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* [Bots] Add Expansion Bitmask Quest APIs. - Add `$bot->GetExpansionBitmask()` to Perl. - Add `$bot->SetExpansionBitmask(expansion_bitmask)` to Perl. - Add `bot:GetExpansionBitmask()` to Lua. - Add `bot:SetExpansionBitmask(expansion_bitmask)` to Lua. - Adds `expansion_bitmask` column to `bot_data` table. - Allows server operators to limit expansion settings on a bot-by-bot basis. - Allows limiting or allowing of AAs in `Bot::LoadAAs()` based on expansion bitmask. - Default value is `-1` which just defaults to the `Bots:BotExpansionSettings` rule value. - Setting bitmask saves to database and reloads AAs so bots automatically recalculate bonuses. * Add save parameter. * Typo.
53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
#ifdef BOTS
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#ifndef EQEMU_LUA_BOT_H
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#define EQEMU_LUA_BOT_H
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#ifdef LUA_EQEMU
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#include "lua_mob.h"
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class Bot;
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class Lua_Bot;
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class Lua_Mob;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_bot();
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class Lua_Bot : public Lua_Mob
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{
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typedef Bot NativeType;
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public:
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Lua_Bot() { SetLuaPtrData(nullptr); }
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Lua_Bot(Bot *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Bot() { }
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operator Bot*() {
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return reinterpret_cast<Bot*>(GetLuaPtrData());
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}
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void AddBotItem(uint16 slot_id, uint32 item_id);
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void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges);
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void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned);
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void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one);
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void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two);
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void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three);
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void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four);
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void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five);
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void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six);
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uint32 CountBotItem(uint32 item_id);
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Lua_ItemInst GetBotItem(uint16 slot_id);
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uint32 GetBotItemIDBySlot(uint16 slot_id);
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int GetExpansionBitmask();
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Lua_Mob GetOwner();
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bool HasBotItem(uint32 item_id);
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void RemoveBotItem(uint32 item_id);
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void SetExpansionBitmask(int expansion_bitmask);
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void SetExpansionBitmask(int expansion_bitmask, bool save);
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};
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#endif
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#endif
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#endif
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