eqemu-server/zone/guild_mgr.cpp
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

1824 lines
54 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/servertalk.h"
#include "../common/strings.h"
#include "string_ids.h"
#include "client.h"
#include "guild_mgr.h"
#include "worldserver.h"
#include "zonedb.h"
#include "../common/emu_versions.h"
#include "../common/repositories/guild_ranks_repository.h"
ZoneGuildManager guild_mgr;
GuildBankManager *GuildBanks;
extern WorldServer worldserver;
extern volatile bool is_zone_loaded;
extern EntityList entity_list;
void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
LogGuilds("Sending guild refresh for [{}] to world, changes: name=[{}], motd=[{}], rank=d, relation=[{}]", guild_id, name, motd, rank, relation);
auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
s->name_change = name;
s->motd_change = motd;
s->rank_change = rank;
s->relation_change = relation;
worldserver.SendPacket(pack);
safe_delete(pack);
}
void ZoneGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
if(guild_id == 0) {
LogGuilds("Guild lookup for char [{}] when sending char refresh", charid);
CharGuildInfo gci;
if(!GetCharInfo(charid, gci)) {
guild_id = GUILD_NONE;
} else {
guild_id = gci.guild_id;
}
}
LogGuilds("Sending char refresh for [{}] from guild [{}] to world", charid, guild_id);
auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
s->old_guild_id = old_guild_id;
s->char_id = charid;
worldserver.SendPacket(pack);
safe_delete(pack);
}
void ZoneGuildManager::SendRankUpdate(uint32 CharID)
{
CharGuildInfo gci;
if(!GetCharInfo(CharID, gci)) {
return;
}
auto pack = new ServerPacket(ServerOP_GuildRankUpdate, sizeof(ServerGuildRankUpdate_Struct));
auto sgrus = (ServerGuildRankUpdate_Struct *) pack->pBuffer;
sgrus->guild_id = gci.guild_id;
sgrus->rank = gci.rank;
sgrus->banker = gci.banker + (gci.alt * 2);
sgrus->no_update = true;
strn0cpy(sgrus->member_name, gci.char_name.c_str(), sizeof(sgrus->member_name));
worldserver.SendPacket(pack);
safe_delete(pack);
}
void ZoneGuildManager::SendGuildDelete(uint32 guild_id) {
LogGuilds("Sending guild delete for guild [{}] to world", guild_id);
auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
auto s = (ServerGuildID_Struct *) pack->pBuffer;
s->guild_id = guild_id;
worldserver.SendPacket(pack);
safe_delete(pack);
}
void ZoneGuildManager::ListGuilds(Client *c, uint32 guild_id) const {
if (m_guilds.size()) {
const auto& g = m_guilds.find(guild_id);
if (g == m_guilds.end()) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} does not exist or is invalid.",
guild_id
).c_str()
);
return;
}
const auto leader_name = database.GetCharNameByID(g->second->leader);
c->Message(
Chat::White,
fmt::format(
"Guild {} | {}Name: {}",
g->first,
(
!leader_name.empty() ?
fmt::format(
"Leader: {} ({}) ",
leader_name,
g->second->leader
) :
""
),
g->second->name
).c_str()
);
} else {
c->Message(Chat::White, "There are no Guilds to list.");
}
}
void ZoneGuildManager::ListGuilds(Client *c, std::string search_criteria) const {
if (m_guilds.size()) {
if (search_criteria.empty()) {
c->Message(
Chat::White,
fmt::format(
"Listing {} Guild{}.",
m_guilds.size(),
m_guilds.size() != 1 ? "s" : ""
).c_str()
);
}
auto found_count = 0;
for (const auto& guild : m_guilds) {
if (
!search_criteria.empty() &&
!Strings::Contains(
Strings::ToLower(guild.second->name),
Strings::ToLower(search_criteria)
)
) {
continue;
}
const auto leader_name = database.GetCharNameByID(guild.second->leader);
c->Message(
Chat::White,
fmt::format(
"Guild {} | {}Name: {}",
guild.first,
(
!leader_name.empty() ?
fmt::format(
"Leader: {} ({}) ",
leader_name,
guild.second->leader
) :
""
),
guild.second->name
).c_str()
);
found_count++;
}
c->Message(
Chat::White,
fmt::format(
"Found {} Guild{}{}.",
found_count,
found_count != 1 ? "s" : "",
(
!search_criteria.empty() ?
fmt::format(
" matching '{}'",
search_criteria
) :
""
)
).c_str()
);
} else {
c->Message(Chat::White, "There are no Guilds to list.");
}
}
void ZoneGuildManager::DescribeGuild(Client* c, uint32 guild_id) const
{
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if (res == m_guilds.end()) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
const GuildInfo *info = res->second;
auto membership = GuildMembersRepository::GetGuildMembershipStats(*m_db, guild_id);
auto leader_name = database.GetCharNameByID(info->leader);
std::string popup_text = "<table>";
popup_text += fmt::format(
"<tr><td>Name</td><td><c \"#00FF00\">{}</c></td><td>Guild ID</td><td><c \"#00FF00\">{}</c></td></tr>",
info->name,
guild_id
);
popup_text += fmt::format(
"<tr><td>Leader</td><td><c \"#F62217\">{}</c></td><td>Character ID</td><td><c \"#00FF00\">{}</c></td></tr>",
leader_name,
info->leader
);
popup_text += "<tr><td>.</td></tr>";
popup_text += "<tr><td>Ranks</td><td>Quantity</td></tr>";
popup_text += fmt::format("<tr><td>{}</td><td><c \"#00FF00\">{}</c></td></tr>", info->rank_names[1].c_str(), membership.leaders);
popup_text += fmt::format("<tr><td>{}</td><td><c \"#00FF00\">{}</c></td></tr>", info->rank_names[2].c_str(), membership.senior_officers);
popup_text += fmt::format("<tr><td>{}</td><td><c \"#00FF00\">{}</c></td></tr>", info->rank_names[3].c_str(), membership.officers);
popup_text += fmt::format("<tr><td>{}</td><td><c \"#00FF00\">{}</c></td></tr>", info->rank_names[4].c_str(), membership.senior_members);
popup_text += fmt::format("<tr><td>{}</td><td><c \"#00FF00\">{}</c></td></tr>", info->rank_names[5].c_str(), membership.members);
popup_text += fmt::format("<tr><td>{}</td><td><c \"#00FF00\">{}</c></td></tr>", info->rank_names[6].c_str(), membership.junior_members);
popup_text += fmt::format("<tr><td>{}</td><td><c \"#00FF00\">{}</c></td></tr>", info->rank_names[7].c_str(), membership.initates);
popup_text += fmt::format("<tr><td>{}</td><td><c \"#00FF00\">{}</c></td></tr>", info->rank_names[8].c_str(), membership.recruits);
popup_text += "<tr><td>.</td></tr>";
popup_text += fmt::format("<tr><td>Tribute On</td><td><c \"#F62217\">{}</c></td></tr>", membership.tribute_enabled);
popup_text += fmt::format("<tr><td>Total Tribute</td><td><c \"#F62217\">{}</c></td></tr>", info->tribute.favor);
popup_text += "</table>";
auto text = new char[4096];
strn0cpy(text, popup_text.c_str(), 4096);
c->SendPopupToClient(
"Guild Information",
text
);
safe_delete(text);
}
//in theory, we could get a pile of unused entries in this array, but only if
//we had a malicious client sending controlled packets, plus its like 10 bytes per entry.
void ZoneGuildManager::RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank) {
m_inviteQueue[char_id] = std::pair<uint32, uint8>(guild_id, rank);
}
bool ZoneGuildManager::VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank) {
std::map<uint32, std::pair<uint32, uint8> >::iterator res;
res = m_inviteQueue.find(char_id);
if(res == m_inviteQueue.end())
return(false); //no entry...
bool valid = false;
if(res->second.first == guild_id && res->second.second == rank) {
valid = true;
}
m_inviteQueue.erase(res);
return(valid);
}
void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack)
{
switch (pack->opcode) {
case ServerOP_RefreshGuild: {
if (pack->size != sizeof(ServerGuildRefresh_Struct)) {
LogError("Received ServerOP_RefreshGuild of incorrect size [{}], expected [{}]",
pack->size,
sizeof(ServerGuildRefresh_Struct));
return;
}
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
LogDebug(
"Received guild refresh from world for guild id [{}] changes: name=[{}] motd=[{}] rank=[{}] relation=[{}]",
s->guild_id,
s->name_change,
s->motd_change,
s->rank_change,
s->relation_change
);
RefreshGuild(s->guild_id);
if (s->motd_change) {
//resend guild MOTD to all guild members in this zone.
entity_list.SendGuildMOTD(s->guild_id);
}
if (s->name_change) {
//until we figure out the guild update packet, we resend the whole guild list.
entity_list.SendGuildList();
}
if (s->rank_change) {
//we need to send spawn appearance packets for all members of this guild in the zone, to everybody.
entity_list.SendGuildSpawnAppearance(s->guild_id);
}
if (s->relation_change) {
//unknown until we implement guild relations.
}
break;
}
case ServerOP_GuildCharRefresh: {
if (pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
LogError("Received ServerOP_RefreshGuild of incorrect size [{}], expected [{}]",
pack->size,
sizeof(ServerGuildCharRefresh_Struct));
return;
}
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
LogDebug("Received guild member refresh from world for char [{}] from guild [{}]",
s->char_id,
s->guild_id
);
RefreshGuild(s->guild_id);
Client *c = entity_list.GetClientByCharID(s->char_id);
if (c) {
//this reloads the char's guild info from the database and sends appearance updates
c->RefreshGuildInfo();
}
//it would be nice if we had the packet to send just a one-person update
if (s->guild_id == GUILD_NONE) {
if (c) {
c->SendGuildMOTD();
}
}
else {
entity_list.SendGuildMembers(s->guild_id); //even send GUILD_NONE (empty)
}
if (s->old_guild_id != 0 && s->old_guild_id != GUILD_NONE && s->old_guild_id != s->guild_id) {
entity_list.SendGuildMembers(s->old_guild_id);
}
else if (c && s->guild_id != GUILD_NONE) {
//char is in zone, and has changed into a new guild, send MOTD.
c->SendGuildMOTD();
if (c->ClientVersion() >= EQ::versions::ClientVersion::RoF) {
c->SendGuildRanks();
}
}
break;
}
case ServerOP_GuildRankUpdate: {
auto sgrus = (ServerGuildRankUpdate_Struct *) pack->pBuffer;
if (is_zone_loaded) {
entity_list.SendGuildMemberRankAltBanker(sgrus->guild_id, sgrus->rank, sgrus->member_name, sgrus->alt, sgrus->banker);
}
break;
}
case ServerOP_DeleteGuild: {
if (pack->size != sizeof(ServerGuildID_Struct)) {
LogError("Received ServerOP_DeleteGuild of incorrect size [{}], expected [{}]",
pack->size,
sizeof(ServerGuildID_Struct));
return;
}
if (is_zone_loaded) {
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
LogGuilds("Received guild delete from world for guild [{}]", s->guild_id);
auto clients = entity_list.GetClientList();
for (auto &c: clients) {
if (c.second->GuildID() == s->guild_id) {
c.second->SetGuildID(GUILD_NONE);
c.second->SetGuildRank(GUILD_RANK_NONE);
c.second->SetGuildTributeOptIn(false);
c.second->SendGuildActiveTributes(c.second->GuildID());
c.second->SendGuildDeletePacket(s->guild_id);
c.second->RefreshGuildInfo();
c.second->MessageString(Chat::Guild, GUILD_DISBANDED);
}
}
auto res = m_guilds.find(s->guild_id);
if (res != m_guilds.end()) {
delete res->second;
m_guilds.erase(res);
}
}
break;
}
case ServerOP_GuildMemberUpdate: {
auto sgmus = (ServerGuildMemberUpdate_Struct *) pack->pBuffer;
if (is_zone_loaded) {
auto outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
auto gmus = (GuildMemberUpdate_Struct *) outapp->pBuffer;
gmus->GuildID = sgmus->guild_id;
gmus->ZoneID = sgmus->zone_id;
gmus->InstanceID = 0;
gmus->LastSeen = sgmus->last_seen;
strn0cpy(gmus->MemberName, sgmus->member_name, sizeof(gmus->MemberName));
entity_list.QueueClientsGuild(outapp, sgmus->guild_id);
safe_delete(outapp);
}
break;
}
case ServerOP_OnlineGuildMembersResponse: {
if (is_zone_loaded) {
char *Buffer = (char *) pack->pBuffer;
uint32 FromID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
uint32 Count = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
Client *c = entity_list.GetClientByCharID(FromID);
if (!c || !c->IsInAGuild()) {
LogGuilds("Invalid Client or not in guild. ID=[{}]", FromID);
break;
}
LogGuilds("Processing ServerOP_OnlineGuildMembersResponse");
auto outapp = new EQApplicationPacket(
OP_GuildMemberUpdate,
sizeof(GuildMemberUpdate_Struct));
GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct *) outapp->pBuffer;
char Name[64];
gmus->LastSeen = time(nullptr);
gmus->InstanceID = 1;
gmus->GuildID = c->GuildID();
for (int i = 0; i < Count; i++) {
// Just make the packet once and swap out name/zone and send
VARSTRUCT_DECODE_STRING(Name, Buffer);
strn0cpy(gmus->MemberName, Name, sizeof(gmus->MemberName));
gmus->ZoneID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
LogGuilds("Sending OP_GuildMemberUpdate to [{}]. Name=[{}] ZoneID=[{}]",
FromID,
Name,
gmus->ZoneID);
c->QueuePacket(outapp);
}
safe_delete(outapp);
}
break;
}
case ServerOP_LFGuildUpdate: {
if (is_zone_loaded) {
char GuildName[33];
char Comments[257];
uint32 FromLevel, ToLevel, Classes, AACount, TimeZone, TimePosted, Toggle;
pack->ReadString(GuildName);
pack->ReadString(Comments);
FromLevel = pack->ReadUInt32();
ToLevel = pack->ReadUInt32();
Classes = pack->ReadUInt32();
AACount = pack->ReadUInt32();
TimeZone = pack->ReadUInt32();
TimePosted = pack->ReadUInt32();
Toggle = pack->ReadUInt32();
uint32 GuildID = GetGuildIDByName(GuildName);
if (GuildID == GUILD_NONE) {
break;
}
auto outapp = new EQApplicationPacket(OP_LFGuild, sizeof(LFGuild_GuildToggle_Struct));
auto *gts = (LFGuild_GuildToggle_Struct *) outapp->pBuffer;
gts->Command = 1;
strcpy(gts->Comment, Comments);
gts->FromLevel = FromLevel;
gts->ToLevel = ToLevel;
gts->Classes = Classes;
gts->AACount = AACount;
gts->TimeZone = TimeZone;
gts->Toggle = Toggle;
gts->TimePosted = TimePosted;
gts->Name[0] = 0;
entity_list.QueueClientsGuild(outapp, GuildID);
safe_delete(outapp);
}
break;
}
case ServerOP_GuildPermissionUpdate: {
if (is_zone_loaded) {
auto *sgpus = (ServerGuildPermissionUpdate_Struct *) pack->pBuffer;
auto res = m_guilds.find(sgpus->guild_id);
if (sgpus->function_value) {
res->second->functions[sgpus->function_id].perm_value |= (1UL << (8 - sgpus->rank));
}
else {
res->second->functions[sgpus->function_id].perm_value &= ~(1UL << (8 - sgpus->rank));
}
auto outapp = new EQApplicationPacket(OP_GuildUpdate, sizeof(GuildPermission_Struct));
auto *guuacs = (GuildPermission_Struct *) outapp->pBuffer;
guuacs->Action = GuildUpdatePermissions;
guuacs->rank = sgpus->rank;
guuacs->function_id = sgpus->function_id;
guuacs->value = sgpus->function_value;
entity_list.QueueClientsGuild(outapp, sgpus->guild_id);
LogDebug(
"Zone Received guild permission update from world for rank {} function id [{}] and value [{}]",
guuacs->rank = sgpus->rank,
guuacs->function_id = sgpus->function_id,
guuacs->value = sgpus->function_value
);
safe_delete(outapp);
if (sgpus->function_id == GUILD_ACTION_DISPLAY_GUILD_NAME) {
entity_list.SendGuildSpawnAppearance(sgpus->guild_id);
}
//for backwards compatibility with guild bank functionality
//if the four permissions (deposit, promote, withdraw and view) exist for a rank, turn on the banker flag for pre RoF clients
if (IsActionABankAction((GuildAction) sgpus->function_id) &&
GetGuildBankerStatus(sgpus->guild_id, sgpus->rank)) {
entity_list.GuildSetPreRoFBankerFlag(sgpus->guild_id, sgpus->rank, true);
}
else if (IsActionABankAction((GuildAction) sgpus->function_id) &&
!GetGuildBankerStatus(sgpus->guild_id, sgpus->rank)) {
entity_list.GuildSetPreRoFBankerFlag(sgpus->guild_id, sgpus->rank, false);
}
}
break;
}
case ServerOP_GuildRankNameChange: {
if (is_zone_loaded) {
auto *s = (ServerGuildRankNameChange *) pack->pBuffer;
LogGuilds(
"Received guild rank name change from world for rank [{}] from guild [{}]",
s->rank,
s->guild_id
);
auto guild = guild_mgr.GetGuildByGuildID(s->guild_id);
if (guild) {
guild->rank_names[s->rank] = s->rank_name;
auto outapp = new EQApplicationPacket(OP_GuildUpdate,sizeof(GuildUpdateUCPStruct));
auto *gucp = (GuildUpdateUCPStruct *) outapp->pBuffer;
gucp->payload.rank_name.rank = s->rank;
strn0cpy(gucp->payload.rank_name.rank_name, s->rank_name, sizeof(gucp->payload.rank_name.rank_name));
gucp->action = GuildUpdateRanks;
entity_list.QueueClientsGuild(outapp, s->guild_id);
safe_delete(outapp);
}
}
break;
}
case ServerOP_GuildMemberLevelUpdate: {
if (is_zone_loaded) {
auto s_in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
entity_list.SendGuildMemberLevel(s_in->guild_id, s_in->player_level, s_in->player_name);
}
break;
}
case ServerOP_GuildMemberPublicNote: {
if (is_zone_loaded) {
auto s_in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
entity_list.SendGuildMemberPublicNote(s_in->guild_id, s_in->player_name, s_in->note);
}
break;
}
case ServerOP_GuildSendGuildList: {
if (is_zone_loaded) {
entity_list.SendGuildList();
}
break;
}
case ServerOP_GuildChannel: {
if (is_zone_loaded) {
auto s_in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
entity_list.SendGuildChannel(s_in->guild_id);
}
break;
}
case ServerOP_GuildMembersList: {
if (is_zone_loaded) {
auto s_in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
entity_list.SendGuildMembersList(s_in->guild_id);
}
break;
}
case ServerOP_GuildURL: {
if (is_zone_loaded) {
auto s_in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
entity_list.SendGuildURL(s_in->guild_id);
}
break;
}
case ServerOP_GuildMemberRemove: {
if (is_zone_loaded) {
auto s_in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
entity_list.SendGuildMemberRemove(s_in->guild_id, s_in->player_name);
}
break;
}
case ServerOP_GuildMemberAdd: {
if (is_zone_loaded) {
auto s_in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
entity_list.SendGuildMemberAdd(
s_in->guild_id,
s_in->player_level,
s_in->player_class,
s_in->player_rank,
0,
s_in->player_zone_id,
s_in->player_name
);
}
break;
}
}
}
void ZoneGuildManager::SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen)
{
auto pack = new ServerPacket(ServerOP_GuildMemberUpdate, sizeof(ServerGuildMemberUpdate_Struct));
ServerGuildMemberUpdate_Struct *sgmus = (ServerGuildMemberUpdate_Struct*)pack->pBuffer;
sgmus->guild_id = GuildID;
strn0cpy(sgmus->member_name, MemberName, sizeof(sgmus->member_name));
sgmus->zone_id = ZoneID;
sgmus->last_seen = LastSeen;
worldserver.SendPacket(pack);
safe_delete(pack);
}
void ZoneGuildManager::RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID)
{
auto pack =
new ServerPacket(ServerOP_RequestOnlineGuildMembers, sizeof(ServerRequestOnlineGuildMembers_Struct));
ServerRequestOnlineGuildMembers_Struct *srogm = (ServerRequestOnlineGuildMembers_Struct*)pack->pBuffer;
srogm->FromID = FromID;
srogm->GuildID = GuildID;
worldserver.SendPacket(pack);
safe_delete(pack);
}
ZoneGuildManager::~ZoneGuildManager()
{
ClearGuilds();
}
GuildBankManager::~GuildBankManager()
{
auto Iterator = Banks.begin();
while(Iterator != Banks.end())
{
safe_delete(*Iterator);
++Iterator;
}
}
bool GuildBankManager::Load(uint32 guildID)
{
std::string query = StringFormat("SELECT `area`, `slot`, `itemid`, `qty`, `donator`, `permissions`, `whofor` "
"FROM `guild_bank` WHERE `guildid` = %i", guildID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
return false;
}
auto bank = new GuildBank;
bank->GuildID = guildID;
for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i)
bank->Items.MainArea[i].ItemID = 0;
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i)
bank->Items.DepositArea[i].ItemID = 0;
char donator[64], whoFor[64];
for (auto row = results.begin(); row != results.end(); ++row) {
int area = Strings::ToInt(row[0]);
int slot = Strings::ToInt(row[1]);
int itemID = Strings::ToInt(row[2]);
int qty = Strings::ToInt(row[3]);
if (row[4])
strn0cpy(donator, row[4], sizeof(donator));
else
donator[0] = '\0';
int permissions = Strings::ToInt(row[5]);
if (row[6])
strn0cpy(whoFor, row[6], sizeof(whoFor));
else
whoFor[0] = '\0';
if (slot < 0)
continue;
GuildBankItem *itemSection = nullptr;
if (area == GuildBankMainArea && slot < GUILD_BANK_MAIN_AREA_SIZE)
itemSection = bank->Items.MainArea;
else if (area != GuildBankMainArea && slot < GUILD_BANK_DEPOSIT_AREA_SIZE)
itemSection = bank->Items.DepositArea;
else
continue;
itemSection[slot].ItemID = itemID;
itemSection[slot].Quantity = qty;
strn0cpy(itemSection[slot].Donator, donator, sizeof(donator));
itemSection[slot].Permissions = permissions;
strn0cpy(itemSection[slot].WhoFor, whoFor, sizeof(whoFor));
}
Banks.push_back(bank);
return true;
}
bool GuildBankManager::IsLoaded(uint32 GuildID)
{
auto Iterator = GetGuildBank(GuildID);
return (Iterator != Banks.end());
}
void GuildBankManager::SendGuildBank(Client *c)
{
if(!c || !c->IsInAGuild())
return;
if(!IsLoaded(c->GuildID()))
Load(c->GuildID());
auto Iterator = GetGuildBank(c->GuildID());
if(Iterator == Banks.end())
{
LogError("Unable to find guild bank for guild ID [{}]", c->GuildID());
return;
}
auto &guild_bank = *Iterator;
// RoF+ uses a bulk list packet -- This is also how the Action 0 of older clients basically works
if (c->ClientVersionBit() & EQ::versions::maskRoFAndLater) {
auto outapp = new EQApplicationPacket(OP_GuildBankItemList, sizeof(GuildBankItemListEntry_Struct) * 240);
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i) {
const EQ::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
if (Item) {
outapp->WriteUInt8(1);
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Permissions);
outapp->WriteString(guild_bank->Items.DepositArea[i].WhoFor);
outapp->WriteString(guild_bank->Items.DepositArea[i].Donator);
outapp->WriteUInt32(Item->ID);
outapp->WriteUInt32(Item->Icon);
if (Item->Stackable) {
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Quantity);
outapp->WriteUInt8(Item->StackSize == guild_bank->Items.DepositArea[i].Quantity ? 0 : 1);
} else {
outapp->WriteUInt32(1);
outapp->WriteUInt8(0);
}
outapp->WriteUInt8(Item->IsEquipable(c->GetBaseRace(), c->GetBaseClass()) ? 1 : 0);
outapp->WriteString(Item->Name);
} else {
outapp->WriteUInt8(0); // empty
}
}
outapp->SetWritePosition(outapp->GetWritePosition() + 20); // newer clients have 40 deposit slots, keep them 0 for now
for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i) {
const EQ::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
if (Item) {
outapp->WriteUInt8(1);
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Permissions);
outapp->WriteString(guild_bank->Items.MainArea[i].WhoFor);
outapp->WriteString(guild_bank->Items.MainArea[i].Donator);
outapp->WriteUInt32(Item->ID);
outapp->WriteUInt32(Item->Icon);
if (Item->Stackable) {
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Quantity);
outapp->WriteUInt8(Item->StackSize == guild_bank->Items.MainArea[i].Quantity ? 0 : 1);
} else {
outapp->WriteUInt32(1);
outapp->WriteUInt8(0);
}
outapp->WriteUInt8(Item->IsEquipable(c->GetBaseRace(), c->GetBaseClass()) ? 1 : 0);
outapp->WriteString(Item->Name);
} else {
outapp->WriteUInt8(0); // empty
}
}
outapp->size = outapp->GetWritePosition(); // truncate to used size
c->FastQueuePacket(&outapp);
return;
}
for(int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i)
{
if(guild_bank->Items.DepositArea[i].ItemID > 0)
{
const EQ::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
if(!Item)
continue;
auto outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankItemUpdate_Struct));
GuildBankItemUpdate_Struct *gbius = (GuildBankItemUpdate_Struct*)outapp->pBuffer;
if(!Item->Stackable)
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankDepositArea, 1, Item->ID, Item->Icon, 1,
guild_bank->Items.DepositArea[i].Permissions, 0, 0);
else
{
if(guild_bank->Items.DepositArea[i].Quantity == Item->StackSize)
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankDepositArea, 1, Item->ID, Item->Icon,
guild_bank->Items.DepositArea[i].Quantity, guild_bank->Items.DepositArea[i].Permissions, 0, 0);
else
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankDepositArea, 1, Item->ID, Item->Icon,
guild_bank->Items.DepositArea[i].Quantity, guild_bank->Items.DepositArea[i].Permissions, 1, 0);
}
strn0cpy(gbius->ItemName, Item->Name, sizeof(gbius->ItemName));
strn0cpy(gbius->Donator, guild_bank->Items.DepositArea[i].Donator, sizeof(gbius->Donator));
strn0cpy(gbius->WhoFor, guild_bank->Items.DepositArea[i].WhoFor, sizeof(gbius->WhoFor));
c->FastQueuePacket(&outapp);
}
}
for(int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i)
{
if(guild_bank->Items.MainArea[i].ItemID > 0)
{
const EQ::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
if(!Item)
continue;
bool Useable = Item->IsEquipable(c->GetBaseRace(), c->GetBaseClass());
auto outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankItemUpdate_Struct));
GuildBankItemUpdate_Struct *gbius = (GuildBankItemUpdate_Struct*)outapp->pBuffer;
if(!Item->Stackable)
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, Item->ID, Item->Icon, 1,
guild_bank->Items.MainArea[i].Permissions, 0, Useable);
else
{
if(guild_bank->Items.MainArea[i].Quantity == Item->StackSize)
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, Item->ID, Item->Icon,
guild_bank->Items.MainArea[i].Quantity, guild_bank->Items.MainArea[i].Permissions, 0, Useable);
else
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, Item->ID, Item->Icon,
guild_bank->Items.MainArea[i].Quantity, guild_bank->Items.MainArea[i].Permissions, 1, Useable);
}
strn0cpy(gbius->ItemName, Item->Name, sizeof(gbius->ItemName));
strn0cpy(gbius->Donator, guild_bank->Items.MainArea[i].Donator, sizeof(gbius->Donator));
strn0cpy(gbius->WhoFor, guild_bank->Items.MainArea[i].WhoFor, sizeof(gbius->WhoFor));
c->FastQueuePacket(&outapp);
}
}
}
bool GuildBankManager::IsAreaFull(uint32 GuildID, uint16 Area)
{
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return true;
GuildBankItem* BankArea = nullptr;
int AreaSize = 0;
if(Area == GuildBankMainArea)
{
BankArea = &(*Iterator)->Items.MainArea[0];
AreaSize = GUILD_BANK_MAIN_AREA_SIZE;
}
else
{
BankArea = &(*Iterator)->Items.DepositArea[0];
AreaSize = GUILD_BANK_DEPOSIT_AREA_SIZE;
}
for(int i = 0; i < AreaSize; ++i)
if(BankArea[i].ItemID == 0)
return false;
return true;
}
bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32 QtyOrCharges, const char *Donator, uint8 Permissions, const char *WhoFor)
{
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
{
LogError("Unable to find guild bank for guild ID [{}]", GuildID);
return false;
}
GuildBankItem* BankArea = nullptr;
int AreaSize = 0;
if(Area == GuildBankMainArea)
{
BankArea = &(*Iterator)->Items.MainArea[0];
AreaSize = GUILD_BANK_MAIN_AREA_SIZE;
}
else
{
BankArea = &(*Iterator)->Items.DepositArea[0];
AreaSize = GUILD_BANK_DEPOSIT_AREA_SIZE;
}
int Slot = -1;
for(int i = 0; i < AreaSize; ++i)
{
if(BankArea[i].ItemID == 0)
{
BankArea[i].ItemID = ItemID;
BankArea[i].Quantity = QtyOrCharges;
strn0cpy(BankArea[i].Donator, Donator, sizeof(BankArea[i].Donator));
BankArea[i].Permissions = Permissions;
strn0cpy(BankArea[i].WhoFor, WhoFor, sizeof(BankArea[i].WhoFor));
Slot = i;
break;
}
}
if(Slot < 0)
{
LogError("No space to add item to the guild bank");
return false;
}
std::string query = StringFormat("INSERT INTO `guild_bank` "
"(`guildid`, `area`, `slot`, `itemid`, `qty`, `donator`, `permissions`, `WhoFor`) "
"VALUES (%i, %i, %i, %i, %i, '%s', %i, '%s')",
GuildID, Area, Slot, ItemID, QtyOrCharges, Donator, Permissions, WhoFor);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
return false;
}
const EQ::ItemData *Item = database.GetItem(ItemID);
GuildBankItemUpdate_Struct gbius;
if(!Item->Stackable)
gbius.Init(GuildBankItemUpdate, 1, Slot, Area, 1, ItemID, Item->Icon, Item->Stackable ? QtyOrCharges : 1, Permissions, 0, 0);
else
{
if(QtyOrCharges == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, Slot, Area, 1, ItemID, Item->Icon, Item->Stackable ? QtyOrCharges : 1, Permissions, 0, 0);
else
gbius.Init(GuildBankItemUpdate, 1, Slot, Area, 1, ItemID, Item->Icon, Item->Stackable ? QtyOrCharges : 1, Permissions, 1, 0);
}
strn0cpy(gbius.ItemName, Item->Name, sizeof(gbius.ItemName));
strn0cpy(gbius.Donator, Donator, sizeof(gbius.Donator));
strn0cpy(gbius.WhoFor, WhoFor, sizeof(gbius.WhoFor));
entity_list.QueueClientsGuildBankItemUpdate(&gbius, GuildID);
return true;
}
int GuildBankManager::Promote(uint32 guildID, int slotID)
{
if((slotID < 0) || (slotID > (GUILD_BANK_DEPOSIT_AREA_SIZE - 1)))
return -1;
auto iter = GetGuildBank(guildID);
if(iter == Banks.end())
return -1;
if((*iter)->Items.DepositArea[slotID].ItemID == 0)
return -1;
int mainSlot = -1;
for(int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i)
if((*iter)->Items.MainArea[i].ItemID == 0) {
mainSlot = i;
break;
}
if(mainSlot == -1)
return -1;
(*iter)->Items.MainArea[mainSlot].ItemID = (*iter)->Items.DepositArea[slotID].ItemID;
(*iter)->Items.MainArea[mainSlot].Quantity = (*iter)->Items.DepositArea[slotID].Quantity;
(*iter)->Items.MainArea[mainSlot].Permissions = (*iter)->Items.DepositArea[slotID].Permissions;
strn0cpy((*iter)->Items.MainArea[mainSlot].Donator, (*iter)->Items.DepositArea[slotID].Donator, sizeof((*iter)->Items.MainArea[mainSlot].Donator));
strn0cpy((*iter)->Items.MainArea[mainSlot].WhoFor, (*iter)->Items.DepositArea[slotID].WhoFor, sizeof((*iter)->Items.MainArea[mainSlot].WhoFor));
std::string query = StringFormat("UPDATE `guild_bank` SET `area` = 1, `slot` = %i "
"WHERE `guildid` = %i AND `area` = 0 AND `slot` = %i "
"LIMIT 1", mainSlot, guildID, slotID);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return -1;
}
(*iter)->Items.DepositArea[slotID].ItemID = 0;
const EQ::ItemData *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
GuildBankItemUpdate_Struct gbius;
if(!Item->Stackable)
gbius.Init(GuildBankItemUpdate, 1, mainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon, 1, 0, 0, 0);
else
{
if((*iter)->Items.MainArea[mainSlot].Quantity == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, mainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[mainSlot].Quantity, 0, 0, 0);
else
gbius.Init(GuildBankItemUpdate, 1, mainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[mainSlot].Quantity, 0, 1, 0);
}
strn0cpy(gbius.ItemName, Item->Name, sizeof(gbius.ItemName));
entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankDepositArea, 0, 0, 0, 0, 0, 0, 0);
entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
return mainSlot;
}
void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 permissions, const char *memberName)
{
if((slotID > (GUILD_BANK_MAIN_AREA_SIZE - 1)))
return;
auto iter = GetGuildBank(guildID);
if(iter == Banks.end())
return;
if((*iter)->Items.MainArea[slotID].ItemID == 0)
return;
std::string query = StringFormat("UPDATE `guild_bank` SET `permissions` = %i, `whofor` = '%s' "
"WHERE `guildid` = %i AND `area` = 1 AND `slot` = %i LIMIT 1",
permissions, memberName, guildID, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success())
{
return;
}
(*iter)->Items.MainArea[slotID].Permissions = permissions;
if(permissions == GuildBankSingleMember)
strn0cpy((*iter)->Items.MainArea[slotID].WhoFor, memberName, sizeof((*iter)->Items.MainArea[slotID].WhoFor));
else
(*iter)->Items.MainArea[slotID].WhoFor[0] = '\0';
const EQ::ItemData *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
GuildBankItemUpdate_Struct gbius;
if(!Item->Stackable)
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankMainArea, 1, Item->ID, Item->Icon, 1, (*iter)->Items.MainArea[slotID].Permissions, 0, 0);
else
{
if((*iter)->Items.MainArea[slotID].Quantity == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[slotID].Quantity, (*iter)->Items.MainArea[slotID].Permissions, 0, 0);
else
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[slotID].Quantity, (*iter)->Items.MainArea[slotID].Permissions, 1, 0);
}
strn0cpy(gbius.ItemName, Item->Name, sizeof(gbius.ItemName));
strn0cpy(gbius.WhoFor, (*iter)->Items.MainArea[slotID].WhoFor, sizeof(gbius.WhoFor));
entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
}
EQ::ItemInstance* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)
{
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return nullptr;
GuildBankItem* BankArea = nullptr;
EQ::ItemInstance* inst = nullptr;
if(Area == GuildBankDepositArea)
{
if((SlotID > (GUILD_BANK_DEPOSIT_AREA_SIZE - 1)))
return nullptr;
inst = database.CreateItem((*Iterator)->Items.DepositArea[SlotID].ItemID);
if(!inst)
return nullptr;
BankArea = &(*Iterator)->Items.DepositArea[0];
}
else
{
if((SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1)))
return nullptr;
inst = database.CreateItem((*Iterator)->Items.MainArea[SlotID].ItemID);
if(!inst)
return nullptr;
BankArea = &(*Iterator)->Items.MainArea[0];
}
if(!inst->IsStackable())
inst->SetCharges(BankArea[SlotID].Quantity);
else
{
if(Quantity <= BankArea[SlotID].Quantity)
inst->SetCharges(Quantity);
else
inst->SetCharges(BankArea[SlotID].Quantity);
}
return inst;
}
bool GuildBankManager::HasItem(uint32 GuildID, uint32 ItemID)
{
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return false;
for(int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i)
if((*Iterator)->Items.MainArea[i].ItemID == ItemID)
return true;
for(int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i)
if((*Iterator)->Items.DepositArea[i].ItemID == ItemID)
return true;
return false;
}
std::list<GuildBank*>::iterator GuildBankManager::GetGuildBank(uint32 GuildID)
{
auto Iterator = Banks.begin();
while(Iterator != Banks.end())
{
if((*Iterator)->GuildID == GuildID)
break;
++Iterator;
}
return Iterator;
}
bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, uint32 quantity)
{
auto iter = GetGuildBank(guildID);
if(iter == Banks.end())
return false;
GuildBankItem* BankArea = nullptr;
if(area == GuildBankMainArea)
{
if(slotID > (GUILD_BANK_MAIN_AREA_SIZE - 1))
return false;
BankArea = &(*iter)->Items.MainArea[0];
} else {
if(slotID > (GUILD_BANK_DEPOSIT_AREA_SIZE - 1))
return false;
BankArea = &(*iter)->Items.DepositArea[0];
}
bool deleted = true;
const EQ::ItemData *Item = database.GetItem(BankArea[slotID].ItemID);
if(!Item->Stackable || (quantity >= BankArea[slotID].Quantity)) {
std::string query = StringFormat("DELETE FROM `guild_bank` WHERE `guildid` = %i "
"AND `area` = %i AND `slot` = %i LIMIT 1",
guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
return false;
}
BankArea[slotID].ItemID = 0;
} else {
std::string query = StringFormat("UPDATE `guild_bank` SET `qty` = %i WHERE `guildid` = %i "
"AND `area` = %i AND `slot` = %i LIMIT 1",
BankArea[slotID].Quantity - quantity, guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
return false;
}
BankArea[slotID].Quantity -= quantity;
deleted = false;
}
GuildBankItemUpdate_Struct gbius;
if(!deleted)
{
gbius.Init(GuildBankItemUpdate, 1, slotID, area, 1, Item->ID, Item->Icon, BankArea[slotID].Quantity, BankArea[slotID].Permissions, 1, 0);
strn0cpy(gbius.ItemName, Item->Name, sizeof(gbius.ItemName));
strn0cpy(gbius.WhoFor, BankArea[slotID].WhoFor, sizeof(gbius.WhoFor));
}
else
gbius.Init(GuildBankItemUpdate, 1, slotID, area, 0, 0, 0, 0, 0, 0, 0);
entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
return true;
}
bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
{
if(SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1))
return false;
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return false;
GuildBankItem* BankArea = &(*Iterator)->Items.MainArea[0];
if(BankArea[SlotID].ItemID == 0)
return false;
const EQ::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;
uint32 ItemID = BankArea[SlotID].ItemID;
for(int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE - 1; ++i)
{
if(BankArea[i].ItemID != ItemID)
continue;
if(BankArea[i].Quantity == Item->StackSize)
continue;
bool Merged = false;
for(int j = i + 1; j < GUILD_BANK_MAIN_AREA_SIZE; ++j)
{
if(BankArea[j].ItemID != ItemID)
continue;
if(BankArea[j].Permissions != BankArea[i].Permissions)
continue;
if(BankArea[i].Permissions == 1)
if(strncmp(BankArea[i].WhoFor, BankArea[j].WhoFor, sizeof(BankArea[i].WhoFor)))
continue;
if((BankArea[i].Quantity + BankArea[j].Quantity) <= Item->StackSize)
{
BankArea[i].Quantity += BankArea[j].Quantity;
DeleteItem(GuildID, GuildBankMainArea, j, BankArea[j].Quantity);
Merged = true;
if(BankArea[i].Quantity == Item->StackSize)
break;
}
else
{
uint32 QuantityToMove = Item->StackSize - BankArea[i].Quantity;
DeleteItem(GuildID, GuildBankMainArea, j, QuantityToMove);
BankArea[i].Quantity = Item->StackSize;
Merged = true;
break;
}
}
if(Merged)
{
UpdateItemQuantity(GuildID, GuildBankMainArea, i, BankArea[i].Quantity);
GuildBankItemUpdate_Struct gbius;
if(BankArea[i].Quantity == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, ItemID, Item->Icon, BankArea[i].Quantity, BankArea[i].Permissions, 0, 0);
else
gbius.Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, ItemID, Item->Icon, BankArea[i].Quantity, BankArea[i].Permissions, 1, 0);
strn0cpy(gbius.ItemName, Item->Name, sizeof(gbius.ItemName));
strn0cpy(gbius.WhoFor, BankArea[i].WhoFor, sizeof(gbius.WhoFor));
entity_list.QueueClientsGuildBankItemUpdate(&gbius, GuildID);
}
}
return true;
}
bool GuildBankManager::SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity)
{
if(SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1))
return false;
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return false;
if(IsAreaFull(GuildID, GuildBankMainArea))
return false;
GuildBankItem* BankArea = &(*Iterator)->Items.MainArea[0];
if(BankArea[SlotID].ItemID == 0)
return false;
if(BankArea[SlotID].Quantity <= Quantity || Quantity == 0)
return false;
const EQ::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;
AddItem(GuildID, GuildBankMainArea, BankArea[SlotID].ItemID, Quantity, "", BankArea[SlotID].Permissions, BankArea[SlotID].WhoFor);
DeleteItem(GuildID, GuildBankMainArea, SlotID, Quantity);
return true;
}
void GuildBankManager::UpdateItemQuantity(uint32 guildID, uint16 area, uint16 slotID, uint32 quantity)
{
// Helper method for MergeStacks. Assuming all passed parameters are valid.
//
std::string query = StringFormat("UPDATE `guild_bank` SET `qty` = %i "
"WHERE `guildid` = %i AND `area` = %i "
"AND `slot` = %i LIMIT 1",
quantity, guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
return;
}
}
bool GuildBankManager::AllowedToWithdraw(uint32 GuildID, uint16 Area, uint16 SlotID, const char *Name)
{
// Is a none-Guild Banker allowed to withdraw the item at this slot ?
// This is really here for anti-hacking measures, as the client should not request an item it does not have permission to withdraw.
//
if (SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1)) {
return false;
}
auto Iterator = GetGuildBank(GuildID);
if (Iterator == Banks.end()) {
return false;
}
if (Area != GuildBankMainArea) {
return false;
}
uint8 Permissions = (*Iterator)->Items.MainArea[SlotID].Permissions;
if (Permissions == GuildBankBankerOnly) {
return false;
}
if (Permissions !=
GuildBankSingleMember) { // Public or Public-If-Useable (should really check if item is useable)
return true;
}
if (!strncmp((*Iterator)->Items.MainArea[SlotID].WhoFor,
Name,
sizeof((*Iterator)->Items.MainArea[SlotID].WhoFor))) {
return true;
}
return false;
}
void ZoneGuildManager::UpdateRankPermission(uint32 gid, uint32 charid, uint32 fid, uint32 rank, uint32 value)
{
auto res = m_guilds.find(gid);
if (value) {
res->second->functions[fid].perm_value |= (1UL << (8 - rank));
}
else {
res->second->functions[fid].perm_value &= ~(1UL << (8 - rank));
}
auto query = fmt::format("UPDATE guild_permissions SET permission = {} WHERE perm_id = {} AND guild_id = {};", res->second->functions[fid].perm_value, fid, gid);
auto results = m_db->QueryDatabase(query);
}
void ZoneGuildManager::SendPermissionUpdate(uint32 guild_id, uint32 rank, uint32 function_id, uint32 value)
{
auto pack = new ServerPacket(ServerOP_GuildPermissionUpdate, sizeof(ServerGuildPermissionUpdate_Struct));
auto *sgpus = (ServerGuildPermissionUpdate_Struct *) pack->pBuffer;
sgpus->guild_id = guild_id;
sgpus->rank = rank;
sgpus->function_id = function_id;
sgpus->function_value = value;
worldserver.SendPacket(pack);
safe_delete(pack);
}
void ZoneGuildManager::UpdateRankName(uint32 guild_id, uint32 rank, std::string rank_name)
{
GuildRanksRepository::UpdateTitle(*m_db, guild_id, rank, rank_name);
}
void ZoneGuildManager::SendRankName(uint32 guild_id, uint32 rank, std::string rank_name)
{
auto pack = new ServerPacket(ServerOP_GuildRankNameChange, sizeof(ServerGuildRankNameChange));
auto *sgpus = (ServerGuildRankNameChange *) pack->pBuffer;
sgpus->guild_id = guild_id;
sgpus->rank = rank;
strn0cpy(sgpus->rank_name, rank_name.c_str(), sizeof(sgpus->rank_name));
worldserver.SendPacket(pack);
safe_delete(pack);
}
void ZoneGuildManager::SendAllRankNames(uint32 guild_id, uint32 char_id)
{
auto guild = m_guilds.find(guild_id);
auto c = entity_list.GetClientByCharID(char_id);
if (c)
{
auto outapp = new EQApplicationPacket(OP_GuildUpdate, sizeof(GuildUpdateUCPStruct));
GuildUpdateUCPStruct* gucp = (GuildUpdateUCPStruct*)outapp->pBuffer;
for (int i = GUILD_LEADER; i <= GUILD_RECRUIT; i++)
{
gucp->payload.rank_name.rank = i;
strn0cpy(gucp->payload.rank_name.rank_name, guild->second->rank_names[i].c_str(), sizeof(gucp->payload.rank_name.rank_name));
gucp->action = GuildUpdateRanks;
c->QueuePacket(outapp);
}
safe_delete(outapp);
}
}
BaseGuildManager::GuildInfo* ZoneGuildManager::GetGuildByGuildID(uint32 guild_id)
{
auto guild = m_guilds.find(guild_id);
if (guild != m_guilds.end()) {
return guild->second;
}
return nullptr;
}
uint8* ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char* prefix_name, uint32& length) {
uint8* retbuffer;
std::vector<CharGuildInfo*> members;
if (!GetEntireGuild(guild_id, members))
return(nullptr);
//figure out the actual packet length.
uint32 fixed_length = sizeof(Internal_GuildMembers_Struct) + members.size() * sizeof(Internal_GuildMemberEntry_Struct);
std::vector<CharGuildInfo*>::iterator cur, end;
CharGuildInfo* ci;
cur = members.begin();
end = members.end();
uint32 name_len = 0;
uint32 note_len = 0;
for (; cur != end; ++cur) {
ci = *cur;
name_len += ci->char_name.length();
note_len += ci->public_note.length();
}
//calc total length.
length = fixed_length + name_len + note_len + members.size() * 2; //string data + null terminators
//make our nice buffer
retbuffer = new uint8[length];
auto gms = (Internal_GuildMembers_Struct*)retbuffer;
//fill in the global header
strcpy(gms->player_name, prefix_name);
gms->count = members.size();
gms->name_length = name_len;
gms->note_length = note_len;
char *name_buf = (char *) (retbuffer + fixed_length);
char *note_buf = (char *) (name_buf + name_len + members.size());
//fill in each member's entry.
Internal_GuildMemberEntry_Struct* e = gms->member;
cur = members.begin();
end = members.end();
for (; cur != end; ++cur) {
ci = *cur;
//the order we set things here must match the struct
//nice helper macro
#define SlideStructString(field, str) \
strcpy(field, str.c_str()); \
field += str.length() + 1
#define PutField(field) \
e->field = ci->field
SlideStructString(name_buf, ci->char_name);
PutField(level);
e->banker = ci->banker + (ci->alt * 2); // low bit is banker flag, next bit is 'alt' flag.
PutField(class_);
auto c = entity_list.GetClientByID(ci->char_id);
if (c && c->ClientVersion() < EQ::versions::ClientVersion::RoF) {
switch (ci->rank) {
case GUILD_RECRUIT:
case GUILD_INITIATE:
case GUILD_JUNIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_SENIOR_MEMBER: {
ci->rank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
ci->rank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
ci->rank = GUILD_LEADER_TI;
break;
}
default: {
break;
}
}
}
PutField(rank);
PutField(time_last_on);
PutField(tribute_enable);
PutField(total_tribute);
PutField(last_tribute);
SlideStructString(note_buf, ci->public_note);
//e->zoneinstance = 0;
if (ci->online) {
e->zone_id = ci->zone_id; //This routine, if there is a zone_id, will update the entire guild window (roster, notes, tribute) for online characters.
}
else {
e->zone_id = 0; //If zone_id is 0 and we rely on the current world routine, the notes/tribute tabs are not updated for online characters.
}
#undef SlideStructString
#undef PutFieldN
delete* cur;
e++;
}
return(retbuffer);
}
void ZoneGuildManager::SendToWorldMemberLevelUpdate(uint32 guild_id, uint32 level, std::string player_name)
{
auto s_outapp = new ServerPacket(ServerOP_GuildMemberLevelUpdate, sizeof(ServerOP_GuildMessage_Struct));
auto *s_out = (ServerOP_GuildMessage_Struct *) s_outapp->pBuffer;
s_out->guild_id = guild_id;
s_out->player_level = level;
strn0cpy(s_out->player_name, player_name.c_str(), sizeof(s_out->player_name));
worldserver.SendPacket(s_outapp);
safe_delete(s_outapp);
}
void ZoneGuildManager::SendToWorldMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note)
{
auto s_outapp = new ServerPacket(ServerOP_GuildMemberPublicNote, sizeof(ServerOP_GuildMessage_Struct));
auto *s_out = (ServerOP_GuildMessage_Struct *) s_outapp->pBuffer;
s_out->guild_id = guild_id;
strn0cpy(s_out->player_name, player_name.c_str(), sizeof(s_out->player_name));
strn0cpy(s_out->note, public_note.c_str(), sizeof(s_out->note));
worldserver.SendPacket(s_outapp);
safe_delete(s_outapp);
}
void ZoneGuildManager::SendToWorldGuildChannel(uint32 guild_id, std::string channel)
{
auto s_outapp = new ServerPacket(ServerOP_GuildChannel, sizeof(ServerOP_GuildMessage_Struct));
auto *s_out = (ServerOP_GuildMessage_Struct *) s_outapp->pBuffer;
s_out->guild_id = guild_id;
strn0cpy(s_out->channel, channel.c_str(), sizeof(s_out->channel));
worldserver.SendPacket(s_outapp);
safe_delete(s_outapp);
}
void ZoneGuildManager::SendToWorldGuildURL(uint32 guild_id, std::string url)
{
auto s_outapp = new ServerPacket(ServerOP_GuildURL, sizeof(ServerOP_GuildMessage_Struct));
auto *s_out = (ServerOP_GuildMessage_Struct *) s_outapp->pBuffer;
s_out->guild_id = guild_id;
strn0cpy(s_out->url, url.c_str(), sizeof(s_out->url));
worldserver.SendPacket(s_outapp);
safe_delete(s_outapp);
}
void ZoneGuildManager::SendToWorldMemberRemove(uint32 guild_id, std::string player_name)
{
auto s_outapp = new ServerPacket(ServerOP_GuildMemberRemove, sizeof(ServerOP_GuildMessage_Struct));
ServerOP_GuildMessage_Struct* s_out = (ServerOP_GuildMessage_Struct*)s_outapp->pBuffer;
s_out->guild_id = guild_id;
strn0cpy(s_out->player_name, player_name.c_str(), sizeof(s_out->player_name));
worldserver.SendPacket(s_outapp);
safe_delete(s_outapp);
}
void ZoneGuildManager::SendToWorldMemberAdd(uint32 guild_id, uint32 char_id, uint32 level, uint32 _class, uint32 rank, uint32 zone_id, std::string player_name)
{
auto s_outapp = new ServerPacket(ServerOP_GuildMemberAdd, sizeof(ServerOP_GuildMessage_Struct));
auto s_out = (ServerOP_GuildMessage_Struct*)s_outapp->pBuffer;
s_out->guild_id = guild_id;
s_out->player_level = level;
s_out->player_rank = rank;
s_out->player_zone_id = zone_id;
s_out->player_class = _class;
strn0cpy(s_out->player_name, player_name.c_str(), sizeof(s_out->player_name));
worldserver.SendPacket(s_outapp);
safe_delete(s_outapp);
}
void ZoneGuildManager::SendToWorldSendGuildList()
{
auto s_outapp = new ServerPacket(ServerOP_GuildSendGuildList, sizeof(ServerOP_GuildMessage_Struct));
auto s_out = (ServerOP_GuildMessage_Struct*)s_outapp->pBuffer;
worldserver.SendPacket(s_outapp);
safe_delete(s_outapp);
}
bool ZoneGuildManager::RemoveMember(uint32 guild_id, uint32 char_id, std::string player_name)
{
GuildMembersRepository::DeleteOne(*m_db, char_id);
SendToWorldMemberRemove(guild_id, player_name);
return true;
}
void ZoneGuildManager::MemberAdd(uint32 guild_id, uint32 char_id, uint32 level, uint32 _class, uint32 rank, uint32 zone_id, std::string player_name)
{
GuildMembersRepository::GuildMembers m;
m.alt = 0;
m.banker = rank == GUILD_LEADER ? 1 : 0;
m.last_tribute = 0;
m.total_tribute = 0;
m.tribute_enable = 0;
m.rank_ = rank;
m.char_id = char_id;
m.guild_id = guild_id;
m.online = 1;
m.public_note.clear();
GuildMembersRepository::ReplaceOne(*m_db, m);
SendToWorldMemberAdd(guild_id, char_id, level, _class, rank, zone_id, player_name);
}
bool ZoneGuildManager::IsActionABankAction(GuildAction action)
{
return action == GUILD_ACTION_BANK_DEPOSIT_ITEMS ||
action == GUILD_ACTION_BANK_PROMOTE_ITEMS ||
action == GUILD_ACTION_BANK_VIEW_ITEMS ||
action == GUILD_ACTION_BANK_WITHDRAW_ITEMS;
}
void ZoneGuildManager::SendToWorldMemberRankUpdate(uint32 guild_id, uint32 rank, uint32 banker, uint32 alt, bool no_update, const char *player_name)
{
auto outapp = new ServerPacket(ServerOP_GuildRankUpdate, sizeof(ServerGuildRankUpdate_Struct));
auto sr = (ServerGuildRankUpdate_Struct *) outapp->pBuffer;
sr->guild_id = guild_id;
sr->rank = rank;
sr->banker = banker;
sr->alt = alt;
sr->no_update = no_update;
strn0cpy(sr->member_name, player_name, sizeof(sr->member_name));
worldserver.SendPacket(outapp);
safe_delete(outapp)
}
bool ZoneGuildManager::MemberRankUpdate(uint32 guild_id, uint32 rank, uint32 banker, uint32 alt, bool no_update, const char *player_name)
{
SendToWorldMemberRankUpdate(guild_id, rank, banker, alt, no_update, player_name);
return true;
}
void ZoneGuildManager::SendToWorldSendGuildMembersList(uint32 guild_id)
{
auto outapp = new ServerPacket(ServerOP_GuildMembersList, sizeof(ServerOP_GuildMessage_Struct));
auto sr = (ServerOP_GuildMessage_Struct *) outapp->pBuffer;
sr->guild_id = guild_id;
worldserver.SendPacket(outapp);
safe_delete(outapp)
}