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74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef SPAWNGROUP_H
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#define SPAWNGROUP_H
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#include "../common/linked_list.h"
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#include "../common/types.h"
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#include <map>
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#include <list>
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using namespace std;
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class SpawnEntry
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{
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public:
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SpawnEntry(uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit );
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~SpawnEntry() { }
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uint32 NPCType;
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int chance;
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//this is a cached value from npc_types, for speed
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uint8 npc_spawn_limit; //max # of this entry which can be spawned in this zone
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};
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class SpawnGroup
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{
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public:
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SpawnGroup(uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in );
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~SpawnGroup();
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uint32 GetNPCType();
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void AddSpawnEntry( SpawnEntry* newEntry );
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uint32 id;
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float roamdist;
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float roambox[4];
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int delay;
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int despawn;
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uint32 despawn_timer;
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private:
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char name_[120];
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list<SpawnEntry*> list_;
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uint8 group_spawn_limit; //max # of this entry which can be spawned by this group
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};
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class SpawnGroupList
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{
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public:
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SpawnGroupList() { }
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~SpawnGroupList();
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void AddSpawnGroup(SpawnGroup* newGroup);
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SpawnGroup* GetSpawnGroup(uint32 id);
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bool RemoveSpawnGroup(uint32 in_id);
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private:
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// LinkedList<SpawnGroup*> list_;
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map<uint32, SpawnGroup*> groups;
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};
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#endif
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