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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
207 lines
7.4 KiB
C++
207 lines
7.4 KiB
C++
#ifndef GUILD_BASE_H_
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#define GUILD_BASE_H_
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#include "guilds.h"
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#include <map>
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#include <string>
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#include <vector>
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#include "timer.h"
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#include "../common/repositories/guild_members_repository.h"
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#include "../common/repositories/guilds_repository.h"
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struct DefaultPermissionStruct {
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GuildAction id;
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uint32 value;
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};
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struct DefaultRankNamesStruct {
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uint32 id;
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std::string name;
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};
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struct GuildTributeStruct {
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Timer timer;
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uint32 id_1;
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uint32 id_2;
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uint32 id_1_tier;
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uint32 id_2_tier;
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uint32 favor;
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uint32 time_remaining;
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uint32 enabled;
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bool send_timer;
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};
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class TributeData {
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public:
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//this level data stored in regular byte order and must be flipped before sending
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TributeLevel_Struct tiers[MAX_TRIBUTE_TIERS];
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uint8 tier_count;
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uint32 unknown;
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std::string name;
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std::string description;
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bool is_guild; //is a guild tribute item
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};
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class Database;
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class CharGuildInfo
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{
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public:
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//fields from `characer_`
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uint32 char_id;
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std::string char_name;
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uint8 class_;
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uint16 level;
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uint32 time_last_on;
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uint32 zone_id;
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//fields from `guild_members`
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uint32 guild_id;
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uint8 rank;
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bool tribute_enable;
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uint32 total_tribute;
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uint32 last_tribute; //timestamp
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bool banker;
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bool alt;
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std::string public_note;
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bool online;
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};
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//this object holds guild functionality shared between world and zone.
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class BaseGuildManager
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{
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public:
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BaseGuildManager();
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virtual ~BaseGuildManager();
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//this must be called before doing anything else with this object
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void SetDatabase(Database *db)
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{
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m_db = db;
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}
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bool LoadGuilds();
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virtual bool RefreshGuild(uint32 guild_id);
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//guild edit actions.
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uint32 CreateGuild(std::string name, uint32 leader_char_id);
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bool StoreGuildDB(uint32 guild_id);
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bool DeleteGuild(uint32 guild_id);
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bool RenameGuild(uint32 guild_id, std::string name);
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bool SetGuildMOTD(uint32 guild_id, std::string motd, std::string setter);
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bool SetGuildURL(uint32 guild_id, std::string URL);
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bool SetGuildChannel(uint32 guild_id, std::string Channel);
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//character edit actions
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bool SetGuildLeader(uint32 guild_id, uint32 leader_char_id);
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bool SetGuild(uint32 charid, uint32 guild_id, uint8 rank);
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bool SetGuildRank(uint32 charid, uint8 rank);
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bool SetBankerFlag(uint32 charid, bool is_banker);
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bool ForceRankUpdate(uint32 charid);
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bool GetAltFlag(uint32 CharID);
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bool SetAltFlag(uint32 charid, bool is_alt);
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bool GetBankerFlag(uint32 CharID, bool compat_mode = false);
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bool GetGuildBankerStatus(uint32 guild_id, uint32 guild_rank);
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bool SetTributeFlag(uint32 charid, bool enabled);
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bool SetPublicNote(uint32 charid, std::string public_note);
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uint32 UpdateDbGuildFavor(uint32 guild_id, uint32 enabled);
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bool UpdateDbGuildTributeEnabled(uint32 guild_id, uint32 enabled);
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bool UpdateDbMemberTributeEnabled(uint32 guild_id, uint32 char_id, uint32 enabled);
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bool UpdateDbTributeTimeRemaining(uint32 guild_id, uint32 enabled);
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uint32 UpdateDbMemberFavor(uint32 guild_id, uint32 char_id, uint32 favor);
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bool UpdateDbMemberOnline(uint32 char_id, bool status);
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//queries
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bool GetCharInfo(const char *char_name, CharGuildInfo &into);
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bool GetCharInfo(uint32 char_id, CharGuildInfo &into);
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bool GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo *> &members); //caller is responsible for deleting each pointer in the resulting vector.
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bool GuildExists(uint32 guild_id) const;
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bool GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const;
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bool GetGuildURL(uint32 GuildID, char *URLBuffer) const;
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bool GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const;
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bool IsCharacterInGuild(uint32 character_id, uint32 guild_id = 0);
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bool GetGuildNameByID(uint32 guild_id, std::string& into) const;
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bool IsGuildLeader(uint32 guild_id, uint32 char_id) const;
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bool CheckGMStatus(uint32 guild_id, uint8 status) const;
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bool CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const;
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bool UpdateDbBankerFlag(uint32 charid, bool is_banker);
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uint8* MakeGuildList(const char* head_name, uint32& length) const; //make a guild list packet, returns ownership of the buffer.
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uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
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uint32 GetGuildIDByName(const char *GuildName);
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uint32 GetGuildIDByCharacterID(uint32 character_id);
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uint32 FindGuildByLeader(uint32 leader) const;
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uint32 NumberInGuild(uint32 guild_id);
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uint32 DoesAccountContainAGuildLeader(uint32 AccountID);
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const char* GetRankName(uint32 guild_id, uint8 rank) const;
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const char* GetGuildName(uint32 guild_id) const;
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std::string GetGuildNameByID(uint32 guild_id) const;
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std::string GetGuildRankName(uint32 guild_id, uint8 rank) const;
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std::vector<GuildMembersRepository::GuildMembers> GetGuildMembers(uint32 guild_id);
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protected:
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//the methods which must be defined by base classes.
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) = 0;
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) = 0;
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virtual void SendRankUpdate(uint32 CharID) = 0;
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virtual void SendGuildDelete(uint32 guild_id) = 0;
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uint32 UpdateDbCreateGuild(std::string name, uint32 leader_char_id);
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bool UpdateDbDeleteGuild(uint32 guild_id, bool local_delete = true, bool db_delete = true);
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bool UpdateDbRenameGuild(uint32 guild_id, std::string name);
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bool UpdateDbGuildLeader(uint32 guild_id, uint32 leader_char_id);
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bool UpdateDbGuildMOTD(uint32 guild_id, std::string motd, std::string setter);
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bool UpdateDbGuildURL(uint32 GuildID, std::string URL);
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bool UpdateDbGuildChannel(uint32 GuildID, std::string Channel);
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bool UpdateDbGuild(uint32 charid, uint32 guild_id, uint8 rank);
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bool UpdateDbGuildRank(uint32 charid, uint8 rank);
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bool UpdateDbAltFlag(uint32 charid, bool is_alt);
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bool UpdateDbTributeFlag(uint32 charid, bool enabled);
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bool UpdateDbPublicNote(uint32 charid, std::string public_note);
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bool QueryWithLogging(std::string query, const char *errmsg);
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bool LocalDeleteGuild(uint32 guild_id);
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struct RankInfo
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{
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RankInfo();
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std::string rank_name;
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};
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struct Functions
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{
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uint32 id;
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uint32 perm_id;
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uint32 guild_id;
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uint32 perm_value;
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};
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public:
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class GuildInfo {
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public:
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GuildInfo();
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std::string name;
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std::string motd;
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std::string motd_setter;
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std::string url;
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std::string channel;
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uint32 leader;
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uint8 minstatus;
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std::string rank_names[GUILD_MAX_RANK + 1];
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Functions functions[GUILD_MAX_FUNCTIONS + 1];
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GuildTributeStruct tribute;
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};
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virtual BaseGuildManager::GuildInfo* GetGuildByGuildID(uint32 guild_id);
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uint32 GetGuildTributeTimeRemaining(uint32 guild_id);
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protected:
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std::map<uint32, GuildInfo *> m_guilds; //we own the pointers in this map
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void ClearGuilds(); //clears internal structure
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Database *m_db; //we do not own this
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bool _StoreGuildDB(uint32 guild_id);
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GuildInfo* _CreateGuild(uint32 guild_id, std::string guild_name, uint32 leader_char_id, uint8 minstatus, std::string guild_motd, std::string motd_setter, std::string Channel, std::string URL, uint32 favour);
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uint32 _GetFreeGuildID();
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GuildsRepository::Guilds CreateGuildRepoFromGuildInfo(uint32 guild_id, BaseGuildManager::GuildInfo& in);
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};
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#endif /*GUILD_BASE_H_*/
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