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652 lines
18 KiB
C++
652 lines
18 KiB
C++
#define DONT_SHARED_OPCODES
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "../common/features.h"
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#include <iostream>
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using namespace std;
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <signal.h>
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#include <time.h>
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#ifdef _CRTDBG_MAP_ALLOC
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#undef new
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#endif
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#include <fstream>
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#ifdef _CRTDBG_MAP_ALLOC
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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using namespace std;
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#ifdef _WINDOWS
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#include <conio.h>
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#define snprintf _snprintf
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#if (_MSC_VER < 1500)
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#define vsnprintf _vsnprintf
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#endif
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#endif
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volatile bool RunLoops = true;
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extern volatile bool ZoneLoaded;
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#ifdef SHAREMEM
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#include "../common/EMuShareMem.h"
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extern LoadEMuShareMemDLL EMuShareMemDLL;
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#ifndef WIN32
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#include <sys/types.h>
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#include <sys/ipc.h>
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#include <sys/sem.h>
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#include <sys/shm.h>
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#ifndef FREEBSD
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union semun {
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int val;
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struct semid_ds *buf;
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ushort *array;
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struct seminfo *__buf;
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void *__pad;
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};
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#endif
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#endif
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#endif
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/EQStream.h"
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#include "../common/EQStreamFactory.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/Mutex.h"
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#include "../common/version.h"
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#include "../common/EQEMuError.h"
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#include "ZoneConfig.h"
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#include "../common/packet_dump_file.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/EQStreamIdent.h"
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#include "../common/patches/patches.h"
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#include "../common/rulesys.h"
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#include "../common/MiscFunctions.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "masterentity.h"
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#include "worldserver.h"
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#include "net.h"
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#include "../common/spdat.h"
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#include "zone.h"
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#include "command.h"
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#include "parser.h"
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#include "embparser.h"
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#include "perlparser.h"
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#include "client_logs.h"
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#include "questmgr.h"
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#include "titles.h"
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#include "guild_mgr.h"
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#include "tasks.h"
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#include "QuestParserCollection.h"
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TimeoutManager timeout_manager;
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NetConnection net;
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EntityList entity_list;
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WorldServer worldserver;
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uint32 numclients = 0;
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char errorname[32];
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uint16 adverrornum = 0;
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extern Zone* zone;
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EQStreamFactory eqsf(ZoneStream);
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npcDecayTimes_Struct npcCorpseDecayTimes[100];
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TitleManager title_manager;
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DBAsyncFinishedQueue MTdbafq;
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DBAsync *dbasync = NULL;
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RuleManager *rules = new RuleManager();
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TaskManager *taskmanager = 0;
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QuestParserCollection *parse = 0;
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const SPDat_Spell_Struct* spells;
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void LoadSpells(EQEmu::MemoryMappedFile **mmf);
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int32 SPDAT_RECORDS = -1;
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#ifdef _WINDOWS
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#include <process.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#endif
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void Shutdown();
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extern void MapOpcodes();
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformZone);
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set_exception_handler();
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const char *zone_name;
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if(argc == 3) {
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worldserver.SetLauncherName(argv[2]);
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worldserver.SetLaunchedName(argv[1]);
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if(strncmp(argv[1], "dynamic_", 8) == 0) {
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//dynamic zone with a launcher name correlation
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zone_name = ".";
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} else {
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zone_name = argv[1];
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worldserver.SetLaunchedName(zone_name);
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}
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} else if (argc == 2) {
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worldserver.SetLauncherName("NONE");
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worldserver.SetLaunchedName(argv[1]);
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if(strncmp(argv[1], "dynamic_", 8) == 0) {
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//dynamic zone with a launcher name correlation
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zone_name = ".";
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} else {
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zone_name = argv[1];
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worldserver.SetLaunchedName(zone_name);
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}
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} else {
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zone_name = ".";
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worldserver.SetLaunchedName(".");
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worldserver.SetLauncherName("NONE");
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}
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_log(ZONE__INIT, "Loading server configuration..");
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if (!ZoneConfig::LoadConfig()) {
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_log(ZONE__INIT_ERR, "Loading server configuration failed.");
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return(1);
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}
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const ZoneConfig *Config=ZoneConfig::get();
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if(!load_log_settings(Config->LogSettingsFile.c_str()))
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_log(ZONE__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
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else
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_log(ZONE__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
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worldserver.SetPassword(Config->SharedKey.c_str());
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_log(ZONE__INIT, "Connecting to MySQL...");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
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return(1);
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}
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dbasync = new DBAsync(&database);
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dbasync->AddFQ(&MTdbafq);
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guild_mgr.SetDatabase(&database);
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GuildBanks = NULL;
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#ifdef _EQDEBUG
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_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif
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_log(ZONE__INIT, "CURRENT_ZONE_VERSION: %s", CURRENT_ZONE_VERSION);
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/*
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* Setup nice signal handlers
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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}
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#endif
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const char *log_ini_file = "./log.ini";
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if(!load_log_settings(log_ini_file))
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_log(ZONE__INIT, "Warning: Unable to read %s", log_ini_file);
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else
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_log(ZONE__INIT, "Log settings loaded from %s", log_ini_file);
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_log(ZONE__INIT, "Mapping Incoming Opcodes");
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MapOpcodes();
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_log(ZONE__INIT, "Loading Variables");
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database.LoadVariables();
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_log(ZONE__INIT, "Loading zone names");
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database.LoadZoneNames();
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_log(ZONE__INIT, "Loading items");
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if (!database.LoadItems()) {
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_log(ZONE__INIT_ERR, "Loading items FAILED!");
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_log(ZONE__INIT, "Failed. But ignoring error and going on...");
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}
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database.LoadItemStatus();
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_log(ZONE__INIT, "Loading npc faction lists");
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if (!database.LoadNPCFactionLists()) {
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_log(ZONE__INIT_ERR, "Loading npcs faction lists FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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}
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_log(ZONE__INIT, "Loading loot tables");
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if (!database.LoadLoot()) {
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_log(ZONE__INIT_ERR, "Loading loot FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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}
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_log(ZONE__INIT, "Loading skill caps");
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if (!database.LoadSkillCaps()) {
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_log(ZONE__INIT_ERR, "Loading skill caps FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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}
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_log(ZONE__INIT, "Loading spells");
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EQEmu::MemoryMappedFile *mmf = NULL;
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LoadSpells(&mmf);
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_log(ZONE__INIT, "Loading guilds");
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guild_mgr.LoadGuilds();
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_log(ZONE__INIT, "Loading factions");
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database.LoadFactionData();
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_log(ZONE__INIT, "Loading titles");
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title_manager.LoadTitles();
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_log(ZONE__INIT, "Loading AA effects");
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database.LoadAAEffects();
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_log(ZONE__INIT, "Loading tributes");
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database.LoadTributes();
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_log(ZONE__INIT, "Loading corpse timers");
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database.GetDecayTimes(npcCorpseDecayTimes);
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_log(ZONE__INIT, "Loading commands");
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int retval=command_init();
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if(retval<0)
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_log(ZONE__INIT_ERR, "Command loading FAILED");
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else
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_log(ZONE__INIT, "%d commands loaded", retval);
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//rules:
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{
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char tmp[64];
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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_log(ZONE__INIT, "Loading rule set '%s'", tmp);
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if(!rules->LoadRules(&database, tmp)) {
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_log(ZONE__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
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}
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} else {
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if(!rules->LoadRules(&database, "default")) {
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_log(ZONE__INIT, "No rule set configured, using default rules");
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} else {
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_log(ZONE__INIT, "Loaded default rule set 'default'", tmp);
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}
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}
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}
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if(RuleB(TaskSystem, EnableTaskSystem)) {
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_log(ZONE__INIT, "Loading Tasks");
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taskmanager = new TaskManager;
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taskmanager->LoadTasks();
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}
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parse = new QuestParserCollection();
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PerlXSParser *pxs = new PerlXSParser();
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Parser *ps = new Parser();
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parse->RegisterQuestInterface(pxs, "pl");
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//parse->RegisterQuestInterface(ps, "qst");
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//now we have our parser, load the quests
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_log(ZONE__INIT, "Loading quests");
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parse->ReloadQuests();
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#ifdef CLIENT_LOGS
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LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_buf);
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LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_fmt);
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LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_pva);
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#endif
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if (!worldserver.Connect()) {
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_log(ZONE__INIT_ERR, "worldserver.Connect() FAILED!");
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}
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Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
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#ifdef EQPROFILE
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#ifdef PROFILE_DUMP_TIME
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Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
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profile_dump_timer.Start();
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#endif
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#endif
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if (!strlen(zone_name) || !strcmp(zone_name,".")) {
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_log(ZONE__INIT, "Entering sleep mode");
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} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
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_log(ZONE__INIT_ERR, "Zone bootup FAILED!");
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zone = 0;
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}
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//register all the patches we have avaliable with the stream identifier.
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EQStreamIdentifier stream_identifier;
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RegisterAllPatches(stream_identifier);
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#ifndef WIN32
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_log(COMMON__THREADS, "Main thread running with thread id %d", pthread_self());
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#endif
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Timer quest_timers(100);
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UpdateWindowTitle();
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bool worldwasconnected = worldserver.Connected();
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EQStream* eqss;
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EQStreamInterface *eqsi;
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Timer temp_timer(10);
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temp_timer.Start();
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while(RunLoops) {
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{ //profiler block to omit the sleep from times
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_ZP(net_main);
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//Advance the timer to our current point in time
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Timer::SetCurrentTime();
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//process stuff from world
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worldserver.Process();
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if (!eqsf.IsOpen() && Config->ZonePort!=0) {
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_log(ZONE__INIT, "Starting EQ Network server on port %d",Config->ZonePort);
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if (!eqsf.Open(Config->ZonePort)) {
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_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
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ZoneConfig::SetZonePort(0);
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worldserver.Disconnect();
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worldwasconnected = false;
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}
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}
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//check the factory for any new incoming streams.
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while ((eqss = eqsf.Pop())) {
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//pull the stream out of the factory and give it to the stream identifier
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//which will figure out what patch they are running, and set up the dynamic
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//structures and opcodes for that patch.
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struct in_addr in;
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in.s_addr = eqss->GetRemoteIP();
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_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
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stream_identifier.AddStream(eqss); //takes the stream
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}
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//give the stream identifier a chance to do its work....
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stream_identifier.Process();
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//check the stream identifier for any now-identified streams
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while((eqsi = stream_identifier.PopIdentified())) {
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//now that we know what patch they are running, start up their client object
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struct in_addr in;
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in.s_addr = eqsi->GetRemoteIP();
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_log(WORLD__CLIENT, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
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Client* client = new Client(eqsi);
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entity_list.AddClient(client);
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}
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//check for timeouts in other threads
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timeout_manager.CheckTimeouts();
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if (worldserver.Connected()) {
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worldwasconnected = true;
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}
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else {
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if (worldwasconnected && ZoneLoaded)
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entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
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worldwasconnected = false;
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}
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if (ZoneLoaded && temp_timer.Check()) {
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{
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if(net.group_timer.Enabled() && net.group_timer.Check())
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entity_list.GroupProcess();
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if(net.door_timer.Enabled() && net.door_timer.Check())
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entity_list.DoorProcess();
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if(net.object_timer.Enabled() && net.object_timer.Check())
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entity_list.ObjectProcess();
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if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
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entity_list.CorpseProcess();
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if(net.trap_timer.Enabled() && net.trap_timer.Check())
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entity_list.TrapProcess();
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if(net.raid_timer.Enabled() && net.raid_timer.Check())
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entity_list.RaidProcess();
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entity_list.Process();
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entity_list.MobProcess();
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entity_list.BeaconProcess();
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if (zone) {
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if(!zone->Process()) {
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Zone::Shutdown();
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}
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}
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if(quest_timers.Check())
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quest_manager.Process();
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}
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}
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DBAsyncWork* dbaw = 0;
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while ((dbaw = MTdbafq.Pop())) {
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DispatchFinishedDBAsync(dbaw);
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}
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if (InterserverTimer.Check()) {
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InterserverTimer.Start();
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database.ping();
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AsyncLoadVariables(dbasync, &database);
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entity_list.UpdateWho();
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if (worldserver.TryReconnect() && (!worldserver.Connected()))
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worldserver.AsyncConnect();
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}
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#if defined(_EQDEBUG) && defined(DEBUG_PC)
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QueryPerformanceCounter(&tmp3);
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mainloop_time += tmp3.QuadPart - tmp2.QuadPart;
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if (!--tmp0) {
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tmp0 = 200;
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printf("Elapsed Tics : %9.0f (%1.4f sec)\n", (double)mainloop_time, ((double)mainloop_time/tmp.QuadPart));
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printf("NPCAI Tics : %9.0f (%1.2f%%)\n", (double)npcai_time, ((double)npcai_time/mainloop_time)*100);
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printf("FindSpell Tics: %9.0f (%1.2f%%)\n", (double)findspell_time, ((double)findspell_time/mainloop_time)*100);
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printf("AtkAllowd Tics: %9.0f (%1.2f%%)\n", (double)IsAttackAllowed_time, ((double)IsAttackAllowed_time/mainloop_time)*100);
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printf("ClientPro Tics: %9.0f (%1.2f%%)\n", (double)clientprocess_time, ((double)clientprocess_time/mainloop_time)*100);
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printf("ClientAtk Tics: %9.0f (%1.2f%%)\n", (double)clientattack_time, ((double)clientattack_time/mainloop_time)*100);
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mainloop_time = 0;
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npcai_time = 0;
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findspell_time = 0;
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IsAttackAllowed_time = 0;
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clientprocess_time = 0;
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clientattack_time = 0;
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}
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#endif
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#ifdef EQPROFILE
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#ifdef PROFILE_DUMP_TIME
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if(profile_dump_timer.Check()) {
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DumpZoneProfile();
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}
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#endif
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#endif
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} //end extra profiler block
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Sleep(ZoneTimerResolution);
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}
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safe_delete(parse);
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safe_delete(pxs);
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safe_delete(ps);
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safe_delete(mmf);
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entity_list.Clear();
|
|
if (zone != 0)
|
|
Zone::Shutdown(true);
|
|
//Fix for Linux world server problem.
|
|
eqsf.Close();
|
|
worldserver.Disconnect();
|
|
dbasync->CommitWrites();
|
|
dbasync->StopThread();
|
|
safe_delete(taskmanager);
|
|
command_deinit();
|
|
|
|
CheckEQEMuErrorAndPause();
|
|
_log(ZONE__INIT, "Proper zone shutdown complete.");
|
|
return 0;
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
#ifdef _WINDOWS
|
|
_log(ZONE__INIT, "Recieved signal: %i", sig_num);
|
|
#else
|
|
_log(ZONE__INIT, "Recieved signal: %i in thread %d", sig_num, pthread_self());
|
|
#endif
|
|
RunLoops = false;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
Zone::Shutdown(true);
|
|
RunLoops = false;
|
|
worldserver.Disconnect();
|
|
// safe_delete(worldserver);
|
|
_log(ZONE__INIT, "Shutting down...");
|
|
}
|
|
|
|
uint32 NetConnection::GetIP()
|
|
{
|
|
char name[255+1];
|
|
size_t len = 0;
|
|
hostent* host = 0;
|
|
|
|
if (gethostname(name, len) < 0 || len <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
host = (hostent*)gethostbyname(name);
|
|
if (host == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return inet_addr(host->h_addr);
|
|
}
|
|
|
|
uint32 NetConnection::GetIP(char* name)
|
|
{
|
|
hostent* host = 0;
|
|
|
|
host = (hostent*)gethostbyname(name);
|
|
if (host == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return inet_addr(host->h_addr);
|
|
|
|
}
|
|
|
|
void NetConnection::SaveInfo(char* address, uint32 port, char* waddress, char* filename) {
|
|
|
|
ZoneAddress = new char[strlen(address)+1];
|
|
strcpy(ZoneAddress, address);
|
|
ZonePort = port;
|
|
WorldAddress = new char[strlen(waddress)+1];
|
|
strcpy(WorldAddress, waddress);
|
|
strn0cpy(ZoneFileName, filename, sizeof(ZoneFileName));
|
|
}
|
|
|
|
NetConnection::NetConnection()
|
|
:
|
|
object_timer(5000),
|
|
door_timer(5000),
|
|
corpse_timer(2000),
|
|
group_timer(1000),
|
|
raid_timer(1000),
|
|
trap_timer(1000)
|
|
{
|
|
ZonePort = 0;
|
|
ZoneAddress = 0;
|
|
WorldAddress = 0;
|
|
group_timer.Disable();
|
|
raid_timer.Disable();
|
|
corpse_timer.Disable();
|
|
door_timer.Disable();
|
|
object_timer.Disable();
|
|
trap_timer.Disable();
|
|
}
|
|
|
|
NetConnection::~NetConnection() {
|
|
if (ZoneAddress != 0)
|
|
safe_delete_array(ZoneAddress);
|
|
if (WorldAddress != 0)
|
|
safe_delete_array(WorldAddress);
|
|
}
|
|
|
|
void LoadSpells(EQEmu::MemoryMappedFile **mmf) {
|
|
int records = database.GetMaxSpellID() + 1;
|
|
|
|
try {
|
|
EQEmu::IPCMutex mutex("spells");
|
|
mutex.Lock();
|
|
*mmf = new EQEmu::MemoryMappedFile("shared/spells");
|
|
uint32 size = (*mmf)->Size();
|
|
if(size != (records * sizeof(SPDat_Spell_Struct))) {
|
|
EQ_EXCEPT("Zone", "Unable to load spells: (*mmf)->Size() != records * sizeof(SPDat_Spell_Struct)");
|
|
}
|
|
|
|
spells = reinterpret_cast<SPDat_Spell_Struct*>((*mmf)->Get());
|
|
mutex.Unlock();
|
|
} catch(std::exception &ex) {
|
|
LogFile->write(EQEMuLog::Error, "Error loading spells: %s", ex.what());
|
|
return;
|
|
}
|
|
|
|
SPDAT_RECORDS = records;
|
|
}
|
|
|
|
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "%i: %s", ZoneConfig::get()->ZonePort, iNewTitle);
|
|
}
|
|
else {
|
|
if (zone) {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients);
|
|
#endif
|
|
}
|
|
else {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
|
|
#endif
|
|
}
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|
|
|