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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
43 lines
938 B
C++
Executable File
43 lines
938 B
C++
Executable File
#include "../client.h"
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#include "../fastmath.h"
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extern FastMath g_Math;
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void command_push(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #push [Back Push] [Up Push]");
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return;
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}
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if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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auto target = c->GetTarget();
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auto back = std::stof(sep->arg[1]);
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auto up = 0.0f;
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if (arguments == 2 && sep->IsNumber(2)) {
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up = std::stof(sep->arg[2]);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Pushing {} with a push back of {:.2f} and a push up of {:.2f}.",
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c->GetTargetDescription(target),
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back,
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up
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).c_str()
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);
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target->IncDeltaX(back * g_Math.FastSin(c->GetHeading()));
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target->IncDeltaY(back * g_Math.FastCos(c->GetHeading()));
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target->IncDeltaZ(up);
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target->SetForcedMovement(6);
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}
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