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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#pragma once
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#include "common/repositories/base/base_guild_tributes_repository.h"
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#include "common/database.h"
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#include "common/strings.h"
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class GuildTributesRepository: public BaseGuildTributesRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* GuildTributesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* GuildTributesRepository::GetWhereNeverExpires()
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* GuildTributesRepository::GetWhereXAndY()
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* GuildTributesRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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static int UpdateEnabled(Database& db, uint32 guild_id, uint32 enabled)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET `enabled` = '{}' WHERE `guild_id` = {}",
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TableName(),
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enabled,
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guild_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateTimeRemaining(Database& db, uint32 guild_id, uint32 time_remaining)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET `time_remaining` = '{}' WHERE `guild_id` = {}",
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TableName(),
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time_remaining,
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guild_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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