eqemu-server/zone/zone.cpp
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

3253 lines
81 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <float.h>
#include <iostream>
#include <stdlib.h>
#include <string.h>
#ifdef _WINDOWS
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#else
#include <pthread.h>
#include "../common/unix.h"
#endif
#include "../common/global_define.h"
#include "../common/features.h"
#include "../common/rulesys.h"
#include "../common/seperator.h"
#include "../common/strings.h"
#include "../common/eqemu_logsys.h"
#include "expedition.h"
#include "guild_mgr.h"
#include "map.h"
#include "npc.h"
#include "object.h"
#include "pathfinder_null.h"
#include "petitions.h"
#include "quest_parser_collection.h"
#include "spawn2.h"
#include "spawngroup.h"
#include "water_map.h"
#include "worldserver.h"
#include "zone.h"
#include "zone_config.h"
#include "mob_movement_manager.h"
#include "npc_scale_manager.h"
#include "../common/data_verification.h"
#include "zone_reload.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/repositories/character_exp_modifiers_repository.h"
#include "../common/repositories/merchantlist_repository.h"
#include "../common/repositories/object_repository.h"
#include "../common/repositories/rule_sets_repository.h"
#include "../common/repositories/level_exp_mods_repository.h"
#include "../common/repositories/ldon_trap_entries_repository.h"
#include "../common/repositories/ldon_trap_templates_repository.h"
#include "../common/repositories/respawn_times_repository.h"
#include "../common/repositories/npc_emotes_repository.h"
#include "../common/serverinfo.h"
#include "../common/repositories/merc_stance_entries_repository.h"
#include "../common/repositories/alternate_currency_repository.h"
#include <time.h>
#ifdef _WINDOWS
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#endif
extern bool staticzone;
extern PetitionList petition_list;
extern QuestParserCollection* parse;
extern uint32 numclients;
extern WorldServer worldserver;
extern Zone* zone;
extern NpcScaleManager* npc_scale_manager;
Mutex MZoneShutdown;
volatile bool is_zone_loaded = false;
Zone* zone = 0;
void UpdateWindowTitle(char* iNewTitle);
bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool is_static) {
const char* zonename = ZoneName(iZoneID);
if (iZoneID == 0 || zonename == 0)
return false;
if (zone != 0 || is_zone_loaded) {
std::cerr << "Error: Zone::Bootup call when zone already booted!" << std::endl;
worldserver.SetZoneData(0);
return false;
}
LogInfo("Booting [{}] ([{}]:[{}])", zonename, iZoneID, iInstanceID);
numclients = 0;
zone = new Zone(iZoneID, iInstanceID, zonename);
//init the zone, loads all the data, etc
if (!zone->Init(is_static)) {
safe_delete(zone);
std::cerr << "Zone->Init failed" << std::endl;
worldserver.SetZoneData(0);
return false;
}
std::string tmp;
if (database.GetVariable("loglevel", tmp)) {
int log_levels[4];
int tmp_i = Strings::ToInt(tmp);
if (tmp_i>9){ //Server is using the new code
for(int i=0;i<4;i++){
if (((int)tmp[i]>=48) && ((int)tmp[i]<=57))
log_levels[i]=(int)tmp[i]-48; //get the value to convert it to an int from the ascii value
else
log_levels[i]=0; //set to zero on a bogue char
}
zone->loglevelvar = log_levels[0];
LogInfo("General logging level: [{}]", zone->loglevelvar);
zone->merchantvar = log_levels[1];
LogInfo("Merchant logging level: [{}]", zone->merchantvar);
zone->tradevar = log_levels[2];
LogInfo("Trade logging level: [{}]", zone->tradevar);
zone->lootvar = log_levels[3];
LogInfo("Loot logging level: [{}]", zone->lootvar);
}
else {
zone->loglevelvar = uint8(tmp_i); //continue supporting only command logging (for now)
zone->merchantvar = 0;
zone->tradevar = 0;
zone->lootvar = 0;
}
}
is_zone_loaded = true;
worldserver.SetZoneData(iZoneID, iInstanceID);
if(iInstanceID != 0)
{
auto pack = new ServerPacket(ServerOP_AdventureZoneData, sizeof(uint16));
*((uint16*)pack->pBuffer) = iInstanceID;
worldserver.SendPacket(pack);
delete pack;
}
LogInfo("Zone server [{}] listening on port [{}]", zonename, ZoneConfig::get()->ZonePort);
LogInfo("Zone bootup type [{}] short_name [{}] zone_id [{}] instance_id [{}]",
(is_static) ? "Static" : "Dynamic", zonename, iZoneID, iInstanceID);
parse->Init();
UpdateWindowTitle(nullptr);
// Dynamic zones need to Sync here.
// Static zones sync when they connect in worldserver.cpp.
// Static zones cannot sync here as request is ignored by worldserver.
if (!is_static) {
zone->GetTimeSync();
}
zone->RequestUCSServerStatus();
zone->StartShutdownTimer();
/*
* Set Logging
*/
LogSys.StartFileLogs(StringFormat("%s_version_%u_inst_id_%u_port_%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
return true;
}
//this really loads the objects into entity_list
bool Zone::LoadZoneObjects()
{
const auto &l = ObjectRepository::GetWhere(
content_db,
fmt::format(
"zoneid = {} AND (version = {} OR version = -1) {}",
zoneid,
instanceversion,
ContentFilterCriteria::apply()
)
);
for (const auto &e : l) {
if (e.type == ObjectTypes::StaticLocked) {
const std::string &zone_short_name = ZoneName(e.zoneid, false);
if (zone_short_name.empty()) {
continue;
}
auto d = DoorsRepository::NewEntity();
d.zone = zone_short_name;
d.id = 1000000000 + e.id;
d.doorid = -1;
d.pos_x = e.xpos;
d.pos_y = e.ypos;
d.pos_z = e.zpos;
d.heading = e.heading;
d.name = Strings::Replace(e.objectname, "_ACTORDEF", "");
d.dest_zone = "NONE";
d.incline = e.incline;
d.client_version_mask = 0xFFFFFFFF;
if (e.size_percentage == 0) {
d.size = 100;
}
switch (d.opentype = e.solid_type)
{
case 0:
d.opentype = 31;
break;
case 1:
d.opentype = 9;
break;
}
auto door = new Doors(d);
entity_list.AddDoor(door);
}
Object_Struct data = {0};
uint32 id = 0;
uint32 icon = 0;
uint32 type = 0;
uint32 itemid = 0;
uint32 idx = 0;
int16 charges = 0;
id = e.id;
data.zone_id = e.zoneid;
data.x = e.xpos;
data.y = e.ypos;
data.z = e.zpos;
data.heading = e.heading;
itemid = e.itemid;
charges = e.charges;
type = e.type;
icon = e.icon;
data.object_type = type;
data.linked_list_addr[0] = 0;
data.linked_list_addr[1] = 0;
strn0cpy(data.object_name, e.objectname.c_str(), sizeof(data.object_name));
data.solid_type = e.solid_type;
data.incline = e.incline;
data.unknown024 = e.unknown24;
data.unknown076 = e.unknown76;
data.size = e.size;
data.tilt_x = e.tilt_x;
data.tilt_y = e.tilt_y;
data.unknown084 = 0;
glm::vec3 position;
position.x = data.x;
position.y = data.y;
position.z = data.z;
if (zone->HasMap()) {
data.z = zone->zonemap->FindBestZ(position, nullptr);
}
EQ::ItemInstance *inst = nullptr;
// tradeskill containers do not have an itemid of 0
if (!itemid) {
// Generic tradeskill container
inst = new EQ::ItemInstance(ItemInstWorldContainer);
} else {
// Groundspawn object
inst = database.CreateItem(itemid);
}
if (!inst && type != ObjectTypes::Temporary) {
inst = new EQ::ItemInstance(ItemInstWorldContainer);
}
// Load child objects if container
if (inst && inst->IsType(EQ::item::ItemClassBag)) {
database.LoadWorldContainer(id, inst);
}
auto object = new Object(id, type, icon, data, inst);
object->SetDisplayName(e.display_name.c_str());
entity_list.AddObject(object, false);
if (type == ObjectTypes::Temporary && itemid) {
entity_list.RemoveObject(object->GetID());
}
safe_delete(inst);
}
LogInfo("Loaded [{}] world objects", Strings::Commify(l.size()));
return true;
}
bool Zone::IsSpecialBindLocation(const glm::vec4& location)
{
glm::vec2 corner1;
glm::vec2 corner2;
switch (GetZoneID()) {
case Zones::NORTHKARANA:
corner1 = glm::vec2(-234, -741);
corner2 = glm::vec2(-127, -525);
break;
case Zones::OASIS:
corner1 = glm::vec2(90, 656);
corner2 = glm::vec2(-58, 471);
break;
case Zones::FIELDOFBONE:
corner1 = glm::vec2(265, -2213);
corner2 = glm::vec2(-506, -1255);
break;
case Zones::FIRIONA:
corner1 = glm::vec2(1065, -2609);
corner2 = glm::vec2(3511, -4534);
break;
case Zones::FRONTIERMTNS:
corner1 = glm::vec2(1554, -2106);
corner2 = glm::vec2(1206, -2333);
break;
case Zones::OVERTHERE:
corner1 = glm::vec2(3937, 3614);
corner2 = glm::vec2(2034, 2324);
break;
case Zones::ICECLAD:
corner1 = glm::vec2(3937, 3614);
corner2 = glm::vec2(510, 5365);
break;
default:
return false;
}
return IsWithinAxisAlignedBox(glm::vec2(location.x, location.y), corner1, corner2);
}
//this also just loads into entity_list, not really into zone
bool Zone::LoadGroundSpawns() {
GroundSpawns g;
memset(&g, 0, sizeof(g));
content_db.LoadGroundSpawns(zoneid, GetInstanceVersion(), &g);
uint32 added = 0;
for (uint16 slot_id = 0; slot_id < 50; slot_id++) {
if (EQ::ValueWithin(g.spawn[slot_id].item_id, 1, (SAYLINK_ITEM_ID - 1))) {
auto inst = database.CreateItem(g.spawn[slot_id].item_id);
const uint32 max_allowed = g.spawn[slot_id].max_allowed;
if (inst) {
for (uint32 i = 0; i < max_allowed; i++) {
auto object = new Object(
inst,
g.spawn[slot_id].name,
g.spawn[slot_id].max_x,
g.spawn[slot_id].min_x,
g.spawn[slot_id].max_y,
g.spawn[slot_id].min_y,
g.spawn[slot_id].max_z,
g.spawn[slot_id].heading,
g.spawn[slot_id].respawn_timer,
g.spawn[slot_id].fix_z
);
entity_list.AddObject(object, false);
added++;
}
safe_delete(inst);
}
}
}
LogInfo(
"Loaded [{}] Ground Spawn{}",
Strings::Commify(added),
added != 1 ? "s" : ""
);
return(true);
}
int Zone::SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold) {
LogInventory("[{}] [{}] charges of [{}]", ((sold) ? "Sold" : "Bought"),
charges, item);
// Iterate past main items.
// If the item being transacted is in this list, return 0;
std::list<MerchantList> merlist = merchanttable[merchantid];
std::list<MerchantList>::const_iterator itr;
uint32 temp_slot_index = 1;
for (itr = merlist.begin(); itr != merlist.end(); ++itr) {
MerchantList ml = *itr;
if (ml.item == item) {
return 0;
}
// Account for merchant lists with gaps in them.
if (ml.slot >= temp_slot_index) {
temp_slot_index = ml.slot + 1;
}
}
LogInventory("Searching Temporary List. Main list ended at [{}]", temp_slot_index-1);
// Now search the temporary list.
std::list<TempMerchantList> tmp_merlist = tmpmerchanttable[npcid];
std::list<TempMerchantList>::const_iterator tmp_itr;
TempMerchantList ml;
uint32 first_empty_slot = 0; // Save 1st vacant slot while searching..
bool found = false;
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
ml = *tmp_itr;
if (ml.item == item) {
found = true;
LogInventory("Item found in temp list at [{}] with [{}] charges", ml.origslot, ml.charges);
break;
}
}
if (found) {
tmp_merlist.clear();
std::list<TempMerchantList> oldtmp_merlist = tmpmerchanttable[npcid];
for (tmp_itr = oldtmp_merlist.begin(); tmp_itr != oldtmp_merlist.end(); ++tmp_itr) {
TempMerchantList ml2 = *tmp_itr;
if(ml2.item != item)
tmp_merlist.push_back(ml2);
else {
if (sold) {
LogInventory("Total charges is [{}] + [{}] charges", ml.charges, charges);
ml.charges = ml.charges + charges;
}
else {
ml.charges = charges;
LogInventory("new charges is [{}] charges", ml.charges);
}
if (!ml.origslot) {
ml.origslot = ml.slot;
}
if (ml.charges > 0) {
database.SaveMerchantTemp(npcid, ml.origslot, GetZoneID(), GetInstanceID(), item, ml.charges);
tmp_merlist.push_back(ml);
} else {
database.DeleteMerchantTemp(npcid, ml.origslot, GetZoneID(), GetInstanceID());
}
}
}
tmpmerchanttable[npcid] = tmp_merlist;
return ml.slot;
}
else {
if (charges < 0) { //sanity check only, shouldnt happen
charges = 0x7FFF;
}
// Find an ununsed db slot #
std::list<int> slots;
TempMerchantList ml3;
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
ml3 = *tmp_itr;
slots.push_back(ml3.origslot);
}
slots.sort();
std::list<int>::const_iterator slots_itr;
uint32 first_empty_slot = 0;
uint32 idx = temp_slot_index;
for (slots_itr = slots.begin(); slots_itr != slots.end(); ++slots_itr) {
if (!first_empty_slot && *slots_itr > idx) {
LogInventory("Popped [{}]", *slots_itr);
LogInventory("First Gap Found at [{}]", idx);
break;
}
++idx;
}
first_empty_slot = idx;
// Find an ununsed mslot
slots.clear();
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
ml3 = *tmp_itr;
slots.push_back(ml3.slot);
}
slots.sort();
uint32 first_empty_mslot=0;
idx = temp_slot_index;
for (slots_itr = slots.begin(); slots_itr != slots.end(); ++slots_itr) {
if (!first_empty_mslot && *slots_itr > idx) {
LogInventory("Popped [{}]", *slots_itr);
LogInventory("First Gap Found at [{}]", idx);
break;
}
++idx;
}
first_empty_mslot = idx;
database.SaveMerchantTemp(npcid, first_empty_slot, GetZoneID(), GetInstanceID(), item, charges);
tmp_merlist = tmpmerchanttable[npcid];
TempMerchantList ml2;
ml2.charges = charges;
LogInventory("Adding slot [{}] with [{}] charges.", first_empty_mslot, charges);
ml2.item = item;
ml2.npcid = npcid;
ml2.slot = first_empty_mslot;
ml2.origslot = first_empty_slot;
tmp_merlist.push_back(ml2);
tmpmerchanttable[npcid] = tmp_merlist;
return ml2.slot;
}
}
uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
std::list<TempMerchantList> TmpMerchantList = tmpmerchanttable[NPCID];
std::list<TempMerchantList>::const_iterator Iterator;
for (Iterator = TmpMerchantList.begin(); Iterator != TmpMerchantList.end(); ++Iterator)
if ((*Iterator).slot == Slot) {
LogInventory("Slot [{}] has [{}] charges.", Slot, (*Iterator).charges);
return (*Iterator).charges;
}
return 0;
}
void Zone::LoadTempMerchantData()
{
auto results = content_db.QueryDatabase(
fmt::format(
SQL(
SELECT
DISTINCT npc_types.id
FROM
npc_types
JOIN spawnentry ON spawnentry.npcID = npc_types.id
JOIN spawn2 ON spawn2.spawngroupID = spawnentry.spawngroupID
WHERE
spawn2.zone = '{}'
AND spawn2.version = {}
),
GetShortName(),
GetInstanceVersion()
)
);
if (!results.Success() || results.RowCount() == 0) {
return;
}
std::vector<std::string> npc_ids;
for (auto row = results.begin(); row != results.end(); ++row) {
npc_ids.push_back(row[0]);
}
results = database.QueryDatabase(
fmt::format(
SQL(
SELECT
npcid,
slot,
charges,
itemid
FROM merchantlist_temp
WHERE npcid IN ({})
AND zone_id = {}
AND instance_id = {}
),
Strings::Implode(", ", npc_ids),
GetZoneID(), GetInstanceID()
)
);
LogInfo("Loaded [{}] temporary merchant entries", Strings::Commify(results.RowCount()));
std::map<uint32, std::list<TempMerchantList> >::iterator temp_merchant_table_entry;
uint32 npc_id = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
TempMerchantList temp_merchant_list;
temp_merchant_list.npcid = Strings::ToUnsignedInt(row[0]);
if (npc_id != temp_merchant_list.npcid) {
temp_merchant_table_entry = tmpmerchanttable.find(temp_merchant_list.npcid);
if (temp_merchant_table_entry == tmpmerchanttable.end()) {
std::list<TempMerchantList> empty;
tmpmerchanttable[temp_merchant_list.npcid] = empty;
temp_merchant_table_entry = tmpmerchanttable.find(temp_merchant_list.npcid);
}
npc_id = temp_merchant_list.npcid;
}
temp_merchant_list.slot = Strings::ToUnsignedInt(row[1]);
temp_merchant_list.charges = Strings::ToUnsignedInt(row[2]);
temp_merchant_list.item = Strings::ToUnsignedInt(row[3]);
temp_merchant_list.origslot = temp_merchant_list.slot;
LogMerchants(
"Loading merchant temp items npc_id [{}] slot [{}] charges [{}] item [{}] origslot [{}]",
npc_id,
temp_merchant_list.slot,
temp_merchant_list.charges,
temp_merchant_list.item,
temp_merchant_list.origslot
);
temp_merchant_table_entry->second.push_back(temp_merchant_list);
}
}
void Zone::LoadNewMerchantData(uint32 merchantid) {
std::list<MerchantList> merchant_list;
const auto& l = MerchantlistRepository::GetWhere(
content_db,
fmt::format(
"merchantid = {} {} ORDER BY slot",
merchantid,
ContentFilterCriteria::apply()
)
);
if (l.empty()) {
return;
}
for (const auto& e : l) {
MerchantList ml;
ml.id = merchantid;
ml.item = e.item;
ml.slot = e.slot;
ml.faction_required = e.faction_required;
ml.level_required = e.level_required;
ml.min_status = e.min_status;
ml.max_status = e.max_status;
ml.alt_currency_cost = e.alt_currency_cost;
ml.classes_required = e.classes_required;
ml.probability = e.probability;
ml.bucket_name = e.bucket_name;
ml.bucket_value = e.bucket_value;
ml.bucket_comparison = e.bucket_comparison;
merchant_list.push_back(ml);
}
merchanttable[merchantid] = merchant_list;
}
void Zone::LoadMerchants()
{
const auto& l = MerchantlistRepository::GetWhere(
content_db,
fmt::format(
SQL(
`merchantid` IN (
SELECT `merchant_id` FROM `npc_types` WHERE `id` IN (
SELECT `npcID` FROM `spawnentry` WHERE `spawngroupID` IN (
SELECT `spawngroupID` FROM `spawn2` WHERE `zone` = '{}' AND (`version` = {} OR `version` = -1)
)
)
)
{}
ORDER BY `merchantlist`.`slot`
),
GetShortName(),
GetInstanceVersion(),
ContentFilterCriteria::apply()
)
);
LogInfo("Loaded [{}] merchant lists", Strings::Commify(l.size()));
if (l.empty()) {
LogDebug("No Merchant Data found for [{}]", GetShortName());
return;
}
std::map<uint32, std::list<MerchantList>>::iterator ml;
uint32 npc_id = 0;
for (const auto& e : l) {
if (npc_id != e.merchantid) {
ml = merchanttable.find(e.merchantid);
if (ml == merchanttable.end()) {
std::list<MerchantList> empty;
merchanttable[e.merchantid] = empty;
ml = merchanttable.find(e.merchantid);
}
npc_id = e.merchantid;
}
bool found = false;
for (const auto &m : ml->second) {
if (m.item == e.merchantid) {
found = true;
break;
}
}
if (found) {
continue;
}
ml->second.push_back(
MerchantList{
.id = static_cast<uint32>(e.merchantid),
.slot = e.slot,
.item = static_cast<uint32>(e.item),
.faction_required = e.faction_required,
.level_required = static_cast<int8>(e.level_required),
.min_status = e.min_status,
.max_status = e.max_status,
.alt_currency_cost = e.alt_currency_cost,
.classes_required = static_cast<uint32>(e.classes_required),
.probability = static_cast<uint8>(e.probability),
.bucket_name = e.bucket_name,
.bucket_value = e.bucket_value,
.bucket_comparison = e.bucket_comparison
}
);
}
}
void Zone::LoadMercenaryTemplates()
{
std::list<MercStanceInfo> mercenary_stances;
merc_templates.clear();
const auto& l = MercStanceEntriesRepository::GetAllOrdered(database);
if (l.empty()) {
return;
}
for (const auto& e : l) {
MercStanceInfo t{
.ProficiencyID = e.proficiency_id,
.ClassID = static_cast<uint8>(e.class_id),
.StanceID = e.stance_id,
.IsDefault = static_cast<uint8>(e.isdefault)
};
mercenary_stances.push_back(t);
}
const std::string& query = SQL(
SELECT DISTINCT MTem.merc_template_id, MTyp.dbstring
AS merc_type_id, MTem.dbstring
AS merc_subtype_id, MTyp.race_id, MS.class_id, MTyp.proficiency_id, MS.tier_id, 0
AS CostFormula, MTem.clientversion, MTem.merc_npc_type_id
FROM merc_types MTyp, merc_templates MTem, merc_subtypes MS
WHERE MTem.merc_type_id = MTyp.merc_type_id AND MTem.merc_subtype_id = MS.merc_subtype_id
ORDER BY MTyp.race_id, MS.class_id, MTyp.proficiency_id
);
auto results = database.QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return;
}
for (auto row: results) {
MercTemplate t{
.MercTemplateID = Strings::ToUnsignedInt(row[0]),
.MercType = Strings::ToUnsignedInt(row[1]),
.MercSubType = Strings::ToUnsignedInt(row[2]),
.RaceID = static_cast<uint16>(Strings::ToUnsignedInt(row[3])),
.ClassID = static_cast<uint8>(Strings::ToUnsignedInt(row[4])),
.MercNPCID = Strings::ToUnsignedInt(row[9]),
.ProficiencyID = static_cast<uint8>(Strings::ToUnsignedInt(row[5])),
.TierID = static_cast<uint8>(Strings::ToUnsignedInt(row[6])),
.CostFormula = static_cast<uint8>(Strings::ToUnsignedInt(row[7])),
.ClientVersion = Strings::ToUnsignedInt(row[8])
};
for (int i = 0; i < MaxMercStanceID; i++) {
t.Stances[i] = 0;
}
int stance_index = 0;
for (auto i = mercenary_stances.begin(); i != mercenary_stances.end(); ++i) {
if (i->ClassID != t.ClassID || i->ProficiencyID != t.ProficiencyID) {
continue;
}
zone->merc_stance_list[t.MercTemplateID].push_back((*i));
t.Stances[stance_index] = i->StanceID;
++stance_index;
}
merc_templates[t.MercTemplateID] = t;
}
}
void Zone::LoadLevelEXPMods()
{
level_exp_mod.clear();
const auto& l = LevelExpModsRepository::All(database);
for (const auto& e : l) {
level_exp_mod[e.level].ExpMod = e.exp_mod;
level_exp_mod[e.level].AAExpMod = e.aa_exp_mod;
}
}
void Zone::LoadMercenarySpells()
{
merc_spells_list.clear();
const std::string& query = SQL(
SELECT msl.class_id, msl.proficiency_id, msle.spell_id, msle.spell_type,
msle.stance_id, msle.minlevel, msle.maxlevel, msle.slot, msle.procChance
FROM merc_spell_lists msl, merc_spell_list_entries msle
WHERE msle.merc_spell_list_id = msl.merc_spell_list_id
ORDER BY msl.class_id, msl.proficiency_id, msle.spell_type, msle.minlevel, msle.slot
);
auto results = database.QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return;
}
for (auto row: results) {
const uint32 class_id = Strings::ToUnsignedInt(row[0]);
merc_spells_list[class_id].push_back(
MercSpellEntry{
.proficiencyid = static_cast<uint8>(Strings::ToUnsignedInt(row[1])),
.spellid = static_cast<uint16>(Strings::ToUnsignedInt(row[2])),
.type = Strings::ToUnsignedInt(row[3]),
.stance = static_cast<int16>(Strings::ToInt(row[4])),
.minlevel = static_cast<uint8>(Strings::ToUnsignedInt(row[5])),
.maxlevel = static_cast<uint8>(Strings::ToUnsignedInt(row[6])),
.slot = static_cast<int16>(Strings::ToInt(row[7])),
.proc_chance = static_cast<uint16>(Strings::ToUnsignedInt(row[8]))
}
);
}
}
bool Zone::IsLoaded() {
return is_zone_loaded;
}
void Zone::Shutdown(bool quiet)
{
if (!is_zone_loaded) {
return;
}
entity_list.StopMobAI();
std::map<uint32, NPCType *>::iterator itr;
while (!zone->npctable.empty()) {
itr = zone->npctable.begin();
delete itr->second;
itr->second = nullptr;
zone->npctable.erase(itr);
}
while (!zone->merctable.empty()) {
itr = zone->merctable.begin();
delete itr->second;
itr->second = nullptr;
zone->merctable.erase(itr);
}
zone->adventure_entry_list_flavor.clear();
std::map<uint32, LDoNTrapTemplate *>::iterator itr4;
while (!zone->ldon_trap_list.empty()) {
itr4 = zone->ldon_trap_list.begin();
delete itr4->second;
itr4->second = nullptr;
zone->ldon_trap_list.erase(itr4);
}
zone->ldon_trap_entry_list.clear();
LogInfo(
"Zone [{}] zone_id [{}] version [{}] instance_id [{}]",
zone->GetShortName(),
zone->GetZoneID(),
zone->GetInstanceVersion(),
zone->GetInstanceID()
);
petition_list.ClearPetitions();
zone->SetZoneHasCurrentTime(false);
if (!quiet) {
LogInfo(
"Zone [{}] zone_id [{}] version [{}] instance_id [{}] Going to sleep",
zone->GetShortName(),
zone->GetZoneID(),
zone->GetInstanceVersion(),
zone->GetInstanceID()
);
}
is_zone_loaded = false;
zone->ResetAuth();
safe_delete(zone);
entity_list.ClearAreas();
parse->ReloadQuests(true);
UpdateWindowTitle(nullptr);
LogSys.CloseFileLogs();
if (RuleB(Zone, KillProcessOnDynamicShutdown)) {
LogInfo("Shutting down");
EQ::EventLoop::Get().Shutdown();
}
}
void Zone::LoadZoneDoors()
{
auto door_entries = content_db.LoadDoors(GetShortName(), GetInstanceVersion());
if (door_entries.empty()) {
LogInfo("No doors loaded");
return;
}
for (const auto &entry : door_entries) {
auto d = new Doors(entry);
entity_list.AddDoor(d);
LogDoorsDetail("Door added to entity list, db id: [{}], door_id: [{}]", entry.id, entry.doorid);
}
}
Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
: initgrids_timer(10000),
autoshutdown_timer((RuleI(Zone, AutoShutdownDelay))),
clientauth_timer(AUTHENTICATION_TIMEOUT * 1000),
spawn2_timer(1000),
hot_reload_timer(1000),
qglobal_purge_timer(30000),
m_safe_points(0.0f, 0.0f, 0.0f, 0.0f),
m_graveyard(0.0f, 0.0f, 0.0f, 0.0f)
{
zoneid = in_zoneid;
instanceid = in_instanceid;
instanceversion = database.GetInstanceVersion(instanceid);
pers_instance = false;
zonemap = nullptr;
watermap = nullptr;
pathing = nullptr;
qGlobals = nullptr;
default_ruleset = 0;
is_zone_time_localized = false;
quest_idle_override = false;
loglevelvar = 0;
merchantvar = 0;
tradevar = 0;
lootvar = 0;
short_name = strcpy(new char[strlen(in_short_name)+1], in_short_name);
strlwr(short_name);
memset(file_name, 0, sizeof(file_name));
long_name = 0;
aggroedmobs = 0;
m_graveyard_id = 0;
pgraveyard_zoneid = 0;
m_max_clients = 0;
pvpzone = false;
SetIdleWhenEmpty(true);
SetSecondsBeforeIdle(60);
if (database.GetServerType() == 1) {
pvpzone = true;
}
auto z = GetZoneVersionWithFallback(ZoneID(short_name), instanceversion);
if (z) {
long_name = strcpy(new char[strlen(z->long_name.c_str()) + 1], z->long_name.c_str());
m_safe_points.x = z->safe_x;
m_safe_points.y = z->safe_y;
m_safe_points.z = z->safe_z;
m_safe_points.w = z->safe_heading;
m_graveyard_id = z->graveyard_id;
m_max_clients = z->maxclients;
SetIdleWhenEmpty(z->idle_when_empty);
SetSecondsBeforeIdle(z->seconds_before_idle);
if (z->file_name.empty()) {
strcpy(file_name, short_name);
}
else {
strcpy(file_name, z->file_name.c_str());
}
}
if (graveyard_id() > 0) {
LogDebug("Graveyard ID is [{}]", graveyard_id());
bool GraveYardLoaded = content_db.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &m_graveyard.x, &m_graveyard.y, &m_graveyard.z, &m_graveyard.w);
if (GraveYardLoaded) {
LogDebug("Loaded a graveyard for zone [{}]: graveyard zoneid is [{}] at [{}]", short_name, graveyard_zoneid(), to_string(m_graveyard).c_str());
}
else {
LogError("Unable to load the graveyard id [{}] for zone [{}]", graveyard_id(), short_name);
}
}
if (long_name == 0) {
long_name = strcpy(new char[18], "Long zone missing");
}
Weather_Timer = new Timer(60000);
Weather_Timer->Start();
LogDebug("The next weather check for zone: [{}] will be in [{}] seconds", short_name, Weather_Timer->GetRemainingTime()/1000);
zone_weather = EQ::constants::WeatherTypes::None;
weather_intensity = 0;
blocked_spells = nullptr;
zone_total_blocked_spells = 0;
zone_has_current_time = false;
Instance_Shutdown_Timer = nullptr;
bool is_perma = false;
if(instanceid > 0)
{
uint32 rem = database.GetTimeRemainingInstance(instanceid, is_perma);
if(!is_perma)
{
if(rem < 150) //give some leeway to people who are zoning in 2.5 minutes to finish zoning in and get ported out
rem = 150;
Instance_Timer = new Timer(rem * 1000);
}
else
{
pers_instance = true;
Instance_Timer = nullptr;
}
}
else
{
Instance_Timer = nullptr;
}
adv_data = nullptr;
map_name = nullptr;
Instance_Warning_timer = nullptr;
did_adventure_actions = false;
database.QGlobalPurge();
if(zoneid == Zones::GUILDHALL)
GuildBanks = new GuildBankManager;
else
GuildBanks = nullptr;
m_ucss_available = false;
m_last_ucss_update = 0;
mMovementManager = &MobMovementManager::Get();
SetNpcPositionUpdateDistance(0);
SetQuestHotReloadQueued(false);
}
Zone::~Zone() {
spawn2_list.Clear();
safe_delete(zonemap);
safe_delete(watermap);
safe_delete(pathing);
if (worldserver.Connected()) {
worldserver.SetZoneData(0);
}
safe_delete_array(short_name);
safe_delete_array(long_name);
safe_delete(Weather_Timer);
npc_emote_list.clear();
zone_point_list.Clear();
entity_list.Clear();
ClearBlockedSpells();
safe_delete(Instance_Timer);
safe_delete(Instance_Shutdown_Timer);
safe_delete(Instance_Warning_timer);
safe_delete(qGlobals);
safe_delete_array(adv_data);
safe_delete_array(map_name);
safe_delete(GuildBanks);
}
//Modified for timezones.
bool Zone::Init(bool is_static) {
SetStaticZone(is_static);
//load the zone config file.
if (!LoadZoneCFG(GetShortName(), GetInstanceVersion())) { // try loading the zone name...
LoadZoneCFG(
GetFileName(),
GetInstanceVersion()
);
} // if that fails, try the file name, then load defaults
if (RuleManager::Instance()->GetActiveRulesetID() != default_ruleset) {
std::string r_name = RuleSetsRepository::GetRuleSetName(database, default_ruleset);
if (r_name.size() > 0) {
RuleManager::Instance()->LoadRules(&database, r_name, false);
}
}
zonemap = Map::LoadMapFile(map_name);
watermap = WaterMap::LoadWaterMapfile(map_name);
pathing = IPathfinder::Load(map_name);
spawn_conditions.LoadSpawnConditions(short_name, instanceid);
content_db.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion());
if (!content_db.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
LogError("Loading spawn groups failed");
return false;
}
content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion());
database.LoadCharacterCorpses(zoneid, instanceid);
content_db.LoadTraps(short_name, GetInstanceVersion());
LogInfo("Loading adventure flavor text");
LoadAdventureFlavor();
LoadGroundSpawns();
LoadZoneObjects();
RespawnTimesRepository::ClearExpiredRespawnTimers(database);
LoadZoneDoors();
LoadZoneBlockedSpells();
//clear trader items if we are loading the bazaar
if (strncasecmp(short_name, "bazaar", 6) == 0) {
database.DeleteTraderItem(0);
database.DeleteBuyLines(0);
}
LoadLDoNTraps();
LoadLDoNTrapEntries();
LoadVeteranRewards();
LoadAlternateCurrencies();
LoadNPCEmotes(&npc_emote_list);
LoadAlternateAdvancement();
content_db.LoadGlobalLoot();
LoadBaseData();
//Load merchant data
LoadMerchants();
//Load temporary merchant data
LoadTempMerchantData();
// Merc data
if (RuleB(Mercs, AllowMercs)) {
LoadMercenaryTemplates();
LoadMercenarySpells();
}
if (RuleB(Zone, LevelBasedEXPMods)) {
LoadLevelEXPMods();
}
petition_list.ClearPetitions();
petition_list.ReadDatabase();
LoadDynamicZoneTemplates();
DynamicZone::CacheAllFromDatabase();
Expedition::CacheAllFromDatabase();
guild_mgr.LoadGuilds();
LogInfo("Loading timezone data");
zone_time.setEQTimeZone(content_db.GetZoneTimezone(zoneid, GetInstanceVersion()));
LogInfo("Zone booted successfully zone_id [{}] time_offset [{}]", zoneid, zone_time.getEQTimeZone());
LoadGrids();
npc_scale_manager->LoadScaleData();
// logging origination information
LogSys.origination_info.zone_short_name = zone->short_name;
LogSys.origination_info.zone_long_name = zone->long_name;
LogSys.origination_info.instance_id = zone->instanceid;
return true;
}
void Zone::ReloadStaticData() {
LogInfo("Reloading Zone Static Data");
entity_list.RemoveAllObjects(); //Ground spawns are also objects we clear list then fill it
entity_list.RemoveAllDoors(); //Some objects are also doors so clear list before filling
if (!content_db.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) {
LogError("Loading static zone points failed");
}
LogInfo("Reloading traps");
entity_list.RemoveAllTraps();
if (!content_db.LoadTraps(GetShortName(), GetInstanceVersion()))
{
LogError("Reloading traps failed");
}
LogInfo("Reloading ground spawns");
if (!LoadGroundSpawns())
{
LogError("Reloading ground spawns failed. continuing");
}
LogInfo("Reloading World Objects from DB");
if (!LoadZoneObjects())
{
LogError("Reloading World Objects failed. continuing");
}
LoadZoneDoors();
entity_list.RespawnAllDoors();
LoadVeteranRewards();
LoadAlternateCurrencies();
npc_emote_list.clear();
LoadNPCEmotes(&npc_emote_list);
//load the zone config file.
if (!LoadZoneCFG(GetShortName(), GetInstanceVersion())) { // try loading the zone name...
LoadZoneCFG(
GetFileName(),
GetInstanceVersion()
);
} // if that fails, try the file name, then load defaults
content_service.SetExpansionContext()->ReloadContentFlags();
LogInfo("Zone Static Data Reloaded");
}
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_version)
{
auto z = zone_store.GetZoneWithFallback(ZoneID(filename), instance_version);
if (!z) {
LogError("Failed to load zone data for [{}] instance_version [{}]", filename, instance_version);
return false;
}
memset(&newzone_data, 0, sizeof(NewZone_Struct));
map_name = nullptr;
map_name = new char[100];
newzone_data.zone_id = zoneid;
strcpy(map_name, "default");
newzone_data.ztype = z->ztype;
zone_type = newzone_data.ztype;
// fog:red
newzone_data.fog_red[0] = z->fog_red;
newzone_data.fog_red[1] = z->fog_red2;
newzone_data.fog_red[2] = z->fog_red3;
newzone_data.fog_red[3] = z->fog_red4;
// fog:blue
newzone_data.fog_blue[0] = z->fog_blue;
newzone_data.fog_blue[1] = z->fog_blue2;
newzone_data.fog_blue[2] = z->fog_blue3;
newzone_data.fog_blue[3] = z->fog_blue4;
// fog:green
newzone_data.fog_green[0] = z->fog_green;
newzone_data.fog_green[1] = z->fog_green2;
newzone_data.fog_green[2] = z->fog_green3;
newzone_data.fog_green[3] = z->fog_green4;
// fog:minclip
newzone_data.fog_minclip[0] = z->fog_minclip;
newzone_data.fog_minclip[1] = z->fog_minclip2;
newzone_data.fog_minclip[2] = z->fog_minclip3;
newzone_data.fog_minclip[3] = z->fog_minclip4;
// fog:maxclip
newzone_data.fog_maxclip[0] = z->fog_maxclip;
newzone_data.fog_maxclip[1] = z->fog_maxclip2;
newzone_data.fog_maxclip[2] = z->fog_maxclip3;
newzone_data.fog_maxclip[3] = z->fog_maxclip4;
// rain_chance
newzone_data.rain_chance[0] = z->rain_chance1;
newzone_data.rain_chance[1] = z->rain_chance2;
newzone_data.rain_chance[2] = z->rain_chance3;
newzone_data.rain_chance[3] = z->rain_chance4;
// rain_duration
newzone_data.rain_duration[0] = z->rain_duration1;
newzone_data.rain_duration[1] = z->rain_duration2;
newzone_data.rain_duration[2] = z->rain_duration3;
newzone_data.rain_duration[3] = z->rain_duration4;
// snow_chance
newzone_data.snow_chance[0] = z->snow_chance1;
newzone_data.snow_chance[1] = z->snow_chance2;
newzone_data.snow_chance[2] = z->snow_chance3;
newzone_data.snow_chance[3] = z->snow_chance4;
// snow_duration
newzone_data.snow_duration[0] = z->snow_duration1;
newzone_data.snow_duration[1] = z->snow_duration2;
newzone_data.snow_duration[2] = z->snow_duration3;
newzone_data.snow_duration[3] = z->snow_duration4;
// misc
newzone_data.fog_density = z->fog_density;
newzone_data.sky = z->sky;
newzone_data.zone_exp_multiplier = z->zone_exp_multiplier;
newzone_data.safe_x = z->safe_x;
newzone_data.safe_y = z->safe_y;
newzone_data.safe_z = z->safe_z;
newzone_data.safe_heading = z->safe_heading;
newzone_data.underworld = z->underworld;
newzone_data.minclip = z->minclip;
newzone_data.maxclip = z->maxclip;
newzone_data.time_type = z->time_type;
newzone_data.gravity = z->gravity;
newzone_data.fast_regen_hp = z->fast_regen_hp;
newzone_data.fast_regen_mana = z->fast_regen_mana;
newzone_data.fast_regen_endurance = z->fast_regen_endurance;
newzone_data.npc_aggro_max_dist = z->npc_max_aggro_dist;
newzone_data.underworld_teleport_index = z->underworld_teleport_index;
newzone_data.lava_damage = z->lava_damage;
newzone_data.min_lava_damage = z->min_lava_damage;
newzone_data.suspend_buffs = z->suspendbuffs;
// local attributes
can_bind = z->canbind != 0;
is_city = z->canbind == 2;
can_combat = z->cancombat != 0;
can_levitate = z->canlevitate != 0;
can_castoutdoor = z->castoutdoor != 0;
is_hotzone = z->hotzone != 0;
max_movement_update_range = z->max_movement_update_range;
default_ruleset = z->ruleset;
allow_mercs = true;
m_graveyard_id = z->graveyard_id;
m_max_clients = z->maxclients;
SetIdleWhenEmpty(z->idle_when_empty);
SetSecondsBeforeIdle(z->seconds_before_idle);
// safe coordinates
m_safe_points.x = z->safe_x;
m_safe_points.y = z->safe_y;
m_safe_points.z = z->safe_z;
m_safe_points.w = z->safe_heading;
if (!z->map_file_name.empty()) {
strcpy(map_name, z->map_file_name.c_str());
}
else {
strcpy(map_name, z->short_name.c_str());
}
// overwrite with our internal variables
strcpy(newzone_data.zone_short_name, GetShortName());
strcpy(newzone_data.zone_long_name, GetLongName());
strcpy(newzone_data.zone_short_name2, GetShortName());
LogInfo(
"Successfully loaded zone headers for zone [{}] long_name [{}] version [{}] instance_id [{}]",
GetShortName(),
GetLongName(),
GetInstanceVersion(),
instance_version
);
return true;
}
bool Zone::SaveZoneCFG()
{
return content_db.SaveZoneCFG(GetZoneID(), GetInstanceVersion(), &newzone_data);
}
void Zone::AddAuth(ServerZoneIncomingClient_Struct* szic) {
auto zca = new ZoneClientAuth_Struct;
memset(zca, 0, sizeof(ZoneClientAuth_Struct));
zca->ip = szic->ip;
zca->wid = szic->wid;
zca->accid = szic->accid;
zca->admin = szic->admin;
zca->charid = szic->charid;
zca->lsid = szic->lsid;
zca->tellsoff = szic->tellsoff;
strn0cpy(zca->charname, szic->charname, sizeof(zca->charname));
strn0cpy(zca->lskey, szic->lskey, sizeof(zca->lskey));
zca->stale = false;
client_auth_list.Insert(zca);
}
void Zone::RemoveAuth(const char* iCharName, const char* iLSKey)
{
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
iterator.Reset();
while (iterator.MoreElements()) {
ZoneClientAuth_Struct* zca = iterator.GetData();
if (strcasecmp(zca->charname, iCharName) == 0 && strcasecmp(zca->lskey, iLSKey) == 0) {
iterator.RemoveCurrent();
return;
}
iterator.Advance();
}
}
void Zone::RemoveAuth(uint32 lsid)
{
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
iterator.Reset();
while (iterator.MoreElements()) {
ZoneClientAuth_Struct* zca = iterator.GetData();
if (zca->lsid == lsid) {
iterator.RemoveCurrent();
continue;
}
iterator.Advance();
}
}
void Zone::ResetAuth()
{
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
iterator.Reset();
while (iterator.MoreElements()) {
iterator.RemoveCurrent();
}
}
bool Zone::GetAuth(uint32 iIP, const char* iCharName, uint32* oWID, uint32* oAccID, uint32* oCharID, int16* oStatus, char* oLSKey, bool* oTellsOff) {
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
iterator.Reset();
while (iterator.MoreElements()) {
ZoneClientAuth_Struct* zca = iterator.GetData();
if (strcasecmp(zca->charname, iCharName) == 0) {
if(oWID)
*oWID = zca->wid;
if(oAccID)
*oAccID = zca->accid;
if(oCharID)
*oCharID = zca->charid;
if(oStatus)
*oStatus = zca->admin;
if(oTellsOff)
*oTellsOff = zca->tellsoff;
zca->stale = true;
return true;
}
iterator.Advance();
}
return false;
}
uint32 Zone::CountAuth() {
LinkedListIterator<ZoneClientAuth_Struct*> iterator(client_auth_list);
int x = 0;
iterator.Reset();
while (iterator.MoreElements()) {
x++;
iterator.Advance();
}
return x;
}
bool Zone::Process() {
spawn_conditions.Process();
if (spawn2_timer.Check()) {
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
EQ::InventoryProfile::CleanDirty();
iterator.Reset();
while (iterator.MoreElements()) {
if (iterator.GetData()->Process()) {
iterator.Advance();
}
else {
iterator.RemoveCurrent();
}
}
if (adv_data && !did_adventure_actions) {
DoAdventureActions();
}
if (GetNpcPositionUpdateDistance() == 0) {
CalculateNpcUpdateDistanceSpread();
}
}
if (hot_reload_timer.Check() && IsQuestHotReloadQueued()) {
LogHotReloadDetail("Hot reload timer check...");
bool perform_reload = true;
if (RuleB(HotReload, QuestsRepopWhenPlayersNotInCombat)) {
for (auto &it : entity_list.GetClientList()) {
auto client = it.second;
if (client->GetAggroCount() > 0) {
perform_reload = false;
break;
}
}
}
if (perform_reload) {
ZoneReload::HotReloadQuests();
}
}
if(initgrids_timer.Check()) {
//delayed grid loading stuff.
initgrids_timer.Disable();
LinkedListIterator<Spawn2*> iterator(spawn2_list);
iterator.Reset();
while (iterator.MoreElements()) {
iterator.GetData()->LoadGrid();
iterator.Advance();
}
}
if (!staticzone) {
if (autoshutdown_timer.Check()) {
ResetShutdownTimer();
if (numclients == 0) {
return false;
}
}
}
if(GetInstanceID() > 0)
{
if(Instance_Timer != nullptr && Instance_Shutdown_Timer == nullptr)
{
if(Instance_Timer->Check())
{
auto dz = GetDynamicZone();
if (dz)
{
dz->RemoveAllMembers(); // entity list will teleport clients out immediately
}
// instance shutting down, move corpses to graveyard or non-instanced zone at same coords
entity_list.MovePlayerCorpsesToGraveyard(true);
entity_list.GateAllClientsToSafeReturn();
database.DeleteInstance(GetInstanceID());
Instance_Shutdown_Timer = new Timer(20000); //20 seconds
}
if(adv_data == nullptr)
{
if(Instance_Warning_timer == nullptr)
{
uint32 rem_time = Instance_Timer->GetRemainingTime();
uint32_t minutes_warning = 0;
if(rem_time < 60000 && rem_time > 55000)
{
minutes_warning = 1;
}
else if(rem_time < 300000 && rem_time > 295000)
{
minutes_warning = 5;
}
else if(rem_time < 900000 && rem_time > 895000)
{
minutes_warning = 15;
}
if (minutes_warning > 0)
{
// expedition expire warnings are handled by world
auto expedition = Expedition::FindCachedExpeditionByZoneInstance(GetZoneID(), GetInstanceID());
if (!expedition)
{
entity_list.ExpeditionWarning(minutes_warning);
Instance_Warning_timer = new Timer(10000);
}
}
}
else if(Instance_Warning_timer->Check())
{
safe_delete(Instance_Warning_timer);
}
}
}
else if(Instance_Shutdown_Timer != nullptr)
{
if(Instance_Shutdown_Timer->Check())
{
StartShutdownTimer();
return false;
}
}
}
if(Weather_Timer->Check())
{
Weather_Timer->Disable();
ChangeWeather();
}
if(qGlobals)
{
if(qglobal_purge_timer.Check())
{
qGlobals->PurgeExpiredGlobals();
}
}
if (clientauth_timer.Check()) {
LinkedListIterator<ZoneClientAuth_Struct*> iterator2(client_auth_list);
iterator2.Reset();
while (iterator2.MoreElements()) {
if (iterator2.GetData()->stale)
iterator2.RemoveCurrent();
else {
iterator2.GetData()->stale = true;
iterator2.Advance();
}
}
}
mMovementManager->Process();
return true;
}
void Zone::ChangeWeather()
{
if(!HasWeather())
{
Weather_Timer->Disable();
return;
}
int chance = zone->random.Int(0, 3);
auto rain_chance = zone->newzone_data.rain_chance[chance];
auto rain_duration = zone->newzone_data.rain_duration[chance];
auto snow_chance = zone->newzone_data.snow_chance[chance];
auto snow_duration = zone->newzone_data.snow_duration[chance];
uint32 weather_timer = 0;
auto temporary_weather = static_cast<uint8>(zone->random.Int(0, 100));
uint8 duration = 0;
auto temporary_old_weather = zone->zone_weather;
bool changed = false;
if (temporary_old_weather == EQ::constants::WeatherTypes::None) {
if (rain_chance || snow_chance) {
auto intensity = static_cast<uint8>(zone->random.Int(1, 10));
if (rain_chance > snow_chance || rain_chance == snow_chance) { // Rain
if (rain_chance >= temporary_weather) {
if (!rain_duration) {
duration = 1;
} else {
duration = rain_duration * 3; //Duration is 1 EQ hour which is 3 earth minutes.
}
weather_timer = (duration * 60) * 1000;
Weather_Timer->Start(weather_timer);
zone->zone_weather = EQ::constants::WeatherTypes::Raining;
zone->weather_intensity = intensity;
changed = true;
}
} else { // Snow
if (snow_chance >= temporary_weather) {
if (!snow_duration) {
duration = 1;
} else {
duration = snow_duration * 3; //Duration is 1 EQ hour which is 3 earth minutes.
}
weather_timer = (duration * 60) * 1000;
Weather_Timer->Start(weather_timer);
zone->zone_weather = EQ::constants::WeatherTypes::Snowing;
zone->weather_intensity = intensity;
changed = true;
}
}
}
} else {
changed = true;
//We've had weather, now taking a break
if (temporary_old_weather == EQ::constants::WeatherTypes::Raining) {
if (!rain_duration) {
duration = 1;
} else {
duration = rain_duration * 3; //Duration is 1 EQ hour which is 3 earth minutes.
}
weather_timer = (duration * 60) * 1000;
Weather_Timer->Start(weather_timer);
zone->weather_intensity = 0;
} else if (temporary_old_weather == EQ::constants::WeatherTypes::Snowing) {
if (!snow_duration) {
duration = 1;
} else {
duration = snow_duration * 3; //Duration is 1 EQ hour which is 3 earth minutes.
}
weather_timer = (duration * 60) * 1000;
Weather_Timer->Start(weather_timer);
zone->weather_intensity = 0;
}
}
if (!changed) {
if (!weather_timer) {
uint32 weather_timer_rule = RuleI(Zone, WeatherTimer);
weather_timer = weather_timer_rule * 1000;
Weather_Timer->Start(weather_timer);
}
LogDebug("The next weather check for zone: [{}] will be in [{}] seconds", zone->GetShortName(), Weather_Timer->GetRemainingTime()/1000);
} else {
LogDebug("The weather for zone: [{}] has changed. Old weather was = [{}]. New weather is = [{}] The next check will be in [{}] seconds. Rain chance: [{}], Rain duration: [{}], Snow chance [{}], Snow duration: [{}]", zone->GetShortName(), temporary_old_weather, zone_weather,Weather_Timer->GetRemainingTime()/1000,rain_chance,rain_duration,snow_chance,snow_duration);
weatherSend();
if (!zone->weather_intensity) {
zone->zone_weather = EQ::constants::WeatherTypes::None;
}
}
}
bool Zone::HasWeather()
{
auto rain_chance_one = zone->newzone_data.rain_chance[0];
auto rain_chance_two = zone->newzone_data.rain_chance[1];
auto rain_chance_three = zone->newzone_data.rain_chance[2];
auto rain_chance_four = zone->newzone_data.rain_chance[3];
auto snow_chance_one = zone->newzone_data.snow_chance[0];
auto snow_chance_two = zone->newzone_data.snow_chance[1];
auto snow_chance_three = zone->newzone_data.snow_chance[2];
auto snow_chance_four = zone->newzone_data.snow_chance[3];
if (
!rain_chance_one &&
!rain_chance_two &&
!rain_chance_three &&
!rain_chance_four &&
!snow_chance_one &&
!snow_chance_two &&
!snow_chance_three &&
!snow_chance_four
) {
return false;
} else {
return true;
}
}
void Zone::StartShutdownTimer(uint32 set_time)
{
// if we pass in the default value, we should pull from the zone and use it is different
std::string loaded_from = "rules";
if (set_time == (RuleI(Zone, AutoShutdownDelay))) {
auto delay = content_db.getZoneShutDownDelay(
GetZoneID(),
GetInstanceVersion()
);
if (delay != RuleI(Zone, AutoShutdownDelay)) {
set_time = delay;
loaded_from = "zone table";
}
}
if (set_time != autoshutdown_timer.GetDuration()) {
LogInfo(
"Reset to [{}] {} from original remaining time [{}] duration [{}] zone [{}]",
Strings::SecondsToTime(set_time, true),
!loaded_from.empty() ? fmt::format("(Loaded from [{}])", loaded_from) : "",
Strings::SecondsToTime(autoshutdown_timer.GetRemainingTime(), true),
Strings::SecondsToTime(autoshutdown_timer.GetDuration(), true),
zone->GetZoneDescription()
);
}
autoshutdown_timer.SetTimer(set_time);
}
void Zone::ResetShutdownTimer() {
LogInfo(
"Reset to [{}] from original remaining time [{}] duration [{}] zone [{}]",
Strings::SecondsToTime(autoshutdown_timer.GetDuration(), true),
Strings::SecondsToTime(autoshutdown_timer.GetRemainingTime(), true),
Strings::SecondsToTime(autoshutdown_timer.GetDuration(), true),
zone->GetZoneDescription()
);
autoshutdown_timer.Start(autoshutdown_timer.GetDuration(), true);
}
void Zone::StopShutdownTimer() {
LogInfo("Stopping zone shutdown timer");
autoshutdown_timer.Disable();
}
bool Zone::Depop(bool StartSpawnTimer) {
std::map<uint32,NPCType *>::iterator itr;
entity_list.Depop(StartSpawnTimer);
entity_list.ClearTrapPointers();
entity_list.UpdateAllTraps(false);
/* Refresh npctable (cache), getting current info from database. */
while(!npctable.empty()) {
itr = npctable.begin();
delete itr->second;
itr->second = nullptr;
npctable.erase(itr);
}
// clear spell cache
database.ClearNPCSpells();
database.ClearBotSpells();
zone->spawn_group_list.ReloadSpawnGroups();
return true;
}
void Zone::ClearNPCTypeCache(int id) {
if (id <= 0) {
auto iter = npctable.begin();
while (iter != npctable.end()) {
delete iter->second;
iter->second = nullptr;
++iter;
}
npctable.clear();
}
else {
auto iter = npctable.begin();
while (iter != npctable.end()) {
if (iter->first == (uint32)id) {
delete iter->second;
iter->second = nullptr;
npctable.erase(iter);
return;
}
++iter;
}
}
}
void Zone::Repop(bool is_forced)
{
if (!Depop()) {
return;
}
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
iterator.Reset();
while (iterator.MoreElements()) {
iterator.RemoveCurrent();
}
if (is_forced) {
ClearSpawnTimers();
}
npc_scale_manager->LoadScaleData();
entity_list.ClearTrapPointers();
quest_manager.ClearAllTimers();
LogInfo("Loading spawn groups");
if (!content_db.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
LogError("Loading spawn groups failed");
}
spawn_conditions.LoadSpawnConditions(short_name, instanceid);
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion())) {
LogDebug("Error in Zone::Repop: database.PopulateZoneSpawnList failed");
}
LoadGrids();
initgrids_timer.Start();
entity_list.UpdateAllTraps(true, true);
}
void Zone::GetTimeSync()
{
if (!zone_has_current_time) {
LogInfo("Requesting world time");
auto pack = new ServerPacket(ServerOP_GetWorldTime, 1);
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
void Zone::SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute)
{
if (worldserver.Connected()) {
auto pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
eqTimeOfDay* eqtod = (eqTimeOfDay*)pack->pBuffer;
eqtod->start_eqtime.minute=minute;
eqtod->start_eqtime.hour=hour;
eqtod->start_eqtime.day=day;
eqtod->start_eqtime.month=month;
eqtod->start_eqtime.year=year;
eqtod->start_realtime=time(0);
printf("Setting master date on world server to: %d-%d-%d %d:%d (%d)\n", year, month, day, hour, minute, (int)eqtod->start_realtime);
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
{
if (worldserver.Connected()) {
auto pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
eqTimeOfDay* eq_time_of_day = (eqTimeOfDay*)pack->pBuffer;
zone_time.GetCurrentEQTimeOfDay(time(0), &eq_time_of_day->start_eqtime);
eq_time_of_day->start_eqtime.minute = minute;
eq_time_of_day->start_eqtime.hour = hour + 1;
eq_time_of_day->start_realtime = time(0);
/* By Default we update worlds time, but we can optionally no update world which updates the rest of the zone servers */
if (update_world){
LogInfo("Setting master time on world server to: {}:{} ({})\n", hour, minute, (int)eq_time_of_day->start_realtime);
worldserver.SendPacket(pack);
/* Set Time Localization Flag */
zone->is_zone_time_localized = false;
}
/* When we don't update world, we are localizing ourselves, we become disjointed from normal syncs and set time locally */
else{
LogInfo("Setting zone localized time...");
zone->zone_time.SetCurrentEQTimeOfDay(eq_time_of_day->start_eqtime, eq_time_of_day->start_realtime);
auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
TimeOfDay_Struct* time_of_day = (TimeOfDay_Struct*)outapp->pBuffer;
zone->zone_time.GetCurrentEQTimeOfDay(time(0), time_of_day);
entity_list.QueueClients(0, outapp, false);
safe_delete(outapp);
/* Set Time Localization Flag */
zone->is_zone_time_localized = true;
}
safe_delete(pack);
}
}
ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, uint32 to, Client* client, float max_distance) {
LinkedListIterator<ZonePoint*> iterator(zone_point_list);
ZonePoint* closest_zp = nullptr;
if (!client) {
return closest_zp;
}
float closest_dist = FLT_MAX;
float max_distance2 = max_distance * max_distance;
iterator.Reset();
while(iterator.MoreElements())
{
ZonePoint* zp = iterator.GetData();
uint32 mask_test = client->ClientVersionBit();
if (!(zp->client_version_mask & mask_test)) {
iterator.Advance();
continue;
}
if (zp->target_zone_id == to)
{
auto dist = Distance(glm::vec2(zp->x, zp->y), glm::vec2(location));
if ((zp->x == 999999 || zp->x == -999999) && (zp->y == 999999 || zp->y == -999999))
dist = 0;
if (dist < closest_dist)
{
closest_zp = zp;
closest_dist = dist;
}
}
iterator.Advance();
}
// if we have a water map and it says we're in a zoneline, lets assume it's just a really big zone line
// this shouldn't open up any exploits since those situations are detected later on
if ((client && zone->HasWaterMap() && !zone->watermap->InZoneLine(glm::vec3(client->GetPosition()))) || (!zone->HasWaterMap() && closest_dist > 400.0f && closest_dist < max_distance2))
{
if (!client->cheat_manager.GetExemptStatus(Port)) {
client->cheat_manager.CheatDetected(MQZoneUnknownDest, location);
}
LogInfo("WARNING: Closest zone point for zone id [{}] is [{}], you might need to update your zone_points table if you dont arrive at the right spot", to, closest_dist);
LogInfo("<Real Zone Points>. [{}]", to_string(location).c_str());
}
if(closest_dist > max_distance2)
closest_zp = nullptr;
if(!closest_zp)
closest_zp = GetClosestZonePointWithoutZone(location.x, location.y, location.z, client);
return closest_zp;
}
ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, const char* to_name, Client* client, float max_distance) {
if(to_name == nullptr)
return GetClosestZonePointWithoutZone(location.x, location.y, location.z, client, max_distance);
return GetClosestZonePoint(location, ZoneID(to_name), client, max_distance);
}
ZonePoint* Zone::GetClosestZonePointWithoutZone(float x, float y, float z, Client* client, float max_distance) {
LinkedListIterator<ZonePoint*> iterator(zone_point_list);
ZonePoint* closest_zp = nullptr;
float closest_dist = FLT_MAX;
float max_distance2 = max_distance*max_distance;
iterator.Reset();
while(iterator.MoreElements())
{
ZonePoint* zp = iterator.GetData();
uint32 mask_test = client->ClientVersionBit();
if(!(zp->client_version_mask & mask_test))
{
iterator.Advance();
continue;
}
float delta_x = zp->x - x;
float delta_y = zp->y - y;
if(zp->x == 999999 || zp->x == -999999)
delta_x = 0;
if(zp->y == 999999 || zp->y == -999999)
delta_y = 0;
float dist = delta_x*delta_x+delta_y*delta_y;///*+(zp->z-z)*(zp->z-z)*/;
if (dist < closest_dist)
{
closest_zp = zp;
closest_dist = dist;
}
iterator.Advance();
}
if(closest_dist > max_distance2)
closest_zp = nullptr;
return closest_zp;
}
bool ZoneDatabase::LoadStaticZonePoints(LinkedList<ZonePoint *> *zone_point_list, const char *zonename, uint32 version)
{
zone_point_list->Clear();
zone->numzonepoints = 0;
zone->virtual_zone_point_list.clear();
auto zone_points = ZonePointsRepository::GetWhere(content_db,
fmt::format(
"zone = '{}' AND (version = {} OR version = -1) {} ORDER BY number",
zonename,
version,
ContentFilterCriteria::apply()
)
);
for (auto &zone_point : zone_points) {
auto zp = new ZonePoint;
zp->x = zone_point.x;
zp->y = zone_point.y;
zp->z = zone_point.z;
zp->target_x = zone_point.target_x;
zp->target_y = zone_point.target_y;
zp->target_z = zone_point.target_z;
zp->target_zone_id = zone_point.target_zone_id;
zp->heading = zone_point.heading;
zp->target_heading = zone_point.target_heading;
zp->number = zone_point.number;
zp->target_zone_instance = zone_point.target_instance;
zp->client_version_mask = zone_point.client_version_mask;
zp->is_virtual = zone_point.is_virtual > 0;
zp->height = zone_point.height;
zp->width = zone_point.width;
LogZonePoints(
"Loading ZP x [{}] y [{}] z [{}] heading [{}] target x y z zone_id instance_id [{}] [{}] [{}] [{}] [{}] number [{}] is_virtual [{}] height [{}] width [{}]",
zp->x,
zp->y,
zp->z,
zp->heading,
zp->target_x,
zp->target_y,
zp->target_z,
zp->target_zone_id,
zp->target_zone_instance,
zp->number,
zp->is_virtual ? "true" : "false",
zp->height,
zp->width
);
if (zone_point.is_virtual) {
zone->virtual_zone_point_list.emplace_back(zone_point);
safe_delete(zp);
continue;
}
zone_point_list->Insert(zp);
zone->numzonepoints++;
}
LogInfo("Loaded [{}] zone_points", Strings::Commify(std::to_string(zone_points.size())));
return true;
}
bool ZoneDatabase::GetDecayTimes(npcDecayTimes_Struct *npcCorpseDecayTimes)
{
const std::string query =
"SELECT varname, value FROM variables WHERE varname LIKE 'decaytime%%' ORDER BY varname";
auto results = QueryDatabase(query);
if (!results.Success())
return false;
int index = 0;
for (auto row = results.begin(); row != results.end(); ++row, ++index) {
Seperator sep(row[0]);
npcCorpseDecayTimes[index].minlvl = Strings::ToInt(sep.arg[1]);
npcCorpseDecayTimes[index].maxlvl = Strings::ToInt(sep.arg[2]);
npcCorpseDecayTimes[index].seconds = std::min(24 * 60 * 60, Strings::ToInt(row[1]));
}
LogInfo("Loaded [{}] decay timers", Strings::Commify(results.RowCount()));
return true;
}
void Zone::weatherSend(Client *client)
{
auto outapp = new EQApplicationPacket(OP_Weather, 8);
if (zone_weather > EQ::constants::WeatherTypes::None) {
outapp->pBuffer[0] = zone_weather - 1;
}
if (zone_weather > EQ::constants::WeatherTypes::None) {
outapp->pBuffer[4] = zone->weather_intensity;
}
if (client) {
client->QueuePacket(outapp);
} else {
entity_list.QueueClients(0, outapp);
}
safe_delete(outapp);
}
bool Zone::HasGraveyard() {
bool Result = false;
if(graveyard_zoneid() > 0)
Result = true;
return Result;
}
void Zone::LoadZoneBlockedSpells()
{
if (!blocked_spells) {
zone_total_blocked_spells = content_db.GetBlockedSpellsCount(GetZoneID());
if (zone_total_blocked_spells > 0) {
blocked_spells = new ZoneSpellsBlocked[zone_total_blocked_spells];
if (!content_db.LoadBlockedSpells(zone_total_blocked_spells, blocked_spells, GetZoneID())) {
LogError(
"Failed to load blocked spells for {} ({}).",
zone_store.GetZoneName(GetZoneID(), true),
GetZoneID()
);
ClearBlockedSpells();
}
}
LogInfo(
"Loaded [{}] blocked spells(s) for {} ({}).",
Strings::Commify(zone_total_blocked_spells),
zone_store.GetZoneName(GetZoneID(), true),
GetZoneID()
);
}
}
void Zone::ClearBlockedSpells()
{
safe_delete_array(blocked_spells);
zone_total_blocked_spells = 0;
}
bool Zone::IsSpellBlocked(uint32 spell_id, const glm::vec3 &location)
{
if (blocked_spells) {
bool exception = false;
bool block_all = false;
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
if (blocked_spells[x].spellid == spell_id) {
exception = true;
}
if (blocked_spells[x].spellid == 0) {
block_all = true;
}
}
// If all spells are blocked and this is an exception, it is not blocked
if (block_all && exception) {
return false;
}
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
// Spellid of 0 matches all spells
if (0 != blocked_spells[x].spellid && spell_id != blocked_spells[x].spellid) {
continue;
}
switch (blocked_spells[x].type) {
case ZoneBlockedSpellTypes::ZoneWide: {
return true;
break;
}
case ZoneBlockedSpellTypes::Region: {
if (IsWithinAxisAlignedBox(
location,
blocked_spells[x].m_Location - blocked_spells[x].m_Difference,
blocked_spells[x].m_Location + blocked_spells[x].m_Difference
)) {
return true;
}
break;
}
default: {
continue;
break;
}
}
}
}
return false;
}
const char *Zone::GetSpellBlockedMessage(uint32 spell_id, const glm::vec3 &location)
{
if (blocked_spells) {
for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
if (spell_id != blocked_spells[x].spellid && blocked_spells[x].spellid != 0) {
continue;
}
switch (blocked_spells[x].type) {
case ZoneBlockedSpellTypes::ZoneWide: {
return blocked_spells[x].message;
break;
}
case ZoneBlockedSpellTypes::Region: {
if (IsWithinAxisAlignedBox(
location,
blocked_spells[x].m_Location - blocked_spells[x].m_Difference,
blocked_spells[x].m_Location + blocked_spells[x].m_Difference
)) {
return blocked_spells[x].message;
}
break;
}
default: {
continue;
break;
}
}
}
}
return "Error: Message String Not Found\0";
}
void Zone::SetInstanceTimer(uint32 new_duration)
{
if(Instance_Timer)
{
Instance_Timer->Start(new_duration * 1000);
}
}
void Zone::LoadLDoNTraps()
{
const auto& l = LdonTrapTemplatesRepository::All(content_db);
for (const auto& e : l) {
auto t = new LDoNTrapTemplate;
t->id = e.id;
t->type = static_cast<LDoNChestTypes>(e.type);
t->spell_id = static_cast<uint32>(e.spell_id);
t->skill = e.skill;
t->locked = e.locked;
ldon_trap_list[e.id] = t;
}
}
void Zone::LoadLDoNTrapEntries()
{
const auto& l = LdonTrapEntriesRepository::All(content_db);
for (const auto& e : l) {
auto t = new LDoNTrapTemplate;
auto i = ldon_trap_list.find(e.trap_id);
if (i == ldon_trap_list.end()) {
continue;
}
t = ldon_trap_list[e.trap_id];
std::list<LDoNTrapTemplate*> tl;
auto ei = ldon_trap_entry_list.find(e.id);
if (ei != ldon_trap_entry_list.end()) {
tl = ldon_trap_entry_list[e.id];
}
tl.emplace_back(t);
ldon_trap_entry_list[e.id] = tl;
}
}
void Zone::LoadVeteranRewards()
{
VeteranRewards.clear();
InternalVeteranReward current_reward;
current_reward.claim_id = 0;
const std::string query = "SELECT claim_id, name, item_id, charges "
"FROM veteran_reward_templates "
"WHERE reward_slot < 8 and claim_id > 0 "
"ORDER by claim_id, reward_slot";
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
return;
}
LogInfo("Loaded [{}] veteran reward(s)", Strings::Commify(results.RowCount()));
int index = 0;
for (auto row = results.begin(); row != results.end(); ++row, ++index)
{
uint32 claim = Strings::ToInt(row[0]);
if(claim != current_reward.claim_id)
{
if(current_reward.claim_id != 0)
{
current_reward.claim_count = index;
current_reward.number_available = 1;
VeteranRewards.push_back(current_reward);
}
index = 0;
memset(&current_reward, 0, sizeof(InternalVeteranReward));
current_reward.claim_id = claim;
}
strcpy(current_reward.items[index].item_name, row[1]);
current_reward.items[index].item_id = Strings::ToInt(row[2]);
current_reward.items[index].charges = Strings::ToInt(row[3]);
}
if(current_reward.claim_id != 0)
{
current_reward.claim_count = index;
current_reward.number_available = 1;
VeteranRewards.push_back(current_reward);
}
}
void Zone::LoadAlternateCurrencies()
{
AlternateCurrencies.clear();
const auto& l = AlternateCurrencyRepository::All(content_db);
if (l.empty()) {
return;
}
AltCurrencyDefinition_Struct c;
for (const auto &e : l) {
c.id = e.id;
c.item_id = e.item_id;
AlternateCurrencies.push_back(c);
}
LogInfo(
"Loaded [{}] Alternate Currenc{}",
Strings::Commify(l.size()),
l.size() != 1 ? "ies" : "y"
);
}
void Zone::UpdateQGlobal(uint32 qid, QGlobal newGlobal)
{
if(newGlobal.npc_id != 0)
return;
if(newGlobal.char_id != 0)
return;
if(newGlobal.zone_id == GetZoneID() || newGlobal.zone_id == 0)
{
if(qGlobals)
{
qGlobals->AddGlobal(qid, newGlobal);
}
else
{
qGlobals = new QGlobalCache();
qGlobals->AddGlobal(qid, newGlobal);
}
}
}
void Zone::DeleteQGlobal(std::string name, uint32 npcID, uint32 charID, uint32 zoneID)
{
if(qGlobals)
{
qGlobals->RemoveGlobal(name, npcID, charID, zoneID);
}
}
void Zone::LoadAdventureFlavor()
{
const std::string query = "SELECT id, text FROM adventure_template_entry_flavor";
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
uint32 id = Strings::ToInt(row[0]);
adventure_entry_list_flavor[id] = row[1];
}
LogInfo("Loaded [{}] adventure text entries", Strings::Commify(results.RowCount()));
}
void Zone::DoAdventureCountIncrease()
{
ServerZoneAdventureDataReply_Struct *sr = (ServerZoneAdventureDataReply_Struct*)adv_data;
if(sr->count < sr->total)
{
sr->count++;
auto pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(uint16));
*((uint16*)pack->pBuffer) = instanceid;
worldserver.SendPacket(pack);
delete pack;
}
}
void Zone::DoAdventureAssassinationCountIncrease()
{
ServerZoneAdventureDataReply_Struct *sr = (ServerZoneAdventureDataReply_Struct*)adv_data;
if(sr->assa_count < RuleI(Adventure, NumberKillsForBossSpawn))
{
sr->assa_count++;
auto pack = new ServerPacket(ServerOP_AdventureAssaCountUpdate, sizeof(uint16));
*((uint16*)pack->pBuffer) = instanceid;
worldserver.SendPacket(pack);
delete pack;
}
}
void Zone::DoAdventureActions()
{
const auto* ds = (ServerZoneAdventureDataReply_Struct*) adv_data;
if (ds->type == Adventure_Collect) {
int count = (ds->total - ds->count) * 25 / RuleI(Adventure, LDoNLootCountModifier);
entity_list.AddLootToNPCS(ds->data_id, count);
did_adventure_actions = true;
} else if (ds->type == Adventure_Assassinate) {
if (ds->assa_count >= RuleI(Adventure, NumberKillsForBossSpawn)) {
const auto* d = content_db.LoadNPCTypesData(ds->data_id);
if (d) {
NPC* npc = new NPC(
d,
nullptr,
glm::vec4(ds->assa_x, ds->assa_y, ds->assa_z, ds->assa_h),
GravityBehavior::Water
);
npc->AddLootTable();
if (npc->DropsGlobalLoot()) {
npc->CheckGlobalLootTables();
}
entity_list.AddNPC(npc);
npc->Shout("Rarrrgh!");
did_adventure_actions = true;
}
}
}
else
{
did_adventure_actions = true;
}
}
void Zone::LoadNPCEmotes(std::vector<NPC_Emote_Struct*>* v)
{
v->clear();
const auto& l = NpcEmotesRepository::All(content_db);
for (const auto& e : l) {
auto n = new NPC_Emote_Struct;
n->emoteid = e.emoteid;
n->event_ = e.event_;
n->type = e.type;
strn0cpy(n->text, e.text.c_str(), sizeof(n->text));
v->push_back(n);
}
LogInfo(
"Loaded [{}] NPC Emote{}",
Strings::Commify(l.size()),
l.size() != 1 ? "s" : ""
);
}
void Zone::ReloadWorld(uint8 global_repop)
{
entity_list.ClearAreas();
parse->ReloadQuests();
if (global_repop) {
if (global_repop == ReloadWorld::ForceRepop) {
zone->ClearSpawnTimers();
}
zone->Repop();
}
worldserver.SendEmoteMessage(
0,
0,
AccountStatus::GMAdmin,
Chat::Yellow,
fmt::format(
"Quests reloaded {}for {}{}.",
(
global_repop ?
(
global_repop == ReloadWorld::Repop ?
"and repopped NPCs " :
"and forcefully repopped NPCs "
) :
""
),
fmt::format(
"{} ({})",
GetLongName(),
GetZoneID()
),
(
GetInstanceID() ?
fmt::format(
" (Instance ID {})",
GetInstanceID()
) :
""
)
).c_str()
);
}
void Zone::ClearSpawnTimers()
{
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
iterator.Reset();
std::vector<std::string> respawn_ids;
while (iterator.MoreElements()) {
respawn_ids.emplace_back(std::to_string(iterator.GetData()->GetID()));
iterator.Advance();
}
RespawnTimesRepository::DeleteWhere(
database,
fmt::format(
"`instance_id` = {} AND `id` IN ({})",
GetInstanceID(),
Strings::Implode(", ", respawn_ids)
)
);
}
uint32 Zone::GetSpawnKillCount(uint32 in_spawnid) {
LinkedListIterator<Spawn2*> iterator(spawn2_list);
iterator.Reset();
while(iterator.MoreElements())
{
if(iterator.GetData()->GetID() == in_spawnid)
{
return(iterator.GetData()->killcount);
}
iterator.Advance();
}
return 0;
}
void Zone::SetIsHotzone(bool is_hotzone)
{
Zone::is_hotzone = is_hotzone;
}
void Zone::RequestUCSServerStatus() {
auto outapp = new ServerPacket(ServerOP_UCSServerStatusRequest, sizeof(UCSServerStatus_Struct));
auto ucsss = (UCSServerStatus_Struct*)outapp->pBuffer;
ucsss->available = 0;
ucsss->port = Config->ZonePort;
ucsss->unused = 0;
worldserver.SendPacket(outapp);
safe_delete(outapp);
}
void Zone::SetUCSServerAvailable(bool ucss_available, uint32 update_timestamp) {
if (m_last_ucss_update == update_timestamp && m_ucss_available != ucss_available) {
m_ucss_available = false;
RequestUCSServerStatus();
return;
}
if (m_last_ucss_update < update_timestamp)
m_ucss_available = ucss_available;
}
int Zone::GetNpcPositionUpdateDistance() const
{
return npc_position_update_distance;
}
void Zone::SetNpcPositionUpdateDistance(int in_npc_position_update_distance)
{
Zone::npc_position_update_distance = in_npc_position_update_distance;
}
void Zone::CalculateNpcUpdateDistanceSpread()
{
float max_x = 0;
float max_y = 0;
float min_x = 0;
float min_y = 0;
auto &mob_list = entity_list.GetMobList();
for (auto &it : mob_list) {
Mob *entity = it.second;
if (!entity->IsNPC()) {
continue;
}
if (entity->GetX() <= min_x) {
min_x = entity->GetX();
}
if (entity->GetY() <= min_y) {
min_y = entity->GetY();
}
if (entity->GetX() >= max_x) {
max_x = entity->GetX();
}
if (entity->GetY() >= max_y) {
max_y = entity->GetY();
}
}
int x_spread = int(std::abs(max_x - min_x));
int y_spread = int(std::abs(max_y - min_y));
int combined_spread = int(std::abs((x_spread + y_spread) / 2));
int update_distance = EQ::ClampLower(int(combined_spread / 4), int(zone->GetMaxMovementUpdateRange()));
SetNpcPositionUpdateDistance(update_distance);
Log(Logs::General, Logs::Debug,
"NPC update spread distance set to [%i] combined_spread [%i]",
update_distance,
combined_spread
);
}
bool Zone::IsQuestHotReloadQueued() const
{
return quest_hot_reload_queued;
}
void Zone::SetQuestHotReloadQueued(bool in_quest_hot_reload_queued)
{
quest_hot_reload_queued = in_quest_hot_reload_queued;
}
void Zone::LoadGrids()
{
zone_grids = GridRepository::GetZoneGrids(content_db, GetZoneID());
zone_grid_entries = GridEntriesRepository::GetZoneGridEntries(content_db, GetZoneID());
LogInfo(
"Loaded [{}] grids and [{}] grid_entries",
Strings::Commify(zone_grids.size()),
Strings::Commify(zone_grid_entries.size())
);
}
Timer Zone::GetInitgridsTimer()
{
return initgrids_timer;
}
uint32 Zone::GetInstanceTimeRemaining() const
{
return instance_time_remaining;
}
void Zone::SetInstanceTimeRemaining(uint32 instance_time_remaining)
{
Zone::instance_time_remaining = instance_time_remaining;
}
bool Zone::IsZone(uint32 zone_id, uint16 instance_id) const
{
return (zoneid == zone_id && instanceid == instance_id);
}
DynamicZone* Zone::GetDynamicZone()
{
if (GetInstanceID() == 0)
{
return nullptr;
}
// todo: cache dynamic zone id on zone later for faster lookup
for (const auto& dz_iter : zone->dynamic_zone_cache)
{
if (dz_iter.second->IsSameDz(GetZoneID(), GetInstanceID()))
{
return dz_iter.second.get();
}
}
return nullptr;
}
uint32 Zone::GetCurrencyID(uint32 item_id)
{
if (!item_id) {
return 0;
}
for (const auto& alternate_currency : AlternateCurrencies) {
if (item_id == alternate_currency.item_id) {
return alternate_currency.id;
}
}
return 0;
}
uint32 Zone::GetCurrencyItemID(uint32 currency_id)
{
if (!currency_id) {
return 0;
}
for (const auto& alternate_currency : AlternateCurrencies) {
if (currency_id == alternate_currency.id) {
return alternate_currency.item_id;
}
}
return 0;
}
std::string Zone::GetZoneDescription()
{
if (!IsLoaded()) {
return fmt::format(
"PID ({})",
EQ::GetPID()
);
}
return fmt::format(
"PID ({}) {} ({}){}{}",
EQ::GetPID(),
GetLongName(),
GetZoneID(),
(
GetInstanceID() ?
fmt::format(
" (Instance ID {})",
GetInstanceID()
) :
""
),
(
GetInstanceVersion() ?
fmt::format(
" (Version {})",
GetInstanceVersion()
) :
""
)
);
}
void Zone::SendReloadMessage(std::string reload_type)
{
worldserver.SendEmoteMessage(
0,
0,
AccountStatus::GMAdmin,
Chat::Yellow,
fmt::format(
"{} reloaded for {}.",
reload_type,
GetZoneDescription()
).c_str()
);
}
void Zone::SendDiscordMessage(int webhook_id, const std::string& message)
{
if (worldserver.Connected()) {
auto pack = new ServerPacket(ServerOP_DiscordWebhookMessage, sizeof(DiscordWebhookMessage_Struct) + 1);
auto *q = (DiscordWebhookMessage_Struct *) pack->pBuffer;
strn0cpy(q->message, message.c_str(), 2000);
q->webhook_id = webhook_id;
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
void Zone::SendDiscordMessage(const std::string& webhook_name, const std::string &message)
{
bool not_found = true;
for (int i= 0; i < MAX_DISCORD_WEBHOOK_ID; i++) {
auto &w = LogSys.GetDiscordWebhooks()[i];
if (w.webhook_name == webhook_name) {
SendDiscordMessage(w.id, message + "\n");
not_found = false;
}
}
if (not_found) {
LogDiscord("Did not find valid webhook by webhook name [{}]", webhook_name);
}
}
void Zone::LoadDynamicZoneTemplates()
{
dz_template_cache.clear();
auto dz_templates = DynamicZoneTemplatesRepository::All(content_db);
for (const auto& dz_template : dz_templates)
{
dz_template_cache[dz_template.id] = dz_template;
}
}
std::string Zone::GetAAName(int aa_id)
{
if (!aa_id) {
return std::string();
}
int current_aa_id = 0;
const auto& r = aa_ranks.find(aa_id);
if (
r != aa_ranks.end() &&
r->second.get()->base_ability
) {
current_aa_id = r->second.get()->base_ability->id;
}
if (current_aa_id) {
const auto& a = aa_abilities.find(current_aa_id);
if (a != aa_abilities.end()) {
return a->second.get()->name;
} else {
for (const auto& b : aa_abilities) {
if (b.second.get()->first->id == aa_id) {
return b.second.get()->name;
}
}
}
}
return std::string();
}
bool Zone::CompareDataBucket(uint8 bucket_comparison, const std::string& bucket_value, const std::string& player_value)
{
std::vector<std::string> bucket_checks;
bool found = false;
bool passes = false;
switch (bucket_comparison) {
case BucketComparison::BucketEqualTo:
{
if (player_value != bucket_value) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketNotEqualTo:
{
if (player_value == bucket_value) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketGreaterThanOrEqualTo:
{
if (!Strings::IsNumber(player_value) || !Strings::IsNumber(bucket_value)) {
break;
}
if (Strings::ToBigInt(player_value) < Strings::ToBigInt(bucket_value)) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketLesserThanOrEqualTo:
{
if (!Strings::IsNumber(player_value) || !Strings::IsNumber(bucket_value)) {
break;
}
if (Strings::ToBigInt(player_value) > Strings::ToBigInt(bucket_value)) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketGreaterThan:
{
if (!Strings::IsNumber(player_value) || !Strings::IsNumber(bucket_value)) {
break;
}
if (Strings::ToBigInt(player_value) <= Strings::ToBigInt(bucket_value)) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketLesserThan:
{
if (!Strings::IsNumber(player_value) || !Strings::IsNumber(bucket_value)) {
break;
}
if (Strings::ToBigInt(player_value) >= Strings::ToBigInt(bucket_value)) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketIsAny:
{
bucket_checks = Strings::Split(bucket_value, "|");
if (bucket_checks.empty()) {
break;
}
if (std::find(bucket_checks.begin(), bucket_checks.end(), player_value) != bucket_checks.end()) {
found = true;
}
if (!found) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketIsNotAny:
{
bucket_checks = Strings::Split(bucket_value, "|");
if (bucket_checks.empty()) {
break;
}
if (std::find(bucket_checks.begin(), bucket_checks.end(), player_value) != bucket_checks.end()) {
found = true;
}
if (found) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketIsBetween:
{
bucket_checks = Strings::Split(bucket_value, "|");
if (bucket_checks.empty()) {
break;
}
if (
!Strings::IsNumber(player_value) ||
!Strings::IsNumber(bucket_checks[0]) ||
!Strings::IsNumber(bucket_checks[1])
) {
break;
}
if (
!EQ::ValueWithin(
Strings::ToBigInt(player_value),
Strings::ToBigInt(bucket_checks[0]),
Strings::ToBigInt(bucket_checks[1])
)
) {
break;
}
passes = true;
break;
}
case BucketComparison::BucketIsNotBetween:
{
bucket_checks = Strings::Split(bucket_value, "|");
if (bucket_checks.empty()) {
break;
}
if (
!Strings::IsNumber(player_value) ||
!Strings::IsNumber(bucket_checks[0]) ||
!Strings::IsNumber(bucket_checks[1])
) {
break;
}
if (
EQ::ValueWithin(
Strings::ToBigInt(player_value),
Strings::ToBigInt(bucket_checks[0]),
Strings::ToBigInt(bucket_checks[1])
)
) {
break;
}
passes = true;
break;
}
}
return passes;
}
void Zone::ReloadContentFlags()
{
auto pack = new ServerPacket(ServerOP_ReloadContentFlags, 0);
if (pack) {
worldserver.SendPacket(pack);
}
safe_delete(pack);
}
void Zone::ClearEXPModifier(Client* c)
{
exp_modifiers.erase(c->CharacterID());
}
float Zone::GetAAEXPModifier(Client* c)
{
const auto& l = exp_modifiers.find(c->CharacterID());
if (l == exp_modifiers.end()) {
return 1.0f;
}
const auto& v = l->second;
return v.aa_modifier;
}
float Zone::GetEXPModifier(Client* c)
{
const auto& l = exp_modifiers.find(c->CharacterID());
if (l == exp_modifiers.end()) {
return 1.0f;
}
const auto& v = l->second;
return v.exp_modifier;
}
void Zone::SetAAEXPModifier(Client* c, float aa_modifier)
{
auto l = exp_modifiers.find(c->CharacterID());
if (l == exp_modifiers.end()) {
return;
}
auto& m = l->second;
m.aa_modifier = aa_modifier;
CharacterExpModifiersRepository::SetEXPModifier(
database,
c->CharacterID(),
GetZoneID(),
GetInstanceVersion(),
m
);
}
void Zone::SetEXPModifier(Client* c, float exp_modifier)
{
auto l = exp_modifiers.find(c->CharacterID());
if (l == exp_modifiers.end()) {
return;
}
auto& m = l->second;
m.exp_modifier = exp_modifier;
CharacterExpModifiersRepository::SetEXPModifier(
database,
c->CharacterID(),
GetZoneID(),
GetInstanceVersion(),
m
);
}
bool Zone::IsIdleWhenEmpty() const
{
return m_idle_when_empty;
}
void Zone::SetIdleWhenEmpty(bool idle_when_empty)
{
Zone::m_idle_when_empty = idle_when_empty;
}
uint32 Zone::GetSecondsBeforeIdle() const
{
return m_seconds_before_idle;
}
void Zone::SetSecondsBeforeIdle(uint32 seconds_before_idle)
{
Zone::m_seconds_before_idle = seconds_before_idle;
}
#include "zone_loot.cpp"