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* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include "../../common/events/player_event_logs.h"
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#include "../../common/json/json.h"
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void WorldserverCLI::EtlGetSettings(int argc, char **argv, argh::parser &cmd, std::string &description)
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{
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description = "Displays server player event logs that are etl enabled";
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if (cmd[{"-h", "--help"}]) {
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return;
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}
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Json::Value etl_settings;
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Json::Value player_events;
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player_event_logs.SetDatabase(&database)->Init();
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auto event_settings = player_event_logs.GetSettings();
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auto etl_details = player_event_logs.GetEtlSettings();
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for (auto i = 0; i < PlayerEvent::EventType::MAX; i++) {
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player_events["event_id"] = event_settings[i].id;
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player_events["enabled"] = event_settings[i].event_enabled ? true : false;
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player_events["retention"] = event_settings[i].retention_days;
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player_events["discord_id"] = event_settings[i].discord_webhook_id;
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player_events["etl_enabled"] = event_settings[i].etl_enabled ? true : false;
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player_events["table_name"] = "";
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auto it = etl_details.find(static_cast<PlayerEvent::EventType>(event_settings[i].id));
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if (it != std::end(etl_details)) {
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player_events["table_name"] = it->second.table_name;
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player_events["etl_enabled"] = it->second.enabled;
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}
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etl_settings["etl_settings"].append(player_events);
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}
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std::stringstream payload;
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payload << etl_settings;
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std::cout << payload.str() << std::endl;
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}
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