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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
69 lines
1.6 KiB
C++
Executable File
69 lines
1.6 KiB
C++
Executable File
#include "../client.h"
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void command_traindisc(Client *c, const Seperator *sep)
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{
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Client *target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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target = c->GetTarget()->CastToClient();
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}
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if (sep->argnum < 1 || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #traindisc [Max Level] [Min Level]");
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return;
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}
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uint8 rule_max_level = (uint8) RuleI(Character, MaxLevel);
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uint8 max_level = (uint8) std::stoi(sep->arg[1]);
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uint8 min_level = (
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sep->IsNumber(2) ?
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(uint8)
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std::stoi(sep->arg[2]) :
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1
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); // Default to Level 1 if there isn't a 2nd argument
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if (!c->GetGM()) { // Default to Character:MaxLevel if we're not a GM and Level is higher than the max level
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if (max_level > rule_max_level) {
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max_level = rule_max_level;
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}
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if (min_level > rule_max_level) {
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min_level = rule_max_level;
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}
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}
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if (max_level < 1 || min_level < 1) {
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c->Message(Chat::White, "Level must be greater than or equal to 1.");
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return;
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}
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if (min_level > max_level) {
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c->Message(Chat::White, "Minimum Level must be less than or equal to Maximum Level.");
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return;
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}
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uint16 learned_disciplines = target->LearnDisciplines(min_level, max_level);
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if (c != target) {
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std::string discipline_message = (
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learned_disciplines > 0 ?
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(
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learned_disciplines == 1 ?
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"A new discipline" :
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fmt::format(
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"{} New disciplines",
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learned_disciplines
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)
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) :
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"No new disciplines"
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} learned for {}.",
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discipline_message,
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c->GetTargetDescription(target)
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).c_str()
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);
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}
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}
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