2022-12-14 22:26:05 -06:00

256 lines
9.7 KiB
C++

#include "../client.h"
void command_feature(Client *c, const Seperator *sep)
{
// nested command aliasing
std::string command = sep->arg[0] ? sep->arg[0] : "";
bool is_size_alias = sep->arg[0] && Strings::Contains(command, "#size");
bool is_nested_alias = (is_size_alias);
int arguments = sep->argnum;
if ((arguments < 2 || !sep->IsNumber(2)) && !is_nested_alias) {
auto feature_save_link = Saylink::Silent("#npcedit featuresave");
c->Message(Chat::White, "Usage: #feature beard [Beard] - Change your or your target's Beard");
c->Message(Chat::White, "Usage: #feature beardcolor [Beard Color] - Change your or your target's Beard Color");
c->Message(Chat::White, "Usage: #feature details [Details] - Change your or your target's Drakkin Details");
c->Message(Chat::White, "Usage: #feature eyes [Eye Color] - Change your or your target's Eyes");
c->Message(Chat::White, "Usage: #feature face [Face] - Change your or your target's Face");
c->Message(Chat::White, "Usage: #feature gender [Gender] - Change your or your target's Gender");
c->Message(Chat::White, "Usage: #feature hair [Hair] - Change your or your target's Hair");
c->Message(Chat::White, "Usage: #feature haircolor [Hair Color] - Change your or your target's Hair Color");
c->Message(Chat::White, "Usage: #feature helm [Helmet Texture] - Change your or your target's Helmet Texture");
c->Message(Chat::White, "Usage: #feature heritage [Heritage] - Change your or your target's Drakkin Heritage");
c->Message(Chat::White, "Usage: #feature race [Race ID] - Change your or your target's Race");
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size (Valid values are 0 to 255, decimal increments are allowed.)");
c->Message(Chat::White, "Usage: #feature tattoo [Tattoo] - Change your or your target's Drakkin Tattoos");
c->Message(Chat::White, "Usage: #feature texture [Texture] - Change your or your target's Texture");
c->Message(
Chat::White,
fmt::format(
"Note: All features are temporary. If your target is an NPC, you can save these features to the database using {}.",
feature_save_link
).c_str()
);
return;
}
Mob* target = c->GetTarget() ? c->GetTarget() : c;
bool is_beard = !strcasecmp(sep->arg[1], "beard");
bool is_beard_color = !strcasecmp(sep->arg[1], "beardcolor");
bool is_details = !strcasecmp(sep->arg[1], "details");
bool is_eyes = !strcasecmp(sep->arg[1], "eyes");
bool is_face = !strcasecmp(sep->arg[1], "face");
bool is_gender = !strcasecmp(sep->arg[1], "gender");
bool is_hair = !strcasecmp(sep->arg[1], "hair");
bool is_hair_color = !strcasecmp(sep->arg[1], "haircolor");
bool is_helm = !strcasecmp(sep->arg[1], "helm");
bool is_heritage = !strcasecmp(sep->arg[1], "heritage");
bool is_race = !strcasecmp(sep->arg[1], "race");
bool is_size = !strcasecmp(sep->arg[1], "size") || is_size_alias;
bool is_tattoo = !strcasecmp(sep->arg[1], "tattoo");
bool is_texture = !strcasecmp(sep->arg[1], "texture");
if (
!is_beard &&
!is_beard_color &&
!is_details &&
!is_eyes &&
!is_face &&
!is_gender &&
!is_hair &&
!is_hair_color &&
!is_helm &&
!is_heritage &&
!is_race &&
!is_size &&
!is_tattoo &&
!is_texture
) {
auto feature_save_link = Saylink::Silent("#npcedit featuresave");
c->Message(Chat::White, "Usage: #feature beard [Beard] - Change your or your target's Beard");
c->Message(Chat::White, "Usage: #feature beardcolor [Beard Color] - Change your or your target's Beard Color");
c->Message(Chat::White, "Usage: #feature details [Details] - Change your or your target's Drakkin Details");
c->Message(Chat::White, "Usage: #feature eyes [Eye Color] - Change your or your target's Eyes");
c->Message(Chat::White, "Usage: #feature face [Face] - Change your or your target's Face");
c->Message(Chat::White, "Usage: #feature gender [Gender] - Change your or your target's Gender");
c->Message(Chat::White, "Usage: #feature hair [Hair] - Change your or your target's Hair");
c->Message(Chat::White, "Usage: #feature haircolor [Hair Color] - Change your or your target's Hair Color");
c->Message(Chat::White, "Usage: #feature helm [Helmet Texture] - Change your or your target's Helmet Texture");
c->Message(Chat::White, "Usage: #feature heritage [Heritage] - Change your or your target's Drakkin Heritage");
c->Message(Chat::White, "Usage: #feature race [Race ID] - Change your or your target's Race");
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size (Valid values are 0 to 255, decimal increments are allowed.)");
c->Message(Chat::White, "Usage: #feature tattoo [Tattoo] - Change your or your target's Drakkin Tattoos");
c->Message(Chat::White, "Usage: #feature texture [Texture] - Change your or your target's Texture");
c->Message(
Chat::White,
fmt::format(
"Note: All features are temporary. If your target is an NPC, you can save these features to the database using {}.",
feature_save_link
).c_str()
);
return;
}
FaceChange_Struct face{};
face.haircolor = target->GetHairColor();
face.beardcolor = target->GetBeardColor();
face.eyecolor1 = target->GetEyeColor1();
face.eyecolor2 = target->GetEyeColor2();
face.hairstyle = target->GetHairStyle();
face.face = target->GetLuclinFace();
face.beard = target->GetBeard();
face.drakkin_heritage = target->GetDrakkinHeritage();
face.drakkin_tattoo = target->GetDrakkinTattoo();
face.drakkin_details = target->GetDrakkinDetails();
auto gender = target->GetGender();
auto helm_texture = target->GetHelmTexture();
auto race = target->GetModel();
auto size = target->GetSize();
auto texture = target->GetTexture();
std::string feature_changed;
float value_changed = 0.0f;
if (is_beard) {
face.beard = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Beard";
value_changed = face.beard;
} else if (is_beard_color) {
face.beardcolor = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Beard Color";
value_changed = face.beardcolor;
} else if (is_details) {
if (target->GetRace() != DRAKKIN) {
c->Message(Chat::White, "You must target a Drakkin to use this command.");
return;
}
face.drakkin_details = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Drakkin Details";
value_changed = static_cast<float>(face.drakkin_details);
} else if (is_eyes) {
face.eyecolor1 = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Eyes";
value_changed = face.eyecolor1; // eyecolor2 isn't used
} else if (is_face) {
face.face = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Face";
value_changed = face.face;
} else if (is_gender) {
gender = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Gender";
value_changed = gender;
} else if (is_hair) {
face.hairstyle = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Hair";
value_changed = face.hairstyle;
} else if (is_hair_color) {
face.haircolor = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Hair Color";
value_changed = face.haircolor;
} else if (is_helm) {
helm_texture = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Helmet Texture";
value_changed = helm_texture;
} else if (is_heritage) {
if (target->GetRace() != DRAKKIN) {
c->Message(Chat::White, "You must target a Drakkin to use this command.");
return;
}
face.drakkin_heritage = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Drakkin Heritage";
value_changed = static_cast<float>(face.drakkin_heritage);
} else if (is_race) {
race = static_cast<uint16>(std::stoul(sep->arg[2]));
feature_changed = "Race";
value_changed = race;
} else if (is_size) {
// handle aliased input
if (is_size_alias) {
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size temporarily (Valid values are 0 to 255, decimal increments are allowed.)");
if (sep->arg[1] && Strings::IsFloat(sep->arg[1])) {
size = std::stof(sep->arg[1]);
}
}
else {
size = std::stof(sep->arg[2]);
}
if (size < 0 || size > 255) {
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size temporarily (Valid values are 0 to 255, decimal increments are allowed.)");
return;
}
feature_changed = "Size";
value_changed = size;
} else if (is_tattoo) {
if (target->GetRace() != DRAKKIN) {
c->Message(Chat::White, "You must target a Drakkin to use this command.");
return;
}
face.drakkin_tattoo = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Drakkin Tattoos";
value_changed = static_cast<float>(face.drakkin_tattoo);
} else if (is_texture) {
texture = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Texture";
value_changed = texture;
}
// For now face number is not set through SetFace. This is because the
// client may not update face features after being set to an invalid face
// until a specific valid face number is re-sent (needs more research)
if (!is_gender && !is_helm && !is_race && !is_size && !is_texture && !is_face)
{
target->SetFaceAppearance(face);
}
else
{
target->SendIllusionPacket(
race,
gender,
texture,
helm_texture,
face.haircolor,
face.beardcolor,
target->GetEyeColor1(),
target->GetEyeColor2(),
face.hairstyle,
face.face,
face.beard,
0xFF,
face.drakkin_heritage,
face.drakkin_tattoo,
face.drakkin_details,
size
);
}
c->Message(
Chat::White,
fmt::format(
"{} set for {} to {}.",
feature_changed,
c->GetTargetDescription(target),
(
is_size ?
fmt::format(
"{:.2f}",
value_changed
) :
fmt::format(
"{}",
static_cast<uint8>(value_changed)
)
)
).c_str()
);
}