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175 lines
4.6 KiB
C++
175 lines
4.6 KiB
C++
#include "../../common/eqemu_logsys.h"
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#include "../../common/platform.h"
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#include "../../zone.h"
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#include "../../client.h"
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#include "../../common/net/eqstream.h"
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extern Zone *zone;
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void ZoneCLI::TestNpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std::string &description)
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{
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if (cmd[{"-h", "--help"}]) {
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return;
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}
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uint32 break_length = 50;
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int failed_count = 0;
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EQEmuLogSys::Instance()->SilenceConsoleLogging();
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Zone::Bootup(ZoneID("qrg"), 0, false);
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zone->StopShutdownTimer();
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entity_list.Process();
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entity_list.MobProcess();
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std::cout << "===========================================\n";
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std::cout << "⚙\uFE0F> Running Hand-in Tests (Multi-Quest)...\n";
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std::cout << "===========================================\n\n";
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Client *c = new Client();
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auto npc_type = content_db.LoadNPCTypesData(754008);
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if (npc_type) {
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auto npc = new NPC(
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npc_type,
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nullptr,
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glm::vec4(0, 0, 0, 0),
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GravityBehavior::Water
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);
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entity_list.AddNPC(npc);
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npc->MultiQuestEnable();
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struct HandinEntry {
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std::string item_id = "0";
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uint32 count = 0;
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const EQ::ItemInstance *item = nullptr;
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bool is_multiquest_item = false; // state
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};
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struct HandinMoney {
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uint32 platinum = 0;
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uint32 gold = 0;
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uint32 silver = 0;
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uint32 copper = 0;
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};
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struct Handin {
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std::vector<HandinEntry> items = {}; // items can be removed from this set as successful handins are made
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HandinMoney money = {}; // money can be removed from this set as successful handins are made
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};
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struct TestCase {
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std::string description = "";
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Handin hand_in;
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Handin required;
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Handin returned;
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bool handin_check_result;
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};
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std::vector<TestCase> test_cases = {
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TestCase{
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.description = "Journeyman's Boots",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "12268", .count = 1},
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HandinEntry{.item_id = "7100", .count = 1},
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},
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.money = {.platinum = 325},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "12268", .count = 1},
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HandinEntry{.item_id = "7100", .count = 1},
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},
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.money = {.platinum = 325},
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},
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.returned = {},
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.handin_check_result = true,
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},
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};
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std::map<std::string, uint32> hand_ins;
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std::map<std::string, uint32> required;
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std::vector<EQ::ItemInstance *> items;
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EQEmuLogSys::Instance()->EnableConsoleLogging();
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// turn this on to see debugging output
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EQEmuLogSys::Instance()->log_settings[Logs::NpcHandin].log_to_console = std::getenv("DEBUG") ? 3 : 0;
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for (auto &test: test_cases) {
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required.clear();
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for (auto &hand_in: test.hand_in.items) {
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hand_ins.clear();
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items.clear();
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auto item_id = Strings::ToInt(hand_in.item_id);
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EQ::ItemInstance *inst = database.CreateItem(item_id);
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if (inst->IsStackable()) {
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inst->SetCharges(hand_in.count);
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}
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if (inst->GetItem()->MaxCharges > 0) {
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inst->SetCharges(inst->GetItem()->MaxCharges);
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}
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hand_ins[hand_in.item_id] = inst->GetCharges();
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items.push_back(inst);
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npc->CheckHandin(c, hand_ins, required, items);
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npc->ResetHandin();
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}
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// money
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if (test.hand_in.money.platinum > 0) {
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hand_ins["platinum"] = test.hand_in.money.platinum;
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}
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if (test.hand_in.money.gold > 0) {
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hand_ins["gold"] = test.hand_in.money.gold;
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}
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if (test.hand_in.money.silver > 0) {
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hand_ins["silver"] = test.hand_in.money.silver;
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}
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if (test.hand_in.money.copper > 0) {
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hand_ins["copper"] = test.hand_in.money.copper;
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}
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for (auto &req: test.required.items) {
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required[req.item_id] = req.count;
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}
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// money
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if (test.required.money.platinum > 0) {
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required["platinum"] = test.required.money.platinum;
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}
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if (test.required.money.gold > 0) {
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required["gold"] = test.required.money.gold;
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}
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if (test.required.money.silver > 0) {
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required["silver"] = test.required.money.silver;
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}
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if (test.required.money.copper > 0) {
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required["copper"] = test.required.money.copper;
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}
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auto result = npc->CheckHandin(c, hand_ins, required, items);
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RunTest(test.description, test.handin_check_result, result);
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auto returned = npc->ReturnHandinItems(c);
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npc->ResetHandin();
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if (EQEmuLogSys::Instance()->log_settings[Logs::NpcHandin].log_to_console > 0) {
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std::cout << std::endl;
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}
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}
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}
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std::cout << "\n===========================================\n";
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std::cout << "✅ All NPC Hand-in Tests Completed (Multi-Quest)!\n";
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std::cout << "===========================================\n";
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}
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