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- Add #unmemspell [Spell ID] command to unmemorize a spell by ID from you or your target. - Add #unmemspells command to unmemorize all spells from you or your target. - Cleanup #memspell command and change arguments from #memspell [Slot] [Spell ID] to #memspell [Spell ID] [Spell Gem] for easier use. - Add #memspell [Spell ID] functionality to memorize to first open spell gem if there are any using FindEmptyMemSlot helper method. - Rename client->FindMemmedSpellByID(spell_id) to FindMemmedSpellBySpellID(spell_id). - Add client->FindEmptyMemSlot() helper method. - Add $client->FindEmptyMemSlot() to Perl. - Add client:FindEmptyMemSlot() to Lua. - Add $client->FindMemmedSpellBySpellID(spell_id) to Perl. - Add client:FindMemmedSpellBySpellID(spell_id) to Lua.
44 lines
770 B
C++
44 lines
770 B
C++
#include "../client.h"
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void command_unmemspells(Client *c, const Seperator *sep)
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{
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auto target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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target = c->GetTarget()->CastToClient();
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}
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auto memmed_count = target->MemmedCount();
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if (!memmed_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} no spells to unmemorize.",
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(
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c == target ?
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"You have" :
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fmt::format(
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"{} ({}) has",
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target->GetCleanName(),
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target->GetID()
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)
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)
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).c_str()
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);
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return;
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}
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target->UnmemSpellAll();
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if (c != target) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) has had {} spells unmemorized.",
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target->GetCleanName(),
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target->GetID(),
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memmed_count
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).c_str()
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);
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}
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}
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