Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

251 lines
6.2 KiB
C++
Executable File

#include "../client.h"
void command_fixmob(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
const char *Usage = "Usage: #fixmob [race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev]";
if (!sep->arg[1]) {
c->Message(Chat::White, Usage);
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint32 Adjustment = 1; // Previous or Next
char codeMove = 0;
if (sep->arg[2]) {
char *command2 = sep->arg[2];
codeMove = (command2[0] | 0x20); // First character, lower-cased
if (codeMove == 'n') {
Adjustment = 1;
}
else if (codeMove == 'p') {
Adjustment = -1;
}
}
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
const char *ChangeType = nullptr; // If it's still nullptr after processing, they didn't send a valid command
uint32 ChangeSetting;
char *command = sep->arg[1];
if (strcasecmp(command, "race") == 0) {
if (Race == 1 && codeMove == 'p') {
Race = RuleI(NPC, MaxRaceID);
}
else if (Race >= RuleI(NPC, MaxRaceID) && codeMove != 'p') {
Race = 1;
}
else {
Race += Adjustment;
}
ChangeType = "Race";
ChangeSetting = Race;
}
else if (strcasecmp(command, "gender") == 0) {
if (Gender == 0 && codeMove == 'p') {
Gender = 2;
}
else if (Gender >= 2 && codeMove != 'p') {
Gender = 0;
}
else {
Gender += Adjustment;
}
ChangeType = "Gender";
ChangeSetting = Gender;
}
else if (strcasecmp(command, "texture") == 0) {
Texture = target->GetTexture();
if (Texture == 0 && codeMove == 'p') {
Texture = 25;
}
else if (Texture >= 25 && codeMove != 'p') {
Texture = 0;
}
else {
Texture += Adjustment;
}
ChangeType = "Texture";
ChangeSetting = Texture;
}
else if (strcasecmp(command, "helm") == 0) {
HelmTexture = target->GetHelmTexture();
if (HelmTexture == 0 && codeMove == 'p') {
HelmTexture = 25;
}
else if (HelmTexture >= 25 && codeMove != 'p') {
HelmTexture = 0;
}
else {
HelmTexture += Adjustment;
}
ChangeType = "HelmTexture";
ChangeSetting = HelmTexture;
}
else if (strcasecmp(command, "face") == 0) {
if (LuclinFace == 0 && codeMove == 'p') {
LuclinFace = 87;
}
else if (LuclinFace >= 87 && codeMove != 'p') {
LuclinFace = 0;
}
else {
LuclinFace += Adjustment;
}
ChangeType = "LuclinFace";
ChangeSetting = LuclinFace;
}
else if (strcasecmp(command, "hair") == 0) {
if (HairStyle == 0 && codeMove == 'p') {
HairStyle = 8;
}
else if (HairStyle >= 8 && codeMove != 'p') {
HairStyle = 0;
}
else {
HairStyle += Adjustment;
}
ChangeType = "HairStyle";
ChangeSetting = HairStyle;
}
else if (strcasecmp(command, "haircolor") == 0) {
if (HairColor == 0 && codeMove == 'p') {
HairColor = 24;
}
else if (HairColor >= 24 && codeMove != 'p') {
HairColor = 0;
}
else {
HairColor += Adjustment;
}
ChangeType = "HairColor";
ChangeSetting = HairColor;
}
else if (strcasecmp(command, "beard") == 0) {
if (Beard == 0 && codeMove == 'p') {
Beard = 11;
}
else if (Beard >= 11 && codeMove != 'p') {
Beard = 0;
}
else {
Beard += Adjustment;
}
ChangeType = "Beard";
ChangeSetting = Beard;
}
else if (strcasecmp(command, "beardcolor") == 0) {
if (BeardColor == 0 && codeMove == 'p') {
BeardColor = 24;
}
else if (BeardColor >= 24 && codeMove != 'p') {
BeardColor = 0;
}
else {
BeardColor += Adjustment;
}
ChangeType = "BeardColor";
ChangeSetting = BeardColor;
}
else if (strcasecmp(command, "heritage") == 0) {
if (DrakkinHeritage == 0 && codeMove == 'p') {
DrakkinHeritage = 6;
}
else if (DrakkinHeritage >= 6 && codeMove != 'p') {
DrakkinHeritage = 0;
}
else {
DrakkinHeritage += Adjustment;
}
ChangeType = "DrakkinHeritage";
ChangeSetting = DrakkinHeritage;
}
else if (strcasecmp(command, "tattoo") == 0) {
if (DrakkinTattoo == 0 && codeMove == 'p') {
DrakkinTattoo = 8;
}
else if (DrakkinTattoo >= 8 && codeMove != 'p') {
DrakkinTattoo = 0;
}
else {
DrakkinTattoo += Adjustment;
}
ChangeType = "DrakkinTattoo";
ChangeSetting = DrakkinTattoo;
}
else if (strcasecmp(command, "detail") == 0) {
if (DrakkinDetails == 0 && codeMove == 'p') {
DrakkinDetails = 7;
}
else if (DrakkinDetails >= 7 && codeMove != 'p') {
DrakkinDetails = 0;
}
else {
DrakkinDetails += Adjustment;
}
ChangeType = "DrakkinDetails";
ChangeSetting = DrakkinDetails;
}
// Hack to fix some races that base features from face
switch (Race) {
case 2: // Barbarian
if (LuclinFace > 10) {
LuclinFace -= ((DrakkinTattoo - 1) * 10);
}
LuclinFace += (DrakkinTattoo * 10);
break;
case 3: // Erudite
if (LuclinFace > 10) {
LuclinFace -= ((HairStyle - 1) * 10);
}
LuclinFace += (HairStyle * 10);
break;
case 5: // HighElf
case 6: // DarkElf
case 7: // HalfElf
if (LuclinFace > 10) {
LuclinFace -= ((Beard - 1) * 10);
}
LuclinFace += (Beard * 10);
break;
default:
break;
}
if (ChangeType == nullptr) {
c->Message(Chat::White, Usage);
}
else {
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "%s=%i", ChangeType, ChangeSetting);
}
}
}