eqemu-server/eqlaunch/eqlaunch.cpp
Chris Miles 947795f1d1
[Code] EQEmuLogSys Global to Singleton Cleanup (#4925)
* [Code] EQEmuLogSys Global to Singleton Cleanup

* Post merge fix
2025-06-25 14:05:49 -05:00

201 lines
4.5 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "../common/proc_launcher.h"
#include "../common/eqemu_config.h"
#include "../common/servertalk.h"
#include "../common/path_manager.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/unix.h"
#include "worldserver.h"
#include "zone_launch.h"
#include <vector>
#include <map>
#include <set>
#include <signal.h>
#include <time.h>
bool RunLoops = false;
void CatchSignal(int sig_num);
int main(int argc, char *argv[]) {
RegisterExecutablePlatform(ExePlatformLaunch);
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
PathManager::Instance()->Init();
std::string launcher_name;
if(argc == 2) {
launcher_name = argv[1];
}
if(launcher_name.length() < 1) {
Log(Logs::Detail, Logs::Launcher, "You must specfify a launcher name as the first argument to this program.");
return 1;
}
Log(Logs::Detail, Logs::Launcher, "Loading server configuration..");
if (!EQEmuConfig::LoadConfig()) {
Log(Logs::Detail, Logs::Launcher, "Loading server configuration failed.");
return 1;
}
auto Config = EQEmuConfig::get();
/*
* Setup nice signal handlers
*/
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log(Logs::Detail, Logs::Launcher, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log(Logs::Detail, Logs::Launcher, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
Log(Logs::Detail, Logs::Launcher, "Could not set signal handler");
return 1;
}
/*
* Add '.' to LD_LIBRARY_PATH
*/
//the storage passed to putenv must remain valid... crazy unix people
const char *pv = getenv("LD_LIBRARY_PATH");
if(pv == nullptr) {
putenv(strdup("LD_LIBRARY_PATH=."));
} else {
char *v = (char *) malloc(strlen(pv) + 19);
sprintf(v, "LD_LIBRARY_PATH=.:%s", pv);
putenv(v);
}
#endif
std::map<std::string, ZoneLaunch *> zones;
WorldServer world(zones, launcher_name.c_str(), Config);
std::map<std::string, ZoneLaunch *>::iterator zone, zend;
std::set<std::string> to_remove;
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
Log(Logs::Detail, Logs::Launcher, "Starting main loop...");
ProcLauncher *launch = ProcLauncher::get();
RunLoops = true;
auto loop_fn = [&](EQ::Timer* t) {
//Advance the timer to our current point in time
Timer::SetCurrentTime();
if (!RunLoops) {
EQ::EventLoop::Get().Shutdown();
return;
}
/*
* Let the process manager look for dead children
*/
launch->Process();
/*
* Give all zones a chance to process.
*/
zone = zones.begin();
zend = zones.end();
for (; zone != zend; ++zone) {
if (!zone->second->Process())
to_remove.insert(zone->first);
}
/*
* Kill off any zones which have stopped
*/
while (!to_remove.empty()) {
std::string rem = *to_remove.begin();
to_remove.erase(rem);
zone = zones.find(rem);
if (zone == zones.end()) {
//wtf...
continue;
}
delete zone->second;
zones.erase(rem);
}
};
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
//try to be semi-nice about this... without waiting too long
zone = zones.begin();
zend = zones.end();
for(; zone != zend; ++zone) {
zone->second->Stop();
}
Sleep(1);
launch->Process();
launch->TerminateAll(false);
Sleep(1);
launch->Process();
//kill anybody left
launch->TerminateAll(true);
for(; zone != zend; ++zone) {
delete zone->second;
}
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
void CatchSignal(int sig_num) {
Log(Logs::Detail, Logs::Launcher, "Caught signal %d", sig_num);
RunLoops = false;
}