, doorid, zone, name, pos_x, pos_y, pos_z, heading, "
|
|
"opentype, guild, lockpick, keyitem, nokeyring, triggerdoor, triggertype, "
|
|
"dest_zone, dest_instance, dest_x, dest_y, dest_z, dest_heading, "
|
|
"door_param, invert_state, incline, size, is_ldon_door, client_version_mask "
|
|
"FROM doors WHERE zone = '%s' AND (version = %u OR version = -1) "
|
|
"ORDER BY doorid asc", zone_name, version);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()){
|
|
std::cerr << "Error in DBLoadDoors query '" << query << "' " << results.ErrorMessage() << std::endl;
|
|
return false;
|
|
}
|
|
|
|
int32 rowIndex = 0;
|
|
for(auto row = results.begin(); row != results.end(); ++row, ++rowIndex) {
|
|
if(rowIndex >= iDoorCount) {
|
|
std::cerr << "Error, Door Count of " << iDoorCount << " exceeded." << std::endl;
|
|
break;
|
|
}
|
|
|
|
memset(&into[rowIndex], 0, sizeof(Door));
|
|
|
|
into[rowIndex].db_id = atoi(row[0]);
|
|
into[rowIndex].door_id = atoi(row[1]);
|
|
|
|
strn0cpy(into[rowIndex].zone_name,row[2],32);
|
|
strn0cpy(into[rowIndex].door_name,row[3],32);
|
|
|
|
into[rowIndex].pos_x = (float)atof(row[4]);
|
|
into[rowIndex].pos_y = (float)atof(row[5]);
|
|
into[rowIndex].pos_z = (float)atof(row[6]);
|
|
into[rowIndex].heading = (float)atof(row[7]);
|
|
into[rowIndex].opentype = atoi(row[8]);
|
|
into[rowIndex].guild_id = atoi(row[9]);
|
|
into[rowIndex].lock_pick = atoi(row[10]);
|
|
into[rowIndex].keyitem = atoi(row[11]);
|
|
into[rowIndex].nokeyring = atoi(row[12]);
|
|
into[rowIndex].trigger_door = atoi(row[13]);
|
|
into[rowIndex].trigger_type = atoi(row[14]);
|
|
|
|
strn0cpy(into[rowIndex].dest_zone, row[15], 32);
|
|
|
|
into[rowIndex].dest_instance_id = atoi(row[16]);
|
|
into[rowIndex].dest_x = (float) atof(row[17]);
|
|
into[rowIndex].dest_y = (float) atof(row[18]);
|
|
into[rowIndex].dest_z = (float) atof(row[19]);
|
|
into[rowIndex].dest_heading = (float) atof(row[20]);
|
|
into[rowIndex].door_param=atoi(row[21]);
|
|
into[rowIndex].invert_state=atoi(row[22]);
|
|
into[rowIndex].incline=atoi(row[23]);
|
|
into[rowIndex].size=atoi(row[24]);
|
|
into[rowIndex].is_ldon_door=atoi(row[25]);
|
|
into[rowIndex].client_version_mask = (uint32)strtoul(row[26], nullptr, 10);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Doors::SetLocation(float x, float y, float z)
|
|
{
|
|
entity_list.DespawnAllDoors();
|
|
m_Position = xyz_location(x, y, z);
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
|
|
void Doors::SetX(float in) {
|
|
entity_list.DespawnAllDoors();
|
|
m_Position.m_X = in;
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
void Doors::SetY(float in) {
|
|
entity_list.DespawnAllDoors();
|
|
m_Position.m_Y = in;
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
void Doors::SetZ(float in) {
|
|
entity_list.DespawnAllDoors();
|
|
m_Position.m_Z = in;
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
void Doors::SetHeading(float in) {
|
|
entity_list.DespawnAllDoors();
|
|
m_Position.m_Heading = in;
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
|
|
void Doors::SetIncline(int in) {
|
|
entity_list.DespawnAllDoors();
|
|
incline = in;
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
|
|
void Doors::SetOpenType(uint8 in) {
|
|
entity_list.DespawnAllDoors();
|
|
opentype = in;
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
|
|
void Doors::SetDoorName(const char* name) {
|
|
entity_list.DespawnAllDoors();
|
|
memset(door_name, 0, sizeof(door_name));
|
|
strncpy(door_name, name, sizeof(door_name));
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
|
|
void Doors::SetSize(uint16 in) {
|
|
entity_list.DespawnAllDoors();
|
|
size = in;
|
|
entity_list.RespawnAllDoors();
|
|
}
|
|
|
|
void Doors::CreateDatabaseEntry()
|
|
{
|
|
if(database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()) - 1 >= 255)
|
|
{
|
|
return;
|
|
}
|
|
database.InsertDoor(GetDoorDBID(), GetDoorID(), GetDoorName(), GetX(), GetY(), GetZ(), GetHeading(), GetOpenType(), GetGuildID(), GetLockpick(), GetKeyItem(), GetDoorParam(), GetInvertState(), GetIncline(), GetSize());
|
|
}
|
|
|