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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
86 lines
3.5 KiB
C
86 lines
3.5 KiB
C
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef GUILDS_H
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#define GUILDS_H
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#include "types.h"
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#define GUILD_NONE 0xFFFFFFFF // user has no guild
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#define GUILD_MAX_RANK 8 // 0-2 - some places in the code assume a single digit, dont go above 9
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#define GUILD_MAX_FUNCTIONS 30
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#define GUILD_TRIBUTES_MODIFY 1
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#define GUILD_TRIBUTES_SAVE 0
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#define GUILD_TRIBUTES_OFF 0
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#define GUILD_TRIBUTES_ON 1
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#define GUILD_INVITE_DECLINE 9
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//defines for standard ranks
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#define GUILD_MEMBER_TI 0
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#define GUILD_OFFICER_TI 1
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#define GUILD_LEADER_TI 2
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#define GUILD_RANK_NONE (GUILD_MAX_RANK+1)
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//defines for standard ranks base on RoF2 definitions
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#define GUILD_RANK_NONE 0
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#define GUILD_LEADER 1
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#define GUILD_SENIOR_OFFICER 2
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#define GUILD_OFFICER 3
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#define GUILD_SENIOR_MEMBER 4
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#define GUILD_MEMBER 5
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#define GUILD_JUNIOR_MEMBER 6
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#define GUILD_INITIATE 7
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#define GUILD_RECRUIT 8
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typedef enum {
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GUILD_ACTION_BANNER_CHANGE = 1,
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GUILD_ACTION_BANNER_PLANT = 2,
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GUILD_ACTION_BANNER_REMOVE = 3,
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GUILD_ACTION_DISPLAY_GUILD_NAME = 4,
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GUILD_ACTION_RANKS_CHANGE_PERMISSIONS = 5,
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GUILD_ACTION_RANKS_CHANGE_RANK_NAMES = 6,
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GUILD_ACTION_MEMBERS_INVITE = 7,
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GUILD_ACTION_MEMBERS_PROMOTE = 8,
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GUILD_ACTION_MEMBERS_DEMOTE = 9,
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GUILD_ACTION_MEMBERS_REMOVE = 10,
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GUILD_ACTION_EDIT_RECRUITING_SETTINGS = 11,
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GUILD_ACTION_EDIT_PUBLIC_NOTES = 12,
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GUILD_ACTION_BANK_DEPOSIT_ITEMS = 13,
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GUILD_ACTION_BANK_WITHDRAW_ITEMS = 14,
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GUILD_ACTION_BANK_VIEW_ITEMS = 15,
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GUILD_ACTION_BANK_PROMOTE_ITEMS = 16,
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GUILD_ACTION_BANK_CHANGE_ITEM_PERMISSIONS = 17,
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GUILD_ACTION_CHANGE_THE_MOTD = 18,
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GUILD_ACTION_GUILD_CHAT_SEE = 19,
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GUILD_ACTION_GUILD_CHAT_SPEAK_IN = 20,
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GUILD_ACTION_SEND_THE_WHOLE_GUILD_E_MAIL = 21,
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GUILD_ACTION_TRIBUTE_CHANGE_FOR_OTHERS = 22,
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GUILD_ACTION_TRIBUTE_CHANGE_ACTIVE_BENEFIT = 23,
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GUILD_ACTION_TROPHY_TRIBUTE_CHANGE_FOR_OTHERS = 24,
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GUILD_ACTION_TROPHY_TRIBUTE_CHANGE_ACTIVE_BENEFIT = 25,
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GUILD_ACTION_MEMBERS_CHANGE_ALT_FLAG_FOR_OTHER = 26,
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GUILD_ACTION_REAL_ESTATE_GUILD_PLOT_BUY = 27,
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GUILD_ACTION_REAL_ESTATE_GUILD_PLOT_SELL = 28,
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GUILD_ACTION_REAL_ESTATE_MODIFY_TROPHIES = 29,
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GUILD_ACTION_MEMBERS_DEMOTE_SELF = 30,
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} GuildAction;
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#endif
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