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https://github.com/EQEmu/Server.git
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556 lines
40 KiB
C
556 lines
40 KiB
C
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#ifndef RULE_CATEGORY
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#define RULE_CATEGORY(name)
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#endif
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#ifndef RULE_INT
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#define RULE_INT(cat, rule, default_value)
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#endif
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#ifndef RULE_REAL
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#define RULE_REAL(cat, rule, default_value)
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#endif
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#ifndef RULE_BOOL
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#define RULE_BOOL(cat, rule, default_value)
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#endif
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#ifndef RULE_CATEGORY_END
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#define RULE_CATEGORY_END()
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#endif
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RULE_CATEGORY( Character )
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RULE_INT ( Character, MaxLevel, 65 )
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RULE_BOOL ( Character, PerCharacterQglobalMaxLevel, false) // This will check for qglobal 'CharMaxLevel' character qglobal (Type 5), if player tries to level beyond that point, it will not go beyond that level
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RULE_INT ( Character, MaxExpLevel, 0 ) //Sets the Max Level attainable via Experience
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RULE_INT ( Character, DeathExpLossLevel, 10 ) // Any level greater than this will lose exp on death
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RULE_INT ( Character, DeathExpLossMaxLevel, 255 ) // Any level greater than this will no longer lose exp on death
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RULE_INT ( Character, DeathItemLossLevel, 10 )
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RULE_INT ( Character, DeathExpLossMultiplier, 3) //Adjust how much exp is lost
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RULE_BOOL( Character, UseDeathExpLossMult, false ) //Adjust to use the above multiplier or to use code default.
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RULE_INT ( Character, CorpseDecayTimeMS, 10800000 )
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RULE_INT ( Character, CorpseResTimeMS, 10800000 ) // time before cant res corpse(3 hours)
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RULE_BOOL( Character, LeaveCorpses, true )
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RULE_BOOL( Character, LeaveNakedCorpses, false )
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RULE_INT ( Character, MaxDraggedCorpses, 2 )
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RULE_REAL( Character, DragCorpseDistance, 400) // If the corpse is <= this distance from the player, it won't move
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RULE_REAL( Character, ExpMultiplier, 0.5 )
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RULE_REAL( Character, AAExpMultiplier, 0.5 )
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RULE_REAL( Character, GroupExpMultiplier, 0.5 )
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RULE_REAL( Character, RaidExpMultiplier, 0.2 )
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RULE_BOOL( Character, UseXPConScaling, true )
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RULE_INT ( Character, LightBlueModifier, 40 )
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RULE_INT ( Character, BlueModifier, 90 )
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RULE_INT ( Character, WhiteModifier, 100 )
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RULE_INT ( Character, YellowModifier, 125 )
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RULE_INT ( Character, RedModifier, 150 )
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RULE_INT ( Character, AutosaveIntervalS, 300 ) //0=disabled
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RULE_INT ( Character, HPRegenMultiplier, 100)
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RULE_INT ( Character, ManaRegenMultiplier, 100)
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RULE_INT ( Character, EnduranceRegenMultiplier, 100)
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RULE_INT ( Character, ConsumptionMultiplier, 100) //item's hunger restored = this value * item's food level, 100 = normal, 50 = people eat 2x as fast, 200 = people eat 2x as slow
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RULE_BOOL( Character, HealOnLevel, false)
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RULE_BOOL( Character, FeignKillsPet, false)
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RULE_INT ( Character, ItemManaRegenCap, 15)
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RULE_INT ( Character, ItemHealthRegenCap, 35)
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RULE_INT ( Character, ItemDamageShieldCap, 30)
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RULE_INT ( Character, ItemAccuracyCap, 150)
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RULE_INT ( Character, ItemAvoidanceCap, 100)
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RULE_INT ( Character, ItemCombatEffectsCap, 100)
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RULE_INT ( Character, ItemShieldingCap, 35)
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RULE_INT ( Character, ItemSpellShieldingCap, 35)
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RULE_INT ( Character, ItemDoTShieldingCap, 35)
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RULE_INT ( Character, ItemStunResistCap, 35)
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RULE_INT ( Character, ItemStrikethroughCap, 35)
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RULE_INT ( Character, ItemATKCap, 250)
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RULE_INT ( Character, ItemHealAmtCap, 250)
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RULE_INT ( Character, ItemSpellDmgCap, 250)
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RULE_INT ( Character, ItemClairvoyanceCap, 250)
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RULE_INT ( Character, ItemDSMitigationCap, 50)
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RULE_INT ( Character, ItemEnduranceRegenCap, 15)
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RULE_INT ( Character, ItemExtraDmgCap, 150) // Cap for bonuses to melee skills like Bash, Frenzy, etc
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RULE_INT ( Character, HasteCap, 100) // Haste cap for non-v3(overhaste) haste.
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RULE_INT ( Character, SkillUpModifier, 100) //skill ups are at 100%
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RULE_BOOL ( Character, SharedBankPlat, false) //off by default to prevent duping for now
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RULE_BOOL ( Character, BindAnywhere, false)
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RULE_INT ( Character, RestRegenPercent, 0) // Set to >0 to enable rest state bonus HP and mana regen.
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RULE_INT ( Character, RestRegenTimeToActivate, 30) // Time in seconds for rest state regen to kick in.
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RULE_BOOL ( Character, RestRegenEndurance, false) // Whether rest regen will work for endurance or not.
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RULE_INT ( Character, KillsPerGroupLeadershipAA, 250) // Number of dark blues or above per Group Leadership AA
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RULE_INT ( Character, KillsPerRaidLeadershipAA, 250) // Number of dark blues or above per Raid Leadership AA
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RULE_INT ( Character, MaxFearDurationForPlayerCharacter, 4) //4 tics, each tic calculates every 6 seconds.
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RULE_INT ( Character, MaxCharmDurationForPlayerCharacter, 15)
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RULE_INT ( Character, BaseHPRegenBonusRaces, 4352) //a bitmask of race(s) that receive the regen bonus. Iksar (4096) & Troll (256) = 4352. see common/races.h for the bitmask values
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RULE_BOOL ( Character, SoDClientUseSoDHPManaEnd, false) // Setting this to true will allow SoD clients to use the SoD HP/Mana/End formulas and previous clients will use the old formulas
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RULE_BOOL ( Character, UseRaceClassExpBonuses, true) // Setting this to true will enable Class and Racial experience rate bonuses
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RULE_BOOL ( Character, RespawnFromHover, false) // Use Respawn window, or not.
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RULE_INT ( Character, RespawnFromHoverTimer, 300) // Respawn Window countdown timer, in SECONDS
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RULE_BOOL ( Character, UseNewStatsWindow, true) // New stats window shows everything
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RULE_BOOL ( Character, ItemCastsUseFocus, false) // If true, this allows item clickies to use focuses that have limited max levels on them
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RULE_INT ( Character, MinStatusForNoDropExemptions, 80) // This allows status x and higher to trade no drop items.
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RULE_INT ( Character, SkillCapMaxLevel, 75 ) // Sets the Max Level used for Skill Caps (from skill_caps table). -1 makes it use MaxLevel rule value. It is set to 75 because PEQ only has skillcaps up to that level, and grabbing the players' skill past 75 will return 0, breaking all skills past that level. This helps servers with obsurd level caps (75+ level cap) function without any modifications.
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RULE_INT ( Character, StatCap, 0 )
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RULE_BOOL ( Character, CheckCursorEmptyWhenLooting, true ) // If true, a player cannot loot a corpse (player or NPC) with an item on their cursor
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RULE_BOOL ( Character, MaintainIntoxicationAcrossZones, true ) // If true, alcohol effects are maintained across zoning and logging out/in.
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RULE_BOOL ( Character, EnableDiscoveredItems, true ) // If enabled, it enables EVENT_DISCOVER_ITEM and also saves character names and timestamps for the first time an item is discovered.
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RULE_BOOL ( Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients.
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RULE_BOOL ( Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
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RULE_INT ( Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
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RULE_INT ( Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
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RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Mercs )
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RULE_INT (Mercs, SuspendIntervalMS, 10000)
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RULE_INT (Mercs, UpkeepIntervalMS, 180000)
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RULE_INT (Mercs, SuspendIntervalS, 10)
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RULE_INT (Mercs, UpkeepIntervalS, 180)
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RULE_BOOL (Mercs, AllowMercs, false)
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RULE_BOOL (Mercs, ChargeMercPurchaseCost, false)
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RULE_BOOL (Mercs, ChargeMercUpkeepCost, false)
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RULE_INT (Mercs, AggroRadius, 100) // Determines the distance from which a merc will aggro group member's target(also used to determine the distance at which a healer merc will begin healing a group member)
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RULE_INT (Mercs, AggroRadiusPuller, 25) // Determines the distance from which a merc will aggro group member's target, if they have the group role of puller (also used to determine the distance at which a healer merc will begin healing a group member, if they have the group role of puller)
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RULE_INT (Mercs, ResurrectRadius, 50) // Determines the distance from which a healer merc will attempt to resurrect a group member's corpse
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RULE_INT (Mercs, ScaleRate, 100)
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RULE_CATEGORY_END()
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RULE_CATEGORY( Guild )
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RULE_INT ( Guild, MaxMembers, 2048 )
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RULE_BOOL ( Guild, PlayerCreationAllowed, false) // Allow players to create a guild using the window in Underfoot+
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RULE_INT ( Guild, PlayerCreationLimit, 1) // Only allow use of the UF+ window if the account has < than this number of guild leaders on it
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RULE_INT ( Guild, PlayerCreationRequiredStatus, 0) // Required admin status.
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RULE_INT ( Guild, PlayerCreationRequiredLevel, 0) // Required Level of the player attempting to create the guild.
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RULE_INT ( Guild, PlayerCreationRequiredTime, 0) // Required Time Entitled On Account (in Minutes) to create the guild.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Skills )
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RULE_INT ( Skills, MaxTrainTradeskills, 21 )
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RULE_BOOL ( Skills, UseLimitTradeskillSearchSkillDiff, true )
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RULE_INT ( Skills, MaxTradeskillSearchSkillDiff, 50 )
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RULE_INT ( Skills, MaxTrainSpecializations, 50 ) // Max level a GM trainer will train casting specializations
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RULE_CATEGORY_END()
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RULE_CATEGORY( Pets )
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RULE_REAL( Pets, AttackCommandRange, 150 )
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RULE_BOOL( Pets, UnTargetableSwarmPet, false )
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RULE_CATEGORY_END()
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RULE_CATEGORY( GM )
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RULE_INT ( GM, MinStatusToSummonItem, 250)
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RULE_INT ( GM, MinStatusToZoneAnywhere, 250 )
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RULE_CATEGORY_END()
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RULE_CATEGORY( World )
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RULE_INT ( World, ZoneAutobootTimeoutMS, 60000 )
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RULE_INT ( World, ClientKeepaliveTimeoutMS, 65000 )
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RULE_BOOL ( World, UseBannedIPsTable, false ) // Toggle whether or not to check incoming client connections against the Banned_IPs table. Set this value to false to disable this feature.
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RULE_BOOL ( World, EnableTutorialButton, true)
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RULE_BOOL ( World, EnableReturnHomeButton, true)
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RULE_INT ( World, MaxLevelForTutorial, 10)
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RULE_INT ( World, TutorialZoneID, 189)
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RULE_INT ( World, GuildBankZoneID, 345)
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RULE_INT ( World, MinOfflineTimeToReturnHome, 21600) // 21600 seconds is 6 Hours
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RULE_INT ( World, MaxClientsPerIP, -1 ) // Maximum number of clients allowed to connect per IP address if account status is < AddMaxClientsStatus. Default value: -1 (feature disabled)
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RULE_INT ( World, ExemptMaxClientsStatus, -1 ) // Exempt accounts from the MaxClientsPerIP and AddMaxClientsStatus rules, if their status is >= this value. Default value: -1 (feature disabled)
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RULE_INT ( World, AddMaxClientsPerIP, -1 ) // Maximum number of clients allowed to connect per IP address if account status is < ExemptMaxClientsStatus. Default value: -1 (feature disabled)
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RULE_INT ( World, AddMaxClientsStatus, -1 ) // Accounts with status >= this rule will be allowed to use the amount of accounts defined in the AddMaxClientsPerIP. Default value: -1 (feature disabled)
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RULE_BOOL ( World, MaxClientsSetByStatus, false) // If True, IP Limiting will be set to the status on the account as long as the status is > MaxClientsPerIP
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RULE_BOOL ( World, ClearTempMerchantlist, true) // Clears temp merchant items when world boots.
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RULE_BOOL ( World, DeleteStaleCorpeBackups, true) // Deletes stale corpse backups older than 2 weeks.
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RULE_INT ( World, AccountSessionLimit, -1 ) //Max number of characters allowed on at once from a single account (-1 is disabled)
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RULE_INT ( World, ExemptAccountLimitStatus, -1 ) //Min status required to be exempt from multi-session per account limiting (-1 is disabled)
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RULE_BOOL ( World, GMAccountIPList, false) // Check ip list against GM Accounts, AntiHack GM Accounts.
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RULE_INT ( World, MinGMAntiHackStatus, 1 ) //Minimum GM status to check against AntiHack list
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RULE_INT ( World, SoFStartZoneID, -1 ) //Sets the Starting Zone for SoF Clients separate from Titanium Clients (-1 is disabled)
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RULE_INT ( World, ExpansionSettings, 16383) // Sets the expansion settings for the server, This is sent on login to world and affects client expansion settings. Defaults to all expansions enabled up to TSS.
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RULE_INT ( World, PVPSettings, 0) // Sets the PVP settings for the server, 1 = Rallos Zek RuleSet, 2 = Tallon/Vallon Zek Ruleset, 4 = Sullon Zek Ruleset, 6 = Discord Ruleset, anything above 6 is the Discord Ruleset without the no-drop restrictions removed. TODO: Edit IsAttackAllowed in Zone to accomodate for these rules.
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RULE_BOOL (World, IsGMPetitionWindowEnabled, false)
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RULE_INT (World, FVNoDropFlag, 0) // Sets the Firiona Vie settings on the client. If set to 2, the flag will be set for GMs only, allowing trading of no-drop items.
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RULE_BOOL (World, IPLimitDisconnectAll, false)
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RULE_CATEGORY_END()
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RULE_CATEGORY( Zone )
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RULE_INT ( Zone, NPCPositonUpdateTicCount, 32 ) //ms between intervals of sending a position update to the entire zone.
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RULE_INT ( Zone, ClientLinkdeadMS, 180000) //the time a client remains link dead on the server after a sudden disconnection
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RULE_INT ( Zone, GraveyardTimeMS, 1200000) //ms time until a player corpse is moved to a zone's graveyard, if one is specified for the zone
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RULE_BOOL ( Zone, EnableShadowrest, 1 ) // enables or disables the shadowrest zone feature for player corpses. Default is turned on.
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RULE_BOOL ( Zone, UsePlayerCorpseBackups, true) // Keeps backups of player corpses.
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RULE_INT ( Zone, MQWarpExemptStatus, -1 ) // Required status level to exempt the MQWarpDetector. Set to -1 to disable this feature.
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RULE_INT ( Zone, MQZoneExemptStatus, -1 ) // Required status level to exempt the MQZoneDetector. Set to -1 to disable this feature.
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RULE_INT ( Zone, MQGateExemptStatus, -1 ) // Required status level to exempt the MQGateDetector. Set to -1 to disable this feature.
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RULE_INT ( Zone, MQGhostExemptStatus, -1 ) // Required status level to exempt the MGhostDetector. Set to -1 to disable this feature.
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RULE_BOOL ( Zone, EnableMQWarpDetector, true ) // Enable the MQWarp Detector. Set to False to disable this feature.
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RULE_BOOL ( Zone, EnableMQZoneDetector, true ) // Enable the MQZone Detector. Set to False to disable this feature.
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RULE_BOOL ( Zone, EnableMQGateDetector, true ) // Enable the MQGate Detector. Set to False to disable this feature.
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RULE_BOOL ( Zone, EnableMQGhostDetector, true ) // Enable the MQGhost Detector. Set to False to disable this feature.
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RULE_REAL ( Zone, MQWarpDetectionDistanceFactor, 9.0) //clients move at 4.4 about if in a straight line but with movement and to acct for lag we raise it a bit
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RULE_BOOL ( Zone, MarkMQWarpLT, false )
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RULE_INT ( Zone, AutoShutdownDelay, 5000 ) //How long a dynamic zone stays loaded while empty
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RULE_INT ( Zone, PEQZoneReuseTime, 900 ) //How long, in seconds, until you can reuse the #peqzone command.
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RULE_INT ( Zone, PEQZoneDebuff1, 4454 ) //First debuff casted by #peqzone Default is Cursed Keeper's Blight.
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RULE_INT ( Zone, PEQZoneDebuff2, 2209 ) //Second debuff casted by #peqzone Default is Tendrils of Apathy.
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RULE_BOOL ( Zone, UsePEQZoneDebuffs, true ) //Will determine if #peqzone will debuff players or not when used.
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RULE_REAL ( Zone, HotZoneBonus, 0.75 )
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RULE_INT ( Zone, ReservedInstances, 30 ) //Will reserve this many instance ids for globals... probably not a good idea to change this while a server is running.
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RULE_INT ( Zone, EbonCrystalItemID, 40902)
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RULE_INT ( Zone, RadiantCrystalItemID, 40903)
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RULE_BOOL ( Zone, LevelBasedEXPMods, false) // Allows you to use the level_exp_mods table in consideration to your players EXP hits
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RULE_INT ( Zone, WeatherTimer, 600) // Weather timer when no duration is available
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RULE_CATEGORY_END()
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RULE_CATEGORY( Map )
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//enable these to help prevent mob hopping when they are pathing
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RULE_BOOL ( Map, FixPathingZWhenLoading, true ) //increases zone boot times a bit to reduce hopping.
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RULE_BOOL ( Map, FixPathingZAtWaypoints, false ) //alternative to `WhenLoading`, accomplishes the same thing but does it at each waypoint instead of once at boot time.
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RULE_BOOL ( Map, FixPathingZWhenMoving, false ) //very CPU intensive, but helps hopping with widely spaced waypoints.
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RULE_BOOL ( Map, FixPathingZOnSendTo, false ) //try to repair Z coords in the SendTo routine as well.
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RULE_REAL ( Map, FixPathingZMaxDeltaMoving, 20 ) //at runtime while pathing: max change in Z to allow the BestZ code to apply.
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RULE_REAL ( Map, FixPathingZMaxDeltaWaypoint, 20 ) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
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RULE_REAL ( Map, FixPathingZMaxDeltaSendTo, 20 ) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
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RULE_REAL ( Map, FixPathingZMaxDeltaLoading, 45 ) //while loading each waypoint: max change in Z to allow the BestZ code to apply.
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RULE_BOOL ( Map, UseClosestZ, false) // Move mobs to the nearest Z above or below, rather than just the nearest below.
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// Only set UseClosestZ true if all your .map files generated from EQGs were created
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// with azone2.
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//
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RULE_INT ( Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
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RULE_CATEGORY_END()
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RULE_CATEGORY( Pathing )
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// Some of these rules may benefit by being made into columns in the zone table,
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// for instance, in dungeons, the min LOS distances could be substantially lowered.
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RULE_BOOL ( Pathing, Aggro, true ) // Enable pathing for aggroed mobs.
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RULE_BOOL ( Pathing, AggroReturnToGrid, true ) // Enable pathing for aggroed roaming mobs returning to their previous waypoint.
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RULE_BOOL ( Pathing, Guard, true ) // Enable pathing for mobs moving to their guard point.
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RULE_BOOL ( Pathing, Find, true ) // Enable pathing for FindPerson requests from the client.
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RULE_BOOL ( Pathing, Fear, true ) // Enable pathing for fear
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RULE_REAL ( Pathing, ZDiffThreshold, 10) // If a mob las LOS to it's target, it will run to it if the Z difference is < this.
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RULE_INT ( Pathing, LOSCheckFrequency, 1000) // A mob will check for LOS to it's target this often (milliseconds).
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RULE_INT ( Pathing, RouteUpdateFrequencyShort, 1000) // How often a new route will be calculated if the target has moved.
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RULE_INT ( Pathing, RouteUpdateFrequencyLong, 5000) // How often a new route will be calculated if the target has moved.
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// When a path has a path node route and it's target changes position, if it has RouteUpdateFrequencyNodeCount or less nodes to go on it's
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// current path, it will recalculate it's path based on the RouteUpdateFrequencyShort timer, otherwise it will use the
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// RouteUpdateFrequencyLong timer.
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RULE_INT ( Pathing, RouteUpdateFrequencyNodeCount, 5)
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RULE_REAL ( Pathing, MinDistanceForLOSCheckShort, 40000) // (NoRoot). While following a path, only check for LOS to target within this distance.
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RULE_REAL ( Pathing, MinDistanceForLOSCheckLong, 1000000) // (NoRoot). Min distance when initially attempting to acquire the target.
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RULE_INT ( Pathing, MinNodesLeftForLOSCheck, 4) // Only check for LOS when we are down to this many path nodes left to run.
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// This next rule was put in for situations where the mob and it's target may be on different sides of a 'hazard', e.g. a pit
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// If the mob has LOS to it's target, even though there is a hazard in it's way, it may break off from the node path and run at
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// the target, only to later detect the hazard and re-acquire a node path. Depending upon the placement of the path nodes, this
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// can lead to the mob looping. The rule is intended to allow the mob to at least get closer to it's target each time before
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// checking LOS and trying to head straight for it.
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RULE_INT ( Pathing, MinNodesTraversedForLOSCheck, 3) // Only check for LOS after we have traversed this many path nodes.
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RULE_INT ( Pathing, CullNodesFromStart, 1) // Checks LOS from Start point to second node for this many nodes and removes first node if there is LOS
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RULE_INT ( Pathing, CullNodesFromEnd, 1) // Checks LOS from End point to second to last node for this many nodes and removes last node if there is LOS
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RULE_REAL ( Pathing, CandidateNodeRangeXY, 400) // When searching for path start/end nodes, only nodes within this range will be considered.
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RULE_REAL ( Pathing, CandidateNodeRangeZ, 10) // When searching for path start/end nodes, only nodes within this range will be considered.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Watermap )
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// enable these to use the water detection code. Requires Water Maps generated by awater utility
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RULE_BOOL ( Watermap, CheckWaypointsInWaterWhenLoading, false ) // Does not apply BestZ as waypoints are loaded if they are in water
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RULE_BOOL ( Watermap, CheckForWaterAtWaypoints, false) // Check if a mob has moved into/out of water when at waypoints and sets flymode
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RULE_BOOL ( Watermap, CheckForWaterWhenMoving, false) // Checks if a mob has moved into/out of water each time it's loc is recalculated
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RULE_BOOL ( Watermap, CheckForWaterOnSendTo, false) // Checks if a mob has moved into/out of water on SendTo
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RULE_BOOL ( Watermap, CheckForWaterWhenFishing, false) // Only lets a player fish near water (if a water map exists for the zone)
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RULE_REAL ( Watermap, FishingRodLength, 30) // How far in front of player water must be for fishing to work
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RULE_REAL ( Watermap, FishingLineLength, 40) // If water is more than this far below the player, it is considered too far to fish
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RULE_CATEGORY_END()
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RULE_CATEGORY( Spells )
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RULE_INT ( Spells, AutoResistDiff, 15)
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RULE_REAL ( Spells, ResistChance, 2.0) //chance to resist given no resists and same level
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RULE_REAL ( Spells, ResistMod, 0.40) //multiplier, chance to resist = this * ResistAmount
|
|
RULE_REAL ( Spells, PartialHitChance, 0.7) //The chance when a spell is resisted that it will partial hit.
|
|
RULE_REAL ( Spells, PartialHitChanceFear, 0.25) //The chance when a fear spell is resisted that it will partial hit.
|
|
RULE_INT ( Spells, BaseCritChance, 0) //base % chance that everyone has to crit a spell
|
|
RULE_INT ( Spells, BaseCritRatio, 100) //base % bonus to damage on a successful spell crit. 100 = 2x damage
|
|
RULE_INT ( Spells, WizCritLevel, 12) //level wizards first get spell crits
|
|
RULE_INT ( Spells, WizCritChance, 7) //wiz's crit chance, on top of BaseCritChance
|
|
RULE_INT ( Spells, WizCritRatio, 0) //wiz's crit bonus, on top of BaseCritRatio (should be 0 for Live-like)
|
|
RULE_INT ( Spells, ResistPerLevelDiff, 85) //8.5 resist per level difference.
|
|
RULE_INT ( Spells, TranslocateTimeLimit, 0) // If not zero, time in seconds to accept a Translocate.
|
|
RULE_INT ( Spells, SacrificeMinLevel, 46) //first level Sacrifice will work on
|
|
RULE_INT ( Spells, SacrificeMaxLevel, 69) //last level Sacrifice will work on
|
|
RULE_INT ( Spells, SacrificeItemID, 9963) //Item ID of the item Sacrifice will return (defaults to an EE)
|
|
RULE_BOOL ( Spells, EnableSpellGlobals, false) // If Enabled, spells check the spell_globals table and compare character data from the quest globals before allowing that spell to scribe with scribespells
|
|
RULE_INT ( Spells, MaxBuffSlotsNPC, 25)
|
|
RULE_INT ( Spells, MaxSongSlotsNPC, 10)
|
|
RULE_INT ( Spells, MaxDiscSlotsNPC, 1)
|
|
RULE_INT ( Spells, MaxTotalSlotsNPC, 36)
|
|
RULE_INT ( Spells, MaxTotalSlotsPET, 25) // do not set this higher than 25 until the player profile is removed from the blob
|
|
RULE_BOOL (Spells, EnableBlockedBuffs, true)
|
|
RULE_INT ( Spells, ReflectType, 1) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells
|
|
RULE_INT ( Spells, VirusSpreadDistance, 30) // The distance a viral spell will jump to its next victim
|
|
RULE_BOOL( Spells, LiveLikeFocusEffects, true) // Determines whether specific healing, dmg and mana reduction focuses are randomized
|
|
RULE_INT ( Spells, BaseImmunityLevel, 55) // The level that targets start to be immune to stun, fear and mez spells with a max level of 0.
|
|
RULE_BOOL ( Spells, NPCIgnoreBaseImmunity, true) // Whether or not NPCs get to ignore the BaseImmunityLevel for their spells.
|
|
RULE_REAL ( Spells, AvgSpellProcsPerMinute, 6.0) //Adjust rate for sympathetic spell procs
|
|
RULE_INT ( Spells, ResistFalloff, 67) //Max that level that will adjust our resist chance based on level modifiers
|
|
RULE_INT ( Spells, CharismaEffectiveness, 10) // Deterimes how much resist modification charisma applies to charm/pacify checks. Default 10 CHA = -1 resist mod.
|
|
RULE_INT ( Spells, CharismaEffectivenessCap, 255) // Deterimes how much resist modification charisma applies to charm/pacify checks. Default 10 CHA = -1 resist mod.
|
|
RULE_BOOL ( Spells, CharismaCharmDuration, false) // Allow CHA resist mod to extend charm duration.
|
|
RULE_INT ( Spells, CharmBreakCheckChance, 25) //Determines chance for a charm break check to occur each buff tick.
|
|
RULE_INT ( Spells, MaxCastTimeReduction, 50) //Max percent your spell cast time can be reduced by spell haste
|
|
RULE_INT ( Spells, RootBreakFromSpells, 55) //Chance for root to break when cast on.
|
|
RULE_INT ( Spells, DeathSaveCharismaMod, 3) //Determines how much charisma effects chance of death save firing.
|
|
RULE_INT ( Spells, DivineInterventionHeal, 8000) //Divine intervention heal amount.
|
|
RULE_BOOL ( Spells, AdditiveBonusValues, false) //Allow certain bonuses to be calculated by adding together the value from each item, instead of taking the highest value. (ie Add together all Cleave Effects)
|
|
RULE_BOOL ( Spells, UseCHAScribeHack, false) //ScribeSpells and TrainDiscs quest functions will ignore entries where field 12 is CHA. What's the best way to do this?
|
|
RULE_BOOL ( Spells, BuffLevelRestrictions, true) //Buffs will not land on low level toons like live
|
|
RULE_INT ( Spells, RootBreakCheckChance, 70) //Determines chance for a root break check to occur each buff tick.
|
|
RULE_INT ( Spells, FearBreakCheckChance, 70) //Determines chance for a fear break check to occur each buff tick.
|
|
RULE_INT ( Spells, SuccorFailChance, 2) //Determines chance for a succor spell not to teleport an invidual player
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY( Combat )
|
|
RULE_INT ( Combat, MeleeBaseCritChance, 0 ) //The base crit chance for non warriors, NOTE: This will apply to NPCs as well
|
|
RULE_INT ( Combat, WarBerBaseCritChance, 3 ) //The base crit chance for warriors and berserkers, only applies to clients
|
|
RULE_INT ( Combat, BerserkBaseCritChance, 6 ) //The bonus base crit chance you get when you're berserk
|
|
RULE_INT ( Combat, NPCBashKickLevel, 6 ) //The level that npcs can KICK/BASH
|
|
RULE_INT ( Combat, NPCBashKickStunChance, 15 ) //Percent chance that a bash/kick will stun
|
|
RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
|
|
RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
|
|
RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
|
|
RULE_INT ( Combat, ClientBaseCritChance, 0 ) //The base crit chance for all clients, this will stack with warrior's/zerker's crit chance.
|
|
RULE_BOOL ( Combat, UseIntervalAC, true)
|
|
RULE_INT ( Combat, PetAttackMagicLevel, 30)
|
|
RULE_BOOL ( Combat, EnableFearPathing, true)
|
|
RULE_REAL ( Combat, FleeMultiplier, 2.0) // Determines how quickly a NPC will slow down while fleeing. Decrease multiplier to slow NPC down quicker.
|
|
RULE_INT ( Combat, FleeHPRatio, 25) //HP % when a NPC begins to flee.
|
|
RULE_BOOL ( Combat, FleeIfNotAlone, false) // If false, mobs won't flee if other mobs are in combat with it.
|
|
RULE_BOOL ( Combat, AdjustProcPerMinute, true)
|
|
RULE_REAL ( Combat, AvgProcsPerMinute, 2.0)
|
|
RULE_REAL ( Combat, ProcPerMinDexContrib, 0.075)
|
|
RULE_REAL ( Combat, BaseProcChance, 0.035)
|
|
RULE_REAL ( Combat, ProcDexDivideBy, 11000)
|
|
RULE_REAL ( Combat, BaseHitChance, 69.0)
|
|
RULE_REAL ( Combat, NPCBonusHitChance, 26.0)
|
|
RULE_REAL ( Combat, HitFalloffMinor, 5.0) //hit will fall off up to 5% over the initial level range
|
|
RULE_REAL ( Combat, HitFalloffModerate, 7.0) //hit will fall off up to 7% over the three levels after the initial level range
|
|
RULE_REAL ( Combat, HitFalloffMajor, 50.0) //hit will fall off sharply if we're outside the minor and moderate range
|
|
RULE_REAL ( Combat, HitBonusPerLevel, 1.2) //You gain this % of hit for every level you are above your target
|
|
RULE_REAL ( Combat, WeaponSkillFalloff, 0.33) //For every weapon skill point that's not maxed you lose this % of hit
|
|
RULE_REAL ( Combat, ArcheryHitPenalty, 0.25) //Archery has a hit penalty to try to help balance it with the plethora of long term +hit modifiers for it
|
|
RULE_REAL ( Combat, AgiHitFactor, 0.01)
|
|
RULE_INT ( Combat, MinRangedAttackDist, 25) //Minimum Distance to use Ranged Attacks
|
|
RULE_BOOL ( Combat, ArcheryBonusRequiresStationary, true) //does the 2x archery bonus chance require a stationary npc
|
|
RULE_REAL ( Combat, ArcheryBaseDamageBonus, 1) // % Modifier to Base Archery Damage (.5 = 50% base damage, 1 = 100%, 2 = 200%)
|
|
RULE_REAL ( Combat, ArcheryNPCMultiplier, 1.0) // this is multiplied by the regular dmg to get the archery dmg
|
|
RULE_BOOL ( Combat, AssistNoTargetSelf, true) //when assisting a target that does not have a target: true = target self, false = leave target as was before assist (false = live like)
|
|
RULE_INT ( Combat, MaxRampageTargets, 3) //max number of people hit with rampage
|
|
RULE_INT ( Combat, DefaultRampageTargets, 1) // default number of people to hit with rampage
|
|
RULE_BOOL ( Combat, RampageHitsTarget, false) // rampage will hit the target if it still has targets left
|
|
RULE_INT ( Combat, MaxFlurryHits, 2) //max number of extra hits from flurry
|
|
RULE_INT ( Combat, MonkDamageTableBonus, 5) //% bonus monks get to their damage table calcs
|
|
RULE_INT ( Combat, FlyingKickBonus, 25) //% Modifier that this skill gets to str and skill bonuses
|
|
RULE_INT ( Combat, DragonPunchBonus, 20) //% Modifier that this skill gets to str and skill bonuses
|
|
RULE_INT ( Combat, EagleStrikeBonus, 15) //% Modifier that this skill gets to str and skill bonuses
|
|
RULE_INT ( Combat, TigerClawBonus, 10) //% Modifier that this skill gets to str and skill bonuses
|
|
RULE_INT ( Combat, RoundKickBonus, 5) //% Modifier that this skill gets to str and skill bonuses
|
|
RULE_INT ( Combat, FrenzyBonus, 0) //% Modifier to damage
|
|
RULE_BOOL ( Combat, ProcTargetOnly, true) //true = procs will only affect our target, false = procs will affect all of our targets
|
|
RULE_REAL ( Combat, NPCACFactor, 2.25)
|
|
RULE_INT ( Combat, ClothACSoftcap, 75)
|
|
RULE_INT ( Combat, LeatherACSoftcap, 100)
|
|
RULE_INT ( Combat, MonkACSoftcap, 120)
|
|
RULE_INT ( Combat, ChainACSoftcap, 200)
|
|
RULE_INT ( Combat, PlateACSoftcap, 300)
|
|
RULE_REAL ( Combat, AAMitigationACFactor, 3.0)
|
|
RULE_REAL ( Combat, WarriorACSoftcapReturn, 0.45)
|
|
RULE_REAL ( Combat, KnightACSoftcapReturn, 0.33)
|
|
RULE_REAL ( Combat, LowPlateChainACSoftcapReturn, 0.23)
|
|
RULE_REAL ( Combat, LowChainLeatherACSoftcapReturn, 0.17)
|
|
RULE_REAL ( Combat, CasterACSoftcapReturn, 0.06)
|
|
RULE_REAL ( Combat, MiscACSoftcapReturn, 0.3)
|
|
RULE_BOOL ( Combat, OldACSoftcapRules, false) // use old softcaps
|
|
RULE_BOOL ( Combat, UseOldDamageIntervalRules, false) // use old damage formulas for everything
|
|
RULE_REAL ( Combat, WarACSoftcapReturn, 0.3448) // new AC returns
|
|
RULE_REAL ( Combat, ClrRngMnkBrdACSoftcapReturn, 0.3030)
|
|
RULE_REAL ( Combat, PalShdACSoftcapReturn, 0.3226)
|
|
RULE_REAL ( Combat, DruNecWizEncMagACSoftcapReturn, 0.2000)
|
|
RULE_REAL ( Combat, RogShmBstBerACSoftcapReturn, 0.2500)
|
|
RULE_REAL ( Combat, SoftcapFactor, 1.88)
|
|
RULE_REAL ( Combat, ACthac0Factor, 0.55)
|
|
RULE_REAL ( Combat, ACthac20Factor, 0.55)
|
|
RULE_INT ( Combat, HitCapPre20, 40) // live has it capped at 40 for whatever dumb reason... this is mainly for custom servers
|
|
RULE_INT ( Combat, HitCapPre10, 20) // live has it capped at 20, see above :p
|
|
RULE_INT ( Combat, MinHastedDelay, 400) // how fast we can get with haste.
|
|
RULE_REAL ( Combat, AvgDefProcsPerMinute, 2.0)
|
|
RULE_REAL ( Combat, DefProcPerMinAgiContrib, 0.075) //How much agility contributes to defensive proc rate
|
|
RULE_INT ( Combat, SpecialAttackACBonus, 15) //Percent amount of damage per AC gained for certain special attacks (damage = AC*SpecialAttackACBonus/100).
|
|
RULE_INT ( Combat, NPCFlurryChance, 20) // Chance for NPC to flurry.
|
|
RULE_BOOL (Combat,TauntOverLevel, 1) //Allows you to taunt NPC's over warriors level.
|
|
RULE_REAL (Combat,TauntSkillFalloff, 0.33)//For every taunt skill point that's not maxed you lose this % chance to taunt.
|
|
RULE_BOOL (Combat,EXPFromDmgShield, false) //Determine if damage from a damage shield counts for EXP gain.
|
|
RULE_INT ( Combat, MonkACBonusWeight, 15)
|
|
RULE_INT ( Combat, ClientStunLevel, 55) //This is the level where client kicks and bashes can stun the target
|
|
RULE_INT ( Combat, QuiverWRHasteDiv, 3) //Weight Reduction is divided by this to get haste contribution for quivers
|
|
RULE_BOOL ( Combat, UseArcheryBonusRoll, false) //Make the 51+ archery bonus require an actual roll
|
|
RULE_INT ( Combat, ArcheryBonusChance, 50)
|
|
RULE_INT ( Combat, BerserkerFrenzyStart, 35)
|
|
RULE_INT ( Combat, BerserkerFrenzyEnd, 45)
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY( NPC )
|
|
RULE_INT ( NPC, MinorNPCCorpseDecayTimeMS, 450000 ) //level<55
|
|
RULE_INT ( NPC, MajorNPCCorpseDecayTimeMS, 1500000 ) //level>=55
|
|
RULE_INT ( NPC, CorpseUnlockTimer, 150000 )
|
|
RULE_INT ( NPC, EmptyNPCCorpseDecayTimeMS, 0 )
|
|
RULE_BOOL (NPC, UseItemBonusesForNonPets, true)
|
|
RULE_INT ( NPC, SayPauseTimeInSec, 5)
|
|
RULE_INT ( NPC, OOCRegen, 0)
|
|
RULE_BOOL ( NPC, BuffFriends, false )
|
|
RULE_BOOL ( NPC, EnableNPCQuestJournal, false)
|
|
RULE_INT ( NPC, LastFightingDelayMovingMin, 10000)
|
|
RULE_INT ( NPC, LastFightingDelayMovingMax, 20000)
|
|
RULE_BOOL ( NPC, SmartLastFightingDelayMoving, true)
|
|
RULE_BOOL ( NPC, ReturnNonQuestNoDropItems, false) // Returns NO DROP items on NPCs that don't have an EVENT_TRADE sub in their script
|
|
RULE_INT ( NPC, StartEnrageValue, 9) // % HP that an NPC will begin to enrage
|
|
RULE_BOOL ( NPC, LiveLikeEnrage, false) // If set to true then only player controlled pets will enrage
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( Aggro )
|
|
RULE_BOOL ( Aggro, SmartAggroList, true )
|
|
RULE_INT ( Aggro, SittingAggroMod, 35 ) //35%
|
|
RULE_INT ( Aggro, MeleeRangeAggroMod, 10 ) //10%
|
|
RULE_INT ( Aggro, CurrentTargetAggroMod, 0 ) //0% -- will prefer our current target to any other; makes it harder for our npcs to switch targets.
|
|
RULE_INT ( Aggro, CriticallyWoundedAggroMod, 100 ) //100%
|
|
RULE_INT ( Aggro, SpellAggroMod, 100 )
|
|
RULE_INT ( Aggro, SongAggroMod, 33 )
|
|
RULE_INT ( Aggro, PetSpellAggroMod, 10 )
|
|
RULE_REAL ( Aggro, TunnelVisionAggroMod, 0.75 ) //people not currently the top hate generate this much hate on a Tunnel Vision mob
|
|
RULE_INT ( Aggro, MaxStunProcAggro, 400 ) // Set to -1 for no limit. Maxmimum amount of aggro that a stun based proc will add.
|
|
RULE_INT ( Aggro, IntAggroThreshold, 75 ) // Int <= this will aggro regardless of level difference.
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( TaskSystem)
|
|
RULE_BOOL ( TaskSystem, EnableTaskSystem, true) // Globally enable or disable the Task system
|
|
RULE_INT ( TaskSystem, PeriodicCheckTimer, 5) // Seconds between checks for failed tasks. Also used by the 'Touch' activity
|
|
RULE_BOOL ( TaskSystem, RecordCompletedTasks, true)
|
|
RULE_BOOL ( TaskSystem, RecordCompletedOptionalActivities, false)
|
|
RULE_BOOL ( TaskSystem, KeepOneRecordPerCompletedTask, true)
|
|
RULE_BOOL ( TaskSystem, EnableTaskProximity, true)
|
|
RULE_CATEGORY_END()
|
|
|
|
#ifdef BOTS
|
|
RULE_CATEGORY ( Bots )
|
|
RULE_REAL ( Bots, BotManaRegen, 2.0 ) // Adjust mana regen for bots, 1 is fast and higher numbers slow it down 3 is about the same as players.
|
|
RULE_BOOL ( Bots, BotFinishBuffing, false ) // Allow for buffs to complete even if the bot caster is out of mana. Only affects buffing out of combat.
|
|
RULE_INT ( Bots, CreateBotCount, 150 ) // Number of bots that each account can create
|
|
RULE_INT ( Bots, SpawnBotCount, 71 ) // Number of bots a character can have spawned at one time, You + 71 bots is a 12 group raid
|
|
RULE_BOOL ( Bots, BotQuest, false ) // Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl
|
|
RULE_BOOL ( Bots, BotGroupBuffing, false ) // Bots will cast single target buffs as group buffs, default is false for single. Does not make single target buffs work for MGB.
|
|
RULE_BOOL ( Bots, BotSpellQuest, false ) // Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests.
|
|
RULE_INT ( Bots, BotAAExpansion, 8 ) // Bots get AAs through this expansion
|
|
RULE_BOOL ( Bots, BotGroupXP, false ) // Determines whether client gets xp for bots outside their group.
|
|
RULE_BOOL ( Bots, BotBardUseOutOfCombatSongs, true) // Determines whether bard bots use additional out of combat songs.
|
|
RULE_BOOL ( Bots, BotLevelsWithOwner, false) // Auto-updates spawned bots as owner levels/de-levels (false is original behavior)
|
|
RULE_CATEGORY_END()
|
|
#endif
|
|
|
|
RULE_CATEGORY ( Chat )
|
|
RULE_BOOL ( Chat, ServerWideOOC, true)
|
|
RULE_BOOL ( Chat, ServerWideAuction, true)
|
|
RULE_BOOL ( Chat, EnableVoiceMacros, true)
|
|
RULE_BOOL ( Chat, EnableMailKeyIPVerification, true)
|
|
RULE_BOOL ( Chat, EnableAntiSpam, true)
|
|
RULE_INT ( Chat, MinStatusToBypassAntiSpam, 100)
|
|
RULE_INT ( Chat, MinimumMessagesPerInterval, 4)
|
|
RULE_INT ( Chat, MaximumMessagesPerInterval, 12)
|
|
RULE_INT ( Chat, MaxMessagesBeforeKick, 20)
|
|
RULE_INT ( Chat, IntervalDurationMS, 60000)
|
|
RULE_INT ( Chat, KarmaUpdateIntervalMS, 1200000)
|
|
RULE_INT ( Chat, KarmaGlobalChatLimit, 72) //amount of karma you need to be able to talk in ooc/auction/chat below the level limit
|
|
RULE_INT ( Chat, GlobalChatLevelLimit, 8) //level limit you need to of reached to talk in ooc/auction/chat if your karma is too low.
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( Merchant )
|
|
RULE_BOOL ( Merchant, UsePriceMod, true) // Use faction/charisma price modifiers.
|
|
RULE_REAL ( Merchant, SellCostMod, 1.05) // Modifier for NPC sell price.
|
|
RULE_REAL ( Merchant, BuyCostMod, 0.95) // Modifier for NPC buy price.
|
|
RULE_INT ( Merchant, PriceBonusPct, 4) // Determines maximum price bonus from having good faction/CHA. Value is a percent.
|
|
RULE_INT ( Merchant, PricePenaltyPct, 4) // Determines maximum price penalty from having bad faction/CHA. Value is a percent.
|
|
RULE_REAL( Merchant, ChaBonusMod, 3.45) // Determines CHA cap, from 104 CHA. 3.45 is 132 CHA at apprehensive. 0.34 is 400 CHA at apprehensive.
|
|
RULE_REAL ( Merchant, ChaPenaltyMod, 1.52) // Determines CHA bottom, up to 102 CHA. 1.52 is 37 CHA at apprehensive. 0.98 is 0 CHA at apprehensive.
|
|
RULE_BOOL ( Merchant, EnableAltCurrencySell, true) // Enables the ability to resell items to alternate currency merchants
|
|
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( Bazaar )
|
|
RULE_BOOL ( Bazaar, AuditTrail, false)
|
|
RULE_INT ( Bazaar, MaxSearchResults, 50)
|
|
RULE_BOOL ( Bazaar, EnableWarpToTrader, true)
|
|
RULE_INT ( Bazaar, MaxBarterSearchResults, 200) // The max results returned in the /barter search
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( Mail )
|
|
RULE_BOOL ( Mail, EnableMailSystem, true) // If false, client won't bring up the Mail window.
|
|
RULE_INT ( Mail, ExpireTrash, 0) // Time in seconds. 0 will delete all messages in the trash when the mailserver starts
|
|
RULE_INT ( Mail, ExpireRead, 31536000 ) // 1 Year. Set to -1 for never
|
|
RULE_INT ( Mail, ExpireUnread, 31536000 ) // 1 Year. Set to -1 for never
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( Channels )
|
|
RULE_INT ( Channels, RequiredStatusAdmin, 251) // Required status to administer chat channels
|
|
RULE_INT ( Channels, RequiredStatusListAll, 251) // Required status to list all chat channels
|
|
RULE_INT ( Channels, DeleteTimer, 1440) // Empty password protected channels will be deleted after this many minutes
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( EventLog )
|
|
RULE_BOOL ( EventLog, RecordSellToMerchant, false ) // Record sales from a player to an NPC merchant in eventlog table
|
|
RULE_BOOL ( EventLog, RecordBuyFromMerchant, false ) // Record purchases by a player from an NPC merchant in eventlog table
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( Adventure )
|
|
RULE_INT ( Adventure, MinNumberForGroup, 2 )
|
|
RULE_INT ( Adventure, MaxNumberForGroup, 6 )
|
|
RULE_INT ( Adventure, MinNumberForRaid, 18 )
|
|
RULE_INT ( Adventure, MaxNumberForRaid, 36 )
|
|
RULE_INT ( Adventure, MaxLevelRange, 9 )
|
|
RULE_INT ( Adventure, NumberKillsForBossSpawn, 45)
|
|
RULE_REAL ( Adventure, DistanceForRescueAccept, 10000.0)
|
|
RULE_REAL ( Adventure, DistanceForRescueComplete, 2500.0)
|
|
RULE_INT ( Adventure, ItemIDToEnablePorts, 41000 ) //0 to disable, otherwise using a LDoN portal will require the user to have this item.
|
|
RULE_INT ( Adventure, LDoNTrapDistanceUse, 625 )
|
|
RULE_REAL ( Adventure, LDoNBaseTrapDifficulty, 15.0 )
|
|
RULE_REAL ( Adventure, LDoNCriticalFailTrapThreshold, 10.0 )
|
|
RULE_INT ( Adventure, LDoNAdventureExpireTime, 1800) //30 minutes to expire
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY ( AA )
|
|
RULE_INT ( AA, ExpPerPoint, 23976503) //Amount of exp per AA. Is the same as the amount of exp to go from level 51 to level 52.
|
|
RULE_BOOL ( AA, Stacking, true) //Allow AA that belong to the same group to stack on SOF+ clients.
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY( Console )
|
|
RULE_INT ( Console, SessionTimeOut, 600000 ) // Amount of time in ms for the console session to time out
|
|
RULE_CATEGORY_END()
|
|
|
|
RULE_CATEGORY( QueryServ )
|
|
RULE_BOOL( QueryServ, PlayerChatLogging, false) // Logs Player Chat
|
|
RULE_BOOL( QueryServ, PlayerLogTrades, false) // Logs Player Trades
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RULE_BOOL( QueryServ, PlayerLogHandins, false) // Logs Player Handins
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RULE_BOOL( QueryServ, PlayerLogNPCKills, false) // Logs Player NPC Kills
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RULE_BOOL( QueryServ, PlayerLogDeletes, false) // Logs Player Deletes
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RULE_BOOL( QueryServ, PlayerLogMoves, false) // Logs Player Moves
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RULE_BOOL( QueryServ, MerchantLogTransactions, false) // Logs Merchant Transactions
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RULE_BOOL( QueryServ, PlayerLogPCCoordinates, false) // Logs Player Coordinates with certain events
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RULE_CATEGORY_END()
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RULE_CATEGORY( Inventory )
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RULE_BOOL ( Inventory, EnforceAugmentRestriction, true) // Forces augment slot restrictions
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RULE_BOOL ( Inventory, EnforceAugmentUsability, true) // Forces augmented item usability
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RULE_BOOL ( Inventory, EnforceAugmentWear, true) // Forces augment wear slot validation
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RULE_CATEGORY_END()
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#undef RULE_CATEGORY
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#undef RULE_INT
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#undef RULE_REAL
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#undef RULE_BOOL
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#undef RULE_CATEGORY_END
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