eqemu-server/common/repositories/guild_tributes_repository.h
2025-12-26 20:58:07 -08:00

76 lines
2.2 KiB
C++

#pragma once
#include "common/repositories/base/base_guild_tributes_repository.h"
#include "common/database.h"
#include "common/strings.h"
class GuildTributesRepository: public BaseGuildTributesRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* GuildTributesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* GuildTributesRepository::GetWhereNeverExpires()
* GuildTributesRepository::GetWhereXAndY()
* GuildTributesRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
static int UpdateEnabled(Database& db, uint32 guild_id, uint32 enabled)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET `enabled` = '{}' WHERE `guild_id` = {}",
TableName(),
enabled,
guild_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateTimeRemaining(Database& db, uint32 guild_id, uint32 time_remaining)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET `time_remaining` = '{}' WHERE `guild_id` = {}",
TableName(),
time_remaining,
guild_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};