eqemu-server/world/cli/etl_get_settings.cpp
Mitch Freeman 8f4f8368df
[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items

* Second pass of player_event_loot_items

* Third pass of player_event_loot_items

* Example without RecordDetailEvent template

* Cleanup the removal of the template

* Fourth Pass

Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load

* Reposition to reduce db tasks

* Refactor etl processing for easier additions

* Add merchant purchase event
testing passed though appears that the event itself has a few bugs.  Will fix them in another commit

* Fix PlayerEventMerchantPurchase in client_packet.cpp

* WIP - Handin

* Handin Event added

* Cleanup

* All a rentention period of 0 days which deletes all current records.

* Updates

Cleanup and refactor a few items.

* Cleanup and Formatting

Cleanup and Formatting

* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech

* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC

* Add etl for Playerevent::AA_purchase

Add etl for Playerevent::AA_purchase

* Cleanup before PR

* Review comment updates.

* Add world cli etl:settings to output a json on all player event details.

* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.

* Potential solution for a dedicated database connection for player events.

* Simple thread for player_events.  Likely there is a better way to do this.

* Add zone to qs communications for recordplayerevents

First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.

* Cleanup a linux compile issue

* Add augments to LOOT ITEM and DESTROY ITEM

* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments

* Formatting fixes

* Swap out GetNextTableId

* Statically load counter

* Add counter.clear() since the counter is static

* Upload optional QS conversion scripts

* Remove all qs_tables and code referencing them

* Update database.cpp

* Simplify ProcessBatchQueue

* Simplify PorcessBatchQueue

* Simplify event truncation

* Build event truncation to bulk query by retention groups

* Post rebase

* Update player_events.h

* Fix build

* Update npc.cpp

* First pass of direct zone to qs sending for player events

* Remove keepalive logic

* Fix event ordering

* Cleanup

* Update player_event_logs.cpp

* Wipe event data after ETL processed

* Split up database connections, hot reload logs for QS

* Load rules from database vs qs_database

* Update player_event_logs.cpp

* Hot toggle queryserv connect

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 02:02:16 -06:00

42 lines
1.4 KiB
C++

#include "../../common/events/player_event_logs.h"
#include "../../common/json/json.h"
void WorldserverCLI::EtlGetSettings(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Displays server player event logs that are etl enabled";
if (cmd[{"-h", "--help"}]) {
return;
}
Json::Value etl_settings;
Json::Value player_events;
player_event_logs.SetDatabase(&database)->Init();
auto event_settings = player_event_logs.GetSettings();
auto etl_details = player_event_logs.GetEtlSettings();
for (auto i = 0; i < PlayerEvent::EventType::MAX; i++) {
player_events["event_id"] = event_settings[i].id;
player_events["enabled"] = event_settings[i].event_enabled ? true : false;
player_events["retention"] = event_settings[i].retention_days;
player_events["discord_id"] = event_settings[i].discord_webhook_id;
player_events["etl_enabled"] = event_settings[i].etl_enabled ? true : false;
player_events["table_name"] = "";
auto it = etl_details.find(static_cast<PlayerEvent::EventType>(event_settings[i].id));
if (it != std::end(etl_details)) {
player_events["table_name"] = it->second.table_name;
player_events["etl_enabled"] = it->second.enabled;
}
etl_settings["etl_settings"].append(player_events);
}
std::stringstream payload;
payload << etl_settings;
std::cout << payload.str() << std::endl;
}