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Since world now tracks empty expeditions it can determine when to shutdown dynamic zone instances when the rule is enabled rather than letting zones do it.
658 lines
19 KiB
C++
658 lines
19 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition_database.h"
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#include "expedition.h"
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#include "expedition_lockout_timer.h"
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#include "zonedb.h"
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#include "../common/database.h"
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#include <fmt/core.h>
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uint32_t ExpeditionDatabase::InsertExpedition(
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uint32_t instance_id, const std::string& expedition_name, uint32_t leader_id,
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uint32_t min_players, uint32_t max_players, bool has_replay_lockout)
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{
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LogExpeditionsDetail("Inserting new expedition [{}] leader [{}]", expedition_name, leader_id);
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std::string query = fmt::format(SQL(
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INSERT INTO expedition_details
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(instance_id, expedition_name, leader_id, min_players, max_players, has_replay_timer)
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VALUES
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({}, '{}', {}, {}, {}, {});
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), instance_id, expedition_name, leader_id, min_players, max_players, has_replay_lockout);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to obtain an expedition id for [{}]", expedition_name);
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return 0;
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}
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return results.LastInsertedID();
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}
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MySQLRequestResult ExpeditionDatabase::LoadExpedition(uint32_t expedition_id)
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{
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LogExpeditionsDetail("Loading expedition [{}]", expedition_id);
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std::string query = fmt::format(SQL(
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SELECT
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expedition_details.id,
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expedition_details.instance_id,
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expedition_details.expedition_name,
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expedition_details.leader_id,
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expedition_details.min_players,
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expedition_details.max_players,
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expedition_details.has_replay_timer,
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expedition_details.add_replay_on_join,
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expedition_details.is_locked,
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character_data.name leader_name,
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expedition_lockouts.event_name,
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UNIX_TIMESTAMP(expedition_lockouts.expire_time),
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expedition_lockouts.duration,
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expedition_lockouts.is_inherited
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FROM expedition_details
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INNER JOIN character_data ON expedition_details.leader_id = character_data.id
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LEFT JOIN expedition_lockouts
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ON expedition_details.id = expedition_lockouts.expedition_id
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AND expedition_lockouts.expire_time > NOW()
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WHERE expedition_details.id = {};
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), expedition_id);
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auto results = database.QueryDatabase(query);
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return results;
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}
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MySQLRequestResult ExpeditionDatabase::LoadAllExpeditions()
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{
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LogExpeditionsDetail("Loading all expeditions from database");
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// load all active expeditions and members to current zone cache
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std::string query = SQL(
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SELECT
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expedition_details.id,
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expedition_details.instance_id,
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expedition_details.expedition_name,
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expedition_details.leader_id,
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expedition_details.min_players,
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expedition_details.max_players,
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expedition_details.has_replay_timer,
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expedition_details.add_replay_on_join,
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expedition_details.is_locked,
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character_data.name leader_name,
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expedition_lockouts.event_name,
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UNIX_TIMESTAMP(expedition_lockouts.expire_time),
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expedition_lockouts.duration,
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expedition_lockouts.is_inherited
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FROM expedition_details
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INNER JOIN character_data ON expedition_details.leader_id = character_data.id
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LEFT JOIN expedition_lockouts
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ON expedition_details.id = expedition_lockouts.expedition_id
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AND expedition_lockouts.expire_time > NOW()
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ORDER BY expedition_details.id;
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);
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auto results = database.QueryDatabase(query);
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return results;
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}
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MySQLRequestResult ExpeditionDatabase::LoadCharacterLockouts(uint32_t character_id)
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{
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LogExpeditionsDetail("Loading character [{}] lockouts", character_id);
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auto query = fmt::format(SQL(
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SELECT
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UNIX_TIMESTAMP(expire_time),
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duration,
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expedition_name,
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event_name
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FROM expedition_character_lockouts
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WHERE character_id = {} AND is_pending = FALSE AND expire_time > NOW();
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), character_id);
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return database.QueryDatabase(query);
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}
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MySQLRequestResult ExpeditionDatabase::LoadCharacterLockouts(
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uint32_t character_id, const std::string& expedition_name)
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{
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LogExpeditionsDetail("Loading character [{}] lockouts for [{}]", character_id, expedition_name);
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auto query = fmt::format(SQL(
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SELECT
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UNIX_TIMESTAMP(expire_time),
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duration,
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event_name
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FROM expedition_character_lockouts
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WHERE
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character_id = {}
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AND is_pending = FALSE
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AND expire_time > NOW()
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AND expedition_name = '{}';
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), character_id, expedition_name);
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return database.QueryDatabase(query);
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}
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MySQLRequestResult ExpeditionDatabase::LoadExpeditionMembers(uint32_t expedition_id)
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{
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LogExpeditionsDetail("Loading all members for expedition [{}]", expedition_id);
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std::string query = fmt::format(SQL(
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SELECT
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expedition_members.character_id,
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expedition_members.is_current_member,
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character_data.name
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FROM expedition_members
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INNER JOIN character_data ON expedition_members.character_id = character_data.id
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WHERE expedition_id = {};
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), expedition_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to load expedition [{}] members from db", expedition_id);
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}
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return results;
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}
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MySQLRequestResult ExpeditionDatabase::LoadValidationData(
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const std::string& character_names, const std::string& expedition_name)
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{
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LogExpeditionsDetail("Loading multiple characters data for [{}] request validation", expedition_name);
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// for create validation, loads each character's lockouts and possible current expedition
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auto query = fmt::format(SQL(
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SELECT
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character_data.id,
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character_data.name,
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member.expedition_id,
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UNIX_TIMESTAMP(lockout.expire_time),
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lockout.duration,
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lockout.event_name
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FROM character_data
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LEFT JOIN expedition_character_lockouts lockout
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ON character_data.id = lockout.character_id
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AND lockout.is_pending = FALSE
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AND lockout.expire_time > NOW()
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AND lockout.expedition_name = '{}'
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LEFT JOIN expedition_members member
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ON character_data.id = member.character_id
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AND member.is_current_member = TRUE
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WHERE character_data.name IN ({})
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ORDER BY character_data.id;
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), expedition_name, character_names);
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auto results = database.QueryDatabase(query);
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return results;
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}
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void ExpeditionDatabase::DeleteAllCharacterLockouts(uint32_t character_id)
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{
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LogExpeditionsDetail("Deleting all character [{}] lockouts", character_id);
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if (character_id != 0)
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{
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std::string query = fmt::format(SQL(
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DELETE FROM expedition_character_lockouts
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WHERE character_id = {};
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), character_id);
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database.QueryDatabase(query);
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}
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}
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void ExpeditionDatabase::DeleteAllCharacterLockouts(
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uint32_t character_id, const std::string& expedition_name)
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{
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LogExpeditionsDetail("Deleting all character [{}] lockouts for [{}]", character_id, expedition_name);
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if (character_id != 0 && !expedition_name.empty())
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{
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std::string query = fmt::format(SQL(
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DELETE FROM expedition_character_lockouts
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WHERE character_id = {} AND expedition_name = '{}';
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), character_id, expedition_name);
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database.QueryDatabase(query);
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}
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}
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void ExpeditionDatabase::DeleteCharacterLockout(
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uint32_t character_id, const std::string& expedition_name, const std::string& event_name)
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{
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LogExpeditionsDetail("Deleting character [{}] lockout: [{}]:[{}]", character_id, expedition_name, event_name);
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auto query = fmt::format(SQL(
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DELETE FROM expedition_character_lockouts
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WHERE
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character_id = {}
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AND is_pending = FALSE
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AND expedition_name = '{}'
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AND event_name = '{}';
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), character_id, expedition_name, event_name);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions(
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"Failed to delete [{}] event [{}] lockout from character [{}]",
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expedition_name, event_name, character_id
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);
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}
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}
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void ExpeditionDatabase::DeleteMembersLockout(
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const std::vector<ExpeditionMember>& members,
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const std::string& expedition_name, const std::string& event_name)
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{
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LogExpeditionsDetail("Deleting members lockout: [{}]:[{}]", expedition_name, event_name);
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std::string query_character_ids;
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for (const auto& member : members)
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{
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fmt::format_to(std::back_inserter(query_character_ids), "{},", member.char_id);
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}
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if (!query_character_ids.empty())
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{
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query_character_ids.pop_back(); // trailing comma
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auto query = fmt::format(SQL(
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DELETE FROM expedition_character_lockouts
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WHERE character_id
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IN ({})
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AND is_pending = FALSE
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AND expedition_name = '{}'
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AND event_name = '{}';
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), query_character_ids, expedition_name, event_name);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to delete [{}] event [{}] lockouts", expedition_name, event_name);
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}
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}
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}
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void ExpeditionDatabase::AssignPendingLockouts(uint32_t character_id, const std::string& expedition_name)
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{
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LogExpeditionsDetail("Assigning character [{}] pending lockouts [{}]", character_id, expedition_name);
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auto query = fmt::format(SQL(
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UPDATE expedition_character_lockouts
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SET is_pending = FALSE
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WHERE
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character_id = {}
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AND is_pending = TRUE
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AND expedition_name = '{}';
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), character_id, expedition_name);
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::DeletePendingLockouts(uint32_t character_id)
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{
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LogExpeditionsDetail("Deleting character [{}] pending lockouts", character_id);
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auto query = fmt::format(SQL(
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DELETE FROM expedition_character_lockouts
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WHERE character_id = {} AND is_pending = TRUE;
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), character_id);
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::DeleteLockout(uint32_t expedition_id, const std::string& event_name)
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{
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LogExpeditionsDetail("Deleting expedition [{}] lockout event [{}]", expedition_id, event_name);
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auto query = fmt::format(SQL(
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DELETE FROM expedition_lockouts
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WHERE expedition_id = {} AND event_name = '{}';
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), expedition_id, event_name);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to delete expedition [{}] lockout [{}]", expedition_id, event_name);
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}
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}
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uint32_t ExpeditionDatabase::GetExpeditionIDFromCharacterID(uint32_t character_id)
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{
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LogExpeditionsDetail("Getting expedition id for character [{}]", character_id);
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uint32_t expedition_id = 0;
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auto query = fmt::format(SQL(
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SELECT expedition_id FROM expedition_members
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WHERE character_id = {} AND is_current_member = TRUE;
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), character_id);
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auto results = database.QueryDatabase(query);
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if (results.Success() && results.RowCount() > 0)
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{
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auto row = results.begin();
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expedition_id = strtoul(row[0], nullptr, 10);
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}
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return expedition_id;
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}
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uint32_t ExpeditionDatabase::GetExpeditionIDFromInstanceID(uint32_t instance_id)
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{
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LogExpeditionsDetail("Getting expedition id for instance [{}]", instance_id);
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uint32_t expedition_id = 0;
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auto query = fmt::format(
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"SELECT id FROM expedition_details WHERE instance_id = {};", instance_id
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);
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auto results = database.QueryDatabase(query);
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if (results.Success() && results.RowCount() > 0)
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{
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auto row = results.begin();
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expedition_id = std::strtoul(row[0], nullptr, 10);
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}
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return expedition_id;
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}
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ExpeditionMember ExpeditionDatabase::GetExpeditionLeader(uint32_t expedition_id)
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{
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LogExpeditionsDetail("Getting expedition leader for expedition [{}]", expedition_id);
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auto query = fmt::format(SQL(
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SELECT expedition_details.leader_id, character_data.name
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FROM expedition_details
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INNER JOIN character_data ON expedition_details.leader_id = character_data.id
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WHERE expedition_id = {}
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), expedition_id);
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ExpeditionMember leader;
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auto results = database.QueryDatabase(query);
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if (results.Success() && results.RowCount() > 0)
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{
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auto row = results.begin();
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leader.char_id = strtoul(row[0], nullptr, 10);
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leader.name = row[1];
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}
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return leader;
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}
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void ExpeditionDatabase::InsertCharacterLockouts(
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uint32_t character_id, const std::vector<ExpeditionLockoutTimer>& lockouts,
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bool update_expire_times, bool is_pending)
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{
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LogExpeditionsDetail("Inserting character [{}] lockouts", character_id);
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std::string insert_values;
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for (const auto& lockout : lockouts)
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{
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fmt::format_to(std::back_inserter(insert_values),
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"({}, FROM_UNIXTIME({}), {}, '{}', '{}', {}),",
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character_id,
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lockout.GetExpireTime(),
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lockout.GetDuration(),
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lockout.GetExpeditionName(),
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lockout.GetEventName(),
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is_pending
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);
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}
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if (!insert_values.empty())
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{
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insert_values.pop_back(); // trailing comma
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std::string on_duplicate;
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if (update_expire_times) {
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on_duplicate = "expire_time = VALUES(expire_time)";
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} else {
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on_duplicate = "character_id = VALUES(character_id)";
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}
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auto query = fmt::format(SQL(
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INSERT INTO expedition_character_lockouts
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(character_id, expire_time, duration, expedition_name, event_name, is_pending)
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VALUES {}
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ON DUPLICATE KEY UPDATE {};
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), insert_values, on_duplicate);
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database.QueryDatabase(query);
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}
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}
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void ExpeditionDatabase::InsertMembersLockout(
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const std::vector<ExpeditionMember>& members, const ExpeditionLockoutTimer& lockout)
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{
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LogExpeditionsDetail(
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"Inserting members lockout [{}]:[{}] with expire time [{}]",
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lockout.GetExpeditionName(), lockout.GetEventName(), lockout.GetExpireTime()
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);
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std::string insert_values;
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for (const auto& member : members)
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{
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fmt::format_to(std::back_inserter(insert_values),
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"({}, FROM_UNIXTIME({}), {}, '{}', '{}'),",
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member.char_id,
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lockout.GetExpireTime(),
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lockout.GetDuration(),
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lockout.GetExpeditionName(),
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lockout.GetEventName()
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);
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}
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if (!insert_values.empty())
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{
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insert_values.pop_back(); // trailing comma
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auto query = fmt::format(SQL(
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INSERT INTO expedition_character_lockouts
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(character_id, expire_time, duration, expedition_name, event_name)
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VALUES {}
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ON DUPLICATE KEY UPDATE expire_time = VALUES(expire_time);
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), insert_values);
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database.QueryDatabase(query);
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}
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}
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void ExpeditionDatabase::InsertLockout(
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uint32_t expedition_id, const ExpeditionLockoutTimer& lockout)
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{
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LogExpeditionsDetail(
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"Inserting expedition [{}] lockout: [{}]:[{}] expire time: [{}]",
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expedition_id, lockout.GetExpeditionName(), lockout.GetEventName(), lockout.GetExpireTime()
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);
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auto query = fmt::format(SQL(
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INSERT INTO expedition_lockouts
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(expedition_id, event_name, expire_time, duration, is_inherited)
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VALUES
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({}, '{}', FROM_UNIXTIME({}), {}, FALSE)
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ON DUPLICATE KEY UPDATE expire_time = VALUES(expire_time);
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), expedition_id, lockout.GetEventName(), lockout.GetExpireTime(), lockout.GetDuration());
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to insert expedition lockouts");
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}
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}
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void ExpeditionDatabase::InsertLockouts(
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uint32_t expedition_id, const std::unordered_map<std::string, ExpeditionLockoutTimer>& lockouts)
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{
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LogExpeditionsDetail("Inserting expedition [{}] lockouts", expedition_id);
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std::string insert_values;
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for (const auto& lockout : lockouts)
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{
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fmt::format_to(std::back_inserter(insert_values),
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"({}, '{}', FROM_UNIXTIME({}), {}, {}),",
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expedition_id,
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lockout.second.GetEventName(),
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lockout.second.GetExpireTime(),
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lockout.second.GetDuration(),
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lockout.second.IsInherited()
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);
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}
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if (!insert_values.empty())
|
|
{
|
|
insert_values.pop_back(); // trailing comma
|
|
|
|
auto query = fmt::format(SQL(
|
|
INSERT INTO expedition_lockouts
|
|
(expedition_id, event_name, expire_time, duration, is_inherited)
|
|
VALUES {}
|
|
ON DUPLICATE KEY UPDATE expire_time = VALUES(expire_time);
|
|
), insert_values);
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
{
|
|
LogExpeditions("Failed to insert expedition lockouts");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ExpeditionDatabase::InsertMember(uint32_t expedition_id, uint32_t character_id)
|
|
{
|
|
LogExpeditionsDetail("Inserting character [{}] into expedition [{}]", character_id, expedition_id);
|
|
|
|
auto query = fmt::format(SQL(
|
|
INSERT INTO expedition_members
|
|
(expedition_id, character_id, is_current_member)
|
|
VALUES
|
|
({}, {}, TRUE)
|
|
ON DUPLICATE KEY UPDATE is_current_member = TRUE;
|
|
), expedition_id, character_id);
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
{
|
|
LogExpeditions("Failed to insert [{}] to expedition [{}]", character_id, expedition_id);
|
|
}
|
|
}
|
|
|
|
void ExpeditionDatabase::InsertMembers(
|
|
uint32_t expedition_id, const std::vector<ExpeditionMember>& members)
|
|
{
|
|
LogExpeditionsDetail("Inserting characters into expedition [{}]", expedition_id);
|
|
|
|
std::string insert_values;
|
|
for (const auto& member : members)
|
|
{
|
|
fmt::format_to(std::back_inserter(insert_values),
|
|
"({}, {}, TRUE),",
|
|
expedition_id, member.char_id
|
|
);
|
|
}
|
|
|
|
if (!insert_values.empty())
|
|
{
|
|
insert_values.pop_back(); // trailing comma
|
|
|
|
auto query = fmt::format(SQL(
|
|
INSERT INTO expedition_members (expedition_id, character_id, is_current_member)
|
|
VALUES {};
|
|
), insert_values);
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
{
|
|
LogExpeditions("Failed to save expedition members to database");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ExpeditionDatabase::UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id)
|
|
{
|
|
LogExpeditionsDetail("Updating leader [{}] for expedition [{}]", leader_id, expedition_id);
|
|
|
|
auto query = fmt::format(SQL(
|
|
UPDATE expedition_details SET leader_id = {} WHERE id = {};
|
|
), leader_id, expedition_id);
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
{
|
|
LogExpeditions("Failed to update expedition [{}] leader", expedition_id);
|
|
}
|
|
}
|
|
|
|
void ExpeditionDatabase::UpdateLockState(uint32_t expedition_id, bool is_locked)
|
|
{
|
|
LogExpeditionsDetail("Updating lock state [{}] for expedition [{}]", is_locked, expedition_id);
|
|
|
|
auto query = fmt::format(SQL(
|
|
UPDATE expedition_details SET is_locked = {} WHERE id = {};
|
|
), is_locked, expedition_id);
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
{
|
|
LogExpeditions("Failed to update expedition [{}] lock state", expedition_id);
|
|
}
|
|
}
|
|
|
|
void ExpeditionDatabase::UpdateMemberRemoved(uint32_t expedition_id, uint32_t character_id)
|
|
{
|
|
LogExpeditionsDetail("Removing member [{}] from expedition [{}]", character_id, expedition_id);
|
|
|
|
auto query = fmt::format(SQL(
|
|
UPDATE expedition_members SET is_current_member = FALSE
|
|
WHERE expedition_id = {} AND character_id = {};
|
|
), expedition_id, character_id);
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
{
|
|
LogExpeditions("Failed to remove [{}] from expedition [{}]", character_id, expedition_id);
|
|
}
|
|
}
|
|
|
|
void ExpeditionDatabase::UpdateAllMembersRemoved(uint32_t expedition_id)
|
|
{
|
|
LogExpeditionsDetail("Updating all members of expedition [{}] as removed", expedition_id);
|
|
|
|
auto query = fmt::format(SQL(
|
|
UPDATE expedition_members SET is_current_member = FALSE
|
|
WHERE expedition_id = {};
|
|
), expedition_id);
|
|
|
|
database.QueryDatabase(query);
|
|
}
|
|
|
|
void ExpeditionDatabase::UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join)
|
|
{
|
|
LogExpeditionsDetail("Updating replay lockout on join [{}] for expedition [{}]", add_on_join, expedition_id);
|
|
|
|
auto query = fmt::format(SQL(
|
|
UPDATE expedition_details SET add_replay_on_join = {} WHERE id = {};
|
|
), add_on_join, expedition_id);
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
{
|
|
LogExpeditions("Failed to update expedition [{}] replay timer setting", expedition_id);
|
|
}
|
|
}
|