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- Add `$mob->IsAlwaysAggro()`. - Add `mob:IsAlwaysAggro()`. - Allows operators to determine if a mob is set to always aggro.
3911 lines
120 KiB
C++
3911 lines
120 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "client.h"
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#include "npc.h"
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#include "bot.h"
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#include "lua_bot.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_npc.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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#include "lua_stat_bonuses.h"
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#include "dialogue_window.h"
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struct SpecialAbilities { };
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struct Lua_Mob_List {
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std::vector<Lua_Mob> entries;
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};
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const char *Lua_Mob::GetName() {
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Lua_Safe_Call_String();
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return self->GetName();
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}
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void Lua_Mob::Depop() {
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Lua_Safe_Call_Void();
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return self->Depop();
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}
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void Lua_Mob::Depop(bool start_spawn_timer) {
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Lua_Safe_Call_Void();
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return self->Depop(start_spawn_timer);
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}
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bool Lua_Mob::BehindMob() {
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Lua_Safe_Call_Bool();
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return self->BehindMob();
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}
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bool Lua_Mob::BehindMob(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other);
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}
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bool Lua_Mob::BehindMob(Lua_Mob other, float x) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other, x);
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}
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bool Lua_Mob::BehindMob(Lua_Mob other, float x, float y) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other, x, y);
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}
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void Lua_Mob::SetLevel(int level) {
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Lua_Safe_Call_Void();
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self->SetLevel(level);
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}
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void Lua_Mob::SetLevel(int level, bool command) {
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Lua_Safe_Call_Void();
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self->SetLevel(level, command);
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}
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void Lua_Mob::SendWearChange(uint8 material_slot) {
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Lua_Safe_Call_Void();
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self->SendWearChange(material_slot);
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}
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bool Lua_Mob::IsMoving() {
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Lua_Safe_Call_Bool();
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return self->IsMoving();
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}
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void Lua_Mob::GotoBind() {
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Lua_Safe_Call_Void();
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self->GoToBind();
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}
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void Lua_Mob::Gate() {
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Lua_Safe_Call_Void();
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self->Gate();
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}
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bool Lua_Mob::Attack(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->Attack(other);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte, is_strikethrough);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::adl::object opts) {
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Lua_Safe_Call_Bool();
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ExtraAttackOptions options;
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if(luabind::type(opts) == LUA_TTABLE) {
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auto cur = opts["armor_pen_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.armor_pen_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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cur = opts["crit_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.crit_flat = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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cur = opts["damage_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.damage_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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cur = opts["hate_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.hate_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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cur = opts["armor_pen_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.armor_pen_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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cur = opts["crit_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.crit_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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cur = opts["damage_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.damage_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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cur = opts["hate_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.hate_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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}
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return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell, &options);
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}
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void Lua_Mob::Damage(Lua_Mob from, int64 damage, int spell_id, int attack_skill) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<EQ::skills::SkillType>(attack_skill));
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}
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void Lua_Mob::Damage(Lua_Mob from, int64 damage, int spell_id, int attack_skill, bool avoidable) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<EQ::skills::SkillType>(attack_skill), avoidable);
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}
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void Lua_Mob::Damage(Lua_Mob from, int64 damage, int spell_id, int attack_skill, bool avoidable, int buffslot) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<EQ::skills::SkillType>(attack_skill), avoidable, buffslot);
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}
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void Lua_Mob::Damage(Lua_Mob from, int64 damage, int spell_id, int attack_skill, bool avoidable, int buffslot, bool buff_tic) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<EQ::skills::SkillType>(attack_skill), avoidable, buffslot, buff_tic);
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}
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void Lua_Mob::RangedAttack(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->RangedAttack(other);
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}
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void Lua_Mob::ThrowingAttack(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->ThrowingAttack(other);
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}
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void Lua_Mob::Heal() {
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Lua_Safe_Call_Void();
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self->Heal();
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}
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void Lua_Mob::HealDamage(uint64 amount) {
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Lua_Safe_Call_Void();
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self->HealDamage(amount);
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}
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void Lua_Mob::HealDamage(uint64 amount, Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->HealDamage(amount, other);
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}
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uint32 Lua_Mob::GetLevelCon(int other) {
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Lua_Safe_Call_Int();
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return self->GetLevelCon(other);
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}
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uint32 Lua_Mob::GetLevelCon(int my, int other) {
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Lua_Safe_Call_Int();
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return self->GetLevelCon(my, other);
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}
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void Lua_Mob::SetHP(int64 hp) {
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Lua_Safe_Call_Void();
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self->SetHP(hp);
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}
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void Lua_Mob::DoAnim(int animation_id) {
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Lua_Safe_Call_Void();
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self->DoAnim(animation_id);
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}
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void Lua_Mob::DoAnim(int animation_id, int animation_speed) {
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Lua_Safe_Call_Void();
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self->DoAnim(animation_id, animation_speed);
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}
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void Lua_Mob::DoAnim(int animation_id, int animation_speed, bool ackreq) {
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Lua_Safe_Call_Void();
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self->DoAnim(animation_id, animation_speed, ackreq);
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}
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void Lua_Mob::DoAnim(int animation_id, int animation_speed, bool ackreq, int filter) {
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Lua_Safe_Call_Void();
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self->DoAnim(animation_id, animation_speed, ackreq, static_cast<eqFilterType>(filter));
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}
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void Lua_Mob::ChangeSize(double in_size) {
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Lua_Safe_Call_Void();
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self->ChangeSize(static_cast<float>(in_size));
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}
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void Lua_Mob::ChangeSize(double in_size, bool unrestricted) {
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Lua_Safe_Call_Void();
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self->ChangeSize(static_cast<float>(in_size), unrestricted);
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}
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void Lua_Mob::GMMove(double x, double y, double z) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading, bool save_guard_spot) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading), save_guard_spot);
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}
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void Lua_Mob::TryMoveAlong(float distance, float angle) {
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Lua_Safe_Call_Void();
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self->TryMoveAlong(distance, angle);
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}
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void Lua_Mob::TryMoveAlong(float distance, float angle, bool send) {
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Lua_Safe_Call_Void();
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self->TryMoveAlong(distance, angle, send);
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}
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bool Lua_Mob::HasProcs() {
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Lua_Safe_Call_Bool();
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return self->HasProcs();
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}
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bool Lua_Mob::IsInvisible() {
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Lua_Safe_Call_Bool();
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return self->IsInvisible();
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}
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bool Lua_Mob::IsInvisible(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->IsInvisible(other);
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}
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void Lua_Mob::SetInvisible(int state) {
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Lua_Safe_Call_Void();
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self->SetInvisible(state);
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}
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bool Lua_Mob::FindBuff(uint16 spell_id) {
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Lua_Safe_Call_Bool();
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return self->FindBuff(spell_id);
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}
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bool Lua_Mob::FindBuff(uint16 spell_id, uint16 caster_id) {
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Lua_Safe_Call_Bool();
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return self->FindBuff(spell_id, caster_id);
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}
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uint16 Lua_Mob::FindBuffBySlot(int slot) {
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Lua_Safe_Call_Int();
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return self->FindBuffBySlot(slot);
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}
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bool Lua_Mob::FindType(int type) {
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Lua_Safe_Call_Bool();
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return self->FindType(type);
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}
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bool Lua_Mob::FindType(int type, bool offensive) {
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Lua_Safe_Call_Bool();
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return self->FindType(type, offensive);
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}
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bool Lua_Mob::FindType(int type, bool offensive, int threshold) {
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Lua_Safe_Call_Bool();
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return self->FindType(type, offensive, threshold);
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}
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int Lua_Mob::GetBuffSlotFromType(int slot) {
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Lua_Safe_Call_Bool();
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return self->GetBuffSlotFromType(slot);
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}
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int Lua_Mob::GetBaseRace() {
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Lua_Safe_Call_Int();
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return self->GetBaseRace();
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}
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int Lua_Mob::GetBaseGender() {
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Lua_Safe_Call_Int();
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return self->GetBaseGender();
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}
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int Lua_Mob::GetDeity() {
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Lua_Safe_Call_Int();
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return self->GetDeity();
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}
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int Lua_Mob::GetRace() {
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Lua_Safe_Call_Int();
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return self->GetRace();
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}
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const char *Lua_Mob::GetRaceName() {
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Lua_Safe_Call_String();
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return GetRaceIDName(self->GetRace());
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}
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const char* Lua_Mob::GetBaseRaceName() {
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Lua_Safe_Call_String();
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return GetRaceIDName(self->GetBaseRace());
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}
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int Lua_Mob::GetGender() {
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Lua_Safe_Call_Int();
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return self->GetGender();
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}
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int Lua_Mob::GetTexture() {
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Lua_Safe_Call_Int();
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return self->GetTexture();
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}
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int Lua_Mob::GetHelmTexture() {
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Lua_Safe_Call_Int();
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return self->GetHelmTexture();
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}
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int Lua_Mob::GetHairColor() {
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Lua_Safe_Call_Int();
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return self->GetHairColor();
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}
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int Lua_Mob::GetBeardColor() {
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Lua_Safe_Call_Int();
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return self->GetBeardColor();
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}
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int Lua_Mob::GetEyeColor1() {
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Lua_Safe_Call_Int();
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return self->GetEyeColor1();
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}
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int Lua_Mob::GetEyeColor2() {
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Lua_Safe_Call_Int();
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return self->GetEyeColor2();
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}
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int Lua_Mob::GetHairStyle() {
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Lua_Safe_Call_Int();
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return self->GetHairStyle();
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}
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int Lua_Mob::GetLuclinFace() {
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Lua_Safe_Call_Int();
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return self->GetLuclinFace();
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}
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int Lua_Mob::GetBeard() {
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Lua_Safe_Call_Int();
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return self->GetBeard();
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}
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int Lua_Mob::GetDrakkinHeritage() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinHeritage();
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}
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int Lua_Mob::GetDrakkinTattoo() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinTattoo();
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}
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int Lua_Mob::GetDrakkinDetails() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinDetails();
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}
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int Lua_Mob::GetClass() {
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Lua_Safe_Call_Int();
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return self->GetClass();
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}
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const char *Lua_Mob::GetClassName() {
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Lua_Safe_Call_String();
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return GetClassIDName(self->GetClass());
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}
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int Lua_Mob::GetLevel() {
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Lua_Safe_Call_Int();
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return self->GetLevel();
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}
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const char *Lua_Mob::GetCleanName() {
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Lua_Safe_Call_String();
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return self->GetCleanName();
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}
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Lua_Mob Lua_Mob::GetTarget() {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetTarget());
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}
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void Lua_Mob::SetTarget(Lua_Mob t) {
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Lua_Safe_Call_Void();
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self->SetTarget(t);
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}
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double Lua_Mob::GetHPRatio() {
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Lua_Safe_Call_Real();
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return self->GetHPRatio();
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}
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bool Lua_Mob::IsWarriorClass() {
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Lua_Safe_Call_Bool();
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return self->IsWarriorClass();
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}
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int64 Lua_Mob::GetHP() {
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Lua_Safe_Call_Int();
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return self->GetHP();
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}
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int64 Lua_Mob::GetMaxHP() {
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Lua_Safe_Call_Int();
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return self->GetMaxHP();
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}
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int64 Lua_Mob::GetItemHPBonuses() {
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Lua_Safe_Call_Int();
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return self->GetItemHPBonuses();
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}
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int64 Lua_Mob::GetSpellHPBonuses() {
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Lua_Safe_Call_Int();
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return self->GetSpellHPBonuses();
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}
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double Lua_Mob::GetWalkspeed() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetWalkspeed();
|
|
}
|
|
|
|
double Lua_Mob::GetRunspeed() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetRunspeed();
|
|
}
|
|
|
|
int Lua_Mob::GetCasterLevel(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCasterLevel(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::GetMaxMana() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxMana();
|
|
}
|
|
|
|
int Lua_Mob::GetMana() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMana();
|
|
}
|
|
|
|
int Lua_Mob::SetMana(int mana) {
|
|
Lua_Safe_Call_Int();
|
|
return self->SetMana(mana);
|
|
}
|
|
|
|
double Lua_Mob::GetManaRatio() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetManaRatio();
|
|
}
|
|
|
|
int Lua_Mob::GetAC() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAC();
|
|
}
|
|
|
|
int Lua_Mob::GetDisplayAC() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDisplayAC();
|
|
}
|
|
|
|
int Lua_Mob::GetATK() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetATK();
|
|
}
|
|
|
|
int Lua_Mob::GetSTR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSTR();
|
|
}
|
|
|
|
int Lua_Mob::GetSTA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSTA();
|
|
}
|
|
|
|
int Lua_Mob::GetDEX() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDEX();
|
|
}
|
|
|
|
int Lua_Mob::GetAGI() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAGI();
|
|
}
|
|
|
|
int Lua_Mob::GetINT() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetINT();
|
|
}
|
|
|
|
int Lua_Mob::GetWIS() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetWIS();
|
|
}
|
|
|
|
int Lua_Mob::GetCHA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCHA();
|
|
}
|
|
|
|
int Lua_Mob::GetMR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMR();
|
|
}
|
|
|
|
int Lua_Mob::GetFR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetFR();
|
|
}
|
|
|
|
int Lua_Mob::GetDR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDR();
|
|
}
|
|
|
|
int Lua_Mob::GetPR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPR();
|
|
}
|
|
|
|
int Lua_Mob::GetCR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCR();
|
|
}
|
|
|
|
int Lua_Mob::GetCorruption() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorrup();
|
|
}
|
|
|
|
int Lua_Mob::GetPhR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPhR();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxSTR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxSTR();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxSTA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxSTA();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxDEX() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxDEX();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxAGI() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxAGI();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxINT() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxINT();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxWIS() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxWIS();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxCHA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxCHA();
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override,
|
|
bool charisma_check) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override, charisma_check);
|
|
}
|
|
|
|
int Lua_Mob::GetSpecializeSkillValue(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecializeSkillValue(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::GetNPCTypeID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNPCTypeID();
|
|
}
|
|
|
|
bool Lua_Mob::IsTargeted() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTargeted();
|
|
}
|
|
|
|
double Lua_Mob::GetX() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetX();
|
|
}
|
|
|
|
double Lua_Mob::GetY() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetY();
|
|
}
|
|
|
|
double Lua_Mob::GetZ() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetZ();
|
|
}
|
|
|
|
double Lua_Mob::GetHeading() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetHeading();
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointX() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().x;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointY() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().y;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointZ() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().z;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointH() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().w;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointPause() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCWPP();
|
|
}
|
|
|
|
int Lua_Mob::GetWaypointID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCWP();
|
|
}
|
|
|
|
void Lua_Mob::SetCurrentWP(int wp) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetCurrentWP(wp);
|
|
}
|
|
|
|
double Lua_Mob::GetSize() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetSize();
|
|
}
|
|
|
|
void Lua_Mob::Message(uint32 type, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
// auto inject saylinks
|
|
if (RuleB(Chat, QuestDialogueUsesDialogueWindow) && self->IsClient()) {
|
|
std::string window_markdown = message;
|
|
DialogueWindow::Render(self->CastToClient(), window_markdown);
|
|
}
|
|
else if (RuleB(Chat, AutoInjectSaylinksToClientMessage)) {
|
|
std::string new_message = EQ::SayLinkEngine::InjectSaylinksIfNotExist(message);
|
|
self->Message(type, new_message.c_str());
|
|
}
|
|
else {
|
|
self->Message(type, message);
|
|
}
|
|
}
|
|
|
|
void Lua_Mob::MessageString(uint32 type, uint32 string_id, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->MessageString(type, string_id, distance);
|
|
}
|
|
|
|
void Lua_Mob::Say(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Say(message);
|
|
}
|
|
|
|
void Lua_Mob::Say(const char* message, uint8 language_id) {
|
|
Lua_Safe_Call_Void();
|
|
entity_list.ChannelMessage(self, ChatChannel_Say, language_id, message); // these run through the client channels and probably shouldn't for NPCs, but oh well
|
|
}
|
|
|
|
void Lua_Mob::QuestSay(Lua_Client client, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
Journal::Options journal_opts;
|
|
journal_opts.speak_mode = Journal::SpeakMode::Say;
|
|
journal_opts.journal_mode = RuleB(NPC, EnableNPCQuestJournal) ? Journal::Mode::Log2 : Journal::Mode::None;
|
|
journal_opts.language = Language::CommonTongue;
|
|
journal_opts.message_type = Chat::NPCQuestSay;
|
|
journal_opts.target_spawn_id = 0;
|
|
self->QuestJournalledSay(client, message, journal_opts);
|
|
}
|
|
|
|
void Lua_Mob::QuestSay(Lua_Client client, const char *message, luabind::adl::object opts) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
Journal::Options journal_opts;
|
|
// defaults
|
|
journal_opts.speak_mode = Journal::SpeakMode::Say;
|
|
journal_opts.journal_mode = Journal::Mode::Log2;
|
|
journal_opts.language = Language::CommonTongue;
|
|
journal_opts.message_type = Chat::NPCQuestSay;
|
|
journal_opts.target_spawn_id = 0;
|
|
|
|
if (luabind::type(opts) == LUA_TTABLE) {
|
|
auto cur = opts["speak_mode"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
journal_opts.speak_mode = static_cast<Journal::SpeakMode>(luabind::object_cast<int>(cur));
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = opts["journal_mode"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
journal_opts.journal_mode = static_cast<Journal::Mode>(luabind::object_cast<int>(cur));
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = opts["language"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
journal_opts.language = luabind::object_cast<int>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = opts["message_type"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
journal_opts.message_type = luabind::object_cast<int>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
}
|
|
|
|
// if rule disables it, we override provided
|
|
if (!RuleB(NPC, EnableNPCQuestJournal))
|
|
journal_opts.journal_mode = Journal::Mode::None;
|
|
|
|
self->QuestJournalledSay(client, message, journal_opts);
|
|
}
|
|
|
|
void Lua_Mob::Shout(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Shout(message);
|
|
}
|
|
|
|
void Lua_Mob::Shout(const char* message, uint8 language_id) {
|
|
Lua_Safe_Call_Void();
|
|
entity_list.ChannelMessage(self, ChatChannel_Shout, language_id, message);
|
|
}
|
|
|
|
void Lua_Mob::Emote(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Emote(message);
|
|
}
|
|
|
|
void Lua_Mob::InterruptSpell() {
|
|
Lua_Safe_Call_Void();
|
|
self->InterruptSpell();
|
|
}
|
|
|
|
void Lua_Mob::InterruptSpell(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->InterruptSpell(spell_id);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
|
|
Lua_Safe_Call_Bool();
|
|
|
|
int cast_slot = 0;
|
|
if (slot >= 0 || slot <= 23 || slot == 255) {
|
|
cast_slot = slot;
|
|
}
|
|
|
|
return self->CastSpell(spell_id, target_id, static_cast<EQ::spells::CastingSlot>(cast_slot));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, static_cast<EQ::spells::CastingSlot>(slot), cast_time);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, static_cast<EQ::spells::CastingSlot>(slot), cast_time, mana_cost);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, static_cast<EQ::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
|
int timer_duration) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, static_cast<EQ::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
|
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
|
int timer_duration, int resist_adjust) {
|
|
Lua_Safe_Call_Bool();
|
|
int16 res = resist_adjust;
|
|
|
|
return self->CastSpell(spell_id, target_id, static_cast<EQ::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
|
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), &res);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, static_cast<EQ::spells::CastingSlot>(slot));
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, static_cast<EQ::spells::CastingSlot>(slot), mana_used);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, static_cast<EQ::spells::CastingSlot>(slot), mana_used, inventory_slot);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, static_cast<EQ::spells::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, static_cast<EQ::spells::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust, proc);
|
|
}
|
|
|
|
void Lua_Mob::SendBeginCast(int spell_id, int cast_time) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendBeginCast(spell_id, cast_time);
|
|
}
|
|
|
|
void Lua_Mob::SpellEffect(Lua_Mob caster, int spell_id, double partial) {
|
|
Lua_Safe_Call_Void();
|
|
self->SpellEffect(caster, spell_id, static_cast<float>(partial));
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetPet() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetPet());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetOwner() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetOwner());
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateList() {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetHateList();
|
|
auto iter = h_list.begin();
|
|
while(iter != h_list.end()) {
|
|
Lua_HateEntry e(*iter);
|
|
ret.entries.push_back(e);
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetShuffledHateList() {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetHateList();
|
|
auto iter = h_list.begin();
|
|
while(iter != h_list.end()) {
|
|
Lua_HateEntry e(*iter);
|
|
ret.entries.push_back(e);
|
|
++iter;
|
|
}
|
|
|
|
zone->random.Shuffle(ret.entries.begin(), ret.entries.end());
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateTop() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateTop());
|
|
}
|
|
|
|
Lua_Bot Lua_Mob::GetHateTopBot() {
|
|
Lua_Safe_Call_Class(Lua_Bot);
|
|
return Lua_Bot(self->GetHateTopBot());
|
|
}
|
|
|
|
Lua_Client Lua_Mob::GetHateTopClient() {
|
|
Lua_Safe_Call_Class(Lua_Client);
|
|
return Lua_Client(self->GetHateTopClient());
|
|
}
|
|
|
|
Lua_NPC Lua_Mob::GetHateTopNPC() {
|
|
Lua_Safe_Call_Class(Lua_NPC);
|
|
return Lua_NPC(self->GetHateTopNPC());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateDamageTop(Lua_Mob other) {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateDamageTop(other));
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateRandom() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateRandom());
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int64 hate) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int64 hate, int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int64 hate, int64 damage, bool yell_for_help) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int64 hate, int64 damage, bool yell_for_help, bool frenzy) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help, frenzy);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int64 hate, int64 damage, bool yell_for_help, bool frenzy, bool buff_tic) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help, frenzy, buff_tic);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other, int64 hate) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other, hate);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other, int64 hate, int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other, hate, damage);
|
|
}
|
|
|
|
void Lua_Mob::HalveAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->HalveAggro(other);
|
|
}
|
|
|
|
void Lua_Mob::DoubleAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoubleAggro(other);
|
|
}
|
|
|
|
int64 Lua_Mob::GetHateAmount(Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateAmount(target);
|
|
}
|
|
|
|
int64 Lua_Mob::GetHateAmount(Lua_Mob target, bool is_damage) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateAmount(target, is_damage);
|
|
}
|
|
|
|
uint64 Lua_Mob::GetDamageAmount(Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDamageAmount(target);
|
|
}
|
|
|
|
void Lua_Mob::WipeHateList() {
|
|
Lua_Safe_Call_Void();
|
|
self->WipeHateList();
|
|
}
|
|
|
|
bool Lua_Mob::CheckAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckAggro(other);
|
|
}
|
|
|
|
void Lua_Mob::Stun(int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->Stun(duration);
|
|
}
|
|
|
|
void Lua_Mob::UnStun() {
|
|
Lua_Safe_Call_Void();
|
|
self->UnStun();
|
|
}
|
|
|
|
bool Lua_Mob::IsStunned() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsStunned();
|
|
}
|
|
|
|
void Lua_Mob::Spin() {
|
|
Lua_Safe_Call_Void();
|
|
self->Spin();
|
|
}
|
|
|
|
void Lua_Mob::Kill() {
|
|
Lua_Safe_Call_Void();
|
|
self->Kill();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDoubleAttack() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDoubleAttack();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDualWield() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDualWield();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassRiposte() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassRiposte();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDodge() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDodge();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassParry() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassParry();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassBlock() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassBlock();
|
|
}
|
|
|
|
void Lua_Mob::SetInvul(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetInvul(value);
|
|
}
|
|
|
|
bool Lua_Mob::GetInvul() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetInvul();
|
|
}
|
|
|
|
void Lua_Mob::SetExtraHaste(int haste) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetExtraHaste(haste);
|
|
}
|
|
|
|
int Lua_Mob::GetHaste() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHaste();
|
|
}
|
|
|
|
int Lua_Mob::GetHandToHandDamage() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHandToHandDamage();
|
|
}
|
|
|
|
int Lua_Mob::GetHandToHandDelay() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHandToHandDelay();
|
|
}
|
|
|
|
void Lua_Mob::Mesmerize() {
|
|
Lua_Safe_Call_Void();
|
|
self->Mesmerize();
|
|
}
|
|
|
|
bool Lua_Mob::IsMezzed() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsMezzed();
|
|
}
|
|
|
|
bool Lua_Mob::IsEnraged() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEnraged();
|
|
}
|
|
|
|
int Lua_Mob::GetReverseFactionCon(Lua_Mob other) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetReverseFactionCon(other);
|
|
}
|
|
|
|
bool Lua_Mob::IsAIControlled() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsAIControlled();
|
|
}
|
|
|
|
float Lua_Mob::GetAggroRange() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAggroRange();
|
|
}
|
|
|
|
float Lua_Mob::GetAssistRange() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAssistRange();
|
|
}
|
|
|
|
void Lua_Mob::SetPetOrder(int order) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPetOrder(static_cast<Mob::eStandingPetOrder>(order));
|
|
}
|
|
|
|
int Lua_Mob::GetPetOrder() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPetOrder();
|
|
}
|
|
|
|
bool Lua_Mob::IsRoamer() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRoamer();
|
|
}
|
|
|
|
bool Lua_Mob::IsRooted() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRooted();
|
|
}
|
|
|
|
bool Lua_Mob::IsEngaged() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEngaged();
|
|
}
|
|
|
|
void Lua_Mob::FaceTarget(Lua_Mob target) {
|
|
Lua_Safe_Call_Void();
|
|
self->FaceTarget(target);
|
|
}
|
|
|
|
void Lua_Mob::SetHeading(double in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHeading(static_cast<float>(in));
|
|
}
|
|
|
|
double Lua_Mob::CalculateHeadingToTarget(double in_x, double in_y) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateHeadingToTarget(static_cast<float>(in_x), static_cast<float>(in_y));
|
|
}
|
|
|
|
void Lua_Mob::RunTo(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->RunTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::WalkTo(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->WalkTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::NavigateTo(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->NavigateTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::StopNavigation() {
|
|
Lua_Safe_Call_Void();
|
|
self->StopNavigation();
|
|
}
|
|
|
|
float Lua_Mob::CalculateDistance(double x, double y, double z) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateDistance(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
float Lua_Mob::CalculateDistance(Lua_Mob mob) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateDistance(mob);
|
|
}
|
|
|
|
void Lua_Mob::SendTo(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::SendToFixZ(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendToFixZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm);
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm, reset);
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset, bool remove) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm, reset, remove);
|
|
}
|
|
|
|
int Lua_Mob::GetResist(int type) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetResist(type);
|
|
}
|
|
|
|
bool Lua_Mob::Charmed() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->Charmed();
|
|
}
|
|
|
|
int Lua_Mob::CheckAggroAmount(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckAggroAmount(spell_id, nullptr);
|
|
}
|
|
|
|
int Lua_Mob::CheckAggroAmount(int spell_id, bool is_proc) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckAggroAmount(spell_id, nullptr, is_proc);
|
|
}
|
|
|
|
int Lua_Mob::CheckHealAggroAmount(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckHealAggroAmount(spell_id, nullptr);
|
|
}
|
|
|
|
int Lua_Mob::CheckHealAggroAmount(int spell_id, uint32 heal_possible) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckHealAggroAmount(spell_id, nullptr, heal_possible);
|
|
}
|
|
|
|
int Lua_Mob::GetAA(int id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAA(id);
|
|
}
|
|
|
|
int Lua_Mob::GetAAByAAID(int id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAAByAAID(id);
|
|
}
|
|
|
|
bool Lua_Mob::SetAA(int rank_id, int new_value) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SetAA(rank_id, new_value);
|
|
}
|
|
|
|
bool Lua_Mob::SetAA(int rank_id, int new_value, int charges) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SetAA(rank_id, new_value, charges);
|
|
}
|
|
|
|
bool Lua_Mob::DivineAura() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->DivineAura();
|
|
}
|
|
|
|
void Lua_Mob::SetOOCRegen(int64 new_ooc_regen) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetOOCRegen(new_ooc_regen);
|
|
}
|
|
|
|
void Lua_Mob::Signal(int signal_id) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if (self->IsClient()) {
|
|
self->CastToClient()->Signal(signal_id);
|
|
} else if (self->IsNPC()) {
|
|
self->CastToNPC()->SignalNPC(signal_id);
|
|
} else if (self->IsBot()) {
|
|
self->CastToBot()->Signal(signal_id);
|
|
}
|
|
}
|
|
|
|
bool Lua_Mob::CombatRange(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CombatRange(other);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<EQ::skills::SkillType>(skill), max_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<EQ::skills::SkillType>(skill), max_damage, min_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<EQ::skills::SkillType>(skill), max_damage, min_damage, hate_override);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<EQ::skills::SkillType>(skill), max_damage, min_damage, hate_override, reuse_time);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod,
|
|
int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod, focus);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<EQ::skills::SkillType>(skill));
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<EQ::skills::SkillType>(skill), chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<EQ::skills::SkillType>(skill), chance_mod, focus);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus, bool can_riposte) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<EQ::skills::SkillType>(skill), chance_mod, focus, can_riposte);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod,
|
|
int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod, focus);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoS(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(other);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), 6.0f);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z, double mob_size) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(mob_size));
|
|
}
|
|
|
|
double Lua_Mob::FindGroundZ(double x, double y) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y));
|
|
}
|
|
|
|
double Lua_Mob::FindGroundZ(double x, double y, double z) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id);
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow);
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt),
|
|
static_cast<float>(arc));
|
|
}
|
|
|
|
bool Lua_Mob::HasNPCSpecialAtk(const char *parse) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasNPCSpecialAtk(parse);
|
|
}
|
|
|
|
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5);
|
|
}
|
|
|
|
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client specific_target) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5, specific_target);
|
|
}
|
|
|
|
void Lua_Mob::SetFlyMode(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFlyMode(static_cast<GravityBehavior>(in));
|
|
}
|
|
|
|
void Lua_Mob::SetTexture(uint8 texture) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(
|
|
AppearanceStruct{
|
|
.race_id = self->GetRace(),
|
|
.texture = texture
|
|
}
|
|
);
|
|
}
|
|
|
|
void Lua_Mob::SetRace(uint16 race_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(
|
|
AppearanceStruct{
|
|
.race_id = race_id
|
|
}
|
|
);
|
|
}
|
|
|
|
void Lua_Mob::SetGender(uint8 gender_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(
|
|
AppearanceStruct{
|
|
.gender_id = gender_id,
|
|
.race_id = self->GetRace(),
|
|
}
|
|
);
|
|
}
|
|
|
|
void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if(luabind::type(illusion) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
uint16 race = self->GetRace();
|
|
uint8 gender = self->GetGender();
|
|
uint8 texture = self->GetTexture();
|
|
uint8 helmtexture = self->GetHelmTexture();
|
|
uint8 haircolor = self->GetHairColor();
|
|
uint8 beardcolor = self->GetBeardColor();
|
|
uint8 eyecolor1 = self->GetEyeColor1();
|
|
uint8 eyecolor2 = self->GetEyeColor2();
|
|
uint8 hairstyle = self->GetHairStyle();
|
|
uint8 luclinface = self->GetLuclinFace();
|
|
uint8 beard = self->GetBeard();
|
|
uint8 aa_title = 255;
|
|
uint32 drakkin_heritage = self->GetDrakkinHeritage();
|
|
uint32 drakkin_tattoo = self->GetDrakkinTattoo();
|
|
uint32 drakkin_details = self->GetDrakkinDetails();
|
|
float size = self->GetSize();
|
|
bool send_appearance_effects = true;
|
|
Lua_Client target = Lua_Client();
|
|
|
|
auto cur = illusion["race"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
race = luabind::object_cast<uint16>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["gender"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
gender = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["texture"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
texture = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["helmtexture"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
helmtexture = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["haircolor"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
haircolor = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["beardcolor"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
beardcolor = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["eyecolor1"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
eyecolor1 = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["eyecolor2"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
eyecolor2 = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["hairstyle"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
hairstyle = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["luclinface"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
luclinface = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["beard"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
beard = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["aa_title"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
aa_title = luabind::object_cast<uint8>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_heritage"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_heritage = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_tattoo"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_tattoo = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_details"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_details = luabind::object_cast<uint32>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["size"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
size = luabind::object_cast<float>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["send_appearance_effects"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
send_appearance_effects = luabind::object_cast<bool>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["target"];
|
|
if (luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
target = luabind::object_cast<Lua_Client>(cur);
|
|
} catch (luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
self->SendIllusionPacket(
|
|
AppearanceStruct{
|
|
.aa_title = aa_title,
|
|
.beard = beard,
|
|
.beard_color = beardcolor,
|
|
.drakkin_details = drakkin_details,
|
|
.drakkin_heritage = drakkin_heritage,
|
|
.drakkin_tattoo = drakkin_tattoo,
|
|
.eye_color_one = eyecolor1,
|
|
.eye_color_two = eyecolor2,
|
|
.face = luclinface,
|
|
.gender_id = gender,
|
|
.hair = hairstyle,
|
|
.hair_color = haircolor,
|
|
.helmet_texture = helmtexture,
|
|
.race_id = race,
|
|
.send_effects = send_appearance_effects,
|
|
.size = size,
|
|
.target = target,
|
|
.texture = texture,
|
|
}
|
|
);
|
|
}
|
|
|
|
void Lua_Mob::ChangeRace(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeRace(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeGender(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeGender(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeTexture(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeTexture(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeHelmTexture(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeHelmTexture(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeHairColor(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeHairColor(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeBeardColor(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeBeardColor(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeEyeColor1(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeEyeColor1(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeEyeColor2(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeEyeColor2(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeHairStyle(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeHairStyle(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeLuclinFace(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeLuclinFace(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeBeard(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeBeard(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeDrakkinHeritage(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeDrakkinHeritage(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeDrakkinTattoo(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeDrakkinTattoo(in);
|
|
}
|
|
|
|
void Lua_Mob::ChangeDrakkinDetails(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChangeDrakkinDetails(in);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, float intensity) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, float intensity, Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity, c);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, float intensity, Lua_Client c, bool global) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity, c, global);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect,
|
|
Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect, c);
|
|
}
|
|
|
|
void Lua_Mob::TempName() {
|
|
Lua_Safe_Call_Void();
|
|
self->TempName();
|
|
}
|
|
|
|
void Lua_Mob::TempName(const char *newname) {
|
|
Lua_Safe_Call_Void();
|
|
self->TempName(newname);
|
|
}
|
|
|
|
std::string Lua_Mob::GetGlobal(const char *varname) {
|
|
Lua_Safe_Call_String();
|
|
return self->GetGlobal(varname);
|
|
}
|
|
|
|
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGlobal(varname, newvalue, options, duration);
|
|
}
|
|
|
|
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGlobal(varname, newvalue, options, duration, other);
|
|
}
|
|
|
|
void Lua_Mob::TarGlobal(const char *varname, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->TarGlobal(varname, value, duration, npc_id, char_id, zone_id);
|
|
}
|
|
|
|
void Lua_Mob::DelGlobal(const char *varname) {
|
|
Lua_Safe_Call_Void();
|
|
self->DelGlobal(varname);
|
|
}
|
|
|
|
void Lua_Mob::SetSlotTint(int material_slot, int red_tint, int green_tint, int blue_tint) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSlotTint(material_slot, red_tint, green_tint, blue_tint);
|
|
}
|
|
|
|
void Lua_Mob::WearChange(uint8 material_slot, uint32 texture) {
|
|
Lua_Safe_Call_Void();
|
|
self->WearChange(material_slot, texture);
|
|
}
|
|
|
|
void Lua_Mob::WearChange(uint8 material_slot, uint32 texture, uint32 color) {
|
|
Lua_Safe_Call_Void();
|
|
self->WearChange(material_slot, texture, color);
|
|
}
|
|
|
|
void Lua_Mob::WearChange(uint8 material_slot, uint32 texture, uint32 color, uint32 heros_forge_model) {
|
|
Lua_Safe_Call_Void();
|
|
self->WearChange(material_slot, texture, color, heros_forge_model);
|
|
}
|
|
|
|
void Lua_Mob::DoKnockback(Lua_Mob caster, uint32 push_back, uint32 push_up) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoKnockback(caster, push_back, push_up);
|
|
}
|
|
|
|
void Lua_Mob::AddNimbusEffect(int effect_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddNimbusEffect(effect_id);
|
|
}
|
|
|
|
void Lua_Mob::RemoveNimbusEffect(int effect_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveNimbusEffect(effect_id);
|
|
}
|
|
|
|
bool Lua_Mob::IsRunning() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRunning();
|
|
}
|
|
|
|
void Lua_Mob::SetRunning(bool running) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetRunning(running);
|
|
}
|
|
|
|
void Lua_Mob::SetBodyType(int new_body, bool overwrite_orig) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetBodyType(static_cast<bodyType>(new_body), overwrite_orig);
|
|
}
|
|
|
|
void Lua_Mob::SetTargetable(bool on) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetTargetable(on);
|
|
}
|
|
|
|
void Lua_Mob::ModSkillDmgTaken(int skill, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->ModSkillDmgTaken(static_cast<EQ::skills::SkillType>(skill), value);
|
|
}
|
|
|
|
int Lua_Mob::GetModSkillDmgTaken(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModSkillDmgTaken(static_cast<EQ::skills::SkillType>(skill));
|
|
}
|
|
|
|
int Lua_Mob::GetSkillDmgTaken(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkillDmgTaken(static_cast<EQ::skills::SkillType>(skill));
|
|
}
|
|
|
|
int Lua_Mob::GetFcDamageAmtIncoming(Lua_Mob caster, int32 spell_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetFcDamageAmtIncoming(caster, spell_id);
|
|
}
|
|
|
|
int Lua_Mob::GetSkillDmgAmt(int skill_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkillDmgAmt(skill_id);
|
|
}
|
|
|
|
void Lua_Mob::SetAllowBeneficial(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAllowBeneficial(value);
|
|
}
|
|
|
|
bool Lua_Mob::GetAllowBeneficial() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetAllowBeneficial();
|
|
}
|
|
|
|
bool Lua_Mob::IsBeneficialAllowed(Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsBeneficialAllowed(target);
|
|
}
|
|
|
|
void Lua_Mob::ModVulnerability(int resist, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->ModVulnerability(resist, value);
|
|
}
|
|
|
|
int Lua_Mob::GetModVulnerability(int resist) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModVulnerability(resist);
|
|
}
|
|
|
|
void Lua_Mob::SetDisableMelee(bool disable) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDisableMelee(disable);
|
|
}
|
|
|
|
bool Lua_Mob::IsMeleeDisabled() {
|
|
Lua_Safe_Call_Bool();
|
|
return IsMeleeDisabled();
|
|
}
|
|
|
|
void Lua_Mob::SetFlurryChance(int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFlurryChance(value);
|
|
}
|
|
|
|
int Lua_Mob::GetFlurryChance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetFlurryChance();
|
|
}
|
|
|
|
int Lua_Mob::GetSkill(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkill(static_cast<EQ::skills::SkillType>(skill));
|
|
}
|
|
|
|
int Lua_Mob::GetSpecialAbility(int ability) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecialAbility(ability);
|
|
}
|
|
|
|
int Lua_Mob::GetSpecialAbilityParam(int ability, int param) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecialAbilityParam(ability, param);
|
|
}
|
|
|
|
void Lua_Mob::SetSpecialAbility(int ability, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpecialAbility(ability, level);
|
|
}
|
|
|
|
void Lua_Mob::SetSpecialAbilityParam(int ability, int param, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpecialAbilityParam(ability, param, value);
|
|
}
|
|
|
|
void Lua_Mob::ClearSpecialAbilities() {
|
|
Lua_Safe_Call_Void();
|
|
self->ClearSpecialAbilities();
|
|
}
|
|
|
|
void Lua_Mob::ProcessSpecialAbilities(std::string str) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProcessSpecialAbilities(str);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetAppearance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAppearance();
|
|
}
|
|
|
|
void Lua_Mob::SetAppearance(int app) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAppearance(static_cast<EmuAppearance>(app));
|
|
}
|
|
|
|
void Lua_Mob::SetAppearance(int app, bool ignore_self) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAppearance(static_cast<EmuAppearance>(app), ignore_self);
|
|
}
|
|
|
|
void Lua_Mob::SetDestructibleObject(bool set) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDestructibleObject(set);
|
|
}
|
|
|
|
bool Lua_Mob::IsImmuneToSpell(int spell_id, Lua_Mob caster) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsImmuneToSpell(spell_id, caster);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySpellID(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeByEffect(int effect_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeByEffect(effect_id);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeByEffect(int effect_id, int skipslot) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeByEffect(effect_id, skipslot);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeAll();
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySlot(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySlot(slot);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySlot(int slot, bool recalc_bonuses) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySlot(slot, recalc_bonuses);
|
|
}
|
|
|
|
int Lua_Mob::CanBuffStack(int spell_id, int caster_level) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CanBuffStack(spell_id, caster_level);
|
|
}
|
|
|
|
int Lua_Mob::CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CanBuffStack(spell_id, caster_level, fail_if_overwrite);
|
|
}
|
|
|
|
void Lua_Mob::SetPseudoRoot(bool in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPseudoRoot(in);
|
|
}
|
|
|
|
bool Lua_Mob::IsFeared() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsFeared();
|
|
}
|
|
|
|
bool Lua_Mob::IsBlind() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsBlind();
|
|
}
|
|
|
|
uint8 Lua_Mob::SeeInvisible() {
|
|
Lua_Safe_Call_Int();
|
|
return self->SeeInvisible();
|
|
}
|
|
|
|
uint8 Lua_Mob::SeeInvisibleUndead() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SeeInvisibleUndead();
|
|
}
|
|
|
|
bool Lua_Mob::SeeHide() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SeeHide();
|
|
}
|
|
|
|
bool Lua_Mob::SeeImprovedHide() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SeeImprovedHide();
|
|
}
|
|
|
|
uint8 Lua_Mob::GetNimbusEffect1() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNimbusEffect1();
|
|
}
|
|
|
|
uint8 Lua_Mob::GetNimbusEffect2() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNimbusEffect2();
|
|
}
|
|
|
|
uint8 Lua_Mob::GetNimbusEffect3() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNimbusEffect3();
|
|
}
|
|
|
|
bool Lua_Mob::IsTargetable() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTargetable();
|
|
}
|
|
|
|
bool Lua_Mob::HasShieldEquipped() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasShieldEquipped();
|
|
}
|
|
|
|
bool Lua_Mob::HasTwoHandBluntEquipped() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasTwoHandBluntEquipped();
|
|
}
|
|
|
|
bool Lua_Mob::HasTwoHanderEquipped() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasTwoHanderEquipped();
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHerosForgeModel(uint8 material_slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHerosForgeModel(material_slot);
|
|
}
|
|
|
|
uint32 Lua_Mob::IsEliteMaterialItem(uint8 material_slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->IsEliteMaterialItem(material_slot);
|
|
}
|
|
|
|
float Lua_Mob::GetBaseSize() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetBaseSize();
|
|
}
|
|
|
|
bool Lua_Mob::HasOwner() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasOwner();
|
|
}
|
|
|
|
bool Lua_Mob::IsPet() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsPet();
|
|
}
|
|
|
|
bool Lua_Mob::HasPet() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasPet();
|
|
}
|
|
|
|
void Lua_Mob::RemovePet() {
|
|
Lua_Safe_Call_Void();
|
|
return self->SetPet(nullptr);
|
|
}
|
|
|
|
void Lua_Mob::SetPet(Lua_Mob new_pet) {
|
|
Lua_Safe_Call_Void();
|
|
return self->SetPet(new_pet);
|
|
}
|
|
|
|
bool Lua_Mob::IsSilenced() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSilenced();
|
|
}
|
|
|
|
bool Lua_Mob::IsAmnesiad() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsAmnesiad();
|
|
}
|
|
|
|
int32 Lua_Mob::GetMeleeMitigation() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMeleeMitigation();
|
|
}
|
|
|
|
int Lua_Mob::GetWeaponDamageBonus(Lua_Item weapon, bool offhand) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetWeaponDamageBonus(weapon, offhand);
|
|
}
|
|
|
|
const int Lua_Mob::GetItemStat(uint32 item_id, std::string identifier) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetItemStat(item_id, identifier);
|
|
}
|
|
|
|
Lua_StatBonuses Lua_Mob::GetItemBonuses()
|
|
{
|
|
Lua_Safe_Call_Class(Lua_StatBonuses);
|
|
return self->GetItemBonusesPtr();
|
|
}
|
|
|
|
Lua_StatBonuses Lua_Mob::GetSpellBonuses()
|
|
{
|
|
Lua_Safe_Call_Class(Lua_StatBonuses);
|
|
return self->GetSpellBonusesPtr();
|
|
}
|
|
|
|
Lua_StatBonuses Lua_Mob::GetAABonuses()
|
|
{
|
|
Lua_Safe_Call_Class(Lua_StatBonuses);
|
|
return self->GetAABonusesPtr();
|
|
}
|
|
|
|
int16 Lua_Mob::GetMeleeDamageMod_SE(uint16 skill)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMeleeDamageMod_SE(skill);
|
|
}
|
|
|
|
int16 Lua_Mob::GetMeleeMinDamageMod_SE(uint16 skill)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMeleeMinDamageMod_SE(skill);
|
|
}
|
|
|
|
bool Lua_Mob::IsCasting() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsCasting();
|
|
}
|
|
|
|
int Lua_Mob::AttackAnimation(int Hand, Lua_ItemInst weapon) {
|
|
Lua_Safe_Call_Int();
|
|
return (int)self->AttackAnimation(Hand, weapon);
|
|
}
|
|
|
|
int Lua_Mob::GetWeaponDamage(Lua_Mob against, Lua_ItemInst weapon) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetWeaponDamage(against, weapon);
|
|
}
|
|
|
|
bool Lua_Mob::IsBerserk() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsBerserk();
|
|
}
|
|
|
|
bool Lua_Mob::TryFinishingBlow(Lua_Mob defender, int64 &damage) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->TryFinishingBlow(defender, damage);
|
|
}
|
|
|
|
int Lua_Mob::GetBodyType()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return (int)self->GetBodyType();
|
|
}
|
|
|
|
int Lua_Mob::GetOrigBodyType()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return (int)self->GetOrigBodyType();
|
|
}
|
|
|
|
void Lua_Mob::CheckNumHitsRemaining(int type, int32 buff_slot, uint16 spell_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->CheckNumHitsRemaining((NumHit)type, buff_slot, spell_id);
|
|
}
|
|
|
|
void Lua_Mob::DeleteBucket(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Mob::GetBucket(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Mob::GetBucketExpires(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucketExpires(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Mob::GetBucketKey()
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return {};
|
|
}
|
|
|
|
std::string Lua_Mob::GetBucketRemaining(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucketRemaining(bucket_name);
|
|
}
|
|
|
|
void Lua_Mob::SetBucket(std::string bucket_name, std::string bucket_value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBucket(bucket_name, bucket_value);
|
|
}
|
|
|
|
void Lua_Mob::SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBucket(bucket_name, bucket_value, expiration);
|
|
}
|
|
|
|
bool Lua_Mob::IsHorse()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsHorse();
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateClosest() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateClosest());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateClosest(bool skip_mezzed) {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateClosest(skip_mezzed));
|
|
}
|
|
|
|
Lua_Bot Lua_Mob::GetHateClosestBot() {
|
|
Lua_Safe_Call_Class(Lua_Bot);
|
|
return Lua_Bot(self->GetHateClosestBot());
|
|
}
|
|
|
|
Lua_Bot Lua_Mob::GetHateClosestBot(bool skip_mezzed) {
|
|
Lua_Safe_Call_Class(Lua_Bot);
|
|
return Lua_Bot(self->GetHateClosestBot());
|
|
}
|
|
|
|
Lua_Client Lua_Mob::GetHateClosestClient() {
|
|
Lua_Safe_Call_Class(Lua_Client);
|
|
return Lua_Client(self->GetHateClosestClient());
|
|
}
|
|
|
|
Lua_Client Lua_Mob::GetHateClosestClient(bool skip_mezzed) {
|
|
Lua_Safe_Call_Class(Lua_Client);
|
|
return Lua_Client(self->GetHateClosestClient(skip_mezzed));
|
|
}
|
|
|
|
Lua_NPC Lua_Mob::GetHateClosestNPC() {
|
|
Lua_Safe_Call_Class(Lua_NPC);
|
|
return Lua_NPC(self->GetHateClosestNPC());
|
|
}
|
|
|
|
Lua_NPC Lua_Mob::GetHateClosestNPC(bool skip_mezzed) {
|
|
Lua_Safe_Call_Class(Lua_NPC);
|
|
return Lua_NPC(self->GetHateClosestNPC(skip_mezzed));
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateListByDistance() {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetFilteredHateList();
|
|
for (auto h : h_list) {
|
|
Lua_HateEntry e(h);
|
|
ret.entries.push_back(e);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateListByDistance(uint32 distance) {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetFilteredHateList(EntityFilterType::All, distance);
|
|
for (auto h : h_list) {
|
|
Lua_HateEntry e(h);
|
|
ret.entries.push_back(e);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
const char *Lua_Mob::GetLastName() {
|
|
Lua_Safe_Call_String();
|
|
return self->GetLastName();
|
|
}
|
|
|
|
bool Lua_Mob::CanClassEquipItem(uint32 item_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanClassEquipItem(item_id);
|
|
}
|
|
|
|
bool Lua_Mob::CanRaceEquipItem(uint32 item_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanRaceEquipItem(item_id);
|
|
}
|
|
|
|
void Lua_Mob::RemoveAllNimbusEffects() {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveAllNimbusEffects();
|
|
}
|
|
|
|
Lua_Bot Lua_Mob::GetHateRandomBot() {
|
|
Lua_Safe_Call_Class(Lua_Bot);
|
|
return Lua_Bot(self->GetHateRandomBot());
|
|
}
|
|
|
|
Lua_Client Lua_Mob::GetHateRandomClient() {
|
|
Lua_Safe_Call_Class(Lua_Client);
|
|
return Lua_Client(self->GetHateRandomClient());
|
|
}
|
|
|
|
Lua_NPC Lua_Mob::GetHateRandomNPC() {
|
|
Lua_Safe_Call_Class(Lua_NPC);
|
|
return Lua_NPC(self->GetHateRandomNPC());
|
|
}
|
|
|
|
uint8 Lua_Mob::GetInvisibleLevel()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetInvisibleLevel();
|
|
}
|
|
|
|
uint8 Lua_Mob::GetInvisibleUndeadLevel()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetInvisibleUndeadLevel();
|
|
}
|
|
|
|
void Lua_Mob::SetSeeInvisibleLevel(uint8 invisible_level)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetInnateSeeInvisible(invisible_level);
|
|
self->CalcSeeInvisibleLevel();
|
|
}
|
|
|
|
void Lua_Mob::SetSeeInvisibleUndeadLevel(uint8 invisible_level)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetSeeInvisibleUndead(invisible_level);
|
|
}
|
|
|
|
void Lua_Mob::ApplySpellBuff(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpellBuff(spell_id);
|
|
}
|
|
|
|
void Lua_Mob::ApplySpellBuff(int spell_id, int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpellBuff(spell_id, duration);
|
|
}
|
|
|
|
void Lua_Mob::ApplySpellBuff(int spell_id, int duration, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpellBuff(spell_id, level);
|
|
}
|
|
|
|
int Lua_Mob::GetBuffStatValueBySlot(uint8 slot, const char* identifier) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBuffStatValueBySlot(slot, identifier);
|
|
}
|
|
|
|
int Lua_Mob::GetBuffStatValueBySpell(int spell_id, const char* identifier) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBuffStatValueBySpell(spell_id, identifier);
|
|
}
|
|
|
|
void Lua_Mob::SetBuffDuration(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetBuffDuration(spell_id);
|
|
}
|
|
|
|
void Lua_Mob::SetBuffDuration(int spell_id, int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetBuffDuration(spell_id, duration);
|
|
}
|
|
|
|
void Lua_Mob::SetBuffDuration(int spell_id, int duration, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetBuffDuration(spell_id, duration, level);
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetUltimateOwner() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetUltimateOwner());
|
|
}
|
|
|
|
bool Lua_Mob::RandomizeFeatures() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->RandomizeFeatures();
|
|
}
|
|
|
|
bool Lua_Mob::RandomizeFeatures(bool send_illusion) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->RandomizeFeatures(send_illusion);
|
|
}
|
|
|
|
bool Lua_Mob::RandomizeFeatures(bool send_illusion, bool save_variables) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->RandomizeFeatures(send_illusion, save_variables);
|
|
}
|
|
|
|
void Lua_Mob::CloneAppearance(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->CloneAppearance(other);
|
|
}
|
|
|
|
void Lua_Mob::CloneAppearance(Lua_Mob other, bool clone_name) {
|
|
Lua_Safe_Call_Void();
|
|
self->CloneAppearance(other, clone_name);
|
|
}
|
|
|
|
uint16 Lua_Mob::GetOwnerID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetOwnerID();
|
|
}
|
|
|
|
void Lua_Mob::DamageHateList(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateList(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, distance);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListClients(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, 0, EntityFilterType::Clients);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListClients(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, distance, EntityFilterType::Clients);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListNPCs(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, 0, EntityFilterType::NPCs);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListNPCs(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, distance, EntityFilterType::NPCs);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListPercentage(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, 0, EntityFilterType::All, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListPercentage(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, distance, EntityFilterType::All, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListClientsPercentage(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, 0, EntityFilterType::Clients, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListClientsPercentage(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, distance, EntityFilterType::Clients, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListNPCsPercentage(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, 0, EntityFilterType::NPCs, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListNPCsPercentage(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, distance, EntityFilterType::NPCs, true);
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateListClients() {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetFilteredHateList(EntityFilterType::Clients);
|
|
for (auto h : h_list) {
|
|
Lua_HateEntry e(h);
|
|
ret.entries.push_back(e);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateListClients(uint32 distance) {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetFilteredHateList(EntityFilterType::Clients, distance);
|
|
for (auto h : h_list) {
|
|
Lua_HateEntry e(h);
|
|
ret.entries.push_back(e);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateListNPCs() {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetFilteredHateList(EntityFilterType::NPCs);
|
|
for (auto h : h_list) {
|
|
Lua_HateEntry e(h);
|
|
ret.entries.push_back(e);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateListNPCs(uint32 distance) {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetFilteredHateList(EntityFilterType::NPCs, distance);
|
|
for (auto h : h_list) {
|
|
Lua_HateEntry e(h);
|
|
ret.entries.push_back(e);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Lua_Mob::DamageArea(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage);
|
|
}
|
|
|
|
void Lua_Mob::DamageArea(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, distance);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaPercentage(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, 0, EntityFilterType::All, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaPercentage(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, distance, EntityFilterType::All, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaClients(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, 0, EntityFilterType::Clients);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaClients(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, distance, EntityFilterType::Clients);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaClientsPercentage(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, 0, EntityFilterType::Clients, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaClientsPercentage(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, distance, EntityFilterType::Clients, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaNPCs(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, 0, EntityFilterType::NPCs);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaNPCs(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, distance, EntityFilterType::NPCs);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaNPCsPercentage(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, 0, EntityFilterType::NPCs, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaNPCsPercentage(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, distance, EntityFilterType::NPCs, true);
|
|
}
|
|
|
|
std::string Lua_Mob::GetEntityVariable(std::string variable_name) {
|
|
Lua_Safe_Call_String();
|
|
return self->GetEntityVariable(variable_name);
|
|
}
|
|
|
|
luabind::object Lua_Mob::GetEntityVariables(lua_State* L) {
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetEntityVariables();
|
|
int i = 1;
|
|
for (const auto& v : l) {
|
|
t[i] = v;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
bool Lua_Mob::ClearEntityVariables() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->ClearEntityVariables();
|
|
}
|
|
|
|
bool Lua_Mob::DeleteEntityVariable(std::string variable_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->DeleteEntityVariable(variable_name);
|
|
}
|
|
|
|
void Lua_Mob::SetEntityVariable(std::string variable_name, std::string variable_value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEntityVariable(variable_name, variable_value);
|
|
}
|
|
|
|
bool Lua_Mob::EntityVariableExists(std::string variable_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->EntityVariableExists(variable_name);
|
|
}
|
|
|
|
void Lua_Mob::SendPayload(int payload_id) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if (self->IsClient()) {
|
|
self->CastToClient()->SendPayload(payload_id);
|
|
} else if (self->IsNPC()) {
|
|
self->CastToNPC()->SendPayload(payload_id);
|
|
} else if (self->IsBot()) {
|
|
self->CastToBot()->SendPayload(payload_id);
|
|
}
|
|
}
|
|
|
|
void Lua_Mob::SendPayload(int payload_id, std::string payload_value) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if (self->IsClient()) {
|
|
self->CastToClient()->SendPayload(payload_id, payload_value);
|
|
} else if (self->IsNPC()) {
|
|
self->CastToNPC()->SendPayload(payload_id, payload_value);
|
|
} else if (self->IsBot()) {
|
|
self->CastToBot()->SendPayload(payload_id, payload_value);
|
|
}
|
|
}
|
|
|
|
void Lua_Mob::CopyHateList(Lua_Mob to) {
|
|
Lua_Safe_Call_Void();
|
|
self->CopyHateList(to);
|
|
}
|
|
|
|
bool Lua_Mob::IsAttackAllowed(Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsAttackAllowed(target);
|
|
}
|
|
|
|
bool Lua_Mob::IsAttackAllowed(Lua_Mob target, bool is_spell_attack) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsAttackAllowed(target, is_spell_attack);
|
|
}
|
|
|
|
uint32 Lua_Mob::BuffCount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->BuffCount();
|
|
}
|
|
|
|
uint32 Lua_Mob::BuffCount(bool is_beneficial) {
|
|
Lua_Safe_Call_Int();
|
|
return self->BuffCount(is_beneficial);
|
|
}
|
|
|
|
uint32 Lua_Mob::BuffCount(bool is_beneficial, bool is_detrimental) {
|
|
Lua_Safe_Call_Int();
|
|
return self->BuffCount(is_beneficial, is_detrimental);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaBots(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, 0, EntityFilterType::Bots);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaBots(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, distance, EntityFilterType::Bots);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaBotsPercentage(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, 0, EntityFilterType::Bots, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageAreaBotsPercentage(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageArea(damage, distance, EntityFilterType::Bots, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListBots(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, 0, EntityFilterType::Bots);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListBots(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, distance, EntityFilterType::Bots);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListBotsPercentage(int64 damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, 0, EntityFilterType::Bots, true);
|
|
}
|
|
|
|
void Lua_Mob::DamageHateListBotsPercentage(int64 damage, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DamageHateList(damage, distance, EntityFilterType::Bots, true);
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateListBots() {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetFilteredHateList(EntityFilterType::Bots);
|
|
for (auto h : h_list) {
|
|
Lua_HateEntry e(h);
|
|
ret.entries.push_back(e);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateListBots(uint32 distance) {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetFilteredHateList(EntityFilterType::Bots, distance);
|
|
for (auto h : h_list) {
|
|
Lua_HateEntry e(h);
|
|
ret.entries.push_back(e);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Lua_Mob::IsFindable() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsFindable();
|
|
}
|
|
|
|
|
|
bool Lua_Mob::IsTrackable() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTrackable();
|
|
}
|
|
|
|
float Lua_Mob::GetDefaultRaceSize() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetDefaultRaceSize();
|
|
}
|
|
|
|
float Lua_Mob::GetDefaultRaceSize(int race_id) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetDefaultRaceSize(race_id);
|
|
}
|
|
|
|
float Lua_Mob::GetDefaultRaceSize(int race_id, int gender_id) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetDefaultRaceSize(race_id, gender_id);
|
|
}
|
|
|
|
float Lua_Mob::GetActSpellRange(uint16 spell_id, float range) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetActSpellRange(spell_id, range);
|
|
}
|
|
|
|
int64 Lua_Mob::GetActSpellDamage(uint16 spell_id, int64 value) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActSpellDamage(spell_id, value);
|
|
}
|
|
|
|
int64 Lua_Mob::GetActSpellDamage(uint16 spell_id, int64 value, Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActSpellDamage(spell_id, value, target);
|
|
}
|
|
|
|
int64 Lua_Mob::GetActDoTDamage(uint16 spell_id, int64 value, Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActDoTDamage(spell_id, value, target);
|
|
}
|
|
|
|
int64 Lua_Mob::GetActDoTDamage(uint16 spell_id, int64 value, Lua_Mob target, bool from_buff_tic) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActDoTDamage(spell_id, value, target, from_buff_tic);
|
|
}
|
|
|
|
int64 Lua_Mob::GetActSpellHealing(uint16 spell_id, int64 value) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActSpellHealing(spell_id, value);
|
|
}
|
|
|
|
int64 Lua_Mob::GetActSpellHealing(uint16 spell_id, int64 value, Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActSpellHealing(spell_id, value, target);
|
|
}
|
|
|
|
int64 Lua_Mob::GetActSpellHealing(uint16 spell_id, int64 value, Lua_Mob target, bool from_buff_tic) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActSpellHealing(spell_id, value, target, from_buff_tic);
|
|
}
|
|
|
|
int Lua_Mob::GetActSpellCost(uint16 spell_id, int cost) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActSpellCost(spell_id, cost);
|
|
}
|
|
|
|
int Lua_Mob::GetActSpellDuration(uint16 spell_id, int duration) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActSpellDuration(spell_id, duration);
|
|
}
|
|
|
|
int Lua_Mob::GetActSpellCasttime(uint16 spell_id, uint32 cast_time) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActSpellCasttime(spell_id, cast_time);
|
|
}
|
|
|
|
int64 Lua_Mob::GetActReflectedSpellDamage(uint16 spell_id, int64 value, int effectiveness) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetActReflectedSpellDamage(spell_id, value, effectiveness);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetRemainingTimeMS(const char* timer_name) {
|
|
Lua_Safe_Call_Int();
|
|
return quest_manager.getremainingtimeMS(timer_name, self);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetTimerDurationMS(const char* timer_name) {
|
|
Lua_Safe_Call_Int();
|
|
return quest_manager.gettimerdurationMS(timer_name, self);
|
|
}
|
|
|
|
bool Lua_Mob::HasTimer(const char* timer_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return quest_manager.hastimer(timer_name, self);
|
|
}
|
|
|
|
bool Lua_Mob::IsPausedTimer(const char* timer_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return quest_manager.ispausedtimer(timer_name, self);
|
|
}
|
|
|
|
void Lua_Mob::PauseTimer(const char* timer_name) {
|
|
Lua_Safe_Call_Void();
|
|
quest_manager.pausetimer(timer_name, self);
|
|
}
|
|
|
|
void Lua_Mob::ResumeTimer(const char* timer_name) {
|
|
Lua_Safe_Call_Void();
|
|
quest_manager.resumetimer(timer_name, self);
|
|
}
|
|
|
|
void Lua_Mob::SetTimer(const char* timer_name, int seconds) {
|
|
Lua_Safe_Call_Void();
|
|
quest_manager.settimer(timer_name, seconds, self);
|
|
}
|
|
|
|
void Lua_Mob::SetTimerMS(const char* timer_name, int milliseconds) {
|
|
Lua_Safe_Call_Void();
|
|
quest_manager.settimerMS(timer_name, milliseconds, self);
|
|
}
|
|
|
|
void Lua_Mob::StopAllTimers() {
|
|
Lua_Safe_Call_Void();
|
|
quest_manager.stopalltimers(self);
|
|
}
|
|
|
|
void Lua_Mob::StopTimer(const char* timer_name) {
|
|
Lua_Safe_Call_Void();
|
|
quest_manager.stoptimer(timer_name, self);
|
|
}
|
|
|
|
luabind::object Lua_Mob::GetBuffSpellIDs(lua_State* L) {
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetBuffSpellIDs();
|
|
int i = 1;
|
|
for (const auto& v : l) {
|
|
t[i] = v;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
bool Lua_Mob::HasSpellEffect(int effect_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasSpellEffect(effect_id);
|
|
}
|
|
|
|
Lua_Mob_List Lua_Mob::GetCloseMobList() {
|
|
Lua_Safe_Call_Class(Lua_Mob_List);
|
|
|
|
Lua_Mob_List ret;
|
|
|
|
const auto& l = entity_list.GetCloseMobList(self);
|
|
|
|
ret.entries.reserve(l.size());
|
|
|
|
for (const auto& e : l) {
|
|
ret.entries.emplace_back(Lua_Mob(e.second));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Mob_List Lua_Mob::GetCloseMobList(float distance) {
|
|
Lua_Safe_Call_Class(Lua_Mob_List);
|
|
|
|
Lua_Mob_List ret;
|
|
|
|
const auto& l = entity_list.GetCloseMobList(self);
|
|
|
|
ret.entries.reserve(l.size());
|
|
|
|
for (const auto& e : l) {
|
|
if (self->CalculateDistance(e.second) <= distance) {
|
|
ret.entries.emplace_back(Lua_Mob(e.second));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Mob_List Lua_Mob::GetCloseMobList(float distance, bool ignore_self) {
|
|
Lua_Safe_Call_Class(Lua_Mob_List);
|
|
|
|
Lua_Mob_List ret;
|
|
|
|
const auto& l = entity_list.GetCloseMobList(self);
|
|
|
|
ret.entries.reserve(l.size());
|
|
|
|
for (const auto& e : l) {
|
|
if (ignore_self && e.second == self) {
|
|
continue;
|
|
}
|
|
|
|
if (self->CalculateDistance(e.second) <= distance) {
|
|
ret.entries.emplace_back(Lua_Mob(e.second));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::string Lua_Mob::GetClassPlural()
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetClassPlural();
|
|
}
|
|
|
|
std::string Lua_Mob::GetRacePlural()
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetRacePlural();
|
|
}
|
|
|
|
bool Lua_Mob::IsTemporaryPet()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTempPet();
|
|
}
|
|
|
|
uint32 Lua_Mob::GetMobTypeIdentifier()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMobTypeIdentifier();
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateListCount()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateListCount();
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateListBotCount()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateListCount(HateListCountType::Bot);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateListClientCount()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateListCount(HateListCountType::Client);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateListNPCCount()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateListCount(HateListCountType::NPC);
|
|
}
|
|
|
|
bool Lua_Mob::IsAnimation()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsAnimation();
|
|
}
|
|
|
|
bool Lua_Mob::IsCharmed()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsCharmed();
|
|
}
|
|
|
|
bool Lua_Mob::IsFamiliar()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsFamiliar();
|
|
}
|
|
|
|
bool Lua_Mob::IsTargetLockPet()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTargetLockPet();
|
|
}
|
|
|
|
bool Lua_Mob::IsPetOwnerBot()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsPetOwnerBot();
|
|
}
|
|
|
|
bool Lua_Mob::IsPetOwnerClient()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsPetOwnerClient();
|
|
}
|
|
|
|
bool Lua_Mob::IsPetOwnerNPC()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsPetOwnerNPC();
|
|
}
|
|
|
|
bool Lua_Mob::IsDestructibleObject()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsDestructibleObject();
|
|
}
|
|
|
|
bool Lua_Mob::IsBoat()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsBoat();
|
|
}
|
|
|
|
bool Lua_Mob::IsControllableBoat()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsControllableBoat();
|
|
}
|
|
|
|
int Lua_Mob::GetHeroicStrikethrough()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHeroicStrikethrough();
|
|
}
|
|
|
|
bool Lua_Mob::IsAlwaysAggro()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->AlwaysAggro();
|
|
}
|
|
|
|
luabind::scope lua_register_mob() {
|
|
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
|
|
.def(luabind::constructor<>())
|
|
.def("AddNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::AddNimbusEffect)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int64))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int64,int64))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int64,int64,bool))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int64,int64,bool,bool))&Lua_Mob::AddToHateList)
|
|
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int64,int64,bool,bool,bool))&Lua_Mob::AddToHateList)
|
|
.def("ApplySpellBuff", (void(Lua_Mob::*)(int))&Lua_Mob::ApplySpellBuff)
|
|
.def("ApplySpellBuff", (void(Lua_Mob::*)(int,int))&Lua_Mob::ApplySpellBuff)
|
|
.def("ApplySpellBuff", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::ApplySpellBuff)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool,luabind::adl::object))&Lua_Mob::Attack)
|
|
.def("AttackAnimation", &Lua_Mob::AttackAnimation)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
|
|
.def("BuffCount", (uint32(Lua_Mob::*)(void))&Lua_Mob::BuffCount)
|
|
.def("BuffCount", (uint32(Lua_Mob::*)(bool))&Lua_Mob::BuffCount)
|
|
.def("BuffCount", (uint32(Lua_Mob::*)(bool,bool))&Lua_Mob::BuffCount)
|
|
.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
|
|
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
|
|
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
|
|
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot)
|
|
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot)
|
|
.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
|
|
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
|
|
.def("CalculateDistance", (float(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CalculateDistance)
|
|
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
|
|
.def("CameraEffect", (void(Lua_Mob::*)(uint32,float))&Lua_Mob::CameraEffect)
|
|
.def("CameraEffect", (void(Lua_Mob::*)(uint32,float,Lua_Client))&Lua_Mob::CameraEffect)
|
|
.def("CameraEffect", (void(Lua_Mob::*)(uint32,float,Lua_Client,bool))&Lua_Mob::CameraEffect)
|
|
.def("CanBuffStack", (int(Lua_Mob::*)(int,int))&Lua_Mob::CanBuffStack)
|
|
.def("CanBuffStack", (int(Lua_Mob::*)(int,int,bool))&Lua_Mob::CanBuffStack)
|
|
.def("CanClassEquipItem", &Lua_Mob::CanClassEquipItem)
|
|
.def("CanRaceEquipItem", &Lua_Mob::CanRaceEquipItem)
|
|
.def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock)
|
|
.def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge)
|
|
.def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack)
|
|
.def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield)
|
|
.def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry)
|
|
.def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("ChangeBeard", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeBeard)
|
|
.def("ChangeBeardColor", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeBeardColor)
|
|
.def("ChangeDrakkinDetails", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinDetails)
|
|
.def("ChangeDrakkinHeritage", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinHeritage)
|
|
.def("ChangeDrakkinTattoo", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinTattoo)
|
|
.def("ChangeEyeColor1", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeEyeColor1)
|
|
.def("ChangeEyeColor2", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeEyeColor2)
|
|
.def("ChangeGender", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeGender)
|
|
.def("ChangeHairColor", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHairColor)
|
|
.def("ChangeHairStyle", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHairStyle)
|
|
.def("ChangeHelmTexture", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHelmTexture)
|
|
.def("ChangeLuclinFace", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeLuclinFace)
|
|
.def("ChangeRace", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeRace)
|
|
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
|
|
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
|
|
.def("ChangeTexture", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeTexture)
|
|
.def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed)
|
|
.def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro)
|
|
.def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount)
|
|
.def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount)
|
|
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
|
|
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
|
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.def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS)
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.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc)
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.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc)
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.def("CheckNumHitsRemaining", &Lua_Mob::CheckNumHitsRemaining)
|
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.def("ClearEntityVariables", (bool(Lua_Mob::*)(void))&Lua_Mob::ClearEntityVariables)
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.def("ClearSpecialAbilities", (void(Lua_Mob::*)(void))&Lua_Mob::ClearSpecialAbilities)
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.def("CloneAppearance", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CloneAppearance)
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.def("CloneAppearance", (void(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::CloneAppearance)
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.def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange)
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.def("CopyHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CopyHateList)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int64,int,int))&Lua_Mob::Damage)
|
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int64,int,int,bool))&Lua_Mob::Damage)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int64,int,int,bool,int))&Lua_Mob::Damage)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int64,int,int,bool,int,bool))&Lua_Mob::Damage)
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.def("DamageArea", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageArea)
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.def("DamageArea", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageArea)
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.def("DamageAreaPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaPercentage)
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.def("DamageAreaPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaPercentage)
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.def("DamageAreaBots", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaBots)
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.def("DamageAreaBots", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaBots)
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.def("DamageAreaBotsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaBotsPercentage)
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.def("DamageAreaBotsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaBotsPercentage)
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.def("DamageAreaClients", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaClients)
|
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.def("DamageAreaClients", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaClients)
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.def("DamageAreaClientsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaClientsPercentage)
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.def("DamageAreaClientsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaClientsPercentage)
|
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.def("DamageAreaNPCs", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaNPCs)
|
|
.def("DamageAreaNPCs", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaNPCs)
|
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.def("DamageAreaNPCsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaNPCsPercentage)
|
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.def("DamageAreaNPCsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaNPCsPercentage)
|
|
.def("DamageHateList", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateList)
|
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.def("DamageHateList", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateList)
|
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.def("DamageHateListBots", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateListBots)
|
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.def("DamageHateListBots", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateListBots)
|
|
.def("DamageHateListBotsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateListBots)
|
|
.def("DamageHateListBotsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateListBots)
|
|
.def("DamageHateListClients", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateListClients)
|
|
.def("DamageHateListClients", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateListClients)
|
|
.def("DamageHateListClientsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateListClientsPercentage)
|
|
.def("DamageHateListClientsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateListClientsPercentage)
|
|
.def("DamageHateListNPCs", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateListNPCs)
|
|
.def("DamageHateListNPCs", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateListNPCs)
|
|
.def("DamageHateListNPCsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateListNPCsPercentage)
|
|
.def("DamageHateListNPCsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateListNPCsPercentage)
|
|
.def("DamageHateListPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateListPercentage)
|
|
.def("DamageHateListPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateListPercentage)
|
|
.def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal)
|
|
.def("DeleteBucket", (void(Lua_Mob::*)(std::string))&Lua_Mob::DeleteBucket)
|
|
.def("DeleteEntityVariable", (bool(Lua_Mob::*)(std::string))&Lua_Mob::DeleteEntityVariable)
|
|
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
|
|
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
|
|
.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg)
|
|
.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
|
|
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
|
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
|
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
|
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg)
|
|
.def("DoubleAggro", &Lua_Mob::DoubleAggro)
|
|
.def("Emote", &Lua_Mob::Emote)
|
|
.def("EntityVariableExists", &Lua_Mob::EntityVariableExists)
|
|
.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
|
|
.def("FindBuff", (bool(Lua_Mob::*)(uint16))&Lua_Mob::FindBuff)
|
|
.def("FindBuff", (bool(Lua_Mob::*)(uint16,uint16))&Lua_Mob::FindBuff)
|
|
.def("FindBuffBySlot", (uint16(Lua_Mob::*)(int))&Lua_Mob::FindBuffBySlot)
|
|
.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
|
|
.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
|
|
.def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType)
|
|
.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
|
|
.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
|
|
.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
|
|
.def("GetAABonuses", &Lua_Mob::GetAABonuses)
|
|
.def("GetAAByAAID", (int(Lua_Mob::*)(int))&Lua_Mob::GetAAByAAID)
|
|
.def("GetAC", &Lua_Mob::GetAC)
|
|
.def("GetAGI", &Lua_Mob::GetAGI)
|
|
.def("GetATK", &Lua_Mob::GetATK)
|
|
.def("GetActDoTDamage", (int64(Lua_Mob::*)(uint16,int64,Lua_Mob))&Lua_Mob::GetActDoTDamage)
|
|
.def("GetActDoTDamage", (int64(Lua_Mob::*)(uint16,int64,Lua_Mob,bool))&Lua_Mob::GetActDoTDamage)
|
|
.def("GetActReflectedSpellDamage", &Lua_Mob::GetActReflectedSpellDamage)
|
|
.def("GetActSpellCasttime", &Lua_Mob::GetActSpellCasttime)
|
|
.def("GetActSpellCost", &Lua_Mob::GetActSpellCost)
|
|
.def("GetActSpellDuration", &Lua_Mob::GetActSpellDuration)
|
|
.def("GetActSpellDamage", (int64(Lua_Mob::*)(uint16,int64))&Lua_Mob::GetActSpellDamage)
|
|
.def("GetActSpellDamage", (int64(Lua_Mob::*)(uint16,int64,Lua_Mob))&Lua_Mob::GetActSpellDamage)
|
|
.def("GetActSpellHealing", (int64(Lua_Mob::*)(uint16,int64))&Lua_Mob::GetActSpellHealing)
|
|
.def("GetActSpellHealing", (int64(Lua_Mob::*)(uint16,int64,Lua_Mob))&Lua_Mob::GetActSpellHealing)
|
|
.def("GetActSpellHealing", (int64(Lua_Mob::*)(uint16,int64,Lua_Mob,bool))&Lua_Mob::GetActSpellHealing)
|
|
.def("GetActSpellRange", &Lua_Mob::GetActSpellRange)
|
|
.def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange)
|
|
.def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial)
|
|
.def("GetAppearance", (uint32(Lua_Mob::*)(void))&Lua_Mob::GetAppearance)
|
|
.def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange)
|
|
.def("GetBaseGender", &Lua_Mob::GetBaseGender)
|
|
.def("GetBaseRace", &Lua_Mob::GetBaseRace)
|
|
.def("GetBaseSize", (double(Lua_Mob::*)(void))&Lua_Mob::GetBaseSize)
|
|
.def("GetBeard", &Lua_Mob::GetBeard)
|
|
.def("GetBeardColor", &Lua_Mob::GetBeardColor)
|
|
.def("GetBodyType", &Lua_Mob::GetBodyType)
|
|
.def("GetBucket", (std::string(Lua_Mob::*)(std::string))&Lua_Mob::GetBucket)
|
|
.def("GetBucketExpires", (std::string(Lua_Mob::*)(std::string))&Lua_Mob::GetBucketExpires)
|
|
.def("GetBucketKey", (std::string(Lua_Mob::*)(void))&Lua_Mob::GetBucketKey)
|
|
.def("GetBucketRemaining", (std::string(Lua_Mob::*)(std::string))&Lua_Mob::GetBucketRemaining)
|
|
.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
|
|
.def("GetBuffSpellIDs", &Lua_Mob::GetBuffSpellIDs)
|
|
.def("GetBuffStatValueBySlot", (void(Lua_Mob::*)(uint8, const char*))& Lua_Mob::GetBuffStatValueBySlot)
|
|
.def("GetBuffStatValueBySpell", (void(Lua_Mob::*)(int, const char*))&Lua_Mob::GetBuffStatValueBySpell)
|
|
.def("GetCHA", &Lua_Mob::GetCHA)
|
|
.def("GetCR", &Lua_Mob::GetCR)
|
|
.def("GetCasterLevel", &Lua_Mob::GetCasterLevel)
|
|
.def("GetClass", &Lua_Mob::GetClass)
|
|
.def("GetClassName", &Lua_Mob::GetClassName)
|
|
.def("GetBaseRaceName", &Lua_Mob::GetBaseRaceName)
|
|
.def("GetClassPlural", &Lua_Mob::GetClassPlural)
|
|
.def("GetCleanName", &Lua_Mob::GetCleanName)
|
|
.def("GetCloseMobList", (Lua_Mob_List(Lua_Mob::*)(void))&Lua_Mob::GetCloseMobList)
|
|
.def("GetCloseMobList", (Lua_Mob_List(Lua_Mob::*)(float))&Lua_Mob::GetCloseMobList)
|
|
.def("GetCloseMobList", (Lua_Mob_List(Lua_Mob::*)(float,bool))&Lua_Mob::GetCloseMobList)
|
|
.def("GetCorruption", &Lua_Mob::GetCorruption)
|
|
.def("GetDEX", &Lua_Mob::GetDEX)
|
|
.def("GetDR", &Lua_Mob::GetDR)
|
|
.def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount)
|
|
.def("GetDefaultRaceSize", (float(Lua_Mob::*)(void))&Lua_Mob::GetDefaultRaceSize)
|
|
.def("GetDefaultRaceSize", (float(Lua_Mob::*)(int))&Lua_Mob::GetDefaultRaceSize)
|
|
.def("GetDefaultRaceSize", (float(Lua_Mob::*)(int,int))&Lua_Mob::GetDefaultRaceSize)
|
|
.def("GetDeity", &Lua_Mob::GetDeity)
|
|
.def("GetDisplayAC", &Lua_Mob::GetDisplayAC)
|
|
.def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails)
|
|
.def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage)
|
|
.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
|
|
.def("GetEntityVariable", &Lua_Mob::GetEntityVariable)
|
|
.def("GetEntityVariables",&Lua_Mob::GetEntityVariables)
|
|
.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
|
|
.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
|
|
.def("GetFR", &Lua_Mob::GetFR)
|
|
.def("GetFcDamageAmtIncoming", &Lua_Mob::GetFcDamageAmtIncoming)
|
|
.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance)
|
|
.def("GetGender", &Lua_Mob::GetGender)
|
|
.def("GetGlobal", (std::string(Lua_Mob::*)(const char*))&Lua_Mob::GetGlobal)
|
|
.def("GetHP", &Lua_Mob::GetHP)
|
|
.def("GetHPRatio", &Lua_Mob::GetHPRatio)
|
|
.def("GetHairColor", &Lua_Mob::GetHairColor)
|
|
.def("GetHairStyle", &Lua_Mob::GetHairStyle)
|
|
.def("GetHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetHandToHandDamage)
|
|
.def("GetHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetHandToHandDelay)
|
|
.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
|
|
.def("GetHateAmount", (int64(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
|
|
.def("GetHateAmount", (int64(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
|
|
.def("GetHateClosest", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateClosest)
|
|
.def("GetHateClosest", (Lua_Mob(Lua_Mob::*)(bool))&Lua_Mob::GetHateClosest)
|
|
.def("GetHateClosestBot", (Lua_Bot(Lua_Mob::*)(void))&Lua_Mob::GetHateClosestBot)
|
|
.def("GetHateClosestBot", (Lua_Bot(Lua_Mob::*)(bool))&Lua_Mob::GetHateClosestBot)
|
|
.def("GetHateClosestClient", (Lua_Client(Lua_Mob::*)(void))&Lua_Mob::GetHateClosestClient)
|
|
.def("GetHateClosestClient", (Lua_Client(Lua_Mob::*)(bool))&Lua_Mob::GetHateClosestClient)
|
|
.def("GetHateClosestNPC", (Lua_NPC(Lua_Mob::*)(void))&Lua_Mob::GetHateClosestNPC)
|
|
.def("GetHateClosestNPC", (Lua_NPC(Lua_Mob::*)(bool))&Lua_Mob::GetHateClosestNPC)
|
|
.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
|
|
.def("GetHateList", &Lua_Mob::GetHateList)
|
|
.def("GetHateListBots", (Lua_HateList(Lua_Mob::*)(void))&Lua_Mob::GetHateListBots)
|
|
.def("GetHateListBots", (Lua_HateList(Lua_Mob::*)(uint32))&Lua_Mob::GetHateListBots)
|
|
.def("GetHateListBotCount", &Lua_Mob::GetHateListBotCount)
|
|
.def("GetHateListClients", (Lua_HateList(Lua_Mob::*)(void))&Lua_Mob::GetHateListClients)
|
|
.def("GetHateListClients", (Lua_HateList(Lua_Mob::*)(uint32))&Lua_Mob::GetHateListClients)
|
|
.def("GetHateListClientCount", &Lua_Mob::GetHateListClientCount)
|
|
.def("GetHateListNPCs", (Lua_HateList(Lua_Mob::*)(void))&Lua_Mob::GetHateListNPCs)
|
|
.def("GetHateListNPCs", (Lua_HateList(Lua_Mob::*)(uint32))&Lua_Mob::GetHateListNPCs)
|
|
.def("GetHateListNPCCount", &Lua_Mob::GetHateListNPCCount)
|
|
.def("GetHateListByDistance", (Lua_HateList(Lua_Mob::*)(void))&Lua_Mob::GetHateListByDistance)
|
|
.def("GetHateListByDistance", (Lua_HateList(Lua_Mob::*)(uint32))&Lua_Mob::GetHateListByDistance)
|
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.def("GetHateListCount", &Lua_Mob::GetHateListCount)
|
|
.def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom)
|
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.def("GetHateRandomBot", (Lua_Bot(Lua_Mob::*)(void))&Lua_Mob::GetHateRandomBot)
|
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.def("GetHateRandomClient", (Lua_Client(Lua_Mob::*)(void))&Lua_Mob::GetHateRandomClient)
|
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.def("GetHateRandomNPC", (Lua_NPC(Lua_Mob::*)(void))&Lua_Mob::GetHateRandomNPC)
|
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.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
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.def("GetHateTopBot", (Lua_Bot(Lua_Mob::*)(void))&Lua_Mob::GetHateTopBot)
|
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.def("GetHateTopClient", (Lua_Client(Lua_Mob::*)(void))&Lua_Mob::GetHateTopClient)
|
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.def("GetHateTopNPC", (Lua_NPC(Lua_Mob::*)(void))&Lua_Mob::GetHateTopNPC)
|
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.def("GetHeading", &Lua_Mob::GetHeading)
|
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.def("GetHelmTexture", &Lua_Mob::GetHelmTexture)
|
|
.def("GetHeroicStrikethrough", &Lua_Mob::GetHeroicStrikethrough)
|
|
.def("GetHerosForgeModel", (int32(Lua_Mob::*)(uint8))&Lua_Mob::GetHerosForgeModel)
|
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.def("GetINT", &Lua_Mob::GetINT)
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|
.def("GetInvisibleLevel", (uint8(Lua_Mob::*)(void))&Lua_Mob::GetInvisibleLevel)
|
|
.def("GetInvisibleUndeadLevel", (uint8(Lua_Mob::*)(void))&Lua_Mob::GetInvisibleUndeadLevel)
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.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
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.def("GetItemBonuses", &Lua_Mob::GetItemBonuses)
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.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
|
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.def("GetItemStat", &Lua_Mob::GetItemStat)
|
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.def("GetLastName", &Lua_Mob::GetLastName)
|
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.def("GetLevel", &Lua_Mob::GetLevel)
|
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.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
|
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.def("GetLevelCon", (uint32(Lua_Mob::*)(int,int))&Lua_Mob::GetLevelCon)
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.def("GetLuclinFace", &Lua_Mob::GetLuclinFace)
|
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.def("GetMR", &Lua_Mob::GetMR)
|
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.def("GetMana", &Lua_Mob::GetMana)
|
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.def("GetManaRatio", &Lua_Mob::GetManaRatio)
|
|
.def("GetMaxAGI", &Lua_Mob::GetMaxAGI)
|
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.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
|
|
.def("GetMaxDEX", &Lua_Mob::GetMaxDEX)
|
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.def("GetMaxHP", &Lua_Mob::GetMaxHP)
|
|
.def("GetMaxINT", &Lua_Mob::GetMaxINT)
|
|
.def("GetMaxMana", &Lua_Mob::GetMaxMana)
|
|
.def("GetMaxSTA", &Lua_Mob::GetMaxSTA)
|
|
.def("GetMaxSTR", &Lua_Mob::GetMaxSTR)
|
|
.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
|
|
.def("GetMeleeDamageMod_SE", &Lua_Mob::GetMeleeDamageMod_SE)
|
|
.def("GetMeleeMinDamageMod_SE", &Lua_Mob::GetMeleeMinDamageMod_SE)
|
|
.def("GetMeleeMitigation", (int32(Lua_Mob::*)(void))&Lua_Mob::GetMeleeMitigation)
|
|
.def("GetMobTypeIdentifier", (uint32(Lua_Mob::*)(void))&Lua_Mob::GetMobTypeIdentifier)
|
|
.def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken)
|
|
.def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability)
|
|
.def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID)
|
|
.def("GetName", &Lua_Mob::GetName)
|
|
.def("GetNimbusEffect1", (uint8(Lua_Mob::*)(void))&Lua_Mob::GetNimbusEffect1)
|
|
.def("GetNimbusEffect2", (uint8(Lua_Mob::*)(void))&Lua_Mob::GetNimbusEffect2)
|
|
.def("GetNimbusEffect3", (uint8(Lua_Mob::*)(void))&Lua_Mob::GetNimbusEffect3)
|
|
.def("GetOrigBodyType", &Lua_Mob::GetOrigBodyType)
|
|
.def("GetOwner", &Lua_Mob::GetOwner)
|
|
.def("GetOwnerID", &Lua_Mob::GetOwnerID)
|
|
.def("GetPR", &Lua_Mob::GetPR)
|
|
.def("GetPet", &Lua_Mob::GetPet)
|
|
.def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder)
|
|
.def("GetPhR", &Lua_Mob::GetPhR)
|
|
.def("GetRace", &Lua_Mob::GetRace)
|
|
.def("GetRaceName", &Lua_Mob::GetRaceName)
|
|
.def("GetRacePlural", &Lua_Mob::GetRacePlural)
|
|
.def("GetRemainingTimeMS", &Lua_Mob::GetRemainingTimeMS)
|
|
.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
|
|
.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
|
|
.def("GetRunspeed", &Lua_Mob::GetRunspeed)
|
|
.def("GetSTA", &Lua_Mob::GetSTA)
|
|
.def("GetSTR", &Lua_Mob::GetSTR)
|
|
.def("GetShuffledHateList", &Lua_Mob::GetShuffledHateList)
|
|
.def("GetSize", &Lua_Mob::GetSize)
|
|
.def("GetSkill", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkill)
|
|
.def("GetSkillDmgAmt", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgAmt)
|
|
.def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken)
|
|
.def("GetSpecialAbility", (int(Lua_Mob::*)(int))&Lua_Mob::GetSpecialAbility)
|
|
.def("GetSpecialAbilityParam", (int(Lua_Mob::*)(int,int))&Lua_Mob::GetSpecialAbilityParam)
|
|
.def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue)
|
|
.def("GetSpellBonuses", &Lua_Mob::GetSpellBonuses)
|
|
.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
|
|
.def("GetTarget", &Lua_Mob::GetTarget)
|
|
.def("GetTexture", &Lua_Mob::GetTexture)
|
|
.def("GetTimerDurationMS", &Lua_Mob::GetTimerDurationMS)
|
|
.def("GetUltimateOwner", &Lua_Mob::GetUltimateOwner)
|
|
.def("GetWIS", &Lua_Mob::GetWIS)
|
|
.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
|
|
.def("GetWaypointH", &Lua_Mob::GetWaypointH)
|
|
.def("GetWaypointID", &Lua_Mob::GetWaypointID)
|
|
.def("GetWaypointPause", &Lua_Mob::GetWaypointPause)
|
|
.def("GetWaypointX", &Lua_Mob::GetWaypointX)
|
|
.def("GetWaypointY", &Lua_Mob::GetWaypointY)
|
|
.def("GetWaypointZ", &Lua_Mob::GetWaypointZ)
|
|
.def("GetWeaponDamage", &Lua_Mob::GetWeaponDamage)
|
|
.def("GetWeaponDamageBonus", &Lua_Mob::GetWeaponDamageBonus)
|
|
.def("GetX", &Lua_Mob::GetX)
|
|
.def("GetY", &Lua_Mob::GetY)
|
|
.def("GetZ", &Lua_Mob::GetZ)
|
|
.def("GotoBind", &Lua_Mob::GotoBind)
|
|
.def("HalveAggro", &Lua_Mob::HalveAggro)
|
|
.def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk)
|
|
.def("HasOwner", (bool(Lua_Mob::*)(void))&Lua_Mob::HasOwner)
|
|
.def("HasPet", (bool(Lua_Mob::*)(void))&Lua_Mob::HasPet)
|
|
.def("HasProcs", &Lua_Mob::HasProcs)
|
|
.def("HasShieldEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasShieldEquipped)
|
|
.def("HasSpellEffect", &Lua_Mob::HasSpellEffect)
|
|
.def("HasTimer", &Lua_Mob::HasTimer)
|
|
.def("HasTwoHandBluntEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHandBluntEquipped)
|
|
.def("HasTwoHanderEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHanderEquipped)
|
|
.def("Heal", &Lua_Mob::Heal)
|
|
.def("HealDamage", (void(Lua_Mob::*)(uint64))&Lua_Mob::HealDamage)
|
|
.def("HealDamage", (void(Lua_Mob::*)(uint64,Lua_Mob))&Lua_Mob::HealDamage)
|
|
.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
|
|
.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
|
|
.def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled)
|
|
.def("IsAlwaysAggro", &Lua_Mob::IsAlwaysAggro)
|
|
.def("IsAmnesiad", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAmnesiad)
|
|
.def("IsAnimation", &Lua_Mob::IsAnimation)
|
|
.def("IsAttackAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsAttackAllowed)
|
|
.def("IsAttackAllowed", (bool(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::IsAttackAllowed)
|
|
.def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed)
|
|
.def("IsBerserk", &Lua_Mob::IsBerserk)
|
|
.def("IsBlind", (bool(Lua_Mob::*)(void))&Lua_Mob::IsBlind)
|
|
.def("IsBoat", &Lua_Mob::IsBoat)
|
|
.def("IsCasting", &Lua_Mob::IsCasting)
|
|
.def("IsCharmed", &Lua_Mob::IsCharmed)
|
|
.def("IsControllableBoat", &Lua_Mob::IsControllableBoat)
|
|
.def("IsDestructibleObject", &Lua_Mob::IsDestructibleObject)
|
|
.def("IsEliteMaterialItem", (uint32(Lua_Mob::*)(uint8))&Lua_Mob::IsEliteMaterialItem)
|
|
.def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged)
|
|
.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
|
|
.def("IsFamiliar", &Lua_Mob::IsFamiliar)
|
|
.def("IsFeared", (bool(Lua_Mob::*)(void))&Lua_Mob::IsFeared)
|
|
.def("IsFindable", (bool(Lua_Mob::*)(void))&Lua_Mob::IsFindable)
|
|
.def("IsHorse", &Lua_Mob::IsHorse)
|
|
.def("IsImmuneToSpell", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::IsImmuneToSpell)
|
|
.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
|
|
.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
|
|
.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
|
|
.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
|
|
.def("IsMoving", &Lua_Mob::IsMoving)
|
|
.def("IsPausedTimer", &Lua_Mob::IsPausedTimer)
|
|
.def("IsPet", (bool(Lua_Mob::*)(void))&Lua_Mob::IsPet)
|
|
.def("IsPetOwnerBot", &Lua_Mob::IsPetOwnerBot)
|
|
.def("IsPetOwnerClient", &Lua_Mob::IsPetOwnerClient)
|
|
.def("IsPetOwnerNPC", &Lua_Mob::IsPetOwnerNPC)
|
|
.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
|
|
.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
|
|
.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
|
|
.def("IsSilenced", (bool(Lua_Mob::*)(void))&Lua_Mob::IsSilenced)
|
|
.def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned)
|
|
.def("IsTargetable", (bool(Lua_Mob::*)(void))&Lua_Mob::IsTargetable)
|
|
.def("IsTargeted", &Lua_Mob::IsTargeted)
|
|
.def("IsTargetLockPet", &Lua_Mob::IsTargetLockPet)
|
|
.def("IsTemporaryPet", &Lua_Mob::IsTemporaryPet)
|
|
.def("IsTrackable", (bool(Lua_Mob::*)(void))&Lua_Mob::IsTrackable)
|
|
.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
|
|
.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
|
|
.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
|
|
.def("Message", &Lua_Mob::Message)
|
|
.def("MessageString", &Lua_Mob::MessageString)
|
|
.def("Message_StringID", &Lua_Mob::MessageString)
|
|
.def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken)
|
|
.def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability)
|
|
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks)
|
|
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
|
|
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
|
|
.def("NavigateTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::NavigateTo)
|
|
.def("PauseTimer", &Lua_Mob::PauseTimer)
|
|
.def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities)
|
|
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
|
|
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
|
|
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation)
|
|
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation)
|
|
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation)
|
|
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation)
|
|
.def("QuestSay", (void(Lua_Mob::*)(Lua_Client,const char *))&Lua_Mob::QuestSay)
|
|
.def("QuestSay", (void(Lua_Mob::*)(Lua_Client,const char *,luabind::adl::object))&Lua_Mob::QuestSay)
|
|
.def("RandomizeFeatures", (bool(Lua_Mob::*)(void))&Lua_Mob::RandomizeFeatures)
|
|
.def("RandomizeFeatures", (bool(Lua_Mob::*)(bool))&Lua_Mob::RandomizeFeatures)
|
|
.def("RandomizeFeatures", (bool(Lua_Mob::*)(bool,bool))&Lua_Mob::RandomizeFeatures)
|
|
.def("RangedAttack", &Lua_Mob::RangedAttack)
|
|
.def("RemoveAllNimbusEffects", &Lua_Mob::RemoveAllNimbusEffects)
|
|
.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
|
|
.def("RemovePet", &Lua_Mob::RemovePet)
|
|
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
|
|
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
|
|
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
|
|
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
|
|
.def("ResumeTimer", &Lua_Mob::ResumeTimer)
|
|
.def("RunTo", (void(Lua_Mob::*)(double, double, double))&Lua_Mob::RunTo)
|
|
.def("Say", (void(Lua_Mob::*)(const char*))& Lua_Mob::Say)
|
|
.def("Say", (void(Lua_Mob::*)(const char*, uint8))& Lua_Mob::Say)
|
|
.def("SeeHide", (bool(Lua_Mob::*)(void))&Lua_Mob::SeeHide)
|
|
.def("SeeImprovedHide", (bool(Lua_Mob::*)(bool))&Lua_Mob::SeeImprovedHide)
|
|
.def("SeeInvisible", (uint8(Lua_Mob::*)(void))&Lua_Mob::SeeInvisible)
|
|
.def("SeeInvisibleUndead", (uint8(Lua_Mob::*)(void))&Lua_Mob::SeeInvisibleUndead)
|
|
.def("SetSeeInvisibleLevel", (void(Lua_Mob::*)(uint8))&Lua_Mob::SetSeeInvisibleLevel)
|
|
.def("SetSeeInvisibleUndeadLevel", (void(Lua_Mob::*)(uint8))&Lua_Mob::SetSeeInvisibleUndeadLevel)
|
|
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect)
|
|
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect)
|
|
.def("SendWearChange", (void(Lua_Mob::*)(uint8))&Lua_Mob::SendWearChange)
|
|
.def("SendBeginCast", &Lua_Mob::SendBeginCast)
|
|
.def("SendIllusionPacket", (void(Lua_Mob::*)(luabind::adl::object))&Lua_Mob::SendIllusionPacket)
|
|
.def("SendPayload", (void(Lua_Mob::*)(int))&Lua_Mob::SendPayload)
|
|
.def("SendPayload", (void(Lua_Mob::*)(int,std::string))&Lua_Mob::SendPayload)
|
|
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect)
|
|
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect)
|
|
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect)
|
|
.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
|
|
.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
|
|
.def("SetAA", (bool(Lua_Mob::*)(int,int))&Lua_Mob::SetAA)
|
|
.def("SetAA", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::SetAA)
|
|
.def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial)
|
|
.def("SetAppearance", (void(Lua_Mob::*)(int))&Lua_Mob::SetAppearance)
|
|
.def("SetAppearance", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetAppearance)
|
|
.def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType)
|
|
.def("SetBucket", (void(Lua_Mob::*)(std::string,std::string))&Lua_Mob::SetBucket)
|
|
.def("SetBucket", (void(Lua_Mob::*)(std::string,std::string,std::string))&Lua_Mob::SetBucket)
|
|
.def("SetBuffDuration", (void(Lua_Mob::*)(int))&Lua_Mob::SetBuffDuration)
|
|
.def("SetBuffDuration", (void(Lua_Mob::*)(int,int))&Lua_Mob::SetBuffDuration)
|
|
.def("SetBuffDuration", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::SetBuffDuration)
|
|
.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
|
|
.def("SetDestructibleObject", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDestructibleObject)
|
|
.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
|
|
.def("SetEntityVariable", &Lua_Mob::SetEntityVariable)
|
|
.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
|
|
.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
|
|
.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
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.def("SetGender", (void(Lua_Mob::*)(uint8))&Lua_Mob::SetGender)
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.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal)
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.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal)
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.def("SetHP", &Lua_Mob::SetHP)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int64))&Lua_Mob::SetHate)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int64,int64))&Lua_Mob::SetHate)
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.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
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.def("SetInvisible", &Lua_Mob::SetInvisible)
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.def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul)
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.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
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.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
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.def("SetMana", &Lua_Mob::SetMana)
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.def("SetOOCRegen", (void(Lua_Mob::*)(int64))&Lua_Mob::SetOOCRegen)
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.def("SetPet", &Lua_Mob::SetPet)
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.def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder)
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.def("SetPseudoRoot", (void(Lua_Mob::*)(bool))&Lua_Mob::SetPseudoRoot)
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.def("SetRace", (void(Lua_Mob::*)(uint16))&Lua_Mob::SetRace)
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.def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning)
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.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
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.def("SetSpecialAbility", (void(Lua_Mob::*)(int,int))&Lua_Mob::SetSpecialAbility)
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.def("SetSpecialAbilityParam", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::SetSpecialAbilityParam)
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.def("SetTarget", &Lua_Mob::SetTarget)
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.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
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.def("SetTexture", (void(Lua_Mob::*)(uint8))&Lua_Mob::SetTexture)
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.def("SetTimer", &Lua_Mob::SetTimer)
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.def("SetTimerMS", &Lua_Mob::SetTimerMS)
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.def("StopAllTimers", &Lua_Mob::StopAllTimers)
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.def("StopTimer", &Lua_Mob::StopTimer)
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.def("Shout", (void(Lua_Mob::*)(const char*))& Lua_Mob::Shout)
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.def("Shout", (void(Lua_Mob::*)(const char*, uint8))& Lua_Mob::Shout)
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.def("Signal", (void(Lua_Mob::*)(int))&Lua_Mob::Signal)
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.def("SpellEffect", &Lua_Mob::SpellEffect)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
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.def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin)
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.def("StopNavigation", (void(Lua_Mob::*)(void))&Lua_Mob::StopNavigation)
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.def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun)
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.def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal)
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.def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName)
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.def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName)
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.def("ThrowingAttack", &Lua_Mob::ThrowingAttack)
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.def("TryFinishingBlow", &Lua_Mob::TryFinishingBlow)
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.def("TryMoveAlong", (void(Lua_Mob::*)(float,float))&Lua_Mob::TryMoveAlong)
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.def("TryMoveAlong", (void(Lua_Mob::*)(float,float,bool))&Lua_Mob::TryMoveAlong)
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.def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun)
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.def("WalkTo", (void(Lua_Mob::*)(double, double, double))&Lua_Mob::WalkTo)
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.def("WearChange", (void(Lua_Mob::*)(uint8,uint32))&Lua_Mob::WearChange)
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.def("WearChange", (void(Lua_Mob::*)(uint8,uint32,uint32))&Lua_Mob::WearChange)
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.def("WearChange", (void(Lua_Mob::*)(uint8,uint32,uint32,uint32))&Lua_Mob::WearChange)
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.def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList);
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}
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luabind::scope lua_register_special_abilities() {
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return luabind::class_<SpecialAbilities>("SpecialAbility")
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.enum_("constants")
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[(
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luabind::value("summon", static_cast<int>(SPECATK_SUMMON)),
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luabind::value("enrage", static_cast<int>(SPECATK_ENRAGE)),
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luabind::value("rampage", static_cast<int>(SPECATK_RAMPAGE)),
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luabind::value("area_rampage", static_cast<int>(SPECATK_AREA_RAMPAGE)),
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luabind::value("flurry", static_cast<int>(SPECATK_FLURRY)),
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|
luabind::value("triple_attack", static_cast<int>(SPECATK_TRIPLE)),
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|
luabind::value("quad_attack", static_cast<int>(SPECATK_QUAD)),
|
|
luabind::value("innate_dual_wield", static_cast<int>(SPECATK_INNATE_DW)),
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|
luabind::value("bane_attack", static_cast<int>(SPECATK_BANE)),
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|
luabind::value("magical_attack", static_cast<int>(SPECATK_MAGICAL)),
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|
luabind::value("ranged_attack", static_cast<int>(SPECATK_RANGED_ATK)),
|
|
luabind::value("unslowable", static_cast<int>(UNSLOWABLE)),
|
|
luabind::value("unmezable", static_cast<int>(UNMEZABLE)),
|
|
luabind::value("uncharmable", static_cast<int>(UNCHARMABLE)),
|
|
luabind::value("unstunable", static_cast<int>(UNSTUNABLE)),
|
|
luabind::value("unsnareable", static_cast<int>(UNSNAREABLE)),
|
|
luabind::value("unfearable", static_cast<int>(UNFEARABLE)),
|
|
luabind::value("undispellable", static_cast<int>(UNDISPELLABLE)),
|
|
luabind::value("immune_melee", static_cast<int>(IMMUNE_MELEE)),
|
|
luabind::value("immune_magic", static_cast<int>(IMMUNE_MAGIC)),
|
|
luabind::value("immune_fleeing", static_cast<int>(IMMUNE_FLEEING)),
|
|
luabind::value("immune_melee_except_bane", static_cast<int>(IMMUNE_MELEE_EXCEPT_BANE)),
|
|
luabind::value("immune_melee_except_magical", static_cast<int>(IMMUNE_MELEE_NONMAGICAL)),
|
|
luabind::value("immune_aggro", static_cast<int>(IMMUNE_AGGRO)),
|
|
luabind::value("immune_aggro_on", static_cast<int>(IMMUNE_AGGRO_ON)),
|
|
luabind::value("immune_casting_from_range", static_cast<int>(IMMUNE_CASTING_FROM_RANGE)),
|
|
luabind::value("immune_feign_death", static_cast<int>(IMMUNE_FEIGN_DEATH)),
|
|
luabind::value("immune_taunt", static_cast<int>(IMMUNE_TAUNT)),
|
|
luabind::value("tunnelvision", static_cast<int>(NPC_TUNNELVISION)),
|
|
luabind::value("dont_buff_friends", static_cast<int>(NPC_NO_BUFFHEAL_FRIENDS)),
|
|
luabind::value("immune_pacify", static_cast<int>(IMMUNE_PACIFY)),
|
|
luabind::value("leash", static_cast<int>(LEASH)),
|
|
luabind::value("tether", static_cast<int>(TETHER)),
|
|
luabind::value("destructible_object", static_cast<int>(DESTRUCTIBLE_OBJECT)),
|
|
luabind::value("no_harm_from_client", static_cast<int>(NO_HARM_FROM_CLIENT)),
|
|
luabind::value("always_flee", static_cast<int>(ALWAYS_FLEE)),
|
|
luabind::value("flee_percent", static_cast<int>(FLEE_PERCENT)),
|
|
luabind::value("allow_beneficial", static_cast<int>(ALLOW_BENEFICIAL)),
|
|
luabind::value("disable_melee", static_cast<int>(DISABLE_MELEE)),
|
|
luabind::value("npc_chase_distance", static_cast<int>(NPC_CHASE_DISTANCE)),
|
|
luabind::value("allow_to_tank", static_cast<int>(ALLOW_TO_TANK)),
|
|
luabind::value("ignore_root_aggro_rules", static_cast<int>(IGNORE_ROOT_AGGRO_RULES)),
|
|
luabind::value("casting_resist_diff", static_cast<int>(CASTING_RESIST_DIFF)),
|
|
luabind::value("counter_avoid_damage", static_cast<int>(COUNTER_AVOID_DAMAGE)),
|
|
luabind::value("immune_ranged_attacks", static_cast<int>(IMMUNE_RANGED_ATTACKS)),
|
|
luabind::value("immune_damage_client", static_cast<int>(IMMUNE_DAMAGE_CLIENT)),
|
|
luabind::value("immune_damage_npc", static_cast<int>(IMMUNE_DAMAGE_NPC)),
|
|
luabind::value("immune_aggro_client", static_cast<int>(IMMUNE_AGGRO_CLIENT)),
|
|
luabind::value("immune_aggro_npc", static_cast<int>(IMMUNE_AGGRO_NPC)),
|
|
luabind::value("modify_avoid_damage", static_cast<int>(MODIFY_AVOID_DAMAGE)),
|
|
luabind::value("immune_open", static_cast<int>(IMMUNE_OPEN)),
|
|
luabind::value("immune_assassinate", static_cast<int>(IMMUNE_ASSASSINATE)),
|
|
luabind::value("immune_headshot", static_cast<int>(IMMUNE_HEADSHOT)),
|
|
luabind::value("immune_aggro_bot", static_cast<int>(IMMUNE_AGGRO_BOT)),
|
|
luabind::value("immune_damage_bot", static_cast<int>(IMMUNE_DAMAGE_BOT))
|
|
)];
|
|
}
|
|
|
|
#endif
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