mirror of
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148 lines
5.2 KiB
C++
148 lines
5.2 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/eqemu_logsys.h"
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#include "../common/global_define.h"
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#include "wguild_mgr.h"
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#include "../common/servertalk.h"
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#include "clientlist.h"
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#include "zonelist.h"
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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WorldGuildManager guild_mgr;
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void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
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LogGuilds("Broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", guild_id, name, motd, rank, relation);
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auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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s->name_change = name;
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s->motd_change = motd;
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s->rank_change = rank;
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s->relation_change = relation;
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zoneserver_list.SendPacket(pack);
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safe_delete(pack);
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}
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void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
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LogGuilds("Broadcasting char refresh for [{}] from guild [{}] to world", charid, guild_id);
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auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
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ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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s->old_guild_id = old_guild_id;
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s->char_id = charid;
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zoneserver_list.SendPacket(pack);
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safe_delete(pack);
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}
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void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
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LogGuilds("Broadcasting guild delete for guild [{}] to world", guild_id);
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auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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zoneserver_list.SendPacket(pack);
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safe_delete(pack);
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}
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void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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switch(pack->opcode) {
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case ServerOP_RefreshGuild: {
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if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
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LogGuilds("Received ServerOP_RefreshGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildRefresh_Struct));
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return;
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}
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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LogGuilds("Received and broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
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//broadcast this packet to all zones.
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zoneserver_list.SendPacket(pack);
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//preform a local refresh.
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if(!RefreshGuild(s->guild_id)) {
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LogGuilds("Unable to preform local refresh on guild [{}]", s->guild_id);
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//can we do anything?
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}
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break;
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}
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case ServerOP_GuildCharRefresh: {
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if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
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LogGuilds("Received ServerOP_RefreshGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildCharRefresh_Struct));
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return;
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}
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ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
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LogGuilds("Received and broadcasting guild member refresh for char [{}] to all zones with members of guild [{}]", s->char_id, s->guild_id);
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//preform the local update
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client_list.UpdateClientGuild(s->char_id, s->guild_id);
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//broadcast this update to any zone with a member in this guild.
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//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_DeleteGuild: {
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if(pack->size != sizeof(ServerGuildID_Struct)) {
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LogGuilds("Received ServerOP_DeleteGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildID_Struct));
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return;
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}
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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LogGuilds("Received and broadcasting guild delete for guild [{}]", s->guild_id);
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//broadcast this packet to all zones.
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zoneserver_list.SendPacket(pack);
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//preform a local refresh.
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if(!LocalDeleteGuild(s->guild_id)) {
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LogGuilds("Unable to preform local delete on guild [{}]", s->guild_id);
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//can we do anything?
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}
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break;
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}
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case ServerOP_GuildMemberUpdate: {
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if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
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{
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LogGuilds("Received ServerOP_GuildMemberUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
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return;
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}
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zoneserver_list.SendPacket(pack);
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break;
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}
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default:
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LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
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break;
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}
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}
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