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de053ce8f3
If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots. This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket
185 lines
3.9 KiB
C++
185 lines
3.9 KiB
C++
#include "bot.h"
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#include "client.h"
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bool Client::GetBotOption(BotOwnerOption boo) const {
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if (boo < _booCount) {
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return bot_owner_options[boo];
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}
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return false;
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}
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void Client::SetBotOption(BotOwnerOption boo, bool flag) {
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if (boo < _booCount) {
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bot_owner_options[boo] = flag;
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}
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}
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uint32 Client::GetBotCreationLimit(uint8 class_id)
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{
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uint32 bot_creation_limit = RuleI(Bots, CreationLimit);
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if (Admin() >= RuleI(Bots, MinStatusToBypassCreateLimit)) {
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return RuleI(Bots, StatusCreateLimit);
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}
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const auto bucket_name = fmt::format(
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"bot_creation_limit{}",
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(
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class_id && IsPlayerClass(class_id) ?
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fmt::format(
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"_{}",
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Strings::ToLower(GetClassIDName(class_id))
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) :
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""
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)
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);
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auto bucket_value = GetBucket(bucket_name);
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if (!bucket_value.empty() && Strings::IsNumber(bucket_value)) {
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bot_creation_limit = Strings::ToUnsignedInt(bucket_value);
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}
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return bot_creation_limit;
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}
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int Client::GetBotRequiredLevel(uint8 class_id)
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{
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int bot_character_level = RuleI(Bots, BotCharacterLevel);
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const auto bucket_name = fmt::format(
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"bot_required_level{}",
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(
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class_id && IsPlayerClass(class_id) ?
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fmt::format(
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"_{}",
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Strings::ToLower(GetClassIDName(class_id))
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) :
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""
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)
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);
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auto bucket_value = GetBucket(bucket_name);
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if (!bucket_value.empty() && Strings::IsNumber(bucket_value)) {
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bot_character_level = Strings::ToInt(bucket_value);
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}
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return bot_character_level;
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}
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int Client::GetBotSpawnLimit(uint8 class_id)
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{
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int bot_spawn_limit = RuleI(Bots, SpawnLimit);
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if (Admin() >= RuleI(Bots, MinStatusToBypassSpawnLimit)) {
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return RuleI(Bots, MinStatusToBypassSpawnLimit);
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}
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const auto bucket_name = fmt::format(
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"bot_spawn_limit{}",
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(
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class_id && IsPlayerClass(class_id) ?
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fmt::format(
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"_{}",
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Strings::ToLower(GetClassIDName(class_id))
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) :
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""
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)
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);
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auto bucket_value = GetBucket(bucket_name);
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if (class_id && !bot_spawn_limit && bucket_value.empty()) {
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const auto new_bucket_name = "bot_spawn_limit";
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bucket_value = GetBucket(new_bucket_name);
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if (!bucket_value.empty() && Strings::IsNumber(bucket_value)) {
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bot_spawn_limit = Strings::ToInt(bucket_value);
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return bot_spawn_limit;
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}
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}
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if (!bucket_value.empty() && Strings::IsNumber(bucket_value)) {
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bot_spawn_limit = Strings::ToInt(bucket_value);
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return bot_spawn_limit;
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}
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if (RuleB(Bots, QuestableSpawnLimit)) {
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const auto query = fmt::format(
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"SELECT `value` FROM `quest_globals` WHERE `name` = '{}' AND `charid` = {} LIMIT 1",
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bucket_name,
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CharacterID()
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);
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auto results = database.QueryDatabase(query); // use 'database' for non-bot table calls
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if (!results.Success() || !results.RowCount()) {
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return bot_spawn_limit;
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}
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auto row = results.begin();
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bot_spawn_limit = Strings::ToInt(row[0]);
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}
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return bot_spawn_limit;
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}
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void Client::SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id)
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{
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const auto bucket_name = fmt::format(
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"bot_creation_limit{}",
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(
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class_id && IsPlayerClass(class_id) ?
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fmt::format(
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"_{}",
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Strings::ToLower(GetClassIDName(class_id))
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) :
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""
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)
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);
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SetBucket(bucket_name, std::to_string(new_creation_limit));
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}
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void Client::SetBotRequiredLevel(int new_required_level, uint8 class_id)
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{
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const auto bucket_name = fmt::format(
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"bot_required_level{}",
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(
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class_id && IsPlayerClass(class_id) ?
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fmt::format(
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"_{}",
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Strings::ToLower(GetClassIDName(class_id))
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) :
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""
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)
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);
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SetBucket(bucket_name, std::to_string(new_required_level));
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}
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void Client::SetBotSpawnLimit(int new_spawn_limit, uint8 class_id)
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{
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const auto bucket_name = fmt::format(
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"bot_spawn_limit{}",
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(
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class_id && IsPlayerClass(class_id) ?
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fmt::format(
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"_{}",
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Strings::ToLower(GetClassIDName(class_id))
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) :
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""
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)
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);
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SetBucket(bucket_name, std::to_string(new_spawn_limit));
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}
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void Client::CampAllBots(uint8 class_id)
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{
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Bot::BotOrderCampAll(this, class_id);
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}
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